|
bdf2d80f
|
2013-02-28T23:16:20
|
|
Add precompiled header support for the libGLESv2 project.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
486d9e9b
|
2013-02-28T23:15:41
|
|
Remove a lot of unnecessary include files and break include chains.
This should speed up incremental compile times when modifying headers, by reducing the number of dependencies.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2494c97a
|
2013-02-28T23:10:03
|
|
Store integer and boolean uniforms in 4-element vectors.
TRAC #22428
Signed-off-by: Geoff Lang
Signed-off-by: Jamie Madill
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1897 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a9b96d0d
|
2013-01-25T21:56:18
|
|
Include windows.h from one place to ensure that min and max macros are not defined.
These conflict with the STL functions of the same name.
This is to make the standalone ANGLE gyp build work again.
Review URL: https://codereview.appspot.com/7211043
Also includes r1729 which adds the missing new file.
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1790 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c60c5215
|
2013-01-25T21:54:01
|
|
Implemented D3D11 offscreen texture share handle support.
Chrome uses this to for composited rendering. Currently Chrome uses a BGRA texture format
for surface sharing, so we must create our offscreen textures this way.
See EGL_ANGLE_query_surface_pointer, EGL_ANGLE_surface_d3d_texture_2d_share_handle,
EGL_ANGLE_d3d_share_handle_client_buffer.
TRAC #22410
Signed-off-by: Geoff Lang
Signed-off-by: Daniel Koch
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1772 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
da8d3801
|
2012-12-20T21:12:55
|
|
Implemented support for DX11 sampler uniforms.
TRAC #22242
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1630 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
97c852b2
|
2012-12-20T20:56:23
|
|
Move isTriangleMode to utilities.h.
TRAC #22245
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1581 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d8e3656a
|
2012-10-31T19:52:19
|
|
Moves portions of utilities specific to D3D9 to the Renderer's domain
TRAC #21931
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1376 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
20d36667
|
2012-10-31T19:51:43
|
|
Mostly eliminates usage of getD3DFormat in Texture.
TRAC #21906
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1367 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
5ac99789
|
2012-10-31T19:51:39
|
|
Adds functions to derive R/G/B/A/Stencil/Depth sizes from GL formats instead of D3D.
TRAC #21906
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1366 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b9d7e6f8
|
2012-10-31T19:08:32
|
|
Moves Image class to its own file in the Renderer's directory.
TRAC #21909
Author: Shannon Woods
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1362 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6f50457c
|
2012-10-31T18:38:45
|
|
Adds D3DFMT_UNKNOWN to depth stencil format conversion function.
TRAC #21819
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1349 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4bb04bef
|
2012-10-17T18:29:55
|
|
Eliminate D3DXLoadSurfaceFromSurface from setManagedSurface.
TRAC #21621
Issue=311
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1309 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6b1a0a0c
|
2012-10-17T18:22:47
|
|
Some cleanup after the previous sized internal format patches
TRAC #21609
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1304 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8e91d25a
|
2012-10-17T18:22:44
|
|
Removes D3D format usage from framebuffer completeness check.
TRAC #21609
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1303 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d4211110
|
2012-10-17T18:22:40
|
|
Adds BGRA packed sized internal formats
TRAC #21609
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1302 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6452adf7
|
2012-10-17T18:22:35
|
|
Tracks sized internal formats for textures.
TRAC #21609
Signed-off-by: Daniel Koch
Author: Shannon Woods <shannon.woods@transgaming.com>
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1301 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ad52cb1a
|
2012-10-17T18:14:45
|
|
Fixes cases where desired destination format was ignored by CopyTexImage.
TRAC #21595
Issue=339
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1299 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4fbf3392
|
2012-09-27T17:46:01
|
|
Adds missing formats to ComputePixelSize
TRAC #21607
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1284 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
42944b02
|
2012-09-27T17:45:57
|
|
Adds support for per-framebuffer IMPLEMENTATION_COLOR_READ_FORMAT and TYPE
TRAC #21607
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1283 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
68715287
|
2012-07-12T23:28:41
|
|
Scale up non-multiple-of-4 dxt textures
D3D doesn't support DXT textures that aren't a multiple of 4 in size, so multiply the sizes by 2 or 4 so they work. Then ensure sampler parameters are set up correctly so they don't sample the unuploaded miplevels.
