src/libANGLE/renderer/vulkan/RendererVk.cpp


Log

Author Commit Date CI Message
Shahbaz Youssefi ea71c6b6 2021-01-12T14:13:35 Vulkan: Emulate R32F images with R32UI GL requires that imageAtomicExchange be supported for r32f formats. However VK_FORMAT_FEATURE_STORAGE_*_ATOMIC_BIT is nearly unsupported everywhere without some Vulkan extension that brings in unnecessary support. This GL feature is emulated by transforming the shader to use r32ui for all images that originally specified r32f. floatToUintBits and uintBitsToFloat is used to maintain correct usage of the image* builtin functions. Bug: angleproject:5535 Change-Id: Ie607089935d3283b3ffa054f4b4385b81fb8f53d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2635453 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 186fe990 2021-01-15T15:49:30 Vulkan: Redo RewriteAtomicCounters With MonomorphizeUnsupportedFunctionsInVulkanGLSL and RewriteArrayOfArrayOfOpaqueUniforms transformations run, it is no longer possible to encounter array of array of atomic counters, or have any passed to functions. As a result, RewriteAtomicCounters is greatly simplified. Additionally, it is no longer necessary to pass binding/offset information for atomic counters around and they can use constants. This change removes dependency on the shaderStorageBufferArrayDynamicIndexing Vulkan feature. Bug: angleproject:3726 Bug: angleproject:3881 Change-Id: Ia43092a668f60d009eccbbceeed5deaf105a5895 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633687 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill b912eec5 2020-11-27T11:08:41 Vulkan: Support GL_EXT_tessellation_shader. Shader translator changes done in http://crrev.com/c/2633936 Adds a new DIRTY_BIT_PATCH_VERTICES state to Context. Supportes state query and transform feedback. 4 test suppressions remain as follow-up fixes. Adds a new varying packing mode for a simple Vulkan rule set. Based on work by Mohan Maiya (m.maiya@samsung.com). Test: dEQP-GLES31.functional.tessellation.* Bug: angleproject:3572 Change-Id: I4cad2cca30adb754fd12c83027673906541f566a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568234 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 60015ff6 2021-01-14T02:03:07 Vulkan: Redo RewriteStructSamplers This transformation is split into two. The first transformation solely takes out the samplers out of structs, and potentially generates array of array of samplers. A second transformation is added that takes any array of array of opaque uniforms and flattens it. A follow up change will simplify RewriteAtomicCounters which also handles array of arrays (which is no longer possible), and removes dependency on shaderStorageBufferArrayDynamicIndexing. Bug: angleproject:2703 Bug: angleproject:3881 Bug: angleproject:4071 Bug: angleproject:4211 Change-Id: I352bb2bbe65ac49f4d7d753c0ba3160fa3cc925a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628138 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya cea86910 2021-01-14T08:13:00 Vulkan: Support EXT_clip_cull_distance extension EXT_clip_cull_distance extension is supported except for some features related to EXT_tessellation_shader and EXT_geometry_shader. Also added a few compiler tests to validate the transformation from ESSL to GLSL for Vulkan backend. Bug: angleproject:5458 Tests: angle_end2end_tests --gtest_filter=Clip*DistanceTest* angle_unittests --gtest_filter=*Clip*Distance* Change-Id: Ie74e6b2b55112ad92ad111191d629b63506032ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2585987 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill fb4eea2e 2021-01-11T16:58:02 Vulkan: Index mandatory support table by ANGLE format. This removes another instance of indexing a flat array by VkFormat. With the introduction of YUV formats we no longer have a compact table. Switching to ANGLE format indexing allows us to keep a flat array and avoid using an unordered map. Bug: angleproject:5438 Change-Id: I96caa19e3b7ce419ce09680399919447f002b0bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2622238 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2e9706d8 2021-01-08T17:29:42 Vulkan: Use angle::FormatID instead of VkFormat. This change switches the internal enums we pass around from VkFormat to FormatID. The end goal of the refactor is to allow the Vulkan back-end to store packed tables indexed by FormatID. Because VkFormat has large gaps in its enum space we'd otherwise need to use unordered data structures like unordered_map. The change removes the redundant VkFormat storage from vk::Format and uses a new table query to return the VkFormat that 1:1 matches an angle::FormatID. We also include a reverse mapping for use with native Vulkan get functions for Android. Also moves sRGB conversion functions into renderer_utils. A couple sRGB formats that don't exist in GL are no longer handled by the sRGB conversion functions. These formats should be extremely rare. Bug: angleproject:5438 Change-Id: Id8b49773ca0c556f9f5a6a10fcf0d9762b93bbea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618204 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
jchen10 c0bbe6cf 2020-12-16T11:56:52 Unsuppress TextureCubeTest.CubeMapFBO on Intel/Win/Vulkan This disables forceCpuPathForCubeMapCopy as well Bug: angleproject:2822 Bug: angleproject:3055 Change-Id: Iecb37d0c2d109e319c67310dd64ad8d4bbc14fd8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2594707 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 909ea88b 2020-11-20T13:07:53 Reland "Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9" This is a reland of 5cf7472dd161bbda329dfc5e4e65bb6ce0c06fbd The ShareGroupVk::mResourceUseLists was not being cleared each call to RendererVk::submitFrame(), so it was growing indefinitely. Each vk::ResourceUseList within it was cleared, so it was holding an essentially "infinite" list of empty lists, but that caused the loop in RendererVk::submitFrame() to take more and more time until the tests timed out. The fix is to do 'resourceUseLists.clear()' once the loop to release all resources has completed, like releaseResourceUsesAndUpdateSerials() does for each individual list. Additionally, ASSERTs are added to guarantee that the lists are empty when the ContextVk and ShareGroupVk are destroyed. Original change's description: > Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9 > > Multithreaded apps can use the following pattern: > > glDrawElements() > glFenceSync() > glFlush() > glWaitSync() > > This currently results in a vkQueueSubmit for every glFlush() to ensure > that the work has landed in the command queue in the correct order. > However, ANGLE can instead avoid the vkQueueSubmit during the glFlush() > in this situation by instead flushing the ContextVk's commands and > ending the render pass to ensure the commands are submitted in the > correct order to the renderer. This improves performance for Asphalt 9 > by reducing frame times from 150-200msec to 35-55msec. > > Specifically, ANGLE will call flushCommandsAndEndRenderPass() when > there is a sync object pending a flush or if the ContextVk is currently > shared. > > Additionally, on all devices except Qualcomm, ANGLE can ignore all other > glFlush() calls entirely and return immediately. For Qualcomm devices, > ANGLE is still required to perform a full flush (resulting in a > vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0 > offscreen score by ~3%. > > Bug: angleproject:5306 > Bug: angleproject:5425 > Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718 > Commit-Queue: Tim Van Patten <timvp@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:5306 Bug: angleproject:5425 Bug: angleproject:5470 Change-Id: I14ee424d032f22e5285d67accbec078ad1955dd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595811 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez a19bd601 2020-12-16T13:04:38 Revert "Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9" This reverts commit 5cf7472dd161bbda329dfc5e4e65bb6ce0c06fbd. Reason for revert: causes timeouts, see anglebug.com/5470 Original change's description: > Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9 > > Multithreaded apps can use the following pattern: > > glDrawElements() > glFenceSync() > glFlush() > glWaitSync() > > This currently results in a vkQueueSubmit for every glFlush() to ensure > that the work has landed in the command queue in the correct