|
d21d682d
|
2021-01-11T12:59:53
|
|
libstdc++: fix incomplete type for FramebufferCache
libstdc++ does not allow incomplete type for T2 with std::pair<T1,T2>
and fails with:
.../../src/libANGLE/renderer/vulkan/vk_cache_utils.h:1570:64:
required from here
/usr/lib/gcc/x86_64-pc-linux-gnu/9.3.0/include/g++-v9/bits/stl_pair.h:215:11:
error: std::pair<_T1, _T2>::second has incomplete type
215 | _T2 second; /// @c second is a copy of
the second object
| ^~~~~~
https://chromium-review.googlesource.com/c/angle/angle/+/2580111
added class FramebufferCache with incomplete type in |mPayload| to
vk::FramebufferHelper. Changing include order is not an option.
However, FramebufferCache is only used in FramebufferVk and we
can make it local there.
Bug: chromium:957519
Change-Id: I5fbdca23adbb9f4aecc266988c02fb0d051504cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2621473
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
de32c3d2
|
2020-11-04T13:16:31
|
|
Reland "Created test and fixed texture storage bug in d3d11"
This is a reland of 03f3ba5b1454ee7c15cd9391e77307cf1d274b48
Original change's description:
> Created test and fixed texture storage bug in d3d11
>
> Bug: b/172489285
> Change-Id: If7d88cf50d99da3380082c60fb3936ae0b20c4e5
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519876
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: b/172489285
Change-Id: I6b8226164a09aed208c56cb78b5d2c1385298cbe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2546034
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Trevor David Black <vantablack@google.com>
Commit-Queue: Trevor David Black <vantablack@google.com>
|
|
326f128b
|
2021-01-07T14:25:44
|
|
Vulkan: Prefer host cached memory for Buffers
This improves perf because vertex data upload uses host visible memory,
and uncached memory can be slow.
Test:
Android on Windows with 1080Ti:
glmark2 [build] vbo=false 265 -> 3900 fps
Bug: angleproject:5515
Change-Id: Ib75582bbdb4ca4a22d3a121c7b477a23a8a809ef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615742
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
4dd9a5e1
|
2021-01-11T14:22:44
|
|
Enable building angle_white_box_tests on Fuchsia
Builds fine.
Bug: angleproject:2475
Change-Id: I96b2b03e1be2b801c3d8579ebf44d51b6faa3e57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2622235
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
16dbcc13
|
2021-01-08T20:50:16
|
|
dEQP: Avoid undefined right-shift behavior for GLhalf
The FloatToHalf() function in "es31cVertexAttribBindingTests.cpp" will
attempt to right-shift more than the number of bits in an integer
(i.e. by 70) when converting 0.0f to GLhalf.
Bug: angleproject:5500
Change-Id: I587e71a2cb1377b95ed74a1bba5f4ceef6a4a516
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618665
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
51603c63
|
2021-01-08T17:49:52
|
|
Revert "Use is_apple instead of is_mac and is_ios everywhere"
This reverts commit 2762641a3a1edf9665a61f40da6c160338056cb0.
Reason for revert: is_apple is not universally defined. Breaks ANGLE roll into Skia.
Original change's description:
> Use is_apple instead of is_mac and is_ios everywhere
>
> Bug: chromium:1161513
> Change-Id: Id7d582f127f4b79ea6fc5b8ad39fff768c45f477
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611312
> Reviewed-by: James Darpinian <jdarpinian@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=jdarpinian@chromium.org,syoussefi@chromium.org
Bug: chromium:1161513
Change-Id: I831e60149f410044a79d9f66aa9ddd9902410fd7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618039
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6e909d94
|
2020-12-30T19:40:21
|
|
Tests: Add Saint Seiya Awakening: Knights of the Zodiac trace
Test: angle_perftests --gtest_filter=TracePerfTest.Run/*saint_seiya_awakening*
Bug: angleproject:4048
Change-Id: Idf187b9c9298d184f1e0dd13f8a9aa0de7c2beb8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2612523
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7cdda2dc
|
2021-01-07T16:46:54
|
|
Vulkan: Add a perf test for pre-rotation code injection
A test is added that dispatches a large number of vertex shaders,
generating primitives that are all culled. The vertex shaders are
simple so that code injected for pre-rotation would make up the majority
of the shader code.
Bug: angleproject:5478
Change-Id: I75092cb25e6427449251985f56e54f89813dec32
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615821
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2aa4f7e5
|
2021-01-08T16:35:29
|
|
Fix translator fuzzer
Since some ASTs are now disabled on certain conditions, this change lets
the fuzzer know when it has generated invalid translator options.
Bug: chromium:1164448
Change-Id: I1f1b120c33fb70f9776df858db033ec914d7ad89
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618203
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
767af74e
|
2021-01-06T17:30:21
|
|
Tests: Add World War Doh trace
Test: angle_perftests --gtest_filter=TracePerfTest.Run/*world_war_doh*
Bug: angleproject:4048
Change-Id: I047ed1ccd06cd3707065fe8afed3ad7af5cd7dcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606645
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
43366979
|
2021-01-08T15:39:02
|
|
Add OWNERS info for Vulkan test utils.
Bug: chromium:1164084
Change-Id: I83cb75f2a0b4ad3f616d1b64beb34310cc23dd12
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618202
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
038ae144
|
2020-12-31T21:23:30
|
|
Vulkan: Fix up varying component limits.
We weren't subtracting reserved varying vectors from component limits.
We also were using an incorrect value for fragment input components.
Bug: angleproject:5496
Change-Id: I44fc3b2f15687f4dee7a1498d50378e69d74afe3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606536
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e4497d60
|
2020-12-31T20:12:13
|
|
Program: Move more common code to ProgramLinkedResources.
Refactoring change only.
Bug: angleproject:5496
Change-Id: Ic1c8301a070e91ad28791c23831b8236058ab9ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606535
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
68f35f24
|
2021-01-07T14:42:57
|
|
Vulkan: Add GL_EXT_clip_control entry points
Addition of the entry points for GL_EXT_clip_control extension.
Bug: angleproject:5471
Change-Id: If17ba0120bdb226cc5728bfea83e9085260eba19
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615862
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
fa449cf3
|
2021-01-06T10:02:12
|
|
Fix separable Geometry Shaders.
Was a needed fix for a new varying test.
Bug: angleproject:3571
Bug: angleproject:5496
Change-Id: I49ae69967510b7a6330ea217a0e0e19e3bebe865
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613198
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3e33db95
|
2020-12-30T17:17:17
|
|
Merge Program/ProgramPipeline::getMergedVaryings().
This merges two very similar pieces of code into one simpler function.
