src/libANGLE


Log

Author Commit Date CI Message
Courtney Goeltzenleuchter ca04de85 2020-03-03T09:59:42 Vulkan: blacklist VK_FORMAT_R8G8B8_UNORM Chrome makes assumptions that depend on ANGLE implementing 24bit RGB as 32 RGBX. Since that was the behavior of ANGLE for a while, remove those formats from the VK format table to force that behavior again. Test: Chrome on Fuchsia Bug: angleproject:4282 Change-Id: I22a3f07b00d7870044ed6b3326dd528721b89af8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2085043 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
Cody Northrop e682bc57 2020-03-01T16:19:32 Capture/Replay: Add Sampler Object support to mid-execution capture Test: Manhattan mid-execution capture working Bug: angleproject:3662 Bug: angleproject:4091 Change-Id: Iafa528e2a25efe1c49eb49ecc429eac8f25c162c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2080591 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 9459bae1 2020-03-01T16:17:41 Capture/Replay: Add Vertex Array Object support to mid-execution capture Test: Manhattan mid-execution capture working Bug: angleproject:3662 Bug: angleproject:4091 Change-Id: I5d16e8faed759507c85b6358b65750fe5c33ddfe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2079190 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop f8ecac29 2020-03-01T16:16:18 Capture/Replay: Add TransformFeedback Object support to mid-execution capture Test: Manhattan mid-execution capture working Bug: angleproject:3662 Bug: angleproject:4091 Change-Id: Ibaa708085c5707a4ece637186daeafe6c681068f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070901 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 605ab763 2020-02-24T19:43:32 D3D11: Implement OES_draw_buffers_indexed Existing CONSTANT_COLOR/CONSTANT_ALPHA limitation was generalized to independent blend states with draw call invalidation and a new end2end test. dEQP tests that are incompatible with this limitation result in INVALID_OPERATION and are marked as FAIL. D3D11 renderer always normalizes and deduplicates requested blend states based on their enabled features and bound framebuffer. Bug: angleproject:4394 Change-Id: I284796e18be71de1b5bfb087d36f6a45be4c3f70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070575 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Ian Elliott f143ab1f 2020-03-03T17:15:38 Vulkan: Disable forceOldRewriteStructSamplers for SwS-Android Disable the forceOldRewriteStructSamplers feature for SwiftShader on Android. Another change fixed the issue that prevented SwiftShader on Android from supporting sampler arrays as parameters. The Qualcomm driver still cannot support sampler arrays as parameters, and so it still needs forceOldRewriteStructSamplers. Bug: angleproject:4071 Bug: angleproject:2703 Change-Id: I77fbfacdad6cd9cc918c79fa0918f15de0558ce0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2086282 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 54bd0005 2020-03-01T16:13:23 Capture/Replay: Add Query Object support to mid-execution capture Test: Manhattan mid-execution capture working Bug: angleproject:3662 Bug: angleproject:4091 Change-Id: I3e0d0fb1692b1fda08fd057d528f70aa5e50ef1c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070900 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop dfae826d 2020-03-01T16:07:49 Capture/Replay: Update getTexImage for depth/stencil and 3D 3D support based on work from ancheng.qiao@arm.com. Test: Manhattan mid-execution capture working Bug: angleproject:4058 Bug: angleproject:4091 Change-Id: I7f8b8542fbc1f3484a2451850db0dc752c0b8906 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070899 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Ancheng Qiao 90019cea 2020-02-26T18:04:25 Vulkan: Add depth to mipmap generation In generateMipmaps, remove hard coded depth of 1, shift depth like every other dimension. Remove MipmapsForTexture3D test pixel value check, in es spec3.2 8.14.4 "No particular filter algorithm is required, though a box filter is recommended." It's implementation-dependent. In current angle implementation, will choose VK_FILTER_LINEAR/VK_FILTER_NEAREST according to vkdeice support. Bug: angleproject:3983 Test: MipmapTestES3.MipmapsForTexture3D/ES3_Vulkan Test: dEQP-GLES3.functional.samplers.single_tex_3d.diff_max_lod Test: dEQP-GLES3.functional.samplers.single_tex_3d.diff_min_lod Test: dEQP-GLES3.functional.samplers.multi_tex_3d.diff_max_lod Test: dEQP-GLES3.functional.samplers.multi_tex_3d.diff_min_lod Change-Id: I5e73f8c743053aeb521b5e0b3e372bbe77e57ad2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2076740 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xiaoxuan Liu f8b28678 2020-02-26T19:12:39 Vulkan: Add support for VK_EXT_index_type_uint8 Enable VK_EXT_index_type_uint8 Vulkan extension if supported by VkDevice. Bug: angleproject:4405 Change-Id: I84d030497898c5944a36d9a88a31e7377ccd5e9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2082391 Commit-Queue: Xiaoxuan Liu <xiaoxuan.liu@arm.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b84969ad 2020-02-29T09:14:36 Vulkan: Use QueryHelper for internal GPU timing. This cleans up the code. Using QueryHelper means we don't need to duplicate the timestamp query/result code. It also means we don't need special allocate/free functions in DynamicQueryPool. Done while investigating timing GPU events for T-Rex. Bug: angleproject:4433 Change-Id: I8512a5618e1dd00956942ae2d12d46d8193c4e51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2081379 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a1e5f582 2020-02-29T08:01:16 Vulkan: Clean up QueryHelper uses. Makes the wrapper classes take boxed query handles. Also cleans up some repeated code patterns. It also encapsulates the QueryHelper class more so that the pool indexes and handles are hidden from the user of the class. Fixed while working on GPU trace event timing. Bug: angleproject:4433 Change-Id: Ib6cba9c52ec956ebede9b411b70261ea5b877d7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2081378 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 80f55e97 2020-02-28T15:05:41 Expose glGetInteger64vEXT. This entry point is specifically for retrieving very large timestamp values from EXT_disjoint_time_query. In GLES 2.0 contexts with the Vulkan back-end we were getting some astronomical values that couldn't be cast to 32-bit ints. Also fix missing dependencies in generate_loader.py. Bug: angleproject:4433 Change-Id: I59146dcc1a163a24ac2d7c37546f4551a7a8890a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2080595 