|
1cc5d096
|
2021-10-21T19:58:58
|
|
mathutil: Add roundDownPow2.
Bug: angleproject:5857
Change-Id: I6c7ae92a41957e9e6b40b6449f763a49493488d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3236996
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fde87f5d
|
2021-10-06T15:10:09
|
|
Fix negative fixed-point->float conversions
The fixed-to-float conversion routine in mathutils only operated
correctly on positive numbers. This caused failures in some GLES1
apps when negative fixed-point values were converted, as for
glTranslatex().
Bug: b/199919700
Test: Manual -- Zillow app should show data on map
Change-Id: I2ac4794478d3ad4c50057527134c9c17c8680338
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3209826
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mark Lobodzinski <mark@lunarg.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
d920e4d1
|
2021-10-05T22:36:06
|
|
Assert that float32->float10/11 doesn't shift by more than 32
some_uint32_value >> 32 has undefined behavior. The code that converts
float32 to float10 and float11 should not be shifting by values larger
than 32, and this change asserts that.
Bug: angleproject:4962
Change-Id: I9f2a914bad7084157cc35a8fb7f0be6f448a854b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3207528
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
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|
e0e5eb84
|
2021-04-21T20:58:12
|
|
Fix ScanReverse on posix/32-bit.
The use of the __builtin_clz intrinsic and the associated math were
incorrect.
Bug: angleproject:5736
Change-Id: I9627c7fc179c0e1bffeecaee39f7a88d9c62d079
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2845232
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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cfc21345
|
2021-04-21T09:42:51
|
|
Add first() and last() to BitSetArray.
These helper functions return the bounds of the 1 bits in the array.
Also required implementing ScanReverse the same way we implemented
ScanForward.
Bug: angleproject:5736
Change-Id: Ied945c57cd85ca7bc91dcc7a1168a74b3a59fce4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2842347
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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36b884e6
|
2020-09-02T19:21:21
|
|
Fix undefined behavior in minifloat conversion
This cl applies the same fix already applied in SwiftShader here:
https://swiftshader-review.googlesource.com/c/SwiftShader/+/48069
Original description:
Shifting a 32-bit value by 32 or more is undefined behavior in C++. This
previously happened in this code when converting a 32-bit float value to
an 11- or 10-bit minifloat which is too small to be represented as a
denormal, and should produce 0 instead.
Instead of going through this arithmetic for denormals, just test
whether the input value is too small to produce a valid denormal, and
return 0 instead.
Bug: chromium:1117433
Change-Id: I227c0e4c53000df6d9260fee364351a300b113a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2391764
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
|
|
6820f77a
|
2020-05-22T17:50:03
|
|
Fix issue where last 8 bits of D24X8 influence depth calculation.
Bug: angleproject:4573
Change-Id: If33737cf6ae660b8df58c06a08df32dade472540
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2211768
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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31e36a63
|
2020-03-14T21:40:58
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Reland "Refactor BitCount"
This is a reland of baecb7d55c692a93a29a46939029b8262174ca62
Directly use NEON instructions on ARM/ARM64 on MSVC.
Original change's description:
> Refactor BitCount
>
> POPCNT intrinsics cannot be used without hardware support, so a CPUID
> check and polyfills are required for some CPUs when using MSVC to
> avoid runtime failure.
>
> Other changes include:
> - Clang: use builtins on all platforms to provide exact intent to the
> compiler;
> - MSVC on ARM: use dedicated intrinsics;
> - x86/x64 fallback is now branchless and works in constant time.
>
> Bug: angleproject:4462
> Change-Id: I00fcabda1c842677d8cb4bfd280d932d0d10c0a5
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102811
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:4462
Change-Id: Ia58ae00fa4230f77d981d4ba393fa3481806c5b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113570
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
26f8f1a9
|
2020-03-20T14:54:11
|
|
Revert "Refactor BitCount"
This reverts commit baecb7d55c692a93a29a46939029b8262174ca62.
Reason for revert: Broke Skia Win/ARM builder. See issue for details.
Original change's description:
> Refactor BitCount
>
> POPCNT intrinsics cannot be used without hardware support, so a CPUID
> check and polyfills are required for some CPUs when using MSVC to
> avoid runtime failure.
>
> Other changes include:
> - Clang: use builtins on all platforms to provide exact intent to the
> compiler;
> - MSVC on ARM: use dedicated intrinsics;
> - x86/x64 fallback is now branchless and works in constant time.
>
> Bug: angleproject:4462
> Change-Id: I00fcabda1c842677d8cb4bfd280d932d0d10c0a5
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102811
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,lexa.knyazev@gmail.com
Change-Id: Ia1756abdf7da2aa9574149eb388915f97758bba0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:4462
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112276
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
baecb7d5
|
2020-03-14T21:40:58
|
|
Refactor BitCount
POPCNT intrinsics cannot be used without hardware support, so a CPUID
check and polyfills are required for some CPUs when using MSVC to
avoid runtime failure.
Other changes include:
- Clang: use builtins on all platforms to provide exact intent to the
compiler;
- MSVC on ARM: use dedicated intrinsics;
- x86/x64 fallback is now branchless and works in constant time.
Bug: angleproject:4462
Change-Id: I00fcabda1c842677d8cb4bfd280d932d0d10c0a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102811
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
e6519445
|
2020-03-12T19:02:03
|
|
Implement ScanForward64 on 32-bit platforms
This unlocks opt-in usage of BitSet64 on 32-bit platforms. It is slightly faster than IterableBitSet when the amount of bits is greater than 32.
Bug: angleproject:4473
Change-Id: I230784acc871e13b1f94c87503f6bb869dcd3a68
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2100969
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
01c0d6bd
|
2020-01-12T13:41:31
|
|
Vulkan: Use dynamic buffers for staged updates
Dynamic buffers are used to perform staged updates to
BufferVk objects instead of recreating staging buffers
for each update.
