src/compiler/BaseTypes.h


Log

Author Commit Date CI Message
Nicolas Capens 8772b588 2013-06-24T16:14:19 Support sampler2DArray throughout the compiler. TRAC #23377 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens eceb50d3 2013-06-19T13:37:17 Add array texture intrinsics to the symbol table. TRAC #23377 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens da07535f 2013-06-24T16:02:56 Support sampler3D throughout the compiler. TRAC #23365 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens 73f5bf61 2013-06-17T16:13:33 Add 3D texture intrinsics to the symbol table. TRAC #23365 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens 2ffe0bbe 2013-06-24T15:56:19 Support usampler throughout the compiler. TRAC #23360 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens 8613229e 2013-06-17T15:50:23 Add unsigned integer texture intrinsics to the symbol table. TRAC #23360 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens 344e7142 2013-06-24T15:39:21 Support isampler throughout the compiler. TRAC #23359 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens 9363246a 2013-06-17T14:10:38 Add integer texture intrinsics to the symbol table. TRAC #23359 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Jamie Madill a295edfc 2013-06-06T11:56:48 Add parsing (but not full support) for global default layout qualifiers for block storage and matrix packing. TRAC #23268 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Authored-by: Jamie Madill
Jamie Madill a5efff99 2013-06-06T11:56:47 Redesign layout qualifier parsing to be simpler and more storage efficient. TRAC #23268 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Authored-by: Jamie Madill
Jamie Madill b120eac2 2013-06-12T14:08:13 Update the shader translator to use new enums for ES3 shader vertex input and fragment outputs. This fixes many corner cases and error messages with ES3 syntax. TRAC #23268 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Authored-by: Jamie Madill
shannonwoods@chromium.org 302adfef 2013-05-30T00:21:06 Add partial support for parsing layout qualifiers, added in the GLES SL 3.00 spec. This allows us to run a lot of ES3 unit tests and sample apps. TRAC #23089 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2409 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 3c9d95a8 2013-05-30T00:19:46 Add unsigned integer types to the compiler ConstantUnion class. TRAC #23080 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2401 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 5668c5d7 2013-05-30T00:11:48 Add support for parsing interface blocks to the shader translator. TRAC #22930 Signed-off-by: Nicolas Capens Signed-off-by: Geoff Lang Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2341 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 6f273e3a 2013-04-13T03:41:15 Implemented interpolation qualifier parsing. TRAC #22857 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2149 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b3077d08 2013-01-11T04:12:09 Upstream various build fixes from WebKit to ANGLE to make updating ANGLE in WebKit easier. a) http://trac.webkit.org/changeset/127747 b) http://trac.webkit.org/changeset/128539 c) http://trac.webkit.org/changeset/122870 - Specifically, items #3 and #4 in this changeset's commit message. Review URL: https://codereview.appspot.com/7040045 Author: maxvujovic@gmail.com ------ Upodate preprocessor.vcxproj to reflect changes in r1640. Review URL: https://codereview.appspot.com/7061044 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1703 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com eec8efc3 2012-03-09T21:57:49 Detect when declaring previously undeclared variables as invariant, and avoid using an uninitialized type. TRAC #20042 ISSUE=241 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1002 736b8ea6-26fd-11df-bfd4-992fa37f6226
kbr@chromium.org 205fef33 2011-11-22T20:50:02 Added support for GL_ARB_texture_rectangle to shader validator. Parser was regenerated with the flex/bison shipped with Ubuntu 10.04. BUG=251 TEST=tested with new Core Animation plugin rendering path on Mac OS X Review URL: http://codereview.appspot.com/5432044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@888 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 09c323a4 2011-08-12T18:22:25 Add an option to support for GL_OES_EGL_image_external. Comes with this extension is the new sampler type samplerExternalOES. ANGLEBUG=175 TEST=compile the attached shader file Review URL: http://codereview.appspot.com/4809076 git-svn-id: https://angleproject.googlecode.com/svn/trunk@728 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 58e54298 2010-08-24T21:40:03 Cleanup TType and related classes: 1. Removed unused functions 2. Removed unnecessary virtuality of functions 3. Grouped related functions together TEST=conformance tests Review URL: http://codereview.appspot.com/1984047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@400 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 5223af6b 2010-08-09T17:14:09 Replaced __inline with inline to make it compile with SunStudio compiler. Submitted by Eagle.Lu. BUG=19 Review URL: http://codereview.appspot.com/1910047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@373 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a5d7623d 2010-05-17T09:58:47 Enforce fragment precision qualifier requirement TRAC #12156 The fragment shader has no default precision qualifier for floating-point types, so compilation should fail when it's not set explicitly globally or per declaration. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@293 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0578f81c 2010-05-17T09:58:39 Untabify compiler code TRAC #12156 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@292 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com acc51130 2010-03-17T13:12:17 mv Compiler/* -> src/compiler/* Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@37 736b8ea6-26fd-11df-bfd4-992fa37f6226