src/libANGLE


Log

Author Commit Date CI Message
Geoff Lang 62a416d5 2017-04-28T09:59:56 Re-enable the RGB10A2 backbuffer format. BUG=angleproject:1662 Change-Id: I9bd830a3021a0cfa9010c5e58d3a284cc3eeca26 Reviewed-on: https://chromium-review.googlesource.com/490346 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill ee769dd2 2017-05-04T11:38:30 GLES2: Auto-generate entry points file. BUG=angleproject:1309 Change-Id: I7817444c3ea56f932fe769a860f4a70b29262019 Reviewed-on: https://chromium-review.googlesource.com/483427 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Frank Henigman aa7203ef 2017-05-03T23:32:29 Inherit privately from angle::NonCopyable. Make all inheritance from angle::NonCopyable private so the compiler complains about this (admittedly unlikely) code: class Foo: angle::NonCopyable { virtual ~Foo() { ... } }; angle::NonCopyable *p = new Foo; delete p; In the above code ~Foo() is not called, only ~NonCopyable(), because the latter is not virtual. Making it virtual would add overhead to all derived classes which don't already have a virtual method. Also tighten access in NonCopyable, because we can. BUG=angleproject:2026 Change-Id: Id0dc4d959cfb7bb82cf49382118129abb1d3a4f0 Reviewed-on: https://chromium-review.googlesource.com/495352 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Geoff Lang 677bb6ff 2017-04-05T12:40:40 Update checks for floating point renderability. * Expose GL_CHROMIUM_color_buffer_float_rgb and GL_CHROMIUM_color_buffer_float_rgba * Fix many texture formats that were incorrectly checking the wrong extension for support or renderability. * Make all floating point texture extensions dynamically enableable. BUG=angleproject:1958 BUG=angleproject:1715 Change-Id: Iefccc8b5ae5edd97623affa9de05b1d9af5c9598 Reviewed-on: https://chromium-review.googlesource.com/468450 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 6ba99e3d 2017-05-03T13:10:46 Re-generate pre-compiled D3D shaders. BUG=angleproject:1932 Change-Id: I927eb5adc73bcede220ec56a9634783edd735d18 Reviewed-on: https://chromium-review.googlesource.com/494706 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 60c65556 2017-05-02T14:34:05 Shrink FunctionsGL.cpp. Templating here was causing a lot of redundant functions to be generated. We can use a bit of macro magic instead of template magic to reduce the binary size. This reduces the size of the compile file by about 25k. Note that the ASSIGN macro doesn't itself reduce size, but it does save a bit of code size and makes the file look consistent. BUG=angleproject:2022 Change-Id: I3d9a6e1739dcab1fceca3c63d2a4e35c1e847289 Reviewed-on: https://chromium-review.googlesource.com/493891 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 170efbf9 2017-05-02T13:45:01 validationES: reorder draw validation for the WebGL CTS dEQP dEQP tries to test specific GL ES errors, but also triggers errors in the additional WebGL validation. This commit reoders ANGLE's validation so that WebGL-specific validation for draws is done after the common GL ES checks. BUG=angleproject:2021 Change-Id: Ie06b132ef6a4378f7c82ae8d354a8343d897c478 Reviewed-on: https://chromium-review.googlesource.com/493828 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ba29fa47 2017-05-02T12:17:24 Reduce binary size with format enum arrays. Apparently using std::vector::push_back causes heavy inlining in MSVS. This refactor (no functionality change) reduces the binary size from ~10kb for all the gl::Determine* functions plus the holding function (setTextureExtensionSupport) to about 1.4k. The visible size of my compiled 32-bit Release libGLESv2.dll went from 4648 to 4642 kb. Note that using PoD arrays was sinificantly better than using vectors with initializer lists (size was ~4kb instead vs 1.4kb). BUG=angleproject:2022 Change-Id: I5b7efd41455d5ee35afc699bafef31ce8367934e Reviewed-on: https://chromium-review.googlesource.com/493890 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill be849e4f 2017-05-02T15:49:00 GLES2: Clean up entry points for auto-gen. This cleans up a few things: * refactors a few remaining missed EPs * removes unnecessary includes * rename one Context entry point * moves some ES2 EP validation to validationES2 The last item makes for a significant diff, but this is a refactor change only, with no functionality change. BUG=angleproject:747 Change-Id: I7860cc4b6260b6c22faa5f2885297333c0cdb4ed Reviewed-on: https://chromium-review.googlesource.com/483426 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang c4e93668 2017-05-01T10:45:59 Update end2end tests to function without EXT_texture_storage. This also exposed an issue in our glTexSubImage2D validation where the sized format would be used for the texture support check when the unsized format was provided. The GL_ALPHA32F format is not valid unless EXT_texture_storage is present but using GL_ALPHA + GL_FLOAT is valid. BUG=angleproject:1958 Change-Id: Ice0b7549c39559990942176481c5175df17aaf92 Reviewed-on: https://chromium-review.googlesource.com/491246 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez d262799c 2017-04-28T17:17:03 Take depth into account when checking for OOB in TexImage3D BUG=angleproject:2017 Change-Id: Id75a8c0ddf4eda4b569509e2014c20db6f5c46ff Reviewed-on: https://chromium-review.googlesource.com/490848 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 180973c7 2017-04-28T14:42:07 Fix params.h compilation. The ANGLE_PARAM_TYPE_INFO macro was referencing the TypeInfo static member that was only added when release asserts are enabled. BUG=angleproject:747 BUG=chromium:716323 Change-Id: I0657dde69c62ab697b3c095fe19f38c130188cef Reviewed-on: https://chromium-review.googlesource.com/490687 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Shahmeer Esmail 5416f753 2017-03-09T22:02:43 Clear11 Shader Optimizations and Shader Management Rework - ClearShader made into a class that manages all required shaders and input layouts for clears - ClearShader reuses VS for all clear types. This reduces shader compilation time and memory usage significantly - Use constantBuffer for color/z