order. > However, ANGLE can instead avoid the vkQueueSubmit during the glFlush() > in this situation by instead flushing the ContextVk's commands and > ending the render pass to ensure the commands are submitted in the > correct order to the renderer. This improves performance for Asphalt 9 > by reducing frame times from 150-200msec to 35-55msec. > > Specifically, ANGLE will call flushCommandsAndEndRenderPass() when > there is a sync object pending a flush or if the ContextVk is currently > shared. > > Additionally, on all devices except Qualcomm, ANGLE can ignore all other > glFlush() calls entirely and return immediately. For Qualcomm devices, > ANGLE is still required to perform a full flush (resulting in a > vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0 > offscreen score by ~3%. > > Bug: angleproject:5306 > Bug: angleproject:5425 > Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718 > Commit-Queue: Tim Van Patten <timvp@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=timvp@google.com,jmadill@chromium.org,cclao@google.com Change-Id: I9886bf901a835d408b6a4b8be7ea408fa2121be0 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:5306 Bug: angleproject:5425 Bug: angleproject:5470 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595032 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Mohan Maiya 98b56e60 2020-12-12T16:28:21 Vulkan: Accumulate internal cache stats in renderer The CacheStats of all internal caches are accumulated by the renderer. In order to see the hit ratios of all caches, the following GN args must be enabled: is_debug = true angle_enable_perf_counter_output = true Bug: angleproject:5447 Test: Manual verification with angle_end2end_tests Change-Id: Iaca3249192e9e4e130d8291b7759c459d79b06ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2588430 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 5cf7472d 2020-11-20T13:07:53 Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9 Multithreaded apps can use the following pattern: glDrawElements() glFenceSync() glFlush() glWaitSync() This currently results in a vkQueueSubmit for every glFlush() to ensure that the work has landed in the command queue in the correct order. However, ANGLE can instead avoid the vkQueueSubmit during the glFlush() in this situation by instead flushing the ContextVk's commands and ending the render pass to ensure the commands are submitted in the correct order to the renderer. This improves performance for Asphalt 9 by reducing frame times from 150-200msec to 35-55msec. Specifically, ANGLE will call flushCommandsAndEndRenderPass() when there is a sync object pending a flush or if the ContextVk is currently shared. Additionally, on all devices except Qualcomm, ANGLE can ignore all other glFlush() calls entirely and return immediately. For Qualcomm devices, ANGLE is still required to perform a full flush (resulting in a vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0 offscreen score by ~3%. Bug: angleproject:5306 Bug: angleproject:5425 Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya da8c2261 2020-12-12T16:39:55 Vulkan: Enable FramebufferVk cache on Apple This effectively reverts ff60aba. The crash no longer occurs on Apple. Bug: angleproject:4442 Change-Id: I4aa745c80a482eb99311f3810e34124afe950cfe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2588429 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Courtney Goeltzenleuchter aafcb504 2020-12-08T09:32:10 Vulkan: Add ensureSubmission to queueSubmitOneOff Some callers of queueSubmitOneOff require that the command being queued to have been sent to the GPU. The new ensureSubmission parameter indicates that behavior and when running with threaded worker will wait for the worker queue to empty before returning. Bug: b/170312581 Change-Id: Ib620fb37f4b9b4431451ccbd10807c0dff1842af Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2579041 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Alexis Hetu f2a15485 2020-12-04T14:07:24 Suppress memory leaks detected by LSAN In order to be able to land SwANGLE in Chromium, this cl adds suppressions for memory leaks detected by LSAN. Some of these should be fixed and some are intentional leaks of global variables. This cl should allow the linux_chromium_asan_rel_ng bot to pass while using SwANGLE and shouldn't break the win-libfuzzer-asan-rel bot. Bug: chromium:972686 Bug: angleproject:5377 Change-Id: I7e2336aba43fcfeb95716d6c0aa05caf855134aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2575200 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Ian Elliott 51a0e95d 2020-12-04T16:34:53 Revert "Suppress memory leaks detected by LSAN" This reverts commit 2ded93db0a0d0767e6101dfaf738167ee406b2e6. Reason for revert: Appears to be breaking the ANGLE roll Original change's description: > Suppress memory leaks detected by LSAN > > In order to be able to land SwANGLE in Chromium, this cl adds > suppressions for memory leaks detected by LSAN. Some of these > should be fixed and some are intentional leaks of global > variables. > > This cl should allow the linux_chromium_asan_rel_ng bot to pass > while using SwANGLE. > > Bug: chromium:972686 > Bug: angleproject:5377 > Change-Id: I50a30e74a7d7c799c9dfa4d307792a56cb9d2017 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562748 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Alexis Hétu <sugoi@chromium.org> TBR=sugoi@chromium.org,syoussefi@chromium.org,jmadill@chromium.org,sugoi@google.com Change-Id: I2ab53f3ab89143ea639424f108c404f884c3aaf9 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: chromium:972686 Bug: angleproject:5377 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2574796 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Alexis Hetu 2ded93db 2020-11-27T11:15:55 Suppress memory leaks detected by LSAN In order to be able to land SwANGLE in Chromium, this cl adds suppressions for memory leaks detected by LSAN. Some of these should be fixed and some are intentional leaks of global variables. This cl should allow the linux_chromium_asan_rel_ng bot to pass while using SwANGLE. Bug: chromium:972686 Bug: angleproject:5377 Change-Id: I50a30e74a7d7c799c9dfa4d307792a56cb9d2017 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562748 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Ian Elliott 968fccb2 2020-12-02T13:28:30 Vulkan: Use VK_EXT_device_memory_report extension This CL can enable and use the VK_EXT_device_memory_report extension. This is disabled by default. To enable, link with the required extension, enable one or both of two features, AND build with the following GN arg: angle_enable_trace = true The two added features are: - logMemoryReportStats provides per-swap statistics - logMemoryReportCallbacks provides per-callback logging If either or both of the features are enabled, if the VK_EXT_device_memory_report extension is available, it is enabled. Bug: b/173636655 Change-Id: Ic5cf6c06efdb34f2313ef143853b3cc90f55faa5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2543506 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Mohan Maiya e674625d 2020-11-20T13:05:49 Reland "Vulkan: Fix incorrect exposure of sRGB extensions" This is a reland of abcabb474bf1c25eea48d7dca14bcafde737eba7 only we continue to suppress the validation error Original change's description: > Vulkan: Fix incorrect exposure of sRGB extensions > > When we check to see what formats we can reinterpret for sRGB > extensions, we need to make sure we can match the image usage > flags as well. If the original format supports framebuffer > attachment usage, we need to make sure that the reinterpreted > format can support it as well. > > Bug: angleproject:5309 > Change-Id: I7e84d01004504f854a3e22227e99b1740ed1a2b2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2549156 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:5309 Change-Id: I0efb6180b7be4e14d24b4bb339de01a2b9177e7e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2556571 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Anders Leino 4e913d34 2020-11-02T10:44:51 Vulkan: Work around Nvidia depth clamping bug In GL ES, depth is always clamped to [0,1]. The same is true in Vulkan, but not for implementations affected by Nvidia bug 3171019. This patch implements a workaround. The workaround introduced test failures on Linux with Nvidia Quadro P400 and driver version 418.56, so it's only applied conditionally, and as a result the test failure expectations are not removed completely. Bug: angleproject:3970 Change-Id: I0d9f855d7f3df72fea4af9f9b134ae3177cf820d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514377 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 9041ca0c 2020-11-20T16:27:48 Limit testing of in-progress work to ANGLE's build of dEQP A new feature is added, exposeNonConformantExtensionsAndVersions, which is set by ANGLE's build of dEQP to allow exposing ES3.2 or extensions that are not yet entirely conformant. This would allow ANGLE to expose WIP extensions for regression testing without affecting partners that test ANGLE with dEQP's standalone build. Bug: angleproject:3647 Change-Id: Id1e6219f26b41d3f8cdc9763131b8052227761c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552926 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Sunny Sun <sunny.sun@arm.