|
c13ca2af
|
2019-07-17T15:46:29
|
|
Vulkan: Allow more than one atomic counter buffer binding
dEQP assumes there are more than one atomic counter buffers available.
This is technically not a requirement by the standard, but nevertheless
could be what applications expect as well.
This change adds support for multiple atomic counter buffer bindings.
This is done by declaring an array of storage buffers for the atomic
counter buffers (instead of declaring only one) and passing the
(binding, offset) pair around to functions instead of just the offset.
The atomic counter is found by indexing `binding` into the storage
buffer array first before indexing `offset` into its `uint[]`.
ProgramVk's default uniform collection is also fixed not to include
atomic counter uniforms.
A remaining issue is that atomic counter buffer offsets don't have
alignment requirements in GLES, but Vulkan does for storage buffers.
Similar to emulated transform feedback buffer offsets, these should be
sent to the shader through uniform values. This will be done in a
follow up change.
Bug: angleproject:3566
Change-Id: I5600225c24c38f1a8ecf5c64388073055733197d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707931
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
626a7280
|
2019-07-08T15:11:59
|
|
Vulkan: Implement framebuffers without attachments
It is possible to render to a framebuffer object that has no
attachments. However, the rasterization of primitives is always
based on the area and characteristics of the bound framebuffer.
These characteristics (size, number of samples, etc.) would normally be
defined by the attached images. If no images are attached, these
characteristics are defined by their default values.
Bug: angleproject:3579
Test: dEQP-GLES31.functional.fbo.*no_attachments*
Test: dEQP-GLES31.functional.state_query.framebuffer_default.*
Change-Id: I9580b924ac810db573cd8df96273fbb01bbb1f73
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1690688
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
593b1a6c
|
2019-07-30T10:02:22
|
|
Vulkan: Fix array handling in default uniforms
Changes default uniform block layout generation to only remove the first
array subscript, which causes arrays of arrays to be recognized
correctly.
Bug: angleproject:3604
Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.shaders.arrays*'
Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.program_interface_query.*array*array*'
Change-Id: Ifacc665cae87c651253e5cb8d929178d7fc92817
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724906
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: James Dong <dongja@google.com>
|
|
a0d010ab
|
2019-08-01T11:05:21
|
|
Disable atomic counter buffer tests on AMD/Windows/GL
Second attempt at fixing this bot:
https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20x64%20Release%20%28AMD%20RX%20550%29
Bug: angleproject:3738
Change-Id: I8e8626cc911df9dae82c542b2dde8696f10e49bc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731130
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e995d7fb
|
2019-06-26T17:59:27
|
|
Use memoryBarrier to sync image load and store
Image load and store are incoherent memory access
operations, so need to use memoryBarrier to ensure
the visibility of incoherent memory access operations
with other operations.
Bug: angleproject:3044
Change-Id: I4d474d260a3199c026911de8d20878cd327d16c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1677420
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1dbbc7b3
|
2019-07-31T17:49:39
|
|
Skip couple TextureBorderClampIntegerTestES3 tests.
TextureBorderClampIntegerTestES3.TextureBorderClampInteger/ES3_OpenGL
TextureBorderClampIntegerTestES3.TextureBorderClampInteger2/ES3_OpenGL
failing on Win10 FYI x64 Release (AMD RX 550).
Bug: angleproject:3760
Change-Id: I0ccd56f190b1a3775f6a9a0448ca3003baa331ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729564
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
eb06814d
|
2019-07-03T17:17:45
|
|
Correct barriers of glMemoryBarrier in test cases
Some test cases use wrong barriers when calling glMemoryBarrier.
Bug: angleproject:2280
Change-Id: I0750c1eba84ed8af32091f7ecd5bdbd2b32fd397
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687591
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
|
|
ce66a4f8
|
2019-07-26T16:27:04
|
|
Skip 2 end2end tests failing on 431.02 Windows NVIDIA driver
ClearTestES3.RepeatedClear/ES3_Vulkan
ShaderStorageBufferTest31.LoadAndStoreBooleanValue/ES3_1_D3D11
Bug: angleproject:3748, angleproject:3749
Change-Id: I54c6259d36c9993250e961d92a6d4b8e4349ed57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721185
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
7e50f4cd
|
2019-07-25T09:58:51
|
|
Vulkan: Fix ES 3.1 vertex attribute bindings
When handling dirty bindings, we were treating binding indices as if
they were attribute indices, causing strange behavior. This change fixes
the dirty bit handler to use the provided index properly and update the
attributes that correspond to the binding index.
Test: ./angle_end2end_tests --gtest_filter='VertexAttributeTestES31.OnlyUpdate*/ES3_1_Vulkan'
Bug: angleproject:3598
Change-Id: I2bc3cd4da5f639a1301776fcf057a74368812c56
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1718786
Commit-Queue: James Dong <dongja@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
020abb8b
|
2019-07-24T11:33:49
|
|
Vulkan: invalidate translation buffers for SSBOs
Translation buffers weren't being marked dirty after running a compute
shader in which they are bound as SSBOs.
This change invalidates all SSBOs after a draw or compute call.
Bug: angleproject:3739
Change-Id: I66b56df7e619b55afc7e3da6b5613b6d050e06bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1717144
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: James Dong <dongja@google.com>
|
|
0716ce0a
|
2019-07-22T15:20:47
|
|
Re-add case to blitframebuffer workaround where src is outside of bounds.
On Mac, blitFramebuffer calls fail if the source region is not enclosed
by the framebuffer. In this case, we must naively clip the source region
and adjust the dest region accordingly. This is slightly different
behavior and may cause issues with scaling so we use a separate
workaround.
Also, Windows NVIDIA has a driver bug that affects Vulkan device
creation after blitting large textures, so it should be included in the
original workaround.
This CL cleans up the workaround to use more helpers from ANGLE and to
generally improve readability.
Bug: chromium:830046
Change-Id: I50bd97449725b738036e6bd3af82362020d7eda8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713090
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c68e7cbc
|
2019-07-25T11:28:07
|
|
Vulkan: Fix image copy flipping
The draw framebuffer was consulted for flipping instead of the read
framebuffer.
Revealed a bug with copy-with-transfer not taking source render target's
level/layer into account. This test was failing on Linux/Intel because
there the framebuffer is not flipped, so the transfer path was taken.
Bug: angleproject:2954
Bug: angleproject:3723
Change-Id: If95bf97b8e0536302ed39999be47bf904283c9e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1718784
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
557e3853
|
2019-07-24T18:16:18
|
|
Vulkan: Disable atomic counter buffer tests on AMD/Windows
A likely driver bug is causing the subsequent OpenGL test to fail.
