extensions


Log

Author Commit Date CI Message
Alexey Knyazev 27727e50 2022-11-21T00:00:00 Fix ProvokingVertex typos Aligned the parameter name with the upstream specs Moved ValidateProvokingVertexANGLE to validationESEXT.cpp Bug: angleproject:2829 Change-Id: I820a90c20ef0a1873640c933b1de52526cac7e70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4043701 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 44d8fef8 2022-11-01T00:00:00 Add ANGLE_provoking_vertex spec Renamed provoking vertex enums to use _ANGLE suffix. The newly defined enums alias those from the desktop OpenGL extensions. Updated tests to use the new enum names. Bug: angleproject:2829 Change-Id: I72b686773536d3d54a653114cee5292007510a55 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4013700 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Chris Dalton 9bda9a79 2022-10-22T22:05:11 Add Store Ops to pixel local storage Browsers will need the ability to pre-empt pixel local storage, which means every plane will need a backing store to dump to. Store Ops allow the app to still avoid memory transactions at the end of PLS even if their plane has a backing texture. Bug: angleproject:7279 Change-Id: I3a3efa21773f87c03cd346a996e3c638028c68ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3974652 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Chris Dalton 3605b399 2022-10-20T17:00:02 Move PLS clear values back into context state The API that required packing raw data into a buffer was un-ergonomic for developers and difficult to implement for WebGL vendors. Bug: angleproject:7279 Change-Id: If7c98908c285462c5775e8e2d8811883be139f64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3972376 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kenneth Russell 3226cce3 2022-11-02T16:02:46 Update EGL_ANGLE_metal_shared_event_sync implementation. Rename the extension's .txt file to match the current name of the extension. Update function signatures to take EGLSync rather than EGLSyncKHR. The two types are conceptually incompatible. This extension requires the use of eglCreateSync rather than eglCreateSyncKHR because the latter takes an array of EGLInt, but EGLAttrib is needed to express pointers (to MTLSharedEvents) in the attribute list. Revise ContextMtl::flush to use WaitUntilScheduled on older operating systems not supporting MTLSharedEvent. Bug: angleproject:7809 Change-Id: I39197616dc3e1e7ec6dc68dd83b4fde05184debf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4000941 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Chris Dalton 9f693aa3 2022-10-22T14:45:59 Implement an allow list for PLS In order to guarantee no data is lost while using the EXT_shader_pixel_local_storage extension, we need to restrict applications to a small subset of commands while pixel local storage is active. This CL implements the allow list for GL entrypoints using wildcard matching inside the code generator, and adds custom validation for the more specific restrictions that go into effect when PLS is active. Bug: angleproject:7279 Change-Id: I5dd48bd93c10e8775f32be32a4fcf17855eb2f0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3932552 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Chris Dalton a7dc51f2 2022-10-01T08:49:11 Add a framebuffer fetch implementation of PLS The framebuffer fetch implementation works by attaching PLS backing textures to the framebuffer, and then rewriting PLS uniforms as "inout" fragment variables. The compiler's existing machinery takes it from there and makes it work on GL and Vulkan, and soon Metal. EXT_shader_framebuffer_fetch is now the preferred backend for pixel local storage, but we also use EXT_shader_framebuffer_fetch_non_coherent if shader images can't be coherent. This is especially interesting for Vulkan, since noncoherent framebuffer fetch is possible without any extensions. Bug: angleproject:7279 Bug: angleproject:7683 Bug: angleproject:7684 Bug: angleproject:7724 Change-Id: I33f3b2c6df9a5709969d9165c448ea71b096c9e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900142 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Dan Glastonbury d2a58f00 2022-09-08T14:19:21 EGL: Implement eglCopyMetalSharedEventANGLE Add eglCopyMetalSharedEventANGLE function to the ANGLE_metal_shared_event_sync extension. This brings the extension on par with the EGL_ANDROID_native_fence_sync extension. eglCopyMetalSharedEventANGLE allows for copying the Metal event object from EGLSync objects implemented by the ANGLE Metal renderer. This function follows Objective-C convention for "copy" methods and increases the retain count of the Metal event object. The EGL API user is thus responsible for ensuring to release the returned object to avoid memory leaks. Test: angle_end2end_tests --gtest_filter=EGLSyncTestMetalSharedEvent.* Bug: angleproject:7561 Change-Id: I8c35b559014b85cb8c6a0e76ac2ab7891eed5da0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3881423 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Chris Dalton 8b2aff28 2022-09-12T10:27:28 Implement the ANGLE_shader_pixel_local_storage API Implements the OpenGL ES API for ANGLE_shader_pixel_local_storage and adds thorough validation and testing as outlined in the spec. This feature is still implemented entirely in the frontend, but the extension now works end-to-end with a passing test suite, and can be used externally. Over time we can start gradually moving the implementation into backends as appropriate. Bug: angleproject:7279 Bug: angleproject:7647 Change-Id: I1c861a0fca96423be02e17bbe1fb7f57b99ea63f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3886462 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Dan Glastonbury a89f678f 2022-06-16T13:59:16 EGL: Implement ANGLE_metal_shared_event_sync on metal Implement creation of fence sync object taking an external MTLSharedEvent and optional value to use when signaling completion of prior commands. Extended end2end test suite with metal shared event test cases. Test: angle_end2end_tests --gtest_filter=EGLSyncTestMetalSharedEvent.* Bug: angleproject:7561 Change-Id: I0e72b5417275a20a24e535670ceb995ecc87abcb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3865060 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi de73f7cd 2022-09-14T22:27:28 Introduce GL_ANGLE_logic_op This extension exposes the desktop GL glLogicOp function as a GLES extension. This is supported by Vulkan through the logicOp feature as well. The goal is to directly use this extension in GLES1 emulation where the backend supports it, avoiding a more costly fallback. Bug: angleproject:3862 Change-Id: I7ed436cdf401437157ca9724168849b4c819b91b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898310 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Chris Dalton 7822c9df 2022-09-10T14:17:21 Delete FramebufferPixelLocalClearValue{f,i,ui}vANGLE Instead, BeginPixelLocalStorageANGLE just accepts a buffer containing clear values. In WebGL, the clear data can be an array of Numbers. This makes the API smaller, simpler, and less stateful and bug-prone. Bug: angleproject:7279 Change-Id: I8b3fa4ae7f20ba3ad72beb01f275acf50eee803c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3888960 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Sunny Sachanandani 32072905 2022-08-25T15:17:13 d3d11: Support rendering to GL_TEXTURE_2D target for YUV images YUV D3D11 texture plane EGLImages can be bound to TEXTURE_EXTERNAL_OES, but don't support rendering because ExternalImageSibling11::IsYUV() returns true. While it might appear that IsYUV() should return true for YUV D3D11 textures, the EGLImage siblings are actually for individual planes which are R/RG 8/16 and they can indeed be bound as render targets if we just return false for IsYUV(). This CL makes IsYUV() return false and adds a test for rendering to YUV EGLImages. Bug: angleproject:7610 Change-Id: I6c95a9521448e83a53153c1efaca70bd73e49818 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3856660 Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya 2d48a370 2022-08-26T11:11:19 Vulkan: Support passthrough of colorspace attributes On Android, the EGL loader supports and implements the necessary functionality for the following colorspace extensions - 1. EGL_EXT_gl_colorspace_display_p3 2. EGL_EXT_gl_colorspace_display_p3_linear 3. EGL_EXT_gl_colorspace_display_p3_passthrough 4. EGL_EXT_gl_colorspace_scrgb 5. EGL_EXT_gl_colorspace_scrgb_linear Add support for "EGL_ANGLE_colorspace_attribute_passthrough" extension that allows vendors that support wide color gamut to passthrough colorspace attribute values to the underlying Vulkan implementation to be used during VkImage creation. Bug: angleproject:7319 Test: PbufferColorspaceTest.CreateSurfaceWithColorspace* Change-Id: Ibd78bb5fea4ede394f4dc5027c1d4a730746f2ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3855048 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya aa2a558e 2022-08-23T09:47:02 Vulkan: Add support for setting timestamp surface attribute On Android the EGL wrapper handles most of the functionality required by EGL_ANDROID_get_frame_timestamps. However if for some reason the swapchain is recreated, the timestamp state would be lost resulting in stuttering. Introduce EGL_ANGLE_timestamp_surface_attribute extension that adds support for toggling the EGL_TIMESTAMPS_ANDROID attribute of a surface. Cache this state and recreate the swapchain accordingly. Bug: angleproject:7489 Test: EGLSurfaceTest.TimestampSurfaceAttribute* Test: dEQP-EGL.functional.get_frame_timestamps* Change-Id: I3660f7137c006d904164d243a682a4ff520eabd8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3753396 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Yiwei Zhang df946856 2022-08-22T20:36:52 Map RGBX AHB to GL_RGBX8_ANGLE and fix the load function AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM was false mapped to GL_RGB8, which will write back to the backing exteranl storage with 3 channel layout. Angle actually has ANGLE_rgbx_internal_format to fix the mapping with GL_RGBX8_ANGLE. However, the load function must align with GL_RGB8 if the actual storage is 4 channel. This change also fixes that to use LoadToNative3To4<GLubyte, 0xFF>. Bug: b/238460927 Test: CtsNativeHardwareTestCases#SingleLayer_ColorTest_*_R8G8B8X8_* Test: ImageTestES3.RGBXAHB* pass without VVL error Change-Id: Ic5db4cb4adba252949d64e560ff32e492a045912 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3846413 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Lingfeng Yang <lfy@google.com>
Chris Dalton 6fde3568 2022-08-09T16:42:17 Spec out the PLS client API Drafts the additions to the OpenGL ES 3.0 spec for pixel local storage. Bug: angleproject:7279 Change-Id: Ibc0d227142ac51f5d3820f27c9114779d846ffc2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3824171 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Solti 428b6788 2022-08-15T17:54:27 Update CHROMIUM_copy_texture.txt to match the code [Overview] The internal format list in the code mismatches the one in the spec txt. see the link below for the missing formats in the spec txt: - http://screen/vDkHo3MFXpE3eQF.png Therefore the CL is matching the spec txt to the code. [Test] CQ DRY RUN completed and passed Bug: angleproject:4228 Change-Id: Ib66fb00b65ce2164779ca7649ec0652910a8e467 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3830892 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton 4a636cdd 2022-07-20T22:44:30 Require all PLS formats to consume exactly 4 bytes of storage D3D 11.0 UAVs only support R32_FLOAT, R32_UINT, R32_SINT formats. EXT_shader_pixel_local_storage explicitly states that all PLS variables consume exactly 4 bytes. ESSL images can only have both read and write access if their format is r32f, r32i, r32ui. (We were able to circumvent this via aliasing, but it was a huge source of bugs.) There is a large precedent for only supporting 4 bytes of storage in the capabilities we use for PLS, so this CL removes support for all PLS storage formats that are not 4 bytes. It also implements an "R32" mode for PLS, that does manual packing and unpacking of r32* image formats. If the application wants larger formats, it can always define multiple PLS planes and piece them together. Next up we ought to be able to support rg16* types with more packing/unpacking. With aliasing gone, and with a bit of tweaking, the PLS tests now pass on the Pixel 4 GLES bot. Bug: angleproject:7279 Bug: angleproject:7388 Bug: angleproject:7524 Bug: angleproject:7527 Change-Id: I6b8f62c2428ade6cb5413e33360d734e55dda0eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3782579 Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Chris Dalton aa7e6751 2022-07-15T23:33:30 Automatically enable early_fragment_tests when PLS is declared When PLS is polyfilled by shader images, we need early_fragment_tests in order to match the same depth/stencil behavior as when it is implemented as framebuffer fetch. Bug: angleproject:7279 Change-Id: I37f5a8682cc96a14ef247d53ed243e4aceb15f39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3767535 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Chris Dalton c460c299 2022-06-21T11:20:45 Implement GLSL additions for ANGLE_shader_pixel_local_storage Specs out, implements, and thoroughly tests the GLSL additions for ANGLE_shader_pixel_local_storage. Adds a simple transformation that rewrites PLS directly into shader images. Updates the existing PLS tests to use the newly built-in PLS features and ensures they continue passing. For now, applications call glBindImageTexture to configure their pixel local storage. The OpenGL ES API side of this extension will follow shortly. Bug: angleproject:7279 Change-Id: I141183069b5cbfcca01cbb77b5b36d3e5f834bf5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3761876 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Chris Dalton 15cc0013 2022-07-14T23:32:05 Add a GL_ANGLE_shader_pixel_local_storage extension Plumbs through "GL_ANGLE_shader_pixel_local_storage" and "GL_ANGLE_shader_pixel_local_storage_coherent" extension strings advertised by ANGLE and stubs out an initial spec document. This change doesn't add any new procedures or shader constructs, but it does allow the PLS tests to start checking for the real extension strings and requiring the GL_ANGLE_shader_pixel_local_storage extension. Bug: angleproject:7279 Change-Id: I36877fe4117185a2121f803288123cd69a447cf3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3739590 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Patrick To 45def3d4 2022-06-15T13:49:08 Remove non-negative offsets restriction in D3D extension The EGL_ANGLE_d3d_texture_client_buffer extension currently fails if either EGL_TEXTURE_OFFSET_[X|Y]_ANGLE offsets are negative. This restriction is unnecessary, as D3D allows for negative offsets. Bug: angleproject:7446 Change-Id: I2e258a3a558eae51794f6533e28a0c06532f156d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3715956 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 26a314b4 2022-06-21T00:00:00 Fix typos in multi-draw extension specs Bug: angleproject:1944 Change-Id: I21d63bab1054c99c55e5836ac08c4cf32dbe79d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3716582 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Jamie Madill 389ae6b9 2022-05-09T08:44:50 Add extension for read-only DS feedback loops. This will facilitate testing. Also moves some feedback loop tests from FramebufferTest to a specialized test class. Bug: angleproject:4778 Bug: angleproject:4969 Change-Id: I61235f2663a58644bf506254a869f550f1706de3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3634726 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Kimmo Kinnunen 9637185c 2022-03-10T15:38:13 Add ForceGPUSwitch to EGL_ANGLE_power_preference eglHandleGPUSwitch() does not work with WebKit sandbox profile. The root cause is that we do not know the primary