|
e2cd53d6
|
2015-10-27T11:15:46
|
|
Implement primitive restart boolean query.
We have support for primitive restart in the GL renderer, but we
didn't complete support for the state query.
BUG=angleproject:1101
Change-Id: I4c6ad10642f7de1d09718c4582f1037782cced58
Reviewed-on: https://chromium-review.googlesource.com/309151
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
362df97f
|
2015-10-27T11:15:45
|
|
Update WebGL test expectations.
BUG=None
Change-Id: Id2a88bcfd9ebf8152704ca9fc66d8401d5db43e2
Reviewed-on: https://chromium-review.googlesource.com/309150
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
839ce0b4
|
2015-10-23T13:13:12
|
|
Validate that compressed image formats are supported by the context.
This validation was previously acceptable because all renderers supported all
compressed formats in the format tables. Adding new formats that are not
universally supported would have caused failures in the dEQP negative API
tests.
BUG=angleproject:1185
Change-Id: I102a3286a351a7c8936527963a382d9673341fc0
Reviewed-on: https://chromium-review.googlesource.com/308490
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
7535b761
|
2015-06-18T15:47:46
|
|
Remove dynamic indexing of matrices and vectors in HLSL
Re-re-landing with fix to setting qualifiers on generated nodes. The
previous version failed when a uniform was indexed, because it would
set the uniform qualifier on some of the generated nodes and that
interfered with the operation of UniformsHLSL.
Re-landing after fixing D3D9 specific issues.
HLSL doesn't support dynamic indexing of matrices and vectors, so replace
that with helper functions that unroll dynamic indexing into switch/case
and static indexing.
Both the indexed vector/matrix expression and the index may have side
effects, and these will be evaluated correctly. If necessary, index
expressions that have side effects will be written to a temporary
variable that will replace the index.
Besides dEQP tests, this change is tested by a WebGL 2 conformance test.
In the case that a dynamic index is out-of-range, the base ESSL 3.00 spec
allows undefined behavior. KHR_robust_buffer_access_behavior adds the
requirement that program termination should not occur and that
out-of-range reads must return either a value from the active program's
memory or zero, and out-of-range writes should only affect the active
program's memory or do nothing. This patch clamps out-of-range indices so
that either the first or last item of the matrix/vector is accessed.
The code is not transformed in case the it fits within the limited subset
of ESSL 1.00 given in Appendix A of the spec. If the code isn't within
the restricted subset, even ESSL 1.00 shaders may require this
workaround.
BUG=angleproject:1116
TEST=dEQP-GLES3.functional.shaders.indexing.* (all pass after change)
WebGL 2 conformance tests (glsl3/vector-dynamic-indexing.html)
Change-Id: I16119f9092360fb72798f9550a6f4d3cfffdc92f
Reviewed-on: https://chromium-review.googlesource.com/308790
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
|
|
a33475b3
|
2015-10-26T13:08:58
|
|
Suppress failing textures tests in Linux dEQP.
BUG=angleproject:1020
Change-Id: Ia074186c2f80b41c5a02523b3b3f564cd09ec557
Reviewed-on: https://chromium-review.googlesource.com/308920
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f71e6618
|
2015-10-23T10:28:24
|
|
Update dEQP-GLES2 expectations.
Some texture.mipmap.2d.projected are passing and
fbo.api.valid_texcube_attachments seems to pass.
BUG=angleproject:1026
BUG=angleproject:1020
Change-Id: I46ada896978cbb0a3bcbfb3985a5a50e4095ab98
Reviewed-on: https://chromium-review.googlesource.com/308391
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b066669d
|
2015-10-26T10:38:18
|
|
Revert "Remove dynamic indexing of matrices and vectors in HLSL"
This reverts commit 3766a40d6fda7e7190514ab7838a3f37169d863f.
This CL was causing crashes in UniformHLSL.cpp, where an internal
uniform "base" was attempted to be declared in HLSL. Was crashing
on an external WebGL 3D canvas page (http://www.taccgl.org/?dbg=t).
BUG=546686
Original commit message:
Re-landing after fixing D3D9 specific issues.
HLSL doesn't support dynamic indexing of matrices and vectors, so replace
that with helper functions that unroll dynamic indexing into switch/case
and static indexing.
Both the indexed vector/matrix expression and the index may have side
effects, and these will be evaluated correctly. If necessary, index
expressions that have side effects will be written to a temporary
variable that will replace the index.
Besides dEQP tests, this change is tested by a WebGL 2 conformance test.
In the case that a dynamic index is out-of-range, the base ESSL 3.00 spec
allows undefined behavior. KHR_robust_buffer_access_behavior adds the
requirement that program termination should not occur and that
out-of-range reads must return either a value from the active program's
memory or zero, and out-of-range writes should only affect the active
program's memory or do nothing. This patch clamps out-of-range indices so
that either the first or last item of the matrix/vector is accessed.
The code is not transformed in case the it fits within the limited subset
of ESSL 1.00 given in Appendix A of the spec. If the code isn't within
the restricted subset, even ESSL 1.00 shaders may require this
workaround.
BUG=angleproject:1116
TEST=dEQP-GLES3.functional.shaders.indexing.* (all pass after change)
WebGL 2 conformance tests (glsl3/vector-dynamic-indexing.html)
Change-Id: I1d4b2e3888e91af7d5eebf743d12778698b6b903
Reviewed-on: https://chromium-review.googlesource.com/308770
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
334d615f
|
2015-10-22T14:00:28
|
|
Fix up the style in DynamicHLSL a bit.
Use std::stringstream when possible, and use Context's caps instead
of the Renderer's.
BUG=angleproject:754
Change-Id: I2dc773709bbd612ab7ea372a358337c0a81869a3
Reviewed-on: https://chromium-review.googlesource.com/307872
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
d0925fd2
|
2015-10-23T10:22:01
|
|
Add "../../../third_party/deqp/src/data" to dEQP data directories
Change-Id: I9bd4127d2eb24657e45b3a3b4668794d86b9d0e3
Reviewed-on: https://chromium-review.googlesource.com/308481
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e4bd0418
|
2015-10-21T17:00:06
|
|
Enable EXT_discard_framebuffer in ANGLE's D3D11 backend.
This doesn't seem to cause the video-related WebGL test failures anymore
that were previously seen.
