Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| cd88bccf | 2020-10-21 08:44:32 | Test Runner: Command line sharding args override env. Previously ANGLE would error out when both the enviornment and the command line args are specified at the same time. Because the perf bots use both at once we need to handle the conflict in the same way as the prior test runner does. In this case the command line takes precedence over the environment. Bug: angleproject:5124 Change-Id: I1ba765b4e75759922bf9fe2db9f153cfc5995f85 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2489722 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| fb44e93b | 2020-10-20 10:54:48 | Disable TransformFeedbackTest.NonExistentTransformFeedback* This test hase begun failing consistently on the Arm based Apple DTK. This adds a skip to the test for that config. Test: TransformFeedbackTest.NonExistentTransformFeedbackVaryingWithGLPrefix:/ES3_OpenGL Bug: chromium:1140113 Change-Id: I97612a073db20c99883908a19ac0013101061da0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486100 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| 553726a4 | 2020-10-20 11:29:17 | Vulkan: Add OES_shader_multisample_interpolation extension Addition of 'sample' qualifier keyword and 'interplateAt*' fragment shader builtin functions with autogen Bug: angleproject:3589 Change-Id: If358eb371fbcefffa715c8da4ba5e96eefaf6f52 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477904 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| d591ddff | 2020-10-08 10:36:21 | Tests: Add Free Fire trace Test: angle_perftests --gtest_filter="*free_fire*" Bug: b/168049517 Change-Id: Ide772454fe5c602d92bf9c476d33da420b9dfa14 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461350 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> | ||
| e2147a58 | 2020-10-20 09:07:22 | Add missing condition_variable include. This was breaking the ANGLE build in Skia. Bug: angleproject:5195 Bug: angleproject:5168 Change-Id: I931150922114df5b381e6d226e3fcaab4c15c2e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2485580 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 9091de43 | 2020-10-17 00:33:57 | Vulkan: Support vertex attribute aliasing for non-matrix types Initial implementation that supports float and vecN types. In this case, every attribute occupies a single location. When two attributes alias, they are either the same size, or one is bigger than the other. Take the following example: attribute vec3 a; // location 0 attribute vec3 b; // location 0 attribute vec4 c; // location 1 attribute vec2 d; // location 1 The shader may access either a or b (but not both). Similarly, it can access either c or d (but not both). The shader can be modified such that: - f(b) is replaced with f(a). - g(d) is replaced with g(c.xy). - b and d are removed As a result, there are no longer any aliasing attributes. In other words, when attributes alias, the larger attribute can be retained and the other attributes can be replaced by selecting the appropriate number of components from the retained attribute. Bug: angleproject:4249 Change-Id: I7c5461f777d659c92977e2572091a8ce5e422704 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482286 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Charlie Lao <cclao@google.com> | ||
| 26cd1cc6 | 2020-10-18 11:44:27 | Perf Tests: Add stdout printing arg to bot mode. This can be useful for debugging and also for perf tests. The perf tests output gets scraped from stdout. Bug: angleproject:5124 Change-Id: Id5005df3f2b66be9497a9ba422abd47b95a1a330 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486097 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 9d160b0b | 2020-10-16 08:31:18 | Tests: Add Brawl Stars trace Test: angle_perftests --gtest_filter="*brawl_stars*" Bug: b/171043467 Change-Id: Ide04fbbfd69145554c6dbb544d6ee4daa51df9cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481154 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> | ||
| 637786a9 | 2020-10-15 16:23:12 | Tests: Add Arena of Valor trace Test: angle_perftest --gtest_filter="*arena*" Bug: b/170994774 Change-Id: I44c81c539da975fefcf085d6fc12f8508826277f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477440 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> | ||
| d8529380 | 2020-10-20 13:55:23 | Generate CONTEXT_LOST errors on every GL call. The robustness spec states that all GL calls should generate context lost errors when the context is lost. This behaviour was lost due to some context lookup optimizations but can be re-added at no cost by updating the autogenerated entry points. Updated the ContextLostTest to cover the repeated error generation behaviour. Bug: chromium:1137241 Change-Id: I0b8d1cf4d2a37f13c466c8dd0e66edfe852f7e59 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2488180 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 32f0dd6a | 2020-10-15 10:08:51 | Add Queries and Setters for resource initialization state. There are cases where we know that the next draw operation will fully initialize a texture/renderbuffer and we can save the robust resource init cost. Default all resource init state to Initialized, any redefinition will set it back to MayNeedInit. After setting an individual texture image to initialized, check if all images are now initialized and update the TextureState::mInitState to match. The cost of this check is only performed after initializing an image and allows future init checks to be faster. Bug: chromium:1132514 Change-Id: Ia23664ae162559d1614f1eb5643e24a491d87f7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2475456 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| ed876984 | 2020-10-03 11:00:36 | Vulkan: functionally complete worker thread Working on enhancing worker thread to completely own primary command buffers. This will include not only processing SCBs from main thread into a primary, but also submitting those command buffers to the queue. The CommandProcessor is a vk::Context so it can handle errors in the worker thread. When the main thread submits tasks to the worker thread it also syncs any outstanding errors from the worker. Include asynchronousCommandProcessing feature that will control whether the worker thread task does it's work in parallel or not. If false, we wait for the thread to complete it's work before letting the main thread continue. If true, the thread can execute in parallel with the main thread. Bug: b/154030730 Bug: b/161912801 Change-Id: I00f8f013d6cbb2af12a172c4f7927855db2f0ebf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2328992 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 2882e1af | 2020-10-20 09:45:23 | Fix missing validation cache update on VAO binding. Bug: chromium:1139398 Change-Id: I85a0d7a72bc2c97b07ebc5f86effd8e36aefd544 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2485581 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 6e125937 | 2020-10-20 10:30:14 | Suppress timing