The function doesn't use any maps or indirection to build the merged
varyings list. It also fixes a potential bug with IO blocks and name
matching due to the code bifurcation.
Bug: angleproject:5496
Change-Id: Ibf54faeeb01d1940570b366ed153fff7c9135c52
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606533
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f99ccb08
|
2021-01-06T23:29:21
|
|
Vulkan: Add a perf warning when dropping superseded updates
If an update to an image subresource is entirely superseded by a
following update, the former update is dropped. This change adds a perf
warning for this.
Bug: angleproject:3461
Change-Id: Iaf4984ba52f3dfc86d5cc87f8be82123badebd04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613203
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a392a81d
|
2021-01-06T12:26:44
|
|
GLX: Avoid creating child window when X visual ID is specified.
ANGLE's GLX backend creates a child ID because the visual of the X
window must match that of the GLX window, and we can't always be
certain.
EGL_ANGLE_x11_visual allows applications to specify the visual ID
of the window passed to ANGLE via EGL_X11_VISUAL_ID_ANGLE. When this
is the case, we don't need to make a child window.
Since Chrome always passes this information, this may help optimize
ANGLE's GLX usage in Chrome, because we don't have to poll the parent
window to manage the child window's properties.
Bug: chromium:1132827
Change-Id: If8082d2d07469905afffab01dde2ec9fca8d4eb9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611556
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2d1406a8
|
2020-12-29T18:11:33
|
|
Capture/Replay: Capture glBindBufferBase during MEC setup
"World War Doh" binds uniform buffers via glBindBufferBase() calls
before any frames have rendered and then uses those bound buffers for
all subsequent frames. ANGLE's frame capture was failing to perform
these calls during the mid-execution capture setup phase, leading to
the replay generating VVL errors:
VUID-vkCmdDispatch-None-02699
Descriptor in binding #0 index 0 is being used in draw but has never
been updated via vkUpdateDescriptorSets() or a similar call.
This CL adds those calls to the MEC setup phase, allowing the replay to
execute without any errors.
Bug: angleproject:5495
Test: angle_perftests --gtest_filter="*world_war_doh*"
Change-Id: I751c9c6f60bf78c13428a9d1d6a06dbfe600c24b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606806
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
a7158eb5
|
2021-01-06T21:33:24
|
|
Vulkan: Fix image leak in staged updates in ImageHelper
When removing superseding updates, the superseded update was not
released, causing a memory leak. This change also makes
SubresourceUpdate non-copyable and correctly implements the move
assignment operator such that swap between different update types are
correct. As a result, the destructor can now ASSERT that the image is
not leaked.
Bug: chromium:1146516
Bug: chromium:1163354
Change-Id: I7531c91d8559c23b2e09159118fe645d12fc601f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613201
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
157ddfdc
|
2021-01-06T23:20:36
|
|
Build compiler_tests only if GLSL or ESSL build is enabled
Most of these tests use TranslatorGLSL or TranslatorESSL (often through
ShaderCompileTreeTest). In specialized builds that disable GLSL and
ESSL shader generation, disable these unit tests.
Bug: chromium:1161513
Change-Id: Ib87e651706f141a41ffdaebfb0cbe5168582e341
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613202
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
acdb63b8
|
2020-12-23T12:57:08
|
|
Remove the checking before accessing to function pointers
Bug: angleproject:5490
Bug: chromium:1161513
Change-Id: I96c5c463a9fd5a337d09f6cefe7836ff52bea90f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601071
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
|
|
e2a8a69a
|
2021-01-04T23:52:02
|
|
Vulkan: Move xfb emulation offset calculation to translator
A new function is added by the translator to calculate the transform
feedback offsets in the emulation path. This function makes the
generated code for transform feedback smaller.
Bug: angleproject:3606
Change-Id: I01460f907e20e2887cb720bddad96697fdcb0cf3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2607492
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
07d619cb
|
2021-01-06T11:36:40
|
|
Vulkan: Fix missing xfb buffer rebind on new command buffer
When a command buffer is ended, bindings are lost. This adds a dirty
bit to `mNewGraphicsCommandBufferDirtyBits` to make sure transform
feedback buffers are bound again on the new command buffer.
Bug: angleproject:5428
Change-Id: I7733c93b1eb5d33a77cbee231a83199be950e19f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611552
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5e280545
|
2021-01-06T14:13:29
|
|
Move RegenerateStructNames AST transformation to gl/
This AST transformation is used by the chromium validating command
decoder on Linux/AMD/GL as well as MacOS.
Bug: chromium:1161513
Change-Id: I67e40215ae5576819ba5a58987ceb1776c86c731
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613195
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ca94d1da
|
2021-01-04T21:51:33
|
|
Vulkan: Refactor generated code in xfb emulation path
The index expression was regenerated for every component written to the
output. This change refactors the generated code such that common
values are calculated once.
This is in preparation for moving some of this code to the translator
and reducing the amount of code generated at link time.
Bug: angleproject:3606
Change-Id: Ib180d245218f8f6f18c57c0ea092e8c45cbffd1a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2607490
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
46d3f02a
|
2021-01-05T17:56:24
|
|
Suppress dEQP.KHR_GLES31/core_vertex_attrib_binding_basicinputcase5
on Vulkan Pixel2 and SwiftShader.
Ignore device and vendor in test config
if we are running on SwiftShader.
Bug: angleproject:5500
Change-Id: Ib07240dfe1c2ae1d6d081ffa389d041d97b22b36
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611309
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
ebf00703
|
2020-12-29T16:25:54
|
|
angle_end2end_tests passes on iOS!
Miscellaneous test skips and fixes for iOS.
Bug: angleproject:5417
Bug: angleproject:5491
Change-Id: Id0785e6243949fc756e4d7923dbbe77a411052f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606656
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
2762641a
|
2021-01-05T23:00:14
|
|
Use is_apple instead of is_mac and is_ios everywhere
Bug: chromium:1161513
Change-Id: Id7d582f127f4b79ea6fc5b8ad39fff768c45f477
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611312
Reviewed-by: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
56479b06
|
2020-12-21T13:03:50
|
|
Tests: Add FIFA Mobile trace
Test: angle_perftests --gtest_filter=TracePerfTest.Run/*fifa_mobile*
Bug: angleproject:4048
Change-Id: I5cc731ada3ddd9adcb247d7c6f8cf5d823bdc2a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600098
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
956a358d
|
2020-12-23T15:43:00
|
|
GL: Add function pointers for EXT/NV_framebuffer_blit
Allow the GL backend to call BlitFramebuffer through these
extensions.