BUG=497445
Change-Id: I705ae8735823ab7f4b26cf7696cdb746936e4447
Reviewed-on: https://chromium-review.googlesource.com/308001
Tryjob-Request: Kenneth Russell <kbr@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6c0b8dd6
|
2015-10-22T11:08:52
|
|
Skip the TransformFeedbackTest.MultiContext on OSX AMD too.
BUG=angleproject:889
Change-Id: Idf8d00ac13382970aa8b16313a56db32a3fca05f
Reviewed-on: https://chromium-review.googlesource.com/307891
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
1a683460
|
2015-09-29T15:09:59
|
|
Implement TransformFeedbackGL.
Reland with supression for TransformFeedbackTest.MultiContext on Linux
AMD.
BUG=angleproject:889
Change-Id: I6f2a2e856dacf16308de222dd0936bedbb3b175c
Reviewed-on: https://chromium-review.googlesource.com/307871
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a9ca8e20
|
2015-10-22T14:34:20
|
|
Revert "Implement TransformFeedbackGL."
Failing on AMD Linux bots.
This reverts commit a9c5288192f90ebf03b0d26d86964b4fbce74bcb.
Change-Id: I2a2db8c3d96c4b927d7d784486c6df772ae63084
Reviewed-on: https://chromium-review.googlesource.com/308130
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a9c52881
|
2015-09-29T15:09:59
|
|
Implement TransformFeedbackGL.
BUG=angleproject:889
Change-Id: I347ac21cfd0a56654a75fb41ac24c6c67ede3a05
Reviewed-on: https://chromium-review.googlesource.com/302351
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
85769f0d
|
2015-10-20T17:08:44
|
|
Re-land "Only require that the stencil masks are same as many effective bits set"
It seems reasonable to validate the equality between stencilWriteMask
and stencilBackWriteMask only by comparing the effective bits.
An existing dEQP test[1] and a WebGL test[2] also use the max size of
stencil bits for checking the stencil mask values.
[1] StencilWriteMaskSeparateTestCase (gles3/functional/
es3fIntegerStateQueryTests.cpp)
[2] https://www.khronos.org/registry/webgl/sdk/tests/conformance/state/
gl-get-calls.html (Search for "minimumRequiredStencilMask ")
Re-land with fix for Clang warning.
Change-Id: I4cadaffced04ca55fa6daf7ac6a462368e0cfeec
Reviewed-on: https://chromium-review.googlesource.com/307530
Reviewed-by: Jinyoung Hur <hurims@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1220bbbd
|
2015-10-20T21:04:11
|
|
Revert "Only require that the stencil masks are same as many effective bits set"
Reverting temporarily, causes a compile warning with Clang:
..\..\third_party\angle\src\libANGLE\renderer\d3d\d3d11\Renderer11.cpp(242,7) : error: field 'mDebug' will be initialized after field 'mCurStencilSize' [-Werror,-Wreorder]
mDebug(nullptr),
^
1 error generated.
ninja: build stopped: subcommand failed.
http://build.chromium.org/p/tryserver.chromium.win/builders/win_clang_dbg/builds/98
This reverts commit 685aa4b87d2c6a3f13134c77af8690e5f3d6aa6d.
Change-Id: I9dab08b26e2eddf508a7bcde7813c25be350bf31
Reviewed-on: https://chromium-review.googlesource.com/307520
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
de6144f1
|
2015-10-20T10:55:44
|
|
Add support for EAC and ETC2 texture formats with D3D11.
Passes:
* dEQP-GLES3.functional.implementation_limits.num_compressed_texture_formats
* dEQP-GLES3.functional.implementation_limits.compressed_texture_formats
* dEQP-GLES3.functional.texture.*eac*
* dEQP-GLES3.functional.texture.*etc2*
BUG=angleproject:598
Change-Id: Iaec1756b540f8f44c821fd8b9ba63f115ebe6de0
Reviewed-on: https://chromium-review.googlesource.com/305520
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
27460dfc
|
2015-10-15T23:48:34
|
|
Do not attempt to compile angle_end2end_tests or angle_perftests on Android
BUG=507294
Change-Id: Ied198a26f5eecab1dc608a06c2cc5e3be08cc28c
Reviewed-on: https://chromium-review.googlesource.com/306460
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Peter Kotwicz <pkotwicz@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Peter Kotwicz <pkotwicz@chromium.org>
|
|
d2c52e3b
|
2015-10-14T17:07:05
|
|
Fix debug annotations and shaders.
The Program refactor inadvertantly broken Debug annotations. Fix this
by correctly passing the path to the temporary shader source in the
first "C" string argument to ShCompile, instead of as the first part
of the source string.
BUG=angleproject:1177
TEST=manual testing with MSVS
Change-Id: Ie77bb11b51645a474b542ddd2ae0f391e019e341
Reviewed-on: https://chromium-review.googlesource.com/306210
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
685aa4b8
|
2015-09-29T00:58:02
|
|
Only require that the stencil masks are same as many effective bits set
It seems reasonable to validate the equality between stencilWriteMask
and stencilBackWriteMask only by comparing the effective bits.
An existing dEQP test[1] and a WebGL test[2] also use the max size of
stencil bits for checking the stencil mask values.
[1] StencilWriteMaskSeparateTestCase (gles3/functional/
es3fIntegerStateQueryTests.cpp)
[2] https://www.khronos.org/registry/webgl/sdk/tests/conformance/state/
gl-get-calls.html (Search for "minimumRequiredStencilMask ")
Change-Id: I68cefbe8a9f69c5a9ebcb30027a05581e3024add
Reviewed-on: https://chromium-review.googlesource.com/302703
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jinyoung Hur <hurims@gmail.com>
Commit-Queue: Jinyoung Hur <hurims@gmail.com>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
|
|
7a3e8e24
|
2015-10-08T15:50:06
|
|
Don't include samplers in uniform vector count validation
Change-Id: Id2820643b70d3266c82eb10a5f05d3a5886e9323
Reviewed-on: https://chromium-review.googlesource.com/304871
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
6655878f
|
2015-10-07T15:47:43
|
|
UniformTest.SamplerUniformsAppearOnce should check for VTF support
Change-Id: If4b1602a5f706b5343fc1757962341602354b88e
Reviewed-on: https://chromium-review.googlesource.com/304389
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
adff67b5
|
2015-10-14T10:34:45
|
|
Re-land "Implements more pack/unpack states."
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
Note that PBOs are not covered by this change.
Re-land with fix for test expectations.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: I71d8d3bd8fc1f2c75ca16ac2634d5eafcbd71f26
Reviewed-on: https://chromium-review.googlesource.com/305522
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c7473924
|
2015-10-14T14:33:19
|
|
Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change."
