|
7b62cf97
|
2017-11-02T15:20:49
|
|
Refactor TextureFormatMap to store an array.
std::map lookups are already showing up as a hot spot during some
profile trace analysis. We can elimintate these by only doing a
single switch at the entry point level to convert the GL internal
format to an internal identifier or type info pointer.
This change doesn't completely fix the hot spot, since now we are
doing multiple switch statements, but it does remove the std::map
storage in TextureCapsMap. It replaces it with a flat std::array
indexed by angle::Format::ID, and gives us the option in the future
to eliminate all by one switch statement.
This should allow for a faster texture caps implementation in Vulkan.
This also fixes the missing ANGLE format entries for ETC1 compressed
formats.
BUG=angleproject:2207
Change-Id: I74ea2082e582a6790d5fde90e33246a618a2da0e
Reviewed-on: https://chromium-review.googlesource.com/742375
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
a59fc19f
|
2017-11-02T12:57:58
|
|
Use active textures mask with robust init.
This should speed up clearUnclearedActiveTextures considerably.
It was showing up as a hotspot when running the aquarium demo with
the passthrough command decoder.
Also rename the complete textures mask in gl::State to an active
textures mask, since it includes incomplete textures.
BUG=angleproject:2188
Change-Id: Idf020fc49c1e74f17a8005c3b88516829767b84c
Reviewed-on: https://chromium-review.googlesource.com/722421
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
58f67be0
|
2017-10-27T08:59:27
|
|
ES31 program query: support AtomicCounterBuffer and UniformBlock
Calculates atomic counter buffer's shader reference according to its
child counters.
Merges GL_UNIFORM_BLOCK_* queries to GL_*.
Refreshes deqp_gles31_test_expectations.
BUG=angleproject:1920
TEST=angle_end2end_tests:ProgramInterfaceTest*
dEQP-GLES31.functional.state_query.program.active_atomic_counter_buffers_get_programiv
dEQP-GLES31.functional.layout_binding.ubo.*
Change-Id: Ia23ddfef5f5dd7e15628f4c259273e1c01c14d80
Reviewed-on: https://chromium-review.googlesource.com/715436
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
5ca5c65c
|
2017-10-27T17:29:54
|
|
Pass offsets to base validation for CompressedSubTexImage3D.
BUG=angleproject:2216
Change-Id: I54716fe7ba08a19d5f4c3287701cffc650adb2d8
Reviewed-on: https://chromium-review.googlesource.com/742504
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7bd16666
|
2017-10-28T19:40:50
|
|
Vulkan: Allow in-flight Framebuffer changes.
This allows the app to alter Framebuffer attachments while there
are existing command buffers using the resources and attachments.
BUG=angleproject:2200
Change-Id: I3298dafef5e3bd2c6efda8e8a32a6cf7febc13dc
Reviewed-on: https://chromium-review.googlesource.com/742370
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2348e21a
|
2017-09-27T17:46:25
|
|
Make GL_OES_get_program_binary enableable.
BUG=angleproject:1523
Change-Id: Iad002e8cbc354b9a9d08a30ba57a293f889ecffb
Reviewed-on: https://chromium-review.googlesource.com/688640
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
b8d2664f
|
2017-10-27T18:14:14
|
|
Run angle_perftests on GLES backend
Adds OPENGLES_NULL configuration
and selects between OPENGL and OPENGLES based on whether building for Android.
Also 2 small changes to get the newly enabled tests to pass on N5X:
1. Require GL_EXT_texture_storage in TexSubImage test
2. Limit numVertexUniforms and numFragmentUniforms to 64 in MatrixUniforms test
BUG=675997
Change-Id: I5439e5fb7e93b3a928f12594761115d56f60d81b
Reviewed-on: https://chromium-review.googlesource.com/748522
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
526543cb
|
2017-10-28T10:59:16
|
|
Vulkan: Fix deleting in-use Framebuffer.
BUG=angleproject:2200
Change-Id: I13d661b690a6a9e67b3e8a27f9d7bd4126dca87f
Reviewed-on: https://chromium-review.googlesource.com/742749
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
86f8116b
|
2017-10-30T15:10:45
|
|
Make compressed texture format extensions enableable.
Fix allowing CompressedTexSubImage calls on ETC1 texture types
(disallowed in the extension spec).
BUG=angleproject:1523
Change-Id: Ic90175ff4626da0170b6c94f204a9d31fd0154a7
Reviewed-on: https://chromium-review.googlesource.com/744443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
1b038241
|
2017-11-01T15:14:36
|
|
Vulkan: Support Texture redefinition.
Because initializing the texture can queue a copy from a staging
vk::Image, we must ensure we're not in a render pass. To make this
easier we move the current render pass tracking into the RendererVk
from the FramebufferVk class. (Note: in the future we will have
deferred command submission and this will become unnecessary.)
BUG=angleproject:2200
Change-Id: Ide8d4d70b50efbd79bbfa7006ad75cbc57cdf4c7
Reviewed-on: https://chromium-review.googlesource.com/741549
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8724e254
|
2017-10-28T10:44:40
|
|
Vulkan: Fix re-creating buffer storage.
BUG=angleproject:2200
Change-Id: Id60e857517cce9c0bfa272e4e6a399f236e395f7
Reviewed-on: https://chromium-review.googlesource.com/741548
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
096f278e
|
2017-10-28T10:44:40
|
|
Introduce SimpleStateChangeTests.
BUG=angleproject:2200
Change-Id: I5bf2305a6d98f16c3c2677d1c81b8285fa7ba3f9
Reviewed-on: https://chromium-review.googlesource.com/737559
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4751aabb
|
2017-10-30T15:14:52
|
|
Fix minor issues with ANGLE_texture_rectangle.
* Some texture parameters were not initialized correctly.
* Binding points were not created for enableable texture extensions.