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5fac02c8 2020-11-24T14:20:36 Revert "Vulkan: Fix incorrect exposure of sRGB extensions" This reverts commit abcabb474bf1c25eea48d7dca14bcafde737eba7. Reason for revert: Failed on CQ and build passed, see bug. Bug: angleproject:5394 Original change's description: > Vulkan: Fix incorrect exposure of sRGB extensions > > When we check to see what formats we can reinterpret for sRGB > extensions, we need to make sure we can match the image usage > flags as well. If the original format supports framebuffer > attachment usage, we need to make sure that the reinterpreted > format can support it as well. > > Bug: angleproject:5309 > Change-Id: I7e84d01004504f854a3e22227e99b1740ed1a2b2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2549156 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=syoussefi@chromium.org,jmadill@chromium.org,m.maiya@samsung.com Change-Id: I211802eb17deff3399ec680eeae4c4ff33e52d9d No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:5309 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2557567 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya abcabb47 2020-11-20T13:05:49 Vulkan: Fix incorrect exposure of sRGB extensions When we check to see what formats we can reinterpret for sRGB extensions, we need to make sure we can match the image usage flags as well. If the original format supports framebuffer attachment usage, we need to make sure that the reinterpreted format can support it as well. Bug: angleproject:5309 Change-Id: I7e84d01004504f854a3e22227e99b1740ed1a2b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2549156 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter 040de921 2020-11-20T09:26:35 Vulkan: Move FenceRecyler to CommandQueue. SharedFences are now only used by CommandQueue so move fence recycler to live there instead of RendererVk. Bug: b/170312581 Change-Id: Ib055ec50fbebe675a0064e1059089720e63b96b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551792 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 4e5a50b6 2020-11-13T22:56:59 Vulkan: Drop dependency to VK_EXT_shader_atomic_float This VK extension exposes features that are not necessary for GL_OES_shader_image_atomic. Instead, support for necessary features for VK_FORMAT_R32_SFLOAT is used to determine support for this GL extension. Bug: angleproject:5342 Change-Id: Ia504cba69ffe51cfd7da69df28f58563cb1f0744 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2536908 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Charlie Lao 8930f182 2020-11-18T13:12:03 Vulkan: Add feature flag to fallback rotation to use driver uniform It appears that older Qualcomm driver has some serious performance issue with specialization constant. This does not happen with latest development driver. This adds a feature flag to pick driver uniform path for older driver. Bug: b/173636783 Change-Id: Ia494fedbb1e0e69fbd8c44f8457c1bc30bc9fa4b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2547809 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Mohan Maiya 8a401051 2020-11-19T07:58:05 Vulkan: Support OES_sample_variables extension Enable OES_sample_variables extension on Vulkan backend. Add support for built-in variables, uniform state and constants - gl_SampleId, gl_SamplePosition, gl_SampleMask, gl_SampleMaskIn - gl_NumSamples - gl_MaxSamples Bug: angleproject:3588 Tests: dEQP-GLES31.functional.shaders.sample_variables.* KHR-GLES31.core.sample_variables.* Change-Id: Idf37c7b4ccb0331dbda7acd6389ff4e1022ba959 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477907 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 8d63a7fc 2020-11-17T15:15:44 Basic support for running deqp khr gles32 tests Bug: angleproject:3647 Change-Id: Ia707ffcd41926662d1513f1a3bf49149b76f6b9c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2544920 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill bb54223b 2020-11-13T10:37:12 Vulkan: Remove RendererVk::getNextSubmitFence. This function is no longer used. Bug: b/172704839 Change-Id: I649b205aa5603a25ed28a5fae12ad455d02d0145 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2537236 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 84fce18c 2020-11-13T10:14:58 Vulkan: Give CommandQueue an abstract interface. This gives CommandQueue and CommandProcessor the exact same interface. This also moves the worker thread to be owned by CommandProcessor. Bug: b/172704839 Change-Id: Ife439bcf52d923e01a6a2166e0caaffce14fd086 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2537235 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten d9b4eb38 2020-11-13T09:38:39 Vulkan: Suppress VkSubpassDescriptionDepthStencilResolve Suppress the following erroneous VVL error: VUID-VkSubpassDescriptionDepthStencilResolve-depthResolveMode-parameter Bug: angleproject:5331 Change-Id: I010d5c56e668eb1e1c500fece570d6e20d3c5a54 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2537918 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill 1885942d 2020-11-08T11:19:07 Vulkan: Move device queue management to CommandQueue. This closes a few more places where the asynchronous abstraction was leaking through. We can no longer access VkQueues directly from RendererVk. Bug: b/172704839 Change-Id: Idc06ee73816147cf602f21723e75bc5ee842d3e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525145 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 49c13282 2020-11-08T10:51:54 Vulkan: Merge async command queue features. This merges the 'commandProcessor' and 'asyncCommandProcessing' features into one new 'asyncCommandQueue' features. Conceptually the command processor is asynchronous use of the CommandQueue. This renaming updates the code to reflect the usage. Bug: b/172704839 Change-Id: I1d7ca1187f802eed48823a01b57fb520527f2540 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525144 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill f19a4a20 2020-11-08T10:37:33 Vulkan: Move CommandBuffer management to RendererVk. This consolidates all relevant logic in a single place. We no longer need to interact with ContextVk in the worker thread. This switches the fixed pointer array size to a dynamically sized vector. Some of the EGL and ANGLE tests would use a large number of Contexts and we were consistently running out of available command buffers which would cause a deadlock situation. We can trust other parts of the code to throttle the application if it starts to get too far ahead of the device and dispense with the hard coded limit in the command buffer allocator itself. The resulting code is also quite a bit simpler and doesn't need a condition variable. Also fixes missing initialization in SecondaryCommandBuffer. Bug: b/172704839 Change-Id: Icc3a3daf5d6b272db556c0e4c93fb793583966a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525143 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill ce7bdd0b 2020-11-08T09:45:30 Vulkan: Merge CommandQueue and TaskProcessor. Bug: b/172704839 Change-Id: I43a40e6a3e1eb00a7ddebfba6e915437aa69aeb6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525141 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten a428487a 2020-11-12T09:04:25 Vulkan: Suppress VkSubpassDescriptionDepthStencilResolve Suppress the following erroneous VVL error: VUID-VkSubpassDescriptionDepthStencilResolve-stencilResolveMode-parameter Bug: angleproject:5331 Change-Id: I403b7e4beaa17fd36e6a8e572c55ec22353e6b80 