Bug: angleproject:4292
Change-Id: I0f64c821c97e0e6014e9df1d4f99e2f495838025
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001461
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d200a77a
|
2019-10-10T00:44:01
|
|
Metal backend skeleton implementation.
Bug: angleproject:2634
Change-Id: I34be82f4a80a6851fecb53a51e069b134d82613a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849079
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
153f3c22
|
2019-08-16T15:24:30
|
|
Miscellaneous build fixes for WebKit
Add a USE_SYSTEM_EGL define to allow compilation on Unix systems
without X11.
Feature detect __popcnt using Microsoft-specific _MSC_VER rather than
_M_X64/_M_IX86, which can be set by the Dinkumware stdlib on
non-Microsoft systems.
Apple's clang is too old to have -Wextra-semi-stmt
Ran generate_parser.sh using Cygwin64 bison 3.0.4, flex 2.6.4
Bug: 3439
Change-Id: Ie0d01a112a17f70ef60c120063a958b8f1a094f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1759135
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
9d737966
|
2019-08-14T12:25:12
|
|
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3e493c48
|
2019-07-29T16:27:01
|
|
Vulkan: Optimize memory allocation offset rounding
Use bit operation to compute memory alignment round up.
Tested with T-Rex, hotspot in roundUp resolved.
Bug: angleproject:3744
Change-Id: I55db941f588401a1d2d3d93f4d6b810e6b1aa95f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1725118
Commit-Queue: Jiacheng Lu <lujc@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
cbabea73
|
2019-07-11T17:24:17
|
|
Vulkan: Desktop ETC/EAC formats support
Initial attempt to give desktop ETC/EAC formats support.
Bug: angleproject:3676
Change-Id: Id147b0c1808e30df77097d0c7ff6a06534554b93
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699307
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
dd3de6f0
|
2019-07-22T21:17:52
|
|
Do not assume __has_builtin is available
Compilation with GCC breaks as there is a build check using it.
To avoid the problem, we declare the macro HAS_BUILTIN that maps
to __has_builtin if it is defined, or 0 otherwise.
Bug: chromium:819294
Change-Id: I105d566f08baa495fccd553d7b06eb8ce36621ef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713604
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e9111885
|
2019-07-12T16:15:31
|
|
Vulkan: Optimize texture upload barriers
When flushing staged uploads to an image, a 64-wide bitfield is used to
track subresources that are uploaded since the last barrier. If a
collision is detected, a barrier is inserted and the bitfield is reset.
If the image has more than 64 subresources, some subresources would map
to the same bit and cause a few unnecessary barriers.
Texture upload benchmarks show 5% to 10% improvement both in CPU and
GPU time.
Bug: angleproject:3347
Change-Id: I21dd23c78879bb01d58bc869ffc8bee06c79e6c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700147
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
db990834
|
2019-06-26T16:05:02
|
|
Support NaN conversion in Float32ToFloat16
Add NaN support to Float32ToFloat16.
This follows Dawn's implementation:
https://dawn-review.googlesource.com/c/dawn/+/8361
Bug: 3612
Test: angle_unittests
Change-Id: I624bee2fc48c46b8a69cd38654679ac3cbd7c09f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678407
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5993d899
|
2019-06-03T13:05:38
|
|
Vulkan: Use storage buffers for index conversion shader.
This allows us to use the shader regardless of driver support for
texel buffer views. It also allows us to convert indices on the GPU
unconditionally.
We add a new internal compute shader that converts pairs of indices
into a packed single uint value that stores two 16-bit values. In the
future we could add support for converting primitive restart indices.
Should speed up benchmarks on systems which didn't have R8_UINT support
for compute shader buffers.
Bug: angleproject:3490
Change-Id: I56ca0cabb094e97f36ab4edc779e6c8ad2d2601e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1639058
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
3f0c4a56
|
2019-01-10T10:20:35
|
|
Vulkan: Faster state transitions.
Implements a transition table from Pipeline Cache entry to
state change neighbouring Pipeline Cache entries. We use
a 64-bit mask to do a quick scan over the pipeline desc.
This ends up being a lot faster than doing a full hash
and memcmp over the pipeline description.
Note that there could be future optimizations to this design.
We might keep a hash map of the pipeline transitions instead
of a list. Or use a sorted list. This could speed up the search
when there are many transitions for cache entries. Also we could
skip the transition table and opt to do a full hash when there
are more than a configurable number of dirty states. This might
be a bit faster in some cases. Likely this will be something we
can add performance tests for in the future.
Documentation is also added in a README file for the Vulkan back
end. This will be extended over time.
Improves performance about 30-35% on the VBO state change test.
Bug: angleproject:3013
Change-Id: I793f9e3efd8887acf00ad60e4ac2502a54c95dee
Reviewed-on: https://chromium-review.googlesource.com/c/1369287
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
cc37cbf2
|
2018-12-30T23:35:25
|
|
Apply several small micro-optimizations to ValidateDrawElementsCommon
* Remove indirection when getting CotextState from Context
* Reduce number of branches from 2 to 1 when checking for an InvalidEnum in FromGLEnum<DrawElementsType>
* Provide IndexRange constructor which doesn't initialize the member variables
* Reduce number of branches to 1 when checking for BasicDrawStateErrors for the fast path
* Remove a few branches and reduce math cost during the buffer range check in ValidateDrawElementsCommon
Bug: angleproject:2966
Change-Id: Ibdbed8a59ad9d7abce76622e9f507498e67ab997
Reviewed-on: https://chromium-review.googlesource.com/c/1392805
Commit-Queue: Markus Tavenrath <matavenrath@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b8543630
|
2018-10-02T19:46:14
|
|
Support GL_OES_texture_border_clamp
Added support for GL_TEXTURE_BORDER_COLOR and GL_CLAMP_TO_BORDER in
OpenGL/OpenGLES, Direct3D9 and Direct3D11 backends.
