|
caafd890
|
2017-05-19T14:31:25
|
|
D3D11: Don't store device in InputLayoutCache.
We will need the Renderer pointer for resource allocation, so
pass it around instead of storing the device and context.
BUG=angleproject:2034
Change-Id: Iaf271913f88c5402895aa81de310aa22fcd72cc4
Reviewed-on: https://chromium-review.googlesource.com/509930
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
341a36cc
|
2017-05-24T09:53:25
|
|
Fix zero size buffer robust init crash.
We were not correctly checking for a zero-size buffer, which should
not trigger allocating a scratch buffer.
BUG=angleproject:1635
Change-Id: Iac0a3d8f1eeeb7b39c59eec411bec78a4f21bcd3
Reviewed-on: https://chromium-review.googlesource.com/513478
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e0e009fe
|
2017-05-19T14:13:03
|
|
D3D11: Consolidate SRV allocation.
This change also moves all SRV storage to use the custom smart
pointer classes in ResourceManager11. Every single SRV is now
allocated in ResourceManager11. For TextureStorage11 and
RenderTarget11, we use a shared pointer type since the SRVs use
shared ownership by both classes.
BUG=angleproject:2034
Change-Id: I90666fbbbc23ff10870b7401f3da09ef79258136
Reviewed-on: https://chromium-review.googlesource.com/503250
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
39b826fc
|
2017-05-24T09:47:44
|
|
Reduce warning spam for failed D3D shaders.
This prevents Chrome's about:gpu from being filled with bad shaders,
and instead only prints the relevant error lines.
BUG=None
Change-Id: I75fcd2ef920d2ed7b98e8668c487b0921faf4c0b
Reviewed-on: https://chromium-review.googlesource.com/513417
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
764a1e76
|
2017-05-18T11:11:47
|
|
D3D11: Consolidate DSV allocation.
This uses the new classes introduced in ResourceManager11. Smart
pointers mean we can use ANGLE_TRY in more places, and don't need
to manually release these views. There is now a single point in the
D3D11 back-end where depth stencil views are allocated.
BUG=angleproject:2034
Change-Id: If0de2529ece1298e8babf24c07cc4be9849cc4de
Reviewed-on: https://chromium-review.googlesource.com/503249
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
df682a8e
|
2017-03-31T15:13:21
|
|
ES31: Refactor syncState in VertexArrayGL
This patch intends to solve several design issues by refactoring
the process of syncState in VertexArrayGL before implementing
ES3.1 feature Vertex Attrib Binding on the OpenGL back-end.
1. Use nullptr as the flag of using client memory pointer
2. Simplify comparisons in updateAttribPointer.
3. Put all code related to mFunctions->vertexAttrib*Pointer()
into an individual function
4. Remove redundant mStateManager->bindVertexArray() in all
update* functioins and only call it once in syncState().
BUG=angleproject:1593
Change-Id: I8f68534bb9291a601b9b77954d7281e5171c2b55
Reviewed-on: https://chromium-review.googlesource.com/465378
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
403c1682
|
2017-05-18T11:11:46
|
|
D3D11: Add resource manager classes.
The resource manager tracks the allocations and deallocations of all
D3D11 resources that have device memory: Buffers and Textures (which
are either 2D or 3D). It also tracks the number of active Views (DSV,
RTV, and SRV, potentially UAV with ES 3.1).
A new smart pointer type will wrap the resource deallocation so that
the object notifies the manager when ANGLE is done with the resouce.
This allows us to track precisely how much GPU memory we think we're
using at any point, and will help prevent resource leaks for these
object types. It also makes initialization and releasing much more
trivial.
The base class for a resource uses a template template parameter so
that we can use a unique or shared pointer depending on if the object
in question needs unique or shared ownership. For some resources
(in our case, SRVs are shared between the TextureStorage11 and
RenderTarget11 classes, and Textures are shared in many places) we
need to have the ability to have shared ownership. Unique ownership is
a little bit more efficient so supporting both can be helpful.
In this patch RenderTargetView allocation is moved to use the unique
smart pointer.
BUG=angleproject:2034
Change-Id: Idb1245c24cd66733b8b5ca524c727350b2d2c745
Reviewed-on: https://chromium-review.googlesource.com/503248
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
9f10b775
|
2017-05-16T15:51:03
|
|
Refactor checks for incomplete framebuffer attachments.
BUG=722684
Change-Id: I6f47d92b450a056a2344767bef28e96c4552f98e
Reviewed-on: https://chromium-review.googlesource.com/506927
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
451b2b7f
|
2017-05-15T15:32:02
|
|
Correctly generate mipmaps for sRGB textures.
sRGB textures need to linearize their data before averaging, this worked
correctly on the GPU mipmap generation functions but not the CPU ones.
BUG=angleproject:2019
TEST=conformance/extensions/ext-sRGB
Change-Id: I554dac89b12acf5ebf5b7cab6f6faf0bce5168a6
Reviewed-on: https://chromium-review.googlesource.com/506241
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
231c7f56
|
2017-04-26T13:45:37
|
|
Apply clang-format to many files.
This cleans up the formatting in many places.
BUG=None
Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384
Reviewed-on: https://chromium-review.googlesource.com/487884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
73badc07
|
2017-03-29T19:14:53
|
|
ES31: Implement glDispatchCompute for D3D backend
BUG=angleproject:1955
TESTCASE=angle_end2end_tests
Change-Id: I69b4df83d67017d39df67753d6d17fc15ececebf
Reviewed-on: https://chromium-review.googlesource.com/462067
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
995c2ed2
|
2017-05-15T13:31:45
|
|
Initialize currentValueAttrib->binding in updateCurrentValueAttribs
This patch intends to fix a crash issue in the win-clang build of
ANGLE by adding the missing currentValueAttrib->binding assignment
in StateManager11.cpp::updateCurrentValueAttribs(). In D3D11 all
vertex attributes (VertexAttribute and its VertexBinding) should be
treated as a whole, so we should always ensure these two parts are
availabe.