BUG=angleproject:1650
BUG=angleproject:1523
Change-Id: Id3436fe1dbb4069eafad97e722ac519a6b59e5db
Reviewed-on: https://chromium-review.googlesource.com/744446
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d78e33a8
|
2017-10-30T12:33:52
|
|
preprocessor: Fix lineno overflow on line continuations
BUG=chromium:774807
Change-Id: I4b3fbee31683f411810080572cfff0f8307b93bf
Reviewed-on: https://chromium-review.googlesource.com/744183
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
63458a3e
|
2017-10-30T15:16:53
|
|
CopyTextureCHROMIUM: Validate the texture target enums first.
INVALID_ENUM should be generated before any INVALID_VALUE errors based
on the texture state.
BUG=angleproject:1932
Change-Id: If74440602d56b1a86fa24ff87c38d2b0dec2bfb2
Reviewed-on: https://chromium-review.googlesource.com/744448
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
c1f14fbe
|
2017-10-28T19:17:23
|
|
Remove empty switch statements from translated shaders
The native HLSL compiler does not accept switch statements with an
empty statement list. The simplest way to accommodate this is to
simply remove them from the AST after parsing and some initial
pruning.
This is done by the new RemoveEmptySwitchStatements traverser. It
preserves init statements of switch statements in case they have side
effects. So for example
switch(++i) {}
gets translated to
++i;
BUG=angleproject:2206
TEST=angle_end2end_tests
Change-Id: I550a3c9b010a3566016bdfd93344ac30fd860604
Reviewed-on: https://chromium-review.googlesource.com/742922
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
b8ee9dd3
|
2017-10-30T12:43:27
|
|
Validate empty statements in switch statements
Even an empty statement like ";" is a statement according to the
grammar. They should not be allowed in switch statements before the
first case statement, but on the other hand a switch statement that
has just an empty statement after the last statement is valid.
Now the parser creates AST nodes from empty statements so that we can
validate switch statements correctly. However, they are pruned shortly
after parsing completes in PruneNoOps, so they don't affect further
processing of the AST.
BUG=angleproject:2181
TEST=angle_unittests
Change-Id: I1085056fc34b146142546fc5f2b7f3124b910ab9
Reviewed-on: https://chromium-review.googlesource.com/743621
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
2c5c41f9
|
2017-10-31T10:58:09
|
|
Skip WebGLCompatibilityTest.InvalidTextureFormat on Ozone.
Attempting to figure out why the Linux Ozone (Intel) is failing.
BUG=779346
Change-Id: I94bb50f0b7746c90fe31ea1a9107319864d85438
Reviewed-on: https://chromium-review.googlesource.com/746372
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d922775b
|
2017-10-19T16:23:07
|
|
Clean up passed end2end tests on Intel Windows platform
Intel driver has released its latest versions, many intel driver bugs are fixed.
This patch cleans up end2end test cases skipped on windows 10 and windows 7.
The test environment is as follows,
Hardware: Skylake(HD 530), Kabylake(HD 630)
Driver version: 4815, 4821
OS: windows 10(15063), windows 7.
BUG=angleproject:2205
Change-Id: Iae14763aa86a572da1221e9ea35b28da2561d3b0
Reviewed-on: https://chromium-review.googlesource.com/729549
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6bb4f501
|
2017-10-31T14:54:00
|
|
Fix MSVS 2015 compilation of tests
"GLenum" needs to be prefixed to disambiguate between global GLenum
and sh::GLenum.
TEST=compile with MSVS 2015
Change-Id: I31a13c8d410bf32c4d5114c03f4b119aae256778
Reviewed-on: https://chromium-review.googlesource.com/746761
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
722bfb51
|
2017-10-26T17:00:11
|
|
Fix detecting duplicate field names in structures
Previously field names that were listed in the first declarator list
inside a struct declaration were not checked against each other.
BUG=angleproject:2204
TEST=angle_unittests
Change-Id: Ibf821d45556f6dfe0223dae673644f6795daf4cb
Reviewed-on: https://chromium-review.googlesource.com/739825
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
9088557f
|
2017-10-30T20:43:38
|
|
D3D11: Fix dirty current value updates.
Fixes a bug where subsequent updates to a "current value" (disabled)
Vertex Attribute would not trigger the state change to D3D11 such that
the updated buffer handle would be applied to D3D11. Also adds a test
to cover the problem case.
This bug was introduced in 2bc947334cad:
"D3D11: Minor optimizations to vertex attribute application."
BUG=chromium:779675
BUG=angleproject:1155
Change-Id: Ib0447231fb6969e7dad1e1e576315cab91acf4f4
Reviewed-on: https://chromium-review.googlesource.com/744924
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d84a00b9
|
2017-10-27T17:27:26
|
|
Make GL_OES_rgb8_rgba8 enableable.
Allow unsized RGB/UNSIGNED_BYTE without the rgb8rgba8 extension.
BUG=angleproject:1523
Change-Id: Ic7b4236c7b8389952b093719f26840ea2bbd01bf
Reviewed-on: https://chromium-review.googlesource.com/742501
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
163965d5
|
2017-10-11T11:38:55
|
|
BUILD.gn: prepare dEQP test support on Mac
BUG=angleproject:1569
Change-Id: I703f4739726c849950ba103049fa39498a4ff1df
Reviewed-on: https://chromium-review.googlesource.com/744361
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
660b28cc
|
2017-10-30T12:58:56
|
|
Disable WebGL texture_rg tests on all OpenGL ES.
BUG=angleproject:1523
BUG=779346
Change-Id: I019597bea3f17f178d584b8a6f070d0640511781
Reviewed-on: https://chromium-review.googlesource.com/743852
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
55bc905f
|
2017-10-25T17:33:06
|
|
Always consider type arrayness for atomic counters
Atomic counter arrays may be declared with various different syntax -
the array size may be declared as a part of the type or as a part of
the declarator. Take this into account when determining whether atomic
counter offsets overlap.
BUG=angleproject:1729
TEST=angle_unittests
Change-Id: I7435ded9401c4c1caab22c22d83fd2ad301df768
Reviewed-on: https://chromium-review.googlesource.com/738140
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
65c56dd9
|
2017-10-13T16:18:57
|
|
Fix incorrect hashing on built-in interface block fields
This patch intends to fix an error in translating built-in interface
block fields. Any field of a built-in interface block should be kept
and cannot be hashed.