For integer textures in OpenGLES3 contexts these additional entry points
are available now:
void glTexParameterIivOES(enum target, enum pname, const int *params);
void glTexParameterIuivOES(enum target, enum pname, const uint *params);
void glGetTexParameterIivOES(enum target, enum pname, int *params);
void glGetTexParameterIuivOES(enum target, enum pname, uint *params);
void glSamplerParameterIivOES(uint sampler, enum pname, const int *params);
void glSamplerParameterIuivOES(uint sampler, enum pname, const uint *params);
void glGetSamplerParameterIivOES(uint sampler, enum pname, int *params);
void glGetSamplerParameterIuivOES(uint sampler, enum pname, uint *params);
BUG=angleproject:2890
TEST=angle_end2end_tests.TextureBorderClamp*
Change-Id: Iee3eeb399d8d7851b3b30694ad8f21a2111f5828
Reviewed-on: https://chromium-review.googlesource.com/c/1257824
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c0b82333
|
2018-09-26T18:04:05
|
|
Polyfill BitCount for ARM/ARM64 on MSVC.
Also _WIN64 implies _WIN32.
Bug: angleproject:2858
Change-Id: I63e2ffd2e9e304171ea6adb99836733981cc1813
Reviewed-on: https://chromium-review.googlesource.com/1248441
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
cb4ae446
|
2018-08-02T08:19:09
|
|
Make Angle compile for Arm64 Windows
Change-Id: Iee947a5abf4a833f155f7cb100577c92323a34e5
Reviewed-on: https://chromium-review.googlesource.com/1160863
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
0df813c3
|
2018-07-12T12:52:06
|
|
GLES1: GL_OES_draw_texture
BUG=angleproject:2306
This implements GL_OES_draw_texture using a few bits of new state
in the renderer and adding a code path for it in the shader, using
gl_VertexID to draw the quad backing the texture draw. This allows us
to avoid allocating a separate vertex array for the texture draw and
reuses the current shader as much as possible, plugging in to the
existing multitexturing pipeline.
- Add unit test and sample
- No new test expectations, but advertising GL_OES_draw_texture makes
the DrawTex GLES1 conformance test non-trivial and actually test
glDrawTex*.
Change-Id: I1485098249fe44d46a01cab4bb7b2c39d0492923
Reviewed-on: https://chromium-review.googlesource.com/1135930
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
7ce4a151
|
2018-06-12T10:19:49
|
|
Add support for uint8_t and uint16_t bitsets.
These pack very well in some structs. Support is required so the
templates work as expected.
Also packs the Shader map into 8 bits. This includes a workaround for
an unusual warning generated by MSVC.
Bug: angleproject:2462
Change-Id: I804d1b9370b3951343718385210dec7d37700d73
Reviewed-on: https://chromium-review.googlesource.com/1091135
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
13b708f2
|
2018-03-21T12:14:10
|
|
GLES1: glAlphaFunc
BUG=angleproject:2306
Change-Id: I0bf229d3ab8a4a1217c12b434dcd8fa67d7cbadc
Reviewed-on: https://chromium-review.googlesource.com/973897
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8c3988c5
|
2017-12-21T14:44:56
|
|
Vulkan: Use one pipeline layout for all Programs.
This simplifies the pipeline state object caching. We will not need
to use any extra bits to cache based on program properties - instead
all programs will be compatible. The pipeline layout strucutre is
described in the design docs. It currently only has two bind groups:
the first for default uniforms, and the second for Textures. In the
future we might re-organize this to handle driver uniforms, dynamic
push constants, and/or program uniform buffers with ES 3.0.
Instead of storing only the Textures that are required by a Program,
we reserve space for the maximum possible Texture units. We might have
to revisit this very simple design in the future to support texture
arrays, which are handled specially in Vulkan.
Bug: angleproject:2163
Change-Id: I3e1656c2c73045aed56838a5f1267b246a623362
Reviewed-on: https://chromium-review.googlesource.com/837943
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c4f1dd83
|
2017-10-25T17:02:29
|
|
Use angle::BitSetIterator optimizations on arm64 as well
Previously were enabled only on x86_64.
Also change from using target_cpu to current_cpu, as the doc recommends.
BUG=angleproject:1814
Change-Id: Ia7e8e930c76aab5cfb47b75e0ec78902ab313237
Reviewed-on: https://chromium-review.googlesource.com/737438
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a87121f9
|
2017-10-06T14:07:27
|
|
Fix build warning by specializing clampCast
Casting integers to booleans generates a performance warning in at
least MSVS 2015 x64 Debug build. Specialize the clampCast template for
bool->int conversion to avoid this warning, which is treated as an
error.
BUG=angleproject:2165
TEST=MSVS 2015 x64 Debug build
Change-Id: Iaa9591c102cdd73fe9ff8a8739d356cc13cec248
Reviewed-on: https://chromium-review.googlesource.com/704820
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a99ed554
|
2017-09-22T08:10:32
|
|
Refactor data conversions for state commands
This mainly enforces the rules as descripted in ES 3.10, section
2.2.1 and 2.2.2, by enhancing the "queryconversions" to support
more rules, removing the scattered type convertors in "utilities"
, "mathutil" and "queryutils", and forcing to only use the
convertors in "queryconversions".
BUG=angleproject:2165
Change-Id: I73c1dc850e2b3b8a479ece1d9c5eb7ae4ce851fe
Reviewed-on: https://chromium-review.googlesource.com/680094
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
982f6e01
|
2017-06-07T14:33:04
|
|
Improvements to the gl::Range class.
Make this a proper class, fix the extends method (previously did not
work as expected), add a contains method, and add tests. Also add an
iterator helper class so we can iterate over the range with range-for
loops.
This also fixes the shader resource unsetting code, which was not
actually unsetting all the possible applied textures.
BUG=angleproject:2052
Change-Id: I2a6fa97f96ccb612ad01a5e3f24dc869c54c967b
Reviewed-on: https://chromium-review.googlesource.com/527318
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5ea762a6
|
2017-06-07T14:59:51
|
|
Consolidate base:: imports.
