|
8bb6baa0
|
2019-06-18T15:30:16
|
|
Vulkan: improve handling of RGB texture formats
Adds fallback for some RGB textures using the corresponding RGBA formats
and modifies fallback calculation to not require filtering/rendering for
formats which are not required to support filtering by GL spec.
Bug: angleproject:3190
Bug: angleproject:3196
Change-Id: I7beaf9881d63e3c6bd9339faede0333919a4174c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1665894
Commit-Queue: James Dong <dongja@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a7d8ada2
|
2019-06-28T11:10:41
|
|
Test out-of-bounds writes in glCopyTexSubImage2D
Adds a test for out-of-bounds writes resulting from clipping the copy
area to the size of the source framebuffer causing the destination area
to be out of bounds.
This causes a GL_INVALID_VALUE error according to the spec.
Bug: angleproject:3355
Change-Id: I39638daa9b0c03cc82a6dbf6cabd0027e32a8ea8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682111
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8f1169eb
|
2019-06-27T15:32:32
|
|
Added end2end tests for GL_EXT_texture_rg
Bug: angleproject:3195
Test: ./angle_end2end_tests --gtest_filter='Texture2DRGTest.*'
Change-Id: I076af9e0b4ee78623dcc9c4e07b4e1bececd05c7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1681109
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d4d43ac0
|
2019-06-28T10:54:26
|
|
Add suppression for test failing on old MESA
Bug: chromium:979349
Change-Id: Iaeee744dc33e388e8030ccb923dde0c3f6fda0a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679991
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0bfa5504
|
2019-06-03T10:40:10
|
|
Vulkan: Emulate Transform Feedback with vertex shader output
In ES 3.0 and 3.1, only non-indexed GL_POINTS, GL_LINES and GL_TRIANGLES
is supported for transform feedback. Without tessellation and geometry
shaders, we can calculate the exact location where each vertex transform
output should be written on the CPU, and have each vertex shader
invocation write its data separately to the appropriate location in the
buffer.
This depends on the vertexPipelineStoresAndAtomics Vulkan feature.
Bug: angleproject:3205
Change-Id: I68ccbb80aece597cf20c557a0aee842360fea593
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1645678
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c5da7997
|
2019-06-27T12:57:13
|
|
Fix skip Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions
on Linux Intel GL.
Wrongly skipped
Texture2DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions
in previous CL.
Bug: angleproject:2782
Change-Id: Ifb54f394f7c7b953365bd04b93231a6880f709f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1680844
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
5a542996
|
2019-06-26T10:55:57
|
|
Test RGB32F texture format on Intel Linux
Bug: angleproject:1958
Change-Id: I52787100fbc9a24b025393eafdede34750c4ca7e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678732
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f857b501
|
2019-06-26T20:15:46
|
|
Skip end2end tests failing on Intel Ubuntu 19.04 Mesa 19.0.2
Failing:
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_c
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_c
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cs
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_s
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_d
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_s
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_c
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_c
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cs
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_s
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_d
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_s
BlitFramebufferTest.MultisampleDepthClear/ES3_OpenGL
DrawBuffersTest.FirstHalfNULL/ES2_Vulkan
DrawBuffersTest.Gaps/ES2_Vulkan
WebGLCompatibilityTest.DrawBuffers/ES2_Vulkan
Crashing:
Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL
Bug: angleproject:2782, angleproject:3614, angleproject:3616
Change-Id: Ib9bc72d8fd050ba1db1269d5fb3b38e80636211e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679630
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
c773ab98
|
2019-06-25T17:11:58
|
|
Vulkan: Recycle dynamic buffer storage.
This adds a free list to the dynamic buffer storage. Buffers are added
to the free list when the retained buffers are released. They are taken
from the free list when we allocate a new buffer. We only allocate
a new buffer in the ring when we run out of free buffers. This reduces
the amount of time we spend in allocation for frequent updates.
Now that we're recycling buffers inside of DynamicBuffer we also need
to be a bit more careful about when we allow ourselves to reuse them.
If they're still in use by the GPU we should not try to modify them.
Bug: angleproject:3082
Change-Id: Ibee5a7e2fe4a17f4a2f7af6bc6bcce54bdc413c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646548
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
cc82c3f0
|
2019-06-21T16:04:24
|
|
Vulkan: Enable VertexAttributeTest* for ES3_Vulkan
VAO support is present, so this is just enabling the necessary testing.
The tests being skipped are being worked on with issue 3193, which is
adding support for integer values.
Bug: angleproject:3207
Test: VertexAttributeTest end2end tests
Change-Id: Ic0bbcc0e05673aece203e93d8765ac8e90dc6a59
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1672445
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
7f2520f1
|
2019-06-26T11:18:33
|
|
Vulkan: Refactor DynamicBuffer::init.
This will allow us to more easily create a white box test that sets a
very small initial size for a dynamic buffer.
Bug: angleproject:3082
Change-Id: Ic02bbee83ee8e0f4bfe182e9448c2ce60dea66d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1667645
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
1245f078
|
2019-06-25T13:51:29
|
|
Use D3D11 GetDimensions driver workaround for dynamic images
Some NVIDIA D3D11 drivers are buggy and interprets the level passed to
GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip.
This affects the implementation of the imageSize function in the D3D11 backend.
Bug: angleproject:3100
Change-Id: I1e48f5df5e40caf49a4d07662aec587e98cf8388
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1677206
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3b225597
|
2019-06-17T14:18:06
|
|
Fix the DispatchCompute error
The error happens when a RWTexture is used in shader. However, there is
no resource binding to it. We should clear the corresponding UAV in case
the previous view type is a bufer not a texture.
Meanwhile, this patch removes clearSRVs/clearUAVs since we use
unsetConflictingSRVs/unsetConflictingUAVs to do the similar thing.
Bug: angleproject:3512, angleproject:3548
Change-Id: I01752bb9bc6aca5b767599639c4dc613b4e2e2d2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1662017
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
b867bc6f
|
2019-06-19T12:11:13
|
|
Vulkan: Fix dirty element array buffer updates.
The issue occurs that binds the same buffer and calls glDrawElements
with the same indices. The offset has been reset in the
VertexArrayVk::syncState(), but it doesn't check the actual value
in the ContextVk::setupIndexedDraw().
Also corrected case where update via BufferSubData wasn't being
sent to the HW.
