|
a797e066
|
2016-05-12T15:23:40
|
|
Support CHROMIUM_framebuffer_mixed_samples in the GL backend
BUG=angleproject:1378
Change-Id: I634c41f3507dbdeaa56234c4de1b498f81c848ed
Reviewed-on: https://chromium-review.googlesource.com/344520
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
|
|
53ea9cc6
|
2016-05-17T10:12:52
|
|
Replace rx::Renderer with rx::ContextImpl.
Previously Context had no Impl class, but had a special relationship
with the instanced Renderer class. Having a ContextImpl backing every
Context will allow new designs to enable things like multithreading
(where each ContextImpl stores a Context-specific device) or non-
virtual Contexts on Android or other platforms where it is more
efficient.
A large refactoring patch that touches every back-end.
BUG=angleproject:1363
Change-Id: Icb73a7d37447f08a664eeb499a310ba05d71a57e
Reviewed-on: https://chromium-review.googlesource.com/342052
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
437fa654
|
2016-05-03T15:13:24
|
|
Add a ContextImpl class.
This class can contain impl-specific functionality for a Context.
This will eventually replace the Renderer class, and we can then
start passing around a gl::Context instead of gl::ContextState.
In D3D11, the ContextImpl could hold a DeferredContext, which would
enable multi-thread rendering. In GL, we can implement non-virtual
(native) Contexts. In Vulkan it might store the logical device.
BUG=angleproject:1363
Change-Id: I39617e6d1a605d1a9574832e4d322400b09867ec
Reviewed-on: https://chromium-review.googlesource.com/340745
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
9082b982
|
2016-04-27T15:21:51
|
|
Rename gl::Data to gl::ContextState.
Part of the new world order of renaming the Obj::Data classes to ObjState.
BUG=angleproject:1363
Change-Id: I15cf002b8b093d687f540b9e86f045874af24a7e
Reviewed-on: https://chromium-review.googlesource.com/340740
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
d860552f
|
2016-04-13T10:19:12
|
|
Implement support for CHROMIUM_bind_uniform_location.
BUG=angleproject:1353
Change-Id: Ia219ff973de0de2f8e112c276b3ab6319f7d3884
Reviewed-on: https://chromium-review.googlesource.com/334252
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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|
4f66748d
|
2016-03-30T15:56:35
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|
Fix buffer mapping validation and refactor entry points
Checks for extension support are added to GetBufferPointervOES,
mapBufferOES, unmapBufferOES, mapBufferRangeEXT and
flushMappedBufferRangeEXT.
The GetBufferPointerv function now checks if state is queried from
buffer object zero.
The code is also refactored so that validation happens in separate
validation functions and the implementations are in Context functions.
BUG=angleproject:1101
TEST=dEQP-GLES3.functional.negative_api.state.get_buffer_pointerv
dEQP-GLES3.functional.*buffer*map* (no regression)
Change-Id: I0f439abd12c92c51324f2e5a31bf621f61534306
Reviewed-on: https://chromium-review.googlesource.com/336164
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
f0fee07a
|
2016-03-30T15:11:58
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|
Fix ProgramParameteri validation
dEQP tests suggest that passing a value other than GL_FALSE or GL_TRUE
to ProgramParameteri generates INVALID_VALUE. The code is also
refactored so that the implementation of ProgramParameteri is in the
Context object.
BUG=angleproject:1101
TEST=dEQP-GLES3.functional.negative_api.shader.program_parameteri
Change-Id: I432d19fb574e58a7e0059189ab5b1863de029cdc
Reviewed-on: https://chromium-review.googlesource.com/336163
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
c3e55a43
|
2016-03-09T16:29:18
|
|
Validate program changes wrt transform feedback
UseProgram can't be called while transform feedback is active and
unpaused. Validate this by checking the presence of active transform
feedback in UseProgram.
