src/libANGLE/renderer


Log

Author Commit Date CI Message
Geoff Lang caa55cd7 2018-07-05T13:19:35 Vulkan: Support EGL_ANGLE_surface_orientation for vertical surface flipping. This is a simpler way of flipping when the client is aware of the extension. This allows Chrome to render with the correct orientation. BUG=angleproject:2709 Change-Id: I52216b765a42930f2be043a07fe441a9f875a14d Reviewed-on: https://chromium-review.googlesource.com/1127342 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 189ad877 2018-07-09T13:32:37 Return an Error from ContextImpl::syncState. This will allow the Vulkan back-end to call Vulkan commands that return VkResult within syncState. Bug: angleproject:2717 Change-Id: I05e1379e71acaac56bcc9493c8561e82da000934 Reviewed-on: https://chromium-review.googlesource.com/1120150 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Tobin Ehlis d7890bca 2018-06-29T11:57:22 Skip noop draws in the frontend If a draw does not have enough vertices for its primitive count to produce a primitive then skip it. If an instanced draw has 0 instances or not have enough vertices for its primitive count to produce a primitive then skip it. This means a Point with 0 vertices, a Line w/ 0-1 vertices, or a tri with 0-2 primitives. Updated some redundant code in the D3D11 backend. Draws below the minDrawCount will no longer be passed to the backend so updated the associated state in StateManager11 to only track the case where all primitives should be culled due to GL state settings. BUG=angleproject:2568 TEST=functional_transform_feedback_basic_types_interleaved_lines_lowp_int Change-Id: I9faa767c12004fcdec923ec70a8ee5615d789813 Reviewed-on: https://chromium-review.googlesource.com/1120849 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron 44a3cf49 2018-07-09T09:40:57 Vulkan: Flip on Y, fix for MaxTextureSizeTests - This change fixes the tests that were failing in angle_end2end_tests - MaxTextureSizeTest.* Bug: angleproject:2673 Change-Id: I9c671b8be0e2360a80f6298897ec298c6e998863 Reviewed-on: https://chromium-review.googlesource.com/1128811 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron 1a135adc 2018-07-04T10:35:31 Vulkan: Fix how the viewport is calculated with Y flip - This fixes all ViewportTest.* and MipmapTest.* - Tests left to fix in end2end: - BlitFramebuffer* - MaxTextureSizeTest.* - PointSpritesTest.* Every other test in angle_end2end_tests are working. Bug: angleproject:2673 Change-Id: I162083bc847c15fa5490ab524ad4c22747d232ea Reviewed-on: https://chromium-review.googlesource.com/1126333 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 7e585118 2018-07-04T15:49:02 Vulkan: Implement eglWaitClient using a finish. In the future this can be implemented with a flush. BUG=angleproject:2707 Change-Id: I1dd4eae9551f7797865e6e17e6caa77f6ec5a9b2 Reviewed-on: https://chromium-review.googlesource.com/1126457 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Jamie Madill bea35a63 2018-07-05T11:54:10 Vulkan: Use Scoped resource init helper. In a few places we initialize resource on the stack in the Vulkan back-end. When we do this we should use a RAII wrapper so that if we generate an error and unwind the stack we can auto-release the object. This fixes a bug that was being triggered by an unexpected failure on Present with the Vulkan back-end on Intel. There are several other places in the code that should be modified to use the new wrapper. Bug: angleproject:2690 Change-Id: I49a1c5516756f8b7dba833aca65926aa7b8bd5c6 Reviewed-on: https://chromium-review.googlesource.com/1118610 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang be7e455c 2018-07-05T14:47:39 Vulkan: Regenerate builtin shaders. BUG=angleproject:2691 Change-Id: Iafb1b4828fa0d54974bfb9d11a436ccaa910b942 Reviewed-on: https://chromium-review.googlesource.com/1127356 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 62edcce8 2018-07-04T12:43:39 Vulkan: Initialize the max pbuffer size members of Config. Pass the VkPhysicalDeviceProperties to GenerateDefaultConfig to initialize the pbuffer size limitations in a platform independent way. BUG=angleproject:2622 Change-Id: Id99bc505a1965cc037c5dcd65af031c1c655d424 Reviewed-on: https://chromium-review.googlesource.com/1126406 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Luc Ferron bf6dc379 2018-06-28T15:24:19 Vulkan: Flip viewport on y for the backbuffer only - Hide the implementation behind a feature flag, currently disabled permanently as I'm working on fixing the different failures. - SimpleOperationTest.* passing Bug: angleproject:2673 Change-Id: Ic86520c3cc478d62bebbaeaf4c6b33c439a67b0f Reviewed-on: https://chromium-review.googlesource.com/1119089 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 258e8718 2018-06-21T17:29:19 EGL: Support unvirtualized contexts and unsafe multithreading. -Add a new renderer and context type to own native EGL contexts and handle destruction. -Track the current EGL surface and context per-thread. -Support unvirtualized contexts by creating a new context for every client context. BUG=angleproject:2464 Change-Id: Ib2efa1d88c771b4a78625e0e3546f6ed95678c91 Reviewed-on: https://chromium-review.googlesource.com/1110943 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 838f304d 2018-06-27T10:43:41 EGL: Skip creation of the dummy pbuffer when surfaceless is supported. BUG=angleproject:2464 Change-Id: If1834cf88aed0ffae12bb584d6936c6c09a296a0 Reviewed-on: https://chromium-review.googlesource.com/1117022 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Luc Ferron a72ebeba 2018-06-28T11:16:58 Vulkan: Fix issue in DynamicBuffer - We weren't keeping track of mSize correctly, causing some very specific index buffer bindings to fail. The size returned when allocating the buffer can be a bit different than the size requested, and that extra space between mSize and the allocated size was not meant to be used, causing errors in the validation layers. Bug: angleproject:2580 Change-Id: I47eb7b8de6f4f657de14385b77ba6a459add599b Reviewed-on: https://chromium-review.googlesource.com/1118607 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