Bug: angleproject:3738
Change-Id: I6ee5e9e7298a2adb3069a6e14ac83453fa34b50f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1716056
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3dcd8ebb
|
2019-07-22T15:33:22
|
|
Skip ProgramBinaryTransformFeedbackTest.GetTransformFeedbackVarying
on Pixel 2 Vulkan.
Bug: angleproject:3690
Change-Id: Ic00038cfe8fe9d1170eb75aec89c0ac0f074fb05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710026
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
af80b781
|
2019-07-22T14:31:08
|
|
Skip ShaderStorageBufferTest31.ActiveSSBOButNotStaticallyUsed
on Pixel 2 Vulkan.
Bug: angleproject:3725
Change-Id: Ic5c80ad3ec495c3fd382639f761b368f16993434
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713564
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
b82d8633
|
2019-07-15T11:23:08
|
|
Vulkan: Atomic counter buffer support
Vulkan doesn't treat atomic counters especially, and they are emulated
with atomic access to storage buffers.
A single atomic counter buffer binding per pipeline is supported. All
the atomic counters identify an offset within this buffer. The shader
is modified to include a storage buffer definition with
`uint counters[];` as the only field.
A compiler pass replaces atomic counter definitions with variables that
hold the corresponding offset parameter, as well as changing atomic_uint
types to just uint (as the offset). Where an atomic counter variable is
used, it is replaced with the offset variable (plus the array index, if
array). At the same time, built-in `atomicCounter*` functions are
replaced with a corresponding `atomic*` function and
`memoryBarrierAtomicCounter` is replaced with `memoryBarrierBuffer`.
Bug: angleproject:3566
Change-Id: Iefb3d47de6a5cb3072bfa0cb94a46ac6a886d369
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704635
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
bd4ff479
|
2019-07-19T22:08:17
|
|
Revert "Reland "Temporarily disable creating D3D debug device.""
This reverts commit 6064e6ab6bc7355b410543301a578d22d2f6e477.
Reason for revert: flakiness should be fixed by https://chromium-review.googlesource.com/c/angle/angle/+/1709726
Original change's description:
> Reland "Temporarily disable creating D3D debug device."
>
> This reverts commit 28394c2295335929c17bbfe0ab74f923cd234ff2.
>
> Reason for revert: may be the cause of flakiness on Win10 Debug (NVIDIA) per http://crbug.com/972914 .
>
> Original change's description:
> > Revert "Temporarily disable creating D3D debug device."
> >
> > This reverts commit 3d544fffe7ff9284b21e3a15f638297c827bbc21.
> >
> > Reason for revert: Seems like flakiness is not related.
> >
> > Suppress D3D11 test failures uncovered by re-enabling D3D debug device:
> > ComputeShaderTest.DispatchCompute
> > Texture2DTestES3.TextureImplPropogatesDirtyBits
> > D3DTextureTestMS.*
> >
> > Also a small fix to ANGLETestBase::checkD3D11SDKLayersMessages
> > to clear reported messages, otherwise the failures are also reported
> > for tests following the one with the actual failure.
> >
> > Original change's description:
> > > Temporarily disable creating D3D debug device.
> > >
> > > To diagnose whether Windows Intel end2end tests flakiness
> > > is related to creating debug device and new version of Windows SDK.
> > >
> > > Bug: angleproject:3153
> > > Change-Id: Ica7eae3fe875e22203b6dfd98b83604d66a97737
> > > Reviewed-on: https://chromium-review.googlesource.com/c/1476954
> > > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
> >
> > Bug: angleproject:3153, angleproject:3493
> > Bug: angleproject:3501, angleproject:3512, angleproject:3513
> >
> > Change-Id: I232da72aa09c2b9230cf179dd54e1731f8365f8e
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480854
> > Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
>
> TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org
>
> Change-Id: I38a5cc9bb6ebcd50e97e40cc972a82679e73732a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3512, angleproject:3513
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652784
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
TBR=ynovikov@chromium.org,geofflang@chromium.org,kbr@chromium.org,jmadill@chromium.org
Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3513
Change-Id: I16eff79172dcfa2dd6d4f6445a74c9c65c1bd27c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710861
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
9ec3f51d
|
2019-07-19T13:06:16
|
|
Reland "Vulkan: Implement OES_get_program_binary extension"
Reason for revert: default uniform initialization was incomplete
This change has the following fixes:
1. Add missing default uniform initialization when loading
program binaries.
2. Re-enable OES Program Binary capabilities for Vulkan.
3. Added two angle end2end test,
- ProgramBinaryES3Test.BinaryWithLargeUniformCount
uses several uniforms across the vertex and fragment
shaders.
- ProgramBinaryES3Test.ActiveUniformShader tests
the difference between uniform static and active use
Bug: angleproject:3216
Bug: angleproject:3217
Bug: angleproject:3665
Tests: dEQP-GLES3.functional.shader_api.program_binary*
angle_end2end_tests --gtest_filter=ProgramBinary*
Change-Id: If6886f01241d65bb1e17a21cc3406533021072ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699069
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
765ee7b7
|
2019-06-19T14:19:52
|
|
Vulkan: support for new vertex attribs in GLES 3.0
Fixes handling of packed vertex formats, adds new overrides for 32-bit
[SU](NORM|SCALED) vertex types, and handles half-precision floats
correctly.
Pixel 2 does not natively support certain 10-10-10-2 vertex formats;
this change does not add support for them.
Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.vertex_arrays.*'
Test: ./angle_end2end_tests --gtest_filter='AttributeLayout*/ES3_Vulkan'
Test: ./angle_end2end_tests --gtest_filter='VertexAttribute*/ES3_Vulkan'
Bug: angleproject:3193
Change-Id: I5ae4edd743e86e3e89e2697034c04dc4d9ecd1f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1668230
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: James Dong <dongja@google.com>
|
|
8cb95960
|
2019-07-16T13:54:57
|
|
Vulkan: Fix FS array output location assignment
Test: angle_end2end_test --gtest_filter=GLSLTest_ES3.FragmentShaderOutputArray/ES3_Vulkan
Bug: angleproject:3707
Change-Id: I6519a76aa58ad80ada0e2ad90a2a70d93f831ce5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704779
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ec30d78d
|
2019-07-03T12:56:58
|
|
Optimize uniform matrix update
1. Add a fast matrix update function to do a single memcpy for uniform
matrix assignment with same layout. It benefits row-4 no-transpose GLSL
matrix and col-4 transpose HLSL matrix.
2. Make boolean IsColumnMajor to be a template parameter in generate
uniform matrix updating, which gets rid of the conditional branch
in loop and has better performance.
3. Add e2e test of uploading multiple 3x4 GLSL matrices at the same
time, which adds coverage to this CL.