This merges the mrucache and numerics into one folder, to prevent
having to make two identical versions of logging.
BUG=angleproject:2044
Change-Id: Iba6dab05b21eb9ba0de44f27a90579c590a9a7fd
Reviewed-on: https://chromium-review.googlesource.com/522870
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
451b2b7f
|
2017-05-15T15:32:02
|
|
Correctly generate mipmaps for sRGB textures.
sRGB textures need to linearize their data before averaging, this worked
correctly on the GPU mipmap generation functions but not the CPU ones.
BUG=angleproject:2019
TEST=conformance/extensions/ext-sRGB
Change-Id: I554dac89b12acf5ebf5b7cab6f6faf0bce5168a6
Reviewed-on: https://chromium-review.googlesource.com/506241
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6de51858
|
2017-04-12T09:53:01
|
|
Optimize angle::BitSetIterator.
Adds a new custom bitset template to handle packing as many bits as
possible into a single variable. Intelligently select the right class
depending on platform features and bit sizes.
For now, always use a packed 64-bit set on 64-bit, instead of using
a 32-bit set for smaller bitsets.
BUG=angleproject:1814
Change-Id: I3ffef815c15515555833f6fc9302d8a4eee5423b
Reviewed-on: https://chromium-review.googlesource.com/471827
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f8de6667
|
2017-01-29T18:41:29
|
|
Fix compilation on mingw
BUG=angleproject:1795
Change-Id: Ic25805f99154395c9af28197ceb1218f9c5c3138
Reviewed-on: https://chromium-review.googlesource.com/434457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
74da73fe
|
2017-02-01T15:37:48
|
|
Add ESSL 3.10 ldexp/frexp builtins
This adds new built-ins found in ESSL 3.10 section 8.3 Common
Functions.
This includes constant folding support for ldexp and support for both
GLSL and HLSL output. In HLSL these functions need to be emulated.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: I1330e69978b0cf53efbc3416150194764414e96c
Reviewed-on: https://chromium-review.googlesource.com/435342
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
25aef453
|
2017-01-29T16:15:44
|
|
Add new ESSL 3.10 pack/unpack builtins
This adds new built-ins found in ESSL 3.10 section 8.4 Floating-Point
Pack and Unpack Functions.
This includes constant folding support and support for both GLSL and
HLSL output. In HLSL all of these functions need to be emulated.
BUG=angleproject:1730
TEST=angle_unittests
TEST=dEQP-GLES31.functional.shaders.*pack*norm4x8*
Change-Id: Ibed60286a366cd35c4faafd405e79af562a02a06
Reviewed-on: https://chromium-review.googlesource.com/434170
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
9250cb24
|
2017-01-21T10:51:27
|
|
Add ESSL 3.10 integer math built-ins
This adds built-ins found in ESSL 3.10 section 8.8 Integer functions.
This includes constant folding support for functions that may be
constant folded, and support for both GLSL and HLSL output. In HLSL
several of the functions need to be emulated.
The precision qualification for the return value of some of these
functions is determined by special rules, that are now part of type
promotion for TIntermUnary nodes and determining the type of
TIntermAggregate nodes.
BUG=angleproject:1730
TEST=angle_unittests
TEST=dEQP-GLES31.functional.shaders.builtin_functions.integer.*
Change-Id: Ib0056c17671c42b6496c2f0ef059b99f8f25c122
Reviewed-on: https://chromium-review.googlesource.com/431310
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0c7baf1b
|
2016-12-19T15:43:10
|
|
Implement the WebGL VertexAttribPointer restrictions
BUG=angleproject:1523
BUG=chromium:668223
Change-Id: Ic89c476a6c95824069772e22ede596ba85ac8859
Reviewed-on: https://chromium-review.googlesource.com/422347
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
922cbfcb
|
2016-11-25T16:23:18
|
|
common: Add a vector arithmetic helper classes
Change-Id: I2f96baedf10d346eaa150bab04f8f6ca3ba573b9
Reviewed-on: https://chromium-review.googlesource.com/414272
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
26a717b0
|
2016-09-27T08:45:42
|
|
GL: Emulate SRGB blits where needed.
Desktop OpenGL before 4.4 doesn't handle SRGB blits the same way OpenGL
ES does. Emulate them by drawing a quad.
BUG=angleproject:1492
BUG=chromium:634525
Change-Id: I9f2992d9b373941b10f19f8a51564f0f756cc4df
Reviewed-on: https://chromium-review.googlesource.com/389853
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
7f9a55f7
|
2016-10-03T14:32:08
|
|
Fix integer math overflows in the preprocessor
Evaluating integer expressions in the ESSL preprocessor may result in
overflowing the signed integer range. Implement wrapping overflow for
preprocessor expressions in a way that doesn't hit any undefined
behavior. In the ESSL spec, preprocessor expressions are defined to
have mostly the same semantics as in C++. Since C++ doesn't define
what happens on signed integer overflow, we choose to make most of the
operators wrap on overflow for backward compatibility and consistency
with the rest of the ESSL spec.
We reuse the existing wrapping overflow helpers that are
used for constant folding. To be able to do this, the type used in the
preprocessor expression parser is changed from 64-bit to 32-bit.
Shifting negative numbers is implemented as a logical shift. This
cannot be disallowed since dEQP requires shaders shifting negative
numbers to pass compilation.
Undefined bitwise shifts where the offset is greater than 31 will now
result in a compile-time error.
A couple of test cases are now covered by the preprocessor tests
rather than full compilation tests. This isolates the tests better and
they run faster.
BUG=chromium:652223
TEST=angle_unittests
Change-Id: I84be40d404c10ecd0846c5d477e626a94a2a8587
Reviewed-on: https://chromium-review.googlesource.com/392146
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5695fc99
|
2016-07-05T14:47:30
|
|
Clean up the SSE detection logic.
* Include the correct header right in the SSE check in platform.h.