Expectations still not correct. This removes suppressions for two
failing tests:
functional.texture.specification.teximage3d_depth_pbo.depth_component32f_2d_array
dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth32f_stencil8_2d_array
BUG=angleproject:512
BUG=angleproject:1095
This reverts commit 72e7013e68a24107b9082629fc52d59a78998eb2.
Change-Id: Id81b6e616e61535b8504890ce57591813e22af69
Reviewed-on: https://chromium-review.googlesource.com/305521
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
a6996685
|
2015-10-12T14:32:30
|
|
Automatically enable highp in fragment shaders on ESSL3
Most code using the translator already enables highp with the resources
flag when a shader spec that accepts ESSL3 is used, but for example the
shader_translator utility doesn't. This fix makes sure that highp is
always enabled when a fragment shader written in ESSL3 or newer is being
compiled. This will make shader_translator easier to use for testing
ESSL3 shaders.
BUG=541550
TEST=angle_unittests
Change-Id: Ia1911677c55f3c5d921829a8cbb808847ac8b636
Reviewed-on: https://chromium-review.googlesource.com/305190
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
72e7013e
|
2015-10-01T17:19:45
|
|
Implements more pack/unpack states.
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
Note that PBOs are not covered by this change.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: Ia2fd7e52615d4aa08011dd615fcc20b79672d355
Reviewed-on: https://chromium-review.googlesource.com/304908
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
02f98029
|
2015-10-13T11:13:34
|
|
Use named value-parameterized tests for dEQP gtests
This replace the non-descriptive digit at the end of the test name by
the name of the dEQP test being run.
Reland, enabling the named tests only in standalone.
BUG=angleproject:1153
Change-Id: I1336d38425c19305fae8279a42d4931cc516215c
Reviewed-on: https://chromium-review.googlesource.com/304171
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
08528e17
|
2015-10-07T16:24:40
|
|
glTexSubImage2D should always allow non-power-of-two inputs
If GL_OES_texture_npot isn't active then ANGLE currently prevents
calls to glTexSubImage2D with:
- level > 0
- width/height NPOT
This isn't correct. It is legitimate to supply data to a NPOT subregion of a
POT texture via glTexSubImage2D.
Fixes these dEQP tests on 9_3:
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a8_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a8_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l8_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l8_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la88_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la88_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb565_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb565_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb888_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb888_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba4444_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba4444_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba5551_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba5551_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba8888_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba8888_cube
Change-Id: I5889a27edbfa807995fa20b16f36456f676b80fc
Reviewed-on: https://chromium-review.googlesource.com/304612
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2f6ddf31
|
2015-09-22T16:10:07
|
|
Allow double underscore in macro names
Double underscore is allowed according to GLSL ES 3.10, and based on
Khronos discussions the intent is that this should also apply to older
specs. The dEQP tests also check this, and WebGL tests that check the
opposite were recently removed. The error is changed into a warning.
BUG=angleproject:989
TEST=angle_unittests
dEQP-GLES3.functional.shaders.preprocessor.* (2 tests start passing)
dEQP-GLES2.functional.shaders.preprocessor.* (2 tests start passing)
Change-Id: I582c01b4adc8fc416354351e02b776f2cc602408
Reviewed-on: https://chromium-review.googlesource.com/300965
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
|
|
1048ea75
|
2015-10-06T15:34:52
|
|
Made program binaries cache information needed for getTransformFeedbackVarying
BUG=angleproject:1173
Change-Id: Ib8883b32f54f5d38fb94e85decae2dcee108facf
Reviewed-on: https://chromium-review.googlesource.com/304381
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
000b2f49
|
2015-10-09T15:33:14
|
|
Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels."
This is causing failures in dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component24_2d_array
First failing build on the bot:
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/3635
Please fix the failure and re-land your CL with the fix.
BUG=angleproject:512
BUG=angleproject:1095
This reverts commit f1bb3f0569d5ef41b17f8ad0add7308f9d0f0de1.
Change-Id: I30f61db888b0adf73a1d98bbeeb2428068119627
Reviewed-on: https://chromium-review.googlesource.com/304990
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f1bb3f05
|
2015-10-01T17:19:45
|
|
Implements more pack/unpack states.
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: I11e3bc05d23419b72c92b96aabd3f0bacd983626
Reviewed-on: https://chromium-review.googlesource.com/304370
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
13473fae
|
2015-10-08T08:02:34
|
|
Suppress EGLSurfaceTest.MakeCurrentTwice on Mac chromium builds
This is to remove a failure on the intel trybots were ANGLE is currently
enable to create any context while this test expects creation to
succeed.
BUG=angleproject:891
Change-Id: I0450da3211fd958a17f6db0d7e2a85968d6e3a87
Reviewed-on: https://chromium-review.googlesource.com/304730
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
1ea9aaad
|
2015-10-07T11:13:55
|
|
Add suppressions for several Intel failures.
Also add a new test for UBOs to end2end_tests.
BUG=540538
Change-Id: I6ffa6ba061a2c33811c65719deaa4302f1dbd704
Reviewed-on: https://chromium-review.googlesource.com/304521
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b3fbd867
|
2015-09-30T17:55:02
|
|
Fix setting const qualifier on indexing expression
Resubmitting now that separate fix for updating mangled names of types
has been merged. A unit test is added to make sure that the same
regression doesn't happen again.
Previously, constness of indexing expressions did not take the index
expression into account. Now constness correctly takes into account both
the base expression and the index expression.
Setting the type of expressions that index arrays is also simplified.
BUG=angleproject:1170
TEST=angle_unittests
Change-Id: Ie9b6aaee8185b945c03657b13d9513cc55cd2a9f
Reviewed-on: https://chromium-review.googlesource.com/303601
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
f0aa8429
|
2015-09-29T15:08:34
|
|
Implement QueryGL.
Passes all tests in:
* dEQP-GLES3.functional.occlusion_query
* angle_end2end_tests
BUG=angleproject:887
Change-Id: I643ab4c28cb545de9e7b0e1740e3fd8e2aa9d3d9
Reviewed-on: https://chromium-review.googlesource.com/302338
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
90208e95
|
2015-10-05T15:40:36
|
|
Check for GL_OES_get_program_binary before running ProgramBinaryTest.