This patch can fix a bug in handling the interface block gl_in when
we try to output the translated geometry shader string.
BUG=angleproject:1941
TEST=angle_unittest
Change-Id: Iebfba4b6a30c8942ed0f66131ad30d12ad96c62a
Reviewed-on: https://chromium-review.googlesource.com/719454
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2a35741b
|
2017-09-05T10:42:47
|
|
WebGLCompatibility: Disable ES format extensions by default.
Prevents format validation errors with WebGL context.
BUG=angleproject:1523
Change-Id: Iddc525eeb467de0139e166dad0893f3bea3ef35f
Reviewed-on: https://chromium-review.googlesource.com/650807
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
aa9c396b
|
2017-10-27T14:54:39
|
|
Revert "BUILD.gn: prepare dEQP test support on Mac"
This reverts commit 4b8b650c8e4586c14466faa9527175755860cd6b.
Reason for revert: causes build failure on the Mac dEQP builder.
Original change's description:
> BUILD.gn: prepare dEQP test support on Mac
>
> BUG=angleproject:1569
>
> Change-Id: I77aa55d28b884fa648ff52aedddf3a23fe6e4a8c
> Reviewed-on: https://chromium-review.googlesource.com/713194
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=fjhenigman@chromium.org,jmadill@chromium.org,cwallez@chromium.org
Change-Id: Idc08cf12294505600890d1c6e43f62c0261631a5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:1569
Reviewed-on: https://chromium-review.googlesource.com/741881
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
ca68d988
|
2017-09-18T16:41:56
|
|
ES31: Add std430 support for OpenGL backend
BUG=angleproject:1920
TEST=angle_unittests
Change-Id: Ie8e171abec053c2c5dca93d6e79db534f74520e7
Reviewed-on: https://chromium-review.googlesource.com/737532
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9cd7163e
|
2017-10-26T14:43:20
|
|
Fix setting array sizes on a constructor
Take any array sizes that have been explicitly specified in the shader
text into account, and only set the ones that are unsized according to
the arguments.
BUG=angleproject:2125
TEST=angle_unittests
Change-Id: I37d08a86c25f7cd4f3ce5689f2c9fad444e7d5ad
Reviewed-on: https://chromium-review.googlesource.com/738141
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
4b8b650c
|
2017-10-11T11:38:55
|
|
BUILD.gn: prepare dEQP test support on Mac
BUG=angleproject:1569
Change-Id: I77aa55d28b884fa648ff52aedddf3a23fe6e4a8c
Reviewed-on: https://chromium-review.googlesource.com/713194
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
454c34cb
|
2017-10-25T16:35:56
|
|
Accept valid geometry shader inputs regardless of syntax
Before, only the following style of declarations were accepted:
in float f[];
Now also these styles are accepted:
in float[] f;
in float f[], g[];
BUG=angleproject:2201
TEST=angle_unittests
Change-Id: I0af7d355a5e06a67ceef2d6bd69af7e23c180a04
Reviewed-on: https://chromium-review.googlesource.com/738234
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
335d8bf2
|
2017-10-23T15:41:43
|
|
WebGLCompatibility: Fix shader validation using define macros.
Backslash as line-continutation character is not permitted to be used
within a pre-processor directive for WebGL1.
BUG=angleproject:2093
Change-Id: I649a914b9bc544a3e4f9e7eff23b95a62c9b7008
Reviewed-on: https://chromium-review.googlesource.com/734218
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c4f1dd83
|
2017-10-25T17:02:29
|
|
Use angle::BitSetIterator optimizations on arm64 as well
Previously were enabled only on x86_64.
Also change from using target_cpu to current_cpu, as the doc recommends.
BUG=angleproject:1814
Change-Id: Ia7e8e930c76aab5cfb47b75e0ec78902ab313237
Reviewed-on: https://chromium-review.googlesource.com/737438
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
b79e7bb6
|
2017-10-24T13:55:50
|
|
Vulkan: Implement simple render-to-texture.
This was mostly working already, just needed to set up a few entry
points.
BUG=angleproject:2200
Change-Id: I9c13d6d4dd42f23c69a58e42e07e3e28877671a1
Reviewed-on: https://chromium-review.googlesource.com/734237
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
971f8508
|
2017-10-17T13:01:24
|
|
Implement get compute work group size for glGetProgramiv
BUG=angleproject:2187
TEST=dEQP-GLES31.functional.state_query.program.compute_work_group_size_get_programiv
Change-Id: Ic09153ffccfb207e37ad70cf7e14714be987e7e1
Reviewed-on: https://chromium-review.googlesource.com/722178
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
55bde916
|
2017-10-25T13:41:13
|
|
Parse array specifier with a separate grammar rule
This brings the grammar closer to the GLSL ES 3.10 spec.
Some corner cases related to handling unsized arrays are fixed.
BUG=angleproject:2125
TEST=angle_unittests, angle_end2end_tests
Change-Id: I9bcf87b17b97da0e2ec2954d32037c272fde3080
Reviewed-on: https://chromium-review.googlesource.com/738233
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f7480ad2
|
2017-10-24T11:46:02
|
|
D3D11 FL 10: Create cubemap SRVs as cube maps instead of 2D arrays.
The creation of these SRVs would fail and spew D3D11 runtime errors.
BUG=angleproject:2171
Change-Id: I80b6390822f74128b3443db7b6d48c4d318ec34d
Reviewed-on: https://chromium-review.googlesource.com/735745
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
8e4b355b
|
2017-08-30T14:20:58
|
|
ES31: Implement Geometry Shader inputs and outputs
This patch intends to implement Geometry Shader inputs and
outputs in ANGLE GLSL compiler.
1. Only accept arrays as the inputs of a Geometry Shader.
2. Allow unsized arrays as the inputs of a Geometry Shader after a
valid input primitive declaration and assign size to them.
3. Implement Geometry Shader outputs.
4. Allow Geometry Shader inputs and outputs using interpolation
qualifiers ('flat', 'smooth', 'centroid').