out GLES 31 tests on GL/Linux. dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.large_offset dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.large_offset_multiple_invocations Bug: angleproject:5197 Change-Id: I379799565850fd2002c1f708bfa58d1e886c7fba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2485284 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 1bf0b917 | 2020-10-16 12:13:24 | Vulkan: Pull generic SPIR-V transform functionality into base class This is in preparation for adding another transformation for vertex attribute aliasing. This transformation is not merged with the existing one, because in practice vertex attribute aliasing is rare so this transformation would be rarely done. This makes sure the efficiency of the main transformer is not affected, and avoids complicating it further. Bug: angleproject:4249 Change-Id: I9c3f6cefbec99a355596579f4471d7ada810927e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482285 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| c55cd6b4 | 2020-10-14 23:06:27 | Vulkan: Remove dead path in clear If the clear is not mid render pass, clearWithLoadOp was used to either: - modify the current render pass loadOps, assuming no rendering has been done, or - defer the clears by staging them in the attachment images. The former path however is dead code. It's impossible to start the render pass without recording any commands. In other words, if the render pass has already started, the clear must be mid RP. Bug: angleproject:4836 Change-Id: Idb1cb37b8a0e56b897ac69cf435f9a52be4bd2f4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2473764 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| c90faa71 | 2020-10-18 20:38:54 | Metal: Auto detect parent layer's contentsScale change Currently when user passes a CALayer to create WindowSurface, Metal back-end will create a child CAMetalLayer to render to. However, when this CALayer's contentsScale is changed, the CAMetalLayer's contentsScale wasn't updated accordingly. This CL fix this. Bug: angleproject:2634 Change-Id: I20411aa8b81a30c6353e595680f1de00a4a24da7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482407 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> | ||
| 3d6df964 | 2020-10-19 14:38:23 | Metal: Skip redundant clamp of stencil ref value Bug: angleproject:2634 Change-Id: I36b2303366f67dc7d35489dc44c495db4ab530c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483844 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| ba12a1d3 | 2020-10-18 17:20:58 | Metal: Remove no longer needed precompiled shaders Bug: angleproject:5186 Change-Id: Ic5a029ba20852843b909cec26517c03eb738bff5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482406 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> | ||
| f0dcaca2 | 2020-10-08 22:44:22 | FrameCapture: Image Texture binding in MEC Test: LEGO MEC Bug: b/161716126 Bug: angleproject:4048 Change-Id: If5890638dfc6a8cc07aece584a5742b055007db0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462164 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> | ||
| 1323e2fd | 2020-10-17 18:17:33 | FrameCapture: Implement Gen/DeleteVertexArraysOES Test: FIFA Mobile MEC Bug: angleproject:4048 Change-Id: I9725c9b9aba98a10ef2fa11b05f0459b3d8cc9d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486404 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> | ||
| 8061002b | 2020-10-16 11:24:04 | Perf tests: Bump replay ES version to 3.1 Required to run traces of newer apps. Test: LEGO MEC Bug: b/161716126 Bug: angleproject:4048 Change-Id: Ie135fc1ce461460e1bc0978ceca4ba8c9cff68e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481153 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> | ||
| 0d3b84ef | 2020-10-17 17:56:52 | FrameCapture: Fix GLSync creation for MEC on 64-bit GLSyncs created during MEC were getting garbage for the high order bits when when run on 64-bit applications. That's because the iterator is 32-bit and was being bitcast to 64-bit. This change zero extends the iterator before converting to a GLSync. Test: Lots of traces were hitting this Bug: angleproject:4048 Change-Id: Ia22da945e014de0caad2a3663a33f996bb781b19 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486403 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com> | ||
| 5eebf3a7 | 2020-10-18 11:44:27 | Perf Tests: Call finish every step in calibration. Calibration is only supposed to take one second of warmup time. Instead we were queuing up a large amount of GPU work and then janking on the finish call at the end of calibration. Fix this by calling glFinish repeatedly during calibration. Bug: chromium:1136900 Change-Id: Idb2fefe17fcb9acbe688cff5a36f051732fc5b59 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483462 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 8f57f60f | 2020-10-08 22:38:25 | Add ES 3.1 check to ValidateBindImageTexture This fixes a crash that occured in the Lego trace when run with an ES 3.0 context. * At the end of each frame it unbinds all the image units using glBindImageTexture, which is an ES 3.1 call. * During validation, we verify things using ANGLE's internals, but they are only set up when the context is >= ES 3.1. * This led to a crash. * The fix is to check the ES context early and bail, which aligns with other entry points. Test: LEGO MEC Bug: b/161716126 Bug: angleproject:4048 Change-Id: I9aee2ee173436f5de5062758a70e0909f6fc9a7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462163 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> | ||
| babce049 | 2020-10-16 16:32:17 | iOS: Disable worker contexts, and use sized formats Kimmo Kinnunen made this change downstream in WebKit. https://bugs.webkit.org/show_bug.cgi?id=215908 Disable ANGLE workers until EAGL implementation is more complete. Current implementation fails to compile any shader, since the compilation happens in the worker thread and worker EAGL context which does not use the same sharegroup as the main context. The shader objects are created in the main context but the shader source setting and compilation happens in the worker context. EAGL needs a flush between state changes, and adding that correctly is a bigger change to be done later. Use sized formats when calling [EAGLContext -texImageIOSurface] from EGL_ANGLE_iosurface_client_buffer code. The texImageIOSurface accepts parameters with glTexImage2D logic. On ES3, some of the internal formats must be sized formats. The EAGLContext instantiated by ANGLE is ES3, even if the ANGLE context would be ES2. No tests added since this should be caught with the many video related tests. It's unclear why this is not the case -- at least on real hw. This is to be investigated later, too. Bug: angleproject:5104 Change-Id: Iebf1a04488c5137d55a278d973a34511e8dc46bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481850 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: James Darpinian <jdarpinian@chromium.org> | ||