display, and as such we do not know which GPU drives this. Add eglForceGPUSwitchANGLE(display, gpuIDHigh, gpuIDLow). This lets the caller figure out the GPU in another process. Then the caller can just set the GPU in the sandboxed process. Add tests that are disabled by default until the runner and the infrastructure supports running the tests with automatic switching enabled. Bug: angleproject:7092 Change-Id: I316ee431156596effbdb89659a5e24291719a204 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516274 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Kimmo Kinnunen d914e7fb 2022-03-09T16:28:06 Add device id as a part of the key in EGLDisplay cache Otherwise eglGetPlatformDisplay would return displays created with other devices. Bug: angleproject:7087 Change-Id: I6ad3fa03f02892afe43de7e7691fbba17a89d616 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3513753 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Peng Huang 706f8a31 2022-02-04T04:22:10 Support gl internal format for creating EGLImage from VkImage Bug: chromium:1290638 Change-Id: I5c9815b727497f63b9f04ecbd8c27deef4b929c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3438666 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Shahbaz Youssefi 29d087df 2022-01-28T16:44:14 Fix ANGLE_rgbx_internal_format's extension file name Bug: angleproject:6690 Change-Id: I67abec8a58d216e97ecaed82126005dc3deae214 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3424663 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Jonah Ryan-Davis 2f4f5f8a 2021-12-14T17:30:42 Add EGL_ANGLE_platform_angle_device_id for the Metal backend. This extension takes in a 64-bit device ID in two parts as parameters to eglGetPlatformDisplay and uses it to initialize a display backed by a specific device. The deviceID should match the MTLDevice's registryId. Bug: angleproject:6143 Change-Id: I02188b8266f8d0ac657b04325d191ab89bbef751 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3337985 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Lingfeng Yang 926b43e7 2022-01-06T13:31:54 Reland: Frontend: separate lock in swap prep Swapchain-based backends like Vulkan might block a lot in vkAcquireNextImageKHR, which is bad for overall fast progress if we also hold the global EGL lock there. This CL starts to split the global EGL lock. We release the EGL lock when performing vkAcquireNextImageKHR, and only maintain a lock for surfaces. This is done via a new custom entry point, EGL_PrepareSwapBuffers, so that we can control how the global lock is used throughout the entire call. Bug: angleproject:6851 Change-Id: I095cd8b3bdbb13c842cab0a46148e2122582cdfd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3373426 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Peng Huang 32f572b7 2021-12-03T17:58:51 Support creating EGLImage from VkImage Bug: chromium:1264439 Change-Id: I520182143e748f25b44d0725f3f171b7b33a85d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3311131 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
John Cunningham 42bd4fc2 2021-12-10T14:58:17 Metal: add ANGLE_metal_create_context_ownership_identity. This Metal-specific EGL extension allows a given context and the GPU resources it allocates to be associated with a particular task ID on the system, for system-level bookkeeping purposes. Bug: angleproject:6795 Change-Id: I19ee0993564169b01c4a450e63dcfacd339b98b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3335172 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Tim Van Patten 4f42a4d3 2021-12-01T18:57:48 Add more support for GL_RGBX8_ANGLE Update EquivalentBlitInternalFormat(), ValidReadPixelsFormatEnum(), and ValidReadPixelsFormatType() to support GL_RGBX8_ANGLE. Also update ANGLE_rgbx_internal_format.txt to indicate the new support in glBlitFramebuffer() and glReadPixels() for GL_RGBX8_ANGLE. Bug: angleproject:6690 Test: BlitFramebufferTestES31.BlitMultisampledRGBX8ToRGB8 Test: WebGL2CompatibilityTest.ReadPixelsRgbx8AngleUnsignedByte Change-Id: I75b6d5cb46eebbc904b86cc8e6bd18aca5403684 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3312367 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Yuly Novikov f64f9546 2021-12-07T20:17:32 Reland "Decouple gl_BaseVertex/gl_BaseInstance uniforms" This reverts commit 10e5f34d1439f0bcd5b30bea5bfbf6bdaafd4935. Reason for revert: exonerated from flaky crash suspect Original change's description: > Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms" > > This reverts commit 36bf1ebe5e9500704dd235254bd22a1f2bbd7059. > > Reason for revert: suspect causing flaky crashes > > Bug: angleproject:6763 > > Original change's description: > > Decouple gl_BaseVertex/gl_BaseInstance uniforms > > > > These are builtin uniforms removed in > > https://github.com/KhronosGroup/WebGL/pull/3278 > > > > Decouple them from the original ANGLE_base_vertex_base_instance > > extension. > > > > Make a new ANGLE_base_vertex_base_instance_shader_builtin > > extension for these builtin uniforms. > > > > Bug: angleproject:3402 > > Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304 > > Commit-Queue: Shrek Shao <shrekshao@google.com> > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > Reviewed-by: Kenneth Russell <kbr@chromium.org> > > Bug: angleproject:3402 > Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610 > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Commit-Queue: Shrek Shao <shrekshao@google.com> Bug: angleproject:6763 Bug: angleproject:3402 Change-Id: Ie436dc5d55364e464897d407a53b793941cd5d0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3321703 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shrek Shao 10e5f34d 2021-12-04T00:10:21 Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms" This reverts commit 36bf1ebe5e9500704dd235254bd22a1f2bbd7059. Reason for revert: suspect causing flaky crashes Bug: angleproject:6763 Original change's description: > Decouple gl_BaseVertex/gl_BaseInstance uniforms > > These are builtin uniforms removed in > https://github.com/KhronosGroup/WebGL/pull/3278 > > Decouple them from the original ANGLE_base_vertex_base_instance > extension. > > Make a new ANGLE_base_vertex_base_instance_shader_builtin > extension for these builtin uniforms. > > Bug: angleproject:3402 > Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304 > Commit-Queue: Shrek Shao <shrekshao@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Kenneth Russell <kbr@chromium.org> Bug: angleproject:3402 Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Shrek Shao 36bf1ebe 2021-11-17T13:31:17 Decouple gl_BaseVertex/gl_BaseInstance uniforms These are builtin uniforms removed in https://github.com/KhronosGroup/WebGL/pull/3278 Decouple them from the original ANGLE_base_vertex_base_instance extension. Make a new ANGLE_base_vertex_base_instance_shader_builtin extension for these builtin uniforms. Bug: angleproject:3402 Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tim Van Patten ef65edf2 2021-11-22T14:23:35 Add extension: ANGLE_rgbx_internal_format Add the extension ANGLE_rgbx_internal_format, which exposes the ANGLE internal format GL_RGBX8_ANGLE. The format GL_RGBX8_ANGLE enables emulating RGB8 formats with RGBA8 within ANGLE. This also renames the format GL_RGBX8_ANGLEX to GL_RGBX8_ANGLE, since it's being exposed. Bug: angleproject:6690 Test: Texture2DTestES3.TextureRGBXImplicitAlpha1 Change-Id: I5548a3578a14e2f2a4006bbf59983b01f694b7f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3296625 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Peng Huang a5e391d7 2021-11-19T17:35:06 Add GL_ANGLE_vulkan_image extension glAcquireTextures & glReleaseTextures are added for sharing texture ownership with an external API. Bug: chromium:1264439 Change-Id: If46d8d230b4f611768b5ff1187674509e42f01e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3293921 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Peng Huang e00ad443 2021-11-15T20:16:16 Add EGL_ANGLE_vulkan_image extension