Bug: angleproject:5474
Change-Id: Ic19b0535056c3e2b098dedc60e2eb8da5f862433
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2602702
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dc2cf6fc
|
2021-01-06T11:35:53
|
|
Roll third_party/vulkan-deps/ b08eace32..cbab63796 (17 commits; 1 trivial rolls)
https://chromium.googlesource.com/vulkan-deps/+log/b08eace32e9c..cbab637962d0
$ git log b08eace32..cbab63796 --date=short --no-merges --format='%ad %ae %s'
2021-01-06 chromium-autoroll Roll SPIRV-Tools from d630e5f8c10c to 37c03859de9e (1 revision)
2021-01-06 chromium-autoroll Roll Vulkan-ValidationLayers from 2468aa9630c2 to 98382948dfea (1 revision)
2021-01-06 chromium-autoroll Roll SPIRV-Tools from 1bb80d2778a3 to d630e5f8c10c (1 revision)
2021-01-06 chromium-autoroll Roll glslang from 9325cc013e3d to f77085c307fc (1 revision)
2021-01-05 chromium-autoroll Roll Vulkan-ValidationLayers from 57255a663ed9 to 2468aa9630c2 (1 revision)
2021-01-05 chromium-autoroll Roll Vulkan-Loader from 1f0c7868a438 to 9ba835885ffe (1 revision)
2021-01-05 chromium-autoroll Roll Vulkan-ValidationLayers from 56a96658b750 to 57255a663ed9 (3 revisions)
2021-01-05 chromium-autoroll Roll Vulkan-Loader from 294480cb7f3e to 1f0c7868a438 (1 revision)
2021-01-05 chromium-autoroll Roll Vulkan-Tools from 7554321b88ae to 4cc0932495ec (2 revisions)
2021-01-05 chromium-autoroll Roll Vulkan-Loader from 66a23ac8c566 to 294480cb7f3e (1 revision)
2021-01-05 chromium-autoroll Roll Vulkan-Headers from 85470b32ad5d to 9efc4a631161 (1 revision)
2021-01-05 chromium-autoroll Roll Vulkan-ValidationLayers from aa076dae88e2 to 56a96658b750 (25 revisions)
2021-01-05 chromium-autoroll Roll glslang from f426f652299d to 9325cc013e3d (1 revision)
2021-01-05 chromium-autoroll Roll SPIRV-Cross from e50f7d1ce8e1 to 7b7a21c4058c (3 revisions)
2021-01-05 chromium-autoroll Roll SPIRV-Tools from 17ffa89097b2 to 1bb80d2778a3 (1 revision)
2020-12-21 jmadill Rolling 8 dependencies
Created with:
roll-dep third_party/vulkan-deps
Bug: angleproject:5390
Change-Id: I6f4a499099211e8990ed038984f41bc5f881c71f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601340
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d9669322
|
2020-12-30T14:33:02
|
|
Remove "init" from VaryingPacking.
Instead we can pass the pack mode and size to the collectAndPack
method. This cleans up the interface and also allows us to merge
two separate code blocks in Program and ProgramPipeline.
Bug: angleproject:5496
Change-Id: I390b5d2e8a3b033374ccc5a250597be1f03dec96
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606531
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
d33ffb22
|
2020-12-30T11:14:00
|
|
Organize VaryingPacking methods.
This clarifies the difference between "collect" and "pack" methods.
Previously the naming was overlapping between the two. Also makes
the "packUserVaryings" method private.
Refactoring change only. Will enable further improvements for
capturing varyings with multiple shader stages.
Bug: angleproject:5496
Change-Id: I854590ceab39f3a0e7a785516e0d1fd44e4ccc98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606529
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
92e7bc89
|
2020-12-23T15:18:42
|
|
Remove ProgramLinkedResources from ProgramExecutable.
Instead of storing the entire LinkedResources struct, we can keep it
only for the duration of the linking calls. Refactoring change only.
It sets the stage for more refactoring. This change also switches the
link call to use LinkingState's ProgramLinkedResources directly to
avoid the need to copy the varying packing or use a pointer.
Bug: angleproject:4514
Bug: angleproject:5496
Change-Id: Iefea3c16a33213dc338cc54efaa7c3064ea6ae08
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601403
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e09e947d
|
2020-12-29T18:21:36
|
|
Capture/Replay: Don't force built-in attribs to have a location
CaptureMidExecutionSetup() hits an assert while capturing "World War
Doh":
ANGLE : FATAL: FrameCapture.cpp:2876 (CaptureMidExecutionSetup):
! Assert failed [[[...]]] attrib.location != -1
This is due to CaptureMidExecutionSetup() enforcing that all attributes,
including built-ins, have a location. However, in the case of "World War
Doh", the built-in 'gl_GlobalInvocationID' does not have a location.
Moving the assert to after the gl::IsBuiltInName() check allows the
capture to complete without hitting any asserts.
Bug: angleproject:4048
Test: Capture "World War Doh"
Change-Id: Ice96dec629b1477b11a710283c4ec4bf1c95c6e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606807
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
bf6cc88a
|
2021-01-05T22:17:41
|
|
Vulkan: Remove duplicate shaderType parameter to SPIR-V transformer
The passed-in GlslangSpirvOptions already has the shaderType, so this
extra parameter was not necessary.
Bug: angleproject:4524
Change-Id: Ibbc7442b3173b26825f3cb9e2365789fade92cfc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611311
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
382bf288
|
2020-12-24T23:56:39
|
|
Organize AST transforms per backend
Most of the AST transforms are written as a workaround to an issue that
affects a single backend. This change identifies such transforms and
organizes them by backend. They are then only built if the respective
backend is.
Additionally, about half of the GL transforms are due to mac
workarounds, including the large RewriteRowMajorMatrices transform.
Mac-specific workarounds are additionally only built on said platform.
This change reduces the ANGLE binary size:
- 106KB in a Vulkan-only build on Linux
- 27KB in a GL-only build on Android (60KB on Linux)
Bug: chromium:1084580
Bug: chromium:1161513
Change-Id: I64b334332c0d4f848756c6538af0d8d96864c7e9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601346
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
e91097bf
|
2020-12-29T14:05:56
|
|
Vulkan: Clean up "actual"/"intended" naming.
Clarifies that the GL internal format is an "intended" format
and the Vulkan formats are "actual" formats. This makes all the format
fields use the same consistent naming pattern.
Bug: angleproject:5438
Change-Id: I935a49895109e9e06eae5ef98d5614dfd1128ff8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2605728
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
973bd4ba
|
2020-12-21T13:45:36
|
|
Complete I/O block GLSL tests
The tests meant to perform a draw call and validate the correctness of
the shaders.