BUG=angleproject:882
Change-Id: I2e5f4aeac6ff413d5f69097957718c52bd7828dd
Reviewed-on: https://chromium-review.googlesource.com/304170
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
7c10269d
|
2015-10-02T16:43:40
|
|
Correcting INVALID_ENUM issue for GLES3.
Similar to prior fix for GLES2, validation now correctly returns
INVALID_ENUM instead of shorting out.
BUG=angleproject:1168
Change-Id: I8247b0b3520b0f116856049c85606bb44fa24021
Reviewed-on: https://chromium-review.googlesource.com/303472
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Tommy Martino <tmartino@chromium.org>
|
|
01306fc7
|
2015-10-05T16:53:10
|
|
Revert "Implement program binary in ProgramGL."
Causing issues on AMD and Intel bots.
This reverts commit 6d8926691a8ed59add7602af602af3e6f7a81ab6.
Change-Id: Ifb395f78a6a44b874ac13da1f252f604a1a7b0bc
Reviewed-on: https://chromium-review.googlesource.com/303439
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5a85bee2
|
2015-10-02T14:06:06
|
|
Add angle_perftests to GN.
Also clean up the formatting a bit with gn format.
BUG=537008
Change-Id: I23337e634f20f611aaae7d17ef47b5784738bbe8
Reviewed-on: https://chromium-review.googlesource.com/303793
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6d892669
|
2015-10-02T09:57:30
|
|
Implement program binary in ProgramGL.
Verified by end2end tests and manually checking that chrome can load and
save program binaries.
BUG=angleproject:882
Change-Id: Ic7e4b443365af6ea2d9ce5b0ecfb685eac85f479
Reviewed-on: https://chromium-review.googlesource.com/303828
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
36b73909
|
2015-10-05T11:58:50
|
|
Fix standalone ninja build on Linux
Preprocessor conditions referring to undefined macros failed standalone
build which uses the -Werror=undef setting.
This same error has been in multiple patches, and reverting them would
cause test breakage, so fixing the issue is simpler than reverting.
Change-Id: I4a079ef5d823eed76ebdefa8be413f63d29a5f6a
Reviewed-on: https://chromium-review.googlesource.com/304020
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
e623bd46
|
2015-10-02T19:14:15
|
|
Revert "Fix setting const qualifier on indexing expression"
Failing to compile shaders which are used in some layout_tests,
see http://crbug.com/538692 for logs and bad shaders.
We should diagnose if the shaders are faulty or if there's a
bug in this CL and take appropriate action, but first priority
is to get the tests running again.
BUG=538692
BUG=angleproject:1170
This reverts commit 16a79cd169420cdf0254964b1bac9dd9964a8119.
Change-Id: Iea14c58d87041bcf5ba645b7076ba0936dea6b9d
Reviewed-on: https://chromium-review.googlesource.com/303794
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
4e7196a1
|
2015-09-30T14:44:15
|
|
UniformTest.FloatUniformStateQuery do computations in doubles
When using floats, when testing INT_MAX, the loss of precision causes
an undefined behavior when casting from float to int. In this cause on
clang 3.6 on Mac, the integer wrapped and became INT_MIN.
Reland with warnings fixes for MSVC on standalone builds.
BUG=angleproject:891
Change-Id: Ieed609840ae22e89f51c3a85cd5309c4d8bc52ea
Reviewed-on: https://chromium-review.googlesource.com/303900
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
e746890e
|
2015-10-02T10:46:24
|
|
Return the correct value when querying GL_MAX_FRAGMENT_UNIFORM_VECTORS.
BUG=angleproject:1087
Change-Id: Ibd0918f29b65c509e749953059d584ea83776a31
Reviewed-on: https://chromium-review.googlesource.com/303775
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0ccd5aee
|
2015-10-01T14:33:14
|
|
Correcting INVALID_OPERATION to INVALID_ENUM
Should return INVALID_ENUM when uncompressed texture passed to
compressed image constructor.
BUG=angleproject:1168
Change-Id: If30f0407e7455d6e19432831883d33a1e8bfec9a
Reviewed-on: https://chromium-review.googlesource.com/303750
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ee0d4c52
|
2015-10-02T15:50:06
|
|
Revert "UniformTest.FloatUniformStateQuery do computations in doubles"
This change broke standalone build on Windows. Two casts from double to
GLfloat were missing.
This reverts commit 7aa4cae26f755dc9e6646e669fc3222f9dd63b20.
BUG=angleproject:891
Change-Id: I69cf773c940fd43b06f21c1ee86e60bac6825684
Reviewed-on: https://chromium-review.googlesource.com/303352
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
7aa4cae2
|
2015-09-30T14:44:15
|
|
UniformTest.FloatUniformStateQuery do computations in doubles
When using floats, when testing INT_MAX, the loss of precision causes
an undefined behavior when casting from float to int. In this cause on
clang 3.6 on Mac, the integer wrapped and became INT_MIN.
BUG=angleproject:891
Change-Id: Ieb3199fd33c25e7da8d154f88658e06f01d53c0e
Reviewed-on: https://chromium-review.googlesource.com/303338
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
16a79cd1
|
2015-09-30T17:55:02
|
|
Fix setting const qualifier on indexing expression
Previously, constness of indexing expressions did not take the index
expression into account. Now constness correctly takes into account both
the base expression and the index expression.
Setting the type of expressions that index arrays is also simplified.
BUG=angleproject:1170
TEST=angle_unittests
Change-Id: Ie2d122020cc252655ab0eea96886b9f85931b80a
Reviewed-on: https://chromium-review.googlesource.com/303350
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
7b43c9b0
|
2015-09-30T10:47:30
|
|
Add suppressions for failing end2end tests on Mac Intel
BUG=angleproject:891
Change-Id: I88a8bcc4a6911c92bdb981aca34a0557ad451df7
Reviewed-on: https://chromium-review.googlesource.com/303390
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
5f0246ca
|
2015-07-22T10:30:35
|
|
Implement gl_FragDepth for GLES SL 3.0
Makes it an error to access gl_FragDepthEXT in #version 300 es shader.
TODO:
Lacks the feature to make "#extension GL_EXT_frag_depth : require" an
error for #version 300 es.
Reland of: https://chromium-review.googlesource.com/#/c/287570
BUG=angleproject:1102
TEST=angle_unittest
Change-Id: I064d918d65f37539cb1e14f12173ca5591a4ea3f
Reviewed-on: https://chromium-review.googlesource.com/301711
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ddf4d392
|
2015-09-29T13:00:14
|
|
Skip BlendMinMax test on Intel OpenGL due to driver flakyness.