BUG=https://code.google.com/p/angleproject/issues/detail?id=237
TEST=
Review URL: https://codereview.appspot.com/6287045
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1222 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
07ab841a
|
2012-07-12T15:17:09
|
|
Implement Anisotropic Texture filtering support
Bug=297
Authored-by: Conor Dickinson, Cloud Party, Inc.
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1219 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9616e583
|
2012-06-22T18:27:01
|
|
Merge no-flip-rows r1142 to trunk.
Review URL: https://codereview.appspot.com/6304052
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1162 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4f677306
|
2012-06-19T15:29:51
|
|
Renamed IsDepthFormat/IsStencilFormat to IsDepthTextureFormat/IsStencilTextureFormat.
TRAC #20959
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1156 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
dbd65656
|
2012-06-19T15:29:48
|
|
Handle all INTZ format queries.
TRAC #20959
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1155 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8833dd22
|
2012-06-05T19:49:58
|
|
Fix error checking for glTexSubImage2D
Trac #20959
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1134 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
68145c6f
|
2012-05-31T01:14:46
|
|
Apply the depth texture correctly as the DepthStencil surface in applyRenderTarget
Trac #20875
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1115 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f20bc216
|
2012-05-31T01:14:33
|
|
Add an IsDepthFormat helper function
Trac #20875
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1111 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
835a95a5
|
2012-05-31T01:14:07
|
|
Allow depth and depth-stencil formats and types for textures and update utility functions
Trac #20875
Signed-off-by: Nicolas Capens
TexImage2D accepts
format,internalformat=DEPTH_COMPONENT, type=UNSIGNED_SHORT
format,internalformat=DEPTH_COMPONENT, type=UNSIGNED_INT
format,internalformat=DEPTH_STENCIL_OES, type=UNSIGNED_INT_24_8_OES
TexSubImage2D accepts
format=DEPTH_COMPONENT, type=UNSIGNED_SHORT
format=DEPTH_COMPONENT, type=UNSIGNED_INT
format=DEPTH_STENCIL_OES, type=UNSIGNED_INT_24_8_OES
TexStorage2DEXT accepts
internalformat=DEPTH_COMPONENT16
internalformat=DEPTH_COMPONENT32_OES
internalformat=DEPTH24_STENCIL8_OES
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1104 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
551022eb
|
2012-01-23T19:56:54
|
|
Rename IslTextureTarget to IsInternalTextureTarget.
TEXTURE_EXTERNAL is not considered an internal texture target.
Review URL: https://codereview.appspot.com/5556067
git-svn-id: https://angleproject.googlecode.com/svn/trunk@955 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4bf6fd0a
|
2011-11-12T03:18:16
|
|
Fix uniform component size calculation for booleans.
Trac #18608
Boolean Uniforms are treated as either ints or floats both internally and when being loaded.
A GLBoolean is effectively a char which is incorrect.
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@872 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
47c60053
|
2011-11-12T03:17:50
|
|
Add UniformExternalSize function
Trac #18608
Will be used in upcoming patch
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@869 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e918ea2d
|
2011-11-12T03:15:28
|
|
Rename UniformTypeSize to UniformInternalSize
Trac #18608
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@868 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
edc31508
|
2011-11-12T03:14:56
|
|
Rename UniformComponentCount to UniformExternalComponentCount
Trac #18608
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@867 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ff941aa9
|
2011-11-11T04:17:09
|
|
Added support for floating-point and BGRA storage textures.
TRAC #18730
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@859 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e1077368
|
2011-11-11T04:16:50
|
|
Added support for compressed storage textures.
TRAC #18730
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@858 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
64a0fb2a
|
2011-11-11T04:10:40
|
|
Implemented glTexStorage2DEXT.
TRAC #18730
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@857 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
bbeffbb6
|
2011-11-09T17:46:11
|
|
Be more explicit about floating-point format support.
TRAC #16284
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@839 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
72e8f447
|
2011-10-20T00:22:01
|
|
Avoid unnecessarily copying uniforms
Transpose and expand matrices and float vectors when copied on setUniform (and getUniform) to avoid allocating an array and doing that on applyUniform. Then use straight D3D calls, not D3DX, to possibly avoid another copy. Gets NaCl donuts test from 19->25 fps.
BUG=
TEST=webgl conformance tests
Review URL: http://codereview.appspot.com/5229056
git-svn-id: https://angleproject.googlecode.com/svn/trunk@800 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
50c526d2
|
2011-08-10T05:19:44
|
|
Add support for DXT3 and DXT5
TEST=none
BUG=none
Review URL: http://codereview.appspot.com/4809068
git-svn-id: https://angleproject.googlecode.com/svn/trunk@721 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
831fe2af
|
2011-03-17T18:44:29
|
|
Fixed framebuffer-object-attachment WebGL conformance test.