This extension is for exporting VkImage from EGLImage. The VkImage must be used with the same VkDevice used by ANGLE Vulkan backend. Bug: chromium:1264439 Change-Id: I222d900465cf2716d94fc64f06e240390ec518ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3285025 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Peng Huang 3a84ef5e 2021-11-12T17:40:40 Add EGL_VULKAN_GET_INSTANCE_PROC_ADDR Add EGL_VULKAN_GET_INSTANCE_PROC_ADDR for query Vulkan vkGetInstanceProcAddr function pointer associate with the Vulkan EGLDevice. Bug: chromium:1264439 Change-Id: I4ff14e2aef7b8ca651e13b4d2867a540aed1b321 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3279100 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Shahbaz Youssefi 6fe13477 2021-11-11T00:47:14 Vulkan: Add external's pNext to ANGLE_external_objects_flags ANGLE was chaining VkImageFormatListCreateInfoKHR to VkImageCreateInfo::pNext to support sRGB extensions. For external images, it was unknown whether that was valid because there was no way to know if external used an identical chain of pNexts. This was causing a discrepancy between images created by Chrome and those created by ANGLE as part of an import. This change updates ANGLE_external_objects_flags to take in the pNext chain external has used to create the image so ANGLE could create the image identically. Bug: chromium:1266094 Change-Id: I479b9e7ff39d437425dc91c79834880749766f99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3274177 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis f422f21a 2021-11-09T18:42:15 Reland "Metal: Reintroduce GPU power preference selection code." This reverts commit 67a8cf07a740c5ce3aafd2ad7fddd370451b3525. Reason for revert: Landed Chromium-side dependency: https://chromium-review.googlesource.com/c/chromium/src/+/3271170 Original change's description: > Revert "Metal: Reintroduce GPU power preference selection code." > > This reverts commit 017161701b7dbf70a13f3c180a39e1fa45c27d9f. > > Reason for revert: Blocking roller, please re-land with the fix. > > Original change's description: > > Metal: Reintroduce GPU power preference selection code. > > > > This CL re-introduces the GPU power preference code to > > the metal backend. It also reworks EGLDisplay caching > > in the frontend to cache based on the native display > > as well as the power preference attribute. > > A new extension, EGL_ANGLE_display_power_preference is > > added based on EGL_ANGLE_power_preference. This extension > > is a client extension that allows selection of GPU on > > display creation, similar to how GPUs are selected on > > context creation in EGL_ANGLE_power_preference. > > This CL adds EGLDisplayPowerPreferenceTest and enables it on > > the metal backend. > > > > Bug: angleproject:6143 > > Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986 > > Reviewed-by: Kenneth Russell <kbr@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Reviewed-by: Gregg Tavares <gman@chromium.org> > > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> > > TBR=kbr@chromium.org,gman@chromium.org,jonahr@google.com,jmadill@chromium.org,angle-scoped@luci-project-accounts.iam.gserviceaccount.com > > Change-Id: I4f775bf7139253a87b033a30e0da2100b3c1bb02 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:6143 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270749 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> # Not skipping CQ checks because this is a reland. Bug: angleproject:6143 Change-Id: Id9b0a5cbb76e4dea9e2f2da2b1c47a0587dfdaf5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270970 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 67a8cf07 2021-11-09T15:10:50 Revert "Metal: Reintroduce GPU power preference selection code." This reverts commit 017161701b7dbf70a13f3c180a39e1fa45c27d9f. Reason for revert: Blocking roller, please re-land with the fix. Original change's description: > Metal: Reintroduce GPU power preference selection code. > > This CL re-introduces the GPU power preference code to > the metal backend. It also reworks EGLDisplay caching > in the frontend to cache based on the native display > as well as the power preference attribute. > A new extension, EGL_ANGLE_display_power_preference is > added based on EGL_ANGLE_power_preference. This extension > is a client extension that allows selection of GPU on > display creation, similar to how GPUs are selected on > context creation in EGL_ANGLE_power_preference. > This CL adds EGLDisplayPowerPreferenceTest and enables it on > the metal backend. > > Bug: angleproject:6143 > Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986 > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Gregg Tavares <gman@chromium.org> > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> TBR=kbr@chromium.org,gman@chromium.org,jonahr@google.com,jmadill@chromium.org,angle-scoped@luci-project-accounts.iam.gserviceaccount.com Change-Id: I4f775bf7139253a87b033a30e0da2100b3c1bb02 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:6143 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270749 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 01716170 2021-10-14T13:24:41 Metal: Reintroduce GPU power preference selection code. This CL re-introduces the GPU power preference code to the metal backend. It also reworks EGLDisplay caching in the frontend to cache based on the native display as well as the power preference attribute. A new extension, EGL_ANGLE_display_power_preference is added based on EGL_ANGLE_power_preference. This extension is a client extension that allows selection of GPU on display creation, similar to how GPUs are selected on context creation in EGL_ANGLE_power_preference. This CL adds EGLDisplayPowerPreferenceTest and enables it on the metal backend. Bug: angleproject:6143 Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Gregg Tavares <gman@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Peng Huang d7090f5d 2021-10-29T10:45:19 Add more attributes for EGL_ANGLE_device_vulkan Bug: chromium:1264439 Change-Id: Ibc9676cef16411b17c833abe9559721811016eef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3264164 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Peng Huang 81d964a1 2021-10-28T10:50:51 vulkan: implement EGLDevice for vulkan backend It allows ANGLE clients to get and use VkDevice and VkQueue used by vulkan backend. Bug: chromium:1264439 Change-Id: I338ac08152cfec50bb34c5025730e5e6368efba9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250964 Reviewed-by: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Geoff Lang d2c01d2c 2021-09-17T12:57:14 GL: Allow selecting virtualization groups at context creation Rewrite EGL_ANGLE_platform_angle_context_virtualization to EGL_ANGLE_context_virtualization, changing the context virtualization parameter to an identifier for what virtualization group the frontend context should be added to. This allows ANGLE's GL backend to be used by multiple threads if the user creates contexts with different virtualization groups. Bug: angleproject:6406 Change-Id: I7414d4705ce10bdf63a9b824043d5dd040dad875 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3169193 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 7ef9ecf0 2021-10-15T14:38:03 Add GL_ANGLE_robust_fragment_shader_output. This extension codifies expected behaviour on Android, where some applications don't declare shader outputs that are active with the Framebuffer. Bug: angleproject:6566 Change-Id: I3538a0aca25b6567e4b11e40d4611f1b240579c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226724 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 22c9f779 2021-10-05T08:53:12 Add shader targeting language to WebGL compat spec. Bug: angleproject:1687 Change-Id: Ia7e05b7ff4af995e5cb3e72584866bba8c1907a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3205797 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang ad8e4d99 2021-09-28T11:48:46 Remove EGL_ANGLE_flexible_surface_compatibility