Change-Id: I72da31fa0bfbed578e20ff39b82d8c8e716fd276
Reviewed-on: https://chromium-review.googlesource.com/302337
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
947908f1
|
2015-09-22T10:42:08
|
|
Add dEQP GLES2 test expectations for Mac
BUG=angleproject:891
Change-Id: Ib7d16a9266fe23fb9374cec94f3baa4ad135c0d3
Reviewed-on: https://chromium-review.googlesource.com/302333
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
afd7f0a8
|
2015-09-09T15:33:31
|
|
Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
reland: Work around issues on AMD drivers where SRGB blending would be
used on clears of linear attachments.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I974a55fe3acc77ac77e93f19c83ee3b76f784df2
Reviewed-on: https://chromium-review.googlesource.com/302336
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
543e7ff7
|
2015-09-29T14:15:15
|
|
Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL."
More compile errors on mac.
This reverts commit 056fae4a01db306b8f9c1e57374e18ebffbdf8eb.
Change-Id: I579b9e50ded7240be4f488a48588a89ecb4bea44
Reviewed-on: https://chromium-review.googlesource.com/302571
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
056fae4a
|
2015-09-09T15:33:31
|
|
Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
reland: Work around issues on AMD drivers where SRGB blending would be
used on clears of linear attachments.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I6c2b4552c571707a8d8d80d3573bcb38797c3929
Reviewed-on: https://chromium-review.googlesource.com/302791
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ec3123bb
|
2015-09-28T19:21:01
|
|
Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL."
Compilation failure on mac and linux.
This reverts commit e19d7f90355f02ac7a7cd0a2ac130e0859cd3cc7.
Change-Id: I638c3ffebb8c7ad0e3fe2e1e65d6212487bfc6ae
Reviewed-on: https://chromium-review.googlesource.com/302790
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e19d7f90
|
2015-09-09T15:33:31
|
|
Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
reland: Work around issues on AMD drivers where SRGB blending would be
used on clears of linear attachments.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I03fbb0910ce414552ba841099a177446d0ace7b6
Reviewed-on: https://chromium-review.googlesource.com/301702
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
db3dd083
|
2015-09-16T20:16:01
|
|
Refactoring TextureFormat and its helper functions to individual classes
BUG=angleproject:1160
This is the first step to BUG=angleproject:1160, optimizing
GetTextureFormatInfo to use static switching rather than building maps and
using the find function. Also reordered the includes in alphabetical,
src files first format
The next step is to modify the GetTextureFormatInfo not to build a map but
to use static switching. The step after that is to use a JSON generator to
generate the switching, hence refactoring TextureFormat to be in its own
class so we only need to generate what's necesary. The helper functions
such as swizzle texture format can also be done using the same approach.
Hence, they're also refactored into their own files.
Change-Id: I753f437ca0df69ee5584d254fe0d2ea8b09a857e
Reviewed-on: https://chromium-review.googlesource.com/300288
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Dian Xiang <dianx@google.com>
|
|
0af0b81d
|
2015-09-23T13:56:25
|
|
Add a SamplerImpl object and implement it for the GL backend.
Passes all tests in dEQP-GLES3.functional.samplers
BUG=angleproject:1162
Change-Id: I7713031a677aac2b41889a6b4297ab512e184863
Reviewed-on: https://chromium-review.googlesource.com/301582
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
68a9d748
|
2015-09-15T08:21:10
|
|
Compile the dEQP test targets on Mac
BUG=angleproject:891
Change-Id: I4bc2817106c8170684a76972badd38c02c0abf0e
Reviewed-on: https://chromium-review.googlesource.com/299852
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
247374cb
|
2015-09-09T15:07:24
|
|
Allow limited form of expressions in #line directives
Reuse ExpressionParser that's also used for parsing preprocessor
conditionals to parse line and file numbers in #line directives.
According to recent Khronos discussions, the intent of the spec is that
expressions in #line directives should be interpreted similarly to
expressions in conditional directives, so reusing ExpressionParser is a
natural way to implement this. This enables simple math operators
operating on integers. There are a few unclear corner cases, but this
approach is enough to support practical use cases and pass the dEQP
tests.
Valid line directives have one of the following forms:
#line line-expression
#line line-expression file-expression
ExpressionParser is first run to parse the line-expression. In ambiguous
cases the ExpressionParser consumes as much of the line as possible to
form line-expression. Then, if end-of-line hasn't been reached,
file-expression is parsed by running ExpressionParser again. As an
example of an ambiguous case:
#line 1 + 2
This could alternatively be interpreted to mean line-expression "1" and
file-expression "+ 2" where + is the unary + operator, but ANGLE now
interprets it to mean line-expression "1 + 2". Because of these ambiguous
cases, a bison grammar that would parse multiple expressions on the same
line couldn't be easily constructed, so this solution where
ExpressionParser is run twice was chosen instead.
The problematic corner cases are:
- ExpressionParser uses 64-bit integers internally for evaluating the
expression's value. It's possible to interpret the ESSL3 spec so that
32-bit integer wraparound behavior would be required also for #line
directive expressions.
- It's unclear whether the defined operator can be used in #line
expressions. In this patch it is disabled. Hoping for further
clarification from Khronos.
- It's unclear how short-circuiting should affect the parsing of
undefined identifiers in #line expressions. Now it's consistent with #if
expressions (undefined identifiers are OK if they're short-circuited).
dEQP expectations are updated for preprocessor tests, including ones
not affected specifically by this change.
BUG=angleproject:989
TEST=angle_unittests,
dEQP-GLES3.functional.shaders.preprocessor.* (4 start passing),
dEQP-GLES2.functional.shaders.preprocessor.* (4 start passing)
Change-Id: I55c5bf75857da5de855cc600d3603ee19399f328
Reviewed-on: https://chromium-review.googlesource.com/300964
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
412f17da
|
2015-09-25T08:43:54
|
|
Suppress TextureLimitsTest.MaxCombinedTextures on Intel GL.
This test probably triggers a driver bug.
BUG=angleproject:1123
Change-Id: I81921e7faf51ac60f1175a04ee17e920a346059d
Reviewed-on: https://chromium-review.googlesource.com/302461
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
006cbc5b
|
2015-09-23T16:47:54
|
|
Remove rx::ShaderSh and move the shared code to the GL.
The GL layer can interact with the translator directly, to query all
the active shader variables and call ShCompile.