values instead of VB to decouple VB & VS from clearType and allowing for the same VS to be used for multiple clear types - FL10+ Devices: Generate positions using SV_VertexID in VS to avoid having to bind VB. - FL93 Devices: Use an immutable VB containing only position data (SV_VertexID not supported) - Implement CB cache. Incoming color/Z values checked against cache and CB/cache only updated if there is a mismatch. Significantly reduces the frequency of expensive CB map/rename operations especially in common scenarios where most/all clears use the same color/z values BUG=angleproject:1935 Change-Id: I2015fbdcc135ba08b65dbecbe9c62499c2801037 Reviewed-on: https://chromium-review.googlesource.com/453882 Commit-Queue: Shahmeer Esmail <shahmeer.esmail@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ae39958a 2017-04-28T10:42:42 Fix params.h compilation. Because our ASSERT macro always references the conditional expression, not defining TypeInfo was causing a compile error on builders which had release asserts disabled. BUG=angleproject:747 BUG=chromium:716323 Change-Id: I3b5f27e39235f26b8bef5921c2d398320eb0ebaf Reviewed-on: https://chromium-review.googlesource.com/490426 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang e8b35512 2017-04-27T10:38:20 Fix workaround formats not being used when EXT_texture_storage is emulated. This bug showed up on Mac which doesn't support the extension. The internalFormat is correctly translated to the workaround format but the format and type are not. BUG=angleproject:1958 Change-Id: I9b31f0491df1bb623bf59996cbb02d0276b6355c Reviewed-on: https://chromium-review.googlesource.com/488582 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 876429b7 2017-04-20T15:46:24 Update gl2.h and update entry points. Some method signatures were updated. Types like GLclampf and GLvoid were replaced with other equivalents. BUG=angleproject:1309 Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680 Reviewed-on: https://chromium-review.googlesource.com/475011 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 9c9b40ac 2017-04-26T16:31:57 Use parameter cache to skip passing IndexRange. For DrawElements et al., we can use a simple design to store entry point parameters and compute index ranges lazily. This allows us to compute the index range outside of the validation layer. Fixing this will let us implement a few things, such as the no error extension. It will also allow auto-generation of the entry points, since we won't have to have special cases for certain entry points. It will also help fix the syncState layering problem. Now the cached parameter helper (which is owned by the Context) can make the impl layer calls, instead of the validation layer calling the impl directly. We use a small array in Context to gather parameters in a generic way without reallocation on call. We also check type safety by storing a type info struct which can handle inheritance between type classes. Optional variables for the cache determine when to re-compute values. The intent with gatherParams is to call this in every entry point, and have in most cases be a no-op. In some cases like for IndexRange, we store some parameters for later use. The inheritance scheme enables auto-generation of the entry points by keeping signatures similar. BUG=angleproject:747 Change-Id: I871e99e1334cf6e61ef8da62fde3ced094903f8a Reviewed-on: https://chromium-review.googlesource.com/474119 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 25e297e9 2017-04-20T17:01:20 D3D11: Alias dirty buffer channel bindings. The types for this were a bit disorganized. Clean this up. BUG=angleproject:1635 Change-Id: I669d347697e0c7c5b06ed7165fa0997c375e876e Reviewed-on: https://chromium-review.googlesource.com/483315 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Frank Henigman 29f148b0 2016-11-23T21:05:36 Support Vulkan on Linux as well as Windows. Refactor display and surface classes into Win32 and Linux parts and add Linux parts to gn and gyp builds. BUG=angleproject:1668 Change-Id: I2a7d29c35f4f42fa0035bd97938d3770f3627672 Reviewed-on: https://chromium-review.googlesource.com/412426 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 6d1ccf01 2017-04-24T14:09:58 Re-order the error generation for ES3 TexImage calls. Explictly check if the internal format enum is ever valid before checking if it is valid in combination with other parameters. Some WebGL tests expect a certain order for generated errors. BUG=angleproject:2009 TEST=conformance2/textures/misc/tex-input-validation Change-Id: I31166a78d00629f8281ef53eced72575497ae448 Reviewed-on: https://chromium-review.googlesource.com/486099 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 66c5e619 2017-04-25T11:40:03 TextureD3D: Mark images dirty after deleting the texture storage. When a texture storage is deleted, it copies its mip levels back into images and marks them clean. Marking the images dirty before deleting the texture storage would have no effect. BUG=705865 Change-Id: Ib4c0fc9bea1236fc31963d1b7db814785bc54abc Reviewed-on: https://chromium-review.googlesource.com/486107 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yunchao He f81ce4a3 2017-04-24T10:49:17 Refactoring: replace NULL by nullptr for pointers (3rd CL). This CL mainly handles passing/returning NULL to/from a function. BUG=angleproject:2001 Change-Id: I34802f792e710e3d7ff697cbe4701dc1bf5ab009 Reviewed-on: https://chromium-review.googlesource.com/485060 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d75dd26c 2017-04-20T17:01:19 Make ImageSibling inherit from FramebufferAttachment. Only currently Renderbuffers and Textures can be bound with images. This makes the relationship explicit, and also ensures that an image sibling can determine if it's been initialized or not, which is important for the robust resource init extension with Textures and EGLImages. BUG=angleproject:1635 Change-Id: Ie05319cfbfda50f1497cab3f0b9ca64e1bff8955 Reviewed-on: https://chromium-review.googlesource.com/469154 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bryan Bernhart (Intel