This patch also add ASSERTs before using *translated->attrib and
*translated->binding to prevent a TranslatedAttribute object
having a null attrib or binding.
BUG=chromium:721783, angleproject:1593
Change-Id: Id11d6f1d4c37daabad2265e01ea38eb51046b9cb
Reviewed-on: https://chromium-review.googlesource.com/505928
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
d5e8e196
|
2017-05-15T18:37:48
|
|
Check FunctionsEGL::terminatePtr before use.
FunctionsEGL::terminatePtr could be null if initialization failed,
so check it before use to avoid crashing.
Change-Id: Ide9378c8e26749ab9d58c01cb36cd923836cde98
Reviewed-on: https://chromium-review.googlesource.com/506627
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
e9ed3d86
|
2017-05-15T15:51:37
|
|
Use unused uniform blocks workarounds on Linux AMD.
The Linux AMD driver optimizes out uniform blocks where WebGL2 and maybe
OpenGL ES 3 forbids it. Try to fix this by enabling the workaround that
was made for the same problem on OSX.
BUG=
Change-Id: If3b18ec1f463582d7594221a6f2a08d25207e737
Reviewed-on: https://chromium-review.googlesource.com/506189
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
c895b4c7
|
2017-05-04T14:18:42
|
|
Make IGarbageObject's destructor virtual
This fixes a warning.
BUG=angleproject:1668
Change-Id: Idf063be9dde0bfbf5f088d69ef38fd97baa69df3
Reviewed-on: https://chromium-review.googlesource.com/495434
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
0c09e265
|
2017-05-03T09:43:13
|
|
Add BGRA formats to glCopyTexSubImage validation.
These formats were already accepted by glCopyTexImage and allow
glCopyTexSubImage to work on the default framebuffer for D3D9 and D3D11.
BUG=angleproject:2027
Change-Id: I5d8b839ae2c69e1e8381aa011df6223e18afb308
Reviewed-on: https://chromium-review.googlesource.com/493803
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8ceaedf8
|
2017-05-09T10:32:22
|
|
Generate an INVALID_OPERATION error if a texture format is not supported.
We already generate an INVALID_VALUE in the ValidES3InternalFormat check
above. If an error is generated here, it is because the internal format
and type are not valid.
TEST: conformance2/textures/misc/tex-image-with-bad-args
BUG=angleproject:1958
BUG=angleproject:1715
Change-Id: I50d479e64d687cc971c8f41b5691dcb123da0391
Reviewed-on: https://chromium-review.googlesource.com/499690
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
65ac5b9c
|
2017-05-01T13:16:30
|
|
Allow glGenerateMipmaps on sRGB textures in WebGL.
The generated mipmaps are still not correct on all ANGLE backends.
TEST=conformance/extensions/ext-sRGB
BUG=angleproject:2009
Change-Id: I6299dcb93c71f48e61ec660347b4747366ecfb71
Reviewed-on: https://chromium-review.googlesource.com/491367
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
62a416d5
|
2017-04-28T09:59:56
|
|
Re-enable the RGB10A2 backbuffer format.
BUG=angleproject:1662
Change-Id: I9bd830a3021a0cfa9010c5e58d3a284cc3eeca26
Reviewed-on: https://chromium-review.googlesource.com/490346
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ee769dd2
|
2017-05-04T11:38:30
|
|
GLES2: Auto-generate entry points file.
BUG=angleproject:1309
Change-Id: I7817444c3ea56f932fe769a860f4a70b29262019
Reviewed-on: https://chromium-review.googlesource.com/483427
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
aa7203ef
|
2017-05-03T23:32:29
|
|
Inherit privately from angle::NonCopyable.
Make all inheritance from angle::NonCopyable private so the compiler
complains about this (admittedly unlikely) code:
class Foo: angle::NonCopyable {
virtual ~Foo() { ... }
};
angle::NonCopyable *p = new Foo;
delete p;
In the above code ~Foo() is not called, only ~NonCopyable(), because the
latter is not virtual. Making it virtual would add overhead to all derived
classes which don't already have a virtual method.
Also tighten access in NonCopyable, because we can.
BUG=angleproject:2026
Change-Id: Id0dc4d959cfb7bb82cf49382118129abb1d3a4f0
Reviewed-on: https://chromium-review.googlesource.com/495352
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
677bb6ff
|
2017-04-05T12:40:40
|
|
Update checks for floating point renderability.
* Expose GL_CHROMIUM_color_buffer_float_rgb and
GL_CHROMIUM_color_buffer_float_rgba
* Fix many texture formats that were incorrectly checking the wrong
extension for support or renderability.
* Make all floating point texture extensions dynamically enableable.
BUG=angleproject:1958
BUG=angleproject:1715
Change-Id: Iefccc8b5ae5edd97623affa9de05b1d9af5c9598
Reviewed-on: https://chromium-review.googlesource.com/468450
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6ba99e3d
|
2017-05-03T13:10:46
|
|
Re-generate pre-compiled D3D shaders.
BUG=angleproject:1932
Change-Id: I927eb5adc73bcede220ec56a9634783edd735d18
Reviewed-on: https://chromium-review.googlesource.com/494706
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
60c65556
|
2017-05-02T14:34:05
|
|
Shrink FunctionsGL.cpp.
Templating here was causing a lot of redundant functions to be
generated. We can use a bit of macro magic instead of template
magic to reduce the binary size.
This reduces the size of the compile file by about 25k.
Note that the ASSIGN macro doesn't itself reduce size, but it
does save a bit of code size and makes the file look consistent.