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2534394 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill 65ee5168 2020-11-08T09:30:39 Vulkan: Align submit and serial management code. This progresses the goal of merging TaskProcessor and CommandQueue. Moving the serial management out of RendererVk allows these classes to have finer control over when thread synchronization locks happen. Note: device lost handling seems untested currently. Bug: b/172704839 Change-Id: I0cc61e1ffe41aad0b898d4146c8dbd08a2cebd3c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525140 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 453a113a 2020-11-08T13:40:44 Vulkan: Remove queue/device wait idle in favor of finish(). This change should aid further refactorings. In the future if we need to support waiting for individual queue idle we can add that back in a way that's supported by both synchronous and async queue operation. Bug: b/172704839 Change-Id: I9c9900ac81af60a37719439fe9db6135fcb17d46 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525146 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill e6a302a0 2020-11-07T10:49:15 Vulkan: Move vk::CommandQueue to RendererVk. This consolidates most of the command processor vs queue logic in one place. It also has a number of incidental changes related to fences: - syncs now do not store a shared fence. instead they call command apis to wait for a particular serial with a timeout. this is not yet fully implemented in CommandProcessor. - surface swap history stores a serial instead of a fence. because the RendererVk class stores the command batches, we no longer have to do messy things with ContextVk. - it is no longer possible to ask for a wait on a serial that isn't in the command queue. Also adds mutex synchronization around the RendererVk methods. Bug: angleproject:5217 Bug: b/172704839 Change-Id: I5faf0e24bb6ede79a927ab149b80bfa8baca4620 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524548 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten 52f77eed 2020-11-11T13:44:39 Suppress BestPractices-vkCreateDevice-specialuse-extension Suppress the VVL warning: UNASSIGNED-BestPractices-vkCreateDevice-specialuse-extension ANGLE uses the extension to match OpenGL ES line rasterization behavior, so this warning doesn't apply and is being suppressed. Bug: angleproject:5336 Change-Id: I2f0e086a7ff392e13b6a1da0a55b0e1b81953b2e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2533437 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 528ae31e 2020-11-08T10:06:04 Vulkan: Move ExtensionNameList out of the class. Mostly a consistency change where now the list never needs to be prefixed with RendererVk:: and always prefixed with vk::. Also we can respect the style guide's member ordering suggestion. Bug: b/172704839 Change-Id: I758bf324573e5585be6842b3455feab0c23c9d4a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525142 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ian Elliott e2ecb2dd 2020-11-03T19:26:00 Enable logging API commands to Android logcat This enables logging API commands to Android logcat. It is enabled via the following GN arg: angle_enable_android_api_logcat = true On desktop, API commands can continue to be logged to the "angle_debug.txt" file via a different mechanism, with the GN arg: angle_enable_trace = true Bug: b/170249632 Change-Id: Id52e75f966a97692ec6d69eb3d254ba295a151c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519094 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Ian Elliott 74e50cac 2020-11-04T12:47:52 Vulkan: Suppress VUID-VkImageViewCreateInfo-usage-02652 Bug: angleproject:5309 Change-Id: Iafe91565138a5b94c482aeff7607d09c10d2aeaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519874 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott 88b46b9f 2020-11-03T12:08:42 Vulkan: VVL errors once again cause dEQP tests to fail Was previously setting the global g_debugAnnotator class to DebugAnnoatorVk, and only when a desktop environment variable or Android setting indicated to. Setting to DebugAnnoatorVk was equated with a desire to generate Vulkan debug markers. Will now set g_debugAnnotator to the generic LoggingAnnotator class when Vulkan debug markers are not needed. That will enable VVL errors to again cause dEQP tests to fail. Bug: angleproject:5291 Bug: angleproject:5304 Change-Id: Ib9169037423dd9de3f799e77f7f47468eeeeac20 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2518168 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 23d1f9b4 2020-11-02T13:00:08 Vulkan: Add support for VK_KHR_image_format_list extension GLES sRGB extensions allows for a texture to be respecified, with say the sRGB_override extension, which will require us to reinterpret the data in the texture in sRGB colorspace (or linear depending on the format of the texture). If the underlying ICD supports VK_KHR_image_format_list extension we create a texture's backing VkImage with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT enabled since we already know the format we might need to reinterpret the texture as. Bug: angleproject:3609 Bug: angleproject:4561 Bug: angleproject:5281 Change-Id: Ia4bed596ed3000f8af1a8fd73fb8e6c2cb9b5d6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2513110 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott 3980b1f8 2020-10-27T10:01:05 Refactor FrameCapture.cpp to use common utility The frame-capture-specific AndroidGetEnvFromProp() function has been ported to the general utility, GetEnvironmentVarFromAndroidProperty(). Bug: b/170249632 Change-Id: I97de8205ceef140dfd8fab8e6f2d52b90cd996cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2502772 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Geoff Lang a51b57fa 2020-10-30T10:00:05 Revert "Vulkan: Add features to modify sampling parameters" Bug: b/167404532 Change-Id: Iae19dfe165074e8c01216312bddd744c4fb504a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510012 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter 6bc362c4 2020-10-18T19:09:47 Allow single threaded CommandProcessor In replacing the legacy CommandQueue code with the threading capable CommandProcessor it would be good to be able to run the CommandProcessor in a single-thread environment. This CL changes the meaning of the feature flags for the commandProcessor and asynchronousCommandProcessing so that enabling commandProcess only changes the code paths to use the command processor but work it still done as part of the submitting thread (e.g. ContextVk). Enabling asynchronousCommandProcessing will cause a separate worker thread to be spawned which will asynchronously process the commands. This allows us to switch to the CommandProcessor without threading and then enable threading once performance issues are resolved. Bug: b/161912801 Bug: b/170329600 Change-Id: I534862b109a7e7708108190b7c3e894071d4c2ed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483580 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Geoff Lang 8ace36f8 2020-10-30T09:51:16 Revert "Add a Vulkan feature to compress float32 vertex formats." Bug: b/167404532 Bug: b/161716126 Change-Id: I95157a006d5c1fd2d3c0c2c2be37fa0403c07f93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510011 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Mohan Maiya e895ced6 2020-10-29T09:06:00 Vulkan: Add OES_shader_image_atomic support Add support for shader builtins and enable the extension. Bug: angleproject:3578 Tests: dEQP-GLES31.functional.