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bdf2d80f
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2013-02-28T23:16:20
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Add precompiled header support for the libGLESv2 project.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
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09bf2a79
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2013-02-28T23:12:54
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Use Map/Unmap instead of UpdateSubResource for uniforms.
TRAC #22480
Signed-off-by: Geoff Lang
Signed-off-by: Jamie Madill
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1910 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8b400b1e
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2013-01-30T21:53:40
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Do not use dynamic_cast if RTTI is disabled.
Review URL: https://codereview.appspot.com/7250043
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1808 736b8ea6-26fd-11df-bfd4-992fa37f6226
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3e773bb4
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2013-01-25T21:55:47
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Implement gl_PointSize point sprite emulation using D3D11 geometry shaders.
TRAC #22412
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1786 736b8ea6-26fd-11df-bfd4-992fa37f6226
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5929ef27
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2013-01-25T21:53:24
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Reuse the constant buffers of the shader executable.
TRAC #22327
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1767 736b8ea6-26fd-11df-bfd4-992fa37f6226
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358e88d7
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2013-01-25T21:53:11
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Add constant buffers to ShaderExecutable11.
TRAC #22327
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1766 736b8ea6-26fd-11df-bfd4-992fa37f6226
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2275f915
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2012-12-20T21:13:22
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Eliminated D3DConstantTable.
TRAC #22326
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1634 736b8ea6-26fd-11df-bfd4-992fa37f6226
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31240487
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2012-11-28T21:06:41
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Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces.
TRAC #22198
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1548 736b8ea6-26fd-11df-bfd4-992fa37f6226
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7b18d0c4
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2012-11-28T21:04:10
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Store the shader bytecode in ShaderExecutable to pass it to CreateInputLayout.
TRAC #22191
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1535 736b8ea6-26fd-11df-bfd4-992fa37f6226
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813bb788
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2012-11-28T21:03:30
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Add ShaderExecutable11 files.
TRAC #22191
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1530 736b8ea6-26fd-11df-bfd4-992fa37f6226
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