Bug: angleproject:3362
Change-Id: I0f7d2fc162bc8f1c36cb09ba689fd27b482b9035
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666345
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9420fa06
|
2019-06-07T17:09:22
|
|
Vulkan: Implement copyBufferSubData
Implement BufferVk::copySubData().
Bug: angleproject:3194
Test: dEQP-GLES3.functional.buffer.copy.*
Test: dEQP-GLES3.functional.negative_api.buffer.copy_buffer_sub_data
Test: angle_end2end_tests BufferDataTestES3
Change-Id: I220cd490eb1eb799604e217b3e377af3fd431d97
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1648669
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
44168468
|
2019-06-20T09:50:23
|
|
Vulkan: Sync image in TextureVk::syncState.
We can use the DIRTY_BIT_IMPLEMENTATION internal dirty bit in the
gl::Texture class to force calls to ContextVk::syncState. In syncState
we can ensure we call ensureImageInitialized before we get to the
ContextVk. This in turn means we can remove some of the command graph
breaks from TextureVk.
We need to make sure the dirty bits are propagated to EGL Image
siblings with this method. This fixes a potential implementation issue
with EGL images with the GL back-end.
Also makes a state change test a little better by removing some of the
VAO and program init calls before the draw.
Improves perf on the texture change microbenchmark by 12.5%.
Bug: angleproject:3539
Bug: angleproject:3117
Change-Id: I2b5481690801fa98f859a6c02e3f4b974590cd3d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1663839
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c6601ec8
|
2019-06-14T11:07:23
|
|
Vulkan: fix texture swizzle
Corrects texture swizzle in Vulkan backend. Previously user-supplied
swizzle was applied before internal swizzle; this change applies the
internal swizzle first, causing the correct behavior.
Also recreates image views when swizzle is dirty.
Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.texture.swizzle.*'
Test: ./angle_end2end_tests --gtest_filter='SwizzleTest.*/ES3_Vulkan'
Bug: angleproject:3212
Change-Id: Ie2c44b479da5c19ba744ace7562a73c944f97a49
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660909
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
88e03221
|
2019-05-31T12:06:28
|
|
Unset conflicting SRVs and UAVs
D3D11 cannot allow the same (sub)-resource bound as both
a SRV and an UAV at the same time. Unset conflicting SRVs
and UVAs between render pipeline and compute pipeline.
Bug: angleproject:3152
TEST=angle_end2end_tests.ComputeShaderTest.*
Change-Id: I9cb8b902edbf987166a57af314af6b21a6874998
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1576504
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
|
|
857880e5
|
2019-05-27T13:39:15
|
|
GL: Add extensions to enable hardware video decode on Android.
The Android SurfaceTexture API has to be initialized with a texture id
which Chrome has to query from an ANGLE external texture. It also
rebinds and sets the texture dimensions on calls to
SurfaceTexture.updateTexImage so ANGLE must be notified about these
changes so that state tracking and validation continue to function.
BUG=967410
Change-Id: I92e9077f75835b088da3a8caffb3ff40e9ad0361
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1630293
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f9686af0
|
2019-06-04T17:49:43
|
|
Add support for D3D11 texture backed EGLImages
Implement EGL_ANGLE_image_d3d11_texture extension. Images created with
this extension might not be renderable based on bind flags and resource
usage of the client provided texture in which case attaching them to a
framebuffer won't succeed.
The intended use case is to bind the front and back buffers of a swap
chain to GL textures that can be used for rendering in the case of the
back buffer and as a shader input for the front buffer.
Bug: chromium:939655
Change-Id: Ic3328e831880292217b88be84740740df6031fa6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646732
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
eee67c6e
|
2019-06-18T13:00:43
|
|
Fix Platform.h integration with ANGLE
A function was renamed which broke the platformMethods table strings.
This CL reverts the rename (originally from crrev/c/1660952)
Bug: angleproject:1621
Change-Id: I8121a4956ba1d3e3c5036f72f6f1fdf5509dc491
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1664792
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
141a23f6
|
2019-06-17T17:56:59
|
|
Add support for OES_depth24
Allow 24-bit depth as a valid Renderbuffer format.
Bug: angleproject:3229
Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthBuffer/*
Change-Id: I166639ec0e000595dc55848e4b8b7bef627b6471
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1661050
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
beb0eb2d
|
2019-06-14T15:10:33
|
|
Clean up workarounds/features to single location.
Rename all workarounds structs to features, and move the lists to a
shared location in include/platform (to help with documentation,
see:
https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69)
Bug: angleproject:1621
Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e962b6a6
|
2019-06-17T10:12:26
|
|
Vulkan: Enable previously failing clear tests
These tests crashed in FramebufferVk::clearWithAttachment, which no
longer exists.
Bug: angleproject:3081
Change-Id: I6b01c311c4caed21a920e5d5db1195c2dbfb905a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1661554
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
88596bea
|
2019-06-13T14:17:48
|
|
Vulkan: Implement a texture descriptor cache.
We noticed a significant hotspot in vkAllocateDesctiptorSets. The app
was repeatedly cycling through a few combinations of active textures.
For each state change in ANGLE we were allocating a new desctiptor set.
This in turn would trigger internal driver memory allocation and cause
jank. Using a cache avoids allocations entirely since the application
is rotating through a stable set of textures.
The descriptor cache is stored in each program. It is indexed by a set
of 32-bit serials. Each texture generates a unique serial for every
combination of VkImage and VkSampler that the texture owns. The texture
descriptor is refreshed every time a texture changes or is rebound.
The descriptor cache is accessed via an unoredered map with the texture
serial sets as the hash key. We also store the maximum active texture
index in the cache key so we don't need to hash and memcmp on all 64
active textures.
This will currently fail if more than MAX_UINT serials are generated.
But that number is high enough that it shouldn't be possible to hit
in practice in a practical amount of time.
Requires shifting the texture sync to ContextVk so we can get the new
serial after the textures are updated. And to make sure to update the
image layouts even if the descriptors are not dirty.
Improves performance of the T-Rex demo. Also improves the score of the
texture state change microbenchmark by about 40%.
Bug: angleproject:3117
Change-Id: Ieb9bec1e8c1a7619814afab767a1980b959a8241
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642226
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fce1e2d1
|
2019-06-04T15:02:08
|
|
Extend eglGetPlatformDisplay to allow feature overrides.