jchen10 2b06054d 2018-07-03T14:48:13 Vulkan: Insert a barrier after buffer copy According to the spec(section 18.1), all copy commands are treated as transfer operations for the purposes of synchronization barriers. Some tests are flaky on Intel platform without such barriers. Bug: angleproject:2663 Bug: angleproject:2664 Change-Id: Ic8bc9a0eb000670342c0df0449257324f04ad1f8 Reviewed-on: https://chromium-review.googlesource.com/1124103 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1266d20a 2018-06-29T09:11:34 Vulkan: Add Features class. This class will control optional features in the Vulkan back-end. It allows toggling the feature support from a centralized place. This can be useful for performance or correctness testing. Add a placeholder feature for line segment raster. We can also use a feature for enabling backbuffer flipping. Bug: angleproject:2598 Bug: angleproject:2673 Change-Id: I8ddec2dba2181d5b014267be68aee9d2cb015ccf Reviewed-on: https://chromium-review.googlesource.com/1120149 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron fa5d84be 2018-06-28T10:40:04 Vulkan: Fix offset handling for vertex buffers Bug: angleproject:2580 Change-Id: I22f62a8549e998275224a6b1f9c133cf31ebb5b9 Reviewed-on: https://chromium-review.googlesource.com/1118419 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 475ef575 2018-06-27T15:54:18 Vulkan: Refactor config generation out of platform specific code. Permuatations of configs are now generated in platform-independent code and a DisplayVk callback is used to determine native support. BUG=angleproject:2692 Change-Id: Iad450c1a3275239d6bcbc350e8dd8e37470fa8e0 Reviewed-on: https://chromium-review.googlesource.com/1117563 Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Courtney Goeltzenleuchter 1ee33552 2018-06-28T10:22:49 Emulate eglSwapBuffersWithDamageKHR when needed When driver does not support the EGL_KHR_swap_buffers_with_damage extension, call regular eglSwapBuffers instead. BUG=angleproject:2464 Change-Id: Ie3a395d37b61ef5ac65b098b312e9ead1c8bc799 Reviewed-on: https://chromium-review.googlesource.com/1117832 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron be30c4fb 2018-06-21T09:43:08 Vulkan: Framebuffer blit support for depth/stencil cases Bug: angleproject:2643 Change-Id: Ib50e4051f5b3965c2a752cf2cd45d3470312cdcf Reviewed-on: https://chromium-review.googlesource.com/1115370 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill a0adaf98 2018-06-27T15:49:35 Vulkan: Work around unused sampler validation. Work around glslang's improved validation by using a valid but very high layout binding. This should be more robust. Tests already passing: dEQP-GLES2.functional.state_query.shader.uniform_value_sampler Bug: angleproject:2691 Bug: angleproject:2612 Bug: angleproject:2600 Change-Id: Ie78ae89f76cc0a42806724b622d7f201241bd041 Reviewed-on: https://chromium-review.googlesource.com/1117477 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 9e14164d 2018-06-27T11:43:18 VK: Support pbuffer surfaces. TEST=PbufferTest TEST=dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_pbuffer TEST=dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_pbuffer TEST=dEQP-EGL.functional.render.single_context.gles2.rgba8888_pbuffer TEST=dEQP-EGL.functional.render.multi_context.gles2.rgba8888_pbuffer BUG=angleproject:2622 Change-Id: I99f64689c274fbb565b365f4a05b52252528fc38 Reviewed-on: https://chromium-review.googlesource.com/1117030 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron 26581113 2018-06-21T09:43:08 Vulkan: Support for framebuffer blit extension - No support for formats that do not support vulkan blit. - The depth/stencil format used in the tests do not support blit, so currently no tests validate the depth/stencil blits. Bug: angleproject:2643 Change-Id: I89a0d5b102396d8254fe272681326615bd6800ed Reviewed-on: https://chromium-review.googlesource.com/1111611 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Geoff Lang e0234aeb 2018-06-26T17:06:25 GL: Don't print driver performance warnings. They can add an large ammount of spam to the logs of our test suites and have never been actionable. BUG=768943 Change-Id: Ibee3d7ece97cc03500b10ffa7bcaf3a4d7d51581 Reviewed-on: https://chromium-review.googlesource.com/1115700 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 3f332584 2018-06-26T21:00:14 Revert "RendererGL: Limit warning output to 5 per message type." This reverts commit 7c37ca1836402b654dbbf5f00007e09bdf2a7051. Reason for revert: Causes crashes on Android. Original change's description: > RendererGL: Limit warning output to 5 per message type. > > BUG=768943 > > Change-Id: I8ed69c70d1914b56145c52ffe26f13193fb55e9e > Reviewed-on: https://chromium-review.googlesource.com/685278 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Corentin Wallez <cwallez@chromium.org> TBR=geofflang@chromium.org,cwallez@chromium.org Change-Id: I641ac5d508d238e275eaeef4fac4033d9015960d No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: 768943 Reviewed-on: https://chromium-review.googlesource.com/1115658 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Frank Henigman 0bb02368 2018-05-27T20:35:11 Vulkan: add SCALED vertex formats to table. Add SCALED formats, which correspond to non-normalized integers, to Vulkan format table. Adjust test expectations accordingly. For now these new formats only work when the native Vulkan supports them. BUG=angleproject:2405 Change-Id: Ia6fdcbec61774536e6396cf713e46f28f49585c1 Reviewed-on: https://chromium-review.googlesource.com/1110710 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 60437586 2018-06-15T09:47:04 Vulkan: Fix unused sampler struct uniforms. These were not being parsed correctly. Turns on all uniform_api dEQP tests. Bug: angleproject:2612 Change-Id: I365bbe4cc52bb6a62fc47c53355962af38298b7f