BUG=angleproject:2022
Change-Id: I3d9a6e1739dcab1fceca3c63d2a4e35c1e847289
Reviewed-on: https://chromium-review.googlesource.com/493891
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
170efbf9
|
2017-05-02T13:45:01
|
|
validationES: reorder draw validation for the WebGL CTS dEQP
dEQP tries to test specific GL ES errors, but also triggers errors in
the additional WebGL validation. This commit reoders ANGLE's validation so
that WebGL-specific validation for draws is done after the common GL ES
checks.
BUG=angleproject:2021
Change-Id: Ie06b132ef6a4378f7c82ae8d354a8343d897c478
Reviewed-on: https://chromium-review.googlesource.com/493828
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ba29fa47
|
2017-05-02T12:17:24
|
|
Reduce binary size with format enum arrays.
Apparently using std::vector::push_back causes heavy inlining in MSVS.
This refactor (no functionality change) reduces the binary size from
~10kb for all the gl::Determine* functions plus the holding function
(setTextureExtensionSupport) to about 1.4k.
The visible size of my compiled 32-bit Release libGLESv2.dll went from
4648 to 4642 kb.
Note that using PoD arrays was sinificantly better than using vectors
with initializer lists (size was ~4kb instead vs 1.4kb).
BUG=angleproject:2022
Change-Id: I5b7efd41455d5ee35afc699bafef31ce8367934e
Reviewed-on: https://chromium-review.googlesource.com/493890
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
be849e4f
|
2017-05-02T15:49:00
|
|
GLES2: Clean up entry points for auto-gen.
This cleans up a few things:
* refactors a few remaining missed EPs
* removes unnecessary includes
* rename one Context entry point
* moves some ES2 EP validation to validationES2
The last item makes for a significant diff, but this is a refactor
change only, with no functionality change.
BUG=angleproject:747
Change-Id: I7860cc4b6260b6c22faa5f2885297333c0cdb4ed
Reviewed-on: https://chromium-review.googlesource.com/483426
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c4e93668
|
2017-05-01T10:45:59
|
|
Update end2end tests to function without EXT_texture_storage.
This also exposed an issue in our glTexSubImage2D validation where the
sized format would be used for the texture support check when the unsized
format was provided. The GL_ALPHA32F format is not valid unless
EXT_texture_storage is present but using GL_ALPHA + GL_FLOAT is valid.
BUG=angleproject:1958
Change-Id: Ice0b7549c39559990942176481c5175df17aaf92
Reviewed-on: https://chromium-review.googlesource.com/491246
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d262799c
|
2017-04-28T17:17:03
|
|
Take depth into account when checking for OOB in TexImage3D
BUG=angleproject:2017
Change-Id: Id75a8c0ddf4eda4b569509e2014c20db6f5c46ff
Reviewed-on: https://chromium-review.googlesource.com/490848
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
180973c7
|
2017-04-28T14:42:07
|
|
Fix params.h compilation.
The ANGLE_PARAM_TYPE_INFO macro was referencing the TypeInfo static
member that was only added when release asserts are enabled.
BUG=angleproject:747
BUG=chromium:716323
Change-Id: I0657dde69c62ab697b3c095fe19f38c130188cef
Reviewed-on: https://chromium-review.googlesource.com/490687
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
5416f753
|
2017-03-09T22:02:43
|
|
Clear11 Shader Optimizations and Shader Management Rework
- ClearShader made into a class that manages all required shaders and input layouts for clears
- ClearShader reuses VS for all clear types. This reduces shader compilation time and memory usage
significantly
- Use constantBuffer for color/z values instead of VB to decouple VB & VS from clearType and
allowing for the same VS to be used for multiple clear types
- FL10+ Devices: Generate positions using SV_VertexID in VS to avoid having to bind VB.
- FL93 Devices: Use an immutable VB containing only position data (SV_VertexID not supported)
- Implement CB cache. Incoming color/Z values checked against cache and CB/cache only updated if
there is a mismatch. Significantly reduces the frequency of expensive CB map/rename operations
especially in common scenarios where most/all clears use the same color/z values
BUG=angleproject:1935
Change-Id: I2015fbdcc135ba08b65dbecbe9c62499c2801037
Reviewed-on: https://chromium-review.googlesource.com/453882
Commit-Queue: Shahmeer Esmail <shahmeer.esmail@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ae39958a
|
2017-04-28T10:42:42
|
|
Fix params.h compilation.
Because our ASSERT macro always references the conditional expression,
not defining TypeInfo was causing a compile error on builders which
had release asserts disabled.
BUG=angleproject:747
BUG=chromium:716323
Change-Id: I3b5f27e39235f26b8bef5921c2d398320eb0ebaf
Reviewed-on: https://chromium-review.googlesource.com/490426
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e8b35512
|
2017-04-27T10:38:20
|
|
Fix workaround formats not being used when EXT_texture_storage is emulated.
This bug showed up on Mac which doesn't support the extension. The internalFormat
is correctly translated to the workaround format but the format and type are not.
BUG=angleproject:1958
Change-Id: I9b31f0491df1bb623bf59996cbb02d0276b6355c
Reviewed-on: https://chromium-review.googlesource.com/488582
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
876429b7
|
2017-04-20T15:46:24
|
|
Update gl2.h and update entry points.
Some method signatures were updated. Types like GLclampf and GLvoid
were replaced with other equivalents.
BUG=angleproject:1309
Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680
Reviewed-on: https://chromium-review.googlesource.com/475011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9c9b40ac
|
2017-04-26T16:31:57
|
|
Use parameter cache to skip passing IndexRange.
For DrawElements et al., we can use a simple design to store
entry point parameters and compute index ranges lazily. This allows
us to compute the index range outside of the validation layer.