Americas Inc) 151d5de6 2017-04-13T09:52:23 Enable MSAA for texture client buffers Enhancement to the EGL_ANGLE_d3d_texture_client_buffer extension to allow use of a shared D3D texture that can be multi-sampled. BUG=angleproject:1917 Change-Id: Iaf59bbd575a5dfb29345f55b549bc4017bf2d7d0 Reviewed-on: https://chromium-review.googlesource.com/446907 Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jiawei-Shao 331f6dbd 2017-04-13T13:57:59 Tighten workaround on unary minus for Intel D3D drivers This driver bug has been fixed in 20.19.15.4624. BUG=chromium:644033 Change-Id: I6f621d7c4d4b823da29255f869af84097f4f7c2c Reviewed-on: https://chromium-review.googlesource.com/476118 Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 966c940b 2017-04-18T12:38:27 Fix validation for compressed texture functions. * No validation that the format matched the texture level's format for SubImage calls. * WebGL does not allow the base level to be smaller than the block size. * ANGLE used to allow mips of size 3 when this is disallowed. * Don't early-exit validation when dimensions are 0, imageSize validation happens later. TEST=conformance/extensions/webgl-compressed-texture-s3tc BUG=angleproject:1998 Change-Id: I05f5a0b5180344d67b036fdecc17edd2256e85ab Reviewed-on: https://chromium-review.googlesource.com/480442 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang e491578f 2017-04-12T15:19:07 WebGL: Validate the read and write buffers for BlitFramebuffer are unique. TEST=conformance2/rendering/blitframebuffer-test BUG=angleproject:1990 Change-Id: I0caeaac824f1689867134f34f74e5ef2c2f1b016 Reviewed-on: https://chromium-review.googlesource.com/475990 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 94ba36a7 2017-03-31T13:58:55 Only bind that native GL texture if it should be complete. If extensions such as OES_texture_float_linear are not exposed but the native drive still supports them, we don't want to bind the native texture and instead bind a texture that is known to sample like the incomplete texture. BUG=angleproject:1959 Change-Id: I610dbd93bb566c8eb2166488a7494b74da4aa327 Reviewed-on: https://chromium-review.googlesource.com/465090 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 76b8f469 2017-04-21T12:23:40 Use a shared state for egl::Image. This allows us to stop duplicating some information in the impl. BUG=angleproject:1635 Change-Id: If8f7d2418571c3254729f48c463814ec18ed2644 Reviewed-on: https://chromium-review.googlesource.com/469153 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jiajia Qin f6b986c8 2017-04-18T14:52:31 Refactor TextureStorage11 The CL includes below changes: 1. Change bool isAssociatedImageValid to void verifyAssociatedImageValid since we always required that the validation check should never be false. So ASSERT() is enough. Same to Image11::isAssociatedStorageValid->Image11::verifyAssociatedStorageValid. 2. Remove the unnecessary if checking after ASSERT 3. Use override instead of virtual if the function is virtual and is overriding a virtual function from the base class. BUG=angleproject:2006 Change-Id: I036666ae1ed4bfcaa8cef9e0e9626d375cd81a27 Reviewed-on: https://chromium-review.googlesource.com/480015 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Yunchao He 4f285443 2017-04-21T12:15:49 Refactoring: replace NULL by nullptr for pointers (2nd CL). This CL mainly handles the pointer comparisons (== or !=). BUG=angleproject:2001 Change-Id: I25ac3b61032e7ad91459a1c6541cadc87cf9b160 Reviewed-on: https://chromium-review.googlesource.com/483935 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 407d4e77 2017-04-12T14:54:11 Perform ANGLE_instanced_arrays validation for WebGL contexts. TEST=conformance2/rendering/instanced-arrays BUG=angleproject:1988 Change-Id: Ie513dcc7b1af540764fd5fe3790d3e6e3457f048 Reviewed-on: https://chromium-review.googlesource.com/475136 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang ff5c63ee 2017-04-12T15:26:54 Allow dynamically enabling shading language extensions. GL_OES_standard_derivatives, GL_EXT_shader_texture_lod and GL_EXT_frag_depth. TEST=conformance2/extensions/promoted-extensions-in-shaders TEST=conformance/glsl/misc/shader-with-dfdx.frag BUG=angleproject:1719 Change-Id: Ic0bd50c6a222940cc8de903f88f19a4f5ee08088 Reviewed-on: https://chromium-review.googlesource.com/476030 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 4fd95d54 2017-04-05T11:22:18 Stop using FramebufferAttachment::Target. Target includes the binding (DEPTH/STENCIL/COLOR), which is not useful for many operations. Simplify this to just passing the mip/layer. This allows us to stop using this internal struct in other classes. BUG=angleproject:1635 Change-Id: Ic5a11781bf45fe7835437fa1e363c190b876d453 Reviewed-on: https://chromium-review.googlesource.com/469152 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang ba992ab5 2017-04-19T11:18:14 Fix HLSL 3 generation of shaders with texture LOD. BUG=angleproject:2002 Change-Id: If8e6bbaeb5769341f92f05025eafb6a202fec437 Reviewed-on: https://chromium-review.googlesource.com/481680 Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yunchao He d7297bfb 2017-04-19T15:27:10 Code refactoring: replace NULL by nullptr for pointers. This is the frist change to replace NULL by nullptr. It handles the initialization and assignment for pointers. BUG=angleproject:2001 Change-Id: I6d4bb198a72e38b867cd2f65a6e6f2f61339a0b5 Reviewed-on: https://chromium-review.googlesource.com/481600 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Shao 4181bc97 2017-03-17T14:55:25 Fix bug in updating vertex attribs with client memory pointers In DEBUG version, when using OpenGL back-ends, ANGLE may meet an INVALID_OPERATION error from driver when attemping to update an attribute which is disabled and using a client memory pointer. This patch fixes this bug by skipping such vertex attributes when updating them to driver. With this patch the process to update vertex attributes should be: (1) For enabled attributes using client memory pointer: update by streaming mode in streamAttributes() (2) For disabled attributes