Bug: angleproject:3580
Change-Id: I3a008d204ae3d7dceb731ba7a815ab54f38c2920
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599938
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
aff17499
|
2020-12-23T14:40:06
|
|
Vulkan: Directly capture non-gl_Postion builtins
Building on support for transform feedback capture of I/O block members,
this change optimizes capture of builtins other than gl_Position by
directly decorating members of gl_PerVertex. Most importantly, this
allows us to reserve only one varying for transform feedback, instead of
as many builtins there could be (up to 4).
Bug: angleproject:3606
Change-Id: Ie0957802c657ed6c5aac538d92b860582ed6da45
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601072
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b6ea6edc
|
2020-12-29T16:30:29
|
|
Remove tabs from volk.c/h
WebKit's SVN continues to abhor tabs.
Bug: angleproject:3439
Change-Id: Ib97fc97c0eb7401f73ea493a7b679f78afc1a8c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606658
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
6c608e94
|
2020-12-29T16:24:08
|
|
iOS sRGB mipmap generation is broken too
Enable the encodeAndDecodeSRGBForGenerateMipmap workaround for iOS.
Bug: angleproject:5417
Change-Id: I39d9e7c371f0ee5ec5119669f3b855251691f9e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606657
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
fb35201a
|
2020-12-22T13:14:41
|
|
GL: Expose NV_framebuffer_blit for ES2 contexts when available
ANGLE_framebuffer_blit is already exposed but has restrictions on
scaling/flipping and mismatched color buffer formats. When
NV_framebuffer_blit, EXT_framebuffer_blit, or an ES3 context is
available we can expose a less restrictive BlitFramebuffer.
Bug: angleproject:5474
Bug: chromium:1157057
Change-Id: I916ee39c8d6120216f91461080eb3ee9ca777e29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601165
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
de62b251
|
2020-12-29T17:07:06
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|
Make sure the queried resources are active
In GLES 3.1 spec, sesion 7.3.1 program interfaces, it says that
'Resources referenced in shader code are considered active unless the
compiler and linker can conclusively determine that they have no
observable effect on the results produced by the executable code of the
program.'. Variables might be considered inactive if they are used only
in computations of temporary variables having no effect on any shader
output. So we should use atomicCounterIncrement instead of atomicCounter
in case the resources are marked as inactive on some platforms.
Bug: angleproject:5494
Change-Id: Ic04bd4a2936e97776fc680b5ef8273f0944d7480
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2605917
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
47ee6a7b
|
2020-12-23T13:31:23
|
|
Add build flags to disable desktop gl backend
This change saves about 100KB on Android
Bug: angleproject:5490
Change-Id: Ieca0e597423f74a917197f381560af5409a9e874
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601341
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
|
|
093250e0
|
2020-12-23T12:07:46
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|
Vulkan: Make shader variable info maps a class.
Instead of using a map type directly we abstract the info maps into an
encapsulated class. We can enforce a specific API set instead of using
the same API as the map class. This also cleans up a few of the APIs
related to these maps.
This change will allow future changes to the way the variables are
stored in the class without drastically changing the interface.
Bug: angleproject:3572
Bug: angleproject:4524
Change-Id: Ic1a63e1776c39f49b895a1274bae8282d7a6b9b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600080
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
c2847bbc
|
2020-12-23T15:59:59
|
|
[GLX] Don't request exposure events for child windows
After [1], Chrome and ANGLE use separate X11 connections, so in order
for Chrome to receive exposure events, it must select for them its own
connection, which is done in [2].
The events selected by ANGLE's connection are never dispatched, so
they queue up indefinitely and leak until the connection is closed
(when happens when Chrome closes). This change removes the request
to receive exposure events.
[1] https://chromium-review.googlesource.com/c/chromium/src/+/2492177
[2] https://chromium-review.googlesource.com/c/chromium/src/+/2602441
Change-Id: Ie47c3700855aeeecc8efa1b379df60c344b1b70a
Bug: chromium:1158170
R=jonahr
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2602705
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
220642a9
|
2020-12-16T21:10:37
|
|
Allow Drawing with Immutable Persistent Mapped Buffers
From the EXT_buffer_storage overview:
The GL_EXT_texture_storage extension added immutable storage for
texture objects (and was subsequently incorporated into OpenGL ES
3.0). This extension further applies the concept of immutable
storage to buffer objects.
[T]his extension introduces the concept of persistent client
mappings of buffer objects, which allow clients to retain pointers
to a buffer's data store returned as the result of a mapping, and to
issue drawing commands while those mappings are in place.
The initial implementation of EXT_buffer_storage didn't enable this
portion of the extension, so ANGLE is generating errors while attempting
to draw with an immutable buffer mapped with the GL_MAP_PERSISTENT_BIT
flag.
This CL enables that functionality, since apps (e.g., FIFA Soccer) rely
on it.
Bug: angleproject:5473
Change-Id: Icf1c0597156044a342aac5e4d2abbc29b34f46b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2596957
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
c6e63da8
|
2020-12-24T21:32:42
|
|
Suppress IOBlocksSeparate xfb test on AMD/Linux/GL
Bug: angleproject:5487
Bug: angleproject:5493
Change-Id: I6e15c35eacafef0ac4b7c7789619470501e31402
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601345
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9f0748ea
|
2020-12-24T16:05:24
|
|
Skip TransformFeedbackTestES31.IOBlocks* on Linux AMD Vulkan
Bug: angleproject:5493
Change-Id: I5e0b0ec478807ebfe7a0ec114adaba13ea103ea0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601344
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
cde0e3ab
|
2020-12-22T16:38:47
|
|
Don't use optional BGRA_EXT by default
It's not currently exposed on iOS.
Bug: angleproject:5417
Change-Id: I2564d3363f8f8bddad4da7d8a9d7dac9bea15897
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600454
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
939195a0
|
2020-12-23T15:12:30
|
|
Skip tests using unimplemented features on iOS
Bug: angleproject:5485
Change-Id: I3248126060b9957596f65221c60f42f213e9a9dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601377
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
7061af26
|
2020-12-22T10:43:45
|
|
Fix BlitFramebuffer issues with large rects on iOS
Enable adjustSrcDstRegionBlitFramebuffer workaround on iOS and fix
a conflict when it is enabled in combination with
clipSrcRegionBlitFramebuffer.
Bug: angleproject:5417
Change-Id: I1de0f9f392643fbcf6900bad86d83084cb6d4009
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601106
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
88fec1e8
|
2020-12-23T11:53:55
|
|
Code generation for NV_framebuffer_blit
Generate the entry points for NV_framebuffer_blit.
Bug: angleproject:5474
Bug: chromium:1157057
Change-Id: Iadffa24ce7368d8ab6c4bf9d5b6c016276e762f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2602242
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
0dbe7cdd
|
2020-12-08T12:24:35
|
|
iOS testing support
angle_white_box_tests build and runs and passes on the iOS
simulator with this change. angle_end2end_tests builds and runs but
crashes.