We updated it with WebGL conformance test r14153 to exercise zero-size FBO attachments, which failed with ANGLE. The new conformance test passes with OpenGL and Mesa.
See this Chromium bug:
http://code.google.com/p/chromium/issues/detail?id=75666
D3D fails if you try to create a zero size depth buffer but OpenGL ES2 allows it. D3D / drivers seem to sometimes crash rather than fail normally, though this might just be because some users have enabled the D3D debug runtime and break on error and we're getting the reports.
It was also returning unexpected results when calling GetRenderbufferParameter for parameters that do not apply to a particular buffer. For example, RED_SIZE for a zero sized depth buffer should be 0.
Tested by running WebGL conformance test with retail D3D runtime (passes) and debug D3D runtime (passes and does not assert in D3D or ANGLE).
Review URL: http://codereview.appspot.com/4284053
git-svn-id: https://angleproject.googlecode.com/svn/trunk@577 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d2fd4f2a
|
2011-02-01T18:49:11
|
|
Fix FBO/Texture/renderbuffer class hierarchy issues
TRAC #14744
Issue=51/52
Delegated format queries to RenderbufferStorage.
Eliminated TextureColorbufferProxy by merging it into Colorbuffer.
Abstracted texture colorbuffer queries.
Moved some conversion functions to the right namespace.
Fixed line-endings in Texture.cpp
Signed-off-by: Daniel Koch
Author: Nicolas Capens <nicolas@transgaming.com>
git-svn-id: https://angleproject.googlecode.com/svn/trunk@553 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0f4cefe9
|
2011-01-26T19:30:57
|
|
Map D3D calls and HLSL shaders back to GLES2 calls and GLSL ES shaders in PIX.
This makes debugging and profiling using PIX a lot more convenient. The top level of events are the GLES calls with their arguments. Those can be expanded to see the D3D calls that were issued for a particular GLES call.
When PIX is attached, the shaders are saved out to temporary files and referenced from the translated HLSL shaders via #line directives. This enabled source level debugging of the original GLSL from PIX for pixel and vertex shaders. The HLSL is also saved to a temporary file so that intrinsic functions like texture2D can be stepped into.
It also avoids creating a text file in the current working directory, which has continued to be an issue.
I made the dependency on d3d9.dll static again so it can be accessed by GetModuleHandle witihin DllMain.
I added an EVENT macro that issues D3DPERF_BeginEvent and D3DPERF_EndEvent around a C++ block. I replaced TRACE with EVENT for all the entry points.
I removed the tracing of shader source since the source is visible in PIX.
The means by which the filename of the temporary shader file is passed into the shader compiler is a little clunky. I did it that way to avoid changing the function signatures and breaking folks using the translator.
I plan to make the compiler respect #pragma optimize so that optimization can be disabled for debugging purposes. For now it just disables shader optimization in debug builds of ANGLE.
Review URL: http://codereview.appspot.com/3945043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@541 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b31f532d
|
2011-01-19T19:02:52
|
|
All surfaces follow D3D Y convention, i.e. (0, 0) is "top-left" rather than GL's "bottom-left". This eliminates the need to flip the default FBO to the D3D convention using additional blits when presenting and reduces VRAM usage for redundant window sized surfaces.
I took out the gl_Position.y flip from the vertex shader so FBOs are rendered
according to D3D conventions.
Texture lookups are flipped on Y to compensate. Cube map +Y and -Y faces are swapped. Y is now flipped in various other places, including uploading and reading back texture data from / to system memory, functions that take pixel space coordinates, winding order for culling, the implementation of ddy, the calculation of gl_Position and gl_FragCoord in fragment shaders and the flipping of compressed texture tiles.
Review URL: http://codereview.appspot.com/3265041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@536 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
83921386
|
2011-01-08T05:46:00
|
|
rewrite buffers implementation to support static buffers more efficiently
Bug=89
Trac #13565
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@526 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
73a5db67
|
2010-10-15T17:58:13
|
|
Initialize renderbuffer variables. Make serials constant. Removed X1R5G5B5 support.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@460 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
edc19189
|
2010-10-15T17:57:55
|
|
Validate framebuffer attachment formats.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@458 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a9cd70ac
|
2010-09-15T15:48:57
|
|
Fix glGetActiveUniform for samplers
TRAC #13522
Original patch by Jim Hauxwell, fixed for full test suite conformance.