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 51a9da21 2020-02-28T13:57:25 Add OES_draw_buffers_indexed autogenerated wrappers and validation redirects. This extension allows setting independent blend state (and color write mask) for each draw buffer. OES and EXT versions provide exactly the same functionality. It is also included in GLES 3.2 core. Bug: angleproject:4394 Change-Id: I0c27c419472622e309a038dd1463fa0b3e4ca595 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2078587 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tobin Ehlis ff60abaf 2020-02-28T14:06:07 Vulkan:Disable FramebufferVk cache on Apple Currently hitting a crash on Apple so disabling FramebufferVk cache. Bug: angleproject:4442 Change-Id: I3824252210aeeaf9919c8d17730395b394a50862 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2080661 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Ran Wang 35785308 2020-02-24T17:37:55 Vulkan: reserve extra varyings when basicGLLineRasterization or supportsTransformFeedbackExtension is enabled. updated with MaxVaryingWithFeedbackAndGLline adding test to validate pixel value (disabled for macos) Bug: angleproject:4273 Change-Id: Ie3d3516fd3806c0d622fb402ba8223d302206f73 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2071237 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 94d399ca 2020-02-28T08:18:37 Trace/Replay: Add framebuffer change callback. The perf tests can use this callback to instrument timer queries to delineate render pass times on the device. The new call pattern in the replay looks like this: glBindFramebuffer(GL_FRAMEBUFFER, gFramebufferMap[1]); OnFramebufferChange(GL_FRAMEBUFFER_OES, gFramebufferMap[1]); Bug: angleproject:4433 Change-Id: Ice5150741d1d5becb26d60020e8c00e3a2fb6218 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2074337 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Xiaoxuan Liu b07816d6 2020-01-02T15:13:37 Vulkan: Add robust init for NULL texture image. In gl::ReadPixels(), ValidateReadPixels() will try to flush staged updates before readPixels. In the case where a texture was initialized with null RGBA data, no Framebuffer dirty bits are set, and thus the staged clear would never be flushed from the staged updates. 1. Add robust init in TextureVk::initImage to ensure image is initialized. Test: ./angle_end2end_tests --gtest_filter=\ RobustResourceInitTest*_Vulkan_AllocateNonZeroMemory 2. Update stageSubresourceRobustClear() to kEmulatedInitColorValue in the case where robust resource was initialized without full RGBA format to update init value of robust resource. Test: texture-attachment-formats.html in webgl_conformance_vulkan_passthrough_tests. 3. Revert "Suppress Vulkan RobustResourceInit tests." Revert commit a8e6a463121b9920564fb6efd7f2c857d7023fe3. Reason for revert: re-enable related robust tests. Bug: angleproject:4255 Change-Id: I79f20e0c02c2f1b1cd68ab590f0f765229f9e780 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1985503 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Brandon Schade 6c56c579 2020-01-21T11:08:36 Add Android boot animation and rounding error test This introduces an end2end test that makes the same GLES1 calls as Android's default boot animation. The test uses images of much smaller sizes, but we do the same thing with the images as the original code (it uses one image as a mask and moves the other along behind it). The original default boot animation code can be found here: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/cmds/bootanimation/BootAnimation.cpp#422 This change also implements glTexParameterx since the default boot animation requires it. This function is part of OES_FIXED_POINT. This also includes a test to check for int to floating point cast errors when using GL_TEXTURE_CROP_RECT_OES. Tests: angle_end2end_tests --gtest_filter=*DefaultBootAnimation* angle_end2end_tests --gtest_filter=*TextureParameterTest.IntConversionsAndIntBounds* Bug: angleproject:3644 Change-Id: Ib7e99c9dc1c001c71543d03ea4dd76082192f6a7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2053506 Commit-Queue: Brandon Schade <b.schade@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Tobin Ehlis a60e4973 2020-02-27T20:11:20 Revert "Vulkan:Include precision qualifier in GLSL" This reverts commit 93e72f5f0eb80b89334ea8fe577b32901a00b5fb. Reason for revert: This is having a negative impact on gfxbench Manhattan 3.1 tests (20-30%) with only a minor improvement (~4%) in TRex offscreen. Pulling out for now and need to re-evaluate best solution here. Original change's description: > Vulkan:Include precision qualifier in GLSL > > With this initial implementation, it's possible to get precision > qualifier mis-matches in the generated GLSL 4.50. According to the > spec this is allowed. From GLSLangSpec 4.50 section 4.7 "Precision and > Precision Qualifiers": > > For the purposes of determining if an output from one shader stage > matches an input of the next stage, the precision qualifier need not > match. > > However, when converted to SPIR-V and run through the shader validation > any mismatches will cause shader validation errors. Initially just > ignoring those errors with this commit. > > Bug: angleproject:3078 > Change-Id: Ia2b04f90f0a7b6b1302c1b1b3e32bcfd8db9ed49 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057749 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Tobin Ehlis <tobine@google.com> > Reviewed-by: Tim Van Patten <timvp@google.com> > Commit-Queue: Tobin Ehlis <tobine@google.com> TBR=tobine@google.com,timvp@google.com,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:3078 Change-Id: I84984e2a963bde573f0f1de585001ceb83623c89 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2079334 Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 5dde4db5 2020-02-27T15:39:30 Capture/Replay: Capture DrawBuffersEXT. The extension entry point can forward to the ES 3.0 entry point. Needed for capturing the mutiple draw buffers sample. Bug: angleproject:4433 Change-Id: I1081e6a5ad57eca6dc328947bb0f9037d47fe9f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2079155 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 698ffd02 2020-02-27T10:59:13 eglGetConfigAttrib validation missing extension check The extension EGL_ANGLE_iosurface_client_buffer adds a new attribute to the config: EGL_BIND_TO_TEXTURE_TARGET_ANGLE. However, validation was not checking the extension was present when this attribute was requested. Bug: chromium:1015454 Change-Id: I24c6e20f3b602e8a71a46f0f1e99c1472d5bbb1e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2078892 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao f0d32401 2020-02-14T14:50:25 Vulkan: Optimize element buffer conversion Uses CPU copy if the buffer is CPU visible. Also add dirty bit check to avoid repeated conversion on clean data Bug: angleproject:4400 Change-Id: I1f472703ebc4a65ee0de129c27f56b081748f900 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057758 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Ian Elliott e488d8b8 2020-02-26T16:11:29 Vulkan: Implement Android pre-rotation As an Android GLES driver on top of Vulkan, ANGLE must pre-rotate rendering on behalf of the application. This involves modifying the vertex shader to multiply gl_Position with a mat2 "rotation matrix". Not doing so means that SurfaceFlinger (SF) will perform a costly rotation blit before presenting every image. Setting WindowSurfaceVk::mPreTransform to mCurrentTransform tells SF to not do the blit. When the surface is rotated 90 or 270 degrees, the width and height must be swapped for: - The swapchain images, and for any depth, stencil, and/or multisample attachments used with the swapchain image. - The viewport, scissor, and render area. Because the Metal back-end shares the TranslatorVulkan, it will define the same preRotation (mat2) DriverUniform that is used for Vulkan. Bug: angleproject:3502 Change-Id: I968dbe8869ba0f50de18dd41f1195e847c06b545 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2038272 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c79b0ea5 2020-02-25T08:26:23 Vulkan: Document command access APIs. Includes a short description of the ContextVk command APIs. Also a few small cleanups to other Vulkan back-end documentation. Bug: angleproject:4029 Change-Id: I3bd04861f27b718e6a94fdae00644c124452bc62 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070597 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Tobin Ehlis 93e72f5f 2020-02-25T12:02:31 Vulkan:Include precision qualifier in GLSL With this initial implementation, it's possible to get precision qualifier mis-matches in the generated GLSL 4.50. According to the spec this is allowed. From GLSLangSpec 4.50 section 4.7 "Precision and Precision Qualifiers": For the purposes of determining if an output from one shader stage matches an input of the next stage, the precision qualifier need not match. However, when converted to SPIR-V and run through the shader validation any mismatches will cause shader validation errors. Initially just ignoring those errors with this commit. Bug: angleproject:3078 Change-Id: Ia2b04f90f0a7b6b1302c1b1b3e32bcfd8db9ed49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057749 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Brandon Schade 8aea6d5a 2020-02-25T11:22:00 glslang: enforce initialize and release as once per process Bug: angleproject:4354 Change-Id: Ice0912a90d4e9a4fe3fdaf67d67292afc0eba8a2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2073201 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter b9b4569b 2020-02-25T15:01:21 Save binding information when caching shader Test: KHR-GLES31.core.layout_binding.sampler2D_layout_binding_texture_FragmentShader Bug: angleproject:4106 Bug: angleproject:3089 Change-Id: Ia92ee172ae574e50bf1759583e46ffb54f348962 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2072871 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 916d204c 2020-02-25T14:18:38 Vulkan: Use new APIs in BufferHelper::copyFromBuffer. We shouldn't need to special case the barrier logic in this function any more. Instead use the 'onBufferRead' and 'onBufferWrite' APIs. Bug: angleproject:4029 Change-Id: I7f67b67aa312d9ae64172b40d73086b7772d49d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2071143 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 660c0dd6 2020-02-25T13:30:33 Vulkan: Fix padding out Buffer allocations on AMD. We would often pad incorrectly given the constraints of the max stride. We shouldn't really be rounding up the buffer size, but we should instead be adding the max alignment size to the end of the buffer. Bug: angleproject:4428 Change-Id: Id2afc572c85985548a18f60b42cdc388d83d5c4c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2071235 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 5b7ce876 2020-02-25T09:52:05 Vulkan: Update buffer accumulation TODO bug IDs. Bug: angleproject:4029 Bug: angleproject:4429 Change-Id: Ice4ae48a92e376ea916f05d1433a68f3accc09d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2071145 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinyi He b185002d 2020-02-21T16:58:39 Fix the condition of glOrtho{fx} validation According to the OpenGL ES 1.1 spec, remove the conditions of glOrtho validation that n and f must be positive. Bug: angleproject:4281 Change-Id: I644a25408a026ce87211f2203b8e8203eeaf69bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2067002 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Brandon Schade 46cb0f62 2020-02-21T11:38:17 Vulkan: prevent volk reloading on null instance and devices Bug: angleproject:4419 Change-Id: I82f9bb157e88754efd074358dccef1bb82cab0f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068902 Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 14a2983f 2020-02-20T17:14:02 Trace/Replay: Add uniform locations map. This portability feature allows a single T-Rex capture done on Vulkan to work seamlessly on the ANGLE GL back-end and the WGL-loaded NVIDIA OpenGL driver. Previously the uniform locations would not be consistent between ANGLE and a native driver. And incompatiblities would trigger error messages between ANGLE back-ends. Will allow us to compare ANGLE performance vs the native driver using a capture. Example captured calls: glLinkProgram(gShaderProgramMap[3]); UpdateUniformLocation(gShaderProgramMap[3], "s_texture", 0); Bug: angleproject:4411 Change-Id: I5ddc76d75e15a9291b351e2aab94af4881f6ef47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068121 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill aa09ca69 2020-02-24T13:33:30 Vulkan: Update ContextVk command buffer access methods. Use the following names: - flushAndBeginRenderPass - endRenderPassAndGetCommandBuffer - flushAndGetPrimaryCommandBuffer This clarifies that a flush is part of the method. Bug: angleproject:4029 Change-Id: I6c870761339ea7aa39c83142200781ba39ad6a4b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068129 