| 3c8f582b | 2020-06-19 17:39:08 | Build fixes for MacCatalyst WebKit needs these preprocessor directives because they can't selectively compile files per platform. Bug: angleproject:4613 Change-Id: Ie549cd734c74b50666f3d7e142b885bc78077fc2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2255701 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> | ||
| 916ad955 | 2020-10-16 16:22:52 | No need to check for Catalyst in the iOS build Dean Jackson made this change downstream in WebKit. https://bugs.webkit.org/show_bug.cgi?id=215249 Bug: angleproject:4938 Change-Id: Ic5abbf56dabbafdb88e9dae0ecffa36f75329abb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481617 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: James Darpinian <jdarpinian@chromium.org> | ||
| 4720cfb7 | 2020-10-19 19:02:56 | Disable TransformFeedbackTest.SwitchProgramBeforeDraw/ES3_OpenGL This test hase begun failing consistently on the Arm based Apple DTK. This adds a skip to the test for that config. Test: TransformFeedbackTest.SwitchProgramBeforeDraw/ES3_OpenGL Bug: chromium:1140113 Change-Id: Ie9499f4f90327429c02b3e690d4059838ad835d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2485296 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> | ||
| 61ab3819 | 2020-10-19 14:50:38 | Expand ProgramBinaryTest.SRGBDecodeWithSamplerAndTexelFetchTest skip Also Mac ARM64 GL and Nexus 6P GLES. Bug: angleproject:4991 Change-Id: Ie4b1e76c2a804256970829431e8d85a140b22387 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486091 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 2072ce50 | 2020-10-18 16:44:09 | Rename "NonLinear" to "SRGB". In OpenGL parlance there are really only two color spaces: Linear and SRGB. Vulkan is much more complicated with linear and nonlinear SRGB, and multiple non-SRGB linear color spaces. Keep things simple by working with OpenGL nomenclature. Bug: angleproject:5176 Change-Id: Ia730a9a666a2b3325194b86dc588e7fd226c4183 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483466 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> | ||
| e5590288 | 2020-10-18 12:40:14 | Rename "texelFetchInvoked" to "texelFetchStaticUse". Technically more precise because something could be statically used and never invoked. Also more consistent with the spec. Bug: angleproject:5176 Change-Id: I70dd0787d67d9f046b7359abb24107cb430f5cae Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483465 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> | ||
| 00a49766 | 2020-10-14 10:27:56 | EGL: Implement EGL_KHR_reusable_sync Add extension string and flags Add EGLReusableSync files to libANGLE and gni Test: angle_deqp_egl_tests --deqp-case=dEQP-EGL.functional.reusable_sync.* --deqp-case=dEQP-EGL.functional.fence_sync.* Bug: angleproject:5168 Change-Id: I967a10cf387047c9ee1963acfc854a8288325a8e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477293 Commit-Queue: Jeff Vigil <j.vigil@samsung.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 5f7eeb93 | 2020-10-17 11:52:40 | Add isSRGB flag to angle::Format. Bug: angleproject:5176 Change-Id: I85fc78206456439ba7dab55c093187fb94364823 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482290 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> | ||
| 6d3d381e | 2019-08-23 16:45:05 | GL: Update BufferGL to use ANGLE_GL_TRY. Refactor the check for keeping shadow data into a feature so it's only initialized once. Bug: angleproject:3020 Change-Id: I45575c246afa7cd54e3a07d7a8464f4d4f45b3be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769064 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 556d812a | 2020-10-18 11:48:45 | Test Runner: Disable watchdog when debugger attached. Bug: angleproject:3162 Change-Id: I3685a4fe068b6e82b8bb04448c212788f563ab8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483463 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 2be35682 | 2020-10-18 10:37:52 | Add sRGBOverrideFormats end2end test Addition of a new end2end test to verify that all supported formats can be overridden for the GL_EXT_texture_sRGB_override extension. Bug: angleproject:4561 Test: angle_end2end_tests --gtest_filter=SRGBTextureTestES3.SRGBOverrideFormats*Vulkan* Change-Id: I93c4eab0489a1daadeb27c70ba1f755ed2e58fc4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483564 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 7bbe497a | 2020-10-16 14:46:45 | Vulkan: Implement EXT_texture_sRGB_decode Implement EXT_texture_sRGB_decode. This builds on the existing functionality from EXT_texture_sRGB_override, with 2 major edge cases: 1. sRGB_decode allows the texture state to be overridden by sampler state, which is implemented by forcing a a texture state sync during updateActiveTextures if a texture is bound to the same unit as a sampler with that state 2. texelFetch calls require us to reenable decoding, regardless of decode state. We add a new compiler pass (FlagSamplersWithTexelFetch) to mark samplers that are used with texelFetch in order to support this. This change also re-enables EXT_texture_sRGB_R8, which was disabled due to a dEQP bug that this change will bypass. Bug: angleproject:3609 Bug: angleproject:4503 Test: dEQP.GLES31/functional_srgb_texture_decode_skip_decode_* Test: GLES31/functional_state_query_texture_*_srgb_decode_* Test: GLES31/functional_state_query_sampler_*_srgb_decode_* Test: GLES31/functional_debug_negative_coverage_*_srgb_decode_* Test: GLES31/functional_android_extension_pack_extensions_ext_texture_srgb_decode Test: angle_end2end_tests --gtest_filter=SRGBTextureTest.*Vulkan* Change-Id: I4a67e487dc82e2f57c8c87d4bcd8ef442b6fe220 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2359481 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| e3a57381 | 2020-10-18 15:42:58 | Fix VertexAttributeTest.DrawArraysWithBufferOffset. This test was reading past the end of a buffer into undefined data. Bug: angleproject:3951 Bug: angleproject:4163 Bug: angleproject:4258 Bug: angleproject:4269 Change-Id: I54ab9aa0cd1442184692e60c7f99f2139a855d63 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483842 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 188d0fe6 | 2020-10-18 14:33:28 | Make Metal shader-gen cross platform. This switches the generator script use the hermetic Clang instead of the system gcc/clang. It also uses common Python routines to manage the temporary file so that it works consistently on Win. Bug: angleproject:5186 Change-Id: I52906d1a708db8b925061a9d5578b3d54a6dc862 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483464 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 5b7c5b34 | 2020-10-18 17:19:51 | Metal: don't precompile default shaders. Default shaders will be compiled from source at runtime, this is because they depend on ANGLE format table and there is currently no way to pre-compile metal shaders in a cross-platform manner. Using default shaders' source instead of pre-compiled form seems to reduce the libGLESv2's binary size. However, the startup time will be increased due to runtime cost of compilation, thus the compilation now will be done asynchronously. Bug: angleproject:5186 Change-Id: I0e1987d6c76692d5169255736fbb8e215185c33b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482405 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> | ||