This extension has been superseded by EGL_KHR_no_config_context. Bug: chromium:1253930 Change-Id: Ie299c34baa84e9f47c73ddb5a0636536bf510d72 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3190612 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Gregg Tavares 2c8afb6c 2021-09-30T09:45:50 Update ANGLE_robust_resource_initialization about depth ANGLE_robust_resource_initialization implementations seem to clear depth components to 1.0 but the specification says they should be cleared to zero. It looks like the intent was to clear to 1.0 which is what the WebGL spec requires. https://www.khronos.org/registry/webgl/specs/latest/1.0/#4.1 Bug: angleproject:6473 Change-Id: Ib880d6e30d04f68a9cfd06df8011fdfbe8f9536b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3197697 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Jamie Madill 9184973f 2021-07-21T08:28:30 Add GetCompressedTexImageANGLE to ANGLE_get_image Includes front-end support for reading back compressed texture images. Back-end support is incomplete and will be implemented in a future CL. CL authored by cnorthrop@google.com. Bug: angleproject:6177 Change-Id: I1482b15e5ffec6120f09f51b2718cdbef07c93c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3163359 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Sunny Sachanandani 46555145 2021-09-02T14:55:02 d3d11: Allow binding R/RG texture to EGLImage Also allows GL_RED/RG/R16/RG16_EXT as well as GL_RGB10_A2_EXT which was left out previously by accidently to match Chromium behavior. Adapts the existing ClearTextureImage test to parameterize over a number of texture formats. Bug: angleproject:6369 Change-Id: I91110a06b08379a3067a2161e345258415cd5e16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140744 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Jamie Madill d2d1f41f 2021-08-16T08:05:55 Add EGL extension to create window with a swap interval set. On Vulkan this allows creating a window once without needing to recreate the swapChain after we specify the swap interval. Also adds a simple regression test and EGL enum assertion printing formatting. Bug: angleproject:5133 Change-Id: I72af124cb0e8f7cddfa810988a9862c0f36a0e46 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097806 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Geoff Lang 232e5236 2021-07-08T15:08:35 Remove the explicit context extension. This extension currently has no known users and doubles the number of entry points that ANGLE exports which is a significant binary size cost. This saves about 130kb of binary size on Android. Bug: chromium:1084580 Change-Id: Ib0fc4930b38a33bd61434f7d0030ba9fb9b93ba7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3015518 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya e66e3344 2021-07-12T13:28:54 Vulkan: Add GL_ANGLE_yuv_internal_format extension 1. Add a new extension to support creation of immutable textures with sized internal YUV formats 2. Rename YUV format enums from *_ANGLEX to *_ANGLE 3. Move YUV format enums from angleutils.h to glext_angle.h Bug: angleproject:5773 Change-Id: Ibfe732f4c9a4a536be56481f33e4768f6227c212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820153 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya e697e379 2021-03-10T23:59:45 Vulkan: Allow certain usecases to have non-zero stride When glVertexAttribPointer is called with a type parameter that doesn't match the vertex attribute binding's type in shader, the vulkan backend used to force the stride to 0. This is acceptable since this usecase is unspecified in spec. To allow for better app compatibility, introduce a new extension that requires normal glVertexAttribPointer functionality to be maintained if the mismatched vertex attribute type is a mismatched integer type sign. This change also modifies the VkFormat used when a mismatch in signedness occurs to use a VkFormat with the same component width as the type parameter. Bug: angleproject:5762 Test: VertexAttributeTestES3.DrawWithRelaxedVertexAttributeType* Test: VertexAttributeTestES3.DrawWithMismatchedComponentCount* Change-Id: I7e5281500afc3d77f0775821447cabfad3ff2d66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765012 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen f2aa9d5d 2021-04-11T14:55:19 Reland: Metal: Support importing external metal textures This relands I4d4a88cfbb77d8b7508b787c7fec44073d3b11b0. Fixes: - uninstantiated ImageTestMetal error - failed ImageTest.ANGLEExtensionAvailability on ARM mac. Bug: angleproject:5763 Bug: angleproject:5814 Change-Id: I906fe52baefd6be3c6e00f594795bd527df01616 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820178 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Sunny Sachanandani 923f6a6f 2021-04-06T15:30:26 Ignore internal format attribute for YUV D3D11 EGLImages Internal format doesn't play any role in this case, and causes confusion due to mixing sized and unsized formats resulting in more complicated code in Chromium. Bug: angleproject:5538, chromium:1116101 Change-Id: Ie200026f014850053108aa0416e1da15bcda7b84 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2808855 Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 9b0911a0 2021-04-02T12:46:37 Add GL_ANGLE_get_serialized_context_string. This will provide a front-door entry point where we can get a serialized string representing the context state. Previously we would have to call ANGLE internal directly. This will enable a refactor of the replays to work more like standalone plugin libraries. Bug: angleproject:5811 Change-Id: I5a97d7aa3cd70c49199264c2eb7ca953943ac3c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2803391 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Kai Ninomiya 256100b2 2021-04-02T01:45:14 Revert "Metal: Support importing external metal textures" This reverts commit 2ec3e0a1e6890da56de9dfd3da5c9f31a3f7fbb7. Reason for revert: Test suite ImageTestMetal never instantiated https://anglebug.com/5814 Original change's description: > Metal: Support importing external metal textures > > via KHR_image_base and ANGLE_metal_texture_client_buffer > > Bug: angleproject:5763 > Change-Id: I4d4a88cfbb77d8b7508b787c7fec44073d3b11b0 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757811 > Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:5763, angleproject:5814 Change-Id: Ia862aa37a6c914f6e21f9b3121c7c36d449475ea No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2801155 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Le Hoang Quyen 2ec3e0a1 2021-03-13T22:17:49 Metal: Support importing external metal textures via KHR_image_base and ANGLE_metal_texture_client_buffer Bug: angleproject:5763 Change-Id: I4d4a88cfbb77d8b7508b787c7fec44073d3b11b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757811 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 4ac6ea2a 2020-07-18T21:05:37 Metal: implement ANGLE_device_metal extension. Allow user to query internal MTLDevice used by Metal back-end. Bug: angleproject:2634 Change-Id: I9b0a6eaad8c634069f43e47d5f4f88f61da35f74 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757810 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang bc7554f9 2021-01-27T14:41:18 Remove extension files that are not written by ANGLE. We inconsistantly added some extension txt files to our extensions folder that are not maintained but possibly implemented by ANGLE. Some of these extensions trip up Android's automatic license detection. Bug: None Change-Id: I9bde4235c7ad2bf4d9bcf5385f4138296cef2c13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653848 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Sunny Sachanandani 137271ff 2021-01-13T14:34:12 Support specifying array slice for D3D11 texture EGLImage Client can specify array slice for creating the SRV/RTV with EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE. Test: D3DTextureTest.TextureArrayImage* Bug: angleproject:5538, chromium:1116101 Change-Id: I81cb2823df2145f1d05ad1526b0e36d6a0724d5e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628609 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Sunny Sachanandani 198dc345 2020-08-06T16:32:03 Support importing NV12/P010/P016 D3D textures as EGLImage Allow importing individual planes of NV12/P010/P016 D3D textures with supported SRV/RTV formats. Restrict these to GL_TEXTURE_EXTERNAL_OES to limit to using as shader inputs or render targets and prevent unsupported operations like ReadPixels. Test: D3DTextureYUVTest* Bug: angleproject:5538, chromium:1116101 Change-Id: If5bf54f4f75bb2c703890ce3f5fbd67e4461c98f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2338827 Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
