|
6142b839
|
2022-07-26T13:57:53
|
|
Vulkan: EXT_YUV_target: add vk feature
This Vulkan feature will be set to true once we detect support
from underlying Vk driver (method TBD).
Bug: b/223456677
Change-Id: I5003068c3119f43befb92579d4b656e3a9346363
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3788564
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
be708446
|
2022-07-25T15:24:52
|
|
Vulkan: Remove the bindEmptyForUnusedDescriptorSets workaround
Only applied to older Qualcomm-based phones.
Bug: angleproject:2727
Change-Id: I37a611e2ff79d898eff9401467407543f3c690b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3785290
Reviewed-by: Charlie Lao <cclao@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
d9763c60
|
2022-07-14T14:42:27
|
|
Disable mutable texture upload on Win/Intel devs
After adding the mutable texture upload CL, we are experiencing
some instances of flakiness in the form of lost context/device
errors in the perf tests in Win/Intel cases.
* Added mutableMipmapTextureUpload as an ANGLE feature, which is
used to determine if onMutableTextureUpload() should be called.
* It is disabled on Windows when using an Intel GPU.
* Disabled the related unit tests on Win/Intel cases.
Bug: angleproject:7308
Bug: b/202744914
Change-Id: Ib8c1bddc39cc4354468831a4a599a7c343d05f0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3764460
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
d88f7906
|
2022-07-01T12:57:09
|
|
Extra buffer logging/checking on Android Cuttlefish
This adds a feature that will be enabled on Android Cuttlefish
systems, to catch a rare crash.
Test: Visual inspection of logcat output
Bug: b/236098131
Change-Id: Ie35d7e017f69b36da9caf3e47c31fcc71846caed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3726963
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
9070e279
|
2022-06-30T09:35:59
|
|
Vulkan: Handle platforms that have imprecise float division issues
Even when the dividend and divisor have the same value
some platforms do not return 1.0f. We need to emit sepcial
division code on such platforms.
Bug: angleproject:3586
Tests: KHR-GLES31.core.blend_equation_advanced.blend*HSL*
Change-Id: Ibb81f57c959ae2c8edb6d361bf6241c019dfb988
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3738439
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e50351cb
|
2022-06-10T22:28:58
|
|
Vulkan: Don't close render pass on framebuffer fetch
For applications that use framebuffer fetch in the same RP as
non-fetch programs, we can save some extra RenderPasses by always
creating our RP objects with input attachments enabled. This works
almost identically except for needing to use the images in a
"GENERAL" layout instead of "COLOR_ATTACHMENT_OPTIMAL". According
to partners it is possible to achieve performance parity even with
GENERAL layout.
To remove any potential negative impacts of using the GENERAL layout,
the context enters this always-framebuffer-fetch mode only and as soon
as a framebuffer fetch program is created. Applications that don't use
framebuffer fetch are thus unaffected.
This eliminates 20 render passes in the Genshin Impact trace (out of
about 58). On a Pixel 6 the resulting benchmark score speeds up by
~25%. For Real Racing 3, the speed up is ~30%.
Based on change by jmadill@chromium.org
Bug: angleproject:7375
Change-Id: Ib6c73e95d06229f8545d502b388ee2a55a582323
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3697308
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
97a6e581
|
2022-05-30T16:50:26
|
|
Vulkan: Useful implementation of program binaries
ANGLE already serializes the pipeline state for the sake of
OES_get_program_binary. This serialization had limited usefulness
however, since the Vulkan driver hasn't actually created any pipelines
yet (which is a costly part of program creation).
Simultaneously, ANGLE deferred Vulkan pipeline creation to draw time,
which causes hitching.
In this change, a handful of Vulkan pipelines are precreated at
link time; those at least that are sure to create different blobs in the
pipeline cache (different spec consts or SPIR-V generation). These
pipelines are created in the program executable's cache. The cache is
then merged into the shared renderer cache (for potential blob reuse by
other programs).
With this, two goals are achieved:
- Most pipelines created at draw time hit the pipeline cache, avoiding
costly compilation.
- When the program binary is retrieved, the contents of the program
executable's pipeline cache is also returned. On reload, the cache is
recovered, resulting in faster startup.
Bug: angleproject:5881
Change-Id: I46c5451a7d0b16dffd40e44015e094640886880b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3671977
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5fbb0417
|
2022-05-26T15:05:52
|
|
Vulkan: Handling VK_EXT_load_store_op_none on ARM
There is a bug on at least one ARM device when either
depth or stencil load op is none. Add a temporary work
around to avoid this case for ARM driver until
angleproject:7370 is addressed. Also add a test to
reproduce the deqp test failures with simiplied draw calls.
Bug: angleproject:7370
Bug: angleproject:7351
Change-Id: I74ac49a75f85b1e006ed3b1d77f234f63d314ae0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3671696
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4ea62009
|
2022-06-07T15:35:51
|
|
Vulkan: Prefer driver uniforms over spec consts
On hardware that's not seeing any benefit from specialization constants,
this change switches to using driver uniforms to reduce the number of
pipelines created.
Bug: angleproject:7406
Bug: b/173636783
Change-Id: Ic1ea1b389b0b27169427643f811370943195f331
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3692270
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
53ec886e
|
2022-05-30T16:49:11
|
|
Vulkan: Externally synchronize the pipeline cache
In preparation for a future change that requires this as it may perform
pipeline cache merges during creation of pipelines.