Add EGL_FEATURE_OVERRIDES_ENABLED_ANGLE and
EGL_FEATURE_OVERRIDES_DISABLED_ANGLE to submit lists of strings naming
the features that should be overridden (either enabled or disabled) on
display creation.
Bug: angleproject:1621
Change-Id: I4bb75c5dbab0e3b701a72069c38f8c60ecfffad2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646595
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2589cdcc
|
2019-06-11T11:38:41
|
|
GLSLTest stack overflow bug fix
Bug: angleproject:3514
Change-Id: Id02bdb230dce0435b0b33db101d196596d6e8c93
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652435
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6064e6ab
|
2019-06-11T04:01:12
|
|
Reland "Temporarily disable creating D3D debug device."
This reverts commit 28394c2295335929c17bbfe0ab74f923cd234ff2.
Reason for revert: may be the cause of flakiness on Win10 Debug (NVIDIA) per http://crbug.com/972914 .
Original change's description:
> Revert "Temporarily disable creating D3D debug device."
>
> This reverts commit 3d544fffe7ff9284b21e3a15f638297c827bbc21.
>
> Reason for revert: Seems like flakiness is not related.
>
> Suppress D3D11 test failures uncovered by re-enabling D3D debug device:
> ComputeShaderTest.DispatchCompute
> Texture2DTestES3.TextureImplPropogatesDirtyBits
> D3DTextureTestMS.*
>
> Also a small fix to ANGLETestBase::checkD3D11SDKLayersMessages
> to clear reported messages, otherwise the failures are also reported
> for tests following the one with the actual failure.
>
> Original change's description:
> > Temporarily disable creating D3D debug device.
> >
> > To diagnose whether Windows Intel end2end tests flakiness
> > is related to creating debug device and new version of Windows SDK.
> >
> > Bug: angleproject:3153
> > Change-Id: Ica7eae3fe875e22203b6dfd98b83604d66a97737
> > Reviewed-on: https://chromium-review.googlesource.com/c/1476954
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
>
> Bug: angleproject:3153, angleproject:3493
> Bug: angleproject:3501, angleproject:3512, angleproject:3513
>
> Change-Id: I232da72aa09c2b9230cf179dd54e1731f8365f8e
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480854
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org
Change-Id: I38a5cc9bb6ebcd50e97e40cc972a82679e73732a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3512, angleproject:3513
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652784
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
28394c22
|
2019-02-21T03:24:58
|
|
Revert "Temporarily disable creating D3D debug device."
This reverts commit 3d544fffe7ff9284b21e3a15f638297c827bbc21.
Reason for revert: Seems like flakiness is not related.
Suppress D3D11 test failures uncovered by re-enabling D3D debug device:
ComputeShaderTest.DispatchCompute
Texture2DTestES3.TextureImplPropogatesDirtyBits
D3DTextureTestMS.*
Also a small fix to ANGLETestBase::checkD3D11SDKLayersMessages
to clear reported messages, otherwise the failures are also reported
for tests following the one with the actual failure.
Original change's description:
> Temporarily disable creating D3D debug device.
>
> To diagnose whether Windows Intel end2end tests flakiness
> is related to creating debug device and new version of Windows SDK.
>
> Bug: angleproject:3153
> Change-Id: Ica7eae3fe875e22203b6dfd98b83604d66a97737
> Reviewed-on: https://chromium-review.googlesource.com/c/1476954
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Bug: angleproject:3153, angleproject:3493
Bug: angleproject:3501, angleproject:3512, angleproject:3513
Change-Id: I232da72aa09c2b9230cf179dd54e1731f8365f8e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480854
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
70642e42
|
2019-06-05T14:55:49
|
|
Vulkan: Implement ES 3.0 rasterizer discard
Rasterizer discard is a feature that allows the graphics pipeline
to skip the fragment shader stage.
Implementing rasterizer discard in Vulkan is as easy as not binding
a fragment shader binary.
Tests for rasterizer discard live in
dEQP-GLES3.functional.rasterizer_discard.*.
Bug: angleproject:3214
Test: dEQP-GLES3.functional.rasterizer_discard.*
Change-Id: I0815df3b70f6f9cdc6c8c87ec4813bb629d8bd5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646692
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b407e1a0
|
2019-06-03T17:15:51
|
|
Vulkan: implement ES3 blit
Augment the resolve shaders to be able to stretch and blit too. The
UtilsVk resolve function is accordingly expanded to include blit.
Bug: angleproject:3200
Change-Id: I30b172a5e388089735ab494f55cbfdc2781a8bf9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635753
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
266a9e8d
|
2019-06-05T15:15:10
|
|
Vulkan: Move descriptor pools into ProgramVk.
Previously ContextVk owned the descriptor pools. We were trying to
maximize descriptor reuse to conserve memory. However the default
uniforms would have no possible sharing. And because uniform buffers
are usually unique to a program it's likely there would be less reuse.
Image descriptors could be shared. But with the advent of a descriptor
cache in the Program it becomes difficult to manage the cache through
descriptor pool recycling. Moving the pools into the Program simplifies
the cache management. We could look at adding back more reuse in the
future.
Also shifts driver uniforms back into the end of the descriptor sets
to make indexing into the Program's descriptor pools simpler.
Bug: angleproject:3117
Change-Id: I52bb49cf322d944ad7cf08791efdf24b7fe573ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1644775
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5993d899
|
2019-06-03T13:05:38
|
|
Vulkan: Use storage buffers for index conversion shader.
This allows us to use the shader regardless of driver support for
texel buffer views. It also allows us to convert indices on the GPU
unconditionally.
We add a new internal compute shader that converts pairs of indices
into a packed single uint value that stores two 16-bit values. In the
future we could add support for converting primitive restart indices.
Should speed up benchmarks on systems which didn't have R8_UINT support
for compute shader buffers.
Bug: angleproject:3490
Change-Id: I56ca0cabb094e97f36ab4edc779e6c8ad2d2601e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1639058
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
4a757416
|
2019-06-03T14:04:01
|
|
D3D: Fix heap corruption when copying texture arrays
Do not use depth dimension when copying normal 2D textures of a 2d texture
array. It copies past the end of the buffer obtained via
ID3D11DeviceContext::Map().