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@421 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4b6b4f79
|
2010-09-01T18:13:40
|
|
Removes unused IsFloatingPoint function from utilities.cpp
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@411 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1297d92b
|
2010-09-01T15:47:47
|
|
Implements support for renderable floating point textures.
TRAC #12909
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@409 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0a337e93
|
2010-08-28T17:38:27
|
|
Implement support for floating point textures.
Trac #12909
Implements GL_OES_texture_float, GL_OES_texture_half_float,
GL_OES_texture_float_linear, and GL_OES_texture_half_float_linear
when supported by the hardware.
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods <shannon.woods@transgaming.com>
git-svn-id: https://angleproject.googlecode.com/svn/trunk@404 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
01868135
|
2010-08-24T19:21:17
|
|
Implements compressed textures.
TRAC #12714
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@397 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6397754a
|
2010-08-24T19:21:02
|
|
Implements support for rgb8 and rgba8 renderbuffer storage formats
TRAC #12717
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@394 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1f135d86
|
2010-08-24T19:20:36
|
|
Implements glRenderbufferMultisampleStorage
TRAC #12714
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@390 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ca7c008a
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2010-08-24T19:20:20
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Initializes renderbuffer formats for attachments to the default framebuffer.
TRAC #12864
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@388 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a9198d9c
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2010-08-08T04:49:56
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Implement EXT_texture_format_BGRA8888 and EXT_read_format_bgra
Trac #13050, Issue=21
Original Author: Vladimir Vukicevic
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@370 736b8ea6-26fd-11df-bfd4-992fa37f6226
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4af7acca
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2010-05-14T17:30:53
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Implemented varying packing
TRAC #11736
The OpenGL ES Shading Language 1.00 rev. 17 appendix A section 7 page 111, details how varyings should be packed into generic varying registers. To implement this the HLSL main() function is now generated and appended to the code during link time, where the packing and mapping can happen.
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@282 736b8ea6-26fd-11df-bfd4-992fa37f6226
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19ffc24b
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2010-05-04T03:35:21
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Moves non-D3D-specific utility functions to the gl namespace.
TRAC #12043
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@225 736b8ea6-26fd-11df-bfd4-992fa37f6226
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713914b5
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2010-05-04T03:35:17
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Implements PACK_ALIGNMENT for ReadPixels
TRAC #11484
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@224 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0b6b834a
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2010-04-26T15:33:45
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Support matrix attributes
TRAC #11095
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Andrew Lewycky
git-svn-id: https://angleproject.googlecode.com/svn/trunk@195 736b8ea6-26fd-11df-bfd4-992fa37f6226
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fbc09533
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2010-04-26T15:33:41
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Allow other attachment points for glFramebufferTexture2D
TRAC #12040
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@194 736b8ea6-26fd-11df-bfd4-992fa37f6226
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1b3a8155
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2010-04-22T13:35:37
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Fix getActiveUniform array size and refactor uniform size
TRAC #11929
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@182 736b8ea6-26fd-11df-bfd4-992fa37f6226
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bf2b52a3
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2010-04-20T18:53:03
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Implement GL_LINE_LOOP primitive handling
TRAC #11823
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Andrew Lewycky
git-svn-id: https://angleproject.googlecode.com/svn/trunk@173 736b8ea6-26fd-11df-bfd4-992fa37f6226
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70d312a7
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2010-04-20T18:52:38
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Implements color renderbuffers
TRAC #11890
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@167 736b8ea6-26fd-11df-bfd4-992fa37f6226
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bbf56f75
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2010-04-20T18:52:13
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Use directory qualified #include files
Trac #11408
Signed-off-by: Andrew Lewycky
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@165 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ea0e1af4
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2010-03-22T19:33:14
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Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work.
1. Added include/GLSLANG which includes compiler API
2. Deleted src/include and moved the header files to the same directory as the corresponding source files
3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from.
I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend.
Review URL: http://codereview.appspot.com/662042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ace5e663
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2010-03-21T04:31:20
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Implements support for FRONT_AND_BACK culling.
TRAC #11331
Author: Shannon Woods
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@57 736b8ea6-26fd-11df-bfd4-992fa37f6226
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7c46b9e6
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2010-03-17T13:12:58
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mv libGLESv2 -> src/libGLESv2
Trac #11406
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@40 736b8ea6-26fd-11df-bfd4-992fa37f6226
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