Bug: angleproject:3632
Change-Id: Id1701ef6fbf63ea4b9884254d93ea8eacfe4e16a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688274
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2e43b0f5
|
2019-07-11T17:09:54
|
|
Vulkan: Implement memory barriers
Bug: angleproject:3574
Change-Id: I13d8f4fcd6f1bf9bf3496c91c2c697076e2491bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699005
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
950e1a4d
|
2019-07-16T13:10:29
|
|
GL: Reset the pixel unpack state after initializing texture data.
Texture data initialization happens after dirty bit synchronization so
TextureGL::initializeContents must be careful to leave the applied state the
same way it found it.
BUG=angleproject:3703
Change-Id: I1647cfc59c45fd9fad0fcde2e37af831e56f2e57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704215
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
f92fc916
|
2019-07-15T22:39:23
|
|
Vulkan: Compute shader support
A DispatchHelper class is created as the equivalent of FramebufferHelper
as a command graph resource. There's currently a single dispatcher and
all dispatch calls are recorded on that. Context dirty bits are set up
in such a way that graphics and compute workloads are independently
handled, so that issuing a dispatch call wouldn't cause a framebuffer's
render pass to rebind resources.
Bug: angleproject:3562
Change-Id: Ib96db48297074d99b04324e44b067cfbfd43e333
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688504
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
943fe34e
|
2019-06-24T16:51:57
|
|
Vulkan: Upload packed depth-stencil
Bug: angleproject:3437
Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.VerifyStencilData/*
Change-Id: Iffab48eaea6aa35888560859e9f502a4f814b833
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1674663
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
375ddfc5
|
2019-07-12T11:12:14
|
|
Signal different dirty bit for vertex buffer change.
We use new logic to compare if the attribute format changes before
setting dirty bits. This improves performance of VBO-only state changes
significantly. On the VBO change Vulkan microbenchmark gives about a
30% improvement.
Bug: angleproject:3256
Change-Id: Ifaf1c92ed7a09422156ef79b5983e7349de63346
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1684294
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
29fba5e0
|
2019-07-04T17:08:41
|
|
Vulkan: Prepare for variable-stage pipelines
Compute (single-stage pipeline) is upcoming, but this change prepares
GlslangWrapper to handle any number of stages (mostly). Additionally,
this change binds each resource to each stage based on whether it's
active, so that we don't hit the per-stage limit of resources by binding
every resource to every stage.
Bug: angleproject:3633
Bug: angleproject:3562
Change-Id: Ifebf691482846e0371c6e314f514226a4cfee258
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689330
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
96682377
|
2019-07-08T11:06:27
|
|
Fix the RTV and SRV conflict
This change fixes below error:
Message 0: ID3D11DeviceContext::CSSetShaderResources: Resource being set
to CS shader resource slot 0 is still bound on output! Forcing to NULL.
Bug: angleproject:3658
Change-Id: I72d656cf61ffb7c39660c019eab980c39eafb70f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688307
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
4c292b87
|
2019-07-05T09:37:22
|
|
Vulkan: Enable remaining ProgramBinary end2end tests
Now that we have support for program binaries, enable
the following end2end tests for Vulkan backend -
1. ProgramBinaryTest*
2. ProgramBinaryES3Test*
3. ProgramBinaryTransformFeedbackTest*
Bug: angleproject:3217
Change-Id: I007b03181c4c3c6c20e8cb278ed78cf14bff7f1f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689824
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a71a8c66
|
2019-07-04T09:42:31
|
|
ANGLE tests loading wrong opengl32.dll
ANGLE tests try to load opengl32.dll from ANGLE directory instead of system
Bug: angleproject:3645
Change-Id: I3a8cea37252d13e915ff54ae6bbac920db16e4c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688544
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
196cd9e7
|
2019-07-03T08:50:03
|
|
GLES1: disable texture3DOES extension
It requires GLES 2.0+
This should help keep
src/tests/gl_tests/gles1/TextureParameterTest.cpp:
TextureParameterTest.NegativeEnum
green even if the extension is propagated to the frontend
from the underlying renderer.
Bug: angleproject:3639
Change-Id: I04118e060f38cb774a6897ee6ce035b540a3b60e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1686822
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
7356514a
|
2019-07-03T12:13:05
|
|
End2end test for WebGL conformance2/uniforms/large-uniform-buffers.html
Bug in UBOs over 65535 bytes is captured in the WebGL conformance test.
Add an ANGLE end2end test to capture this behavior.
Bug: angleproject:3388
Change-Id: I8151892d22b53a9100d26cceb124c13fdbfae844
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687116
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
a8da8668
|
2019-07-02T12:21:26
|
|
Vulkan: Implement OES_get_program_binary extension
- Serialize and deserialize completed shader source of
program for saving out for glGetProgramBinary().
- Cleaned up some unnecessary includes in cpp files.
- Some refactoring within ProgramVk::ShaderInfo to minimize code
duplication.
- Added ProgramVk::ShaderInfo::saveShaderSource and
ProgramVk::ShaderInfo::loadShaderSource.
- Updated vk_caps_utils.cpp to enable getProgramBinary and add the
GL_PROGRAM_BINARY_ANGLE program binary format. This follows the pattern
for other backends.
Bug: angleproject:3216
Tests: dEQP-GLES3.functional.shader_api.program_binary*
angle_end2end_tests --gtest_filter=ProgramBinaryTest*
Change-Id: I927a27aaf9aa3d7fac550819ee80d2676ec1d1be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1683099
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
994938ca
|
2019-07-03T13:44:46
|
|
Skip ImageTest.Source3DTargetExternal on Ozone
Since Ozone supports external target only
for images created with EGL_EXT_image_dma_buf_import
Started failing when Texture3D was enabled in
https://chromium-review.googlesource.com/c/angle/angle/+/1682782
Bug: angleproject:3188
Change-Id: I4131b51f16907d12088869b7ee02799ab1b39fec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687980
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
66b5ff58
|
2019-06-28T14:34:22
|
|
texture3D: Implement functionality and enable for Vulkan
Also update test expectations for texture3D.
Bug: angleproject:3188
Change-Id: If8a8e0a83a86c48c2afb0c36534c1e9d4120fe47
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682782
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
383d1209
|
2019-07-02T20:57:24
|
|
Skip ComputeShaderTest.ImageAtomicCounterBuffer
on Win NVIDIA GL.
Bug: angleproject:3636
Change-Id: If106efa79967fa88d2c67feb7f07309e613ab989
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1686740
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
da904484
|
2019-07-02T10:49:14
|
|
Vulkan: Implement glInvalidate[Sub]Framebuffer
Additionally, fixes an issue where the read framebuffer was affecting
the render pass desc given to the pipeline. This fix is included with
this CL as its test depends on glInvalidateFramebuffer.