*image_atomic* Change-Id: Idd45b2ee62efe1474c6c5947c77da64ff2221bf6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2505540 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott 45881ab3 2020-10-26T16:15:16 Enable debug-util markers with an env var/property Enable the Vulkan debug-util markers by setting the ANGLE_ENABLE_DEBUG_MARKERS" environment variable to any 1+-character value. On Android, this is set with the "debug.angle.markers" Android property. Bug: b/170249632 Change-Id: I66503fac71397c59cc641dd903faad152e0ec449 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2500186 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 94900b69 2020-10-24T03:46:44 Vulkan: Remove VVL warning suppression for push constants Bug: angleproject:5191 Change-Id: Ic4a64ad0bf4cdf6b3ed8677dd45ee940d0da30d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2496245 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 6a35cadc 2020-10-23T17:14:44 Suppress VUID-vkCmdDraw-None-02698 validation A bug in Vulkan-ValidationLayers is stopping changes from being rolled into ANGLE. Suppress this warning for now, until the root cause is addressed. Bug: angleproject:5191 Change-Id: I7c6cb65055bdc7b2eb3679f26f09530b1cff3775 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2495543 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Cody Northrop de3a7180 2020-10-23T10:54:46 Vulkan: Reduce scope of clear workaround Forcing draw for clear only appears to be needed on Pixel 2. Test: angle_perftest --gtest_filter="*free_fire*" Bug: angleproject:4836 Change-Id: I4446adc04a8e5cf7b0bfef68ec70122e847755a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2495484 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter ed876984 2020-10-03T11:00:36 Vulkan: functionally complete worker thread Working on enhancing worker thread to completely own primary command buffers. This will include not only processing SCBs from main thread into a primary, but also submitting those command buffers to the queue. The CommandProcessor is a vk::Context so it can handle errors in the worker thread. When the main thread submits tasks to the worker thread it also syncs any outstanding errors from the worker. Include asynchronousCommandProcessing feature that will control whether the worker thread task does it's work in parallel or not. If false, we wait for the thread to complete it's work before letting the main thread continue. If true, the thread can execute in parallel with the main thread. Bug: b/154030730 Bug: b/161912801 Change-Id: I00f8f013d6cbb2af12a172c4f7927855db2f0ebf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2328992 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 7bbe497a 2020-10-16T14:46:45 Vulkan: Implement EXT_texture_sRGB_decode Implement EXT_texture_sRGB_decode. This builds on the existing functionality from EXT_texture_sRGB_override, with 2 major edge cases: 1. sRGB_decode allows the texture state to be overridden by sampler state, which is implemented by forcing a a texture state sync during updateActiveTextures if a texture is bound to the same unit as a sampler with that state 2. texelFetch calls require us to reenable decoding, regardless of decode state. We add a new compiler pass (FlagSamplersWithTexelFetch) to mark samplers that are used with texelFetch in order to support this. This change also re-enables EXT_texture_sRGB_R8, which was disabled due to a dEQP bug that this change will bypass. Bug: angleproject:3609 Bug: angleproject:4503 Test: dEQP.GLES31/functional_srgb_texture_decode_skip_decode_* Test: GLES31/functional_state_query_texture_*_srgb_decode_* Test: GLES31/functional_state_query_sampler_*_srgb_decode_* Test: GLES31/functional_debug_negative_coverage_*_srgb_decode_* Test: GLES31/functional_android_extension_pack_extensions_ext_texture_srgb_decode Test: angle_end2end_tests --gtest_filter=SRGBTextureTest.*Vulkan* Change-Id: I4a67e487dc82e2f57c8c87d4bcd8ef442b6fe220 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2359481 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten 43b4fefd 2020-10-14T20:48:37 Revert "Vulkan: Disable UNASSIGNED-CoreValidation-DevLimit-MissingQueryCount" This reverts commit a5db7d6eb5284359930b3b82507f96a52c62b6e1. Reason for revert: VVL rolled with the fix. Original change's description: > Vulkan: Disable UNASSIGNED-CoreValidation-DevLimit-MissingQueryCount > > Disable UNASSIGNED-CoreValidation-DevLimit-MissingQueryCount while the > Khronos issue is investigated. > > Bug: angleproject:5148 > Change-Id: If3cd4b028182a06411b928417e7c778ea02189d1 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462075 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Tim Van Patten <timvp@google.com> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:5148 Change-Id: Ibb66370334554773dda3e849d0bc9f3e8f8577fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2472997 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten 1e435d07 2020-10-14T13:33:10 Vulkan: Support dumping VMA stats string This CL adds support for dumping the VMA stats string, which can be given to VmaDumpVis.py to visualize the allocations that the VMA has performed. To enable dumping the string, set: RendererVk.cpp rx::kOutputVmaStatsString = true Copy the desired JSON output into a text file, and pass that to VmaDumpVis.py: python3 \ third_party/vulkan_memory_allocator/tools/VmaDumpVis/VmaDumpVis.py \ -o stats.png stats.txt The legend for the visualization is available at: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/tree/master/tools/VmaDumpVis Bug: angleproject:2162 Test: Manual verification Change-Id: Ic8c1002805dd57e594df724bcf1cdbc1d1599a3e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2472525 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten fa47b9a4 2020-10-14T15:42:17 Revert "Vulkan: Disable vkCreateDevice-physical-device-features-not-retrieved" This reverts commit 4dae43d877763390c56435fb0126e310ee515fb8. Reason for revert: VVL rolled with the fix. Original change's description: > Vulkan: Disable vkCreateDevice-physical-device-features-not-retrieved > > Disable > UNASSIGNED-BestPractices-vkCreateDevice-physical-device-features-not-retrieved > while the Khronos issue is investigated. > > Bug: angleproject:5149 > Change-Id: I680cf264d6356cf219826902d7fdf2304e27ebab > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461475 > Commit-Queue: Tim Van Patten <timvp@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:5149 Change-Id: I0a338983ac0804d5bb0e41e592f177372be66d5c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2471556 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Hyunchang Kim d9a88d63 2020-09-28T17:58:31 Vulkan: Support OES_texture_cube_map_array extension Add support for GL_OES_texture_cube_map_array to the Vulkan backend if the underlying ICD supports creation of of cube array ImageViews Bug: angleproject:3584 Test: dEQP-GLES31.functional.fbo.color.texcubearray.* Change-Id: I636cbf347d718abfc1600119b312578370b8e02e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2437989 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott 5dd82cac 2020-10-13T09:58:01 Vulkan: Remove Arm from perFrameWindowSizeQuery The perFrameWindowSizeQuery feature was enabled for Arm, based on a faulty dEQP test, that says that it is resizing a window on Android, but doesn't actually. The Arm team has verified that this feature is no longer needed for Arm/Mali, and so it is being removed. Bug: b/170733470 Bug: angleproject:5150 Change-Id: I8b9d7cb45983b6bbf8d52d37bf5b237f2c3e4fe4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2468176 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Kyle Griffiths 298c2768 2020-10-12T10:50:39 Add PowerVR Vendor ID & Vulkan GL Line Emulation Exclusion Adds the PowerVR VendorID into the accepted vendor list, and prevent basic GL line emulation from being ran on PowerVR hardware as it's not required on those platforms, yet causes CTS failures when enabled. Fixes a variety of line failure tests across OGLES3/3.1 test suites seen on PowerVR hardware. Bug: angleproject:5145 Change-Id: I7383f1c09d026b8d33e6fbda66418c5f8b7f90bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462094 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao df6b7298 2020-10-12T13:39:09 Vulkan: Use StoreOp_None_QCOM for read only depth stencil buffer For read only depth stencil buffers, there is no need to store depth or stencil value. But we can not use DontCare for storeOp because vulkan core spec says DontCare indicates data is undefined after this. VK_QCOM_render_pass_store_ops extension introduces a new store op that will leave data defined but skip the store. This CL utilize this if the extension is available. Bug: angleproject:5055 Change-Id: I104f3d01eb342a2d0cc900f342430e901bde1bff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462604 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f8070feb 2020-10-09T11:03:29 Vulkan: Use depthClamp to clear depth where available This will avoid breaking render pass if clearing depth in clearWithDraw. Bug: angleproject:4836 Change-Id: I50242d1115efc91059923143f6ae5fd25fb3d36f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462717 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 4dae43d8 2020-10-08T11:04:50 Vulkan: Disable vkCreateDevice-physical-device-features-not-retrieved Disable UNASSIGNED-BestPractices-vkCreateDevice-physical-device-features-not-retrieved while the Khronos issue is investigated. Bug: angleproject:5149 Change-Id: I680cf264d6356cf219826902d7fdf2304e27ebab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461475 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten a5db7d6e 2020-10-08T11:01:46 Vulkan: Disable UNASSIGNED-CoreValidation-DevLimit-MissingQueryCount Disable UNASSIGNED-CoreValidation-DevLimit-MissingQueryCount while the Khronos issue is investigated. Bug: angleproject:5148 Change-Id: If3cd4b028182a06411b928417e7c778ea02189d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462075 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Mohan Maiya 9f5eb0b8 2020-10-05T08:18:05 Vulkan: Add OES_sample_shading extension support Support OES_sample_shading extension if the underlying Vulkan ICD supports sampleRateShading. Bug: angleproject:3587 Tests: dEQP-GLES31.functional.sample_shading.