James Darpinian 27af0b2d 2020-10-19T16:49:48 Reland "ANGLE_platform_angle_device_context_volatile_* extensions" This is a reland of e70f6aa679dd72eca5c88c71b0932928e92d6067 Original change's description: > ANGLE_platform_angle_device_context_volatile_* extensions > > Change from Kimmo Kinnunen downstream: > https://bugs.webkit.org/show_bug.cgi?id=216106 > > Add two extensions for EAGL and CGL backends to declare the > underlying platform context being "volatile". It means that > the thread-global current context is being modified behind > ANGLE. If ANGLE context is marked volatile for a particular > API, it will sync the underlying context for every EGL > function that needs the context. Most intuitive use is > for the client to call eglMakeCurrent before calling any > gl function if the client knowns the platform state might > be dirty. > > Implement eglReleaseThread for EAGL and CGL backends. > Releasing thread will unset the platform current context. > > Fix a bug of omitting EGL_ANGLE_device_eagl from being > advertised. > > Bug: angleproject:5104 > Change-Id: I1ec98ad35bc0caada23556ae8697fdef20f65b1a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486548 > Commit-Queue: James Darpinian <jdarpinian@chromium.org> > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:5104 Change-Id: I88265625a4bb4c1412532768d17d7b4356c7be41 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508842 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Xiaoxuan Liu 61180d01 2020-10-12T16:40:13 Reland "Add support for Linux vulkan backend with VK_KHR_display" This is a reland of a7bb6a9b15ddeb8497523f8871deb25de2676d9f Original change's description: > Add support for Linux vulkan backend with VK_KHR_display > > Implement Linux simple display mode with vulkan backend > through VK_KHR_display. > > Added value 'EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE' for > attribute EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE to identify > the new simple display mode. Also reserved > EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE for headless mode. > > How to enable: > Add > > ``` > use_x11=false > angle_vulkan_display_mode="simple" # default value > ``` > > into args.gn, then compile with linux vulkan args. > > Bug: angleproject:5214 > Change-Id: I1247585b9de8b55df106aba99322281f1c183203 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494320 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:5214 Change-Id: I3921f6cb292c86658f39e739a878baad1ef64dba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2515327 Commit-Queue: Xiaoxuan Liu <xiaoxuan.liu@arm.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 807e6b33 2020-11-02T17:15:03 Revert "Add support for Linux vulkan backend with VK_KHR_display" This reverts commit a7bb6a9b15ddeb8497523f8871deb25de2676d9f. Reason for revert: Failing on Ozone builder, see bug. Bug: angleproject:5289 Original change's description: > Add support for Linux vulkan backend with VK_KHR_display > > Implement Linux simple display mode with vulkan backend > through VK_KHR_display. > > Added value 'EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE' for > attribute EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE to identify > the new simple display mode. Also reserved > EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE for headless mode. > > How to enable: > Add > > ``` > use_x11=false > angle_vulkan_display_mode="simple" # default value > ``` > > into args.gn, then compile with linux vulkan args. > > Bug: angleproject:5214 > Change-Id: I1247585b9de8b55df106aba99322281f1c183203 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494320 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=syoussefi@chromium.org,sunny.sun@arm.com,jmadill@chromium.org,xiaoxuan.liu@arm.com Change-Id: I3e2a2a044c220ed8d25be0d82184e5fba7b9c06a No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:5214 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514637 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xiaoxuan Liu a7bb6a9b 2020-10-12T16:40:13 Add support for Linux vulkan backend with VK_KHR_display Implement Linux simple display mode with vulkan backend through VK_KHR_display. Added value 'EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE' for attribute EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE to identify the new simple display mode. Also reserved EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE for headless mode. How to enable: Add ``` use_x11=false angle_vulkan_display_mode="simple" # default value ``` into args.gn, then compile with linux vulkan args. Bug: angleproject:5214 Change-Id: I1247585b9de8b55df106aba99322281f1c183203 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494320 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 68b95b63 2020-10-29T14:09:08 Revert "ANGLE_platform_angle_device_context_volatile_* extensions" This reverts commit e70f6aa679dd72eca5c88c71b0932928e92d6067. Reason for revert: dEQP failures: dEQP.EGL/functional_get_frame_timestamps_rgb565_no_depth_no_stencil dEQP.EGL/functional_get_frame_timestamps_rgb565_no_depth_stencil dEQP.EGL/functional_hdr_metadata_cta861_3 dEQP.EGL/functional_hdr_metadata_smpte2086 dEQP.EGL/functional_mutable_render_buffer_basic dEQP.EGL/functional_swap_buffers_with_damage_resize_after_swap_buffer_age_clear dEQP.EGL/functional_swap_buffers_with_damage_resize_after_swap_buffer_age_clear_clear dEQP.EGL/functional_swap_buffers_with_damage_resize_after_swap_buffer_age_render dEQP.EGL/functional_swap_buffers_with_damage_resize_before_swap_buffer_age_clear dEQP.EGL/functional_swap_buffers_with_damage_resize_before_swap_buffer_age_clear_clear dEQP.EGL/functional_swap_buffers_with_damage_resize_before_swap_buffer_age_render Original change's description: > ANGLE_platform_angle_device_context_volatile_* extensions > > Change from Kimmo Kinnunen downstream: > https://bugs.webkit.org/show_bug.cgi?id=216106 > > Add two extensions for EAGL and CGL backends to declare the > underlying platform context being "volatile". It means that > the thread-global current context is being modified behind > ANGLE. If ANGLE context is marked volatile for a particular > API, it will sync the underlying context for every EGL > function that needs the context. Most intuitive use is > for the client to call eglMakeCurrent before calling any > gl function if the client knowns the platform state might > be dirty. > > Implement eglReleaseThread for EAGL and CGL backends. > Releasing thread will unset the platform current context. > > Fix a bug of omitting EGL_ANGLE_device_eagl from being > advertised. > > Bug: angleproject:5104 > Change-Id: I1ec98ad35bc0caada23556ae8697fdef20f65b1a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486548 > Commit-Queue: James Darpinian <jdarpinian@chromium.org> > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,kbr@chromium.org,jdarpinian@chromium.org,jonahr@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:5104 Change-Id: Ib683625a55a582c39e5a4a0466038cfa6e782e6c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2507260 Reviewed-by: Geoff Lang <geofflang@chromium.org>