This issue was revealed by 071d2a44 changing the order in which read and
draw framebuffers were synced. Previously, read was synced first,
dirtying the pipeline and then draw was synced fixing it. With the
order reversed, the read framebuffer is the last to changes the
pipeline, leaving it in an invalid state.
Bug: angleproject:3201
Bug: angleproject:3202
Change-Id: Ibebf732a3e3cc081e4865f79dcbaedb467fd9038
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682468
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8bb6baa0
|
2019-06-18T15:30:16
|
|
Vulkan: improve handling of RGB texture formats
Adds fallback for some RGB textures using the corresponding RGBA formats
and modifies fallback calculation to not require filtering/rendering for
formats which are not required to support filtering by GL spec.
Bug: angleproject:3190
Bug: angleproject:3196
Change-Id: I7beaf9881d63e3c6bd9339faede0333919a4174c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1665894
Commit-Queue: James Dong <dongja@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a7d8ada2
|
2019-06-28T11:10:41
|
|
Test out-of-bounds writes in glCopyTexSubImage2D
Adds a test for out-of-bounds writes resulting from clipping the copy
area to the size of the source framebuffer causing the destination area
to be out of bounds.
This causes a GL_INVALID_VALUE error according to the spec.
Bug: angleproject:3355
Change-Id: I39638daa9b0c03cc82a6dbf6cabd0027e32a8ea8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682111
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8f1169eb
|
2019-06-27T15:32:32
|
|
Added end2end tests for GL_EXT_texture_rg
Bug: angleproject:3195
Test: ./angle_end2end_tests --gtest_filter='Texture2DRGTest.*'
Change-Id: I076af9e0b4ee78623dcc9c4e07b4e1bececd05c7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1681109
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d4d43ac0
|
2019-06-28T10:54:26
|
|
Add suppression for test failing on old MESA
Bug: chromium:979349
Change-Id: Iaeee744dc33e388e8030ccb923dde0c3f6fda0a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679991
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0bfa5504
|
2019-06-03T10:40:10
|
|
Vulkan: Emulate Transform Feedback with vertex shader output
In ES 3.0 and 3.1, only non-indexed GL_POINTS, GL_LINES and GL_TRIANGLES
is supported for transform feedback. Without tessellation and geometry
shaders, we can calculate the exact location where each vertex transform
output should be written on the CPU, and have each vertex shader
invocation write its data separately to the appropriate location in the
buffer.
This depends on the vertexPipelineStoresAndAtomics Vulkan feature.
Bug: angleproject:3205
Change-Id: I68ccbb80aece597cf20c557a0aee842360fea593
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1645678
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c5da7997
|
2019-06-27T12:57:13
|
|
Fix skip Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions
on Linux Intel GL.
Wrongly skipped
Texture2DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions
in previous CL.
Bug: angleproject:2782
Change-Id: Ifb54f394f7c7b953365bd04b93231a6880f709f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1680844
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
5a542996
|
2019-06-26T10:55:57
|
|
Test RGB32F texture format on Intel Linux
Bug: angleproject:1958
Change-Id: I52787100fbc9a24b025393eafdede34750c4ca7e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678732
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f857b501
|
2019-06-26T20:15:46
|
|
Skip end2end tests failing on Intel Ubuntu 19.04 Mesa 19.0.2
Failing:
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_c
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_c
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cs
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_s
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_d
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_s
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_c
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_c
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cs
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_s
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_d
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_s
BlitFramebufferTest.MultisampleDepthClear/ES3_OpenGL
DrawBuffersTest.FirstHalfNULL/ES2_Vulkan
DrawBuffersTest.Gaps/ES2_Vulkan
WebGLCompatibilityTest.DrawBuffers/ES2_Vulkan
Crashing:
Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL
Bug: angleproject:2782, angleproject:3614, angleproject:3616
Change-Id: Ib9bc72d8fd050ba1db1269d5fb3b38e80636211e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679630
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
c773ab98
|
2019-06-25T17:11:58
|
|
Vulkan: Recycle dynamic buffer storage.
This adds a free list to the dynamic buffer storage. Buffers are added
to the free list when the retained buffers are released. They are taken
from the free list when we allocate a new buffer. We only allocate
a new buffer in the ring when we run out of free buffers. This reduces
the amount of time we spend in allocation for frequent updates.
Now that we're recycling buffers inside of DynamicBuffer we also need
to be a bit more careful about when we allow ourselves to reuse them.
If they're still in use by the GPU we should not try to modify them.
Bug: angleproject:3082
Change-Id: Ibee5a7e2fe4a17f4a2f7af6bc6bcce54bdc413c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646548
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
cc82c3f0
|
2019-06-21T16:04:24
|
|
Vulkan: Enable VertexAttributeTest* for ES3_Vulkan
VAO support is present, so this is just enabling the necessary testing.
The tests being skipped are being worked on with issue 3193, which is
adding support for integer values.
Bug: angleproject:3207
Test: VertexAttributeTest end2end tests
Change-Id: Ic0bbcc0e05673aece203e93d8765ac8e90dc6a59
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1672445
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
7f2520f1
|
2019-06-26T11:18:33
|
|
Vulkan: Refactor DynamicBuffer::init.
This will allow us to more easily create a white box test that sets a
very small initial size for a dynamic buffer.
Bug: angleproject:3082
Change-Id: Ic02bbee83ee8e0f4bfe182e9448c2ce60dea66d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1667645
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
1245f078
|
2019-06-25T13:51:29
|
|
Use D3D11 GetDimensions driver workaround for dynamic images
Some NVIDIA D3D11 drivers are buggy and interprets the level passed to
GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip.
This affects the implementation of the imageSize function in the D3D11 backend.
Bug: angleproject:3100
Change-Id: I1e48f5df5e40caf49a4d07662aec587e98cf8388
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1677206
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3b225597
|
2019-06-17T14:18:06
|
|
Fix the DispatchCompute error
The error happens when a RWTexture is used in shader. However, there is
no resource binding to it. We should clear the corresponding UAV in case
the previous view type is a bufer not a texture.
Meanwhile, this patch removes clearSRVs/clearUAVs since we use
unsetConflictingSRVs/unsetConflictingUAVs to do the similar thing.
Bug: angleproject:3512, angleproject:3548
Change-Id: I01752bb9bc6aca5b767599639c4dc613b4e2e2d2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1662017
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
b867bc6f
|
2019-06-19T12:11:13
|
|
Vulkan: Fix dirty element array buffer updates.