* Don't use separate SSE versions of the load functions, have them use
SSE automatically.
BUG=612205
Change-Id: I70f9a5513e144db4d16c1f3ad922debeb6c50268
Reviewed-on: https://chromium-review.googlesource.com/358108
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6e4cfceb
|
2016-06-13T15:06:31
|
|
Refactor ANGLE's image manipulation code into a static library.
Allows for chromium to make use of some of the functionality.
BUG=612205
Change-Id: Ib4435ca44775a3a554b0fb3bd384bd4d31d7952d
Reviewed-on: https://chromium-review.googlesource.com/351753
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
e45e53bd
|
2016-05-25T10:36:04
|
|
Support CHROMIUM_path_rendering
This is partial support for CHROMIUM_path_rendering
and implements basic path management and non-instanced
rendering.
BUG=angleproject:1382
Change-Id: I9c0e88183e0a915d522889323933439d25b45b5f
Reviewed-on: https://chromium-review.googlesource.com/348630
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e2e406c3
|
2016-06-02T13:04:10
|
|
Add base::numerics for safe math and conversions.
This replaces are "IsUnsignedXXXSafe" family of methods.
Also add overflow checks to unpack block sizes.
BUG=angleproject:1397
Change-Id: Ib47be149b0486c70f795b0d0f8899441faac9340
Reviewed-on: https://chromium-review.googlesource.com/348062
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0f2b1560
|
2016-05-13T16:15:35
|
|
Fix GenerateMipmap when base level or max level are set
According to GLES 3.0.4 section 3.8.10, GenerateMipmap should generate
levels based on the base level, and generate them at most up to the
max level. Levels outside the base/max level range should be unchanged
by GenerateMipmap.
The Texture class is fixed so that the image descs are set only for
the changed mipmap range when GenerateMipmap is called.
The D3D backend is fixed so that mipmap generation is correctly
started from the base level instead of level 0, and making sure that
mipmaps are generated only up to the max level. Generating mipmaps for
array textures is also fixed for cases where the base level depth >=
max(width, height) * 2.
The GL backend is fixed to sync texture state before GenerateMipmap is
called, so that base level and max level are set correctly in the
driver.
The GenerateMipmap entry point is refactored so that it has a separate
validation function and a context function which does the work.
Validation for out-of-range base levels is added.
New tests are added to verify the functionality. One corner case in
the tests fails on NVIDIA GL drivers likely due to a driver bug -
similar rules for GenerateMipmap are found from newer GLES specs and
also OpenGL specs (checked versions 3.3 and 4.4).
BUG=angleproject:596
TEST=angle_end2end_tests
Change-Id: Ifc7b4126281967fc4f6dc4f9452e5b01e39f83d7
Reviewed-on: https://chromium-review.googlesource.com/344514
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
451ed25a
|
2016-01-21T21:16:45
|
|
Fix packSnorm2x16.
Casting -32767.0f to uint16_t on Android resulted in 0.
According to C99 6.3.1.4 footnote 50 this kind of cast behavior is unspecified
BUG=angleproject:913
TEST=build/android/test_runner.py gtest -s angle_unittests --release
Change-Id: I136386fe0aa618c17f07f99d8e1ca72fa407d36a
Reviewed-on: https://chromium-review.googlesource.com/323230
Tryjob-Request: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ca311ddb
|
2015-12-07T15:07:48
|
|
Enable and fix the -Wshorten-64-to-32
BUG=angleproject:635
Change-Id: If09014508d5f4dfeb17ac946672a76a98b8ad175
Reviewed-on: https://chromium-review.googlesource.com/316580
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
630d85cb
|
2015-09-30T14:35:48
|
|
Fix an undefined behavior in clampCast
This undefined behavior appeared in angle_end2end_tests compiled with
clang 3.6 on Mac.
BUG=angleproject:891
Change-Id: I840b40a7bd54c9cfaeb0fe6784b73f875f9d5502
Reviewed-on: https://chromium-review.googlesource.com/303337
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
75782629
|
2015-09-25T11:28:50
|
|
Fix possible compiler errors on linux
Change-Id: Ifc45446c749690eddc406f66f144304262f04664
Reviewed-on: https://chromium-review.googlesource.com/302478
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
3edfe034
|
2015-09-04T16:38:24
|
|
Support primitive restart in RendererGL.
Store index ranges in a new struct that tracks how many real indices were
seen. Update index caching to key on primitive restart being enabled and
update index counting functions to skip primitive restart indicies when
needed.
Passes dEQP-GLES3.functional.primitive_restart.*
Change-Id: Id1e25a5adcdcd4e998836e8ff6679c64be4c3066
Reviewed-on: https://chromium-review.googlesource.com/297770
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
62d31cb6
|
2015-09-11T13:25:51
|
|
Re^6-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
Re^4-land with a fix for boolean uniform arrays and UBO uniforms.
Re^5-land with a fix for a test warning on Linux.
Re^6-land with a fix for transposed matrix uniform arrays.
BUG=angleproject:1123
TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api
Change-Id: Ie6fcde1c16eb05d67191b629338b88302a2563f5
Reviewed-on: https://chromium-review.googlesource.com/298971
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
fb53603c
|
2015-09-11T13:19:49
|
|
Revert "Re^5-land "Move Uniform and UBO info to the gl::Program layer.""
Failing dEQP-GLES3.functional.uniform_api.random.22 and 23:
There's a bug with arrays of tranpsosed matrix uniforms.
BUG=angleproject:1123
This reverts commit 78d356929bd0441d81e2dd8a63130cd6788e2fde.
Change-Id: If39b5908af39671dfe98965e6a1ba77fd18ea8fc
Reviewed-on: https://chromium-review.googlesource.com/299320
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
78d35692
|
2015-09-11T08:32:51
|
|
Re^5-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
Re^4-land with a fix for boolean uniform arrays and UBO uniforms.
Re^5-land with a fix for a test warning on Linux.