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 263232ef 2020-02-23T15:02:16 Trace/Replay: Pass CallCapture to parameter replay writer. This will allow more advanced processing when writing the cpp replay for a specific parmeter. For the uniform locations map it'll allow us to look up the specified program from the call parameters. Bug: angleproject:4411 Change-Id: I4e91b3e4c6775c42140d00b2d155344b553a7404 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2067629 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Julien Isorce a889d30f 2020-02-04T23:08:55 Reland "Provide default implementation of rx::DisplayEGL" This is a reland of 123fd97000bb9fd912159bb9ccc62308b763aead Original change's description: > Provide default implementation of rx::DisplayEGL > > Will allow to use EGL instead of GLX on X11. > > Meant to be used on modern EGL so it requires the extensions > EGL_KHR_no_config_context and EGL_KHR_surfaceless_context. > This keeps the default implementation simple (no pBuffer > fallback) > > Also provide simple WorkerContextEGL. > > Bug: angleproject:4328 > Change-Id: I92a1ded9e09e65de8bb83710274e0a73ecdff0a4 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2061168 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:4328 Change-Id: I02046613324e9283ba8f2ed02dd9c7ce703e0fde Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2063045 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c7f63a01 2020-02-23T16:46:41 Fix debug callback in perf tests. Was not outputting correctly. Also print more information like the type and severity of the message. Moves some stringification code out of RendererGL into common/utilities. Bug: angleproject:3630 Change-Id: I029e279764fa4ae5cab8d903bd0ef7d376b7b846 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2067630 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Michael Spang b5576b67 2020-02-21T20:44:42 Vulkan: Fix pipeline stage when waiting on a semaphore Using VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT in pWaitDstStageMask doesn't create a dependency, since no memory is accessed during that stage. Switch to VK_PIPELINE_STAGE_ALL_COMMANDS_BIT to synchronize all accesses. This fixes flickering observed in WebGL on ARM GPUs when composited using Vulkan in Chromium. Bug: angleproject:4422 Change-Id: I37da461c03dbf52f8658408b159c2b173cccd0b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068906 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
Jamie Madill a741abb9 2020-02-21T16:37:37 Vulkan: Rename CommandGraphResource to Resource. Also renames the h and cpp files to ResourceVk (to keep distinct from other resource.h/cpp files) and renames 'onResourceAccess' to 'retain'. Cleans up a few remaining mentions of the command graph in comments. Bug: angleproject:4029 Change-Id: Ifc8e880c8cea3fc48a4aec4730191c88aa35a076 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065920 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Michael Spang 468dfed3 2020-02-21T12:12:51 Reformat GN files Otherwise this blocks the CQ at presubmit. Bug: angleproject:3492 Change-Id: I3cf77c72daa358f5e1eabecf1dcb8808a1dc9e07 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068538 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Khushal f3325dd8 2020-02-21T10:20:01 Add uniform location checks for ignored/invalid location R=geofflang@chromium.org Bug: chromium:1028418 Change-Id: Iae257fbfa8d58f9a0aa7b876fba416bb060fbe54 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068127 Commit-Queue: Khushal <khushalsagar@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Michael Spang c4197713 2019-06-03T19:23:02 Implement glImportMemoryZirconHandle & glImportSemaphoreZirconHandle Implement import of fuchsia external objects passed by zircon handle. This works exactly the same as with file descriptors. Bug: angleproject:3492 Change-Id: I4d46917dfc5902f00c94550158a9f8073097f0a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642334 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a18f4145 2020-02-19T22:42:12 Trace/Replay: Add uniform location type. This is a large refactor that replaces instances of "GLint location" for uniform locations with "UniformLocation location". This boxed type is similar to the ResourceID types that we use to capture resource IDs more easily. Eventually this will give us a more portable replay. Bug: angleproject:4411 Change-Id: I848e861c3956d95b6b953f57f8b6a2c4a676766f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2066117 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill d3aad0f4 2020-02-20T08:59:58 Vulkan: Remove command graph size overlay widget. No longer applicable without the command graph. Bug: angleproject:4029 Change-Id: If75e3aca56eb18567074e14ceb23b3fd7a0afb3d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065919 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill c58458e6 2020-02-19T14:51:41 Vulkan: Remove CommandGraph code. Also updates relevant comments to no longer refer to a graph. Bug: angleproject:4029 Change-Id: Ic29716e9ae4926870f902947d49d8fee7af98662 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057804 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Alexey Knyazev b8c6521a 2020-02-14T14:23:08 Reland "Move sampleAlphaToCoverage out of blendState" This is a reland of f6e73131c528b1317067624bc71c3ce41a48f9aa Aligned BlendStateKey fields Original change's description: > Move sampleAlphaToCoverage out of blendState > > This is the second step towards exposing OES_draw_buffers_indexed (that defines independent blend state for each draw buffer). This flag is global in all graphics APIs, however D3D11 technically puts it in the blend state. > > D3D11: BlendStateKey was extended to keep existing D3D11 state caching semantics. > > D3D9: a comment was added explaining why this feature was never implemented there. > > Bug: angleproject:4394 > Change-Id: Ie6a294eeb6fcf4c868a1f1001c4f7efd61692ccd > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057063 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: angleproject:4394 Change-Id: Ia7aed863f0f9f6066daf1b02ecade3256f494062 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2066698 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 94ec1e5f 2020-02-19T15:29:54 Vulkan: Update shader compilation documentation Bug: angleproject:3394 Change-Id: If8df97644d07f258a8f1ea1bde6b6b3572f6d024 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2062745 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Michael