The issue occurs that binds the same buffer and calls glDrawElements
with the same indices. The offset has been reset in the
VertexArrayVk::syncState(), but it doesn't check the actual value
in the ContextVk::setupIndexedDraw().
Also corrected case where update via BufferSubData wasn't being
sent to the HW.
Bug: angleproject:3362
Change-Id: I0f7d2fc162bc8f1c36cb09ba689fd27b482b9035
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666345
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9420fa06
|
2019-06-07T17:09:22
|
|
Vulkan: Implement copyBufferSubData
Implement BufferVk::copySubData().
Bug: angleproject:3194
Test: dEQP-GLES3.functional.buffer.copy.*
Test: dEQP-GLES3.functional.negative_api.buffer.copy_buffer_sub_data
Test: angle_end2end_tests BufferDataTestES3
Change-Id: I220cd490eb1eb799604e217b3e377af3fd431d97
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1648669
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
44168468
|
2019-06-20T09:50:23
|
|
Vulkan: Sync image in TextureVk::syncState.
We can use the DIRTY_BIT_IMPLEMENTATION internal dirty bit in the
gl::Texture class to force calls to ContextVk::syncState. In syncState
we can ensure we call ensureImageInitialized before we get to the
ContextVk. This in turn means we can remove some of the command graph
breaks from TextureVk.
We need to make sure the dirty bits are propagated to EGL Image
siblings with this method. This fixes a potential implementation issue
with EGL images with the GL back-end.
Also makes a state change test a little better by removing some of the
VAO and program init calls before the draw.
Improves perf on the texture change microbenchmark by 12.5%.
Bug: angleproject:3539
Bug: angleproject:3117
Change-Id: I2b5481690801fa98f859a6c02e3f4b974590cd3d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1663839
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c6601ec8
|
2019-06-14T11:07:23
|
|
Vulkan: fix texture swizzle
Corrects texture swizzle in Vulkan backend. Previously user-supplied
swizzle was applied before internal swizzle; this change applies the
internal swizzle first, causing the correct behavior.
Also recreates image views when swizzle is dirty.
Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.texture.swizzle.*'
Test: ./angle_end2end_tests --gtest_filter='SwizzleTest.*/ES3_Vulkan'
Bug: angleproject:3212
Change-Id: Ie2c44b479da5c19ba744ace7562a73c944f97a49
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660909
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
88e03221
|
2019-05-31T12:06:28
|
|
Unset conflicting SRVs and UAVs
D3D11 cannot allow the same (sub)-resource bound as both
a SRV and an UAV at the same time. Unset conflicting SRVs
and UVAs between render pipeline and compute pipeline.
Bug: angleproject:3152
TEST=angle_end2end_tests.ComputeShaderTest.*
Change-Id: I9cb8b902edbf987166a57af314af6b21a6874998
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1576504
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
|
|
857880e5
|
2019-05-27T13:39:15
|
|
GL: Add extensions to enable hardware video decode on Android.
The Android SurfaceTexture API has to be initialized with a texture id
which Chrome has to query from an ANGLE external texture. It also
rebinds and sets the texture dimensions on calls to
SurfaceTexture.updateTexImage so ANGLE must be notified about these
changes so that state tracking and validation continue to function.
BUG=967410
Change-Id: I92e9077f75835b088da3a8caffb3ff40e9ad0361
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1630293
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f9686af0
|
2019-06-04T17:49:43
|
|
Add support for D3D11 texture backed EGLImages
Implement EGL_ANGLE_image_d3d11_texture extension. Images created with
this extension might not be renderable based on bind flags and resource
usage of the client provided texture in which case attaching them to a
framebuffer won't succeed.
The intended use case is to bind the front and back buffers of a swap
chain to GL textures that can be used for rendering in the case of the
back buffer and as a shader input for the front buffer.
Bug: chromium:939655
Change-Id: Ic3328e831880292217b88be84740740df6031fa6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646732
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
eee67c6e
|
2019-06-18T13:00:43
|
|
Fix Platform.h integration with ANGLE
A function was renamed which broke the platformMethods table strings.
This CL reverts the rename (originally from crrev/c/1660952)
Bug: angleproject:1621
Change-Id: I8121a4956ba1d3e3c5036f72f6f1fdf5509dc491
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1664792
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
141a23f6
|
2019-06-17T17:56:59
|
|
Add support for OES_depth24
Allow 24-bit depth as a valid Renderbuffer format.
Bug: angleproject:3229
Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthBuffer/*
Change-Id: I166639ec0e000595dc55848e4b8b7bef627b6471
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1661050
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
beb0eb2d
|
2019-06-14T15:10:33
|
|
Clean up workarounds/features to single location.
Rename all workarounds structs to features, and move the lists to a
shared location in include/platform (to help with documentation,
see:
https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69)
Bug: angleproject:1621
Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e962b6a6
|
2019-06-17T10:12:26
|
|
Vulkan: Enable previously failing clear tests
These tests crashed in FramebufferVk::clearWithAttachment, which no
longer exists.
Bug: angleproject:3081
Change-Id: I6b01c311c4caed21a920e5d5db1195c2dbfb905a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1661554
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
88596bea
|
2019-06-13T14:17:48
|
|
Vulkan: Implement a texture descriptor cache.
We noticed a significant hotspot in vkAllocateDesctiptorSets. The app
was repeatedly cycling through a few combinations of active textures.
For each state change in ANGLE we were allocating a new desctiptor set.
This in turn would trigger internal driver memory allocation and cause
jank. Using a cache avoids allocations entirely since the application
is rotating through a stable set of textures.
The descriptor cache is stored in each program. It is indexed by a set
of 32-bit serials. Each texture generates a unique serial for every
combination of VkImage and VkSampler that the texture owns. The texture
descriptor is refreshed every time a texture changes or is rebound.
The descriptor cache is accessed via an unoredered map with the texture
serial sets as the hash key. We also store the maximum active texture
index in the cache key so we don't need to hash and memcmp on all 64
active textures.
This will currently fail if more than MAX_UINT serials are generated.
But that number is high enough that it shouldn't be possible to hit
in practice in a practical amount of time.
Requires shifting the texture sync to ContextVk so we can get the new
serial after the textures are updated. And to make sure to update the
image layouts even if the descriptors are not dirty.
Improves performance of the T-Rex demo. Also improves the score of the
texture state change microbenchmark by about 40%.
Bug: angleproject:3117
Change-Id: Ieb9bec1e8c1a7619814afab767a1980b959a8241
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642226
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fce1e2d1
|
2019-06-04T15:02:08
|
|
Extend eglGetPlatformDisplay to allow feature overrides.