BUG=angleproject:1159
Change-Id: I334a9bef28f93cf85dd8cac0fb8542ac567cc3ec
Reviewed-on: https://chromium-review.googlesource.com/299877
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
91445bce
|
2015-09-23T16:47:53
|
|
Make a shader Shader::Data state structure.
This design follows the similar designs for Program, Framebuffer, etc.
Because of the current design, share a mutable pointer with the Impl
so the patch becomes a bit smaller and easier to review. In a follow-
up patch we can move the shared code into the GL layer.
BUG=angleproject:1159
Change-Id: Ib243e74779f23be51cdca80f1b5c6e5f3e36059d
Reviewed-on: https://chromium-review.googlesource.com/299876
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3d3d2f20
|
2015-09-23T16:47:51
|
|
Re-re-land "Move sampler validation to the GL layer."
This previously was D3D-only, but is required for every draw call.
This completes the work of removing the D3D-specific Impl methods
from ProgramImpl.
Also add several regression tests to cover texture and sampler
validation.
Re-land with a fix for duplicate sampler active uniforms.
Re-re-land with a fix for a test comparison warning on Linux.
BUG=angleproject:1123
Change-Id: Iaf7b33861c07b9ceed4bd53ac2f010d35f05df45
Reviewed-on: https://chromium-review.googlesource.com/301712
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6d246510
|
2015-09-23T18:04:10
|
|
Revert "Re-land "Move sampler validation to the GL layer.""
Build failure on Linux:
In file included from ../../third_party/angle/src/tests/gl_tests/UniformTest.cpp:7:
In file included from ../../third_party/angle/src/tests/test_utils/ANGLETest.h:10:
../../testing/gtest/include/gtest/gtest.h:1392:16: error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare]
if (expected == actual) {
~~~~~~~~ ^ ~~~~~~
../../testing/gtest/include/gtest/gtest.h:1422:12: note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here
return CmpHelperEQ(expected_expression, actual_expression, expected,
^
../../third_party/angle/src/tests/gl_tests/UniformTest.cpp:487:5: note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here
EXPECT_EQ(GL_SAMPLER_2D, type);
^
BUG=angleproject:1123
This reverts commit 6cbf4385280c4c1dd97f0882ecb18dbc4c341fd4.
Change-Id: I95279b37d253e3ea78faa53f3773f2dc3d17df95
Reviewed-on: https://chromium-review.googlesource.com/302030
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
eb5ea077
|
2015-09-11T11:21:00
|
|
Implements GL_EXT_unpack_subimage and GL_NV_pack_subimage.
Pack/unpack subimages is core features of GLES3. Those 2 extensions expose
them to GLES2.
BUG=angleproject:512
Change-Id: I6834cf5d4a91bc3430c60dcec29c449826fd6d93
Reviewed-on: https://chromium-review.googlesource.com/299790
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Minmin Gong <mgong@microsoft.com>
|
|
83f349ea
|
2015-09-23T09:50:36
|
|
Remove CompilerImpl and merge code to gl::Compiler.
This class uses no Impl-specific code. We can also do a similar
code relocation for the gl::Shader class, but in several steps
because it is a bit more complex.
BUG=angleproject:1159
Change-Id: I4d3ce3253df0a2bdee1d98e46cfd4b999d86be6e
Reviewed-on: https://chromium-review.googlesource.com/299874
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6cbf4385
|
2015-09-22T19:12:11
|
|
Re-land "Move sampler validation to the GL layer."
This previously was D3D-only, but is required for every draw call.
This completes the work of removing the D3D-specific Impl methods
from ProgramImpl.
Also add several regression tests to cover texture and sampler
validation.
Re-land with a fix for duplicate sampler active uniforms.
BUG=angleproject:1123
Change-Id: Iefef06e7901873c98bf2ba7864efd16a4c6435d3
Reviewed-on: https://chromium-review.googlesource.com/301581
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3187a38e
|
2015-09-09T12:00:12
|
|
Make preprocessor ExpressionParser only lex what it can parse
This cleans up ExpressionParser so that the lexer only consumes one extra
token in case the parser finishes. The parser will also finish with
YYACCEPT once it has parsed a complete expression. This will make the
preprocessor to generate a more informative unexpected token error
instead of a syntax error if there are extra tokens after #if.
This will also enable reusing ExpressionParser for parsing expressions in
line directives. The format for a line directive that specifies both line
and file numbers is as follows:
#if line-expression file_expression
ExpressionParser will need to be run twice for each line: first to parse
line-expression and then to parse file-expression. For that reason, it is
essential that ExpressionParser for line-expression stops before
consuming more than one token of file-expression.
BUG=angleproject:989
TEST=angle_unittests, dEQP-GLES3.functional.shaders.preprocessor.*
Change-Id: I0bb92f733c18891eeddbc61e7c5bebdf1003559a
Reviewed-on: https://chromium-review.googlesource.com/300962
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
|
|
3edfe034
|
2015-09-04T16:38:24
|
|
Support primitive restart in RendererGL.
Store index ranges in a new struct that tracks how many real indices were
seen. Update index caching to key on primitive restart being enabled and
update index counting functions to skip primitive restart indicies when
needed.
Passes dEQP-GLES3.functional.primitive_restart.*
Change-Id: Id1e25a5adcdcd4e998836e8ff6679c64be4c3066
Reviewed-on: https://chromium-review.googlesource.com/297770
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3aa23a7c
|
2015-09-22T19:03:33
|
|
Revert "Move sampler validation to the GL layer."
Probably causing failures in the dEQP-GLES2 GL back-end tests:
dEQP-GLES2.functional.uniform_api.info_query.basic.sampler2D_both
BUG=angleproject:1123
This reverts commit 6fa156b66da2090c98f1a044a948694c7ac83324.
Change-Id: I3cc993c34aae4a108037ce81709b71d16ece814e
Reviewed-on: https://chromium-review.googlesource.com/301580
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6fa156b6
|
2015-09-22T10:17:01
|
|
Move sampler validation to the GL layer.
This previously was D3D-only, but is required for every draw call.
This completes the work of removing the D3D-specific Impl methods
from ProgramImpl.
Also add several regression tests to cover texture and sampler
validation.