using client memory pointer: just label them dirty and skip them (3) For attributes using buffer objects: update with vertexAttrib*Pointer BUG=angleproject:1942 Change-Id: I57043e5904eb4a342fa22d449d98a957010170d6 Reviewed-on: https://chromium-review.googlesource.com/456747 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang ca27139e 2017-04-05T12:30:00 Key the format tables on internal format and type. Keying the format tables on internal format alone is not enough to fully validate the unsized formats which require additional type information. This CL has no functional changes, it just splits the tables and updates the calls to GetInternalFormat info to provide type information when the format is not sized. BUG=angleproject:1523 BUG=angleproject:1958 BUG=angleproject:1228 Change-Id: I37e5201e7f54fa8eca01b8a6e64b11a6b94484e7 Reviewed-on: https://chromium-review.googlesource.com/468449 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0c0dc345 2017-03-24T14:18:51 Vulkan: Defer command buffer submission. This packs more rendering commands into fewer command buffers. Instead of using a single command buffer per-command, create a buffer and record commands into it until we need to present the frame. More sophisticated management will be necessary in the future when we can do other types of copied and read-back from image data. This also reduces the number of Fences we use for checking if the device is finished with resources. Instead of creating a Fence per-command-buffer, it creates one per-swap. BUG=angleproject:1898 Change-Id: I9c6033bc04289fd8f936c0df914afc51fc434b29 Reviewed-on: https://chromium-review.googlesource.com/445800 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 43915883 2017-04-13T10:07:14 Lazily initialize the D3D device in DisplayWGL. Change-Id: I3afe4c0619128d7063f49ed8c295d4b814193f84 Reviewed-on: https://chromium-review.googlesource.com/476930 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 6de51858 2017-04-12T09:53:01 Optimize angle::BitSetIterator. Adds a new custom bitset template to handle packing as many bits as possible into a single variable. Intelligently select the right class depending on platform features and bit sizes. For now, always use a packed 64-bit set on 64-bit, instead of using a 32-bit set for smaller bitsets. BUG=angleproject:1814 Change-Id: I3ffef815c15515555833f6fc9302d8a4eee5423b Reviewed-on: https://chromium-review.googlesource.com/471827 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang a0e0aebb 2017-04-12T15:06:29 Validate that framebuffer attachments all have the same size for WebGL. TEST=conformance2/rendering/draw-buffers BUG=angleproject:1989 Change-Id: Ifcbc766dea99a8361261713fde7a6b6ad724fd55 Reviewed-on: https://chromium-review.googlesource.com/475083 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill e4b753ca 2017-04-05T11:22:18 Texture: Add helper to query desc from index. BUG=angleproject:1635 Change-Id: I0e4b57119bf23d656446a5ded76ba2f62ea74d7f Reviewed-on: https://chromium-review.googlesource.com/469151 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill b8126691 2017-04-05T11:22:17 Framebuffer: Add an update attachment helper function. This will allow us to set that certain attachments need to be initialized in a single place. BUG=angleproject:1635 Change-Id: I98c10206ef27670847969c726a8620c4d26400d6 Reviewed-on: https://chromium-review.googlesource.com/469150 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez b2931601 2017-04-11T15:58:57 Add robust entry point for CompressedTex(Sub)Image BUG=angleproject:1354 Change-Id: I925db827c4ccf4e6f037a058f8f6b960a56047e1 Reviewed-on: https://chromium-review.googlesource.com/474964 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang b36e5393 2017-04-12T15:45:13 D3D: Return an empty string when the translated shader source is empty. TEST=conformance/extensions/webgl-debug-shaders BUG=angleproject:1991 Change-Id: Id210ec43501c4e4f3db2c8a0aec25e1d20b18d33 Reviewed-on: https://chromium-review.googlesource.com/475992 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yunchao He 33151a53 2017-04-13T09:58:17 Code refactoring: remove unneeded variables BUG=angleproject:1996 Change-Id: If635bf836251f90ec40d791b5f80d43f751aad9b Reviewed-on: https://chromium-review.googlesource.com/476079 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c1d770e8 2017-04-13T17:31:24 Refactor remaining GLES 2.0 entry points. This will pave the way for several features, like auto-generation. BUG=angleproject:747 Change-Id: Ic390ac412f4e6b61346629093f185a4c07ea0284 Reviewed-on: https://chromium-review.googlesource.com/474118 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
jchen10 a9042d3c 2017-03-17T08:50:45 ES31: Add array element transformfeedback This enhances the PackedVarying to be either one element of array, or whole array. Correspondingly the VaryingPacking is expanded to pack it properly. BUG=angleproject:1950 Change-Id: I0529d7ac4367d42b2b433410fbf08351412aada8 Reviewed-on: https://chromium-review.googlesource.com/459115 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 6e60d6bf 2017-04-12T12:59:04 Don't allow deleting the 0 transform feedback. BUG=709786 Change-Id: I956cae994241a650869cee45c471074d08e79a5d Reviewed-on: https://chromium-review.googlesource.com/475131 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 67f5ce42 2017-04-12T10:32:36 Fix the texture completeness cache. Two silly mistakes were landed in 9aded1: * The cache was not updating the sampler state it was using to compare against new ones. * The SamplerCompletenessCache entry was being copied and not updated. BUG=709980 Change-Id: I1914ed30e24b9e48c4504da164f013a637a0b6c2 Reviewed-on: https://chromium-review.googlesource.com/475752 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 1e5499db 2017-04-05T11:22:16 Refactor Signal utils into template classes. This will allow us to pass on extra information to the receiving end, such as the specific texture levels that are dirty. BUG=angleproject:1635 Change-Id: Idb7ca1d625499e50e7712c458b694f6e9bfc0595 Reviewed-on: https://chromium-review.googlesource.com/453382 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Xinghua Cao 2b39659d 2017-03-29T15:36:04 ES31: Implement glDispatchCompute for OpenGL backend This patch refers to https://chromium-review.googlesource.com/c/380639/ BUG=angleproject:1955 TESTCASE=angle_end2end_tests Change-Id: Iafd7a6ba2d71c0b332d9267a1260d9dbd9800c02 Reviewed-on: https://chromium-review.googlesource.com/462089 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e918de22 2017-04-12T10:21:11 Vulkan: Don't finish on swap. This will enable the next frame to render while the previous frame's command buffers are executing and rendering is happening. This should speed up the Vulkan perf test. BUG=angleproject:1898 Change-Id: I0820300d7934ef280cf75628239fe40dc96b8242 Reviewed-on: https://chromium-review.googlesource.com/445799 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 82483b93 2017-04-11T15:33:00 Obey the bufSize and write to the length parameter in glGetSynciv. BUG=angleproject:1985 TEST=conformance2/state/gl-object-get-calls Change-Id: Ic83c408b60d394ff5719beaedc5d4721b7811a47 Reviewed-on: https://chromium-review.googlesource.com/474551 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 38f2cfb8 2017-04-11T15:23:08 Refactor validation of glGetSynciv. BUG=angleproject:1985 Change-Id: Idf1057e6d8d8c850643e3b2a22be5a881c8a2301 Reviewed-on: https://chromium-review.googlesource.com/474550 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 58337799 2017-03-21T13:49:57 Correctly initialize the condition of FenceSync objects. The spec says that the initial condition of a FenceSync object should be GL_SYNC_GPU_COMMANDS_COMPLETE. Make sure this is set in case the condition is queried before the fence is set. TEST=conformance2/state/gl-object-get-calls.html BUG=602688 Change-Id: I8c0451fc996c175109541f337191cc1be4b813e3 Reviewed-on: https://chromium-review.googlesource.com/457452 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 46258e1f 2017-04-10T12:28:34 Blit9: Pass the dest rect to setViewportAndShaderConstants. Using the sourceRect for calculating the viewport and texture coordinates was not enough when the source and destination rectangles were different sizes (generating mipmaps). BUG=709232 Change-Id: I2704ddf6e3da0939ad77d278ab495e53a2d9bc7d Reviewed-on: https://chromium-review.googlesource.com/473266 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
jchen10 eb8abb0a 2017-04-11T08:30:38 Remove unused declaration isValidResourceIndex in Program.h is unused. BUG=angleproject:1920 Change-Id: Ide097348fac7ed97a0e07f3d97d7944ac997f71d Reviewed-on: https://chromium-review.googlesource.com/474229 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 20e005b2 2017-04-07T14:19:22 Rename BitSetIterator.h to bitset_utils.h BUG=angleproject:1814 Change-Id: I152ae13b6b7cf0ba72259967f0f124e199b20e07 Reviewed-on: https://chromium-review.googlesource.com/471826 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 067cdb4a 2017-04-05T13:42:49 Create depth stencils for D3D texture EGL surfaces. BUG=angleproject:1144 Change-Id: I42d80293c06e40197fe100bcac31a5c6bd414edf Reviewed-on: https://chromium-review.googlesource.com/469106 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill fa416b18 2017-04-06T11:34:17 Disable ValidationESTest.DrawElementsWithMaxIndexGivesError. Temporarily until we have a proper fix. BUG=chromium:708835 Change-Id: I9c1d63d8d1f831f2a4a168149b7ff805bc851def Reviewed-on: https://chromium-review.googlesource.com/469967 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 72106562 2017-03-24T14:18:50 Vulkan: Only re-create pipeline on state change. This speeds up the simple perf test, but it is a very simple optimization that does not have a cache of pipelines or anything sophisticated. BUG=angleproject:1898 Change-Id: Iec126bc73bf28f8bb33662a2f70670588f010d72 Reviewed-on: https://chromium-review.googlesource.com/444850 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 9aded17c 2017-04-05T11:07:56 Invalidate completeness caches when enabling extensions. Enabling extensions can cause framebuffers and textures to go from incomplete to complete. No functional changes from the API surface. BUG=angleproject:1523 BUG=angleproject:1958 Change-Id: Iff686e1c292f6cf4921d6fffd7eb98bedaba828b Reviewed-on: https://chromium-review.googlesource.com/468410 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill dd43e6cd 2017-03-24T14:18:49 Pass Context to VertexArray and Framebuffer syncstate. This will enable more Vulkan-friendly idioms like clearing the vulkan pipeline caches correctly on GL state changes immediately because we have access to the ContextVk. BUG=angleproject:1898 Change-Id: I16c848d8abdde8e26a38d384e565cec8548a66d0 Reviewed-on: https://chromium-review.googlesource.com/459079 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang e93dabaa 2017-03-30T13:54:40 Output the number of columns and rows written for robust ReadPixels. BUG=angleproject:1354 Change-Id: Ib78f74d7b1a449468e2c477955f6795dc5dbc811 Reviewed-on: https://chromium-review.googlesource.com/463786 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 6b2ea3fe 2017-03-28T11:49:17 Support D3D texture share handles in the OpenGL backend on Windows. BUG=angleproject:1144 Change-Id: Ideb0ed306ae8417f53b813745ced43002d028126 Reviewed-on: https://chromium-review.googlesource.com/461271 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahmeer Esmail b5e884a4 2017-03-09T19:33:33 Clear11 VerticesTransform, RasterizerStates, ScissorRect - Skip clears if an empty scissor rect is set - Use rastStates to apply scissoring instead of recomputing the scissored positions and updating the VB and updating the VB for every clear - Use ComPtrs for VB and RasterizerStates BUG=angleproject:1934 Change-Id: Ib4448d8568b465df5de57607be4985095f6bd014 Reviewed-on: https://chromium-review.googlesource.com/453881 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiajia Qin f546e7df 2017-03-27T14:12:59 ES31: Add GL_SHADER_STORAGE_BUFFER_BINDING binding point The affected APIs are below: getIntegeri_v getInteger64i_v BindBuffer BindBufferBase BindBufferRange BUG=angleproject:1951 TEST=dEQP-GLES31.functional.state_query.integer.shader_storage_buffer_binding_* dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_* Change-Id: Ief7186b2ebe305f14e620c31841bc244f84429a5 Reviewed-on: https://chromium-review.googlesource.com/459093 Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