Reviewed-on: https://chromium-review.googlesource.com/1101573 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 3bb2bbea 2018-06-15T09:47:03 Program: Sampler uniform query in front-end. We have this information stored in the front-end sampler bindings. This solves sampler uniform query across the various back-ends. Turns on a bunch of uniform_api dEQP tests. Bug: angleproject:2612 Change-Id: If8752a26438595ad103598369df360e2f5e12d53 Reviewed-on: https://chromium-review.googlesource.com/1101572 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Frank Henigman 8c379f36 2018-06-21T19:55:05 Vulkan: enable some vertex data tests. Enable tests that don't use fixed or unnormalized short/byte vertex data, with some exceptions for Android and AMD. BUG=angleproject:2405 Change-Id: I9e37ebca3a873617f11fee065b7a0ba67f80998c Reviewed-on: https://chromium-review.googlesource.com/1111317 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Luc Ferron 0bb940a8 2018-06-22T09:59:34 Vulkan: Edge case test and fix for alpha channel masks The contextVk color mask needed to be updated when we were syncing the state of the framebufferVk to make sure the right mask gets applied in the test described in ClearTest.cpp Bug: angleproject:2685 Bug: angleproject:2597 Change-Id: I575028aad4cd495bf4ec1484cc870940dcde92d5 Reviewed-on: https://chromium-review.googlesource.com/1112038 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 9c1b3e2b 2018-06-26T12:59:16 Partially revert "WGL: Support unvirtualized contexts and unsafe multithreading." Caused timeouts on the Skia bots when rolling ANGLE. BUG=angleproject:2686 BUG=angleproject:2464 Change-Id: I311b075522b86410d055e0b742342423eaa7eeb5 Reviewed-on: https://chromium-review.googlesource.com/1115216 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 10887984 2018-06-20T11:46:41 Vulkan: Sampler structs in arrays. Samplers are extracted from arrays of struct uniforms similarly as with non-arrays. They are named according to the variable name, array element and sampler field name. Nested structs to come later. Bug: angleproject:2494 Change-Id: Ie2f5f7bd1f747e73b3c6b505b2b1043cfe1073b5 Reviewed-on: https://chromium-review.googlesource.com/1101568 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 7c37ca18 2017-09-26T16:56:32 RendererGL: Limit warning output to 5 per message type. BUG=768943 Change-Id: I8ed69c70d1914b56145c52ffe26f13193fb55e9e Reviewed-on: https://chromium-review.googlesource.com/685278 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill e4e2d0c5 2018-06-22T08:25:05 Vulkan: Add RenderTargetVk::getImageForRead. This helper method will also transition the Image to the correct read layout. We will need to revisit the implementation when working on simulatenous read. Bug: angleproject:2539 Change-Id: Id61404460f3ef0dbb054e6ac2dfc0b59adb78402 Reviewed-on: https://chromium-review.googlesource.com/1108378 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
jchen10 16f391d4 2018-06-22T08:57:40 ParallelCompile: Update gl.xml Updated from https://raw.githubusercontent.com/KhronosGroup/OpenGL-Registry/master/xml/gl.xml. BUG=chromium:849576 Change-Id: I92520d53844f7fff7e68ca49207151d4fa69c79e Reviewed-on: https://chromium-review.googlesource.com/1111469 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill edeaa835 2018-06-22T09:18:41 Vulkan: Fix mixed descriptor pool updates. When updating the Uniforms and Textures pools at different rates we could trigger an ANGLE bug. We would sometimes reset and free the currently bound descriptors. We can fix this by using separate descriptor pools for each descriptor set. Bug: angleproject:2678 Change-Id: I605b558531e7745484e16156a3af5eac40ffcc79 Reviewed-on: https://chromium-review.googlesource.com/1110662 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Jamie Madill caaff169 2018-06-22T08:55:37 Vulkan: Fix releasing Programs that are in use. The bug would only manifest after a glUseProgram(0) at a specific time. Fix the bug by releasing the uniform buffer to the Renderer instead. Bug: angleproject:2397 Change-Id: Ia071da5af00dfc740e0fc20864d41f7b3e0afda4 Reviewed-on: https://chromium-review.googlesource.com/1110712 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Jamie Madill 8a4c49fb 2018-06-21T15:43:06 Vulkan: Refactor DynamicDescriptorPool. Changes the set counting to use a free count by descriptor type. Also changes the init to take a pool size count that more closely mirrors Vulkan. Will lead to a fix for descriptor set recreation. Bug: angleproject:2678 Change-Id: I26816befec28ebb866fb0f3aaba27d2bc1d3be43 Reviewed-on: https://chromium-review.googlesource.com/1110661 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 3cacf69b 2018-06-20T16:49:57 Pass all context creation parameters to DisplayImpl::createContext. Knowing the share context at native context creation time is required if we want to honor the requested share group instead of virtualizing contexts or using global share groups. BUG=angleproject:2464 Change-Id: I1fb4d71de266b3191986b1754e73d474e49445bb Reviewed-on: https://chromium-review.googlesource.com/1108743 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 24ddc7a8 2018-06-11T14:56:34 WGL: Support unvirtualized contexts and unsafe multithreading. When using unvirtualized contexts, DisplayWGL still creates a Renderer for managing any internal GL resources such as emulated back buffers for DXGISwapChainWindowSurfaceWGL or D3DTextureSurfaceWGL but also creates a new Renderer for each GL context. All created contexts share resources. BUG=angleproject:2464 Change-Id: I945502514079368e062beef70bed49c61ed44403 Reviewed-on: https://chromium-review.googlesource.com/1097459 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Luc Ferron 5bdf8bd1 2018-06-20T09:51:37 Vulkan: enable the rest of dEQP tests in fbo.render.