util/autogen/angle_features_autogen.cpp


Log

Author Commit Date CI Message
Shahbaz Youssefi 97a48912 2023-09-26T10:31:58 Turn is-link-thread-safe feature into a positive condition Chrome's --disable-gpu-driver-bug-workarounds currently sets every feature to false, which breaks the GL backend. Bug: angleproject:8297 Change-Id: I284d0699e356d7c1a362eb992cdc0d052f9ea7c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4887598 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Hailin Zhang 141bada9 2023-09-22T10:25:30 Vulkan: add prefer cached memory type for dynamic buffer usage. Bug: b/288119108 Change-Id: I0fb5d91780e83af06762b9f3e6122313e76624da Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4886846 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Hailin Zhang <hailinzhang@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Jonah Ryan-Davis cd8495b0 2023-09-14T20:00:32 Re-enable Metal on AMD FirePro. Instead of disabling Metal altogether, test whether it works to just disable the rescobeGlobalVariables compiler workaround on FirePro devices. Bug: angleproject:8317 Change-Id: Ia93a1fef04a387c5756d14660a2da4eb39b8db08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864732 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuxin Hu ffd6ec26 2023-09-07T15:39:19 Reland "Make egl surface uncurrent when being destroyed" This relands commit 497440cdcb7d2ee59bca612dd07fc13cf09a6a57. This is to workaround errors when app does below behaviors: 1) while there is a context still bound to the current rendering thread and the surface, call eglDestroySurface() 2) create a new surface eglCreateWindowSurface() 3) call eglMakeCurrent() with the surface created in step 2) 4) does work on the new surface The old surface won't be destroyed in step 1) because it was still bound by the context of the current rendering thread. When creating new surface on step 2), some hardware will return error code EGL_BAD_ALLOC, because the old egl surface is still associated with the native window. To workaround, when destroying surface, if the surface is still bound by the context of the current rendering thread, release the context and surface by passing EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). The workaround is controlled by a frontend feature uncurrentEglSurfaceUponSurfaceDestroy. This feature is only enabled on vulkan backends. Bug: b/292285899 Change-Id: Id4c47f1b20e0f90d1013a68893fd70e917c030e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4867066 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi b4852ef9 2023-02-08T14:18:06 Vulkan: Drop support for Vulkan 1.0 Bug: angleproject:7959 Change-Id: Ib673679ea1a503af22b37092dbff1ee1fd34fba6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4233092 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 68bfa1ed 2023-08-22T22:02:15 Support for link to be entirely parallelized The link job is split as such: - Front-end link - Back-end link - Independent back-end link subtasks (typically native driver compile jobs) - Post-link finalization Each step depends on the previous. These steps are executed as such: 1. Program::link calls into ProgramImpl::link - ProgramImpl::link runs whatever needs the Context, such as releasing resources - ProgramImpl::link returns a LinkTask 2. Program::link implements a closure that calls the front-end link and passes the results to the backend's LinkTask. 3. The LinkTask potentially returns a set of LinkSubTasks to be scheduled by the worker pool 4. Once the link is resolved, the post-link finalization is run In the above, steps 1 and 4 are done under the share group lock. Steps 2 and 3 can be done in threads or without holding the share group lock if the backend supports it. Step 2 is not yet made independent of the Context on some backends, and a frontend feature is used to make that step either run on the main thread or as a worker thread. Bug: angleproject:8297 Change-Id: I12f1e6bbaf365543dfcac969e166e0b5aa622104 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4808191 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 5afc76e3 2023-09-12T11:05:08 Disable Metal on AMD FirePro devices. These older drivers are crashing in the driver for unknown reasons. Only 0.5% of Chrome users are on these devices, so we'll disable Metal on them. Bug: angleproject:8317 Change-Id: Ia3ca5c3fa8e96aab903e15d989cfbd459679b15d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4859020 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Yuxin Hu 8a7ad933 2023-09-13T15:11:46 Revert "Make egl surface uncurrent when being destroyed" This reverts commit 497440cdcb7d2ee59bca612dd07fc13cf09a6a57. Reason for revert: this caused chromium webview tests failures: https://chromium-review.googlesource.com/c/chromium/src/+/4860891. Original change's description: > Make egl surface uncurrent when being destroyed > > This is to workaround errors when app does below behaviors: > > 1) while there is a context still bound to the current > rendering thread and the surface, call eglDestroySurface() > 2) create a new surface eglCreateWindowSurface() > 3) call eglMakeCurrent() with the surface created in step 2) > 4) does work on the new surface > > The old surface won't be destroyed in step 1) because > it was still bound by the context of the current rendering > thread. When creating new surface on step 2), some hardware > will return error code EGL_BAD_ALLOC, because the old egl > surface is still associated with the native window. > > To workaround, when destroying surface, if the surface > is still bound by the context of the current rendering > thread, release the context and surface by passing > EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). > > The workaround is controlled by a frontend feature > uncurrentEglSurfaceUponSurfaceDestroy. This