Fixing this will let us implement a few things, such as the no error
extension. It will also allow auto-generation of the entry points,
since we won't have to have special cases for certain entry
points. It will also help fix the syncState layering problem. Now the
cached parameter helper (which is owned by the Context) can make the
impl layer calls, instead of the validation layer calling the impl
directly.
We use a small array in Context to gather parameters in a generic
way without reallocation on call. We also check type safety by storing
a type info struct which can handle inheritance between type classes.
Optional variables for the cache determine when to re-compute values.
The intent with gatherParams is to call this in every entry point, and
have in most cases be a no-op. In some cases like for IndexRange, we
store some parameters for later use. The inheritance scheme enables
auto-generation of the entry points by keeping signatures similar.
BUG=angleproject:747
Change-Id: I871e99e1334cf6e61ef8da62fde3ced094903f8a
Reviewed-on: https://chromium-review.googlesource.com/474119
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
25e297e9
|
2017-04-20T17:01:20
|
|
D3D11: Alias dirty buffer channel bindings.
The types for this were a bit disorganized. Clean this up.
BUG=angleproject:1635
Change-Id: I669d347697e0c7c5b06ed7165fa0997c375e876e
Reviewed-on: https://chromium-review.googlesource.com/483315
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
29f148b0
|
2016-11-23T21:05:36
|
|
Support Vulkan on Linux as well as Windows.
Refactor display and surface classes into Win32 and Linux parts and
add Linux parts to gn and gyp builds.
BUG=angleproject:1668
Change-Id: I2a7d29c35f4f42fa0035bd97938d3770f3627672
Reviewed-on: https://chromium-review.googlesource.com/412426
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6d1ccf01
|
2017-04-24T14:09:58
|
|
Re-order the error generation for ES3 TexImage calls.
Explictly check if the internal format enum is ever valid before checking
if it is valid in combination with other parameters. Some WebGL tests
expect a certain order for generated errors.
BUG=angleproject:2009
TEST=conformance2/textures/misc/tex-input-validation
Change-Id: I31166a78d00629f8281ef53eced72575497ae448
Reviewed-on: https://chromium-review.googlesource.com/486099
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
66c5e619
|
2017-04-25T11:40:03
|
|
TextureD3D: Mark images dirty after deleting the texture storage.
When a texture storage is deleted, it copies its mip levels back into
images and marks them clean. Marking the images dirty before deleting the
texture storage would have no effect.
BUG=705865
Change-Id: Ib4c0fc9bea1236fc31963d1b7db814785bc54abc
Reviewed-on: https://chromium-review.googlesource.com/486107
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f81ce4a3
|
2017-04-24T10:49:17
|
|
Refactoring: replace NULL by nullptr for pointers (3rd CL).
This CL mainly handles passing/returning NULL to/from a function.
BUG=angleproject:2001
Change-Id: I34802f792e710e3d7ff697cbe4701dc1bf5ab009
Reviewed-on: https://chromium-review.googlesource.com/485060
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d75dd26c
|
2017-04-20T17:01:19
|
|
Make ImageSibling inherit from FramebufferAttachment.
Only currently Renderbuffers and Textures can be bound with images.
This makes the relationship explicit, and also ensures that an image
sibling can determine if it's been initialized or not, which is
important for the robust resource init extension with Textures and
EGLImages.
BUG=angleproject:1635
Change-Id: Ie05319cfbfda50f1497cab3f0b9ca64e1bff8955
Reviewed-on: https://chromium-review.googlesource.com/469154
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
151d5de6
|
2017-04-13T09:52:23
|
|
Enable MSAA for texture client buffers
Enhancement to the EGL_ANGLE_d3d_texture_client_buffer extension to
allow use of a shared D3D texture that can be multi-sampled.
BUG=angleproject:1917
Change-Id: Iaf59bbd575a5dfb29345f55b549bc4017bf2d7d0
Reviewed-on: https://chromium-review.googlesource.com/446907
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
331f6dbd
|
2017-04-13T13:57:59
|
|
Tighten workaround on unary minus for Intel D3D drivers
This driver bug has been fixed in 20.19.15.4624.
BUG=chromium:644033
Change-Id: I6f621d7c4d4b823da29255f869af84097f4f7c2c
Reviewed-on: https://chromium-review.googlesource.com/476118
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
966c940b
|
2017-04-18T12:38:27
|
|
Fix validation for compressed texture functions.
* No validation that the format matched the texture level's format for
SubImage calls.
* WebGL does not allow the base level to be smaller than the block size.
* ANGLE used to allow mips of size 3 when this is disallowed.
* Don't early-exit validation when dimensions are 0, imageSize validation
happens later.
TEST=conformance/extensions/webgl-compressed-texture-s3tc
BUG=angleproject:1998
Change-Id: I05f5a0b5180344d67b036fdecc17edd2256e85ab
Reviewed-on: https://chromium-review.googlesource.com/480442
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
e491578f
|
2017-04-12T15:19:07
|
|
WebGL: Validate the read and write buffers for BlitFramebuffer are unique.
TEST=conformance2/rendering/blitframebuffer-test
BUG=angleproject:1990
Change-Id: I0caeaac824f1689867134f34f74e5ef2c2f1b016
Reviewed-on: https://chromium-review.googlesource.com/475990
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
94ba36a7
|
2017-03-31T13:58:55
|
|
Only bind that native GL texture if it should be complete.
If extensions such as OES_texture_float_linear are not exposed but the
native drive still supports them, we don't want to bind the native texture
and instead bind a texture that is known to sample like the incomplete
texture.
BUG=angleproject:1959
Change-Id: I610dbd93bb566c8eb2166488a7494b74da4aa327
Reviewed-on: https://chromium-review.googlesource.com/465090
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
76b8f469
|
2017-04-21T12:23:40
|
|
Use a shared state for egl::Image.
This allows us to stop duplicating some information in the impl.