Bug: angleproject:4256
Bug: angleproject:5417
Change-Id: I8817e46415c4598cbfae49804727a2e9b21baff1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600361
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
eeb14308
|
2020-12-23T01:45:35
|
|
Vulkan: Support xfb capture of I/O block fields
In the emulation path, it's ensured that the generated code references
the I/O block field correctly (using the instance name if provided, and
without it otherwise).
In the extension path, the info map is augmented with an array of xfb
decorations for its fields. Then when `OpDecorate %IOBlockId Block` is
encountered, the transform feedback decorations on the fields are
inserted:
OpMemberDecorate %IOBlockId MemberN XfbBuffer buffer
OpMemberDecorate %IOBlockId MemberN XfbStride stride
OpMemberDecorate %IOBlockId MemberN Offset offset
Future work includes removing the duplicate varying added for
gl_PointSize and use this mechanism to decorate gl_PerVertex directly.
Bug: angleproject:3606
Change-Id: I6fed0b1ee7245fe695337043b40b281fb01a1fb0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599953
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8065aa82
|
2020-12-22T23:38:42
|
|
Front-end support for xfb capture of I/O block members
Validation and generation of transform feedback varyings that specify an
I/O block member are implemented in this change. The GL backend is able
to pass the added tests.
Bug: angleproject:3606
Change-Id: I66d02bed8ca9161555d0d1e7a32ae9ef4d9e813f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599952
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
b91afcfd
|
2020-12-11T10:58:54
|
|
Bump implementation max textures/images limit to 96.
We need the higher limit for tessellation shaders and ES 3.2.
Unfortunately this means we are no longer using a packed 64-bit bitset
for the active textures and images. We fallback to using std::bitset.
Also keeps the 64 texture limit if tessellation is not available. The
higher limits was causing timeouts in WebGL tests.
Bug: angleproject:3572
Change-Id: I1953955600b56d7c66178bd610de53453151dc8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2586996
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
c2a620b0
|
2020-12-22T11:44:32
|
|
Fix out of bounds indices in transform feedback test
Type confusion on the index buffer. It should be unsigned shorts. Fixes
a crash on iOS.
Bug: angleproject:4992
Bug: angleproject:5417
Change-Id: I18179a89dd81fff2582636496ea9684e432f4400
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601162
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5c0ba543
|
2020-12-22T09:32:42
|
|
Roll VK-GL-CTS from 54509765b18d to b29bf0434c16 (15 revisions)
Manually update deqp.gni to include new es3cNumberParsingTests files.
https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/54509765b18d..b29bf0434c16
2020-12-19 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master
2020-12-18 alexander.galazin@arm.com Raise min CMake version to 3.10.2
2020-12-18 jeremyg@lunarg.com Fix Renderpass storeOp synchronization hazards
2020-12-18 jeremyg@lunarg.com Fix back-to-back transfer command synchronization hazards
2020-12-18 gleese@broadcom.com Simplify code for subgroup builtin mask tests
2020-12-18 jeremyg@lunarg.com Fix end of Renderpass synchronization hazards
2020-12-18 jeremyg@lunarg.com Fix additional RenderPass loadOp/stencilLoadOp sync hazards.
2020-12-18 jeremyg@lunarg.com Fix RenderPass stencilLoadOp synchronization hazards.
2020-12-18 jeremyg@lunarg.com Fix RenderPass loadOp synchronization hazards.
2020-12-17 mikko.tiusanen@siru.fi Tests for GLES3 number parsing
2020-12-17 mikko.tiusanen@siru.fi Tests for multiple clears within render pass
2020-12-17 rgarcia@igalia.com Enable nullDescriptor for AS ray query tests
2020-12-15 piotr.byszewski@mobica.com Test dynamic indexing of AS
2020-12-15 rgarcia@igalia.com Test dynamic indexing of ray queries
2020-12-13 piotr.byszewski@mobica.com Test procedural geometry with complex BB sets
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
Please CC ynovikov@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: None
Tbr: ynovikov@google.com,angle-bots+autoroll-info@google.com
Change-Id: I59e4aabcfbf496d02e18ba7b7aa06391ba90f434
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600639
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
74788951
|
2020-12-22T13:11:17
|
|
Vulkan: Fix assertion in xfb of indirect calls
An assertion was fired which was only valid when emulating transform
feedback. The relevant block is conditioned to the respective feature.
Bug: angleproject:3571
Change-Id: I287ef6d94c920ccda742e4032bfc389409a38e1f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599951
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9d45f527
|
2020-12-21T14:23:11
|
|
Vulkan: GS tests that demonstrate gl_Position bugs
Bug: angleproject:5478
Bug: angleproject:5479
Change-Id: If7ae7b6e0960c66dde697726381bc68c6809b3c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599940
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
00643e7d
|
2020-07-22T20:58:49
|
|
Use Android API to get storage path.
This pipes through to a system call via JNI. This will allow
Chromium changes to land that were prevented because ANGLE
hard-coded some parts of this path. This in turn will allow
us to more easily override these paths for changes needed
for Android R support.
Bug: chromium:1094062
Change-Id: I20d75b8ee40d418ba5c057f618640ef896248299
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2315483
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
85707f7f
|
2020-12-21T14:52:38
|
|
Vulkan: Pass in SPIR-V transform options in a struct
Clean up change in preparation for changes that add more options.
Bug: angleproject:5478
Change-Id: Id35825b337dba153a5c28dfcc311b344ce257f78
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599941
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
0c5a55a5
|
2020-12-17T14:52:59
|
|
Vulkan: MapBufferRange should avoid wait if INVALIDATE_BUFFER is set
If glMapBufferRange is called with GL_MAP_INVALIDATE_BUFFER_BIT bit set,
caller indicates that it don't care about the previous content. If the
buffer is busy, instead of wait for GPU to finish and then map the
buffer, we should just allocate a new memory and return it.
brawl_stars is hitting this case. With this CL, the frame time is
cutting to half on the pixel device.
Bug: b/175905404
Change-Id: If1220f07ebf53dd28fe6a4732eaba84e2e57598e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2597784
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
4e2b6d6b
|
2020-12-21T10:48:12
|
|
Fix PackedVarying's move constructor
The move constructor was calling the move assignment operator, which
used std::swap on the members. However, `this` was not constructed, so
std::swap was operating on uninitialized values. Caught by UBSAN.
Bug: chromium:1159444
Change-Id: I65f2f0affd1461f880c59780f31a368779411f24
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599936
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ed9213bc
|
2020-12-18T12:12:10
|
|
Metal: explicitly convert XFB vertex shader to void function
Previously, spirv-cross would automatically do this (converting to void
function) if shader writes to XFB buffers, however this behavior is
changed in latest spirv-cross version.