* Vulkan does not support separate depth and stencil attachments. Adding this check to checkStatus skips the relevant tests to that. There was also a bug in FramebufferVk::clear where we were not checking the number of bits for depth/stencil attachments before setting the aspects for clearing. Bug: angleproject:2597 Change-Id: Iabe9f77a51fc7aca08b8faf3cecc3df9f99a7f1e Reviewed-on: https://chromium-review.googlesource.com/1107847 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Rafael Cintron 05a449a7 2018-06-20T18:08:04 Replace reinterpret_cast with safer or no cast When casting types to one another in C++, the weaker the cast, the better. This change replaces instances of reinterpret_cast with static_cast or no cast where it safe and correct to do so. BUG=angleproject:2683 Change-Id: I99c9033614a65282ae1d78cf0f4b80fabd75877a Reviewed-on: https://chromium-review.googlesource.com/1109396 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron 5fd3693e 2018-06-19T14:55:50 Vulkan: Mask the alpha channel for draw when needed When the angleFormat we have has no alpha channel, but the actual texture underneath has one, we shouldn't be drawing over the alpha channel, so we apply a mask on it when we're in this situation. Bug: angleproject:2597 Change-Id: Ia7110709e6ee32bb61988d08f5049e4e80e7e24e Reviewed-on: https://chromium-review.googlesource.com/1106759 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e033999e 2018-06-20T11:46:40 Vulkan: Add struct sampler parsing. Vulkan requires all uniforms to be declared in a block. Uniform blocks can't have store samplers. Thus we can't use structs in samplers with Vulkan GLSL. To work around this limitation we extract samplers from structs and move them into standalone types. The samplers are named according to the variable and struct fields. Arrays of structs and nested structs to come later. Bug: angleproject:2494 Change-Id: I83a94ab082c6ce7ee68ec1290751ecee18820683 Reviewed-on: https://chromium-review.googlesource.com/1101567 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron 3237f759 2018-06-20T14:45:43 Vulkan: Fix issue when a sampler2D was not used in FS or VS Bug: angleproject:2675 Change-Id: Idbf2590a763fd7b81d2bcc5850180a1bb931360e Reviewed-on: https://chromium-review.googlesource.com/1108490 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jamie Madill fddac3a3 2018-06-20T15:21:31 Vulkan: Remove obsolete TODO. Bug: angleproject:2397 Change-Id: I847772aa5ce1c27f7fd232d50d39c15f10135900 Reviewed-on: https://chromium-review.googlesource.com/1108515 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Frank Henigman 2ad498eb 2018-06-20T13:19:01 Vulkan: get vertex formats from format table. Use the Vulkan format table to look up the Vulkan format for vertex data. This will let us support more vertex formats by adding them to the table. It also eliminates one usage of gl::VertexFormatType. No functional change. BUG=angleproject:2405 BUG=angleproject:2531 Change-Id: I73eb69ccac50d427de3e7d5479f92bb17c49aed3 Reviewed-on: https://chromium-review.googlesource.com/1051028 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 3fb64c6a 2018-06-20T11:46:39 Vulkan: Fix counting for shader texture bindings. Vulkan prefers to use a single binding for each texture array. Previously we were reserving binding space for array elements. Doesn't immediately fix any tests but allows more tests to pass in subsequent CLs. Bug: angleproject:2494 Change-Id: I238d4e6f491bfa6daf04dde24f8111c8418cd59c Reviewed-on: https://chromium-review.googlesource.com/1101570 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Luc Ferron 66c2f4af 2018-06-19T10:27:57 Vulkan: Add test and fix clear on RGB8 with color masks Fixes the behavior of clearWithDraw to keep the alpha channel if we should not be clearing it. Bug: angleproject:2667 Change-Id: Id49c1d2ca30ecb5b5bdd8abe00825a6210cfacf6 Reviewed-on: https://chromium-review.googlesource.com/1106052 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jiawei Shao a914f7ff 2018-06-08T10:07:41 Use ShaderMap in Statemanager11 - Part II This patch is the last patch of storing shader resources into ShaderMap in Statemanager11. This patch also splits several large functions into smaller one to make the code structure clearer. BUG=angleproject:2169 Change-Id: Id6d89976de0376b2479bd11d7551fc6f5b521c13 Reviewed-on: https://chromium-review.googlesource.com/1092511 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Geoff Lang 41b453a4 2018-06-11T14:46:00 WGL: Track current context per thread. BUG=angleproject:2464 Change-Id: I5cce1f52dc3636478e3e2893f5323345b7f83501 Reviewed-on: https://chromium-review.googlesource.com/1097458 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 1c3a94aa 2018-05-07T15:23:42 WGL: Update the Renderer to own the native GL context. Adds a RendererWGL which owns the native WGL GL context. Adds a ContextWGL which owns the RendererWGL and communicates the native WGL context back to DisplayWGL for making current. BUG=angleproject:2464 Change-Id: Ideb11c164da2c304f860c544a56450d0ad8fafac Reviewed-on: https://chromium-review.googlesource.com/1038131 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Luc Ferron d3ab3078 2018-06-19T09:55:04 Vulkan: Enable some more fbo.render dEQP tests Sometime we have a clear call with clearDepth+clearStencil but no attachment to clear. This was triggering the assert instead of just skipping the clear. Bug: angleproject:2597 Change-Id: I2d7750db919afe47cf02155f7c4afd0b02318bb1 Reviewed-on: https://chromium-review.googlesource.com/1106039 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron c94ba1d5 2018-06-18T11:26:28 Vulkan: Enable a bunch of texture related tests Also adds a small bugfix in PixelBuffer::stageSubresourceUpdateFromFramebuffer where we weren't using the right format for the pack pixels params. The format should be unsized so that the fastcopyfunc / colorwritefunc / colorreadfunc are found correctly if needed when packing pixels. Bug: angleproject:2653 Bug: angleproject:2501 Change-Id: Ie4aacc623ddc9583360ab0c99be19d3db2bdbf44 Reviewed-on: https://chromium-review.googlesource.com/1104395 