BUG=angleproject:1635
Change-Id: If8f7d2418571c3254729f48c463814ec18ed2644
Reviewed-on: https://chromium-review.googlesource.com/469153
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
f6b986c8
|
2017-04-18T14:52:31
|
|
Refactor TextureStorage11
The CL includes below changes:
1. Change bool isAssociatedImageValid to void verifyAssociatedImageValid
since we always required that the validation check should never be false.
So ASSERT() is enough. Same to
Image11::isAssociatedStorageValid->Image11::verifyAssociatedStorageValid.
2. Remove the unnecessary if checking after ASSERT
3. Use override instead of virtual if the function is virtual and
is overriding a virtual function from the base class.
BUG=angleproject:2006
Change-Id: I036666ae1ed4bfcaa8cef9e0e9626d375cd81a27
Reviewed-on: https://chromium-review.googlesource.com/480015
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
4f285443
|
2017-04-21T12:15:49
|
|
Refactoring: replace NULL by nullptr for pointers (2nd CL).
This CL mainly handles the pointer comparisons (== or !=).
BUG=angleproject:2001
Change-Id: I25ac3b61032e7ad91459a1c6541cadc87cf9b160
Reviewed-on: https://chromium-review.googlesource.com/483935
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
407d4e77
|
2017-04-12T14:54:11
|
|
Perform ANGLE_instanced_arrays validation for WebGL contexts.
TEST=conformance2/rendering/instanced-arrays
BUG=angleproject:1988
Change-Id: Ie513dcc7b1af540764fd5fe3790d3e6e3457f048
Reviewed-on: https://chromium-review.googlesource.com/475136
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ff5c63ee
|
2017-04-12T15:26:54
|
|
Allow dynamically enabling shading language extensions.
GL_OES_standard_derivatives, GL_EXT_shader_texture_lod and GL_EXT_frag_depth.
TEST=conformance2/extensions/promoted-extensions-in-shaders
TEST=conformance/glsl/misc/shader-with-dfdx.frag
BUG=angleproject:1719
Change-Id: Ic0bd50c6a222940cc8de903f88f19a4f5ee08088
Reviewed-on: https://chromium-review.googlesource.com/476030
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
4fd95d54
|
2017-04-05T11:22:18
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|
Stop using FramebufferAttachment::Target.
Target includes the binding (DEPTH/STENCIL/COLOR), which is not useful
for many operations. Simplify this to just passing the mip/layer.
This allows us to stop using this internal struct in other classes.
BUG=angleproject:1635
Change-Id: Ic5a11781bf45fe7835437fa1e363c190b876d453
Reviewed-on: https://chromium-review.googlesource.com/469152
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ba992ab5
|
2017-04-19T11:18:14
|
|
Fix HLSL 3 generation of shaders with texture LOD.
BUG=angleproject:2002
Change-Id: If8e6bbaeb5769341f92f05025eafb6a202fec437
Reviewed-on: https://chromium-review.googlesource.com/481680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d7297bfb
|
2017-04-19T15:27:10
|
|
Code refactoring: replace NULL by nullptr for pointers.
This is the frist change to replace NULL by nullptr.
It handles the initialization and assignment for pointers.
BUG=angleproject:2001
Change-Id: I6d4bb198a72e38b867cd2f65a6e6f2f61339a0b5
Reviewed-on: https://chromium-review.googlesource.com/481600
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
4181bc97
|
2017-03-17T14:55:25
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|
Fix bug in updating vertex attribs with client memory pointers
In DEBUG version, when using OpenGL back-ends, ANGLE may meet an
INVALID_OPERATION error from driver when attemping to update an
attribute which is disabled and using a client memory pointer.
This patch fixes this bug by skipping such vertex attributes when
updating them to driver. With this patch the process to update
vertex attributes should be:
(1) For enabled attributes using client memory pointer:
update by streaming mode in streamAttributes()
(2) For disabled attributes using client memory pointer:
just label them dirty and skip them
(3) For attributes using buffer objects:
update with vertexAttrib*Pointer
BUG=angleproject:1942
Change-Id: I57043e5904eb4a342fa22d449d98a957010170d6
Reviewed-on: https://chromium-review.googlesource.com/456747
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
ca27139e
|
2017-04-05T12:30:00
|
|
Key the format tables on internal format and type.
Keying the format tables on internal format alone is not enough to fully
validate the unsized formats which require additional type information.
This CL has no functional changes, it just splits the tables and updates
the calls to GetInternalFormat info to provide type information when the
format is not sized.
BUG=angleproject:1523
BUG=angleproject:1958
BUG=angleproject:1228
Change-Id: I37e5201e7f54fa8eca01b8a6e64b11a6b94484e7
Reviewed-on: https://chromium-review.googlesource.com/468449
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0c0dc345
|
2017-03-24T14:18:51
|
|
Vulkan: Defer command buffer submission.
This packs more rendering commands into fewer command buffers.
Instead of using a single command buffer per-command, create a
buffer and record commands into it until we need to present the
frame. More sophisticated management will be necessary in the future
when we can do other types of copied and read-back from image data.
This also reduces the number of Fences we use for checking if the
device is finished with resources. Instead of creating a Fence
per-command-buffer, it creates one per-swap.
BUG=angleproject:1898
Change-Id: I9c6033bc04289fd8f936c0df914afc51fc434b29
Reviewed-on: https://chromium-review.googlesource.com/445800
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
43915883
|
2017-04-13T10:07:14
|
|
Lazily initialize the D3D device in DisplayWGL.
Change-Id: I3afe4c0619128d7063f49ed8c295d4b814193f84
Reviewed-on: https://chromium-review.googlesource.com/476930
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6de51858
|
2017-04-12T09:53:01
|
|
Optimize angle::BitSetIterator.