BUG=angleproject:1123
TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api
Change-Id: I03afcd446d9e74573c4d4c712ed7407b91d8001c
Reviewed-on: https://chromium-review.googlesource.com/299180
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
a2eb02c9
|
2015-09-11T12:31:41
|
|
Revert "Re^4-land "Move Uniform and UBO info to the gl::Program layer.""
Test has a warning on Linux:
In file included from ../../third_party/angle/src/tests/test_utils/ANGLETest.h:13:
../../testing/gtest/include/gtest/gtest.h:1392:16: error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare]
if (expected == actual) {
~~~~~~~~ ^ ~~~~~~
../../testing/gtest/include/gtest/gtest.h:1422:12: note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here
return CmpHelperEQ(expected_expression, actual_expression, expected,
^
../../third_party/angle/src/tests/gl_tests/UniformBufferTest.cpp:357:5: note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here
EXPECT_EQ(GL_FLOAT, type);
^
BUG=angleproject:1123
This reverts commit 2ae1ee6161c24aab065190b1528f6195e80e34d0.
Change-Id: Ic3dabea54068377d1f2c5f722ba52966cf1a0491
Reviewed-on: https://chromium-review.googlesource.com/299170
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2ae1ee61
|
2015-09-10T10:04:24
|
|
Re^4-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
Re^4-land with a fix for boolean uniform arrays and UBO uniforms.
BUG=angleproject:1123
TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api
Change-Id: I4c9f5ed31b81380507bef7981f97086d642801ae
Reviewed-on: https://chromium-review.googlesource.com/298451
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
61b8dd97
|
2015-09-09T19:04:04
|
|
Revert "Re-re-re-land "Move Uniform and UBO info to the gl::Program layer.""
Seems to be failing the dEQP-GLES2.functional.uniform_api tests relating to boolean arrays.
BUG=angleproject:1123
This reverts commit 892a6a4b17b35e89898be8b4605c1ee595d3ae13.
Change-Id: Ifc4ce3ca806ef88a02ac6f693334ac37ce098a88
Reviewed-on: https://chromium-review.googlesource.com/298520
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
892a6a4b
|
2015-09-09T10:17:15
|
|
Re-re-re-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
BUG=angleproject:1123
TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api
Change-Id: Ia40820a5ce2f34ec2d27648b1dc940a8955e9999
Reviewed-on: https://chromium-review.googlesource.com/298440
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b654f659
|
2015-09-08T20:40:00
|
|
Revert "Re-re-land "Move Uniform and UBO info to the gl::Program layer.""
Failes the gles2_conform_test:
GLES2ConformTest.GL2Tests_glGetUniform_input_run
Possibly also WebGL failures, will investigate.
BUG=angleproject:1123
This reverts commit 10750cb936288d8dd09d49fadd592904c06c56f9.
Change-Id: I1ae59325e1831589019bc5a27ffc2091d3994a65
Reviewed-on: https://chromium-review.googlesource.com/298200
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
10750cb9
|
2015-09-04T14:23:52
|
|
Re-re-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
BUG=angleproject:1123
TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api
Change-Id: I7b55e4964fbe64e0106c37928c894146937a2476
Reviewed-on: https://chromium-review.googlesource.com/298110
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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2119dd05
|
2015-09-08T19:30:37
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|
Revert "Re-land "Move Uniform and UBO info to the gl::Program layer.""
Problems with multiply defined symbols in the Linux builder.
BUG=angleproject:1123
This reverts commit ff1abe63c3d8af28e9755c8d0c95b2aeca27a0d9.
Change-Id: Ifcb2ad885d0841c128ffd69afb6594e37eba17fc
Reviewed-on: https://chromium-review.googlesource.com/298100
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
ff1abe63
|
2015-09-04T14:23:52
|
|
Re-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
BUG=angleproject:1123
TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api
Change-Id: I9074c057c2c67d4d3221ec11c5556a26e07c7ceb
Reviewed-on: https://chromium-review.googlesource.com/297070
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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2c34a4b0
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2015-08-25T16:26:02
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|
VertexArrayGL: fix an off by one error for indexRange for drawElements
DrawElements' range was of the form [start, end] while DrawArrays' was
of the form [start, end), which caused an out of bound array access in
the client vertex pointers.
This issue was detected while running angle_end2end_tests with
AddressSanitizer.
BUG=angleproject:1137
Change-Id: Id9abddf29eaf73bacfd08d1616a999be2fe616b8
Reviewed-on: https://chromium-review.googlesource.com/295122
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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551279e5
|
2015-07-07T18:18:23
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|
Support constant folding of more common built-ins
This change adds const folding support for below mentioned common
built-ins:
- isnan, ininf, floatBitsToInt, floatBitsToUint,
intBitsToFloat and uintBitsToFloat
BUG=angleproject:913
TEST=angle_unittests(new: MathUtilTest.isNan/inInf), dEQP Tests
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.*
(20 more tests started passing with this change)
Change-Id: Ifdedb251cd8b183b4999314c0f5de857bc20702f
Reviewed-on: https://chromium-review.googlesource.com/283767
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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cdfa8f50
|
2015-06-30T17:48:25
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|
Constant fold float pack/unpack functions
This change adds constant folding support for following floating
point pack and unpack functions:
- packSnorm2x16, unpackSnorm2x16, packUnorm2x16, unpackUnorm2x16,
packHalf2x16, and unpackHalf2x16.
BUG=angleproject:913
TEST=angle_unittests(new: MathUtilTest.packAndUnpack*), dEQP Tests
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.float_pack_unpack.*
(all 10 tests started passing with this change)
Change-Id: I2b69faebee4127e5e13900b3a9485b7145950277
Reviewed-on: https://chromium-review.googlesource.com/282683
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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aa9e9971
|
2015-06-22T13:57:16
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D3D11: Reduce overhead of clearing unused textures.