LinkProgram or ProgramBinary can't be called while transform feedback
associated with the program is active. Validate this by going through
all of the existing transform feedback objects when one of these
functions is called and checking whether they are associated with the
program being changed. A program association is added to
gl::TransformFeedback to facilitate this.
BeginTransformFeedback can't be used to unpause a transform feedback
object, so code for that is removed.
The validation of the entry points touched in this patch is refactored
to follow the current convention of separate Validate* functions,
though with LinkProgram following this convention fully isn't
practical.
This patch also makes sure that ANGLE doesn't invoke behavior that the
GL spec doesn't specify if a program object associated with a paused
transform feedback is deleted.
Tests are edited so that they don't call UseProgram when it generates
an error.
BUG=angleproject:1101
TEST=dEQP-GLES3.functional.negative_api.shader.* (2 more tests pass),
dEQP-GLES3.functional.transform_feedback.* (no regressions),
angle_end2end_tests
Change-Id: I2e5b3a027ced11249b762ec01a29fa41d2c0dd96
Reviewed-on: https://chromium-review.googlesource.com/332141
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
4e25a0d6
|
2016-03-08T13:53:03
|
|
Use std::unordered_map in ResourceManager.
The hashed query performs significantly faster than std::map.
This improves performance in applications which use Bind* often.
Also use the same scheme for the Context-managed resources.
BUG=angleproject:1333
Change-Id: I8a1f25d80e060c62dab1f86005e1bc4df1c06dba
Reviewed-on: https://chromium-review.googlesource.com/331387
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3f01e6c2
|
2016-03-08T13:53:02
|
|
Return pointers from check*Allocation.
This avoids the need to consult the resource maps twice per bind.
It improves performance in applications which call Bind* often.
BUG=angleproject:1333
Change-Id: I7b733cc89e50e24a2e38a2eb2dc7fd658d612e27
Reviewed-on: https://chromium-review.googlesource.com/331386
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ad9f24e1
|
2016-02-12T09:27:24
|
|
Don't always sync all dirty object state on update.
This leads to a problem where we're synching objects out of order. For
instance, when we call SetImage, we need to sync the pack state. But
SetImage can affect the FBO state, so we need to sync the FBO only
after we've finished with SetImage.
Fix this by using a mask of dirty objects to sync instead of all of
them, always. This also has the side effect of deferring some syncs
that don't have to be processed immediately.
BUG=angleproject:1260
Change-Id: I5678d8f967930d11b42a4309d209215be2bae963
Reviewed-on: https://chromium-review.googlesource.com/327259
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
73a84969
|
2016-02-12T09:27:23
|
|
Refactor more Texture entry points to a consistent style.
TexImage, SubImage and the Compressed variants were all taking a GL
Context as the first parameter, which is a layering violation and
also caused problems with reworking how the sync works. Fix this
by refactoring them in the same style as the CopyTex* entry points.
BUG=angleproject:1260
BUG=angleproject:747
Change-Id: Ibe5e87d0ebc790e2dcadb8ba153cf40fec73d1f6
Reviewed-on: https://chromium-review.googlesource.com/327258
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5bf9ff4a
|
2016-02-01T11:13:03
|
|
Fix leak with binding Framebuffers directly.
Using BindFramebuffer(1) then GenFramebuffers would return 1.
This leads to a memory leak and was something that was obscuring
debugging a bug in my ReadPixels fix for ES3.
This also fixes a bug where running the texture tests along produces
some random failures.
BUG=angleproject:1290
BUG=angleproject:1299
Change-Id: If11e8c743d2ddde725b12749ac012f670cd290e1
Reviewed-on: https://chromium-review.googlesource.com/324820
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3ffd78bc
|
2016-01-22T16:09:42
|
|
Add initial support for EXT_disjoint_timer_query.
Basic timer queries are supported and tested in the OpenGL backend
but are not enabled by default. A good portion of the existing query
code was also refactored for improved validation - specifically for
validating that the appropriate extensions are available.