Add EGL_FEATURE_OVERRIDES_ENABLED_ANGLE and
EGL_FEATURE_OVERRIDES_DISABLED_ANGLE to submit lists of strings naming
the features that should be overridden (either enabled or disabled) on
display creation.
Bug: angleproject:1621
Change-Id: I4bb75c5dbab0e3b701a72069c38f8c60ecfffad2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646595
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2589cdcc
|
2019-06-11T11:38:41
|
|
GLSLTest stack overflow bug fix
Bug: angleproject:3514
Change-Id: Id02bdb230dce0435b0b33db101d196596d6e8c93
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652435
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6064e6ab
|
2019-06-11T04:01:12
|
|
Reland "Temporarily disable creating D3D debug device."
This reverts commit 28394c2295335929c17bbfe0ab74f923cd234ff2.
Reason for revert: may be the cause of flakiness on Win10 Debug (NVIDIA) per http://crbug.com/972914 .
Original change's description:
> Revert "Temporarily disable creating D3D debug device."
>
> This reverts commit 3d544fffe7ff9284b21e3a15f638297c827bbc21.
>
> Reason for revert: Seems like flakiness is not related.
>
> Suppress D3D11 test failures uncovered by re-enabling D3D debug device:
> ComputeShaderTest.DispatchCompute
> Texture2DTestES3.TextureImplPropogatesDirtyBits
> D3DTextureTestMS.*
>
> Also a small fix to ANGLETestBase::checkD3D11SDKLayersMessages
> to clear reported messages, otherwise the failures are also reported
> for tests following the one with the actual failure.
>
> Original change's description:
> > Temporarily disable creating D3D debug device.
> >
> > To diagnose whether Windows Intel end2end tests flakiness
> > is related to creating debug device and new version of Windows SDK.
> >
> > Bug: angleproject:3153
> > Change-Id: Ica7eae3fe875e22203b6dfd98b83604d66a97737
> > Reviewed-on: https://chromium-review.googlesource.com/c/1476954
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
>
> Bug: angleproject:3153, angleproject:3493
> Bug: angleproject:3501, angleproject:3512, angleproject:3513
>
> Change-Id: I232da72aa09c2b9230cf179dd54e1731f8365f8e
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480854
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org
Change-Id: I38a5cc9bb6ebcd50e97e40cc972a82679e73732a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3512, angleproject:3513
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652784
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
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28394c22
|
2019-02-21T03:24:58
|
|
Revert "Temporarily disable creating D3D debug device."
This reverts commit 3d544fffe7ff9284b21e3a15f638297c827bbc21.
Reason for revert: Seems like flakiness is not related.
Suppress D3D11 test failures uncovered by re-enabling D3D debug device:
ComputeShaderTest.DispatchCompute
Texture2DTestES3.TextureImplPropogatesDirtyBits
D3DTextureTestMS.*
Also a small fix to ANGLETestBase::checkD3D11SDKLayersMessages
to clear reported messages, otherwise the failures are also reported
for tests following the one with the actual failure.
Original change's description:
> Temporarily disable creating D3D debug device.
>
> To diagnose whether Windows Intel end2end tests flakiness
> is related to creating debug device and new version of Windows SDK.
>
> Bug: angleproject:3153
> Change-Id: Ica7eae3fe875e22203b6dfd98b83604d66a97737
> Reviewed-on: https://chromium-review.googlesource.com/c/1476954
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Bug: angleproject:3153, angleproject:3493
Bug: angleproject:3501, angleproject:3512, angleproject:3513
Change-Id: I232da72aa09c2b9230cf179dd54e1731f8365f8e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480854
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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70642e42
|
2019-06-05T14:55:49
|
|
Vulkan: Implement ES 3.0 rasterizer discard
Rasterizer discard is a feature that allows the graphics pipeline
to skip the fragment shader stage.
Implementing rasterizer discard in Vulkan is as easy as not binding
a fragment shader binary.
Tests for rasterizer discard live in
dEQP-GLES3.functional.rasterizer_discard.*.
Bug: angleproject:3214
Test: dEQP-GLES3.functional.rasterizer_discard.*
Change-Id: I0815df3b70f6f9cdc6c8c87ec4813bb629d8bd5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646692
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b407e1a0
|
2019-06-03T17:15:51
|
|
Vulkan: implement ES3 blit
Augment the resolve shaders to be able to stretch and blit too. The
UtilsVk resolve function is accordingly expanded to include blit.
Bug: angleproject:3200
Change-Id: I30b172a5e388089735ab494f55cbfdc2781a8bf9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635753
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
266a9e8d
|
2019-06-05T15:15:10
|
|
Vulkan: Move descriptor pools into ProgramVk.
Previously ContextVk owned the descriptor pools. We were trying to
maximize descriptor reuse to conserve memory. However the default
uniforms would have no possible sharing. And because uniform buffers
are usually unique to a program it's likely there would be less reuse.
Image descriptors could be shared. But with the advent of a descriptor
cache in the Program it becomes difficult to manage the cache through
descriptor pool recycling. Moving the pools into the Program simplifies
the cache management. We could look at adding back more reuse in the
future.
Also shifts driver uniforms back into the end of the descriptor sets
to make indexing into the Program's descriptor pools simpler.
Bug: angleproject:3117
Change-Id: I52bb49cf322d944ad7cf08791efdf24b7fe573ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1644775
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5993d899
|
2019-06-03T13:05:38
|
|
Vulkan: Use storage buffers for index conversion shader.
This allows us to use the shader regardless of driver support for
texel buffer views. It also allows us to convert indices on the GPU
unconditionally.
We add a new internal compute shader that converts pairs of indices
into a packed single uint value that stores two 16-bit values. In the
future we could add support for converting primitive restart indices.
Should speed up benchmarks on systems which didn't have R8_UINT support
for compute shader buffers.
Bug: angleproject:3490
Change-Id: I56ca0cabb094e97f36ab4edc779e6c8ad2d2601e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1639058
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
4a757416
|
2019-06-03T14:04:01
|
|
D3D: Fix heap corruption when copying texture arrays
Do not use depth dimension when copying normal 2D textures of a 2d texture
array. It copies past the end of the buffer obtained via
ID3D11DeviceContext::Map().
Fixes a case which can be reproed with the payload disabled:
gn args out\debug --args="is_debug=true"
ninja -C out\debug angle_end2end_tests
out\debug\angle_end2end_tests ^
--gtest_filter=Texture2DArrayCopy.SnormFormats* --gtest_catch_exceptions=0 ^
--gtest_repeat=-1
Bug: angleproject:2865
Change-Id: Id9bc5489fa41749d1b1d2e87992166b1a0af76fc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1641247
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
12a52423
|
2019-06-03T10:39:54
|
|
Sharpen GL test skip condition for NVIDIA
The skip condition for GLSLTest_ES3.VaryingStructNotInitializedInVertexShader
is modified to not skip NVIDIA on windows.