| 9047954c | 2020-10-17 20:35:31 | More Mac/AMD/GL dEQP suppressions. These tests became flaky with multi-process. Bug: angleproject:5172 Change-Id: I6ede6b33f8c2ddfb3970fbc2b7586c7622b79a09 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482293 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 07ea804e | 2020-10-17 08:57:28 | Change Android atomic counter tests to skip. These tests were running into LowMemoryKiller issues on the Pixel 2. Disable them until we can switch to a newer OS/Device. Bug: angleproject:5185 Change-Id: Id33d0f6347961e216a471af2e3614f0fb18d28d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482288 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| da09d08f | 2020-10-16 00:02:34 | Regression tests for vertex attribute aliasing Tests for the upcoming implementation of vertex attribute aliasing in Vulkan. Bug: angleproject:4249 Change-Id: Ic87e44b1815b376da4cda5e8887dd3a05c9cc35f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477051 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 128ffe4a | 2020-10-16 14:35:16 | Roll VK-GL-CTS from 618e41c871d6 to 483a71c5130e (11 revisions) Suppress new dEQP-GLES3 tests on Nexus 5X: dEQP-GLES3.functional.transform_feedback.random_full_array_capture.* https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/618e41c871d6..483a71c5130e 2020-10-16 alexander.galazin@arm.com Update vk.xml revision 2020-10-16 lionel.g.landwerlin@intel.com Replace incorrect undefined->transfer-dst-opt layout transfers 2020-10-16 michal.m.pawlowski@mobica.com Add cube compat. to array image copy tests 2020-10-16 mikko.tiusanen@siru.fi Tests for pipeline laoyut early destroy 2020-10-09 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.4 into vk-gl-cts/master 2020-10-09 mika.vainola@siru.fi Modify/add GLES XFB tests without element capture 2020-10-09 afdx@google.com Add a batch of GraphicsFuzz tests 2020-10-08 siglesias@igalia.com Fix wrong access flag for depth/stencil resolve 2020-10-08 lionel.g.landwerlin@intel.com Fix wsi tests using disallowed image usage 2020-10-08 siglesias@igalia.com Output depth image in case of failure 2020-10-08 karolina.palka@mobica.com Check SparseResidency flag before OpImageSparseRead If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll Please CC ynovikov@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md Bug: angleproject:5184 Tbr: ynovikov@google.com,angle-bots+autoroll-info@google.com Change-Id: Ie46c0306830871d605b15cfcd3abc580989f104f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2480002 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 16102e8b | 2020-10-17 01:15:05 | Reland "Vulkan: Fold deferred clears into current clears" This reverts commit 37c400146e59f718b516eb58e16fa53c8a88bf21. Reason for revert: Need to clear the package cache when bisecting. Original change's description: > Revert "Vulkan: Fold deferred clears into current clears" > > This reverts commit e416c92a81c9ef01d633ec5c05e81c2551b6c5d6. > > Reason for revert: Reverted parent: > https://chromium-review.googlesource.com/c/angle/angle/+/2481612 > > Original change's description: > > Vulkan: Fold deferred clears into current clears > > > > If there are clears prior to a glClear() call, those clears were > > flushed (starting a new render pass) and then the clear call's clears > > would be applied (essentially modifying the loadOps of said render > > pass). > > > > The main downside of the above is that the current glClear() clears > > don't get a chance to be deferred. This was observed in Chrome which > > clears an attachment with an emulated format, then switches > > framebuffers. > > > > Additionally, if the render pass had already been started, the deferred > > clears could have become inlined instead of breaking the render pass. > > Although, it's unlikely for there to be deferred clears when the render > > pass is already open. > > > > This change first identifies which clears need to go through the draw > > path (scissored, masked or as workaround for driver bug). It merges the > > rest of the clears (that don't need the draw path) with the deferred > > clears. It then checks deferred clears and applies them by either: > > > > - vkCmdClearAttachments if mid RP > > - Start a new render pass and use loadOps, if any draw-based clear needs > > to follow. > > - Modify current RP loadOps / defer the clear > > > > Afterwards, the draw-based clears are applied. > > > > Bug: angleproject:4836 > > Change-Id: Id4992c78983b199734508c9d4bb18ed3195c91ec > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2455167 > > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Reviewed-by: Charlie Lao <cclao@google.com> > > TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com > > Change-Id: I85733b3594409df9b96e3d5b34933522c97c42cf > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:4836 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481613 > Reviewed-by: Tim Van Patten <timvp@google.com> > Commit-Queue: Tim Van Patten <timvp@google.com> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com # Not skipping CQ checks because this is a reland. Bug: angleproject:4836 Change-Id: I702cd510f39ee46feab27d4efbf61ae5da10d4e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481856 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com> | ||
| d3e7ed93 | 2020-10-16 21:30:58 | Suppress Mac/AMD/GL GLES2 failures with standalone mode. Bugs due to test ordering. Bug: angleproject:5172 Change-Id: If7e0c93a470bf2338347d484735f1b3691dd9ad5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482283 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 37c40014 | 2020-10-16 22:19:20 | Revert "Vulkan: Fold deferred clears into current clears" This reverts commit e416c92a81c9ef01d633ec5c05e81c2551b6c5d6. Reason for revert: Reverted parent: https://chromium-review.googlesource.com/c/angle/angle/+/2481612 Original change's description: > Vulkan: Fold deferred clears into current clears > > If there are clears prior to a glClear() call, those clears were > flushed (starting a new render pass) and then the clear call's clears > would be applied (essentially modifying the loadOps of said render > pass). > > The main downside of the above is that the current glClear() clears > don't get a chance to be deferred. This was observed in Chrome which > clears an attachment with an emulated format, then switches > framebuffers. > > Additionally, if the render pass had already been started, the deferred > clears could have become inlined instead of breaking the render pass. > Although, it's unlikely for there to be deferred clears when the render > pass is already open. > > This change first identifies which clears need to go through the draw > path (scissored, masked or as workaround for driver bug). It merges the > rest of the clears (that don't need the draw path) with the deferred > clears. It then checks deferred clears and applies them by either: > > - vkCmdClearAttachments if mid RP > - Start a new render pass and use loadOps, if any draw-based clear needs > to follow. > - Modify current RP loadOps / defer the clear > > Afterwards, the draw-based clears are applied. > > Bug: angleproject:4836 > Change-Id: Id4992c78983b199734508c9d4bb18ed3195c91ec > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2455167 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com Change-Id: I85733b3594409df9b96e3d5b34933522c97c42cf No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:4836 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481613 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com> | ||