BUG=angleproject:1265
Change-Id: Iebae994cd7a8d3ed3e9fc3776fe2f3d99caa9237
Reviewed-on: https://chromium-review.googlesource.com/323450
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Ian Ewell <ewell@google.com>
Tested-by: Ian Ewell <ewell@google.com>
|
|
c29968bb
|
2016-01-20T11:17:23
|
|
Refactor FBO related entry points.
Change the validation to the consistent style for easy auto-generation
and make the context itself implement the entry points. This will more
easily allow us to sync state without passing the Context to the
Texture methods, or doing work in the entry point.
BUG=angleproject:1260
BUG=angleproject:747
Change-Id: I7ed6ec5418b7f51d9e59529267b14b76b87743fb
Reviewed-on: https://chromium-review.googlesource.com/319823
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
46e6c7a5
|
2016-01-18T14:42:30
|
|
Add stubs for no_error extension.
In some cases ANGLE flushes state for FBOs during validation. For
testing of the state synching code for FBOs, this makes end-to-end
testing impossible.
Solve this by partially implementing a hidden no_error extension,
hidden to the user by not exposing the extension string, but allowing
us to skip validation of some of the FBO methods that require checking
for complete FBOs.
BUG=angleproject:1280
BUG=angleproject:1260
Change-Id: I708f348ccec6697b974c48cd890ec75a703abe21
Reviewed-on: https://chromium-review.googlesource.com/322210
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
70d0f499
|
2015-12-10T17:45:46
|
|
Implement GL_KHR_debug.
BUG=angleproject:520
Change-Id: I9ced3e7ab1515feddf2ec103c26b2610a45b1784
Reviewed-on: https://chromium-review.googlesource.com/319830
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
66988745
|
2015-12-22T19:39:19
|
|
Revert "Implement GL_KHR_debug."
This reverts commit 6c521b7a70a53b1c9f7762e53e34b5a8146b0f7b.
Change-Id: I6ff981198e31f34d3e405edea6277ee75516d6ee
Reviewed-on: https://chromium-review.googlesource.com/319820
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6c521b7a
|
2015-12-10T17:45:46
|
|
Implement GL_KHR_debug.
BUG=angleproject:520
Change-Id: I78d14cc8c94f5cef58604220f0ca847473b25bf8
Reviewed-on: https://chromium-review.googlesource.com/317820
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
36167ab3
|
2015-12-07T10:27:14
|
|
Don't allocate VertexArray or TransformFeedback objects until binding.
Follow the spec more closely and only reserve IDs of vertex arrays and
transform feedback objects before binding. This saves memory and allows
the glIs* calls to succeed.
BUG=angleproject:1218
BUG=angleproject:1101
Change-Id: I0039680c39c66c1c5506f6a1a9121a71791b77e9
Reviewed-on: https://chromium-review.googlesource.com/316591
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
50b3fe89
|
2015-12-08T14:49:12
|
|
Revert "Don't allocate VertexArray or TransformFeedback objects until binding."
This reverts commit 070c0124be642383220ca44f795225b89d56f13b.
Change-Id: I4ffa528f63311615bb4e22593c6e8a0ec424cd2d
Reviewed-on: https://chromium-review.googlesource.com/316780
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
976489b2
|
2015-12-07T10:27:14
|
|
Don't allocate VertexArray or TransformFeedback objects until binding.
Follow the spec more closely and only reserve IDs of vertex arrays and
transform feedback objects before binding. This saves memory and allows
the glIs* calls to succeed.
BUG=angleproject:1218
BUG=angleproject:1101
Change-Id: I7bf99870a7c93f5545325785cbecd891c6b77f8a
Reviewed-on: https://chromium-review.googlesource.com/316402
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f25855c9
|
2015-11-03T11:06:18
|
|
Add a ValidationContext class helper.
This class is a wrapper around gl::Data, aka the metadata describing
a gl::Context. We can use it for unit-testing validation functions
by passing that through the validation methods instead of a Context,
and using mocks to expect certain errors.