*re-land with compile fix*
We would spend a fair bit of time iterating over the unused textures,
setting them to null one-by-one, and updating our cache. We can
reduce this time by smarter caching, and skipping unmodified ranges.
BUG=angleproject:959
Change-Id: I4de20bc131c4a568108ad670a2ef491cfd4c50ed
Reviewed-on: https://chromium-review.googlesource.com/280916
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d4898490
|
2015-06-22T17:56:18
|
|
Revert "D3D11: Reduce overhead of clearing unused textures."
Compile error on Windows:
error C2561: 'rx::Renderer11::clearTextures' : function must return a value
BUG=angleproject:959
This reverts commit 475e5b7f91f8ed9688b5a46efe54f15357096e3e.
Change-Id: Id34ff9530a71ce43549e2eb78d2d927084d46a47
Reviewed-on: https://chromium-review.googlesource.com/280915
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
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475e5b7f
|
2015-06-22T13:12:45
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|
D3D11: Reduce overhead of clearing unused textures.
We would spend a fair bit of time iterating over the unused textures,
setting them to null one-by-one, and updating our cache. We can
reduce this time by smarter caching, and skipping unmodified ranges.
BUG=angleproject:959
Change-Id: I92f11cf63542c55bb3adbbb8276a54bcfe848f61
Reviewed-on: https://chromium-review.googlesource.com/277118
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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405f3471
|
2015-06-04T13:09:06
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|
In D3D11, check for 16-bit texture support and use if possible
BUG=angleproject:1002
The last patch added new tests which failed on some Intel Win7
machines. This was due to a driver bug. Windows Updates have
been applied to the failing machine, and the tests now pass.
Changes between second and current (third) failed 16-bit patch:
- Reenable usage of 16-bit DXGI textures on all Intel cards
- Disable 16bpp tests on Intel D3D11 until the bots are updated
- Updated Win7 test machine. Tests now pass
Changes between first and second failed 16-bit patch:
- Disabled usage of 16-bit DXGI textures on all Intel cards
- Added DXGI->GL conversion entries for 16-bit formats, which
fixes FBO readback issues. The ES CTS and dEQP tests which
failed with the last patch now pass.
Change-Id: Id8ea89bfbc450beea54afdd398956bc97ecf3c01
Reviewed-on: https://chromium-review.googlesource.com/275082
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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6bef4ff7
|
2015-06-01T21:08:31
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|
Revert "In D3D11, check for 16-bit texture support and use if possible"
Seeing failures on Win7 + Intel machines.
Example build:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28Intel%29/builds/11756
This reverts commit 673115d9cc4251cd690e14a98ef0c717ba9de0b9.
Change-Id: Ie2b6cc1ae9c4e83dde3a531e38252c95ac2e2a0a
Reviewed-on: https://chromium-review.googlesource.com/274450
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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673115d9
|
2015-05-28T09:27:57
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|
In D3D11, check for 16-bit texture support and use if possible
BUG=angleproject:1002
Changed since last failed 16-bit patch:
- Disabled usage of 16-bit DXGI textures on all Intel cards
- Added DXGI->GL conversion entries for 16-bit formats, which
fixes FBO readback issues. The ES CTS and dEQP tests which
failed with the last patch now pass.
Change-Id: Ib66abf73f23dbb4329f0a32d7f3dafbbc23e6c08
Reviewed-on: https://chromium-review.googlesource.com/273712
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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8e7549bd
|
2015-05-27T14:05:10
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|
Revert "In D3D11, check for 16-bit texture support and use if possible"
Causing failures on Windows 8 bots running ES CTS and Windows 7 Intel bot running angle tests.
Example failures:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Release%20%28NVIDIA%29/builds/14442
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28Intel%29/builds/11627
This reverts commit d63f08fcc32ea17bac2b025f0ad3261664ff79c9.
Change-Id: I841aee5fb0973432f249277126424b909d5b3e17
Reviewed-on: https://chromium-review.googlesource.com/273416
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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d63f08fc
|
2015-05-21T10:22:04
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|
In D3D11, check for 16-bit texture support and use if possible
BUG=angleproject:1002
Change-Id: I36a5ee774b38e9865b2eb6c6789afd316c4eff16
Reviewed-on: https://chromium-review.googlesource.com/272061
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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831b1953
|
2015-05-05T11:02:27
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|
Move the IndexRangeCache and Range types to the gl namespace.
BUG=angleproject:881
Change-Id: Ib05149facee9fcc7714cb957ca8647b3498a36b6
Reviewed-on: https://chromium-review.googlesource.com/269254
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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794e0009
|
2015-04-07T18:31:54
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|
Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: Id0e06d7d6600344d858f00dabc219d79289bbc82
Reviewed-on: https://chromium-review.googlesource.com/265020
Tested-by: Minmin Gong <mgong@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b3584fb4
|
2015-04-09T17:34:21
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|
Revert "Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)"
Causing a build failure on Mac/Clang:
./Tokenizer.cpp:551:7: error: extra tokens at end of #else directive [-Werror,-Wextra-tokens]
#else if defined(_MSC_VER)
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29136
This reverts commit 3b26e231d99154814eb428f75a67bbe7a21adadc.
Change-Id: I2d11ddcc18130d908fd2ec3d6f5ab890cfccd5e7
Reviewed-on: https://chromium-review.googlesource.com/264983
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3b26e231
|
2015-04-07T18:31:54
|
|
Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: I73d9a2b9ad16f032be974b9c819de0dc1247c2ea
Reviewed-on: https://chromium-review.googlesource.com/264533
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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d4475816
|
2015-03-18T10:53:05
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|
Always use static_assert for compile-time assertions and remove META_ASSERT.
BUG=468139
Change-Id: I696ef307f2faa54bb72df66784bc79a055499987
Reviewed-on: https://chromium-review.googlesource.com/260776
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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b8af723d
|
2015-03-16T22:33:25
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|
Fix and enable warning C4245 (signed/unsigned mismatch)
Change-Id: If48043835fcc98341a0626e3ece7d0e3f7958059
Reviewed-on: https://chromium-review.googlesource.com/260630
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cooper Partin <coopp@microsoft.com>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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3b9bb72b
|
2015-01-05T16:17:02
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|
Add a cross-platform rotl implementation.