5. Allow using 'location' layout qualifier on Geometry Shader inputs
and outputs.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: Ia7e250277c61f45c8479437b567c2831ff26b433
Reviewed-on: https://chromium-review.googlesource.com/650211
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e7c2857d
|
2017-10-23T16:29:33
|
|
Clean up direct access of ShaderVariable::arraySize
This change is pure refactoring. It's intended to help with adding
support for arrays of arrays.
BUG=angleproject:2125
TEST=angle_unittests
Change-Id: I82881a98c3c476fd6666a551ce6be255ae0de4cf
Reviewed-on: https://chromium-review.googlesource.com/733127
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
5547b384
|
2017-10-23T18:16:01
|
|
Vulkan: Implement simple static textures.
After this change, the SimpleTexture2D sample mostly runs.
BUG=angleproject:2167
Change-Id: Ie6d56f890b1aede329e11d1e987d0f8c17a2d0b4
Reviewed-on: https://chromium-review.googlesource.com/720072
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
de03e003
|
2017-10-21T14:04:20
|
|
Vulkan: Add shader handling for textures.
BUG=angleproject:2167
Change-Id: I33940288331a23b940753795e5e43b8cabcb87f5
Reviewed-on: https://chromium-review.googlesource.com/732189
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4cd889ec
|
2017-10-20T11:19:57
|
|
Remove unnecessary work from VariablePacker
The VariablePacker does not check the staticUse flag, variables should
be pre-filtered according to their staticUse flag before passing them
to CheckVariablesInPackingLimits if that's desired.
The names of the variables are also not relevant to the packing. We
keep the "name" field to make the code easier to debug, but updating
the mappedName is not useful.
This will make implementing arrays of arrays simpler.
BUG=angleproject:2125
TEST=angle_unittests
Change-Id: I5ce91885f6478ad436e6fa60ca9675e161d10256
Reviewed-on: https://chromium-review.googlesource.com/730104
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
76e471e9
|
2017-10-21T09:56:01
|
|
Vulkan: Implement basic uniforms.
This implementation adds one descriptor set with two bindings: one for
default vertex uniforms and the other for fragment. It adds two
corresponding uniform buffers, and the logic for updating the
descriptor sets bound to Vulkan. It doesn't handle much in the way of
synchronization and dependency management, or uniform update.
If there are only vertex or fragment uniforms the empty uniform buffer
is omitted from the descriptor set. If both are missing, there is no
descriptor set bound.
Note that as our implementation progresses we might not be able to
initialize our descriptor sets at link time, due to streaming in
uniform data.
BUG=angleproject:2167
Change-Id: I4ce4c3879ab454114df43bfac8d87ddf817fc045
Reviewed-on: https://chromium-review.googlesource.com/706340
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
711b7a12
|
2017-10-09T13:38:12
|
|
ES31: Support images in the compiler on D3D backend.
BUG=angleproject:1987
TEST=angle_end2end_tests
Change-Id: I83f5f9ffda7e676a8f98b963d1f1c50e9463faf4
Reviewed-on: https://chromium-review.googlesource.com/706247
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7478ce7f
|
2017-10-13T13:19:07
|
|
D3D11: Minor Optimization to DrawCallNeedsTranslation
Remove IsStreamingIndexData from DrawCallNeedsTranslation since
IsStreamingIndexData is only needed for drawElementsIndirect for fast path.
This change gives about a 4% improvement on the drawElements benchmark for
the D3D11 backend with the null driver.
BUG=angleproject:1155
Change-Id: Ife2a9748f6b6fe9bc1f3a67c96672ab941a89d44
Reviewed-on: https://chromium-review.googlesource.com/717946
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
02032bda
|
2017-10-13T18:10:17
|
|
Generate an error if no XFB varyings are in use
GLES specifies an error if BeginTransformFeedback is called when no
binding points would be used.
BUG=angleproject:2184
TEST=angle_end2end_tests
Change-Id: Ie4489b5ba63885e718dafdcdaacc02b603959be3
Reviewed-on: https://chromium-review.googlesource.com/719136
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
cbcb96fc
|
2017-10-19T14:14:06
|
|
Fix switch/case last case validation for ESSL 3.10
No statement should be required after the last case label of a switch
statement in ESSL 3.10. The validation is still kept for ESSL 3.00 for
dEQP compatibility. If the dEQP tests are changed in the future, we
might consider just issuing a warning regardless of shader version.
BUG=angleproject:2189
TEST=angle_unittests
Change-Id: Ic53e71e0176668a7dbffa315712885846e217f03
Reviewed-on: https://chromium-review.googlesource.com/727802
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d0ef13a2
|
2017-08-28T22:53:24
|
|
Stand-alone build with gn.
This should do the same things as the stand-alone gyp build, but with gn.
You should switch to gn as gyp support will go away.
You need a recent enough version of gn. If yours is too old try this one:
./buildtools/linux64/gn
If "gclient sync" or anything fails with an ImportError on gyp stuff,
try running it with the following PYTHONPATH in the environment:
PYTHONPATH=tools/gyp/pylib
BUG=angleproject:1569
Change-Id: I56d19bec2d8b649a7bd65062c656cbfc69ea3dd8
Reviewed-on: https://chromium-review.googlesource.com/642588
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
0a6752e3
|
2017-10-17T22:59:09
|
|
Use default window size in RenderTestParams.
This fixes a D3D11 runtime warning in perf test init. We don't
see it on the bots because we don't typically enable the D3D11
runtime.
BUG=angleproject:2188
Change-Id: I512db7d5a34204f1d94e28d80cadb18f9b17e55f
Reviewed-on: https://chromium-review.googlesource.com/724738
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b9cb7f60
|
2017-10-16T11:48:04
|
|
Update gpu_test_expectations
This adds support for macOS 10.13 "High Sierra"
BUG=chromium:774309
Change-Id: I9b5b13750608f703dd0a3e0afeb1e314b437b8cc
Reviewed-on: https://chromium-review.googlesource.com/721520
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
cc8e2738
|
2017-10-16T22:42:29
|
|
Move libpng into src subdirectory.
DEPS libpng into third_party/libpng/src, instead if third_party/libpng.