Fixes a case which can be reproed with the payload disabled:
gn args out\debug --args="is_debug=true"
ninja -C out\debug angle_end2end_tests
out\debug\angle_end2end_tests ^
--gtest_filter=Texture2DArrayCopy.SnormFormats* --gtest_catch_exceptions=0 ^
--gtest_repeat=-1
Bug: angleproject:2865
Change-Id: Id9bc5489fa41749d1b1d2e87992166b1a0af76fc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1641247
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
12a52423
|
2019-06-03T10:39:54
|
|
Sharpen GL test skip condition for NVIDIA
The skip condition for GLSLTest_ES3.VaryingStructNotInitializedInVertexShader
is modified to not skip NVIDIA on windows.
Bug: angleproject:3413
Change-Id: I126d9fa9e36c3b6c07abfd24bdaf6feb76ac4f6f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1640208
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0a56f0e3
|
2019-05-14T17:07:27
|
|
Vulkan: Update front face mode during syncState()
When handling DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING in syncState(), the
call to update the front face was missing, so culling could be enabled
for the wrong front faces.
Bug: angleproject:3237
Test: Verify 3D apps render (more) correctly
Test: New SimpleStateChangeTest end2end tests
Change-Id: I1d94a977bea9e48d90b5346861e5565d2371cadd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1611753
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
172e5d37
|
2019-05-29T10:00:50
|
|
Vulkan: Implement universal stencil resolve
This is done by resolving stencil into a temporary buffer and copying
that into the stencil aspect of the resolved image.
Bug: angleproject:3200
Change-Id: I29111b44db2cb093acc4544034fbe61178f055a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635709
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
06055b5e
|
2019-05-29T14:31:42
|
|
Update Windows AMD suppression.
Should have been specified for OpenGL instead of D3D11.
Bug: chromium:967796
Change-Id: I099ab51709f69e7abb7fe698e6010241bdccb4bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635751
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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f2a1c384
|
2019-05-21T16:32:49
|
|
Vulkan: Implement multisampled framebuffers
Simultaneously implements ANGLE_framebuffer_multisample and ES3
multisampled framebuffers.
Additionally, implements ES3 framebuffer blitting where multisampled
framebuffers are involved.
Bug: angleproject:3203
Bug: angleproject:3204
Bug: angleproject:3200
Change-Id: I5694a30f71168e807688a9568e3742b81d907918
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622667
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
262e2824
|
2019-05-20T14:24:40
|
|
Use D3D11 GetDimensions driver workaround for 3D textures
Some NVIDIA D3D11 drivers are buggy and interprets the level passed to
GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip.
This affects all integer format textures, because the dimensions are used for
sample position calculations with integer format textures, which leads to
sampling outside texture when the base level is non-zero.
Bug: angleproject:3441
Change-Id: Ic54328e3d712e28a40efb4e63b8fce0baeb4ef42
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1619785
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ded5f903
|
2019-05-01T13:58:27
|
|
Vulkan: Make the Vulkan renderer thread safe.
Gate all access to the queue and caches with mutexes. Does not handle sharing
of resources in share groups across threads yet.
BUG=angleproject:2464
Change-Id: I297f8f1a535b99efca663cf72bac3d90df8b5d97
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1592253
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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29ac274f
|
2019-05-28T15:53:00
|
|
D3D11: Suppress failing Texture test on AMD.
Bug: chromium:967796
Change-Id: I48280909db9c927c12d3c0d97f1ad451dffb849e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1632949
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
69d04939
|
2019-05-20T14:04:13
|
|
Use D3D11 GetDimensions driver workaround for 2D array textures
Some NVIDIA D3D11 drivers are buggy and interprets the level passed to
GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip.
This affects all integer format textures, because the dimensions are used for
sample position calculations with integer format textures, which leads to
sampling outside texture when the base level is non-zero.
Bug: angleproject:3441
Change-Id: Ic012cac94ce0a627221087ecb2ee6aa3665900d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617780
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kimmo Kinnunen FI <kkinnunen@nvidia.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1b6aded6
|
2019-05-20T12:56:34
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|
Test D3D11 GetDimensions driver workaround for textureProjOffset
Some NVIDIA D3D11 drivers are buggy and interprets the level passed to
GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip.
This affects all integer texture formats because the dimensions are used for
sample position calculations on integer format textures, which leads to sampling
outside the texture when the base level is non-zero.
Bug: angleproject:3441
Change-Id: I9d2f8fa8e66caca704cbc46d4933d3f97aaf93ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617779
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kimmo Kinnunen FI <kkinnunen@nvidia.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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3fe06eb3
|
2019-05-21T17:37:25
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|
D3D: Make sure Lod0 functions are never referenced in non-fragment shaders.
The lod0 functions would not be declared but could still be referenced by
vertex shaders.
BUG=angleproject:3471
Change-Id: I635a8465ce68dc22a6f7387b30bf7e93b14dd67d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622741
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
|
|
6722009e
|
2019-05-20T11:12:53
|
|
Vulkan: Handle dirty RTs with state messages.
Prior to this CL we were handling dirty state change notifications by
flushing the RT Images just prior to use or just after they were
changed. This could lead to a few redundant checks in several places.
It also meant we needed an owner pointer from the RT to the parent
Image. This pointer would be null for Surfaces and Renderbuffers.
This cleans up the image flushing logic to be handled by dirty bit
notifications. When an app updates an attached Texture with TexSubImage
or related calls it will send a notification to the Framebuffer. The
Framebuffer then sets a dirty contents bit that is handled in the
implementation. In Vulkan this means flushing the dirty bits.
Requires adding a flag to the FramebufferImpl class to determine if we
need to syncState before we checkStatus. Adding the option allows us to
only call syncState for the GL back-end. Not calling syncState allows
the robust resource init operation to happen *before* we syncState.
Which in turn allows FramebuffeVk to initialize the VkImages in one go.
Added new regression tests for Texture updates. This might not cover
all cases. I found it was very hard to trigger some of the resource
update staging in TextureVk.
Bug: angleproject:3427
Change-Id: Idfa177436ba7fcb9d398f2b67922e085f778f82a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601552
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e794ddc8
|
2019-05-10T11:05:10
|
|
OpenGL: Remove all attachments before executing internal clear
This patch fixes a bug in BlitGL::clearRenderbuffer() by removing
all the attachments of mScratchFBO before attaching the real
target of clear to keep mScratchFBO always being incomplete.
Without this fix, the WebGL CTS tests mentioned in issue 2760 will
fail on Intel OpenGL drivers when Chromium is using pass through
command buffer because when a multisampled depth renderbuffer is
attached to mScratchFBO, mScratchFBO will sometimes become
incomplete because it may already have a non-multisampled color
attachment.