BUG=angleproject:747
BUG=angleproject:597
Change-Id: I7bd85c7662860ba9a3a13406579a088d447e5631
Reviewed-on: https://chromium-review.googlesource.com/309637
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3edfe034
|
2015-09-04T16:38:24
|
|
Support primitive restart in RendererGL.
Store index ranges in a new struct that tracks how many real indices were
seen. Update index caching to key on primitive restart being enabled and
update index counting functions to skip primitive restart indicies when
needed.
Passes dEQP-GLES3.functional.primitive_restart.*
Change-Id: Id1e25a5adcdcd4e998836e8ff6679c64be4c3066
Reviewed-on: https://chromium-review.googlesource.com/297770
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f6db098d
|
2015-08-25T13:04:00
|
|
Split the Context and Renderer draw* to one per entry point.
BUG=angleproject:1136
Change-Id: Ic7ff9c23201e1fe03c5a2135be24d61cfe3d6268
Reviewed-on: https://chromium-review.googlesource.com/295232
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
51706eae
|
2015-08-07T14:39:22
|
|
Make FramebufferAttachmentObject not refcountable
Re-land with a fix for an unitialized variable
Instead the refcount is done via callbacks. This allows Surface to
ignore this refcounting which will be useful in a follow-up CL.
BUG=angleproject:891
Change-Id: I1925ccaa4ce7b502b33088660d31c404b8313cb5
Reviewed-on: https://chromium-review.googlesource.com/293712
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
0020426e
|
2015-08-12T19:07:29
|
|
Revert "Make FramebufferAttachmentObject not refcountable"
BUG=
This reverts commit 19ba57469aa02074d094a9aef104f84d0b6d881e.
Change-Id: I5dce6c8a81570e22affbcaf32183a97c97849718
Reviewed-on: https://chromium-review.googlesource.com/293351
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
19ba5746
|
2015-08-07T14:39:22
|
|
Make FramebufferAttachmentObject not refcountable
Instead the refcount is done via callbacks. This allows Surface to
ignore this refcounting which will be useful in a follow-up CL.
BUG=angleproject:891
Change-Id: I39b028476e0e3ab1837c033e1121ea21e54d7970
Reviewed-on: https://chromium-review.googlesource.com/291651
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
1b94d432
|
2015-08-07T13:23:23
|
|
Implement dirty bits for RendererGL's basic state.
BUG=angleproject:1040
TEST=angle_end2end_tests,angle_perftests,WebGL
Change-Id: I72beaf7e178e042440337fbb8b9669638c5ad016
Reviewed-on: https://chromium-review.googlesource.com/289558
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
02df796f
|
2015-07-01T10:03:42
|
|
Centralize renderer limitations for non-conformant renderers
Some renderer configurations (e.g. D3D11 Feature Level 9_3) have
some limitations and aren't quite conformant. This change
generates errors when applications hit these limitations, and
informs developers that they must work around them.
BUG=angleproject:1055
Change-Id: I6a4a9e5cc71288ca366a54c769ca0eb82e79a7f7
Reviewed-on: https://chromium-review.googlesource.com/282814
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6ee1e786
|
2015-05-29T17:05:37
|
|
Implement GL_EXT_debug_marker in D3D9/D3D11 renderers
BUG=angleproject:1043
Change-Id: I7f3bfb35050662520b901828d0478719fa8d11b3
Reviewed-on: https://chromium-review.googlesource.com/274054
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
e3b10e8d
|
2015-05-20T11:06:25
|
|
Make eglMakeCurrent validate for config compatibility
See section 2.2 of the EGL 1.5 specification.
BUG=angleproject:892
Change-Id: I2a43260e53cb045b2e06b0e50915e228cec96f33
Reviewed-on: https://chromium-review.googlesource.com/272370
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
831b1953
|
2015-05-05T11:02:27
|
|
Move the IndexRangeCache and Range types to the gl namespace.