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron 339b95ef 2018-06-12T10:21:52 Vulkan: Support RGB5A1 correctly Bug: angleproject:2649 Bug: angleproject:2597 Change-Id: I2fd7185463d92737454e383fbfb7992e8d68fe68 Reviewed-on: https://chromium-review.googlesource.com/1097221 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron 7df52383 2018-06-18T14:38:23 Angle: Fix angle::Format's pixelBytes The X channel wasn't taken into account when calculing that pixel_bytes field, leading to some inconsistencies. Bug: angleproject:2597 Change-Id: I135e806518ec633d48c1535a48f305bd4d757887 Reviewed-on: https://chromium-review.googlesource.com/1104960 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Frank Henigman 388f991c 2018-06-15T17:18:09 Vulkan: fix third_party path. run_code_generation.py stopped working, likely as a result of the big Vulkan repo reorganization. I fixed a path, regenerated everything (by temporarily hacking the script so it thought everything was dirty), and nothing changed except one comment. BUG=angleproject:2558 Change-Id: I5ac4c040ac1ec207098172303cc2f2507cccdecb Reviewed-on: https://chromium-review.googlesource.com/1103281 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Luc Ferron 6ed167a9 2018-06-13T13:45:55 Vulkan: Implement conversion to uint16 for drawElements with ubytes Bug: angleproject:2646 Bug: angleproject:2659 Change-Id: If3c7a2b77d6acd18c8ca2522a427a43e10ed6db2 Reviewed-on: https://chromium-review.googlesource.com/1099420 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron c252d757 2018-06-14T09:32:40 Vulkan: Fill in glslang resources with our caps This allows us to enable these tests: dEQP-GLES2.functional.shaders.fragdata.valid_static_index Bug: angleproject:2594 Change-Id: I2c9a10063500d96d1c4bfb761f4b45590114b7ef Reviewed-on: https://chromium-review.googlesource.com/1100957 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Luc Ferron f6fd48fd 2018-06-18T08:11:27 Vulkan: Get uniform for array of matrices fix Bug: angleproject:2666 Change-Id: Ib50b0dd89abbd1d8d6c829a5ecf6438acc970da3 Reviewed-on: https://chromium-review.googlesource.com/1104305 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jamie Madill 50cf2be0 2018-06-15T09:46:57 Reformat some style in touched files. This was triggered by running the code generation script. Bug: angleproject:2665 Change-Id: Id639c78eb618182ee1859678590cf0f559b572c2 Reviewed-on: https://chromium-review.googlesource.com/1101564 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron 57707e5f 2018-06-14T14:50:36 Vulkan: Fix a state notification change that was wrong That state change should really be in the frontend and not in each backend. Bug: angleproject:2594 Change-Id: I9d9396563ce42a41587b954892d6b4c6002c5072 Reviewed-on: https://chromium-review.googlesource.com/1101252 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei Shao 0661eb89 2018-06-13T10:51:54 Fix compile error in iterating ShaderBitSet This patch fixes a compile error when we do iteration on ShaderBitSet. Now we can directly get a ShaderType variable in a range-for iteration on a ShaderBitSet. BUG=angleproject:2169 Change-Id: I23e38f2ebd1c72145a2e54be374f7dcd9f5fb9e2 Reviewed-on: https://chromium-review.googlesource.com/1100312 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 9491e5eb 2018-06-14T12:48:06 Generate framebuffer IDs used in DXGISwapChainWindowSurfaceWGL. The DXGI surface was attempting to bind renderbuffers to the default framebuffer instead of a generated one. BUG=852399 Change-Id: Ibca6699e73e84735c64f2e3ee6b7684bfcbe1bfc Reviewed-on: https://chromium-review.googlesource.com/1101240 Commit-Queue: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Luc Ferron 49aacad5 2018-06-12T08:33:59 Vulkan: Support the indices offset in drawElements calls Also fixes an issue in buffer copy synchronization. Bug: angleproject:2645 Change-Id: Ibca7052daaf1e6fe37913c8a8216ec33c66426b6 Reviewed-on: https://chromium-review.googlesource.com/1096911 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Luc Ferron f6e160fa 2018-06-12T10:13:57 Vulkan: Don't use swizzle state when its not needed Enables a bunch of dEQP tests in the functional.fbo.render.* namespace. Bug: angleproject:2597 Change-Id: I1a06b335d5daf2987df52c460903081860887ce9 Reviewed-on: https://chromium-review.googlesource.com/1097596 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill d668be9c 2018-06-13T16:54:06 Vulkan: Use push constants in PipelineLayoutCache. This removes the internal pipeline layout for the masked clear shaders. Instead use the PipelineLayoutCache. Bug: angleproject:2462 Change-Id: I8f8365b866098ece3e964fd12447dfdea55c20ba Reviewed-on: https://chromium-review.googlesource.com/1090758 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 4cc753e0 2018-06-13T13:25:33 Vulkan: Implement sampler arrays. Bug: angleproject:2462 Change-Id: If9c9cb69624d6f9f0895f6883e1eed19a27e6cb4 Reviewed-on: https://chromium-review.googlesource.com/1089809 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 8ed634c0 2018-06-13T13:25:33 Vulkan: Fix qualifier replacement for sampler arrays. The uniform name by default has the array subscript [0] appended. In the shader code it uses no subscript. Fix this by parsing out the subscript in the glslang wrapper subsitution step. This is a preliminary fix. More work on descriptor set layouts and pipeline layouts will be necessary to support sampler arrays. Bug: angleproject:2462 Change-Id: I57d6304f33822d588c7cb192607380c2f3ba20f5 Reviewed-on: https://chromium-review.googlesource.com/1089808 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 9b168d02 2018-06-13T13:25:32 Vulkan: Store Pipeline/DS Layouts in ProgramVk. We can keep a shared reference to the Pipeline and Descriptor Set layouts in the Program. This ensures they are not in use when they are deleted. Note that they are allowed to be deleted as long as no command buffers are currently recording with them. If the Program is