Bug: angleproject:2760
Test: angle_end2end_tests
Change-Id: Id206fb4b338545ab46aba118e80d288158dcd8ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1612305
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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d2683459
|
2019-05-23T16:11:19
|
|
Skip Texture2DIntegerTestES3.IntegerTextureNonZeroBaseLevel
on Win AMD OpenGL
Bug: angleproject:3478
Change-Id: I8f0ffeb0da31d08f4f4f45048d295c847cf095bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1626328
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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6bb193c8
|
2019-05-22T16:32:21
|
|
Vulkan: Implement glImportSemaphoreFdEXT
Allow importing file descriptors into semaphores on linux. This can be
used to synchronize ANGLE's GL renderer with respect to vulkan
composition in chromium.
Bug: angleproject:3289
Change-Id: I04ba3bbb2e343baa000ff89c21c03ca36163a713
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623812
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d9fa0744
|
2019-04-25T14:57:26
|
|
Emit OVR_multiview2 on ESSL/GLSL outputs.
Add ARB_shader_viewport_layer_array support to
SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER.
Bug: angleproject:3404
Change-Id: Ia89517d0cc92400ce47c9118e8c1abf8285aec41
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1585452
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8224a58b
|
2019-05-20T12:39:29
|
|
Normalize fragment color in Texture2DIntegerTestES3
The sampler returns colors with components in the range 0-255.
Bug: chromium:963595
Change-Id: I7030ab9da6e0803e3aaf8aef4691ce7276636b10
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617778
Reviewed-by: Kimmo Kinnunen FI <kkinnunen@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5093ba67
|
2019-05-14T17:36:36
|
|
Implement resource management for GL_EXT_semaphore
This implements glGenSemaphoresEXT, glDeleteSemaphoresEXT, and
glIsSemaphoreEXT. It's not possible to do anything useful with them yet.
Bug: angleproject:3289
Change-Id: I20ad90dbcd3fc573a4650c8531d6e1b8ccf7ca9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623811
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e4452440
|
2019-05-09T13:29:49
|
|
Fix integer cube map sample HLSL calculation
This patch fixes two issues in the HLSL generated to sample an integer cube map.
The first issue was that an inappropriate major axis was selected when sampling
from corners of the cube map. In particular, the added test case demonstrates a
situation where a major axis of length 0 was selected, which lead to an infinite
LOD being calculated. The fix was to adjust inequalities such that always
exactly one of xMajor, yMajor and zMajor is true.
The second issue was that the derivative functions ddx and ddy were being used
on values that depended on the choice of major axis, which is not continuous at
the corners of a cube map. This lead to a finite but incorrect LOD being
calculated. The fix was to make sure major axis choice is not included when
estimating the scaling factor.
Bug: angleproject:3442
Change-Id: Ia3eb8c89f47d1bfdadc18aec989e8cbebc088ec0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601515
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
01f98cbf
|
2019-05-21T12:21:36
|
|
Skip failing MultisampleTest on Nexus 6P and NVIDIA Shield TV
Bug: angleproject:3464, angleproject:3470
Change-Id: Ie864118ceebfc0d72aa95928a02ef0939be5b89a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1620992
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
08146a27
|
2019-05-17T10:40:44
|
|
Remove non-source sources from binary targets
No behavior changes.
BUG=chromium:964411
Change-Id: I843757e65f110882c01514fe6bf4aed28e07dd21
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b16d69c3
|
2019-05-13T16:28:27
|
|
Vulkan: Add support for surface multisampling
A multisample image is created for the surface if multisampling is
enabled. Prior to present, this multisample image is resolved into the
swapchain image.
FramebufferVk::readPixelsImpl similarly has got the ability to resolve
the region of interest into a temporary image prior to readback.
Tests are added to render a point, line and a triangle on a 4x
multisampled surface.
Bug: angleproject:3204
Change-Id: I34aca502fa1918b5cbf000ff11521c350372e051
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610188
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
06de90c6
|
2019-05-16T12:46:54
|
|
Vulkan: Re-enable a handful of suppressed ES3 tests
Few features are already implemented but the suppressions were not
removed.
Bug: angleproject:2392
Bug: angleproject:2394
Bug: angleproject:3199
Bug: angleproject:3219
Bug: angleproject:3423
Change-Id: Iefd6c10f5ec774e174901114b35410c0d397085f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1614428
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
60cc751a
|
2019-05-06T09:25:27
|
|
Use D3D11 GetDimensions driver workaround for integer cube maps
Some NVIDIA D3D11 drivers are buggy and interprets the level passed to
GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip.
This affects integer cube maps because the dimensions are used for sample
position calculations, which leads to sampling outside the cube side textures
when the base level is non-zero.
Bug: angleproject:3441
Change-Id: I151f9336b9c6d8ec7012bf5010a2d45fb2951e73
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595688
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
311e8086
|
2019-05-15T13:25:56
|
|
Do struct mapping under conditions
Struct mapping consumes lots of time when the array lengh is very large.
And it's done unconditionally. This CL does struct mapping only if it's
a struct assignment or passing the struct to a function.
In the next step, we can use a function to do struct mapping instead of
struct array initialization.
Bug: angleproject:2967
Change-Id: Ie5a74fa05dbc0255ad664d6265dbb880a624f01e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1612978
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
36f47169
|
2019-05-15T15:36:06
|
|
Suppress flaky OpenGL ES3 test.
Texture2DIntegerTestES3.IntegerTextureNonZeroBaseLevel/ES3_OpenGL
Bug: chromium:963595
Change-Id: I6cdd845a5b7bc1a4b5a16029eaf170db40f1787c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1613894
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
eaf2d928
|
2019-04-18T16:31:25
|
|
Add support for OES_depth_texture
Note: Includes workaround for http://anglebug.com/3452 - some Android
devices do not indicate filtering support on VK_FORMAT_D16_UNORM.
Bug: angleproject:3103
Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTexture/*
angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.PackedDepthStencil/*
angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTextureRender/ES2_VULKAN
Change-Id: Ic325fb94ab0e619a17c2e149e0e0865fa4142f3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575426
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b783fbc7
|
2019-05-10T23:16:17
|
|
Vulkan: Fix matrix uniforms
A piece of code shared with d3d was used to implement this feature.