jchen10 fd7c3b52 2017-03-21T15:36:03 ES31: Add glGetProgramResourceName API Add API entry and validation checks(GLES 3.1 section 7.3). Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation. BUG=angleproject:1920 Change-Id: Ide7d5ad40a611a091c3dffab47fd31da57b69f1d Reviewed-on: https://chromium-review.googlesource.com/457523 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 76e6565e 2017-03-27T14:58:02 Validate clear attachment formats match color clear types. TEST=conformance2/rendering/clear-func-buffer-type-match.html BUG=angleproject:1954 Change-Id: Iefeb38041608f11781f87aadb8611737ba2ee96f Reviewed-on: https://chromium-review.googlesource.com/461270 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 005a7016 2017-03-27T13:17:34 Adjust the FBO invalidate attachment enums for emulated default FBOs. BUG=angleproject:1953 Change-Id: I7f325e3b7400e12077cdf9106a83a747a318a299 Reviewed-on: https://chromium-review.googlesource.com/461297 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 9e1bf10b 2017-03-28T15:10:48 Strip null characters from the shader source when building translated source. Some shaders had trailing null characters that caused the resulting translated source string to not output correctly. BUG=angleproject:1144 Change-Id: I7cd725ee54c9e934fd3cc511de9c2a3c34ac3eec Reviewed-on: https://chromium-review.googlesource.com/461272 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2d62ab72 2017-03-23T16:54:40 Apply WebGL validation to glVertexAttribIPointer. TEST=deqp/functional/gles3/shaderstatequery.html BUG=angleproject:1523 BUG=chromium:668223 Change-Id: I24230144f8529d84cdbde3d5a8ad9178481550a9 Reviewed-on: https://chromium-review.googlesource.com/458680 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Shao 80957d99 2017-02-20T21:25:59 ES31: Implement Vertex Attrib Binding entry points This patch intends to implement all entry points related to Vertex Attrib Binding. (1) Add entry points and validation code on following APIs: - VertexAttribFormat - VertexAttribIFormat - VertexAttribBinding - BindVertexBuffer - VertexBindingDivisor (2) Add queries on following parameters: - VERTEX_ATTRIB_BINDING - VERTEX_ATTRIB_RELATIVE_OFFSET - VERTEX_BINDING_DIVISOR - VERTEX_BINDING_OFFSET - VERTEX_BINDING_STRIDE - VERTEX_BINDING_BUFFER BUG=angleproject:1593 TEST=angle_end2end_tests TEST=angle_unittests TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_relative_offset_* TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_bindings_* TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_stride_* TEST=dEQP-GLES31.functional.state_query.vertex_attribute_binding.* TEST=dEQP-GLES31.functional.debug.negative_coverage.log.vertex_array.vertex_attrib_pointer TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_format TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_i_format Change-Id: I4b477a82df6aad89b89b088580a06d66963e6666 Reviewed-on: https://chromium-review.googlesource.com/446124 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Qin Jiajia 484dd7b1 2017-03-07T16:39:22 ES31: Implement DrawElementsIndirect D3D part The implementation of DrawElementsIndirect is similar with DrawArraysIndirect except that it needs to apply IndexBuffer. BUG=angleproject:1595 TEST=dEQP-GLES31.functional.draw_indirect.draw_elements_indirect* dEQP-GLES31.functional.draw_indirect.instancing.* dEQP-GLES31.functional.draw_indirect.random.* Change-Id: I5d2c8a7485b18b724fdda6fd964013c941e45b4f Reviewed-on: https://chromium-review.googlesource.com/455520 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yunchao He 61afff14 2017-03-14T15:34:03 ES31: Add PROGRAM_SEPARABLE to ProgramParameter and GetProgram BUG=angleproject:1939 TEST=angle_end2end_tests Change-Id: I97ad11360f7c015947a2c0cc7d4a47f994726834 Reviewed-on: https://chromium-review.googlesource.com/454264 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 48fed633 2017-03-16T12:05:30 Set sampler uniform values from binding qualifiers The usual set uniform call is used to set initial sampler uniform values based on binding layout qualifiers. This is the simplest way to ensure that the uniform values are set correctly in both internal data structures of the Program class and on the different backends. This is done as one of the last steps of program linking. TEST=dEQP-GLES31.functional.uniform_binding.sampler* BUG=angleproject:1442 Change-Id: I2f58c98e175f6a10a90042050f4fcbea77ad97ac Reviewed-on: https://chromium-review.googlesource.com/456597 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang fc72a073 2017-03-24T14:52:39 Update CHROMIUM_copy_texture entry points to the ES3 versions. BUG=angleproject:1932 Change-Id: Ia45f8522320af1d747fbfb57468e8b881b033543 Reviewed-on: https://chromium-review.googlesource.com/459101 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Stanislav Chiknavaryan ee218f27 2017-03-22T15:39:13 Re-land eglGetSyncValuesCHROMIUM extension. This reverts commit 20c97cac2a15144b61ceec7404a9e6249c40f50a and adds a few trivial changes to make it build with the current version of ANGLE code. Please see https://bugs.chromium.org/p/chromium/issues/detail?id=614147 for more details on how this extension will be used. Original description: This change adds implementation of eglGetSyncValuesCHROMIUM extension on D3D11 with Direct Composition. This should work on Windows 8.1 and above. The implementation is based on IDXGISwapChain::GetFrameStatistics. Extension documentation: https://chromium.googlesource.com/chromium/src/gpu/+/master/GLES2/extensions/CHROMIUM/EGL_CHROMIUM_get_sync_values.txt BUG=angleproject:1402 Change-Id: I4b77899f31a4c4cf1fa7f20ab12de5a02ccf74d8 Reviewed-on: https://chromium-review.googlesource.com/459217 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang aa086d68 2017-03-23T16:47:21 Refactor glVertexAttribIPointer validation. BUG=angleproject:1523 BUG=chromium:668223 Change-Id: I51eca98ad14d8be6f5009149ed6c0daecf569178 Reviewed-on: https://chromium-review.googlesource.com/458106 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