Then we'll be able to put its BUILD.gn into third_party/libpng instead
of the more distant build/secondary/... location.
BUG=angleproject:1569
Change-Id: I12b1c51d65682cba3954c26f1bd3f7491ac31b01
Reviewed-on: https://chromium-review.googlesource.com/722176
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
45f5d6f8
|
2017-10-16T23:43:27
|
|
Add missing comma to deqp.gypi.
BUG=angleproject:1569
Change-Id: I2bcde845d70159c1047349673ec8417b7686eafc
Reviewed-on: https://chromium-review.googlesource.com/721257
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
2e568cfb
|
2017-09-18T17:05:22
|
|
Add generator for packed GL enums.
For testing this also converts two unimportant GLenums, gl::BufferUsage
and gl::CullModeFace.
BUG=angleproject:2169
Change-Id: If1e86a97d0fed3fd567303aca6506ec579503076
Reviewed-on: https://chromium-review.googlesource.com/688000
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ce252b28
|
2017-10-16T17:58:32
|
|
Remove libpng and zlib from dEQP include dirs.
These extra include dirs were not being rebased correctly in the
BUILD.gn side. Instead add them later in angle_deqp_support. The
GN build already had the correct deps in any case.
BUG=angleproject:1569
Change-Id: Ieb4fab47bd9948a3309da239f2efdafbfcc8782c
Reviewed-on: https://chromium-review.googlesource.com/722065
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2d88e9bc
|
2017-07-21T16:52:03
|
|
Guarantee that symbol nodes get unique ids
The code is refactored so that symbol nodes can only be initialized
with an unique id object. This prevents accidentally forgetting to
create an id for a symbol node.
This opens up possibilities for future optimization: For example the
names and types of symbols could be stored in a central location
inside the SymbolTable, and TIntermSymbol nodes would only need to
store the symbol id. The symbol id could be used to look up the name
and type of the node.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Ib8c8675d31493037a5a28c7b36bb9d1113cc10f6
Reviewed-on: https://chromium-review.googlesource.com/580955
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
bf90b603
|
2017-10-14T20:46:14
|
|
Skip SubDataPreservesContents on Mac NVIDIA GL
Also SubDataOffsetPreservesContents.
BUG=angleproject:2185
Change-Id: I73401e4b511313f14ee9659f3d20c8086e3d04a3
Reviewed-on: https://chromium-review.googlesource.com/719890
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
3755c48d
|
2017-10-13T15:40:26
|
|
Fix multiview transform feedback test
The multiview transform feedback test was not compliant with the GLES
spec for transform feedback. The issue had to do with this part of
section 2.15.2 of GLES 3.0.5 spec:
"The error INVALID_OPERATION is also generated by
BeginTransformFeedback if no binding points would be used, either
because no program object is active or because the active program
object has speciļ¬ed no output variables to record."
Fix this.
BUG=angleproject:2184
TEST=angle_end2end_tests on NVIDIA 387.92 drivers
Change-Id: I24816d2c24df0072179f21ead892bd2c9ba696d2
Reviewed-on: https://chromium-review.googlesource.com/718702
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
41200d21
|
2017-10-12T17:08:13
|
|
Skip WindowDifferentConfig on Windows
Actually failing on Win Intel D3D11,
but not possible to test for Intel D3D11 since GL_RENDERER is NULL.
BUG=angleproject:2183
TBR=jmadill@chromium.org
Change-Id: I894b2772af1154a86354ca755a06f146b33a4ed8
Reviewed-on: https://chromium-review.googlesource.com/716801
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
91c8de88
|
2017-10-12T16:32:44
|
|
WebGLCompat: Add test for ANGLE_instanced_arrays
Also adds a test for an integer overflow in DrawArrays validation.
BUG=602737
Change-Id: I71c5bd155cf919964f46e2b0b48267253cab91eb
Reviewed-on: https://chromium-review.googlesource.com/716841
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
f6d242ed
|
2017-10-12T17:21:06
|
|
Wrap switch statements in blocks in HLSL
If variables are declared inside a GLSL switch statement, they are
scoped until the end of the switch statement. This is not compatible
with HLSL rules, where the scoping is until the end of the case. To
work around this, wrap switch statements in a block that declares
the variables in HLSL.
This is done after most other transformations done to the AST are
complete, since some of the other transformations may introduce
temporary variables.
BUG=angleproject:2179
TEST=angle_end2end_tests
Change-Id: Id0bb89affe103177fd3d6a6b2f3619b5e1ada0a6
Reviewed-on: https://chromium-review.googlesource.com/716381
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
c3bc9841
|
2017-10-11T15:15:59
|
|
WebGLCompatibility: test for vertex OOB caused by indices
BUG=602688
Change-Id: I49a1a9b3753159c91058a7754534383fbc8a778e
Reviewed-on: https://chromium-review.googlesource.com/713740
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
4bd730c8
|
2017-10-10T14:14:19
|
|
Recognize more non-fallthrough cases in switch/case
RemoveSwitchFallThrough now treats cases where break; or return; is
nested inside a block as non-fallthrough to avoid unnecessary
duplication of code. For example, the case 1 below would previously
get treated as fall-through:
switch(foo)
{
case 1:
{
break;
}
default:
break;
}
Now RemoveSwitchFallThrough doesn't do anything to this code.
BUG=chromium:772695
TEST=angle_end2end_tests
Change-Id: Iafab6d8b05c63bcdb5f54834dbc1f41192c31dd4
Reviewed-on: https://chromium-review.googlesource.com/709197
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
923ecef6
|
2017-10-11T12:01:38
|
|
Fix switch statement validation corner cases
The grammar needs to generate AST nodes even for no-op statements,
since they might be the last statement in a switch statement that is
required for switch statement validity. Change the grammar to generate
nodes from empty blocks and empty declarations.
We also need to do some further processing of the AST. This is because
PruneEmptyDeclarations will still remove empty declarations, and at
least the NVIDIA driver GLSL compiler doesn't accept some types of
no-op statements as the last statement inside a switch statement. So
after parsing has finished we do rudimentary dead code elimination to
remove dead cases from the end of switch statements.