However, we store the uniform data transposed and row-major in d3d to
accomodate the fact that matrix indexing in HLSL is the opposite of GLSL
(mat[row][col] in HLSL as opposed to mat[col][row] in GLSL).
There were two functions that copied the source matrix fields either as
column-major or source-major (corresponding to `transpose` false or true
respectively in glUniformMatrix*) into a row-major destination. These
functions are refactored into one, which copies from any-major source to
any-major destination. The HLSL backend uses the "to row-major" variant
and the Vulkan backend uses the "to column-major" variant.
Bug: angleproject:3198
Change-Id: I7254da4fbe6916af78c5906abcb82ca01674ab9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1607541
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7d798558
|
2019-05-13T13:40:09
|
|
Skip validating draw buffers when RASTERIZER_DISCARD is enabled.
Bug: 962555, 962636
Change-Id: I4a22f83689252b7b7e51bbb3fc80e8f0d601a43f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610701
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
|
0ae59f2a
|
2019-05-10T15:45:27
|
|
Add test to verify uniform matrix upload
Bug: angleproject:3198
Change-Id: Icb63d036a756b849c44d36342c7ba2fc2db0f910
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1604069
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
3dbe480b
|
2019-05-06T15:59:07
|
|
Validating draw buffers now also considers color mask settings
It will always return true if all 4 channels of color mask are set
to false.
This should only apply to WebGL. Will fix this in a later patch.
Bug: chromium:958374
Change-Id: I46befaf3ae1b63027dfbb309ac32724c616025d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1594629
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fdbece20
|
2019-05-09T18:06:34
|
|
Vulkan: Support unsigned int uniform types
Bug: angleproject:3198
Change-Id: Iac5d1389f4f466b7886246d8ca529e8f26a6a5bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1603629
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9fa248e1
|
2019-05-06T14:55:18
|
|
Vulkan: Implement EXT_draw_buffers
In GLES, color attachments are referenced by their indices. These
indices match between the API and GLSL. For example, if a shader has:
layout(location=0) out color;
layout(location=3) out roughness;
Then GLES would bind and enable GL_COLOR_ATTACHMENT0 and
GL_COLOR_ATTACHMENT3.
In Vulkan, the framebuffer object and the corresponding renderpass
define the color attachments, and they don't allow gaps in color
attachments as GLES does. A render subpass creates the mapping between
the color attachments as defined in the framebuffer and the attachments
used by the shader (with possible gaps).
This change packs the enabled GL color attachments for the sake of the
framebuffer, and sets the subpass up in such a way that the shaders
continue to use the same color output indices as GLES.
In the example above, we have the attachment indices as follows:
Status | GLES | GLSL | RenderPass | Subpass
enabled 0 0 0 0
disabled 1 - VK_ATTACHMENT_UNUSED
disabled 2 - VK_ATTACHMENT_UNUSED
enabled 3 3 1 1
That is, the array of color attachments in the Vulkan
framebuffer/renderpass is:
[0] = GL color attachment 0
[1] = GL color attachment 3
And the array of color attachment references in the Vulkan render
subpass is:
[0] = 0 (index 0 of the renderpass attachment array)
[1] = VK_ATTACHMENT_UNUSED
[2] = VK_ATTACHMENT_UNUSED
[3] = 1 (index 1 of the renderpass attachment array)
Bug: angleproject:2394
Change-Id: Ib6cd2b60882643ea152986eee453270d09cd4aed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595442
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
776694cd
|
2019-05-08T10:28:55
|
|
Change all ANGLE workarounds to use struct definition with info.
Change each workaround from a simple bool to a struct with info
including name, workaround set, description, and bug IDs. This will help
with future workaround integration with Chrome.
Bug: angleproject:1621
Change-Id: Ia27c180abaf845e280060c803e5994cc3152a057
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593917
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ebab670c
|
2019-04-19T14:36:45
|
|
Adding new extension GL_OVR_multiview
GL_OVR_multiview functions exactly the same as GL_OVR_multiview2.
All GL_OVR_multiview2 tests now also repeat the same test using GL_OVR_multiview
Bug: angleproject:3341
Change-Id: I7e5294fb6bbf7692535174a15da6a42e1b5fc4e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575904
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5cbaa3f8
|
2019-05-07T15:49:22
|
|
Don't inherit ANGLETest SetUp and TearDown.
Instead of inheriting from testing::Test's SetUp and TearDown we add
new methods 'testSetUp' and 'testTearDown'. This helps prevent a common
error of forgetting to call the base class method.
Also add a check in the ANGLETest destructor that SetUp and TearDown
have been called.
Bug: angleproject:3393
Change-Id: Iab211305cc06ffea9ca649e864ddc9b180f2cba0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593960
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e9421b2c
|
2019-04-08T15:16:56
|
|
Vulkan:Only apply invariant pragma to output vars
The "#pragma STDGL invariant(all)" directive should only be applied to
shader output vars. This change also removes the workaround
SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT which is no longer needed.
This change fixes two tests that were incorrectly assuming that the
pragma would be applied to inputs: GLSLTest.InvariantAll[Both|In].
Bug: angleproject:1293
Bug: angleproject:3285
Change-Id: I4eb03fa89fbc7c560150ee0cc32382024b0cb3e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558678
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
216f73d0
|
2019-04-12T13:32:30
|
|
Vulkan: add uniform buffer object support
Support for layout qualifiers in interface blocks are added. All
interface blocks are adjusted to either be in std140 or std430.
In the Vulkan backend, a new descriptor set is added for UBOs. A dirty
bit is added for UBO updating and pipeline layouts and descriptor
bindings are updated.
Bug: angleproject:3199, angleproject:3220
Change-Id: I271fc34ac2e1e8b76dee75e54a7cff0fe15fe4ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565061
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f6cbe44a
|
2019-04-18T15:32:07
|
|
Use D3D11 GetDimensions driver workaround for 2D integer textures
Some NVIDIA D3D11 drivers are buggy and interprets the level passed to
GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip.
A test is added which reads from non-zero base level integer texture. When the
workaround is not being used, reads outside the first quadrant return black.
Bug: chromium:679639
Change-Id: I5282a1ba207b2d553d1836f9460ec09cb5590ea6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1591594
Commit-Queue: Kimmo Kinnunen FI <kkinnunen@nvidia.com>
Reviewed-by: Kimmo Kinnunen FI <kkinnunen@nvidia.com>
|
|
3e62561c
|
2019-05-06T11:48:52
|
|
Suppress test hitting Nvidia shield driver bug
The same test was hitting a bug with the Nvidia driver on windows+gles.