The _rotl method is unavailable on any platform but Windows,
so we can implement the method ourselves.
BUG=angle:773
Change-Id: I1342f4cf8a996daf11a36553c3bf7a01a2b182b3
Reviewed-on: https://chromium-review.googlesource.com/238500
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
0a73dd85
|
2014-11-19T16:18:08
|
|
Fix include guards.
BUG=angle:733
Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced
Reviewed-on: https://chromium-review.googlesource.com/230831
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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ac6ff938
|
2014-11-12T06:16:53
|
|
Unset SRVs which resource are being bound to an RTV
This is the extension of a previously debug-only workaround for
D3D doing the unsetting by itself (with a warning). It made our
state tracking of the bound SRVs out of sync with D3D's and caused
some rendering to not take place.
BUG=427245
Change-Id: Id378030b64fddafbb3d406872a7dfd2c84793221
Reviewed-on: https://chromium-review.googlesource.com/229066
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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d46275f9
|
2014-11-06T13:54:53
|
|
Fix platform if defined build error on Linux.
Using #if instead of #if defined() was giving an error when
ANGLE_PLATFORM_WINDOWS was undefined. Instead of defining it as
zero for all platforms, use #if defined() to ensure our legacy
usage of #ifdef doesn't get messed up by #define <value> 0.
BUG=angle:825
Change-Id: Ibad51c45c4337a30feb68561b6cf54ed5dc05d9d
Reviewed-on: https://chromium-review.googlesource.com/228270
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
88d3b8cb
|
2014-10-08T10:41:56
|
|
Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I6dd7fef72a73572d4a3deda7ce36a11da3a75c81
Reviewed-on: https://chromium-review.googlesource.com/224366
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e020bed5
|
2014-10-20T16:16:46
|
|
Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support"
Causing regressions in the build: http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/20182
This reverts commit 756aebfc7afa6d0de14e96637ef396dd7b290c2d.
Change-Id: I2f4bdb5aeb429c9bbc5e655a1761704f33737841
Reviewed-on: https://chromium-review.googlesource.com/224221
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
756aebfc
|
2014-10-08T10:41:56
|
|
Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I34e443b1e194800460e441ac6cee42cf68430564
Reviewed-on: https://chromium-review.googlesource.com/224302
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
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8858cf0a
|
2014-10-17T20:53:32
|
|
Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support" due to build failures on Chromium FYI bots.
This reverts commit 406a3be91cc8175df95bd390425e35830778f2d5.
Change-Id: Ica2abd2e557a4fd9852d85b7fc018e3d272b6edf
Reviewed-on: https://chromium-review.googlesource.com/224051
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
406a3be9
|
2014-10-08T10:41:56
|
|
Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I9ad82b7819bcca1c05e7aa60dc2baec4a7bc403c
Reviewed-on: https://chromium-review.googlesource.com/222360
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
cc00239d
|
2014-09-09T10:21:56
|
|
Revert "Optimize dynamic buffers."
This reverts commit 3e3813f787ee5e8bb7808eed539a606a4e2e3fd3.
Conflicts:
src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
Change-Id: I6470059672d3b377ce0fafbc8b637318a91f62c8
Reviewed-on: https://chromium-review.googlesource.com/217106
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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3e3813f7
|
2014-08-25T13:58:16
|
|
Optimize dynamic buffers.
In D3D11, we would previously always use a staging buffer to proxy
data to the GPU. This change allows users which specify DYNAMIC_DRAW
to skip the staging buffer as long as they only write to index or
vertex buffers.
This improves performance on all tested GPU vendors, but in D3D11
on AMD and Intel our SubData calls are still significantly slower
than in D3D9.
BUG=angle:705
BUG=365078
Change-Id: I4f83164176d67ff00119bdd0a6a80d7c84fd0f03
Reviewed-on: https://chromium-review.googlesource.com/213813
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
39b43463
|
2014-08-18T16:39:50
|
|
Use Range type for index ranges.
This compacts a lot of parameter passing. Refactoring patch only.
BUG=angle:571
Change-Id: Ic918478d0c6b81093bfea6154ce0f6bf1d2b5be2
Reviewed-on: https://chromium-review.googlesource.com/210645
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
aff8084b
|
2014-08-04T10:47:56
|
|
Fix VertexBuffer11::getSpaceRequired for instanced attribs.
The computation could copy more data than needed. Although benign
it could cause performance degredation compared to the D3D9 back
end.
Change-Id: I3cf1dc79085c33d44040fd55153e63a4e5e63cb1
Reviewed-on: https://chromium-review.googlesource.com/210640
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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|
fb839475
|
2014-06-16T13:21:41
|
|
Fix ifdef complaints in clang
BUG=angle:677
Change-Id: Iee457dfc0990e5ffd61932b1f286f3c0208568bc
Reviewed-on: https://chromium-review.googlesource.com/203427
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
44fa7594
|
2014-05-30T11:50:07
|
|
Refactor platform related functionality into platform.h and tls.h.
Since libGLESv2 and libEGL will eventually be cross platform, it will be
useful to have platform defines and TLS functions that work everywhere.
BUG=angle:664
Change-Id: Ia357925a0992d82e8b446d88d32a1984d319e6e8
Reviewed-on: https://chromium-review.googlesource.com/202133
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
1b2a8f96
|
2014-05-14T13:09:39
|
|
Fix binary serialization to use explicit size and type.
Loading program binaries across different architectures would cause
runtime errors due to use of size_t.
Also fix the ANGLE major and minor version that were clobbered in an
earlier commit.
BUG=angle:647
BUG=371435
Change-Id: I9473cc7e119592fce336aa47881839543e337b69
Reviewed-on: https://chromium-review.googlesource.com/199633
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|