Adds a new custom bitset template to handle packing as many bits as
possible into a single variable. Intelligently select the right class
depending on platform features and bit sizes.
For now, always use a packed 64-bit set on 64-bit, instead of using
a 32-bit set for smaller bitsets.
BUG=angleproject:1814
Change-Id: I3ffef815c15515555833f6fc9302d8a4eee5423b
Reviewed-on: https://chromium-review.googlesource.com/471827
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a0e0aebb
|
2017-04-12T15:06:29
|
|
Validate that framebuffer attachments all have the same size for WebGL.
TEST=conformance2/rendering/draw-buffers
BUG=angleproject:1989
Change-Id: Ifcbc766dea99a8361261713fde7a6b6ad724fd55
Reviewed-on: https://chromium-review.googlesource.com/475083
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e4b753ca
|
2017-04-05T11:22:18
|
|
Texture: Add helper to query desc from index.
BUG=angleproject:1635
Change-Id: I0e4b57119bf23d656446a5ded76ba2f62ea74d7f
Reviewed-on: https://chromium-review.googlesource.com/469151
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
b8126691
|
2017-04-05T11:22:17
|
|
Framebuffer: Add an update attachment helper function.
This will allow us to set that certain attachments need to be
initialized in a single place.
BUG=angleproject:1635
Change-Id: I98c10206ef27670847969c726a8620c4d26400d6
Reviewed-on: https://chromium-review.googlesource.com/469150
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b2931601
|
2017-04-11T15:58:57
|
|
Add robust entry point for CompressedTex(Sub)Image
BUG=angleproject:1354
Change-Id: I925db827c4ccf4e6f037a058f8f6b960a56047e1
Reviewed-on: https://chromium-review.googlesource.com/474964
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b36e5393
|
2017-04-12T15:45:13
|
|
D3D: Return an empty string when the translated shader source is empty.
TEST=conformance/extensions/webgl-debug-shaders
BUG=angleproject:1991
Change-Id: Id210ec43501c4e4f3db2c8a0aec25e1d20b18d33
Reviewed-on: https://chromium-review.googlesource.com/475992
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
33151a53
|
2017-04-13T09:58:17
|
|
Code refactoring: remove unneeded variables
BUG=angleproject:1996
Change-Id: If635bf836251f90ec40d791b5f80d43f751aad9b
Reviewed-on: https://chromium-review.googlesource.com/476079
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c1d770e8
|
2017-04-13T17:31:24
|
|
Refactor remaining GLES 2.0 entry points.
This will pave the way for several features, like auto-generation.
BUG=angleproject:747
Change-Id: Ic390ac412f4e6b61346629093f185a4c07ea0284
Reviewed-on: https://chromium-review.googlesource.com/474118
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
a9042d3c
|
2017-03-17T08:50:45
|
|
ES31: Add array element transformfeedback
This enhances the PackedVarying to be either one element of array, or
whole array. Correspondingly the VaryingPacking is expanded to pack it
properly.
BUG=angleproject:1950
Change-Id: I0529d7ac4367d42b2b433410fbf08351412aada8
Reviewed-on: https://chromium-review.googlesource.com/459115
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
6e60d6bf
|
2017-04-12T12:59:04
|
|
Don't allow deleting the 0 transform feedback.
BUG=709786
Change-Id: I956cae994241a650869cee45c471074d08e79a5d
Reviewed-on: https://chromium-review.googlesource.com/475131
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
67f5ce42
|
2017-04-12T10:32:36
|
|
Fix the texture completeness cache.
Two silly mistakes were landed in 9aded1:
* The cache was not updating the sampler state it was using to compare
against new ones.
* The SamplerCompletenessCache entry was being copied and not updated.
BUG=709980
Change-Id: I1914ed30e24b9e48c4504da164f013a637a0b6c2
Reviewed-on: https://chromium-review.googlesource.com/475752
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
1e5499db
|
2017-04-05T11:22:16
|
|
Refactor Signal utils into template classes.
This will allow us to pass on extra information to the receiving end,
such as the specific texture levels that are dirty.
BUG=angleproject:1635
Change-Id: Idb7ca1d625499e50e7712c458b694f6e9bfc0595
Reviewed-on: https://chromium-review.googlesource.com/453382
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2b39659d
|
2017-03-29T15:36:04
|
|
ES31: Implement glDispatchCompute for OpenGL backend
This patch refers to https://chromium-review.googlesource.com/c/380639/
BUG=angleproject:1955
TESTCASE=angle_end2end_tests
Change-Id: Iafd7a6ba2d71c0b332d9267a1260d9dbd9800c02
Reviewed-on: https://chromium-review.googlesource.com/462089
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e918de22
|
2017-04-12T10:21:11
|
|
Vulkan: Don't finish on swap.
This will enable the next frame to render while the previous frame's
command buffers are executing and rendering is happening. This should
speed up the Vulkan perf test.
BUG=angleproject:1898
Change-Id: I0820300d7934ef280cf75628239fe40dc96b8242
Reviewed-on: https://chromium-review.googlesource.com/445799
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
82483b93
|
2017-04-11T15:33:00
|
|
Obey the bufSize and write to the length parameter in glGetSynciv.
BUG=angleproject:1985
TEST=conformance2/state/gl-object-get-calls
Change-Id: Ic83c408b60d394ff5719beaedc5d4721b7811a47
Reviewed-on: https://chromium-review.googlesource.com/474551
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
38f2cfb8
|
2017-04-11T15:23:08
|
|
Refactor validation of glGetSynciv.
BUG=angleproject:1985
Change-Id: Idf1057e6d8d8c850643e3b2a22be5a881c8a2301
Reviewed-on: https://chromium-review.googlesource.com/474550
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
58337799
|
2017-03-21T13:49:57
|
|
Correctly initialize the condition of FenceSync objects.