deleted then there should be no further commands using these layouts. Bug: angleproject:2462 Change-Id: I75161b3ce1ee8eae33dd6becee79b4262b844cdd Reviewed-on: https://chromium-review.googlesource.com/1089807 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill c7918ceb 2018-06-13T13:25:31 Vulkan: Add PipelineLayout and DescriptorSetLayout caches. This will be necessary to support more than one PipelineLayout per instance of ANGLE. Sampler array handling requires different layouts for different sampler uses. Bug: angleproject:2462 Change-Id: I1d8b4919eed1a589002ad1898b05186f420061c7 Reviewed-on: https://chromium-review.googlesource.com/1089806 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Luc Ferron ad2ae93e 2018-06-11T15:31:17 Vulkan: Clamp the point size range to have a min value of 1.0 Bug: angleproject:2658 Change-Id: I32ff9aa27b064d9977eea0b83b18c52c4e42e38d Reviewed-on: https://chromium-review.googlesource.com/1096054 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron 3e313805 2018-06-11T14:44:33 Vulkan: Line loop edge case with ubyte indices Bug: angleproject:2637 Change-Id: I2cec129ed1aa0e55e0dbf1d353caa65a51c528a3 Reviewed-on: https://chromium-review.googlesource.com/1096017 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill aaca96ee 2018-06-12T10:19:48 Vulkan: Minor style fixes. Makes some methods const or static. Fixes parameter names. explicit single argument constructors. Other small style fixes. Bug: angleproject:2462 Change-Id: Ie2bf96603e9eda81d6f2aa788867978de10e9992 Reviewed-on: https://chromium-review.googlesource.com/1089805 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jiawei Shao a8802477 2018-05-28T11:17:47 ES31: Implement FramebufferTextureEXT on OpenGL back-ends This patch intends to implement FramebufferTextureEXT on OpenGL back-ends. 1. Support layered framebuffer attachments. 2. Add new framebuffer completeness rules on layered framebuffer attachments. 3. Support FRAMEBUFFER_ATTACHMENT_LAYERED_EXT as a valid <pname> parameter of GetFramebufferAttachmentParameteriv. Note that for an entire level of a cube map: 1. It has no TextureTarget because TEXTURE_CUBE is not a valid target for TexImage*D. 2. It corresponds to 6 ImageDescs (that represents its faces) in class Texture, so when the cube map is cube complete, we return the ImageDesc of its first face, meanwhile we do not allow querying ImageDesc if it is not cube complete. BUG=angleproject:1941 TEST=angle_end2end_tests dEQP-GLES31.functional.geometry_shading.query.framebuffer_attachment_layers dEQP-GLES31.functional.geometry_shading.query.framebuffer_incomplete_layer_targets dEQP-GLES31.functional.geometry_shading.layered.* dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_* dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_* Change-Id: I44393b513ec8f1a682fd1c47d3eaa6f3b3fae877 Reviewed-on: https://chromium-review.googlesource.com/1075811 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Luc Ferron af883628 2018-06-08T15:57:31 Vulkan: enable as many end2end tests as possible Bug: angleproject:2615 Change-Id: I918cc18984b2e5b22b5e13398355a2fd60e4eb00 Reviewed-on: https://chromium-review.googlesource.com/1093564 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov f15f886c 2018-06-04T18:59:41 Differentiate texture and renderbuffer framebuffer attachment capabilities ANGLE used to describe the abitily to attach textures and renderbuffers of a specific format to a framebuffer using a single notion of "renderable". However, for some formats, only one can be supported, but not the other. Split TextureCaps::renderable into textureAttachment and renderbuffer. Also, split InternalFormat::renderSupport into textureAttachmentSupport and renderbufferSupport. The only functional change is in a few places which now explicitly check for texture or renderbuffer attachement support. Information in format support tables was duplicated for the two capabilities, so behavior should remain the same. It should be corrected in future CLs. Note: additional information in those tables may need to be added in order to properly support GenerateMipmap and TexStorage2DMultisample, this is beyond the scope of this CL. Bug: angleproject:2567 Change-Id: I18bce4100525be35709d8bbf4de08ec812aab502 Reviewed-on: https://chromium-review.googlesource.com/1086491 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron e17b5ba5 2018-06-04T14:28:58 Vulkan: Keep unused uniforms list to fix glslang issues We we're unable to cleanup the unused uniforms if we did not keep a list of them while parsing them in ProgramLinkResource. Now that we keep a history of them, we're able to clean them up and fix a few dEQP tests. Bug: angleproject:2582 Bug: angleproject:2585 Bug: angleproject:2587 Bug: angleproject:2589 Bug: angleproject:2590 Bug: angleproject:2593 Change-Id: Ic1f9151e356a3d05e83f1031cc7b187b370284e5 Reviewed-on: https://chromium-review.googlesource.com/1085644 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 5da6690f 2018-06-05T12:24:06 Hold RendererGL objects with a shared_ptr. To support both virtualized and unvirtualized contexts, the RendererGL object represents the native context. Update ContexGL and the various DisplayGLs to hold RendererGL with a shared_ptr so that deletion of the renderer happens at the correct time. Update RendererGL to take ownership of FunctionsGL. BUG=angleproject:2464 Change-Id: Id040a8053973d73936c0a7ff0ab5edb1a3f16dc6 Reviewed-on: https://chromium-review.googlesource.com/1085851 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jiawei Shao 81970bc3 2018-06-06T11:11:56 Use ShaderMap in DynamicHLSL and StateManager11 - Part I This patch is the first one of using ShaderMap in both DynamicHLSL and StateManager11 to make the code cleaner and more straightforward. BUG=angleproject:2169 Change-Id: I2b206d0250f5ced071cc1c3632367b16e5e02dfb Reviewed-on: https://chromium-review.googlesource.com/1089473 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Qin