So the rasterization disable must be explicitly specified via
spirv-cross’s options now.
Bug: chromium:1159974
Change-Id: I9f34e1cd9d2f1386e8a8d030a800fbd7341eb68f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2596914
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0322fc1a
|
2020-12-16T11:02:13
|
|
Disable syncFramebufferBindingsOnTexImage on Intel/Win/GL
The driver fix is available already.
Bug: angleproject:2906
Change-Id: Id607fa5217360afd99e5de0d2e5f35f79615d160
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2594323
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
011e0ad1
|
2020-12-16T17:34:50
|
|
Promote RGBA4444 and RGB565 to RGB[A]8 on macOS with AMD GPUs.
There are bugs in Apple's OpenGL driver when uploading to textures of
these formats via pixel buffer objects.
Because automatic graphics switching might activate the AMD GPU at any
time, use this workaround on dual-GPU MacBook Pros even if the Intel
GPU is active.
Fixes the following WebGL 2.0 conformance tests:
deqp/functional/gles3/texturespecification/
teximage2d_pbo_2d_00.html
teximage2d_pbo_2d_01.html
texsubimage2d_pbo_2d_00.html
texsubimage2d_pbo_2d_01.html
texsubimage2d_pbo_cube_01.html
Bug: angleproject:5469
Change-Id: I7d65dc5f664159b4b59d46400a8d9c492f67040b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595245
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
653f6196
|
2020-12-14T12:55:55
|
|
Import Vulkan DEPS from the new vulkan-deps repo.
This will allow the entire set of Vulkan DEPS to be rolled as one.
Bug: angleproject:5390
Change-Id: I10ca4f966f986baf3aab7250935802a3ed1065f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2587671
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
c0bbe6cf
|
2020-12-16T11:56:52
|
|
Unsuppress TextureCubeTest.CubeMapFBO on Intel/Win/Vulkan
This disables forceCpuPathForCubeMapCopy as well
Bug: angleproject:2822
Bug: angleproject:3055
Change-Id: Iecb37d0c2d109e319c67310dd64ad8d4bbc14fd8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2594707
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
de703db5
|
2020-12-16T20:39:59
|
|
Fix ValidateBufferStorageEXT()
ValidateBufferStorageEXT() has a copy/paste error where the flag
GL_MAP_PERSISTENT_BIT_EXT is enabled twice while
GL_MAP_COHERENT_BIT_EXT is not enabled at all during parameter checking,
causing ANGLE to reject valid calls to glBufferStorageEXT().
Bug: angleproject:5473
Test: BufferStorageTestES3.BufferStorageFlagsPersistentCoherentWrite
Change-Id: I05596f54d48118f609ef1c88ca222d9fcdb2dd3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2596956
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
937bc82b
|
2020-12-17T17:57:50
|
|
Revert "GLX: Expose EGL_ANGLE_window_fixed_size"
This reverts commit fa9b803e078fb833143df7a2b3f88c8694fa8f2f.
Reason for revert: https://bugs.chromium.org/p/chromium/issues/detail?id=1157748
Original change's description:
> GLX: Expose EGL_ANGLE_window_fixed_size
>
> Right now the GLX backend checks for resize on every SwapBuffers
> call. If EGL_ANGLE_window_fixed_size is used, it will only resize
> when signaled by Chrome.
>
> Bug: chromium:1132827
> Change-Id: Ia4ddbbbf6dcf13f46ad564208eccc517de8be33c
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2572886
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
TBR=syoussefi@chromium.org,jonahr@google.com,jmadill@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: chromium:1132827
Change-Id: I1110c5dd5d806b3c6c59308d4865f0d3aa57fc3f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595197
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
909ea88b
|
2020-11-20T13:07:53
|
|
Reland "Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9"
This is a reland of 5cf7472dd161bbda329dfc5e4e65bb6ce0c06fbd
The ShareGroupVk::mResourceUseLists was not being cleared each call to
RendererVk::submitFrame(), so it was growing indefinitely. Each
vk::ResourceUseList within it was cleared, so it was holding an
essentially "infinite" list of empty lists, but that caused the loop in
RendererVk::submitFrame() to take more and more time until the tests
timed out.
The fix is to do 'resourceUseLists.clear()' once the loop to release all
resources has completed, like releaseResourceUsesAndUpdateSerials() does
for each individual list. Additionally, ASSERTs are added to guarantee
that the lists are empty when the ContextVk and ShareGroupVk are
destroyed.
Original change's description:
> Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9
>
> Multithreaded apps can use the following pattern:
>
> glDrawElements()
> glFenceSync()
> glFlush()
> glWaitSync()
>
> This currently results in a vkQueueSubmit for every glFlush() to ensure
> that the work has landed in the command queue in the correct order.
> However, ANGLE can instead avoid the vkQueueSubmit during the glFlush()
> in this situation by instead flushing the ContextVk's commands and
> ending the render pass to ensure the commands are submitted in the
> correct order to the renderer. This improves performance for Asphalt 9
> by reducing frame times from 150-200msec to 35-55msec.
>
> Specifically, ANGLE will call flushCommandsAndEndRenderPass() when
> there is a sync object pending a flush or if the ContextVk is currently
> shared.
>
> Additionally, on all devices except Qualcomm, ANGLE can ignore all other
> glFlush() calls entirely and return immediately. For Qualcomm devices,
> ANGLE is still required to perform a full flush (resulting in a
> vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0
> offscreen score by ~3%.
>
> Bug: angleproject:5306
> Bug: angleproject:5425
> Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:5306
Bug: angleproject:5425
Bug: angleproject:5470
Change-Id: I14ee424d032f22e5285d67accbec078ad1955dd0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595811
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
33fb6e38
|
2020-12-16T13:01:52
|
|
Vulkan: Unskip tests with passthrough GLSL function
The 2 end2end tests added by a62ee4d1 no longer fail with latest
Pixel ICDs. Enable those tests as regression checks.
Tests: angle_end2end_tests --gtest_filter=*SamplerPassthrough*Vulkan*
Bug: angleproject:5457
Change-Id: I53fb06fffa3fc76ef6f9a9e811ef5b833577ed67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595389
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
9bb06f37
|
2020-12-16T10:24:29
|
|
Unsuppress GLSLTest.PointCoordConsistency on Intel/Win/GL
The test can pass on 26.20.100.8141 now.
Bug: angleproject:2805
Change-Id: I8049c43ed7eca6c2001a8d8745aa6f9c2a2192a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2594349
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a19bd601
|
2020-12-16T13:04:38
|
|
Revert "Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9"
This reverts commit 5cf7472dd161bbda329dfc5e4e65bb6ce0c06fbd.