Spang e4ba2d87 2020-02-20T16:05:02 Pass ContextVk instead of gl::Context to internal methods Minor cleanup to change funciton signatures of vulkan specific methods in MemoryObjectVk & SemaphoreVk. Bug: angleproject:2475 Change-Id: I230664548004ebc48b559e0f25264ea948ce5a1f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2067500 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop b8ca4309 2020-02-20T08:27:33 CaptureReplay: Emit unused resources In the final frame of Manhattan, resources are cleaned up, even if they are non-existent. This is allowed by the GLES spec. Compilation of the replay would fail, for instance: error: use of undeclared identifier 'gRenderbufferMap'; did you mean 'gFramebufferMap'? const GLuint glDeleteRenderbuffers_renderbuffersPacked_0[] = { gRenderbufferMap[0] }; ^~~~~~~~~~~~~~~~ This is because we are only declaring resources if they are used. Instead, go ahead and emit the resources, then circle back when filtering is implemented, allow that to optimize the replay. Bug: angleproject:4091 Bug: angleproject:4223 Change-Id: Ib48da0d9c3f4f2eca268646e7717a12126b1d85c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2066455 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill ce4918f1 2020-02-19T09:39:44 Vulkan: Sanitize Images & Buffers with non-zero values. Only enabled for specific tests at the moment. This CL allows our tests to sanitizes memory for the robust resource access extension. It is quite slow so should not be enabled by default. Only works for 1 level 2D color textures and buffers. Makes several flaky robust resource initialization tests consistently fail. Controlled via an angle::Feature in FeaturesVk. It works by initializing memory to an abitrary non-zero value: - if newly allocated memory is mappable, we map it in init and set it - if a buffer or texture can be a transfer destination, we use a staging resource - otherwise we don't attempt to initialize the resource. Bug: angleproject:4384 Change-Id: I9b4f347bfcddf3096f491ed0243bef86837feaa0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2043271 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Michael Spang dec00bc8 2019-04-03T15:51:28 Generate entrypoints for Fuchsia external objects extensions Add GL_ANGLE_memory_object_zircon_handle & GL_ANGLE_semaphore_zircon_handle extensions to supported extensions list and re-generate bindings. Bug: angleproject:2475 Change-Id: I464aa402aaac916c1f459930c771a0813ec63c9b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642333 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3352d492 2020-02-19T17:41:24 Vulkan: Add command stream diagnostics when graph is disabled. Very simple diagnostics that prints out the command stream. Since there is very little deferral right now the graph itself became quite a bit simpler. Also fills in some missing values in the switch that prints the command name string. Bug: angleproject:4029 Change-Id: Ib64a7fed6f9f56ce406cc7dbc6cc993ed510e2cb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065530 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Tobin Ehlis cf2ec3b1 2020-01-31T16:55:50 Vulkan:Add FramebufferVk cache This adds a FramebufferVk cache. Cache signature is based on unique Serial values that are assigned to ImageHelper objects backing all color and DS rendertargets as well as level/layer values unique to the imageView. Update the Serials and cache signature at FramebufferVk::syncState() time. L0 cache is a currently active framebuffer. L1 cache retrieves previously created framebuffer from new cache. If neither of those hit, create new FramebufferVk and add to L1. Bug: angleproject:4322 Change-Id: I3f585271798ddfb9e5f194020adca8cf8a6b19dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033869 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 709f6285 2020-02-20T08:56:17 Vulkan: Enable FenceNV extension without graph. Bug: angleproject:4029 Change-Id: I6b3f469b692010e373b9c82b689966da98b8a6cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065918 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0aab41b7 2020-02-20T08:39:10 Vulkan: Make mapped memory available with graph disabled. This copies functionality out of the command graph path. A preemptive barrier ensures we don't need to issue an availability barrier when we need to map buffer memory. Bug: angleproject:4029 Change-Id: I868ce8bdb3c452dccf35cc9e70adf81ad7905c66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065917 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jeff Gilbert 166875eb 2019-03-27T13:52:04 Don't clamp in glBlendColor if context supports renderable [half-]float. Add test for glBlendColor >1.0, skipped on D3D9 since it's unsupportable there. Bug: angleproject:3323 Change-Id: I3fcf867dae96bdadf8a0183269d8f27b659d0baf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1541723 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jeff Gilbert <jgilbert@mozilla.com>
Jamie Madill a61e273a 2020-02-19T14:51:40 Vulkan: Fix store ops with linear command recording. DiscardFramebuffer was being ignored in the new linear path. Fix this by using the correct APIs. Also cleans up some of the access to the "RenderPassCommandBuffer" struct in ContextVk. Add a new accessor that returns the RenderPass without a flush that ensures it is only called when a RenderPass is already started. Bug: angleproject:4029 Change-Id: Ibd199f3a371c0f91b448a0b34c8752dc8b76c284 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057329 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill bd4e756a 2020-02-17T09:49:45 Const-ify the validation layer. Enforces that the validation layers should be working pretty much read- only with the exeption of updating caches. Requires a few tricks: - updates EP code generation to add 'const' to pointer parameters - enables a kludge const_cast to enable the robust query extension - makes some members of Framebuffer mutable to work around syncState - makes 'is' queries and other methods in Context/State const Will allow us to more safely expose the no_error extension. Bug: angleproject:1280 Change-Id: Id9756757854c9e68fc096ecec8d93759fbe6b3a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2060689 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Xinyi He 4864413b 2020-02-17T15:34:33 Vulkan: Implement eglWaitNative function Implement eglWaitNative API. It will call XSync() on XCB and do nothing on other systems. Bug: angleproject:4281 Change-Id: I597b75124a380df519ab10af3cab9b6e26f3194f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2059620 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis 32101999 2020-02-19T15:50:29 Vulkan:Skip appendToStartedRenderPass() In the case where command graph is disabled, we don't need to call appendToStartedRenderPass(). Bug: angleproject:4029 Change-Id: I9b9d1ad666a903fcb63ab394944cfe7adb836a08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065708 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Wez bb654cf8 2020-02-15T23:54:44 [fuchsia] Migrate to SDK-provided FIDL & package targets. Bug: chromium:1050703 Change-Id: I7c031f4501b567fde117c30b25f0bc071d4acc44 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2058948 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0a9c0b7b 2020-02-19T14:55:04 Vulkan: Fix image queue changes with graph disabled. These again weren't being tested on the CQ. Probably necessary for some image sharing scenarios. Bug: angleproject:4029 Change-Id: Iccbebf127e2ec6fdb74dd213998674fff77b75b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065529 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Michael Spang <spang@chromium.org>
Shahbaz Youssefi 1f5f7ea3 2020-02-14T23:39:11 Vulkan: Fix SPIR-V transformation name-info association Prior to this commit, when "OpName %id name" was encountered, the info corresponding to "name" was immediately associated with %id. This is not necessarily correct because there could be multiple ids with the same name. For example a sampler declaration and an unrelated function argument could have the same name. In this case, the sampler declaration and function argument name don't even need to be in the same shader stage. This change modifies the SPIR-V transformation such that the name-id mapping is tracked until the OpVariable instruction that actually declares the variable is visited. The mapping to variable info is only done if the storage class specified in this instruction corresponds to a shader interface variable. Bug: angleproject:3394 Change-Id: I35a1f6f8278e4b1ad81c9955a55e1b72d6f2e4ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057248 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Ethan Lee 4b4ea4be 2020-02-03T09:48:09 Remove getIndexRange call from ValidateDrawRangeElementsBaseVertex This is essentially the same commit as fed0dda, but with the BaseVertex variant. Bug: angleproject:4373 Change-Id: I2d6fe46a0e8ce5faa8c92d4db6909f8cabd9692f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2032972 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 38bb9fdf 2020-02-19T13:02:00 Revert "Move sampleAlphaToCoverage out of blendState" This reverts commit f6e73131c528b1317067624bc71c3ce41a48f9aa. Reason for revert: Crashes on Win10 FYI x64 Debug (NVIDIA) and Win7 FYI Debug (AMD) in the webgl CTS Original change's description: > Move sampleAlphaToCoverage out of blendState > > This is the second step towards exposing OES_draw_buffers_indexed (that defines independent blend state for each draw buffer). This flag is global in all graphics APIs, however D3D11 technically puts it in the blend state. > > D3D11: BlendStateKey was extended to keep existing D3D11 state caching semantics. > > D3D9: a comment was added explaining why this feature was never implemented there. > > Bug: angleproject:4394 > Change-Id: Ie6a294eeb6fcf4c868a1f1001c4f7efd61692ccd > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057063 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,lexa.knyazev@gmail.com Change-Id: I650624b5dfb7f2777c316906b9145a411243f42f No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:4394 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2062605 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 90c9f66c 2020-02-19T12:51:01 Revert "Provide default implementation of rx::DisplayEGL" This reverts commit 123fd97000bb9fd912159bb9ccc62308b763aead. Reason for revert: Causes GL creation failure on Linux FYI Ozone (Intel) Original change's description: > Provide default implementation of rx::DisplayEGL > > Will allow to use EGL instead of GLX on X11. > > Meant to be used on modern EGL so it requires the extensions > EGL_KHR_no_config_context and EGL_KHR_surfaceless_context. > This keeps the default implementation simple (no pBuffer > fallback) > > Also provide simple WorkerContextEGL. > > Bug: angleproject:4328 > Change-Id: I92a1ded9e09e65de8bb83710274e0a73ecdff0a4 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2061168 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,julien.isorce@chromium.org Change-Id: Ia55180ed83386fe1a158ccefda6155b33d779e98 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:4328 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2062604 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Peng Huang fa9eff37 2020-02-17T23:49:36 Disable GL_EXT_semaphore_fd for Mesa version < 19.3.5 on AMD GPUs Bug: chromium:1053516 Change-Id: Idfc271ac70c8ded7d05a258beb4a7578a5a652c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2062162 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Julien Isorce 123fd970 2020-02-04T23:08:55 Provide default implementation of rx::DisplayEGL Will allow to use EGL instead of GLX on X11. Meant to be used on modern EGL so it requires the extensions EGL_KHR_no_config_context and EGL_KHR_surfaceless_context. This keeps the default implementation simple (no pBuffer fallback) Also provide simple WorkerContextEGL. Bug: angleproject:4328 Change-Id: I92a1ded9e09e65de8bb83710274e0a73ecdff0a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2061168 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4b7bac78 2020-02-15T12:17:12 Vulkan: Throttle when way ahead of device. This CL adds a fence wait when we get more than 100 serials behind the device. This fixes an ASSERT when unit tests or offscreen performance tests get way ahead of the device. Bug: angleproject:3630 Bug: angleproject:4281 Change-Id: I90f9af1b2ceb2b1cd9f2f638d6d84caaeeb83bb1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057351 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill efd2a669 2020-02-15T08:45:46 Vulkan: Command graph linearization for SemaphoreVk. This doesn't seem to be tested in the default CQ configuration. Bug: angleproject:4029 Change-Id: If0acd5c78602324433b63498e2de8c16881023de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057354 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Michael Spang <spang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev f6e73131 2020-02-14T14:23:08 