BUG=angleproject:2181
TEST=angle_unittests
Change-Id: I586f2e4a3ac2171e65f1f0ccb7a7de220e3cc225
Reviewed-on: https://chromium-review.googlesource.com/712574
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d92e93b8
|
2017-10-11T14:28:34
|
|
Fix uniform type info for multisample textures.
The way that the strings were generated was erroneously marking 2D
multisample textures as "2D" instead of "2D_MULTISAMPLE". Fix this
by changing how the types are parsed and generated.
Fixes incomplete texture handling of 2D multisample textures.
BUG=angleproject:1390
BUG=angleproject:2167
Change-Id: I8ffffca119cc7ca654ed1fe81cba37b758f9ef9f
Reviewed-on: https://chromium-review.googlesource.com/713585
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6b076a09
|
2017-10-11T13:28:22
|
|
Update and move gmock and gtest.
Update to the version of googletest current in chromium. Googlemock has
merged into googletest so we get rid of the separate DEPs entry and point
everything inside googletest.
We put it in 'third_party' instead of 'testing' to prepare for the
upcoming stand-alone gn build which borrows chromium build files that
require other stuff in the 'testing' directory.
BUG=angleproject:1569
Change-Id: I51d1675efd5d0104bb6390721928010221a5d6fc
Reviewed-on: https://chromium-review.googlesource.com/713466
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
852fe873
|
2017-10-10T15:13:59
|
|
Fix HLSL for switch statements that don't end in a branch
In case the last case inside a switch statement is not terminated in
a branch statement, RemoveSwitchFallThrough needs to add it before
calling handlePreviousCase. This ensures that all preceding
fall-through cases will get a copy of the branch statement and so will
not fall through.
This also fixes running RemoveSwitchFallThrough so that it's only
executed once per each switch statement.
The error was not caught by the dEQP tests, so a new ANGLE test is
added.
BUG=angleproject:2178
TEST=angle_end2end_tests
Change-Id: I26b6989aa4d32de2d74cde56d72ee24f61195445
Reviewed-on: https://chromium-review.googlesource.com/709196
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
78507c6e
|
2017-10-10T15:06:45
|
|
Fix statements disappearing from switch statements in HLSL
RemoveSwitchFallThrough now correctly records the existence of
declaration and swizzle statements inside switch statements.
BUG=angleproject:2177
TEST=angle_end2end_tests
Change-Id: I1ef83997db7ae510ded002a9568c29272c00c2fe
Reviewed-on: https://chromium-review.googlesource.com/709195
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
c853804c
|
2017-09-27T11:20:15
|
|
Add support for arrays of arrays to VariableLocation
Array indices are sorted so that the outermost index is in the back.
This is because we want to be consistent with future arrays of arrays
parsing code. In parsing we'll have a utility function to make a
TType object into an array, and there it's most natural to push the
new outermost sizes to the back of the vector.
Further patches will still be needed to parse arrays of arrays and
add support to arrays of arrays into the API.
BUG=angleproject:2125
TEST=angle_unittests, angle_end2end_tests
Change-Id: I6c88edabf68ae9dbd803ec6d20543016c408b702
Reviewed-on: https://chromium-review.googlesource.com/686414
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
359487c8
|
2017-10-03T16:58:06
|
|
Build angle_perftests on Android
BUG=chromium:675997
Change-Id: Ib6690f9f25a4ba4510cf6e18ba2054a9936dc574
Reviewed-on: https://chromium-review.googlesource.com/706455
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a3d384ad
|
2017-10-06T16:12:50
|
|
Fix signed integer overflow in GLSL preprocessor left shift
Signed integer overflow is undefined in C++, whereas unsigned integer
overflow is not. Always cast left shift operand to unsigned to avoid
UB.
On common compilers, the behavior was already the same before this
patch, so this patch is done mostly for the benefit of automated fuzz
testing.
BUG=chromium:743136
TEST=angle_unittests
Change-Id: I7aab939036bb19a37f258cef4297b560da3cd9d5
Reviewed-on: https://chromium-review.googlesource.com/704659
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
b433e872
|
2017-10-05T14:01:47
|
|
Change robust resource init into a context creation attribute.
Enabled support on OpenGL even through the extension is not fully
implemented so that testing with Chromium/Passthrough commmand decoder
is still possible.
BUG=angleproject:1635
Change-Id: Ia417b1779aace1eae19514325701a79cd33f4ef3
Reviewed-on: https://chromium-review.googlesource.com/678479
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
000dab88
|
2017-09-27T14:27:07
|
|
Make pack and unpack image extensions enableable.
BUG=angleproject:1523
Change-Id: Ic728a777ad7e05373de03ee98e9b0a17101cd45d
Reviewed-on: https://chromium-review.googlesource.com/688102
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
63c5a597
|
2017-09-27T14:08:16
|
|
Make GL_ANGLE_instanced_arrays enableable.
BUG=angleproject:1523
Change-Id: Id1dd5d0426c1b55bfd6cca8b0c8c73596080f2a9
Reviewed-on: https://chromium-review.googlesource.com/688101
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6276b922
|
2017-09-25T02:35:57
|
|
Vulkan: Implement basic uniform shader parsing.
This is a first step at implementing uniforms with descriptor sets.
It does not actually bind uniforms and upload data, but it does
implement uniform shader parsing. Uniforms are gathered into a single
uniform block which is bound to set 0, with binding 0 for vertex
uniforms and binding 1 for fragment uniforms.
Also adds a ReplaceSubstring helper to string_utils.
Also removes the precision writing from OutputVulkanGLSL since this
was generating warnings with glslang.
BUG=angleproject:2167
Change-Id: I9ec8351ec1973e583100f99292b0080ee968067b
Reviewed-on: https://chromium-review.googlesource.com/699938
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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baf5d945
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2017-08-28T20:45:48
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ES31: Add UNIFORM support for ProgramInterface
Add program resource properties for uniform.