jchen10 15015f7f 2017-03-16T13:54:21 ES31: Add glGetProgramResourceIndex API Add API entry and validation checks(GLES 3.1 section 7.3). Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation. BUG=angleproject:1920 Change-Id: Ib2dedded9fd79b315e9f38de7c27a5e4ec4c6066 Reviewed-on: https://chromium-review.googlesource.com/453085 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill f651c773 2017-02-21T15:03:51 Vulkan: Enable command queueing. This adds the ability for rendering to happen asynchronously. If objects in-use are deleted as they are being accessed, ownership is transferred to the Renderer and they are deleted when not in use. We determine they're ready for delete using a Fence object. BUG=angleproject:1898 Change-Id: I4fcfd90ad0665d127bf01a10214a604f3407d9e4 Reviewed-on: https://chromium-review.googlesource.com/428353 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahmeer Esmail 95f6cedd 2017-03-13T17:40:31 RenderstateCache and Clear11 Optimizations - Unify DepthStencilState and BlendState caches in RenderStateCache with those in Clear11. This will increase cache hit rate and reduce memory usage. - Apply DepthStencilState and BlendState only when required to reduce state sets. BUG=angleproject:1632 Change-Id: I244e3ba189f82814638fa90e2617aa5441024d0f Reviewed-on: https://chromium-review.googlesource.com/453888 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang d90d388c 2017-03-21T10:49:54 Make sure the default framebuffer has enough draw buffer states. Querying the draw buffer states of the default framebuffer would lead to crashes because it only had one state. The spec says that all non-zero attachments default to GL_NONE and makes no mention of special cased errors for querying the default framebuffer. Also fix the validation to check for extensions and ES version when querying draw buffer state. BUG=703508 Change-Id: I7db5443141c65a3f9c638f07ba90f78d76e4e7b4 Reviewed-on: https://chromium-review.googlesource.com/457524 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shao 86904b81 2017-03-21T09:30:59 ES31: Add workaround for illegal MAX_VERTEX_ATTRIB_STRIDE on Linux AMD Query of MAX_VERTEX_ATTRIB_STRIDE on some Linux AMD OpenGL drivers returns 0 even if the context is OpenGL 4.4 and 4.5, which is against SPEC and will block the implementation of ES3.1 feature Vertex Attrib Binding. This patch adds the workaround for this bug by choosing an emulated value (2048) as the value of MAX_VERTEX_ATTRIB_STRIDE on Linux AMD OpenGL drivers. BUG=angleproject:1936 TEST=angle_end2end_tests Change-Id: I831bda6cb94b2489d09735622150d35aa1948274 Reviewed-on: https://chromium-review.googlesource.com/457254 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang e466c551 2017-03-17T15:24:12 Preserve ImageIndex of texture attachments when committing. When calling Framebuffer::commitWebGL1DepthStencilIfConsistent with textures attached to depth or stencil, an invalid ImageIndex would be provided and later cause crashes when trying to index image arrays with a -1 mip level. BUG=angleproject:1708 Change-Id: Iadd159ad740aa79561de823d8812c6b07454e5e5 Reviewed-on: https://chromium-review.googlesource.com/456840 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang d7d526ad 2017-02-21T16:48:43 Allow enabling GL_EXT_texture_filter_anisotropic. BUG=angleproject:1721 Change-Id: I7cbc734915cde7d09165a3fcfe9a6bc0d7149aff Reviewed-on: https://chromium-review.googlesource.com/445959 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill cc2ed612 2017-03-14T15:59:00 Fix non-square matrix uniform packing. This was broken in two places: the register count was using the non- transposed matrix row count. The block layout encoder was also not set to transpose matrices, which was causing incorrect packing info to be calculated in link. BUG=angleproject:1923 Change-Id: I89094aa116fad4bda15f018498f8637520f12bd4 Reviewed-on: https://chromium-review.googlesource.com/454876 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
jchen10 36e120ef 2017-03-14T14:53:58 Refactor the staticUse checks for attribute and output Remove these needless checks as GetActiveShaderVariables in Shader.cpp has filtered them already. BUG=angleproject:1920 Change-Id: Ife85614a8f636768dd585a827bca81e2f15009c8 Reviewed-on: https://chromium-review.googlesource.com/454129 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiawei-Shao ddb5eb56 2017-03-14T13:36:18 Fix build failure in UniformLinker.cpp on Linux This patch adds the declaration of libANGLE/features.h in UniformLinker.cpp to fix the build failure on Linux when you use gn to build ANGLE alone. BUG=angleproject:1938 Change-Id: I19636df8f81b307e6d2e08fdac286cfb3f705eab Reviewed-on: https://chromium-review.googlesource.com/454083 Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Qin Jiajia fbe49a8f 2016-12-19T14:19:10 ES31: Implement DrawArraysIndirect D3D part There are four buffer types for vertex attribute storage in D3D11: DIRECT STATIC DYNAMIC CURRENT_VALUE When drawing, it will call applyVertexBuffer to bind the right type buffers in D3D11. DIRECT uses the gl buffer directly without any translation. CURRENT_VALUE uses a single value for the attribute. STATIC translates the whole vertex buffer once. So it doesn't need the first, count and instance informations since it always translates the whole buffer. DYNAMIC translates the data every frame. To improve the performance, in implementation, it only translates 'count' vertexes from 'first' location in vertex buffer with one drawing for non-instanced vertices. 