Move sampleAlphaToCoverage out of blendState This is the second step towards exposing OES_draw_buffers_indexed (that defines independent blend state for each draw buffer). This flag is global in all graphics APIs, however D3D11 technically puts it in the blend state. D3D11: BlendStateKey was extended to keep existing D3D11 state caching semantics. D3D9: a comment was added explaining why this feature was never implemented there. Bug: angleproject:4394 Change-Id: Ie6a294eeb6fcf4c868a1f1001c4f7efd61692ccd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057063 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill f87fac56 2020-02-17T09:55:32 Use non-mutating getQuery in validation. Previously the validation layer would create the query if not created. This change should be a no-op that makes the validation layer work in a more "const-friendly" way. Bug: angleproject:1280 Change-Id: Ife0c216c8a0dcda2a33d1182821c51e4ed5f67e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2060688 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinghua Cao c8676d4b 2019-11-25T11:38:19 Unlimit texture size on relatively new linux If limit texture size to a small number, application may need to reshape texture, lead to more discontinuous memory access and performance loss. Bug: angleproject:4086 Change-Id: I502a90535c2e3d13738e23827f4712a77987585e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1934048 Reviewed-by: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Le Hoang Quyen ee89849b 2020-02-17T22:47:57 Metal: Fixed memory leak due to the CAMetalLayer still attached to super layer When destroying SurfaceMtl, the CAMetalLayer should detach from its super layer, otherwise memory leak could happen. This memory leak caused the end2end tests to ran out of memory. Bug: angleproject:2634 Change-Id: I8ea91cccdb42cf0ae8ef807cf01f1e05043dc7c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2060250 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Khushal 5f5292c8 2020-02-14T13:08:47 Only enable robust client memory if the context supports validation. Bug: chromium:1028418 Change-Id: Id47ac64a3d56b58455e1f36d8a17dbdc9db7e509 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2056506 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Khushal <khushalsagar@chromium.org>
Corentin Wallez 59126651 2020-02-17T09:52:05 Revert "Provide default implementation of rx::DisplayEGL" This reverts commit e82ab75a4ca8f4389a5f23b3a51d9388a92428e2. Reason for revert: crbug.com/1052772 Original change's description: > Provide default implementation of rx::DisplayEGL > > Will allow to use EGL instead of GLX on X11. > > Meant to be used on modern EGL so it requires the extensions > EGL_KHR_no_config_context and EGL_KHR_surfaceless_context. > This keeps the default implementation simple (no pBuffer > fallback) > > Also provide simple WorkerContextEGL. > > Bug: angleproject:4328 > Change-Id: I825c6998e4a3727a13e533ede3d9fb1820edc804 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2031699 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,syoussefi@chromium.org,jonahr@google.com,jmadill@chromium.org,julien.isorce@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:4328 Change-Id: I62436cad1e6aae0c5e072acb1dab0bd10b2cf722 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2058952 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 2dd40d7f 2020-02-15T07:32:26 Vulkan: Free pool allocation leak with graph disabled. Our secondary command buffer pools were leaking memory every submit. This change pops the secondary command buffer pool allocator scope after commands are flushed during a submit. Fixes the memory leak observable on any Vulkan application. Bug: angleproject:4029 Bug: angleproject:4403 Change-Id: I3d0f8d53456336ef0b03c6d37425fb76c88d1551 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057349 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 798a8375 2020-02-14T12:48:21 Vulkan: Add more debug labels handling with graph off. Bug: angleproject:4029 Change-Id: Ia3c88af5f9fa1a7940d7f809ded599c064126be7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055555 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 12a36dd9 2020-02-14T12:48:20 Vulkan: Add debug utils functions to wrapper. Also adds a more consistent way of checking if the debug utils extension is enabled. Enables adding support for the debug utils markers with the command graph disabled. Bug: angleproject:4029 Change-Id: I5f8762921b06f54e400c25764012ab70e10bfb8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055554 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9f4ab98d 2020-02-13T12:49:05 Return angle::Result from more label functions. This is necessary for the new Vulkan implementation. Bug: angleproject:4029 Change-Id: I07ef54145252ff102c74179361436587bb330fc7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055553 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao ef599fb0 2020-02-11T18:19:16 Vulkan: Fold glClear into draw call when command graph is disabled This sets ContextVk::mRenderPassCommandBuffer properly when glClear get called so that it wonr end up start anotyer render pass during setupDraw call. Bug: angleproject:4395 Change-Id: Id2110719ad4d70b4c410062466d32381fb5e1f88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2050966 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 94c19142 2020-02-12T19:50:38 Capture/Replay: Track and restore mapped buffer data When a buffer is mapped writable by the host, we need to track its final contents, and then restore them during replay. This implementation just blindly captures the whole mapped range if writable, and can be optimized in the future. This change renders the moving billboards in Manhattan correctly. Test: First 500 frames of Manhattan and TRex Bug: angleproject:4091 Change-Id: I5f7775235f569efb264bde679fd3045d7012c622 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2053512 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Alexey Knyazev b79b57e0 2020-02-13T17:59:16 Vulkan: expose ANGLE_compressed_texture_etc Bug: angleproject:4399 Change-Id: I51cd304c8726c985c5f70b78bd98c8af19d2a80d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2053889 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Julien Isorce e82ab75a 2020-02-12T13:49:22 Provide default implementation of rx::DisplayEGL Will allow to use EGL instead of GLX on X11. Meant to be used on modern EGL so it requires the extensions EGL_KHR_no_config_context and