feature > is only enabled on vulkan and gl backends. > > Bug: b/292285899 > Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255 > Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Yuxin Hu <yuxinhu@google.com> Bug: b/292285899 Change-Id: I760054d856294e6691e79e165fd73ce9e560621f No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4862958 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Yuxin Hu 497440cd 2023-09-07T15:39:19 Make egl surface uncurrent when being destroyed This is to workaround errors when app does below behaviors: 1) while there is a context still bound to the current rendering thread and the surface, call eglDestroySurface() 2) create a new surface eglCreateWindowSurface() 3) call eglMakeCurrent() with the surface created in step 2) 4) does work on the new surface The old surface won't be destroyed in step 1) because it was still bound by the context of the current rendering thread. When creating new surface on step 2), some hardware will return error code EGL_BAD_ALLOC, because the old egl surface is still associated with the native window. To workaround, when destroying surface, if the surface is still bound by the context of the current rendering thread, release the context and surface by passing EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). The workaround is controlled by a frontend feature uncurrentEglSurfaceUponSurfaceDestroy. This feature is only enabled on vulkan and gl backends. Bug: b/292285899 Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi b185c3ea 2023-09-11T12:28:43 Vulkan: Add host-image-copy usage to images when optimal The change currently doesn't actually copy on host, but prepares the image for it. Bug: angleproject:8341 Change-Id: I4458712dca46ef9872020e158a3f902e94f5eb93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856146 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi e234c182 2023-09-08T16:19:29 Add features for VK_EXT_host_image_copy Bug: angleproject:8341 Change-Id: Id076e6c9e040f3c19a1eb221f6099ac11d4d091a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4852280 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 0688a940 2023-08-21T00:00:00 GL: Disable EXT_texture_mirror_clamp_to_edge on Mesa Although the extension string is exposed, the new enum is currently rejected when using an OpenGL ES context. Bug: angleproject:8319 Change-Id: I17c4105344fe7ca3038a79e0e09528db1d96376b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4807744 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 9f258f8a 2023-08-21T00:00:00 GL: Add disableRenderSnorm workaround Disable the extension on Mesa versions that clamp negative snorm values to zero on read. Fixed: angleproject:8315 Change-Id: I5459db40cb08c546fba15f5e6d70578029a8218a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4804324 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi d8f088e0 2023-08-14T11:07:24 GL: Remove parallel compile/link without driver support This feature was practically disabled everywhere due to various bugs, and is complicating the code. In effect, the code was always spawning a thread for the compilation and link jobs, immediately fail it (due to a workaround), then do the job when compile/link is resolved (much closer to draw time). This leads to bad user experience, but also is racy because the shaders may get recompiled in the meantime and there is little the GL backend could do to stop that (efficiently). After this change, parallel compile/link is either done by the driver (if supported), or it isn't done. This is a partial revert of a100d8f471f79b9f88d387164992cc5bd9c6ee9f. Bug: angleproject:3031 Bug: chromium:922936 Bug: chromium:1184692 Bug: chromium:1202928 Change-Id: I6348bee3249ccb3828bb98ac2a69dc7d305f821c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4774785 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 59f158c1 2023-08-10T00:00:00 GL: Add explicitFragmentLocations workaround Some drivers produce incorrect results when a fragment output has an implicit location and gl_SampleMask[] is written to. Fixed: angleproject:8308 Change-Id: I615952ef61b1cb611984ec7defb189d89ab3281c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4777702 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 16cfa28e 2023-08-08T22:08:24 Vulkan: Basic infra for parallel link This change moves pipeline warm up to a parallelizable task, mostly as an exercise to put in the infrastructure for parallel link in the Vulkan backend. Follow up changes will move more of the link step to this task. The end goal is to be able to make the link task independent of ContextVk, which would allow it to be run as an UnlockedTailCall, even if not using a worker thread. Bug: angleproject:8297 Change-Id: I17047162b2a41f0d681d9e3ee33f2e0239b4280d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4764231 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan ffe81dd3 2023-08-03T14:53:32 Vulkan: allow opt-in to MSRTT emulation via overrides The existing enableMultisampledRenderToTexture feature combines conditions for device feature support and the policy decision of whether to allow MSRTT emulation. This change splits it into two features, allowing application developers to control the policy condition for the emulation path without impacting the device capability checks. Bug: angleproject:8291 Change-Id: Ic1525c878906b10df777c582e44b931028aae928 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749525 Auto-Submit: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kenneth Russell d2236b58 2023-07-29T23:50:05 Support substituting translated shaders. Add dumpTranslatedShaders and enableTranslatedShaderSubstitution frontend ANGLE features, which allow ANGLE developers to prototype optimizations and other transforms without fully implementing