| 5a9827d2 | 2020-10-08 13:17:16 | FrameCapture: Move shader and program source to shared cache These are local copies of source seen earlier in the trace. Centralize them so they can be tracked across contexts. Test: PUBG MEC Bug: b/165824228 Bug: angleproject:4048 Change-Id: If414826b0280c61507812c2fd92706b7f095cc4b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462162 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 51ff0d05 | 2020-10-16 11:54:04 | Trace Tests: Add vsync-limited mode with a GPU timer. Local testing on Linux shows that ANGLE and native have the same wall-time, and ANGLE has a 10 ms vs native 6 ms GPU time. Bug: angleproject:5183 Change-Id: I26da678b984af916bfb40e1db6416f5df4f85c08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2480782 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| ecbac31c | 2020-10-16 10:36:06 | Perf Tests: Add offscreen mode. This lets the trace perf tests run configurable number of frames within a single swap. The offscreen config is similar to how gfxbench works. It renders to a user FBO (by overriding calls to BindFramebuffer) and then composits multiple frames into the real backbuffer. This allows us to get a perf measurement with less overhead from composition and display. Adds emulation for some APIs that operate on Framebuffers like BindFramebuffer, Invalidate, DrawBuffers and ReadBuffer. Bug: angleproject:4845 Change-Id: I1044c1d52c82f1c215a68a6c46d74c52ed0f3d2a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2300207 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> | ||
| 2402c336 | 2020-10-16 13:56:08 | Suppress Mac/AMD/GL dEQP failures with standalone mode. These tests appear to flake based on different batch sizes. Disable them for now until we have time to investigate. See issue for more details. Bug: angleproject:5172 Change-Id: I90fff3b3400cbd5a5aa0d5e9a23364320fba7e4d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2480785 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 5025d781 | 2020-10-16 08:50:56 | Remove flaky check in TimerQueriesTest. We cannot guarantee that a shader with more instructions will always take more time than a smaller shader. Bug: angleproject:5178 Change-Id: Icf48a7b73ad482237cf3161667d75a25e36dd643 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2479682 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| d83f6792 | 2020-10-08 09:41:11 | Capture/Replay: Fix GL_HALF_FLOAT_OES vertex attrib type name The string for VertexAttribType::HalfFloatOES was missing. The output would contain GL_INVALID_ENUM instead of GL_HALF_FLOAT_OES. Detected when capturing Free Fire. Test: Free Fire MEC Bug: b/168049517 Bug: angleproject:4048 Change-Id: Ib9efbb8cee1ae9f679ff20f4182f7dd428000d5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461349 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> | ||
| b620ca9e | 2020-10-16 13:10:28 | Suppress fragment out int tests on Intel/Mac/GL. These tests started failing when run in larger batches. The test order caused determimnistic failures. See the issue for more details. Bug: angleproject:5172 Change-Id: If5be66b843c1e0fccba962ff55e5064cbee60859 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2480784 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 119d867c | 2020-09-26 18:27:39 | Metal: autogen blit & clear shaders for integer textures Bug: angleproject:2634 Change-Id: I20d0bf3fca354a7964ce5893a605ab72a8a9012d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433328 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 27e7e446 | 2020-09-27 00:00:35 | Metal: Support 2D array textures and base & max levels. Bug: angleproject:2634 Change-Id: If9e50cec46bdf5f472f1e58c6e82a67b524e2408 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433327 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| b4fb7cc9 | 2020-10-15 08:58:06 | Test Runner: Print reproduction steps on a batch failure. This prints out a large gtest_filter of the tests in a batch. Makes reproducing a particular failure much easier. In the future we could potentially look at using an encoding to reproduce a specific batch: e.g. a flag that acceps a batch / shard number and runs those tests based on using the same internal counts. Bug: angleproject:5172 Change-Id: Iefad8f5ca23761417ad1ceb11fd664c9cf23c8be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2475455 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 089eac22 | 2020-10-11 12:40:07 | Perf tests: remove redundant null naming. Bug: None Change-Id: I9e3e0d8b160a438c9001d9dbd4bb067355b9e562 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2475457 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| e416c92a | 2020-10-06 23:29:02 | Vulkan: Fold deferred clears into current clears If there are clears prior to a glClear() call, those clears were flushed (starting a new render pass) and then the clear call's clears would be applied (essentially modifying the loadOps of said render pass). The main downside of the above is that the current glClear() clears don't get a chance to be deferred. This was observed in Chrome which clears an attachment with an emulated format, then switches framebuffers. Additionally, if the render pass had already been started, the deferred clears could have become inlined instead of breaking the render pass. Although, it's unlikely for there to be deferred clears when the render pass is already open. This change first identifies which clears need to go through the draw path (scissored, masked or as workaround for driver bug). It merges the rest of the clears (that don't need the draw path) with the deferred clears. It then checks deferred clears and applies them by either: - vkCmdClearAttachments if mid RP - Start a new render pass and use loadOps, if any draw-based clear needs to follow. - Modify current RP loadOps / defer the clear Afterwards, the draw-based clears are applied. Bug: angleproject:4836 Change-Id: Id4992c78983b199734508c9d4bb18ed3195c91ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2455167 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> | ||