BUG=angleproject:1123
Change-Id: I167cbc8f47b4a397d2ae6cc507bdac35168bcacd
Reviewed-on: https://chromium-review.googlesource.com/299400
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
261f5379
|
2015-09-18T10:34:31
|
|
Support parsing defined operator generated by macro expansion
dEQP tests enforce that the defined operator should be parsed even when
it is generated as a result of macro expansion, even though this is
undefined according to the C++ preprocessor spec.
Implement support for this by putting the parsing for the defined
operator inside MacroExpander. The operator gets processed right after
it is generated by macro expansion. Parsing the defined operator is
toggled with a boolean according to the context where MacroExpander
is used.
BUG=angleproject:989
TEST=angle_unittests,
dEQP-GLES3.functional.shaders.preprocessor.* - 2 tests start passing:
dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_2*
Change-Id: I780e63bd4558253657d898685d62339017564a06
Reviewed-on: https://chromium-review.googlesource.com/300970
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
a0928b94
|
2015-09-15T08:15:56
|
|
Port gpu_test_expectations to Mac
BUG=angleproject:891
Change-Id: I06ad3b25914bc9ec4541b38a9b160983b7dcb720
Reviewed-on: https://chromium-review.googlesource.com/299850
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
cc54ab36
|
2015-09-02T10:27:28
|
|
Generate tests.sln for WinRT, and make it include dEQP projects
Change-Id: I34284965f7b4f9d11aa7bab263292d4f41312d04
Reviewed-on: https://chromium-review.googlesource.com/297307
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ee48376c
|
2015-09-15T13:12:07
|
|
Update to the latest versions of the GL and EGL headers.
Add GLES 3.1 and 3.2 headers.
Remove GLES 3.0 extension headers and entry point files.
Re-land fixes double define from different style defines in libGLESv2.gypi
and other projects.
Re-land fixes missing defines in angle_util project in gn.
Change-Id: I1952413cd4390e6f5450df809f8f5867bf6f49e2
Reviewed-on: https://chromium-review.googlesource.com/299771
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0393310f
|
2015-09-15T16:59:59
|
|
Revert "Update to the latest versions of the GL and EGL headers."
Issues with GN build.
This reverts commit 8284436798dd184afe61cbb586185cb68e503d6f.
Change-Id: I99d186019135bbbe250e95c9567854108d31c556
Reviewed-on: https://chromium-review.googlesource.com/299870
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f0ca9a0c
|
2015-09-14T11:53:10
|
|
Remove the usage of some c++11 library features
That were causing compilation error in Chromium Mac builds
BUG=angleproject:891
Change-Id: I45777451b300928e8c8d232a5b7ecffa7f1c3cbe
Reviewed-on: https://chromium-review.googlesource.com/299721
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
178e5974
|
2015-09-14T11:52:44
|
|
In Chromium Mac builds do not find cstdint, use stdint.h instead
BUG=angleproject:891
Change-Id: Idf2a89ad26955df3579bb2c1883137589f68f573
Reviewed-on: https://chromium-review.googlesource.com/299720
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
1b27199e
|
2015-09-14T11:57:03
|
|
IndexBufferOffsetTest: fix -Wnewline-eof for Mac
BUG=angleproject:891
Change-Id: Ic36d549d1a5ae52c49185064c2fdf60bd0074c0d
Reviewed-on: https://chromium-review.googlesource.com/299723
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
934cd2e5
|
2015-09-11T11:21:34
|
|
SixteenBppTextureTest: test the FBO are renderable before drawing
It is valid for the implementation to return a
GL_FRAMEBUFFER_UNSUPPORTED for framebuffer completeness. Check for that
case and return early. This fixes the RGB5_A1 tests on Mac that doesn't
support rendering to this format.
BUG=angleproject:891
Change-Id: If37d8f82e994a93a470cbdc01d758fe60d54a5b2
Reviewed-on: https://chromium-review.googlesource.com/298863
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
0baaca68
|
2015-09-14T07:38:00
|
|
EGLContextCompatTest: fix typo in WindowDifferentConfig
It was incorrectly calling the pbuffer function.
BUG=angleproject:891
Change-Id: I6959540262a8ef80886e41da795f9e4aff218535
Reviewed-on: https://chromium-review.googlesource.com/299441
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
82844367
|
2015-09-11T13:52:12
|
|
Update to the latest versions of the GL and EGL headers.
Add GLES 3.1 and 3.2 headers.
Remove GLES 3.0 extension headers and entry point files.
Re-land fixes double define from different style defines in libGLESv2.gypi and
other projects.
Change-Id: I6204dc767bd83b7aa7e4d6e2fa338b2ce7f304d8
Reviewed-on: https://chromium-review.googlesource.com/299401
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e12150fe
|
2015-09-11T20:06:27
|
|
Revert "Update to the latest versions of the GL and EGL headers."
Linux compile failures to do gyp defines.
This reverts commit 8bbeabc1795473f7b3141219be3970fea3b95a71.
Change-Id: Icb31dd817414b3a9ab36e88cedab9c725af26b6b
Reviewed-on: https://chromium-review.googlesource.com/299173
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
8bbeabc1
|
2015-09-11T13:52:12
|
|
Update to the latest versions of the GL and EGL headers.
Add GLES 3.1 and 3.2 headers.
Remove GLES 3.0 extension headers and entry point files.
Change-Id: Icaa444efa52f3b9d1497189da92bc364545a6e3a
Reviewed-on: https://chromium-review.googlesource.com/299172
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2511d064
|
2015-09-11T15:19:56
|
|
Default test window size to 16x16.
This fixes a crash on Linux whenever we try to create a test without
specifying a default width and height. Did not seem to have a problem
on Windows.
TEST=angle_end2end_tests (Windows/Linux)
BUG=angleproject:1123
Change-Id: I1afcea9e833208d8a67d363678b9736c2a222066
Reviewed-on: https://chromium-review.googlesource.com/298835
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
7aef6020
|
2015-09-11T19:04:00
|
|
Revert "Update to the latest versions of the GL and EGL headers."
Broke the Clang compile.
In file included from ../../third_party/angle/include/GLSLANG/ShaderLang.h:28:
../../third_party/angle/include/KHR/khrplatform.h:282:30: error: no newline at end of file [-Werror,-Wnewline-eof]
#endif /* __khrplatform_h_ */
Several other similar errors.
BUG=None
This reverts commit aac2035d851fc92b159dc8e01cfd2ebb86e99e4a.
Change-Id: I407e7e65bb6a46d1d941c54cdf14a14758e22d96
Reviewed-on: https://chromium-review.googlesource.com/298834
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
aac2035d
|
2015-09-11T13:52:12
|
|
Update to the latest versions of the GL and EGL headers.