them in the shader translator. Tested on macOS with ANGLE's Metal backend, but should work with the other source-level translator backends. Add documentation for pre-existing substitution of shader sources, and of translated shaders added in this CL. Fixed: angleproject:8280 Change-Id: I24d5ef88a479b23e81cc8169fe813c263acfc71f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4731553 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Geoff Lang 9aadc7aa 2023-07-13T11:44:51 Metal: Require MSL 2.1. We had previously shipped both MSL 2.0 and 2.1 shaders to support MacOS 10.13 (MSL 2.0 only) while also supporting the stencil blit fast path that MSL 2.1 provides with the has_shader_stencil_output feature. Each configuration of precompiled shaders is ~300kb so we will drop support for MacOS 10.13 and only ship the MSL 2.1 shaders. Rework of the disablement for NVIDIA and GPU family 1 to be more readable. The features themselves are always true because "disable on NVIDIA" is always true and the check for "is NVIDIA" is moved to the code which fails the initialization. Bug: angleproject:8258 Change-Id: Icc8c69540e43fd2b0b237fffbfe170bb3422903f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4681130 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Phan Quang Minh 4cab5e94 2023-07-12T10:04:10 Vulkan: Enable timeline semaphores if supported by device This is needed for a similar change in Chromium to function with `--enable-features=VulkanFromANGLE`. Bug: angleproject:8253 Change-Id: I422964ea010c650439dd4797ee8ba7b533f26a87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4675807 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 4e6124da 2023-06-23T14:46:28 GL: Ensure all instanced attributes have a buffer with data Apple OpenGL drivers sometimes crash when given an instanced draw with a buffer that has never been given data. It's not efficient to check if the attribute is both zero-sized and instanced so just ensure that every time a zero-sized buffer is bound to an attribute, it gets initialized with some data. Bug: chromium:1456243 Change-Id: I66b7c7017843153db2df3bc50010cba765d03c5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4642048 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan 42c3a9fe 2023-06-23T03:53:09 Vulkan: support creating context with MoltenVK on macOS The Vulkan loader somewhat recently introduced a requirement that clients must opt-in to using portability implementations of Vulkan (such as MoltenVK). Since there is no native Vulkan driver for macOS (and therefore no alternative), unconditionally enable the portability enumeration extension there. Bug: angleproject:8229 Change-Id: I24f0f24e25abd277855ed9ac4de370cfb47d3266 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4639495 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Charlie Lao <cclao@google.com> Auto-Submit: Steven Noonan <steven@uplinklabs.net>
Steven Noonan ac263582 2023-06-19T12:26:44 Vulkan: add workaround for VK_EXT_full_screen_exclusive on AMD On outdated (but recent) AMD drivers, the Windows-only Vulkan extension VK_EXT_full_screen_exclusive appeared to be implicitly enabled and set to VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT mode. Even though ANGLE did not enable or interact with this extension at all, the driver was incorrectly returning VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT error codes on various swapchain operations when the full screen window focus was lost (i.e. alt-tab out and back in). Naturally, ANGLE was not expecting these error codes and did not know how to handle them. Depending on where the errors occurred, ANGLE might crash or retry creating the swapchain repeatedly. Treating the unexpected VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT error code as VK_ERROR_OUT_OF_DATE_KHR/VK_SUBOPTIMAL_KHR was not sufficient, because the driver would repeat the error on every swapchain operation, apparently expecting the error to be handled by a vkAcquireFullScreenExclusiveModeEXT call (even though that would make no sense, since the extension was not enabled). The incorrect driver behavior was reported to AMD and was fixed in recent driver releases. The earliest driver I've tested and know to be working is AMD's Adrenaline driver version 23.5.2 (VkPhysicalDeviceProperties calls this driverVersion 2.0.262/0x800106). The last known bad version was 0x8000e9. The simplest workaround on these older AMD graphics drivers is to explicitly enable the extension, but set it to VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT mode. On newer drivers we do not need to do anything with the extension and can ignore it. Bug: angleproject:8215 Change-Id: I7c58d47a0350f4b0bc1a77f200c1e2f72fcde8d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4627279 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Kramer Ge 88c6dfcc 2023-06-02T16:09:24 Mali: Make the placeholder FBO complete for timer queries Change the bindFramebufferForTimerQueries workaround to ensure the framebuffer is complete. Bug: chromium:1356053,b/269068358 Change-Id: Ief3198fdc4800468670a3f4323a1ffd3ca083c6f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4582606 Auto-Submit: Kramer Ge <fangzhoug@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Roman Lavrov 21f16cb1 2023-06-09T17:30:38 Disable clang-format on ANGLE features autogen outputs Updates the script to produce reasonably formatted code without clang-format. Autogen files moved to autogen/ sub-directories because clang-format does not support per-file settings ;( This allows to run this codegen very quickly (~50ms on my machine) Bug: angleproject:8193 Change-Id: Ie84282090d574ebb4debe3edcfd82f983f27a5ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4604578 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>