| 96a49a48 | 2020-10-06 13:34:09 | GLX, EGL: Support NV_robustness_video_memory_purge Chrome is showing rendering issues on Linux/Nvidia after returning from the lock screen. This could be related to the fact that Nvidia drivers are not able to guarantee conformance after certain events. By exposing this extension, we can instruct Chrome to reinitialize contexts after they are purged by the driver. If this is not explicitly requested, we can still generate an UnknownContextReset to tell apps to discard the invalid context anyway. Bug: chromium:1113040 Change-Id: Ie99b6356cc27fea33643d61b1d74f4f68a271d70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2453689 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| 266f4429 | 2020-10-15 15:53:44 | Cache BlitGL initialization state with a single bool. We used to cache initializatin per-resource and check each one for every operation. This was slower and more error prone, the mSRGBMipmapGenerationFormat was computed every time. Found when diagnosing crbug.com/1136613 Bug: chromium:1136613 Change-Id: Ifd804fe1dc8e26e1a9b444cc1d0c6f73954da895 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477037 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 8eaf72a8 | 2020-10-14 10:20:20 | EGL: Entrypoint and autogen for EGL_KHR_reusable_sync Add entry point eglSignalSync Update autogen files Test: angle_deqp_egl_tests --deqp-case=dEQP-EGL.functional.reusable_sync.* Bug: angleproject:5168 Change-Id: I47afa4010c533096b4c56e9b3ab6eddc1944b83e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2472998 Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jeff Vigil <j.vigil@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| f51e99fb | 2020-10-13 11:38:28 | Vulkan: Remove serial from RenderPassHelper We don't delete RenderPass's so no need to keep a serial. This simplifies things for coming threading code. Bug: b/169788986 Change-Id: I2577b17bc1f6af163725389589d7cd62d09eea13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2468538 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> | ||
| 0e5e6078 | 2020-09-26 23:31:24 | Metal: Use MipmapNativeLevel class to store native mip lvl This is to avoid wrong native level in Metal, for example, not taking into account the OpenGL base level. Bug: angleproject:2634 Change-Id: I3a7a3ac41bdbd91a47755bb4ca11bd579c182e04 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433326 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| c9206a08 | 2020-10-15 11:15:28 | GLES/GL/Win: Suppress all constancy samples tests. These were all flaking. Use two simple wildcard patterns. Bug: angleproject:5162 Change-Id: I37cd7db1234c5586bc7c61c7b8f379c878b2ae2b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2475458 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| a2ef8144 | 2020-10-14 02:25:37 | Vulkan: fix undefined right shift in GetMask Bug: chromium:1137170 Change-Id: I95efdc7888e44f2b4227f9c0d892b9102cead0bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2469616 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 43b4fefd | 2020-10-14 20:48:37 | Revert "Vulkan: Disable UNASSIGNED-CoreValidation-DevLimit-MissingQueryCount" This reverts commit a5db7d6eb5284359930b3b82507f96a52c62b6e1. Reason for revert: VVL rolled with the fix. Original change's description: > Vulkan: Disable UNASSIGNED-CoreValidation-DevLimit-MissingQueryCount > > Disable UNASSIGNED-CoreValidation-DevLimit-MissingQueryCount while the > Khronos issue is investigated. > > Bug: angleproject:5148 > Change-Id: If3cd4b028182a06411b928417e7c778ea02189d1 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462075 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Tim Van Patten <timvp@google.com> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:5148 Change-Id: Ibb66370334554773dda3e849d0bc9f3e8f8577fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2472997 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com> | ||
| 1ca0c2a9 | 2020-10-14 14:07:46 | Populate LevelInfoGL's format/internalFormat in eglBindTexImage. Previously GL_NONE were being used, causing nativegl::SupportsNativeRendering to think the bound texture wasn't renderable, and TextureGL::copySubTextureHelper (called via CopyTexSubImageCHROMIUM) to use CPU readback. This affected the WebGL DrawingBuffer's premultiplyAlpha:false code path. Thanks to geofflang@ for the patch. Bug: chromium:1136613 Change-Id: Iee650156983f880fa802b3a17d3989f5a9322e91 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2472535 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> | ||
| 1e435d07 | 2020-10-14 13:33:10 | Vulkan: Support dumping VMA stats string This CL adds support for dumping the VMA stats string, which can be given to VmaDumpVis.py to visualize the allocations that the VMA has performed. To enable dumping the string, set: RendererVk.cpp rx::kOutputVmaStatsString = true Copy the desired JSON output into a text file, and pass that to VmaDumpVis.py: python3 \ third_party/vulkan_memory_allocator/tools/VmaDumpVis/VmaDumpVis.py \ -o stats.png stats.txt The legend for the visualization is available at: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/tree/master/tools/VmaDumpVis Bug: angleproject:2162 Test: Manual verification Change-Id: Ic8c1002805dd57e594df724bcf1cdbc1d1599a3e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2472525 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Tim Van Patten <timvp@google.com> | ||
| 12462910 | 2020-10-14 17:33:50 | Skip slow GLES 1 Win/Intel/Vulkan test. GLES1ConformanceTest.Blend/ES1_Vulkan Bug: angleproject:5171 Change-Id: I2f3bb0d53676ed54e1fb74816e7c93a8e44042a3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2472536 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| b22e437a | 2020-10-07 18:02:39 | Add GL_EXT_copy_image extension entry points Bug: angleproject:3593 Change-Id: I6d3a55a3112f5f9b20ef33c859a60b2952bfbc2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444209 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 1075b47a | 2020-10-14 13:24:58 | Disable more ARM-based Mac tests Disables the following tests due to them failing on the ARM-based Mac DTKs: * GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_OpenGL * OcclusionQueriesTest.MultiQueries/ES2_Metal * TransformFeedbackTest.TwoUnreferencedInFragShader/ES3_OpenGL * WebGL2CompatibilityTest.CopyMip1ToMip0/ES3_OpenGL Bug: chromium:1132295 Change-Id: I557e3c978d884e9beeafb4f43676271edcd36a87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2472532 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Brian Sheedy <bsheedy@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| fa47b9a4 | 2020-10-14 15:42:17 | Revert "Vulkan: Disable vkCreateDevice-physical-device-features-not-retrieved" This reverts commit 4dae43d877763390c56435fb0126e310ee515fb8. Reason for revert: VVL rolled with the fix. Original change's description: > Vulkan: Disable vkCreateDevice-physical-device-features-not-retrieved > > Disable > UNASSIGNED-BestPractices-vkCreateDevice-physical-device-features-not-retrieved > while the Khronos issue is investigated. > > Bug: angleproject:5149 > Change-Id: I680cf264d6356cf219826902d7fdf2304e27ebab > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461475 > Commit-Queue: Tim Van Patten <timvp@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:5149 Change-Id: I0a338983ac0804d5bb0e41e592f177372be66d5c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2471556 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com> | ||