* Change-Id: I1b324c1ad3ea3b2157d3cbe0abcdf7085aa4231b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444213 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott bc4ec4c1 2020-10-05T17:10:18 Vulkan: Plumb OpenGL ES commands to AGI/debuggers Use vkCmd*DebugUtilsLabelEXT() calls to delimit all GLES commands, and group them under GLES draw/dispatch calls. Plumb calls from the EVENT macro (for every GL entrypoint) to vkCmd*DebugUtilsLabelEXT() via a newly-implemented DebugAnnotatorVk class. Use a new dirty bit so that cached entrypoints are associated with a triggering draw/dispatch command. The DebugAnnotatorVk::beginEvent() method saves a string in a vector of all GL commands in ContextVk. The dirty bit converts the strings into begin-end vkCmd*DebugUtilsLabelEXT() pairs. The DebugAnnotatorVk::endEvent() method makes the final vkCmdEndDebugUtilsLabelEXT() call for a draw/dispatch command. Enable the OGL->VK mapping feature by setting "angle_enable_trace = true" in GN args. Bug: b/162068318 Bug: b/169243237 Change-Id: I61b6a8d113168c0ce578d6efd002d8a393659aba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451517 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Ian Elliott 08142700 2020-10-01T19:30:03 Work-around test runner & DebugAnnotator Note: This precedes another CL that needs this change. DebugAnnotator uses a global variable. The test runner doesn't change state between testing different back-ends. This works-around the problem by setting the global variable when the context is switched. Because the GL back-end doesn't have its own DebugAnnotator sub-class, add a Display* to DisplayImpl::makeCurrent(), so that DisplayGL::makeCurrent() can install the front-end-Display's DebugAnnotator. Note: the Vulkan back-end gets this fix even though the new DebugAnnotatorVk class will be added in a follow-on CL. Bug: b/162068318 Bug: b/169243237 Bug: angleproject:5121 Change-Id: If08626a5310f9b4e3210e1a897a6886248e4d8ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451423 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Kai Ninomiya da61c40e 2020-10-06T01:57:55 Revert "Work-around test runner & DebugAnnotator" This reverts commit e44c94d96a9b65615fe8f5038e124763ac8c45e5. Reason for revert: Breaks build of DisplayGbm on ChromeOS: src/libANGLE/renderer/gl/egl/gbm/DisplayGbm.{h,cpp} First failing builds: https://ci.chromium.org/p/chromium/builders/ci/ChromeOS%20FYI%20Release%20%28amd64-generic%29/1608 https://ci.chromium.org/p/chromium/builders/ci/ChromeOS%20FYI%20Release%20%28kevin%29/2212 Original change's description: > Work-around test runner & DebugAnnotator > > Note: This precedes another CL that needs this change. > > DebugAnnotator uses a global variable. The test runner doesn't change > state between testing different back-ends. This works-around the > problem by setting the global variable when the context is switched. > > Because the GL back-end doesn't have its own DebugAnnotator sub-class, > add a Display* to DisplayImpl::makeCurrent(), so that > DisplayGL::makeCurrent() can install the front-end-Display's > DebugAnnotator. > > Note: the Vulkan back-end gets this fix even though the new > DebugAnnotatorVk class will be added in a follow-on CL. > > Bug: b/162068318 > Bug: b/169243237 > Bug: angleproject:5121 > Change-Id: I748e8a1fd09b72e07242ac7fb39154537dcce534 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444095 > Reviewed-by: Ian Elliott <ianelliott@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> > Commit-Queue: Ian Elliott <ianelliott@google.com> TBR=courtneygo@google.com,ianelliott@google.com,jmadill@chromium.org Change-Id: I99df2716951726ead24961dc3d27a7ec63aeda80 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: b/162068318 Bug: b/169243237 Bug: angleproject:5121 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451420 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Ian Elliott e44c94d9 2020-10-01T19:30:03 Work-around test runner & DebugAnnotator Note: This precedes another CL that needs this change. DebugAnnotator uses a global variable. The test runner doesn't change state between testing different back-ends. This works-around the problem by setting the global variable when the context is switched. Because the GL back-end doesn't have its own DebugAnnotator sub-class, add a Display* to DisplayImpl::makeCurrent(), so that DisplayGL::makeCurrent() can install the front-end-Display's DebugAnnotator. Note: the Vulkan back-end gets this fix even though the new DebugAnnotatorVk class will be added in a follow-on CL. Bug: b/162068318 Bug: b/169243237 Bug: angleproject:5121 Change-Id: I748e8a1fd09b72e07242ac7fb39154537dcce534 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444095 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Jamie Madill 6534a6f8 2020-10-02T01:10:54 Revert "Vulkan:Add debug labels for OpenGL calls" This reverts commit 3705fc41315b50a64299ecb1d75015a33fefd6aa. Reason for revert: Causes errors on Debug bots. See bug. Bug: angleproject:5121 Original change's description: > Vulkan:Add debug labels for OpenGL calls > > Implement the DebugAnnotatorVk class, and plumb the EVENT macro in the > GL entrypoints to save a string of call info in the vector of all > GL calls in ContextVk. > > Then add a vkCmdBeginDebugUtilsLabelEXT() call that includes the > OpenGL draw/dispatch call prior to any Vulkan Draw or Dispatch calls. > Also embedded under that label add a second > vkCmdBeginDebugUtilsLabelEXT() call labeled "OpenGL Commands" that > includes all of the OpenGL calls leading up to the draw/dispatch. > Each individual OpenGL call is then given its own > vkCmdBegin/EndDebugUtilsLabelEXT() pair so that the complete sequence > of GL calls leading up to a draw call is visible for each Draw. > > Enable the OGL->VK mapping feature by setting > "angle_enable_trace = true" in GN args. > > Note: This will create an ANGLE APK on Android that generally won't > work with games, unless launched by AGI (which provides the debug > utils extension). A future version will disable these labels unless > the debug utils extension is found. > > Bug: b/162068318 > Bug: b/169243237 > Change-Id: I09886f17fa9287528c12552698738ea1fe2a4b8c > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427557 > Commit-Queue: Ian Elliott <ianelliott@google.com> > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=courtneygo@google.com,ianelliott@google.com,timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: b/162068318 Bug: b/169243237 Change-Id: I772d549213e1ad64ae58a1937e5de0f7ea740084 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444094 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Ian Elliott 3705fc41 2020-09-28T21:40:57 Vulkan:Add debug labels for OpenGL calls Implement the DebugAnnotatorVk class, and plumb the EVENT macro in the GL entrypoints to save a string of call info in the vector of all GL calls in ContextVk. Then add a vkCmdBeginDebugUtilsLabelEXT() call that includes the OpenGL draw/dispatch call prior to any Vulkan Draw or Dispatch calls. Also embedded under that label add a second vkCmdBeginDebugUtilsLabelEXT() call labeled "OpenGL Commands" that includes all of the OpenGL calls leading up to the draw/dispatch. Each individual OpenGL call is then given its own vkCmdBegin/EndDebugUtilsLabelEXT() pair so that the complete sequence of GL calls