BUG=angleproject:881
Change-Id: Ib05149facee9fcc7714cb957ca8647b3498a36b6
Reviewed-on: https://chromium-review.googlesource.com/269254
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
c1c1cdc4
|
2015-04-30T09:42:26
|
|
Don't reallocate default FBO on makeCurrent.
We can use the flat FBO attachment types to update our data
instead of reallocating it. This also lets us delete the
DefaultFramebuffer class.
BUG=angleproject:963,angleproject:840
Change-Id: Ib8f20d8212d073fb5e248756321cb2e6b4e086dc
Reviewed-on: https://chromium-review.googlesource.com/263492
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c185cb8d
|
2015-04-28T12:39:08
|
|
Cache gl::Data in Context to speed up validation.
This avoids creating a new Data object and copying it around.
Gives a noticable performance increase in the benchmark which
tests validation-only draw calls. Gives about a 8% increase
in the benchmark.
BUG=angleproject:959
Change-Id: Id3a7459753b1b466a06da89f3f8b03b2c2c7a5c1
Reviewed-on: https://chromium-review.googlesource.com/267752
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
77a72f6e
|
2015-04-14T11:18:32
|
|
Release Surface when calling makeCurrent with null.
Refactorings to egl::Surface to enable ref-counting were causing
a situation where we could have two Window surfaces alive at the
same time. This would confuse the window procedure logic in
SurfaceD3D. Releasing the surface fixes this issue and conforms
closely to the wording on the spec on when Surfaces should be
deleted. Also add a test for message loops and surfaces.
BUG=475085
BUG=angleproject:963
Change-Id: Icdee3a7db97c9b54d779dabf1e1f82a89fefc546
Reviewed-on: https://chromium-review.googlesource.com/265064
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f0d10f89
|
2015-03-31T12:56:52
|
|
Replace non-copyable macro with a helper class.
This class provides a simpler scheme for blocking default copy
and assignment operators. It also reduces the amount of code
needed since it's inherited to child classes. This also fixes
the conflict between our macro and the same-named macro in
Chromium code.
BUG=angleproject:956
Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f
Reviewed-on: https://chromium-review.googlesource.com/263257
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
83107970
|
2015-02-05T12:57:44
|
|
Implement eglQueryContext
BUG=angle:895
Change-Id: I5e709f772d6222cdb7b5d7c060830a75eac9f815
Reviewed-on: https://chromium-review.googlesource.com/246490
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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691e58cd
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2014-12-19T17:03:25
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Merge all gl::Texture* classes.
The validation for sampler completeness had a lot of duplicated code.
The special cases have been merged into the base class by checking mTarget.
BUG=angle:681
Change-Id: I11d94c1432f8fc70a1edaaf8228bbc43c3c8fff3
Reviewed-on: https://chromium-review.googlesource.com/236932
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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129753af
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2015-01-09T16:52:09
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Split the flush and finish commands into separate methods.
Improves the readability of the implementations and more closely mirrors
the GL commands.
Change-Id: Ifa7bc55751d50271eb01fd87e4efdc69f00c2c48
Reviewed-on: https://chromium-review.googlesource.com/239845
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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cd1db9e6
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2015-01-05T16:09:05
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Avoid using std::unordered_map on OSX.
This c++11 standard library class isn't available on Chromium/OSX.
For now we can replace it with std::map.
BUG=angle:773
Change-Id: I0b8ab0de5192a23408755d03df2b9f738f28d762
Reviewed-on: https://chromium-review.googlesource.com/238445
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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54bd5a46
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2014-12-01T12:51:04
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Move blit to the Framebuffer object and Impl.
BUG=angle:841
Change-Id: I482e53a90606d9d6b105c7006234215d51ab1a6b
Reviewed-on: https://chromium-review.googlesource.com/232692
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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bce529e4
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2014-12-01T12:48:41
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Move ReadPixels to the Framebuffer object and Impl.