| 7d70a62f | 2020-10-13 10:41:50 | Vulkan: refactor error info Consolidate error info into a structure in preparation of threading work. Also preserves the meaning of the data until it's rendered to a string for consumption by GL. Bug: b/154030730 Change-Id: I8cde7133c817d77fdb117efc1c11edc94f615da3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2468537 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| d4b35199 | 2020-10-14 13:58:47 | Skip slow EGL Vulkan Linux tests. dEQP-EGL.functional.swap_buffers_with_damage.resize_after_swap.* dEQP-EGL.functional.swap_buffers_with_damage.resize_before_swap.* See issue for more details. Bug: angleproject:5170 Change-Id: Id0376dcb26514dffc09a28e9ad7b2ade8d50b8c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2472518 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| fbc33c82 | 2020-10-14 13:58:47 | Fail 3 tests on Android GLES N5X. These tests are failing for unknown ordering reasons: dEQP-GLES2.functional.fbo.render.texsubimage.after_render_tex2d_rgba dEQP-GLES2.functional.fbo.render.texsubimage.between_render_tex2d_rgb dEQP-GLES2.functional.fbo.render.texsubimage.between_render_tex2d_rgba Bug: angleproject:5169 Change-Id: I25e592f6aa50cf80b0d60f04085c42cb1169dd31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2472517 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 1c6adcad | 2020-10-12 15:37:18 | Reimplement WindowSurfaceVk::checkForOutOfDateSwapchain Simplified and made faster for devices that return VK_ERROR_OUT_OF_DATE_KHR (and VK_SUBOPTIMAL_KHR). Bug: b/168327817 Change-Id: Iec3dad8d528eb7d3645062a6736b397514432829 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2464921 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> | ||
| 2aaeb81d | 2020-10-06 17:20:29 | Vulkan: loadOp=DONT_CARE + unused D/S => invalidate D/S If depth/stencil is not loaded, and it's not written to during the render pass, then treat it as if it was invalidated so storeOp can be set to DONT_CARE and its corresponding resolve attachment (if any) removed. This is especially useful for MSRTT as a resolve attachment is added at the start of render pass, and this optimization will give it a chance to undo that if depth/stencil was not actually used in the render pass. This situation can arise for example if a render pass is created for the sole purpose of clearing color. This change includes a bug fix for missing depth/stencil on*Access in the UtilsVk blit/resolve path. Bug: angleproject:4836 Change-Id: Ifc8eea3e6ffb3eb4bba19f03d1358f151ec69c44 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2453468 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| a8c5d295 | 2020-10-14 10:32:00 | Skip two more FBO max samples tests on Win/NV/GL. These two tests are causing the driver internally to OOM. dEQP-GLES3.functional.multisample.fbo_max_samples.constancy_sample_coverage_inverted dEQP-GLES3.functional.multisample.fbo_max_samples.constancy_both Bug: angleproject:5162 Change-Id: I6960b4b171efb2f74b42a82d8ecafce1edb167c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2469958 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| d9a88d63 | 2020-09-28 17:58:31 | Vulkan: Support OES_texture_cube_map_array extension Add support for GL_OES_texture_cube_map_array to the Vulkan backend if the underlying ICD supports creation of of cube array ImageViews Bug: angleproject:3584 Test: dEQP-GLES31.functional.fbo.color.texcubearray.* Change-Id: I636cbf347d718abfc1600119b312578370b8e02e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2437989 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 1da7ac0f | 2020-10-13 12:13:36 | GLX: Workaround to disable GLX_OML_sync_control support. Some users on Linux/Wayland are reporting issues rendering Chrome unusable when ANGLE exposes GLX_OML_sync_control. This CL adds a new feature to ANGLE to disable this extension, but for now we leave the feature off by default, so users can test it via command line flags. Bug: chromium:1137851 Change-Id: I804ea935fe441c4794b93ee62ca335e78b9e453a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2468216 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| 82817c9a | 2020-10-12 15:27:28 | Reimplement WindowSurfaceVkAndroid::getCurrentWindowSize() Use vkGetPhysicalDeviceSurfaceCapabilitiesKHR() instead of ANativeWindow_getWidth() & ANativeWindow_getHeight(). The former gives the proper size of the window, where the latter gives the size of the device's display (which is the default size of a window). Bug: b/168327817 Change-Id: I524116b7b07bf2ec7637fe2874806c5eb8318171 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2464920 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com> | ||
| 39b5e771 | 2020-10-09 11:06:10 | Vulkan: Fix vector size issue with clearWithCommand gl::DrawBuffersVector was used to hold the clear values, but that didn't have enough space for depth/stencil clear values if MAX draw buffers where used and cleared. The added test in this change exposes the vkCmdClearAttachment Qualcomm bug (previously presumed to affect color clears only) with depth/stencil buffers, so the workaround is expanded to avoid vkCmdClearAttachment entirely. Bug: b/159808300 Change-Id: I27c58d9b534bce0bdd27cc53fc64e139f1363c1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2455166 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> | ||
| bd0d3f9c | 2020-10-13 12:50:10 | Vulkan: Regression test for content defined of AHB images Bug: b/167275320 Bug: angleproject:4836 Change-Id: Ic5da615931f13e1ce34f486f163d4f28c8af9287 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2468458 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> | ||