Bug: angleproject:5881
Change-Id: Ic7921b781aa773ae23b60a0bb6fa2111b1fc401e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3679479
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
eb282de0
|
2022-05-20T18:36:46
|
|
Vulkan: Add feature to use VK_FILTER_LINEAR for YUVConversionInfo
VK_FILTER_NEAREST is default for chromaFilter in ConversionInfo.
Add feature to allow VK_FILTER_LINEAR to be used instead. This
feature controls the quality when sampling YUV images.
Bug: angleproject:7382
Change-Id: I3f67d7620d94b5b33c42754adfef84b97c798637
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3684351
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Trevor Black <vantablack@google.com>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
28b4c378
|
2022-05-27T15:45:59
|
|
Vulkan: Pipeline creation feedback in perf counters
Bug: angleproject:5881
Change-Id: I42917cab3c97abb50a14035972a96728dcb990b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3672851
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
7c83a363
|
2022-05-16T22:22:44
|
|
Vulkan: Dynamic state for rasterizer discard enable
Interaction with primitives generated query are tested by those tests
added in
https://chromium-review.googlesource.com/c/angle/angle/+/2976181
Bug: angleproject:5906
Change-Id: I0ab9f54995504be770a93bf13337a5ffe20bf7eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651582
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2fdd7bfd
|
2022-05-17T13:31:58
|
|
Vulkan: Support binding 2D slice of a 3D texture to an image unit
Support binding a 3d texture as a 2d texture by specifying that it is
non-layered during glBindImageTexture and expose support for
EGL_KHR_gl_texture_3D_image when VK_EXT_image_2d_view_of_3d vulkan
extension is supported.
Tests: ComputeShaderTest.BindImageTexture3D
dEQP-GLES31.functional.image_load_store.3d.*single_layer
Bug: angleproject:7320
Change-Id: Ie2f0dfcdf302a4aa58990f74329ca36e62cd3902
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648586
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4e5da2d2
|
2022-05-11T13:58:07
|
|
Vulkan: Dynamic state for cull mode
Bug: angleproject:5906
Change-Id: I3d7b888e7999d4892ff71d636ea16a2edcf7a27f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3642800
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
31321cb7
|
2022-05-09T16:17:25
|
|
Vulkan: Remove suppressions and workarounds for old AMD/Windows
The old AMD/Windows bots are decomissioned. This change removes
suppressions and workarounds that were added for that bot.
Bug: angleproject:2463
Bug: angleproject:2809
Bug: angleproject:2847
Bug: angleproject:3243
Bug: angleproject:4720
Bug: angleproject:6123
Bug: angleproject:6652
Bug: angleproject:7144
Bug: angleproject:7227
Bug: chromium:1224996
Change-Id: I333ed6d76dfa2916b713ccb49127deceb5b1b551
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3634728
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e316203a
|
2022-05-07T21:31:52
|
|
Vulkan: add forceContinuousRefreshOnSharedPresent feature
Android EGL wrapper filters EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID,
making it impossible for angle to provide an implementation for
EGL_ANDROID_front_buffer_auto_refresh. Thus angle currently is only
able to choose demand refresh for swapcahin present mode. This change
adds a feature to force angle to create the swapchain with continuous
refresh mode without affecting angle internal tracking for shared
present.
This feature will be enabled on integrations without the auto_refresh
hint passthrough to angle, as well as before the platform allows angle
to implement EGL_ANDROID_front_buffer_auto_refresh on its own.
Bug: b/229267970
Test: angle_end2end_tests --gtest_filter="EGLSingleBufferTest*"
Test: smooth draw with gpu accelerated low latency stylus in ChromeOS
Change-Id: I29d72830d4e3d9fd5cdd44b8e1ce51fd7d9789fa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3633358
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5113ae8e
|
2022-04-29T22:42:59
|
|
Vulkan: Explicitly enable per-sample shading if `sample` used
The Vulkan spec is not explicit about the `Sample` decoration implicitly
enabling per-sample shading. While this is being corrected in the spec,
the ARM Vulkan driver does not have this implicit behavior.
A workaround is added such that the usage of the `sample` qualifier is
reported, and used to explicitly enable per-sample shading through the
API.
Bug: angleproject:6876
Change-Id: Idb8345aacdcfa45cb37fefcd30aa5405168d21e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3615738
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3b65b803
|
2022-04-27T11:04:22
|
|
Vulkan: Work around Qualcomm imprecision with dithering
On qualcomm, sometimes the output is ceil()ed instead of round()ed.
With ditering emulation affecting values, some dEQP tests fail due to
the excessive change in value when dithering bumps the value slightly
over to the next quantum.
In this change, a workaround is added to round() the value before
outputting it.
Bug: angleproject:6953
Change-Id: Iae7df5ca20055b4db3185c6153f3c0bf4ba07f68
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3611064
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ea76cb0f
|
2022-04-21T15:52:39
|
|
Vulkan: Add entry points for GL_QCOM_shading_rate
Bug: angleproject:7172
Change-Id: I837d2697d95c44f47a2fab7411cfd87a4ec65e90
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3599873
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
400d9fe4
|
2022-04-23T01:08:19
|
|
Rename feature files to *_autogen.h
To clarify further that they are not to be edited by hand.
Bug: angleproject:6435
Change-Id: Iaf79706d2b688a43b3ebb65700cfbdd71a49a742
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3603842
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|