The spec says that the initial condition of a FenceSync object should be
GL_SYNC_GPU_COMMANDS_COMPLETE. Make sure this is set in case the
condition is queried before the fence is set.
TEST=conformance2/state/gl-object-get-calls.html
BUG=602688
Change-Id: I8c0451fc996c175109541f337191cc1be4b813e3
Reviewed-on: https://chromium-review.googlesource.com/457452
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
46258e1f
|
2017-04-10T12:28:34
|
|
Blit9: Pass the dest rect to setViewportAndShaderConstants.
Using the sourceRect for calculating the viewport and texture coordinates
was not enough when the source and destination rectangles were different
sizes (generating mipmaps).
BUG=709232
Change-Id: I2704ddf6e3da0939ad77d278ab495e53a2d9bc7d
Reviewed-on: https://chromium-review.googlesource.com/473266
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
eb8abb0a
|
2017-04-11T08:30:38
|
|
Remove unused declaration
isValidResourceIndex in Program.h is unused.
BUG=angleproject:1920
Change-Id: Ide097348fac7ed97a0e07f3d97d7944ac997f71d
Reviewed-on: https://chromium-review.googlesource.com/474229
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
20e005b2
|
2017-04-07T14:19:22
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|
Rename BitSetIterator.h to bitset_utils.h
BUG=angleproject:1814
Change-Id: I152ae13b6b7cf0ba72259967f0f124e199b20e07
Reviewed-on: https://chromium-review.googlesource.com/471826
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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067cdb4a
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2017-04-05T13:42:49
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Create depth stencils for D3D texture EGL surfaces.
BUG=angleproject:1144
Change-Id: I42d80293c06e40197fe100bcac31a5c6bd414edf
Reviewed-on: https://chromium-review.googlesource.com/469106
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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fa416b18
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2017-04-06T11:34:17
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Disable ValidationESTest.DrawElementsWithMaxIndexGivesError.
Temporarily until we have a proper fix.
BUG=chromium:708835
Change-Id: I9c1d63d8d1f831f2a4a168149b7ff805bc851def
Reviewed-on: https://chromium-review.googlesource.com/469967
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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72106562
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2017-03-24T14:18:50
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Vulkan: Only re-create pipeline on state change.
This speeds up the simple perf test, but it is a very simple
optimization that does not have a cache of pipelines or anything
sophisticated.
BUG=angleproject:1898
Change-Id: Iec126bc73bf28f8bb33662a2f70670588f010d72
Reviewed-on: https://chromium-review.googlesource.com/444850
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9aded17c
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2017-04-05T11:07:56
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Invalidate completeness caches when enabling extensions.
Enabling extensions can cause framebuffers and textures to go from
incomplete to complete.
No functional changes from the API surface.
BUG=angleproject:1523
BUG=angleproject:1958
Change-Id: Iff686e1c292f6cf4921d6fffd7eb98bedaba828b
Reviewed-on: https://chromium-review.googlesource.com/468410
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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dd43e6cd
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2017-03-24T14:18:49
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Pass Context to VertexArray and Framebuffer syncstate.
This will enable more Vulkan-friendly idioms like clearing the
vulkan pipeline caches correctly on GL state changes immediately
because we have access to the ContextVk.
BUG=angleproject:1898
Change-Id: I16c848d8abdde8e26a38d384e565cec8548a66d0
Reviewed-on: https://chromium-review.googlesource.com/459079
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e93dabaa
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2017-03-30T13:54:40
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Output the number of columns and rows written for robust ReadPixels.
BUG=angleproject:1354
Change-Id: Ib78f74d7b1a449468e2c477955f6795dc5dbc811
Reviewed-on: https://chromium-review.googlesource.com/463786
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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6b2ea3fe
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2017-03-28T11:49:17
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Support D3D texture share handles in the OpenGL backend on Windows.
BUG=angleproject:1144
Change-Id: Ideb0ed306ae8417f53b813745ced43002d028126
Reviewed-on: https://chromium-review.googlesource.com/461271
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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b5e884a4
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2017-03-09T19:33:33
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Clear11 VerticesTransform, RasterizerStates, ScissorRect
- Skip clears if an empty scissor rect is set
- Use rastStates to apply scissoring instead of recomputing the scissored
positions and updating the VB and updating the VB for every clear
- Use ComPtrs for VB and RasterizerStates
BUG=angleproject:1934
Change-Id: Ib4448d8568b465df5de57607be4985095f6bd014
Reviewed-on: https://chromium-review.googlesource.com/453881
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f546e7df
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2017-03-27T14:12:59
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ES31: Add GL_SHADER_STORAGE_BUFFER_BINDING binding point
The affected APIs are below:
getIntegeri_v getInteger64i_v BindBuffer BindBufferBase BindBufferRange
BUG=angleproject:1951
TEST=dEQP-GLES31.functional.state_query.integer.shader_storage_buffer_binding_*
dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_*
Change-Id: Ief7186b2ebe305f14e620c31841bc244f84429a5
Reviewed-on: https://chromium-review.googlesource.com/459093
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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fd7c3b52
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2017-03-21T15:36:03
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ES31: Add glGetProgramResourceName API
Add API entry and validation checks(GLES 3.1 section 7.3).
Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation.
BUG=angleproject:1920
Change-Id: Ide7d5ad40a611a091c3dffab47fd31da57b69f1d
Reviewed-on: https://chromium-review.googlesource.com/457523
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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76e6565e
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2017-03-27T14:58:02
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Validate clear attachment formats match color clear types.
TEST=conformance2/rendering/clear-func-buffer-type-match.html
BUG=angleproject:1954
Change-Id: Iefeb38041608f11781f87aadb8611737ba2ee96f
Reviewed-on: https://chromium-review.googlesource.com/461270
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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005a7016
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2017-03-27T13:17:34
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Adjust the FBO invalidate attachment enums for emulated default FBOs.