Bug: angleproject:3413
Change-Id: I126d9fa9e36c3b6c07abfd24bdaf6feb76ac4f6f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1640208
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0a56f0e3
|
2019-05-14T17:07:27
|
|
Vulkan: Update front face mode during syncState()
When handling DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING in syncState(), the
call to update the front face was missing, so culling could be enabled
for the wrong front faces.
Bug: angleproject:3237
Test: Verify 3D apps render (more) correctly
Test: New SimpleStateChangeTest end2end tests
Change-Id: I1d94a977bea9e48d90b5346861e5565d2371cadd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1611753
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
172e5d37
|
2019-05-29T10:00:50
|
|
Vulkan: Implement universal stencil resolve
This is done by resolving stencil into a temporary buffer and copying
that into the stencil aspect of the resolved image.
Bug: angleproject:3200
Change-Id: I29111b44db2cb093acc4544034fbe61178f055a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635709
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
06055b5e
|
2019-05-29T14:31:42
|
|
Update Windows AMD suppression.
Should have been specified for OpenGL instead of D3D11.
Bug: chromium:967796
Change-Id: I099ab51709f69e7abb7fe698e6010241bdccb4bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635751
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f2a1c384
|
2019-05-21T16:32:49
|
|
Vulkan: Implement multisampled framebuffers
Simultaneously implements ANGLE_framebuffer_multisample and ES3
multisampled framebuffers.
Additionally, implements ES3 framebuffer blitting where multisampled
framebuffers are involved.
Bug: angleproject:3203
Bug: angleproject:3204
Bug: angleproject:3200
Change-Id: I5694a30f71168e807688a9568e3742b81d907918
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622667
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
262e2824
|
2019-05-20T14:24:40
|
|
Use D3D11 GetDimensions driver workaround for 3D textures
Some NVIDIA D3D11 drivers are buggy and interprets the level passed to
GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip.
This affects all integer format textures, because the dimensions are used for
sample position calculations with integer format textures, which leads to
sampling outside texture when the base level is non-zero.
Bug: angleproject:3441
Change-Id: Ic54328e3d712e28a40efb4e63b8fce0baeb4ef42
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1619785
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ded5f903
|
2019-05-01T13:58:27
|
|
Vulkan: Make the Vulkan renderer thread safe.
Gate all access to the queue and caches with mutexes. Does not handle sharing
of resources in share groups across threads yet.
BUG=angleproject:2464
Change-Id: I297f8f1a535b99efca663cf72bac3d90df8b5d97
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1592253
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
29ac274f
|
2019-05-28T15:53:00
|
|
D3D11: Suppress failing Texture test on AMD.
Bug: chromium:967796
Change-Id: I48280909db9c927c12d3c0d97f1ad451dffb849e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1632949
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
69d04939
|
2019-05-20T14:04:13
|
|
Use D3D11 GetDimensions driver workaround for 2D array textures
Some NVIDIA D3D11 drivers are buggy and interprets the level passed to
GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip.
This affects all integer format textures, because the dimensions are used for
sample position calculations with integer format textures, which leads to
sampling outside texture when the base level is non-zero.
Bug: angleproject:3441
Change-Id: Ic012cac94ce0a627221087ecb2ee6aa3665900d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617780
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kimmo Kinnunen FI <kkinnunen@nvidia.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1b6aded6
|
2019-05-20T12:56:34
|
|
Test D3D11 GetDimensions driver workaround for textureProjOffset
Some NVIDIA D3D11 drivers are buggy and interprets the level passed to
GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip.
This affects all integer texture formats because the dimensions are used for
sample position calculations on integer format textures, which leads to sampling
outside the texture when the base level is non-zero.
Bug: angleproject:3441
Change-Id: I9d2f8fa8e66caca704cbc46d4933d3f97aaf93ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617779
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kimmo Kinnunen FI <kkinnunen@nvidia.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3fe06eb3
|
2019-05-21T17:37:25
|
|
D3D: Make sure Lod0 functions are never referenced in non-fragment shaders.
The lod0 functions would not be declared but could still be referenced by
vertex shaders.
BUG=angleproject:3471
Change-Id: I635a8465ce68dc22a6f7387b30bf7e93b14dd67d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622741
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
|
|
6722009e
|
2019-05-20T11:12:53
|
|
Vulkan: Handle dirty RTs with state messages.
Prior to this CL we were handling dirty state change notifications by
flushing the RT Images just prior to use or just after they were
changed. This could lead to a few redundant checks in several places.
It also meant we needed an owner pointer from the RT to the parent
Image. This pointer would be null for Surfaces and Renderbuffers.
This cleans up the image flushing logic to be handled by dirty bit
notifications. When an app updates an attached Texture with TexSubImage
or related calls it will send a notification to the Framebuffer. The
Framebuffer then sets a dirty contents bit that is handled in the
implementation. In Vulkan this means flushing the dirty bits.
Requires adding a flag to the FramebufferImpl class to determine if we
need to syncState before we checkStatus. Adding the option allows us to
only call syncState for the GL back-end. Not calling syncState allows
the robust resource init operation to happen *before* we syncState.
Which in turn allows FramebuffeVk to initialize the VkImages in one go.
Added new regression tests for Texture updates. This might not cover
all cases. I found it was very hard to trigger some of the resource
update staging in TextureVk.
Bug: angleproject:3427
Change-Id: Idfa177436ba7fcb9d398f2b67922e085f778f82a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601552
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e794ddc8
|
2019-05-10T11:05:10
|
|
OpenGL: Remove all attachments before executing internal clear
This patch fixes a bug in BlitGL::clearRenderbuffer() by removing
all the attachments of mScratchFBO before attaching the real
target of clear to keep mScratchFBO always being incomplete.
Without this fix, the WebGL CTS tests mentioned in issue 2760 will
fail on Intel OpenGL drivers when Chromium is using pass through
command buffer because when a multisampled depth renderbuffer is
attached to mScratchFBO, mScratchFBO will sometimes become
incomplete because it may already have a non-multisampled color
attachment.
Bug: angleproject:2760
Test: angle_end2end_tests
Change-Id: Id206fb4b338545ab46aba118e80d288158dcd8ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1612305
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d2683459
|
2019-05-23T16:11:19
|
|
Skip Texture2DIntegerTestES3.IntegerTextureNonZeroBaseLevel
on Win AMD OpenGL
Bug: angleproject:3478
Change-Id: I8f0ffeb0da31d08f4f4f45048d295c847cf095bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1626328
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
6bb193c8
|
2019-05-22T16:32:21
|
|
Vulkan: Implement glImportSemaphoreFdEXT
Allow importing file descriptors into semaphores on linux. This can be
used to synchronize ANGLE's GL renderer with respect to vulkan
composition in chromium.