leading up to a draw call is visible for each Draw. Enable the OGL->VK mapping feature by setting "angle_enable_trace = true" in GN args. Note: This will create an ANGLE APK on Android that generally won't work with games, unless launched by AGI (which provides the debug utils extension). A future version will disable these labels unless the debug utils extension is found. Bug: b/162068318 Bug: b/169243237 Change-Id: I09886f17fa9287528c12552698738ea1fe2a4b8c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427557 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter b156a753 2020-09-28T16:43:50 Move LayoutCaches to ShareGroup Testing with TSN found a race condition with RefCounted objects (DescriptorSetLayout and PipelineLayout). Rather than add more lock calls to protect accesses to mRefCount and mObject recommendation was to put these caches in the ShareGroup (basically part of the context). Locking at the GL level will ensure that two threads that share the same context will not access the ShareGroup at the same time. The ShareGroup also works because these layouts are not destroyed until the context is destroyed so don't have to worry about other threads (e.g. command processor thread) accessing them. Bug: b/168744561 Change-Id: Icc0aa07bf4787a69572d6ec62da2f21d286232c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2437509 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao b3859a3c 2020-09-30T12:52:39 Vulkan: disable glFlush deferral optimization for QualComm GPUs. It appears this optimization causing Manhattan performance regression on pixel4 with QualComm GPU. It does have a measurable performance improvement on S20+ that has ARM GPU. This disables this optimization for QualComm but still leaves it enabled on other GPUs. Bug: b/166475273 Change-Id: I9c9cd55ab169463fc8cc16d7d917be660cb2f363 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441667 Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi a3b16c6b 2020-08-28T16:14:30 Vulkan: Workaround vkCmdClearAttachment bug on Pixel Adds a workaround to use draw calls to clear color instead of vkCmdClearAttachment when the clear happens in the middle of render pass. On Pixel phones, vkCmdClearAttachment races with the previous draw calls in the render pass. Bug: b/166809097 Change-Id: I8c96b87793da191757635658ad4ee2c3a7875aca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2382416 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 65311748 2020-09-25T13:11:26 Vulkan: Disable MSRTT on AMD/Windows Due to buggy drivers on the bots Bug: chromium:1132366 Change-Id: Ia7a021991fcbd409289915f9121a07d8e5b232c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2431570 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter 54dbd5e7 2020-09-23T16:10:12 Vulkan: Add mutex around queueSubmit related data There are several queueSubmit related members of RendererVk that can be accessed from multiple threads. Adding mutex around thoses accesses resolves race condition flagged by TSAN. Add stress test for QueueSerial handling Add test to catch race issue in garbage collection found by TSAN. Test: angle_end2end_tests MultithreadingTest.MultiContextDrawWithSwapBuffers angle_end2end_tests MultithreadingTest.MultiContextCreateAndDeleteResources Bug: b/168744561 Change-Id: I238cce9052476710778a3b35f8531891d90ddd6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415402 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi a76b6836 2020-09-17T22:40:42 Vulkan: Support MSRTT depth/stencil resolve VK_KHR_depth_stencil_resolve is used by this change to resolve depth/stencil multisampled-render-to-texture renderbuffers. This extension is not widely supported yet. If it's not present, the depth/stencil resolve operation is silently ignored and the renderbuffer acts as a normal multisampled one. This is not correct, but our primary user (Chrome), and most applications don't care for the resolved depth/stencil data. In fact, it's recommended for the depth/stencil attachment to be invalidated after rendering. Exposing EXT_multisampled_render_to_texture even in the absence of depth/stencil resolve allows the majority of the applications to still take advantage of MSRTT color attachments. Bug: angleproject:4836 Change-Id: I6ba4187344a0c9330d2c77bdc5e2c6fc5483c299 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2417645 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Geoff Lang f0b02054 2020-08-06T20:55:05 Add a Vulkan feature to compress float32 vertex formats. Use the vertex conversion pipeline in VertexArrayVk to detect static vertex data and convert float32 vertices to float16. This feature is useful for determining if an allication is vertex bandwidth bound and seeing what gains could be had by using smaller attributes. This feature could be implemented in ANGLE's frontend but new infrastructure for converting and storing the converted attributes would need to be added to gl::VertexArray. Our backends already have the functionality needed to handle unsupported attribute formats and this can be repurposed for compressing vertex formats. Bug: b/167404532 Bug: b/161716126 Change-Id: I9a09656a72e8499faa4124adf876d7261c8341c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342285 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter b44af662 2020-09-22T10:20:16 Vulkan: Fix racy access to VkPipelineCache Missing a lock(mPipelineCache). Bug: b/168744561 Change-Id: I7e57f9feed7431d0fdfec153e7e8e47fe9a2fa0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2424463 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Geoff Lang 49f01a53 2020-09-18T11:38:14 Vulkan: Add features to modify sampling parameters Add features to optionally increase the LoD offset of all sampling operations or disable linear filtering. These can be used to compare performance without recompiling ANGLE. These features could be potentially implemented in the frontend it is more difficult because the features are not available at texture initialization time. Bug: b/167404532 Change-Id: Ifcf56fbcf130c24c54834737733bbffa5ade3959 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411475 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten ed899835 2020-09-11T21:21:55 Vulkan: Allocate descriptor pools with layouts Descriptor set layouts and pools are very tightly coupled, since their binding types and counts must match to ensure the number of available descriptor sets within a pool remains accurate. To enforce this, the descriptor pools will now keep a copy of the VkDescriptorSetLayout that the pool was created for, which is verified when a descriptor set is allocated from the pool. If the handles don't match, an ASSERT() will fire. Bug: angleproject:5033 Test: CQ Change-Id: I4faf82c24f31052e57b656c968788bb0c131b619 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407282 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi f39e0f01 2020-09-07T23:07:37 Vulkan: Use subpass to unresolve render-to-texture attachments GL_EXT_multisampled_render_to_texture allows singlesampled textures to be used with multisampled framebuffers in such a way that the final resolve operation is automatically done. In Vulkan terminology, the render-to-texture GL attachment is used as a Vulkan subpass resolve attachment with an implicit (ideally-)lazy-memory multisampled image as the color attachment. This extension expects that if the texture is drawn to after the automatic resolve, the implicit multisampled image would take its fragment colors from the singlesampled image. In other words, the opposite of a resolve operation should be automatically performed at the start of the render pass. This change refers to this operation as "unresolve". The goal of this extension is to allow tiling GPUs to always keep multisampled data on tile memory and only ever load/store singlesampled data. The latter is achieved by using a subpass resolve attachment and setting storeOp of the multisampled color attachment to DONT_CARE. This change achieves the former by using an initial subpass that uses the resolve attachment as input attachment, draws into the multisampled color attachment and sets loadOp of said attachment to DONT_CARE. Bug: angleproject:4881 Change-Id: I99f410530365963567c77a7d62fc9db1500e5e3e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2397206 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter e1f7e2de 