Bug: angleproject:3413, angleproject:3417
Change-Id: I39426291eac731bcda068829686e09cf406ff661
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595438
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e25ff9d8
|
2019-05-01T00:02:05
|
|
Vulkan: Fix qualifiers for varyings
`out` variables in the vertex shader and `in` variables in the fragment
shader were not decorated with `layout(location=?)` as they should
according to the Vulkan GLSL spec. This change makes sure these
decorations are present regardless of whether the compiler sees these
variables as EvqVaryingIn/Out or EvqVertexOut/FragmentIn.
Bug: angleproject:3412
Change-Id: I66473e876cb989a60b0c6d6a5850a8b2c763d8e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1590694
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
80147d11
|
2019-04-30T16:21:24
|
|
Add support for dynamically allocate initial stack for Angle
By updating YYLTYPE_IS_TRIVIAL to true, YYSTACK_RELOCATE can be enabled, so
we can dynamically allocate stack size based on needs.
BUG=angleproject:3028
Change-Id: I1b9cc0768cd0c6955589695e703595c56d43f24a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593954
Commit-Queue: Yi Xu <yiyix@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
051b0896
|
2019-04-15T15:39:39
|
|
Vulkan: Fix layout substitution for struct varyings
If the shader contains code such as the following:
struct S {
vec4 field;
};
out S varStruct;
The layout qualifier macro is defined as @@ LAYOUT-varStruct @@.
However, the Vulkan backend was replacing @@ LAYOUT-field @@.
Bug: angleproject:3220
Change-Id: Iae15003867e0bed2cc939159a6653429c7a431e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1571389
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3e251337
|
2019-05-02T16:12:54
|
|
Removed SizedFloat helper class from upload tests.
This helper was redundant with the image utils library. Switch the test
to use the existing methods. Doesn't affect test correctness.
This removes more 'configless' tests from angle_end2end_tests.
Bug: angleproject:3393
Change-Id: I49cfbd95c3713b2b4b25c4716a7a279d84ddf994
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1591426
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
69f72b41
|
2019-05-02T16:12:54
|
|
Simplify ANGLE test config names.
We don't need to use upper case. Lower case can be more readable.
Skip a test on Linux/NV/Vulkan that became flaky after changing
the test order.
Bug: angleproject:3393
Change-Id: Ie027e08ddc9d47b9484cf5b1aaca72a05dd60517
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574676
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ddc4d33a
|
2019-05-01T15:11:46
|
|
Remove several underused platform configs.
* Removes D3D11 Warp and Reference configs from tests.
* Removes several permutations of OpenGL back-end specific configs.
* Removes FL 9_3 since it is no longer supported.
* Removes present path "Copy" since it's redundant with normal D3D11.
Reduces number of configs from over 60 to 25.
Bug: angleproject:3393
Change-Id: Ia5a23de3c4865b17ee50673a4066757b901a4b5a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574675
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3089f92e
|
2019-05-01T15:11:46
|
|
Move EGL Display config into EGLPlatformParameters.
This CL moves all of the EGLDisplay configuration into an EGL platform
struct. Consolidating display configuration in the struct allows us to
move configuration out of the test constructor. Then when we filter
test configs we don't need to wait for the individual test setup.
Bug: angleproject:3393
Change-Id: I5bd06dcdc9f2867ebc43c1d4984077ada35cafc8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574674
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
b8149075
|
2019-04-30T16:14:44
|
|
Clean up ANGLE test extension functions.
None of these functions needed to be member functions. Also make the
naming more consistent.
Bug: angleproject:3393
Change-Id: I7aafe2269a48af703a87bd9a8cf4cfab9e177dd3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574673
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
15ce8227
|
2019-03-18T19:25:21
|
|
Fix error report when active color buffer has no fs output
Also modify or remove some tests to sync up with the expected behavior
stated in spec.
Related to https://github.com/KhronosGroup/WebGL/pull/2780
If any draw buffer with an attachment does not have a defined fragment shader output,
draws generate INVALID_OPERATION.
Also remove Framebuffer masking for inactive outputs.
This workaround is no longer necessary as the WebGL spec has changed.
It also was never fully working and had bugs with certain orders of
calls.
Bug: angleproject:2872
Bug: chromium:927908
Bug: chromium:943538
Change-Id: I73715a6ab851ae3db7096f49ea0a9fdd6f576703
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1530018
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
6f691fbb
|
2019-04-25T11:01:52
|
|
Port the WebGL2 framebuffer-texture-changing-base-level test to native
A nearly direct port of the https://www.khronos.org/registry/webgl/sdk/tests/conformance2/rendering/framebuffer-texture-changing-base-level.html
test for easier debugging.
BUG=angleproject:2291
Change-Id: Ibc8a7e77629f1ea3f15e92ea93f1210fa850c524
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1584361
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
|
|
fb6fbdbc
|
2019-04-12T15:16:30
|
|
Return that polling queries have completed after context loss.
KHR_robustness says that certain queries that poll such as GetSynciv with
SYNC_STATUS should still generate errors after context loss but also return
that the result is available.
BUG=angleproject:3379
Change-Id: Ibf61f8481bc7c3d1b4fa8979dc404d0ca3952fcd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566142
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5a0f64b6
|
2019-04-23T16:06:47
|
|
D3D: Require cube completeness to create render targets
TextureD3D_Cube::isFaceLevelComplete skips checks for the base level
because it assumes that isCubeComplete has already been called to
verify the base level. This assumption is not correct for some cases
like glCopyTextureCHROMIUM which attempts to create a render target
from cube maps that may not be complete.
This caused us to create render targets from incomplete cube maps and
then fail to upload data to the cube faces because the sizes or formats
did not match between the images and render target.
TEST=conformance/more/conformance/quickCheckAPI-S_V.html
BUG=angleproject:3384
Change-Id: Iceb9415debfa07436fea1eb4bc23d0ec05679839
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1578957
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
1b0acbb5
|
2019-04-23T15:17:56
|
|
Add cases with multiple draws and dispatches
D3D11 cannot allow the same (sub)-resource bound as both
a SRV and an UAV at the same time. If render pipline and
compute pipeline access the same texture, must unset
conflicting SRVs and UAVs before drawing and dispatching
on D3D backend. Currently, these cases could not pass
on D3D11 backend.