BUG=angleproject:1920
TEST=angle_end2end_tests:ProgramInterfaceTest*
Change-Id: Ia5cf6219db43b8b1f73efbb3565d21c86e9d3ec0
Reviewed-on: https://chromium-review.googlesource.com/638050
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d03a849d
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2017-10-03T15:46:06
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Vulkan: Implement very basic DrawElements.
This implements getIndexRange for index validation, without any
caching. Vulkan does support a version of robust access, but it would
require the robust context creation attribute. Also, it differs slight
from the OpenGL spec.
Also note that this implementation does not create the index buffer
with the correct usage bits, but seems to work and doesn't produce an
error in the validation layers. We should probably update them.
This CL also doesn't impement index support for immediate data,
offsets, or the unsigned short index type.
BUG=angleproject:2167
Change-Id: I580930f85e23034b483f3ece62eb1faf8024d624
Reviewed-on: https://chromium-review.googlesource.com/681874
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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035fd6b3
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2017-10-03T15:43:22
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Vulkan: Implement very basic textures.
This is a quick implementation which supports only one backing Image
and one type of ImageView at a time, for 2D texture only.
It also implements a helper class for finding compatible memory pools.
It's possible we can keep a cache of memory pool indexes given the
guarantees the Vulkan spec has on compatible memory types (see the
documentation for VkMemoryRequirements).
BUG=angleproject:2167
Change-Id: I1d7a8eaec90f240273ad75194e23430d6d4c5dc1
Reviewed-on: https://chromium-review.googlesource.com/680000
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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488130e0
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2017-09-27T13:53:11
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Make GL_ANGLE_framebuffer_multisample enableable.
BUG=angleproject:1523
Change-Id: Idc2cf338ba1fb5142ef2596603d291790fd6ddd6
Reviewed-on: https://chromium-review.googlesource.com/688100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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536eca10
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2017-09-13T11:23:35
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Simplify GenerateMipmap validation now that sized format info is tracked.
The previous validation used some workarounds because it didn't know if
the texture format was sized or not. Now that the InternalFormat struct
tracks this, the validation can work correctly for floating point
formats.
BUG=angleproject:2149
Change-Id: I583db4a36137a57dd1b7fc81cd4e3b6d5972fc67
Reviewed-on: https://chromium-review.googlesource.com/665163
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7e7f7d25
|
2017-09-22T13:32:14
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Implement robust resource init for D3D9.
BUG=angleproject:2107
Change-Id: I088956a1e13247c593cbb84677f346ef6f0fe983
Reviewed-on: https://chromium-review.googlesource.com/678483
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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8c5b31c2
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2017-09-26T18:07:44
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Make query extensions enableable.
BUG=angleproject:1523
Change-Id: If2da4bff180664de997c981165672858c19ebe78
Reviewed-on: https://chromium-review.googlesource.com/685649
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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05b35b21
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2017-10-03T09:01:44
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D3D11: Lazy robust resource init.
This patch moves the robust resource init logic to the GL front-end.
Instead of initializing texture resources immediately on creation in
D3D11, it defers the clear until before a draw call in some cases, or
skips the update if we can determine if a texture (or other resource)
has been fully initialized.
Currently lazy init is only implemented for Textures, Renderbuffers,
and Surfaces.
Various places where lazy resource init is triggered:
* Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels)
* Texture operations (SubImage, GenerateMipmap, CopyTexImage)
Some efficiency gains remain to be implemented, such as when a
SubImage call fills the entire object. Similarly for Blit, and a few
other operations. In these cases we can skip lazy init as an
optimization. Edge cases with EGLImage are mostly untested.
BUG=angleproject:2107
Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8
Reviewed-on: https://chromium-review.googlesource.com/576058
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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a60d3567
|
2017-10-02T22:10:28
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Re-enable uninitialized-local test that should pass now
Follow up to https://crrev.com/c/669642
Bug: angleproject:2041
Change-Id: I27bf4458f5c8be265b757fd5a3ea10f5ffa9e10e
Reviewed-on: https://chromium-review.googlesource.com/696764
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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50cac57a
|
2017-09-26T17:37:43
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Make GL_EXT_blend_minmax enableable.
BUG=angleproject:1523
Change-Id: I73df8d9a23c3d22792abde44b495be7478abfc22
Reviewed-on: https://chromium-review.googlesource.com/685648
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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8c7133ca
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2017-09-26T17:31:10
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Make GL_OES_fbo_render_mipmap enableable.
BUG=angleproject:1523
Change-Id: If50a4bf5e33bf0b9ad76a9c6bb999cf4d620c709
Reviewed-on: https://chromium-review.googlesource.com/685647
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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3fab7634
|
2017-09-26T15:45:54
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|
Make PBO and map buffer extensions enableable.
BUG=angleproject:1523
Change-Id: Ia934a186ce490083f93b59eedd3bdf48e0fcb727
Reviewed-on: https://chromium-review.googlesource.com/685799
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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5b2a1760
|
2017-09-29T13:19:39
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ES31: Implement glSampleMaski on D3D11
This patch intends to implement glSampleMaski on D3D11 backends.
In D3D11 the sample mask word can be set by OMSetRenderState. This
function can only accept an UINT as its parameter SampleMask, so
the value MAX_SAMPLE_MASK_WORDS in D3D11 backends is set to 1.
BUG=angleproject:1592
TEST=dEQP-GLES31.functional.state_query.*.sample_mask*
TEST=dEQP-GLES31.functional.texture.multisample.*.sample_mask*
Change-Id: I27f509cf81624d95948b06739bb9fe21288d2d31
Reviewed-on: https://chromium-review.googlesource.com/691259
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2a9e107c
|
2017-09-22T11:31:57
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Vulkan: Support multiple vertex outputs.
This is a bit of a hack, similar to how D3D11 works. We need to write
output locations in the GLSL shader before we send them to glslang,
so we wait until the link call, then string-replace some hard-coded
identifeir code to the attribute location determined by ANGLE.
This CL also fills in some of the vertex format conversion tables in
formatutilsvk.cpp.
BUG=angleproject:2167
Change-Id: I2424d0d990bdbcd831a4dd130e61e87d8f8f479f
Reviewed-on: https://chromium-review.googlesource.com/677555
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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db342276
|
2017-09-27T10:21:45
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|
ES31: Implement glSampleMaski on OpenGL
This patch intends to implement glSampleMaski on OpenGL
backends.