| df8f71d1 | 2020-10-09 15:27:28 | Vulkan: Don't break the render pass on scissored clears clearImmediatelyWithRenderPassOp is removed and the draw path is used for the scissor. That path was added to avoid creating a large number of graphics pipelines due to the scissor state. This is now done by using dynamic state for scissor in the draw path for clear. Running the following dEQP tests without and with dynamic state for scissor: dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_ops.* the number of graphics pipelines is reduced from 95392 to 16. Bug: angleproject:4617 Bug: angleproject:4836 Change-Id: Ib373d8cd23ca2b67e6fd26aa2a1103f281f7e473 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2463985 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 62bba4ae | 2020-10-13 12:12:34 | Vulkan: Regression test for content defined of external images Bug: b/167275320 Bug: angleproject:4836 Change-Id: Iedbe1dfc8562c4c28477bf6a5a298620fcd48a67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2468457 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 9580f3b4 | 2020-10-10 10:06:04 | Test Runner: Accept GTEST shard environment vars. This makes interoperation with Chromium tests easier. For instance when triggering tests with scripts when using sharding. And also using the run/ wrapper scripts instead of run_gtest_angle_test. Bug: angleproject:5158 Change-Id: Ia5b1f94c02a081caf576615175791fff4e0d3fb3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2464030 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 5dd82cac | 2020-10-13 09:58:01 | Vulkan: Remove Arm from perFrameWindowSizeQuery The perFrameWindowSizeQuery feature was enabled for Arm, based on a faulty dEQP test, that says that it is resizing a window on Android, but doesn't actually. The Arm team has verified that this feature is no longer needed for Arm/Mali, and so it is being removed. Bug: b/170733470 Bug: angleproject:5150 Change-Id: I8b9d7cb45983b6bbf8d52d37bf5b237f2c3e4fe4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2468176 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com> | ||
| 707af6e5 | 2020-10-12 22:21:57 | Suppress multisample "max samples" tests on Win/NV/GL. These produce low memory warnings on Quadro when run multi-process. Bug: angleproject:5162 Change-Id: Ibef3a8ea9119d923a538181387c30562d503bcb6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2466782 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| ad80b184 | 2020-10-13 17:15:59 | Test Runner: List tests explicitly without GTest. This dramatically speeds up Android shards that use batches of hudreds of tests. Because ANGLE already has the test list, it no longer needs to call GTest with an enourmous gtest_filter. Bug: angleproject:5164 Change-Id: I28fee2f36c50006f2a35a4dcd90f44f8ebe4f78c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2468464 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 426fa735 | 2020-10-13 11:51:50 | Vulkan: Fix command reordering on release to external When releasing buffer/image to external, the necessary barrier was recorded on the "outside render pass command buffer". However, if the resource was used in the current render pass, that render pass should have closed before this, otherwise the barrier was reordered before it which is incorrect. Bug: chromium:1136367 Bug: chromium:1135792 Bug: angleproject:5002 Change-Id: I237d5e6bb46189a4ce61c2f4602e356955cc87a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2468456 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> | ||
| 298c2768 | 2020-10-12 10:50:39 | Add PowerVR Vendor ID & Vulkan GL Line Emulation Exclusion Adds the PowerVR VendorID into the accepted vendor list, and prevent basic GL line emulation from being ran on PowerVR hardware as it's not required on those platforms, yet causes CTS failures when enabled. Fixes a variety of line failure tests across OGLES3/3.1 test suites seen on PowerVR hardware. Bug: angleproject:5145 Change-Id: I7383f1c09d026b8d33e6fbda66418c5f8b7f90bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462094 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| d5296d99 | 2020-10-13 12:45:25 | Update IsARM64 Updates IsARM64 to return true if __aarch64__ is defined, as the current check only using _M_ARM64 only evaluates to true on Windows platforms. Bug: chromium:1132295 Change-Id: I4853012e077217162ee3439c17fe35dcc6157e71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2468787 Commit-Queue: Brian Sheedy <bsheedy@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 9e6bfaff | 2020-10-13 14:32:08 | Broaden Clear test failure to all OSX. ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES2_OpenGL Fails on AMD and all vendors. Bug: angleproject:5165 Change-Id: Id98c14a695cd9b3dd0c5f57d77932908833f9406 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2468357 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 580f40a6 | 2020-10-04 14:05:41 | Capture/Replay: Embed ANGLE version in replay. This is embedded as a #define. It can be used for book-keeping and can also be used to control integration when there's incompatibility. Bug: angleproject:5135 Change-Id: Ie0bb8ff9509c5f973860cb9e6ae48714a27c7398 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2449163 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> | ||
| df6b7298 | 2020-10-12 13:39:09 | Vulkan: Use StoreOp_None_QCOM for read only depth stencil buffer For read only depth stencil buffers, there is no need to store depth or stencil value. But we can not use DontCare for storeOp because vulkan core spec says DontCare indicates data is undefined after this. VK_QCOM_render_pass_store_ops extension introduces a new store op that will leave data defined but skip the store. This CL utilize this if the extension is available. Bug: angleproject:5055 Change-Id: I104f3d01eb342a2d0cc900f342430e901bde1bff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462604 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 4c6903a4 | 2020-10-12 13:39:09 | Vulkan: Expand PackedAttachmentOpsDesc from uint16_t to two uint16_ts This is preparation for crrev.com/c/2462604. We run out of bits in the struct PackedAttachmentOpsDesc. This expands it from 16 bits to 32 bits (two uint16_t), gives us a lot more room for current and future needs. Bug: angleproject:5055 Change-Id: I492cbd18c3b71b76b5b48652094409e76c5721b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2465615 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> | ||
| 4c6b4794 | 2020-10-12 12:37:29 | Vulkan: TexSubImage3D using PBO should use correct layerCount The layerCount for 3D texture and 2DArray should be 1 if it does not have layers. Bug: b/170657065 Change-Id: I974ddda7c0eaa92da8033f15c682820e3d4eb32a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2466616 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com> | ||
| 336202d7 | 2020-10-09 16:43:32 | Test Runner: Pass batch ID to child processes. This will let both the ANGLETest and dEQP test runners handle child processes correctly. The existing ANGLETest runner will reuse displays, and the dEQP test runner will write to a batch-unique filename. This solves the problem of the multi-process --bot-mode writing to the same file from multiple children simultaneously. Long-term it will be good to include the dEQP QPA files into the test artifacts. Also disables flushing after every log write when running as a child process. This hugely improves performance on machines with no SSD. Test: https://chromium-swarm.appspot.com/task?id=4f2b87c4f8234910 Bug: angleproject:5157 Change-Id: I226d24adf55e0f8b98e5a8e7947862e6906b4c40 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2464424 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> |