'first' and 'count' are got from draw parameter list. And for the translated vertex buffer, when drawing, the first vertex location is 0. From above analysis, we can see that if all attribute storages are non-dynamic, we can directly use the indirect buffer to draw. But for dynamic storages, we have to calculate the first, count, and instances from indirect buffer and apply them to translate the dynamic type buffers. Meanwhile, we have to set the first to 0 (see above description)when drawing. DrawArrysIndirect implementation is like below: 1. Check whether all vertex attributes are non-dynamic 2. If yes, applyVertexBuffer and DrawInstancedIndirect 3. If no, 1) calculate first, count, and instances from indirect buffer. 2) applyVertexBuffer with these parameters. 4) Use DrawInstanced instead of DrawInstancedIndirect. BUG=angleproject:1595 TEST=dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect* Change-Id: I36431f416443279d51de523b07ce60727914cbbf Reviewed-on: https://chromium-review.googlesource.com/446690 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahmeer Esmail fe34780f 2017-03-13T17:07:08 RenderStateCache BlendState Hash Fix Fix hash function for blendState cache BUG=angleproject:1937 Change-Id: I0acd7dfcfb933b2b7ff0c1dc6854c7623ec57b3b Reviewed-on: https://chromium-review.googlesource.com/453887 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahmeer Esmail e5cdca7e 2017-03-13T16:45:56 RenderStateCache memory usage Reduce RenderStateCache cache sizes from 4k to 2k. Saves 64kb of memory. Change-Id: I9e92bbdf095f1e66cf9b84ba81899a8af59d6d86 Reviewed-on: https://chromium-review.googlesource.com/453886 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shao 7a0b3044 2017-03-10T10:03:33 Reland "ES31: Add test on large strides" In OpenGL 4.3 there is no limit on the maximum value of stride. This patch choose an emulated value for OpenGL 4.3 to fix the fyi failure on Linux AMD. BUG=angleproject:1593 Change-Id: I83cecc2ed1a3734dc8b8df3edb48ecc16039ba6e Reviewed-on: https://chromium-review.googlesource.com/452746 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Olli Etuaho b78707c8 2017-03-09T15:03:11 Move default-block uniform linking to a separate file The code is easier to understand when it's encapsulated better. This change is pure refactoring with no functional changes. BUG=angleproject:1442 TEST=angle_end2end_tests Change-Id: I6128fd72c65ca7a87af596cda4866c74c2a66c48 Reviewed-on: https://chromium-review.googlesource.com/452502 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill e14951e6 2017-03-09T18:55:16 Implement robust buffer initialization. This uses the most simple implementation: on BufferData calls without explicit data arguments, it will initialize the buffer data store to zero. This could be improved by deferring the init until needed, and skipping it if the buffer store is cleared through other API calls, but it is not a regression from current Chromium implementation. BUG=angleproject:1635 Change-Id: I2fb1594851c5050dc2578736c3f74761555da267 Reviewed-on: https://chromium-review.googlesource.com/450921 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 0bb791ed 2017-03-09T23:44:40 Revert "ES31: Add test on large strides" This is failing on Linux AMD: https://luci-logdog.appspot.com/v/?s=chromium%2Fbb%2Fchromium.gpu.fyi%2FLinux_Release__AMD_R7_240_%2F1729%2F%2B%2Frecipes%2Fsteps%2Fangle_end2end_tests%2F0%2Fstdout ../../third_party/angle/src/tests/gl_tests/VertexAttributeTest.cpp:684: Failure Expected: (maxStride) >= (2048), actual: 0 vs 2048 This reverts commit 0ba963ef27d1d656986f2f4382391dd5da8c8104. Reason for revert: <INSERT REASONING HERE> Original change's description: > ES31: Add test on large strides > > ES3.1 requires the implementation should define MAX_VERTEX_ATTRIB_STRIDE, > which should be emulated when we use D3D11 backends. > > This patch adds tests to verify this value required in ES3.1 are > supported to be used directly in glVertexAttribPointer for rendering. > > BUG=angleproject:1593 > > TEST=angle_end2end_tests > > Change-Id: I1ac206e4f6c972b5748552177c787c0adcb66786 > Reviewed-on: https://chromium-review.googlesource.com/441308 > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,yunchao.he@intel.com,qiankun.miao@intel.com,jiawei.shao@intel.com,yang.gu@intel.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=angleproject:1593 Change-Id: I036da9d6d5633bcc055cc8cfbfde9a15ae67f59c Reviewed-on: https://chromium-review.googlesource.com/452743 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 6ca2b65c 2017-02-19T18:05:10 Implement location layout qualifier for uniforms This is a complete implementation of the uniform location layout qualifier. Uniform location set in the shader is plumbed to shader linking, which does several link-time checks for conflicts and recursively applies the location to struct members. Validate that location is consistent as specified in the table in section 9.2.1 of the ESSL 3.10.4 spec. The location set in the shader overrides the one set via the CHROMIUM_bind_uniform_location API. Location conflicts must be checked even if the uniforms are not statically used. Because of this unused uniforms are now recorded during uniform linking. After linking checks are done, unused uniforms are pruned from the program state. Location is validated against the maximum number of uniform locations at compile time as specified in section 4.4.3 of the ESSL 3.10.4 spec. All dEQP uniform location tests don't yet pass due to unrelated bugs. BUG=angleproject:1442 TEST=angle_end2end_tests, dEQP-GLES31.functional.uniform_location.* Change-Id: I1f968e971f521fbc804b01e1a7c2b4d14f24d20f Reviewed-on: https://chromium-review.googlesource.com/447942 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Shao 0ba963ef 2017-02-14T22:03:09 ES31: Add test on large strides ES3.1 requires the implementation should define MAX_VERTEX_ATTRIB_STRIDE, which should be emulated when we use D3D11 backends. This patch adds tests to verify this value required in ES3.1 are supported to be used directly in glVertexAttribPointer for rendering. BUG=angleproject:1593 TEST=angle_end2end_tests Change-Id: I1ac206e4f6c972b5748552177c787c0adcb66786 Reviewed-on: https://chromium-review.googlesource.com/441308 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>