Refers to: https://chromium-review.googlesource.com/c/487603
BUG=angleproject:1592
TEST=dEQP-GLES31.functional.state_query.*.sample_mask*
TEST=dEQP-GLES31.functional.texture.multisample.*.sample_mask*
Change-Id: If5ddd6ab57259593919a482be80fbdbe29f6f54d
Reviewed-on: https://chromium-review.googlesource.com/573727
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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49bb7e13
|
2017-09-27T18:24:23
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|
Fixup Mac dEQP GLES3 expectations
BUG=angleproject:2137
Change-Id: I385eab17b60ae434b06c8235d7ee7849c145e765
Reviewed-on: https://chromium-review.googlesource.com/688681
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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89588b90
|
2017-09-27T15:02:18
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|
Add dEQP GLES3 Mac suppressions
BUG=angleproject:2137
Change-Id: If1b186de7aed3464427864b3a68dffd74cb497ed
Reviewed-on: https://chromium-review.googlesource.com/687871
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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ffab7015
|
2017-09-26T18:43:11
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Skip dEQP GLES3 performance tests on all platforms
BUG=angleproject:2137
Change-Id: I0d434f6b92164fecb10ee61c8cb662ccab8470f1
Reviewed-on: https://chromium-review.googlesource.com/685937
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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0f2aa31d
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2017-07-10T11:28:37
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ES31: Fix bug on incomplete texture validation of internalformat and filterable
Multisampled texture with unfilterable internalformat and default filter state shouldn't
be justified as incomplete texture in angle. However, the default filter state is set to
LINEAR and internalformat like R8I or R8UI is not filterable, which lead to texture
incomplete.
In es 3.1 spec 8.16, 'The effective internal format specified for the texture arrays is a
sized internal color format that is not texture - filterable(see table 8.13), and either
the magnification filter is not NEAREST or the minification filter is neither NEAREST nor
NEAREST_MIPMAP_NEAREST'.
As to Table 20.11, The default value of minFilter is NEAREST_MIPMAP_LINEAR, magFilter is LINEAR.
Because in 11.1.3.3,'Multisample textures are not filtered when samples are fetched, and filter
state is ignored.' So we ignore filtering for multismaple texture completeness.
BUG=angleproject:1590
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_*_texture_2d
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_*_texture_int_2d
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_*_texture_uint_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_int_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_uint_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
Change-Id: I0533bd028e0bbb66d9f731a2395f6c8ae7db8938
Reviewed-on: https://chromium-review.googlesource.com/564843
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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981f0f8f
|
2017-09-21T09:07:41
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|
Add flag to do a fast pass through perf tests.
This flag will only render the first frame of each perf test,
regardless of their preferences for how many seconds to run.
It will be useful for speeding up the run time of the perf tests
on testing infrastructure that only cares about correctness.
BUG=chromium:725308
BUG=chromium:765321
Change-Id: I926f488c42f27ef23ef06a0159902613cff04080
Reviewed-on: https://chromium-review.googlesource.com/677306
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a5dc625c
|
2017-09-20T21:08:14
|
|
Suppress two failing angle_end2end_tests.
"Add test for GL_KHR_robust_buffer_access_behavior"
introduced a failure in Windows 10 NVIDIA OpenGL configs.
"ES31: Enable shader storage buffer support for OpenGL backend"
introduced a failure on Linux Intel HD 630 configs.
BUG=angleproject:1463
BUG=angleproject:1951
Change-Id: I791bc729893b7f31093ab1678dc8d01edfbd0a5a
Reviewed-on: https://chromium-review.googlesource.com/676473
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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33510107
|
2017-09-20T10:39:18
|
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Pass gl::Context to more Buffer methods.
This will allow us to pull out the Renderer from the Context in more
places in Buffer11, for state update. Impacts a few method calls in
a few places.
BUG=angleproject:2151
Change-Id: I1360caea65a94d3de4cd9f52d1b74b10439b02b3
Reviewed-on: https://chromium-review.googlesource.com/673136
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4cc89e2b
|
2017-08-31T14:25:54
|
|
ES31: Enable 'location' layout qualifier on shader interfaces in compiler
This patch enables 'location' layout qualifier for vertex outputs and
fragment shader inputs when the shader version is 3.1 in ANGLE GLSL
compiler and adds the check on location conflicts for these varyings.
According to GLSL ES 3.1 SPEC (Chapter 4.4.1 and Chapter 4.4.2),
'location' layout qualifier is allowed on both inputs and outputs of
vertex and fragment shaders.
'location' layout qualifier on shader interfaces is only valid on shaders
whose version is 3.1 and above. According to GLSL ES 3.0 SPEC, vertex shader
cannot have output layout qualifiers (Chapter 4.3.8.2) and fragment shader
cannot have input layout qualifiers (Chapter 4.3.8.1).
The 'location' qualifier on varyings is used in the shader interface
matching defined in OpenGL ES 3.1. (OpenGL ES 3.1 SPEC Chapter 7.4.1). This
new link rule will be added to Program.cpp in another patch.
For the OpenGL ES 3.1 extension GL_OES_geometry_shader, according to
GL_OES_shader_io_blocks SPEC (Chapter 4.4.1 and Chapter 4.4.2), 'location'
layout qualifier is both valid on geometry shader inputs and outputs. This
feature will be implemented together with other rules on geometry shader
inputs and outputs.
BUG=angleproject:2144
TEST=angle_unittests
Change-Id: I62d85f7144c177448321c2db36ed7aaeaa1fb205
Reviewed-on: https://chromium-review.googlesource.com/645366
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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729b2c6e
|
2017-08-14T09:36:11
|
|
ES31: Enable shader storage buffer support for OpenGL backend
BUG=angleproject:1951
TEST=angle_end2end_tests:ShaderStorageBuffer
Change-Id: I1afc3cd005ad2e595c6ce937fc53e17423f8ec8b
Reviewed-on: https://chromium-review.googlesource.com/618132
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|