James Darpinian e70f6aa6 2020-10-19T16:49:48 ANGLE_platform_angle_device_context_volatile_* extensions Change from Kimmo Kinnunen downstream: https://bugs.webkit.org/show_bug.cgi?id=216106 Add two extensions for EAGL and CGL backends to declare the underlying platform context being "volatile". It means that the thread-global current context is being modified behind ANGLE. If ANGLE context is marked volatile for a particular API, it will sync the underlying context for every EGL function that needs the context. Most intuitive use is for the client to call eglMakeCurrent before calling any gl function if the client knowns the platform state might be dirty. Implement eglReleaseThread for EAGL and CGL backends. Releasing thread will unset the platform current context. Fix a bug of omitting EGL_ANGLE_device_eagl from being advertised. Bug: angleproject:5104 Change-Id: I1ec98ad35bc0caada23556ae8697fdef20f65b1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486548 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 089ef0fa 2020-10-14T11:31:56 Expose glGetTexLevelParameter{if}v before ES 3.1. Add a new extension, ANGLE_get_tex_level_parameter which allows users to query texture size and format information before ES 3.1. This is very useful for re-using existing textures instead of re-allocating. Bug: chromium:1132514 Change-Id: I71f6bad8bdacb91875cc81b4884d4c3099235f3f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2469959 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 32f0dd6a 2020-10-15T10:08:51 Add Queries and Setters for resource initialization state. There are cases where we know that the next draw operation will fully initialize a texture/renderbuffer and we can save the robust resource init cost. Default all resource init state to Initialized, any redefinition will set it back to MayNeedInit. After setting an individual texture image to initialized, check if all images are now initialized and update the TextureState::mInitState to match. The cost of this check is only performed after initializing an image and allows future init checks to be faster. Bug: chromium:1132514 Change-Id: Ia23664ae162559d1614f1eb5643e24a491d87f7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2475456 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 710e408e 2020-08-25T18:00:39 Add support for P010 IOSurfaces Add test coverage of multi-plane IOSurfaces. Bug: chromium:1115621 Change-Id: Ib2150c4221a3e49f01ab016cebba4830194ab2b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376174 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi bedac4f0 2020-08-05T21:57:50 Move EXT_external_objects validation to validationESEXT.cpp Bug: angleproject:4912 Bug: fuchsia:52759 Change-Id: I8883d65ecac763cf46d792cc69bce98dc53121d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2340174 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi adad153f 2020-08-03T12:10:00 Spec language for ANGLE_external_objects_flags This extension will allow the application to specify create and usage flags used to create a Vulkan image that is being imported in GL. Bug: angleproject:4912 Bug: fuchsia:52759 Change-Id: I635e87eaf8bb0797e474dd91b11d4b3779e9a3f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335018 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Michael Spang <spang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Peng Huang 4cf2501c 2020-07-27T13:19:27 Add extension EGL_ANGLE_display_semaphore_share_group For sharing semaphores globally. Bug: angleproject:4877 Change-Id: I472e0902fd04ca8350d74e6c0ae6925ee930ccf9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2319370 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 49108a12 2020-06-30T11:53:23 Support BGRA_1010102 IOSurfaces in CGL and Vulkan. Bug: chromium:1100599 Change-Id: I7bc2c2e35490e28e9f6fe8f2e0c26cdea50650b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2275731 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
shrekshao 7ce16cda 2020-07-14T12:19:36 Fix ANGLE_base_vertex_base_instance baseInstances type First two appearances of baseInstances should have type GLuint instead of GLint. It should be a typo. Bug: angleproject:4838 Change-Id: I3df0dd9deb90a18bb2527ba24fe2ddd2766dd7f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2298200 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Kenneth Russell af727792 2020-06-10T21:55:43 Improve EGL_ANGLE_power_preference on dual-GPU MacBook Pros. Add the ability to release and reacquire the high-power GPU, and to respond to changes in the active GPU. In Chromium, the GPU process can not access the WindowServer. An external process must inform ANGLE that the active GPU has changed, and that ANGLE should switch its internal context to the new GPU. Incorporates a couple of functions from WebKit, used with permission, to effect this GPU switch. A follow-on change in Chromium which uses these new APIs will make the existing dual-GPU tests pass with ANGLE and the passthrough command decoder. Carry forward Chromium's workaround of disabling GPU switching on older MacBook Pros to ensure stability. Document the process of adding new EGL extensions to ANGLE. Bug: chromium:1091824 Change-Id: I499739156e851b493555d4d6e4aef87d8b97fa31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2240638 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Maksim Sisov 8ba5cf99 2020-05-28T13:57:07 Add EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE This CL adds a new attribute that helps to identify lower platform angle should use. We identified several different use cases that ANGLE must comply with when choose a display implementation. Please refer to the Support Matrix for EGL_ANGLE_platform_angle table Bug: chromium:1084458 Change-Id: I6ea3d5081012ddf450f1c641343d1ba1a673483b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2210151 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Michael Spang <spang@chromium.org>
Sunny Sachanandani 3d5f0c82 2020-05-19T20:05:57 Use surface texture offset for clears and blits https://chromium-review.googlesource.com/c/angle/angle/+/2186176 added surface texture offset attributes for D3D11 pbuffer surfaces, but the implementation didn't apply the offset to blits or clears. This CL fixes that and includes a unit test for blit, clear, and draw. Also renames textureOffset to surfaceTextureOffset throughout since it's clearer, and fixes the dcomp surface test to specify the update offset returned by dcomp BeginDraw(). Bug: angleproject:2997 Change-Id: I9298ccf55cbb2d04c3b8f78e12f9d07dc8fa54b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2210967 Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Sunny Sachanandani 4b225c70 2020-05-06T15:38:12 Add texture offset attributess for D3D texture pbuffer surfaces Add EGL_TEXTURE_OFFSET_X_ANGLE and EGL_TEXTURE_OFFSET_Y_ANGLE attributes to EGL_ANGLE_d3d_texture_client_buffer which are used to specify offsets used for rendering into the pbuffer surface backed by a D3D11 texture. Rendering with the correct offset is needed when Chrome gets a texture and offset from an external source e.g. when calling BeginDraw() on IDCompositionSurface. Bug: angleproject:2997 Change-Id: I363f739f3f05c38720f385e34c91e98fc6a622a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2186176 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Patrick To a2ec926c 2020-01-02T19:07:38 Specify LUID in D3D11 Add an extension to provide the ability to specify the LUID of the GPU adapter to use when using D3D11. Corresponding chromium CL: https://chromium-review.googlesource.com/c/chromium/src/+/2096778 Bug: chromium:792657 Change-Id: Iefebea221a4b7a20f150b445ae1adf375444726d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2096663 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Michael Spang 3c2d329c 2020-05-02T14:36:57 Fix wrong date in ANGLE_external_objects_fuchsia revision history The current timeline implies the existence of time travel. Bug: None Change-Id: Ic558f430912b874afc881f4841a49236f26b78dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2178945 