Jiajia f7af13c4 2018-06-06T14:14:54 Fix the divide by zero exception in BindBufferRange This bug is caught because we haven't implemented caps.shaderStorageBufferOffsetAlignment on D3D backend. So the default value is 0. This change will set its value for D3D11 backend. BUG=angleproject:2625 TEST=angle_deqp_gles31_tests Change-Id: I03c045c08903e4da41659133e7dbd9c4133186cc Reviewed-on: https://chromium-review.googlesource.com/1088192 Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron fba1f61d 2018-06-04T14:37:17 Vulkan: No-op on ProgramVk::Validate implementation Also enable the dEQP test that was blocked on that UNIMPLEMENTED call. Bug: angleproject:2600 Change-Id: Iae1280d6e4f52c5b8e66c9f7fbaa9b2730c4eb0e Reviewed-on: https://chromium-review.googlesource.com/1085693 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Luc Ferron e9465a61 2018-06-04T10:41:52 Vulkan: Fix wrong read ptr location when updating uniform block Fixes these dEQP tests: dEQP-GLES2.functional.state_query.shader.uniform_value_array dEQP-GLES2.functional.shaders.indexing.uniform_array.vec2_* dEQP-GLES2.functional.shaders.indexing.uniform_array.vec3_* dEQP-GLES2.functional.shaders.struct.uniform.nested_struct_array* dEQP-GLES2.functional.shaders.struct.uniform.loop_nested_struct_array* dEQP-GLES2.functional.shaders.struct.uniform.dynamic_loop_nested_struct_array* dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.multiple_nested_structs_arrays.* dEQP-GLES2.functional.uniform_api.value.assigned.basic_array_assign_partial.multiple_basic_array.* dEQP-GLES2.functional.uniform_api.value.assigned.basic_array_assign_full.multiple_basic_array.* dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.multiple_basic_array.vertex dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_basic dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.basic_array_first_elem_without_brackets dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.multiple_basic.vertex dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.multiple_basic.fragment dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.multiple_basic.both dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.multiple_basic_array.* dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.multiple_nested_structs_arrays.* dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.struct_in_array.bool_* dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.basic_struct.bool_* dEQP-GLES2.functional.uniform_api.info_query.unused_uniforms.* dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.multiple_basic.vertex dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.multiple_basic.fragment dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.multiple_basic.both dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.multiple_basic_array.* dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.multiple_nested_structs_arrays.* dEQP-GLES2.functional.uniform_api.value.initial.render.basic_struct.* dEQP-GLES2.functional.uniform_api.value.initial.render.struct_in_array.* dEQP-GLES2.functional.uniform_api.value.initial.render.array_in_struct.* dEQP-GLES2.functional.uniform_api.value.initial.render.multiple_basic_array.* dEQP-GLES2.functional.uniform_api.value.initial.render.multiple_nested_structs_arrays.* dEQP-GLES2.functional.uniform_api.value.initial.render.nested_structs_arrays.* dEQP-GLES2.functional.uniform_api.value.assigned.unused_uniforms* Bug: angleproject:2586 Change-Id: I51f619832424131b7c1eeff9589259b14cf4f358 Reviewed-on: https://chromium-review.googlesource.com/1085369 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Frank Henigman 16fdde13 2018-06-02T15:38:21 Move vertex data copy functions out of D3D. Move the vertex buffer copying and conversion functions from the D3D back end so the Vulkan back end can use them. No functional change. BUG=angleproject:2405 Change-Id: If3c04a6c0dc37c78c1779d8b5d3cece263e8a031 Reviewed-on: https://chromium-review.googlesource.com/1083817 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 33f11fbc 2018-05-07T13:42:47 Initialize gl::Context state on the first call to MakeCurrent. The constructor of gl::Context creates a bunch of zero and helper objects but it is not current at this time. If the backend if not using virtualized contexts this causes the created objects to be created on the wrong native context. BUG=angleproject:2464 Change-Id: I9718df87d0afeb08729920363d362d5f891061ed Reviewed-on: https://chromium-review.googlesource.com/1048114 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Luc Ferron c8fbff3d 2018-06-04T10:30:48 Vulkan: Update uniforms bugfix and enable dEQP tests with it If a uniform was already marked as dirty, and the call to setMatrixUniform wasn't updating the data, the flag was flipped to false, causing the descriptor set never to be initialized. This enables these tests: dEQP-GLES2.functional.shaders.conversions.scalar_to_matrix.* Bug: angleproject:2583 Change-Id: I0bcb95cc66951e0ed347af5d874178c403a1c08a Reviewed-on: https://chromium-review.googlesource.com/1085228 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Luc Ferron 48cdc2e8 2018-05-31T09:58:34 Vulkan: Implement setUniform for matrices correctly This fixes all these tests: dEQP-GLES2.functional.shaders.functions.datatypes.float_mat* dEQP-GLES2.functional.shaders.functions.datatypes.mat* dEQP-GLES2.functional.shaders.linkage.varying_type_mat* dEQP-GLES2.functional.shaders.matrix.* dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.mat2_* dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.mat3_* dEQP-GLES2.functional.shaders.conversions.matrix_to_matrix.* dEQP-GLES2.functional.shaders.conversions.matrix_combine.