EGL_KHR_surfaceless_context. This keeps the default implementation simple (no pBuffer fallback) Also provide simple WorkerContextEGL. Bug: angleproject:4328 Change-Id: I825c6998e4a3727a13e533ede3d9fb1820edc804 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2031699 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 74ab0bff 2020-02-12T17:29:27 Vulkan: Disable command graph by default. Also removes the angle_end2end_tests feature override. Bug: angleproject:4029 Change-Id: I0d0bd087fc2143360185592d9fa1238a9bafc55d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2046054 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Alexey Knyazev caf7becc 2020-02-11T19:05:11 Move dither from blend state to rasterizer state Dither is technically not a part of blend state so it was removed from there as a first step towards exposing OES_draw_buffers_indexed (that defines independent blend state for each draw buffer). Rasterizer state seems to be the closest (although also not accurate) place for it to keep code changes to a minimum. ANGLE's D3D11, Vulkan, and Metal renderers ignore dithering altogether. Bug: angleproject:4394 Change-Id: Ib138624b9218851d18cd63e2033e8e8ac8ca71d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2050464 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Antonio Maiorano bd2f2575 2019-12-06T09:44:13 Update comment to reflect changes in ea0dcd4bda188 Bug: angleproject:4087 Change-Id: I3c26fae4fde24308fa877256c190a5bb47fe1a82 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954568 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev 33b1e31e 2020-02-08T17:48:56 Fix compressed formats validation with TEXTURE_3D Bug: angleproject:4385 Change-Id: Ibc1b482ec851d8076aacad84ab67fe20a745c122 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2045512 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 3b82506a 2020-02-11T09:35:38 Vulkan: Command graph linearization (Step 5). Implements ES 3.1 support. Bug: angleproject:4029 Change-Id: I3c08602cf4ec64621bfdb40cd40d142b666e6edf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2046052 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill b40d48a6 2020-02-09T10:38:40 Vulkan: Remove ensure init from updateActiveImages. The ensure should already be triggered from the front-end. Bug: angleproject:3539 Bug: angleproject:3887 Change-Id: Ic7ee10f9c767440e55befb929b414c0c894754c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2046051 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3c066404 2020-02-05T12:43:12 Vulkan: Command graph linearization (Step 4). Implements GLES 3.0 functionality for the new command recording style. Tested with angle_end2end_tests. dEQP/CTS testing will come later. Bug: angleproject:4029 Change-Id: Ibdc4f1355a7b880946699ec227fd9807f4a27af9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040197 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8257ac30 2020-02-07T14:17:08 Vulkan: Defer RenderPass image barriers. We accumulate image barriers in two places: * for GL sampler textures * for GL framebuffer attachments (Render Targets) Then we issue the barriers together in a single call before the RP. This fixes a bug where we were missing a layout transition in some cases when transitioning between a sampler and a render target. It should also be faster to issue a single barrier before a RP than issue several smaller barriers. Bug: angleproject:3539 Bug: angleproject:4029 Change-Id: I180b770f0df6b44d209e5c618ba36bcc1c6372e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2044236 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 9d86f331 2020-02-04T18:27:20 Capture/Replay: Avoid null pointer dereference in MEC Small fix to progress Manhattan MEC. Bug: angleproject:4091 Test: Working through Manhattan frames 5-10, TRex still works Change-Id: I7981e19a64f121b2ecca4451574ca2886641c6ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2039532 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop fc1e8503 2020-02-05T10:59:27 Capture/Replay: Initial support for framebuffer textures Bug: angleproject:3662 Test: Working through Manhattan frames 5-10, TRex still works Change-Id: I3d9b4dced4c1667382154fb68839d01ba2db9b98 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2039531 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 0d224cce 2020-02-05T11:00:59 Capture/Replay: Add 2DArray and 3D texture support for MEC This also includes support for compressed formats, which required a small refactor to streamline the code, since all of the entrypoints have slightly different parameter lists for imageSize and data. Bug: angleproject:3662 Test: Working through Manhattan frames 5-10, TRex still works Change-Id: I007ad9366934fff773f367ecb6387bc8b0d13aa0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2039530 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9681190d 2020-02-05T12:51:25 Make Debug marker functions return angle::Result. Allows error handling in these functions. Necessary for the Vulkan back-end. Bug: angleproject:4209 Change-Id: I2092e58e719c6ee562807e1c7e8ad26988342855 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040196 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c3854ebc 2020-02-07T11:11:26 Vulkan: Clamp vertex buffer offsets. Vulkan mandates that vertex buffer offsets are within the size of the buffer even if robust buffer access is enabled. Do a check in VertexArrayVk::syncDirtyAttrib to guard against this. Bug: angleproject:3350 Change-Id: Ia01deb9b7335dd8f632f2cf9b32d2908ba55645c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2044491 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill ca035803 2020-02-06T17:24:48 Vulkan: Add missing wrapper functions for XFB. Found when working on the command graph refactor. Also replace the offsets array with nullptr which should have the same effect. Bug: angleproject:4029 Change-Id: I72e31c5403c645d72619e14aafef612e454183f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2043270 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Cody Northrop e02f4996 2020-02-06T12:26:07 Vulkan: Pass correct level count in getLevelDrawImageView This bug was hit by a KHR ES 3.1 test. This CL just applies the obvious fix already noted by jmadill@. Test: KHR-GLES31.core.shader_image_size.*-nonMS-* Bug: angleproject:4008 Bug: angleproject:4108 Change-Id: I5d05c0a7432f7b70d2b995fd8b11224c119ece5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2042491 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>