Reason for revert: causes timeouts, see anglebug.com/5470
Original change's description:
> Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9
>
> Multithreaded apps can use the following pattern:
>
> glDrawElements()
> glFenceSync()
> glFlush()
> glWaitSync()
>
> This currently results in a vkQueueSubmit for every glFlush() to ensure
> that the work has landed in the command queue in the correct order.
> However, ANGLE can instead avoid the vkQueueSubmit during the glFlush()
> in this situation by instead flushing the ContextVk's commands and
> ending the render pass to ensure the commands are submitted in the
> correct order to the renderer. This improves performance for Asphalt 9
> by reducing frame times from 150-200msec to 35-55msec.
>
> Specifically, ANGLE will call flushCommandsAndEndRenderPass() when
> there is a sync object pending a flush or if the ContextVk is currently
> shared.
>
> Additionally, on all devices except Qualcomm, ANGLE can ignore all other
> glFlush() calls entirely and return immediately. For Qualcomm devices,
> ANGLE is still required to perform a full flush (resulting in a
> vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0
> offscreen score by ~3%.
>
> Bug: angleproject:5306
> Bug: angleproject:5425
> Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=timvp@google.com,jmadill@chromium.org,cclao@google.com
Change-Id: I9886bf901a835d408b6a4b8be7ea408fa2121be0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5306
Bug: angleproject:5425
Bug: angleproject:5470
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595032
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
98b56e60
|
2020-12-12T16:28:21
|
|
Vulkan: Accumulate internal cache stats in renderer
The CacheStats of all internal caches are accumulated
by the renderer.
In order to see the hit ratios of all caches, the
following GN args must be enabled:
is_debug = true
angle_enable_perf_counter_output = true
Bug: angleproject:5447
Test: Manual verification with angle_end2end_tests
Change-Id: Iaca3249192e9e4e130d8291b7759c459d79b06ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2588430
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5cf7472d
|
2020-11-20T13:07:53
|
|
Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9
Multithreaded apps can use the following pattern:
glDrawElements()
glFenceSync()
glFlush()
glWaitSync()
This currently results in a vkQueueSubmit for every glFlush() to ensure
that the work has landed in the command queue in the correct order.
However, ANGLE can instead avoid the vkQueueSubmit during the glFlush()
in this situation by instead flushing the ContextVk's commands and
ending the render pass to ensure the commands are submitted in the
correct order to the renderer. This improves performance for Asphalt 9
by reducing frame times from 150-200msec to 35-55msec.
Specifically, ANGLE will call flushCommandsAndEndRenderPass() when
there is a sync object pending a flush or if the ContextVk is currently
shared.
Additionally, on all devices except Qualcomm, ANGLE can ignore all other
glFlush() calls entirely and return immediately. For Qualcomm devices,
ANGLE is still required to perform a full flush (resulting in a
vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0
offscreen score by ~3%.
Bug: angleproject:5306
Bug: angleproject:5425
Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4abf3788
|
2020-12-15T13:44:53
|
|
Tests: update WhatsApp trace
The WhatsApp trace was previously captured with the
GL_NV_shader_noperspective_interpolation extension enabled. This
re-capture was made with the extension disabled so the trace can
replayed on devices that don't support the extension.
Test: angle_perftests --gtest_filter="*whatsapp*"
Bug: b/174256233
Change-Id: I9dbf580ed5849b919a72944879be35193632e34a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2593191
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
64508f44
|
2020-12-12T18:00:10
|
|
Vulkan: Reduce driver uniform data to minimum if specConst is used
If specialization constant is used, driver uniform data structure should
be reduced to minimum to increase cache locality.
Bug: b/175479076
Change-Id: I1fc50666542c6763c60bfe011cde5bc77ccc08e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2588549
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
8f9e17d5
|
2020-12-14T14:11:11
|
|
Add EXT_clip_cull_distance extension autogen code
Addition of shader autogen code for EXT_clip_cull_distance extension.
Bug: angleproject:5458
Change-Id: I299528957c0e747fd84987c420588c314f54aae0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2590989
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
46eaba7f
|
2020-12-12T10:31:26
|
|
Vulkan: Add support for internal cache hit and miss counts
Add a CacheStats class that provides cache hit and miss bookkeeping.
All internal caches make use of this class to keep track of its stats.
This provides a means to profile cache hit ratios a.k.a Vulkan object
reuse for any application.
Bug: angleproject:5447
Test: Manual verification with angle_end2end_tests
Change-Id: I44eeb0c2b9b291ec1cdd156fb2be4a5fe80d2848
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2580111
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f32fbb51
|
2020-12-14T14:42:58
|
|
Add EXT_shader_framebuffer_fetch_non_coherent entry points
Addition of the entry points for
EXT_shader_framebuffer_fetch_non_coherent extension.
Bug: angleproject:5454
Change-Id: I2b8ba5141eed61a0c3ba58aeb2eec12a2071e7f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2590991
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9229b805
|
2020-12-14T14:10:28
|
|
Vulkan: Add the tests for EXT_clip_cull_distance
Before supporting EXT_clip_cull_distance extension,
some tests are added to validate the implementation
of EXT_clip_cull_distance extension. These tests are
implemented based on the tests for APPLE_clip_distance
Bug: angleproject:5458
Tests: angle_end2end_tests --gtest_filter=Clip*DistanceTest*
angle_unittests --gtest_filter=*Clip*Distance*
Change-Id: I018c72ae8f0aff616c9d2600e63246e9609cf3de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2585986
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e8c5525c
|
2020-12-09T09:41:21
|
|
Vulkan: flushCommandsAndEndRenderPass during glFenceSync()
The description for glFenceSync states:
glFenceSync — create a new sync object and insert it into the GL
command stream
ANGLE needs to break the render pass and flush any prior commands to
ensure that the newly created Fence object lands with the correct
ordering. This will be done by calling
ContextVk::flushCommandsAndEndRenderPass() before creating the Vulkan
Event object.
Bug: angleproject:5306
Change-Id: I3a460bb559acf8eb4b3041065ec743938d44d823
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582199
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
c47b951e
|
2020-12-15T13:17:28
|
|
Capture: Disable GL_NV_shader_noperspective_interpolation
Skia uses the extension GL_NV_shader_noperspective_interpolation, which
is implemented by ANGLE. This leads to traces with shaders that use the
extension. Such traces do not replay on some native GLES drivers, as the
extension is not available.
The fix is to disable the GL_NV_shader_noperspective_interpolation
extension when capturing, so that apps do not use this extension.