2020-09-17T08:25:40 Vulkan: lock around accesses to mSharedGarbage Bug: b/168744476 Change-Id: I26205e7d29260ffdefbd5b2971b570c8bff7187f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416236 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Courtney Goeltzenleuchter 3c64fe30 2020-09-17T08:27:04 Vulkan: need to serialize access to mFenceRecycler It's possible for multiple threads to touch mFenceRecycler so need to protect it with a mutex to prevent race conditions. Bug: b/168744476 Change-Id: I9898d2e9ebf0974581a1074cbda5be41a09cd790 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415401 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Shahbaz Youssefi 68c424fe 2020-09-17T10:34:07 Vulkan: Workaround oldSwapchin bug on Android When vkCreateSwapchainKHR is called with a valid oldSwapchain, the Android framework destroys the images in oldSwapchain. This is not correct, as it should be deferred to the actual vkDestroySwapchainKHR call performed later by ANGLE. This is because rendering to the oldSwapchain could still be in progress. While this issue affects all of Android, currently only ARM shows any symptoms. A workaround is added for ARM to vkDeviceWaitIdle before recreating the swapchain if oldSwapchain is valid. Bug: angleproject:5061 Change-Id: I308e4798c6418d7891d880218b0ebcfd7a795643 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416238 Reviewed-by: Sunny Sun <sunny.sun@arm.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 6939a023 2020-09-17T12:03:12 Vulkan: Fix racy access to VkPipelineCache. Use a mutex to guard against the object init. The accesses to the cache internals are internally synchronized. There is a Vulkan ext that allows for external cache synchronization that we could investigate at some point. Detected by looking at MultithreadingTest with TSAN enabled. Bug: b/168744561 Change-Id: I1d4744e1aa970bcd57cac49f7ecaf8c238ea61c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415183 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Alexey Knyazev ed01473e 2020-09-12T13:01:05 Vulkan: Fix blendEnable-02023 VU Enable BlendIntegerTest Add DrawBuffersTest.BlendWithGaps test Add BlendPackedTest Bug: angleproject:4548 Bug: angleproject:4571 Bug: angleproject:4583 Change-Id: I139183099b26f0fe1ac9e43f96d18b8ccb134a2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407772 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Charlie Lao c03c4490 2020-08-28T11:03:20 Vulkan: Defer glFlush issued in middle of renderpass to endRenderpass Manhattan is calling glFlush in middle of a renderpass. This CL defers the flush that issued in the middle of renderpass to the end of renderpass. Bug: b/166475273 Change-Id: I6baa3898d5efc456e2205c44e13c64f3d79d1464 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2381942 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Courtney Goeltzenleuchter 19b4dfc6 2020-08-11T15:53:49 Enable precision qualifiers. This enables precision qualifiers to be included in the translated GLSL and the generated SPIR-V. We do not enable precision qualifiers on Pixel 2 with Android Q due to bugs in the Vulkan driver. Issues appear to be fixed with later Android releases and later devices. Bug: angleproject:3078 Change-Id: Ia5f40befc7ec80fbb63fb6bbe88600301967f9c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2350583 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Courtney Goeltzenleuchter cbbf9587 2020-09-09T17:01:00 Fix ASAN issue with accessing application name ASAN caught reference outside scope issue regarding RendererVk::initialize. Need to have a local copy of the string so that it stays alive for the Vulkan call. Bug: b/168145220 Change-Id: I13d751a48fe86a5a3d603d892c86c5a7186f2606 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2402353 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott d4b029e3 2020-09-08T11:00:56 Vulkan: Suppress VVL PushConstantOutOfRange errors VVL Error: UNASSIGNED-CoreValidation-Shader-PushConstantOutOfRange Bug: angleproject:5027 Change-Id: I60eef046df5569f4d76bf065ea6df7565793a6b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2399178 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Tobin Ehlis a25b165a 2020-08-28T12:01:44 Vulkan: Add transient flag to command pool Add the VK_COMMAND_POOL_CREATE_TRANSIENT_BIT flag when creating the PersistentCommandPool since the command buffers are only used once and then reset. Update the tracking bugs. Bug: b/166641492 Bug: b/166793850 Change-Id: I5827b5df7dd150756325421fc6ff0283bbd8b8e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2381943 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
David Reveman 9a19a996 2020-08-26T09:00:50 Vulkan: Use 4 MB as preferredLargeHeapBlockSize for allocator. This reduces preferredLargeHeapBlockSize from the default value of 256 MB to 4 MB, which reduces the initial block size from 32 MB to 512 KB. 4 MB is the same size as used by Chromium and Skia. It seems to be a good compromise of not wasting unused allocated space and not making too many small allocations. This change is limited to non-Qualcomm GPUs as a number of tests are failing on Qualcomm after this change and the initial investigation indicates a potential driver bug. See http://anglebug.com/4995 for more details. Bug: chromium:1122718 Bug: fuchsia:58959 Change-Id: Ifdaf863ef38e72098a04ee57dec46ee71cab6ac3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376891 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: David Reveman <reveman@chromium.org>
Shahbaz Youssefi fde4d2f7 2020-08-28T04:19:25 Revert "Vulkan:Clean up best practices exceptions" This reverts commit 15438d3f906f4dffbd445ef01a934ffe1b8ccfbe. Reason for revert: Running end2end tests on Linux, this validation error pops a lot. Original change's description: > Vulkan:Clean up best practices exceptions > > Assign new bug ID for clean-up work. It appears that the > UNASSIGNED-BestPractices-vkCreateCommandPool-command-buffer-reset > error was already fixed. > > Bug: b/166641492 > Change-Id: I536017e0386cf5f57bb53bcba32d5df048050343 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380510 > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> > Commit-Queue: Tobin Ehlis <tobine@google.com> TBR=tobine@google.com,courtneygo@google.com,timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org Change-Id: I90ee856b8bcac3e3f2b8104fb8642185a26f3e63 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: b/166641492 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2381077 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tobin Ehlis 15438d3f 2020-08-27T12:36:10 Vulkan:Clean up best practices exceptions Assign new bug ID for clean-up work. It appears that the UNASSIGNED-BestPractices-vkCreateCommandPool-command-buffer-reset error was already fixed. Bug: b/166641492 Change-Id: I536017e0386cf5f57bb53bcba32d5df048050343 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380510 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Amy Liu 7bb75ff6 2020-08-26T15:10:59 Disable forceOldRewriteStructSamplers on Mali. The nested_array.*sampler2D_* tests can pass on Mali with disabled forceOldRewriteStructSamplers. Test: dEQP-GLES31.functional.uniform_location.nested_array.*sampler2D_* Bug: angleproject:2703 Change-Id: I34368d6ce14b81e873e2a3d60a73da4a8a866884 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2377627 Commit-Queue: Amy Liu <Amy.Liu@arm.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi c7645886 2020-08-24T16:47:21 Vulkan: Remove the flipViewportY feature This was featurized as a workaround for Intel/Windows drivers that did not render flipped in comparison to GL per Vulkan spec. This issue has long since been fixed, and due to missing parentheses the feature was accidentally unconditionally true for a long time already. Bug: angleproject:4896 Change-Id: I1db55d298bd47df649ff1f03d287d0cfa7453ea7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372632 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 682f9141 2020-08-18T10:57:40 Remove feedback loop support from back-end. Front-end detection still in place and will be removed in a follow-up. Removes the Vulkan feature and the special clear handling. Bug: angleproject:4959 Change-Id: I5d44c3f7dbdb49d8aa0375f54b7148df09732ba2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2363208 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>