Add GLES 3.1 and 3.2 headers.
Remove GLES 3.0 extension headers and entry point files.
Change-Id: I8e9df6262dc1b2536a409c5791734e4a4d63b115
Reviewed-on: https://chromium-review.googlesource.com/299341
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d756145d
|
2015-09-10T10:23:29
|
|
Re-land "Added support for premultiplied alpha mode for composition swapchains"
Change-Id: Ic0c863c3d4936947fc520a5394e38e458659df46
Reviewed-on: https://chromium-review.googlesource.com/298880
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
62d31cb6
|
2015-09-11T13:25:51
|
|
Re^6-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
Re^4-land with a fix for boolean uniform arrays and UBO uniforms.
Re^5-land with a fix for a test warning on Linux.
Re^6-land with a fix for transposed matrix uniform arrays.
BUG=angleproject:1123
TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api
Change-Id: Ie6fcde1c16eb05d67191b629338b88302a2563f5
Reviewed-on: https://chromium-review.googlesource.com/298971
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
fb53603c
|
2015-09-11T13:19:49
|
|
Revert "Re^5-land "Move Uniform and UBO info to the gl::Program layer.""
Failing dEQP-GLES3.functional.uniform_api.random.22 and 23:
There's a bug with arrays of tranpsosed matrix uniforms.
BUG=angleproject:1123
This reverts commit 78d356929bd0441d81e2dd8a63130cd6788e2fde.
Change-Id: If39b5908af39671dfe98965e6a1ba77fd18ea8fc
Reviewed-on: https://chromium-review.googlesource.com/299320
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
78d35692
|
2015-09-11T08:32:51
|
|
Re^5-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
Re^4-land with a fix for boolean uniform arrays and UBO uniforms.
Re^5-land with a fix for a test warning on Linux.
BUG=angleproject:1123
TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api
Change-Id: I03afcd446d9e74573c4d4c712ed7407b91d8001c
Reviewed-on: https://chromium-review.googlesource.com/299180
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
a2eb02c9
|
2015-09-11T12:31:41
|
|
Revert "Re^4-land "Move Uniform and UBO info to the gl::Program layer.""
Test has a warning on Linux:
In file included from ../../third_party/angle/src/tests/test_utils/ANGLETest.h:13:
../../testing/gtest/include/gtest/gtest.h:1392:16: error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare]
if (expected == actual) {
~~~~~~~~ ^ ~~~~~~
../../testing/gtest/include/gtest/gtest.h:1422:12: note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here
return CmpHelperEQ(expected_expression, actual_expression, expected,
^
../../third_party/angle/src/tests/gl_tests/UniformBufferTest.cpp:357:5: note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here
EXPECT_EQ(GL_FLOAT, type);
^
BUG=angleproject:1123
This reverts commit 2ae1ee6161c24aab065190b1528f6195e80e34d0.
Change-Id: Ic3dabea54068377d1f2c5f722ba52966cf1a0491
Reviewed-on: https://chromium-review.googlesource.com/299170
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2ae1ee61
|
2015-09-10T10:04:24
|
|
Re^4-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
Re^4-land with a fix for boolean uniform arrays and UBO uniforms.
BUG=angleproject:1123
TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api
Change-Id: I4c9f5ed31b81380507bef7981f97086d642801ae
Reviewed-on: https://chromium-review.googlesource.com/298451
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
769769a7
|
2015-09-09T15:20:08
|
|
Adding in checks for program and shader names to return INVALID_OPERATION
When a valid program is given instead of a shader, an INVALID_OPERATION
is returned rather than INVALID_VALUE when a shader related function is
called. The reverse happens when a program related function is called and
a valid shader program is given to it.
This commit also refactors other places that requires a similar check to
use the same validation function and error message.
BUG=angleproject:1029
dEQP-GLES2.functional.negative_api.state.get_shader_info_log
dEQP-GLES2.functional.negative_api.state.get_shader_source
dEQP-GLES2.functional.negative_api.state.get_programiv
dEQP-GLES2.functional.negative_api.state.get_program_info_log
BUG=angleproject:1101
dEQP-GLES3.functional.negative_api.state.get_shader_info_log
dEQP-GLES3.functional.negative_api.state.get_shader_source
dEQP-GLES3.functional.negative_api.state.get_programiv
dEQP-GLES3.functional.negative_api.state.get_program_info_log
Change-Id: I707b6ba10da0288128af185ce8dfb906fca0f766
Reviewed-on: https://chromium-review.googlesource.com/298604
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tryjob-Request: Dian Xiang <dianx@google.com>
Tested-by: Dian Xiang <dianx@google.com>
|
|
4a693565
|
2015-09-10T09:48:13
|
|
Fix the named parameter for the IndexConversion perftest
It seems that the compiler didn't resolve the overloaded operator<< with
the structure's grandparent structure. Fix it by explicitely casting to
the grandparent before calling operator<<. Also provides slightly more
information on the number of iterations/triangles.
This wasn't caught with local testing as IndexConversion isn't compiled in
angle_perftests on Linux.
BUG=angleproject:1153
BUG=530226
Change-Id: Ifa602eb0728d052bc651f0dd030f9f880c00dc51
Reviewed-on: https://chromium-review.googlesource.com/298860
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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2aa3b436
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2015-09-10T16:39:13
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Revert "Added support for premultiplied alpha mode for composition swapchains"
Unused member warning:
..\..\third_party\angle\src\libANGLE/renderer/d3d/d3d11/NativeWindow.h(68,24) : error: private field 'mConfig' is not used [-Werror,-Wunused-private-field]
const egl::Config *mConfig;
^
BUG=None
This reverts commit 9823337204555935804985c5b93a38adc69cb681.
Change-Id: I8ed41770eb3fe70ab7e32ba9a0860e2c397e22c5
Reviewed-on: https://chromium-review.googlesource.com/298830
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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a6c95fc6
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2015-09-09T13:02:52
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Pass the texture unit to TextureGL::syncSamplerState.
When syncing the texture's sampler state, make sure the correct texture
unit is active. When StateManagerGL syncs the textures, it may not set
the active texture if the texture ID has not changed.
BUG=angleproject:884
BUG=angleproject:883
BUG=angleproject:1051
Change-Id: Ib22874c22a12b1b9bd68887ac5a449c507e7bdc6
Reviewed-on: https://chromium-review.googlesource.com/298482
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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