BUG=angleproject:1953
Change-Id: I7f325e3b7400e12077cdf9106a83a747a318a299
Reviewed-on: https://chromium-review.googlesource.com/461297
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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9e1bf10b
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2017-03-28T15:10:48
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Strip null characters from the shader source when building translated source.
Some shaders had trailing null characters that caused the resulting
translated source string to not output correctly.
BUG=angleproject:1144
Change-Id: I7cd725ee54c9e934fd3cc511de9c2a3c34ac3eec
Reviewed-on: https://chromium-review.googlesource.com/461272
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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2d62ab72
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2017-03-23T16:54:40
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Apply WebGL validation to glVertexAttribIPointer.
TEST=deqp/functional/gles3/shaderstatequery.html
BUG=angleproject:1523
BUG=chromium:668223
Change-Id: I24230144f8529d84cdbde3d5a8ad9178481550a9
Reviewed-on: https://chromium-review.googlesource.com/458680
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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80957d99
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2017-02-20T21:25:59
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ES31: Implement Vertex Attrib Binding entry points
This patch intends to implement all entry points related to Vertex
Attrib Binding.
(1) Add entry points and validation code on following APIs:
- VertexAttribFormat
- VertexAttribIFormat
- VertexAttribBinding
- BindVertexBuffer
- VertexBindingDivisor
(2) Add queries on following parameters:
- VERTEX_ATTRIB_BINDING
- VERTEX_ATTRIB_RELATIVE_OFFSET
- VERTEX_BINDING_DIVISOR
- VERTEX_BINDING_OFFSET
- VERTEX_BINDING_STRIDE
- VERTEX_BINDING_BUFFER
BUG=angleproject:1593
TEST=angle_end2end_tests
TEST=angle_unittests
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_relative_offset_*
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_bindings_*
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_stride_*
TEST=dEQP-GLES31.functional.state_query.vertex_attribute_binding.*
TEST=dEQP-GLES31.functional.debug.negative_coverage.log.vertex_array.vertex_attrib_pointer
TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_format
TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_i_format
Change-Id: I4b477a82df6aad89b89b088580a06d66963e6666
Reviewed-on: https://chromium-review.googlesource.com/446124
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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484dd7b1
|
2017-03-07T16:39:22
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ES31: Implement DrawElementsIndirect D3D part
The implementation of DrawElementsIndirect is similar with
DrawArraysIndirect except that it needs to apply IndexBuffer.
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.draw_indirect.draw_elements_indirect*
dEQP-GLES31.functional.draw_indirect.instancing.*
dEQP-GLES31.functional.draw_indirect.random.*
Change-Id: I5d2c8a7485b18b724fdda6fd964013c941e45b4f
Reviewed-on: https://chromium-review.googlesource.com/455520
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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61afff14
|
2017-03-14T15:34:03
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ES31: Add PROGRAM_SEPARABLE to ProgramParameter and GetProgram
BUG=angleproject:1939
TEST=angle_end2end_tests
Change-Id: I97ad11360f7c015947a2c0cc7d4a47f994726834
Reviewed-on: https://chromium-review.googlesource.com/454264
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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48fed633
|
2017-03-16T12:05:30
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Set sampler uniform values from binding qualifiers
The usual set uniform call is used to set initial sampler uniform
values based on binding layout qualifiers. This is the simplest way to
ensure that the uniform values are set correctly in both internal data
structures of the Program class and on the different backends. This is
done as one of the last steps of program linking.
TEST=dEQP-GLES31.functional.uniform_binding.sampler*
BUG=angleproject:1442
Change-Id: I2f58c98e175f6a10a90042050f4fcbea77ad97ac
Reviewed-on: https://chromium-review.googlesource.com/456597
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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fc72a073
|
2017-03-24T14:52:39
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Update CHROMIUM_copy_texture entry points to the ES3 versions.
BUG=angleproject:1932
Change-Id: Ia45f8522320af1d747fbfb57468e8b881b033543
Reviewed-on: https://chromium-review.googlesource.com/459101
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ee218f27
|
2017-03-22T15:39:13
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Re-land eglGetSyncValuesCHROMIUM extension.
This reverts commit 20c97cac2a15144b61ceec7404a9e6249c40f50a
and adds a few trivial changes to make it build with the current version
of ANGLE code.
Please see https://bugs.chromium.org/p/chromium/issues/detail?id=614147
for more details on how this extension will be used.
Original description:
This change adds implementation of eglGetSyncValuesCHROMIUM extension
on D3D11 with Direct Composition. This should work on Windows 8.1 and
above.
The implementation is based on IDXGISwapChain::GetFrameStatistics.
Extension documentation:
https://chromium.googlesource.com/chromium/src/gpu/+/master/GLES2/extensions/CHROMIUM/EGL_CHROMIUM_get_sync_values.txt
BUG=angleproject:1402
Change-Id: I4b77899f31a4c4cf1fa7f20ab12de5a02ccf74d8
Reviewed-on: https://chromium-review.googlesource.com/459217
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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aa086d68
|
2017-03-23T16:47:21
|
|
Refactor glVertexAttribIPointer validation.
BUG=angleproject:1523
BUG=chromium:668223
Change-Id: I51eca98ad14d8be6f5009149ed6c0daecf569178
Reviewed-on: https://chromium-review.googlesource.com/458106
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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15015f7f
|
2017-03-16T13:54:21
|
|
ES31: Add glGetProgramResourceIndex API
Add API entry and validation checks(GLES 3.1 section 7.3).
Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation.
BUG=angleproject:1920
Change-Id: Ib2dedded9fd79b315e9f38de7c27a5e4ec4c6066
Reviewed-on: https://chromium-review.googlesource.com/453085
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|