Bug: b/174256233
Change-Id: I5265cab2a56be488669ed31aa2ea8ec7b7fad8fd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2593190
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Paul Thomson <paulthomson@google.com>
|
|
4798c8cf
|
2020-12-14T16:35:27
|
|
Introduce GN variables for Vulkan repos.
This will allow them to be seamlessly overrideen in other repos.
Bug: angleproject:5390
Change-Id: I973cae48b5683e39ea3b07898b95956511260319
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2591107
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cb8903b1
|
2020-12-08T01:08:00
|
|
Metal: Ignore OS's internal shader cache when testing.
Internal shader cache caused timeout in some dEQP tests.
Work-around: ignore the cache by hooking fopen function and return null
when the cache related files are accessed.
Bug: angleproject:5354
Change-Id: I12ca228540925e67454bf24ce1ba83d703882c87
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2580918
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
fd7733e9
|
2020-12-14T19:04:28
|
|
GeometryTest: Expand suppressions to AMD Intel OpenGL
TBR=syoussefi@chromium.org
Bug: angleproject:5463
Change-Id: I3bdd17b5f9fd413e8fcbe734c6cb6f2110364e30
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2590185
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
a62ee4d1
|
2020-12-11T14:28:42
|
|
Vulkan: Add test for Pixel bug with passthrough GLSL function
Passing in a sampler2D's values using texture2D through a
function generates unexpected results on a Pixel device
with the Vulkan backend.
1. SamplerPassthroughFailedLink - program fails to link.
2. SamplerPassthroughIncorrectColor - output color is incorrect.
These tests have no issues with SwiftShader ICD.
Tests: angle_end2end_tests --gtest_filter=*SamplerPassthrough*Vulkan*
Bug: angleproject:5457
Change-Id: I9c43062e98c7b3637bb8a2b00a957141da821f0a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2586059
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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d0f99d54
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2020-12-03T11:06:56
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Vulkan: Fix build issue in vulkan display/headless backend.
In Linux + Vulkan display/headless backend, angle tests such as
angle_unittests/angle_perftests/angle_white_box_perf_tests could
not be compiled successfully, fix build issues on vulkan
display/headless backend in angle tests.
1. Add EGL_NO_X11 flag into vulkan display/headless backend.
2. Disable angle_white_box_perf_tests on vulkan display/headless
backend.
Bug: angleproject:5260
Change-Id: I579aee8b0bfaa4c0d7fdf9a6df91c1b78ec4373e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2585256
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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282fb409
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2020-12-11T16:09:10
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Fix link validation of I/O block members
Location and struct name matching for fields was missing as they only
apply to I/O blocks and not varyings of struct type.
Bug: angleproject:3580
Change-Id: I69083f39088458da72828b418be3068187a30fcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2587456
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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da8c2261
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2020-12-12T16:39:55
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Vulkan: Enable FramebufferVk cache on Apple
This effectively reverts ff60aba. The crash no longer
occurs on Apple.
Bug: angleproject:4442
Change-Id: I4aa745c80a482eb99311f3810e34124afe950cfe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2588429
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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56330564
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2020-12-10T00:46:04
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Vulkan: Support layered framebuffers
This feature is introduced by geometry shaders, where all the layers of
a texture can be attached to a framebuffer. The geometry shader would
use gl_Layer to decide which layer the primitive should be rendered to.
Bug: angleproject:3571
Change-Id: Ib2ae8e227b226295f9e2f62f6b230839070bc95c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582711
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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8326b26a
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2020-12-11T13:59:40
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Fix link validation with ambiguous instanceless interface blocks
The following interface blocks should fail link:
VS:
layout(binding=0) buffer BufferBlockNameA
{
mediump float variable;
};
FS:
layout(binding=1) buffer BufferBlockNameB
{
mediump float variable;
};
Because `variable` is ambiguous.
Bug: angleproject:3580
Change-Id: I29576a6f152780819af0e9fb63249dbee7d9f2fc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2587450
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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d9318acc
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2020-12-11T10:40:21
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Roll VK-GL-CTS from 41331850eb21 to 54509765b18d (18 revisions)
https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/41331850eb21..54509765b18d
2020-12-10 boris.zanin@mobica.com Basic tests for VK_EXT_conservative_rasterization
2020-12-10 ari.suonpaa@siru.fi Add test for image copy special case
2020-12-10 mikko.tiusanen@siru.fi Add tests for GLES3 vector construction from other types
2020-12-10 alexander.galazin@arm.com Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/master
2020-12-09 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master
2020-12-09 ari.suonpaa@siru.fi Add drawing tests for Android hardware buffer based color buffer
2020-12-09 rgarcia@igalia.com Test data spilling and unspilling around RT shader calls
2020-12-09 dominik.witczak@amd.com Add new tests that verify IgnoreIntersection/TerminateRay corner cases.
2020-12-09 rgarcia@igalia.com Test maxPipelineRayRecursionDepth can be zero
2020-12-09 gleese@broadcom.com Enable YCbCr filtering tests for non-separable chroma
2020-12-07 slawomir.cygan@intel.com Fix clang 10.0 build of ray tracing control flow tests
2020-12-07 slawomir.cygan@intel.com Remove merge conflict markers from mandatory_features.txt
2020-12-07 jan.mroczkowski@mobica.com Vulkan Portability support
2020-12-07 piotr.byszewski@mobica.com Disable conflicting fragment shading rate features
2020-12-07 alexander.galazin@arm.com Update Vulkan headers
2020-12-07 tzlatinski@nvidia.com Select SPIR-V for the robustness' compute shaders
2020-12-07 rgarcia@igalia.com Fix buffer offsets in push descriptor tests
2020-12-07 rgarcia@igalia.com Destroy deferred ops before destroying devices
Bug: angleproject:5461
Change-Id: I86f70ea9b77c114ed9495215d83a6fee61adc76a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2586995
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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ec1ff8f5
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2020-12-09T14:25:56
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Add a scissored MSRTT test
Covers a bug Skia's implementation of unresolve uncovered. ANGLE's
implementation is slightly different (in that the unresolve pass is full
screen), so it's not affected by this bug.
Bug: angleproject:4836
Change-Id: Ibc8010b0b5ef6912a45fd5f2612fb8b619e4407e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582707
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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c75473c2
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2020-11-23T14:26:32
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Vulkan: Generalize FlipRotationSpecConst to SpecializationConstant
Specialization constant are used not just for flip/rotation. It also
used for other things. This CL merges all specialization constant usage
(lineRasterEmulation, flip, rotation, halfRenderArea) into one class and
rename FlipRotationSpecConst to SpecConst.
Bug: b/173800146
Change-Id: I8dc3354b6caedbb183cec29855fc1c301ec8872a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2555812
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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