Bug: angleproject:3152
TEST=angle_end2end_tests.ComputeShaderTest.*
Change-Id: I3ed19d7586625aac7fe9f46f86341d136d148019
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1578131
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
|
|
0631e19b
|
2019-04-18T16:09:12
|
|
Vulkan: Rename Vulkan "Texture" format to "Image"
Also adds some comments to vk_format_utils.h.
Bug: angleproject:3372
Change-Id: I529b9b189e4cdfd400c3c981a47139727d9954ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565062
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d18c048a
|
2019-04-04T19:56:43
|
|
Remove Nexus 5X Vulkan test suppressions.
SimpleStateChangeTest.DrawArraysThenDrawElements
TextureUploadFormatTest.All
VertexAttributeTest.UnsignedByteNormalized
VertexAttributeTest.ByteNormalized
EXTMultisampleCompatibilityTest.DrawAlphaOneAndResolve
was skipped on all Android for unspecified reason in
https://chromium-review.googlesource.com/c/angle/angle/+/451877
seems to be passing now.
Make some suppressions OpenGL ES specific:
MultisampleCompatibilityTest.DrawCoverageAndResolve
RobustResourceInitTest.TexImageThenSubImage
RobustResourceInitTest.ReadingPartiallyInitializedTexture
RobustResourceInitTestES3.MultisampledDepthInitializedCorrectly
RobustResourceInitTest.MaskedDepthClear
RobustResourceInitTestES3.MaskedDepthClearBuffer
RobustResourceInitTest.MaskedStencilClear
RobustResourceInitTestES3.MaskedStencilClearBuffer
TransformFeedbackTest.OffsetResetOnBeginTransformFeedback
Bug: angleproject:3262
Bug: angleproject:3124, angleproject:2657, angleproject:2797
Change-Id: I3ed7a3f0ebbb4598bff75e2b3bd8b3b0630779f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1572484
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
f02a767d
|
2019-04-09T18:45:23
|
|
Vulkan: Implement glTexStorageMem2DEXT
This implements support for creating textures that alias vulkan images
allocated inside external memory.
Bug: angleproject:3289
Change-Id: Iad071f353a217793102ae737647c7cd572f7b0ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552029
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Michael Spang <spang@chromium.org>
|
|
422c94bd
|
2019-04-12T13:37:19
|
|
Vulkan: Enable ES3 fragment output attribute locations
GLSLTest_ES3 end2end tests are enabled for Vulkan, though with
suppressions for other features that are missing.
Bug: angleproject:3199
Change-Id: Ie744e160eab2df9a5a4f2c67ea5acf4b865ea5bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565058
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
82bcffa7
|
2019-04-17T10:45:25
|
|
Disable parallel compile for d3d11 compute
To observe whether the flaky issues still show up with the feature
disabled.
Bug: angleproject:3349
Change-Id: I0eae861ad76212fb4a65b57c1e1b5e8c583d6a3b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1571027
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
|
|
057b76e1
|
2019-04-12T14:48:59
|
|
Implement GL_CHROMIUM_lose_context.
This is useful for testing context lost behaviour.
BUG=angleproject:3379
Change-Id: If0e1538553b1761e313fc36ccde5138cd495200f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566141
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
3b2c6bfd
|
2019-04-16T17:19:50
|
|
Vulkan: Implement glImportMemoryFdEXT
Allow importing opaque file descriptors into memory objects on linux.
Currently this just holds onto the file descriptor rather than calling
vkAllocateMemory immediately. The latter will be easier once we have
support for suballocation (anglebug.com/2162).
Bug: angleproject:3289
Change-Id: Ia80ce07b2a9ec95b9063feb9bfeb24ffe77fa40e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552028
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7d64c486
|
2019-03-12T14:27:40
|
|
GL_ANGLE_multiview has been renamed to GL_OVR_multiview2.
changes include:
1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change
2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported
3) WebGL 2 (ES3) is required for multiview
Bug: angleproject:3341
Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e02ad4d3
|
2019-04-16T14:12:37
|
|
Suppress tests crashing on teardown on Win Intel D3D11
BUG=angleproject:3349
Change-Id: Ib86f8b87d719919c980240d3220521a3c7f8a942
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1569466
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e7da32f1
|
2018-12-27T15:31:47
|
|
Fix the failure in UpdateImageTextureInUse
If we update the texture data between two dispatch calls, ReadPixels can't
get right result after the second dispatch call. The failure reason is
that after the first dispatch, ReadPixels will sync framebufer state which
will update color render target. Finally, TextureD3D::ensureRenderTarget
is reached. However, we are in compute pipeline.
mTexStorage->isRenderTarget() will be false. That results the current
texture will create a new render target storage. But the UAV is still
bound with the previous texture storage. If there is no texture dirty bit
between these two dispatch calls, applyTexturesForCompute won't be called.
After the second dispatch, readPixels will read data from the new texture
storage which is not updated.
Bug: angleproject:3015
Change-Id: Ib2494ab8bf6e12faefc0a7370719d383526c36ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1390710
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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d3ec341d
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2019-04-10T11:37:07
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Fix LineLoopStateChangeTest to actually draw square and hourglass
The test claimed to be drawing an hourglass followed by a square. That
is:
----
\/
/\
----
followed by:
----
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----
With the end result being:
----
|\/|
|/\|
----
However, in reality it was drawing two hour glasses with the same
result. That is:
----
\/
/\
----
followed by:
|\/|
|/\|
Bug: angleproject:3361
Change-Id: I59a2930f78e6e448b6ccb2e5f70c73ff0f15a2ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1561650
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5646a7cc
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2019-04-12T16:42:56
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Uniform buffers not dirtied for gl_VertexID workaround on D3D11.
Related to:
https://chromium-review.googlesource.com/c/angle/angle/+/1520988
The program uniform buffers were dirtied for this edge case, but it
should have been the driver uniform buffers. This CL fixes this and adds
a tests case which catches this.
Bug: 945903
Change-Id: I6142771e200513ed0251fc97cec68d371d39ec1a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565059
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
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4877ef35
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2019-04-12T10:36:00
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Ensure deleteTexture preserves correct texture cache.
Also adds a test contributed by jgilbert@mozilla.com.
Bug: angleproject:3375
Change-Id: Ibd52daa074bf53b2b213193ccf5a612705a89c67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565052
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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