Bug: angleproject:3289
Change-Id: I04ba3bbb2e343baa000ff89c21c03ca36163a713
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623812
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d9fa0744
|
2019-04-25T14:57:26
|
|
Emit OVR_multiview2 on ESSL/GLSL outputs.
Add ARB_shader_viewport_layer_array support to
SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER.
Bug: angleproject:3404
Change-Id: Ia89517d0cc92400ce47c9118e8c1abf8285aec41
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1585452
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8224a58b
|
2019-05-20T12:39:29
|
|
Normalize fragment color in Texture2DIntegerTestES3
The sampler returns colors with components in the range 0-255.
Bug: chromium:963595
Change-Id: I7030ab9da6e0803e3aaf8aef4691ce7276636b10
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617778
Reviewed-by: Kimmo Kinnunen FI <kkinnunen@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5093ba67
|
2019-05-14T17:36:36
|
|
Implement resource management for GL_EXT_semaphore
This implements glGenSemaphoresEXT, glDeleteSemaphoresEXT, and
glIsSemaphoreEXT. It's not possible to do anything useful with them yet.
Bug: angleproject:3289
Change-Id: I20ad90dbcd3fc573a4650c8531d6e1b8ccf7ca9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623811
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e4452440
|
2019-05-09T13:29:49
|
|
Fix integer cube map sample HLSL calculation
This patch fixes two issues in the HLSL generated to sample an integer cube map.
The first issue was that an inappropriate major axis was selected when sampling
from corners of the cube map. In particular, the added test case demonstrates a
situation where a major axis of length 0 was selected, which lead to an infinite
LOD being calculated. The fix was to adjust inequalities such that always
exactly one of xMajor, yMajor and zMajor is true.
The second issue was that the derivative functions ddx and ddy were being used
on values that depended on the choice of major axis, which is not continuous at
the corners of a cube map. This lead to a finite but incorrect LOD being
calculated. The fix was to make sure major axis choice is not included when
estimating the scaling factor.
Bug: angleproject:3442
Change-Id: Ia3eb8c89f47d1bfdadc18aec989e8cbebc088ec0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601515
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
01f98cbf
|
2019-05-21T12:21:36
|
|
Skip failing MultisampleTest on Nexus 6P and NVIDIA Shield TV
Bug: angleproject:3464, angleproject:3470
Change-Id: Ie864118ceebfc0d72aa95928a02ef0939be5b89a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1620992
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
08146a27
|
2019-05-17T10:40:44
|
|
Remove non-source sources from binary targets
No behavior changes.
BUG=chromium:964411
Change-Id: I843757e65f110882c01514fe6bf4aed28e07dd21
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b16d69c3
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2019-05-13T16:28:27
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Vulkan: Add support for surface multisampling
A multisample image is created for the surface if multisampling is
enabled. Prior to present, this multisample image is resolved into the
swapchain image.
FramebufferVk::readPixelsImpl similarly has got the ability to resolve
the region of interest into a temporary image prior to readback.
Tests are added to render a point, line and a triangle on a 4x
multisampled surface.
Bug: angleproject:3204
Change-Id: I34aca502fa1918b5cbf000ff11521c350372e051
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610188
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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06de90c6
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2019-05-16T12:46:54
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Vulkan: Re-enable a handful of suppressed ES3 tests
Few features are already implemented but the suppressions were not
removed.
Bug: angleproject:2392
Bug: angleproject:2394
Bug: angleproject:3199
Bug: angleproject:3219
Bug: angleproject:3423
Change-Id: Iefd6c10f5ec774e174901114b35410c0d397085f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1614428
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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60cc751a
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2019-05-06T09:25:27
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Use D3D11 GetDimensions driver workaround for integer cube maps
Some NVIDIA D3D11 drivers are buggy and interprets the level passed to
GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip.
This affects integer cube maps because the dimensions are used for sample
position calculations, which leads to sampling outside the cube side textures
when the base level is non-zero.
Bug: angleproject:3441
Change-Id: I151f9336b9c6d8ec7012bf5010a2d45fb2951e73
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595688
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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311e8086
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2019-05-15T13:25:56
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Do struct mapping under conditions
Struct mapping consumes lots of time when the array lengh is very large.
And it's done unconditionally. This CL does struct mapping only if it's
a struct assignment or passing the struct to a function.
In the next step, we can use a function to do struct mapping instead of
struct array initialization.
Bug: angleproject:2967
Change-Id: Ie5a74fa05dbc0255ad664d6265dbb880a624f01e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1612978
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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36f47169
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2019-05-15T15:36:06
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Suppress flaky OpenGL ES3 test.
Texture2DIntegerTestES3.IntegerTextureNonZeroBaseLevel/ES3_OpenGL
Bug: chromium:963595
Change-Id: I6cdd845a5b7bc1a4b5a16029eaf170db40f1787c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1613894
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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eaf2d928
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2019-04-18T16:31:25
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Add support for OES_depth_texture
Note: Includes workaround for http://anglebug.com/3452 - some Android
devices do not indicate filtering support on VK_FORMAT_D16_UNORM.
Bug: angleproject:3103
Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTexture/*
angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.PackedDepthStencil/*
angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTextureRender/ES2_VULKAN
Change-Id: Ic325fb94ab0e619a17c2e149e0e0865fa4142f3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575426
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b783fbc7
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2019-05-10T23:16:17
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Vulkan: Fix matrix uniforms
A piece of code shared with d3d was used to implement this feature.
However, we store the uniform data transposed and row-major in d3d to
accomodate the fact that matrix indexing in HLSL is the opposite of GLSL
(mat[row][col] in HLSL as opposed to mat[col][row] in GLSL).
There were two functions that copied the source matrix fields either as
column-major or source-major (corresponding to `transpose` false or true
respectively in glUniformMatrix*) into a row-major destination. These
functions are refactored into one, which copies from any-major source to
any-major destination. The HLSL backend uses the "to row-major" variant
and the Vulkan backend uses the "to column-major" variant.
Bug: angleproject:3198
Change-Id: I7254da4fbe6916af78c5906abcb82ca01674ab9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1607541
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7d798558
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2019-05-13T13:40:09
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Skip validating draw buffers when RASTERIZER_DISCARD is enabled.
Bug: 962555, 962636
Change-Id: I4a22f83689252b7b7e51bbb3fc80e8f0d601a43f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610701
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
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