* dEQP-GLES2.functional.shaders.random.scalar_conversion* Bug:angleproject:2581 Bug:angleproject:2583 Bug:angleproject:2584 Bug:angleproject:2588 Change-Id: Ib8c03397f0229432292c51f4a6332f954fc8fa12 Reviewed-on: https://chromium-review.googlesource.com/1080392 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron 2f3f4141 2018-05-30T08:27:19 Vulkan: Fix texture completeness issues The fix is to skip updates that are queued that are not valid for the current image description. We keep these around in case they are used in a later usage of the same texture but we issue a warning telling the user that memory will be used indefinitely until they use that data. Bug: angleproject:2596 Change-Id: I8c20fffbd473ae8e2e9d2123a49b675b824a9bf6 Reviewed-on: https://chromium-review.googlesource.com/1078913 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jamie Madill 6b600645 2018-05-31T14:53:31 D3D11: Micro-optimize StateManager11::updateState. This inlines several accessors. Bug: angleproject:2574 Change-Id: I61d223dd2a8f08e5331ccefde02e6ce55f5a607d Reviewed-on: https://chromium-review.googlesource.com/1067118 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4166f014 2018-05-31T14:53:30 D3D11: Optimize Renderer11::drawArrays. Uses inlining and more efficient computation re-use to streamline this function. Bug: angleproject:2575 Change-Id: Ib13e32811f56ec9a010ed66f298d4235e5c6807d Reviewed-on: https://chromium-review.googlesource.com/1067120 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang bf7b95db 2018-05-01T16:48:21 Create a default framebuffer per surface/context pair on MakeCurrent. Sharing a gl::Framebuffer object between multiple contexts causes problems if contexts are not virtualized because the native framebuffer objects are not shared between these contexts. The FramebufferImpl created should be the glue that binds a specific context to a specific surface. Update the SurfaceImpl implementations to re-create the framebuffer object before passing it to FramebufferGL. No backing resources will be re-created. BUG=angleproject:2464 Change-Id: Id0b13a221c22b71517b25cb5b1ef2392ad2ecdd6 Reviewed-on: https://chromium-review.googlesource.com/1039985 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei Shao 0c4e08e9 2018-05-08T11:00:36 Use ShaderMap in Caps - Part II This patch is the last one in the series of putting resource limits on each shader stage into ShaderMap. With this patch, all such values are organized in the corresponding ShaderMap. This patch also cleans up all the related code by using this new type of data structure. BUG=angleproject:2169 Change-Id: I440643fe44ab63acf7da0a1611643beed1ba66d1 Reviewed-on: https://chromium-review.googlesource.com/1077748 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jiawei Shao 6a455206 2018-05-31T14:20:36 Use IsCubeMapFaceTarget on texture targets This patch introduces IsCubeMapFaceTarget() to determine if a teture target belongs to cube map. BUG=angleproject:2169 Change-Id: I3968ee267887665835f3eb3eda281c054e5d4375 Reviewed-on: https://chromium-review.googlesource.com/1080450 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Luc Ferron 46bcea50 2018-05-31T09:48:36 D3D,Vulkan: Prep work to share useful functions from D3D - Refactor and move some functions used by D3D that are not really renderer specific to be used by the Vulkan implementation to support setting matx uniforms. Bug: angleproject:2581 Change-Id: Ib37ddf4fc62bb8ecb3629893a24969e1f515795b Reviewed-on: https://chromium-review.googlesource.com/1079845 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 1da46774 2018-05-14T14:30:30 Add support for EGL_ANDROID_presentation_time. BUG=angleproject:2506 Change-Id: I46b3c6ac7f259eabfdd8ea5799da6ef563ff81ee Reviewed-on: https://chromium-review.googlesource.com/1057997 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Luc Ferron 78ee3423 2018-05-30T11:34:19 Vulkan: varyings of type Matrix/Struct can't use components. - This is not yet fixing all issues for these tests but it does get us further in the execution of the test case. Bug: angleproject:2581 Change-Id: I96510e013ccc87fd21bce6823e1278ed9ff60739 Reviewed-on: https://chromium-review.googlesource.com/1079267 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jamie Madill 2274b652 2018-05-31T10:56:08 StateManager11: Cache impl objects. Also requires putting the Framebuffer ID in the shared state object. Bug: angleproject:2575 Change-Id: I68e3af839a85798e01050560a67624a165d3ed2c Reviewed-on: https://chromium-review.googlesource.com/1067119 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron 05cd6dfc 2018-05-24T15:51:29 Vulkan: generateMipmaps with vkCmdBlitImage when possible Bug: angleproject:2502 Change-Id: Ib32a128a453749c59d751e996017a8a6e2a9972e Reviewed-on: https://chromium-review.googlesource.com/1072550 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jamie Madill 86ce210a 2018-05-22T11:54:42 Vulkan: Clean up onResourceChanged. Merge this with the internal method to generate a new command graph node. Call onResourceChanged internally in beginWriteResource. Bug: angleproject:2539 Change-Id: Ie33f886c5df7e15ff0b5d690a63fa664b1e964d4 Reviewed-on: https://chromium-review.googlesource.com/1069292 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill c57ee259 2018-05-30T19:53:48 Vulkan: Clean up object releasing APIs. This cleans up the confusing releaseResource/releaseObject pair in the RendererVk class. It also makes getQueueSerial private in ResourceVk but keeps a public isResourceInUse API for external use. Bug: angleproject:2539 Change-Id: I6b4f24db16e36130a85ef03fc2c3b26d8d9e1fba Reviewed-on: https://chromium-review.googlesource.com/1069291 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill d014c9e6 2018-05-18T15:15:59 Vulkan: Mark some Resource APIs are protected. This clarifies what is supposed to be called from outside the class to what should be called internally. The read/write dependency management is accessible publically. The command buffer access however is private and should be only used within the class. Bug: angleproject:2539 Change-Id: Ic25b589d4009de62633d13546be596ecafd0b175 Reviewed-on: https://chromium-review.googlesource.com/1066555 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>