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 4b94d7bb 2020-03-24T17:23:19 Split EGL_CHROMIUM_sync_control into EGL_ANGLE_sync_control_rate eglGetMscRateCHROMIUM was added to EGL_CHROMIUM_sync_control based on the original extension GLX_OML_sync_control. However, this new function is not universally implemented. This CL moves it to a new extension, EGL_ANGLE_sync_control_rate, and renames it to eglGetMscRateANGLE. Bug: chromium:1064078 Change-Id: Ia2a29c6776b2b2bf2b98e58ee83b5f141ed01301 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118154 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Julien Isorce 07044c65 2020-03-03T00:13:03 Reland "Instantiate rx::DisplayEGL when device type EGL is selected" This is a reland of 7455b54401dd55833944b5ad857ccd9852ef6a79 Original change's description: > Instantiate rx::DisplayEGL when device type EGL is selected > > Define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE that should be > used to request a driver egl-backed implementation with ANGLE. > > Bug: angleproject:4328 > Change-Id: I6871d3a27e2bfc02af9815dcf86ae1cb6524f0cc > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2030038 > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:4328 Change-Id: I4e997c4fa1b5b59f081436f05bd208303ffe38e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2093412 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Julien Isorce <julien.isorce@chromium.org>
Ian Elliott 03ed5f6c 2020-03-06T22:15:42 Revert "Instantiate rx::DisplayEGL when device type EGL is selected" This reverts commit 7455b54401dd55833944b5ad857ccd9852ef6a79. Reason for revert: This appears to break the "Linux FYI Ozone (Intel)" bots on the chromium.gpu.fyi waterfall. Ozone means ChromeOS. Original change's description: > Instantiate rx::DisplayEGL when device type EGL is selected > > Define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE that should be > used to request a driver egl-backed implementation with ANGLE. > > Bug: angleproject:4328 > Change-Id: I6871d3a27e2bfc02af9815dcf86ae1cb6524f0cc > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2030038 > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,syoussefi@chromium.org,jonahr@google.com,julien.isorce@chromium.org Change-Id: I8aec6c2783b0acb67d3315d351cdc9e526f58d6b No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:4328 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2091864 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Julien Isorce 7455b544 2020-03-03T00:13:03 Instantiate rx::DisplayEGL when device type EGL is selected Define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE that should be used to request a driver egl-backed implementation with ANGLE. Bug: angleproject:4328 Change-Id: I6871d3a27e2bfc02af9815dcf86ae1cb6524f0cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2030038 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Michael Spang 0941e653 2020-02-19T15:49:23 Add external object extensions for Fuchsia to GL API Add extensions layered on top of GL_EXT_memory_object and GL_EXT_semaphore to support GL & Vulkan interoperation on Fuchsia. They are analagous to the file descriptor versions, except not quite as opaque. This is a draft; the underlying vulkan extensions have not been submitted to Khronos. Bug: angleproject:3492 Change-Id: Ic4723ded9fff752c4186eaa6a7f07d9ac51a3364 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642332 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis 806ba566 2019-12-12T13:02:01 Extend ANGLE_iosurface_client_buffer to Vulkan backend for Swangle Implement an IOSurface-backed pBuffer surface for the Vulkan backend on Mac, through SwANGLE. ANGLE will pass a raw pointer to Swiftshader and handle locking/unlocking the IOSurface. Bug: chromium:1015454 Change-Id: Ia3ead55334736003d405b54ba8dcc7701706fbb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965434 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 1a1a1427 2020-01-23T13:57:21 Expose eglGetMscRateCHROMIUM from EGL_CHROMIUM_sync_control When ANGLE is using the GL backend on GLX, we can expose eglGetMscRateCHROMIUM via glXGetMscRateOML. Otherwise, this function should return false. Bug: chromium:1042393 Change-Id: Id9b308c2217e07ee9860e2869be0e23b7a0c7411 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2017048 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kenneth Russell 86f73097 2020-01-10T16:19:02 Upstream support for iOS Simulator. Originally authored in the WebKit repository: https://bugs.webkit.org/show_bug.cgi?id=205618 Has been tested with WebKit's WebGL backend on top of ANGLE inside the iOS Simulator. TODOs will be addressed in forthcoming CLs. Bug: angleproject:4263 Change-Id: Ic879866aaee5f933599d956b0646d0c01db55d0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1995824 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Kenneth Russell 12ce8f68 2020-01-03T16:40:06 Upstream WebKit's iOS port of ANGLE. Added the EAGL backend authored by Dean Jackson from Apple, and the refactoring changes needed to support it side-by-side with the macOS backend. Ran "git cl format" against these diffs. Defined the EGL_ANGLE_device_eagl extension and allocated an enum out of ANGLE's reserved range. The iOS backend is not yet included in any of the GN files. Bug: angleproject:4263 Change-Id: I631c32930433c03bb16a242955ffedf55174bb29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1987278 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: James Darpinian <jdarpinian@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
James Darpinian 27db2458 2019-10-03T13:46:28 Optimize disabling ARB_texture_rectangle In https://crrev.com/c/1838418 I added the ability to disable ARB_texture_rectangle so that we can use it in the WebGL implementation but disable it when compiling user shaders. Unfortunately disabling and re-enabling the extension causes the shader translator to be reinitialized which turns out to be more expensive than the actual work of shader translation, at least for small shaders. It's slow enough to cause timeouts in WebKit's WebGL conformance test runs. This introduces an alternate method of disabling ARB_texture_rectangle in the translator which is much faster because it avoids reinitializing the translator. Bug: angleproject:3956 Change-Id: I5d31b683ff19a59bdfd289cfd3c609f64ef5e25b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1991969 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Jonah Ryan-Davis f9c3eaf4 2019-11-19T15:19:04 Add ability to disable all ANGLE features Chrome has a --disable-gpu-driver-bug-workarounds flag that needs to be able to be forwarded to ANGLE Bug: 1016377 Change-Id: Ied6c8656742e25c32d508b8bfe76a902d82bcf93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1925249 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill c898ec1a 2019-11-04T15:20:18 Add EGL GGP extensions. This CL adds two new extensions: * EGL_ANGLE_ggp_stream_descriptor: Introduces a new attribute to CreateWindowSurface. Allows the app to pass in a stream descriptor to VkCreateSurfaceKHR. Mirrors VK_GGP_stream_descriptor_surface. * EGL_ANGLE_swap_with_frame_token: Introduces a new function 'eglSwapBuffersWithFrameTokenANGLE'. This allows the app to pass a GGP frame token down to vkQueuePresentKHR. Mirrors VK_GGP_frame_token. Bug: angleproject:4078 Change-Id: I4313ac4c264e68999905049f661bc64b44f72fab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1897315 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
shrekshao 35f74cd6 2019-10-31T16:47:10 Reorder BaseVertexBaseInstance draw calls parameters To match the parameter order of MultiDraw* calls. And potentially expose in chromium directly with ANGLE_ prefix. Bug: angleproject:3402, chromium:891861 Change-Id: I19548f4c3c7faa422e43905850b218039de43015 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1894241 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>