BUG=angle:841
Change-Id: I71deac9e755b5dfa010596cd1f8a213c24d895bf
Reviewed-on: https://chromium-review.googlesource.com/232691
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b04dc82e
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2014-12-01T12:02:02
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Move Framebuffer clearing from Renderer to the Framebuffer object.
BUG=angle:841
Change-Id: I95c9cbdc2d1c99731e19c48e18117358d22b9e94
Reviewed-on: https://chromium-review.googlesource.com/232690
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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492a7e43
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2014-11-05T13:27:06
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Encapulate the ESSL compiler into a GL object that is per-context.
* Allows for multiple contexts have to have different client versions, caps
and extensions without causing shader compilation failures.
BUG=angle:823
Change-Id: I523679e90be031b0b7fa385d46d6839b1cf3029f
Reviewed-on: https://chromium-review.googlesource.com/227710
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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9d9132df
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2014-12-03T14:46:48
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Remove support for compiling libANGLE as a dynamic library.
BUG=angle:733
Change-Id: Iacef45b89f234091eb5df505437adabece1e564b
Reviewed-on: https://chromium-review.googlesource.com/232961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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7dd2e10d
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2014-11-10T15:19:26
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Merge the ProgramBinary class into Program.
BUG=angle:731
Change-Id: I2ee97155841dc62f04bb71c1f2035d210fd3883c
Reviewed-on: https://chromium-review.googlesource.com/232694
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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21329414
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2014-12-02T20:50:30
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Revert "Merge the ProgramBinary class into Program."
Issues appeared on the FYI waterfall, content_gl_tests hangs.
This reverts commit 2195a6d6032883ed05468d5ecd019e7cb9a27bce.
Change-Id: I9fe1a53cf40887ae5a98fd77b4872f41085fcea7
Reviewed-on: https://chromium-review.googlesource.com/232386
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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2195a6d6
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2014-11-10T15:19:26
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Merge the ProgramBinary class into Program.
BUG=angle:731
Change-Id: Ia0a356c0684f3a3576c71dfd04b00874318dd084
Reviewed-on: https://chromium-review.googlesource.com/228701
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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8bc361e1
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2014-11-20T16:23:31
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Support compiling libANGLE as a static or shared library.
BUG=angle:733
Change-Id: If27d3330534bce0f5b691010ea7d97bcb7579122
Reviewed-on: https://chromium-review.googlesource.com/231052
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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2207213b
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2014-11-20T15:15:01
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Move as many files as possible from common to libANGLE.
BUG=angle:733
Change-Id: If01c91cd52ac5c2102276a9fdc4b68ebc13e47f9
Reviewed-on: https://chromium-review.googlesource.com/231850
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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4349ab85
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2014-11-25T15:53:34
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Revert "Move as many files as possible from common to libANGLE."
Chromium directly includes our common/version.h and couldn't build after this change.
This reverts commit f0a2c7727f9863c38a435a16a69d513c481fbbdd.
Change-Id: Iafc41b1a3973f609518fe3588fdb64cecc285332
Reviewed-on: https://chromium-review.googlesource.com/231840
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f0a2c772
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2014-11-20T15:15:01
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Move as many files as possible from common to libANGLE.
BUG=angle:733
Change-Id: I40cee6e2e305ac493acbc8649f858785c0569aed
Reviewed-on: https://chromium-review.googlesource.com/231051
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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0a73dd85
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2014-11-19T16:18:08
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Fix include guards.
BUG=angle:733
Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced
Reviewed-on: https://chromium-review.googlesource.com/230831
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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cc4cd292
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2014-11-21T14:49:40
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Fix releasing textures after we kill D3D11.
This bug was crashing the IncompleteTextureTest in Release mode.
Fix this by releasing the textures before we free the D3D11
libraries.
BUG=angle:838
Change-Id: I771e4cc6876e3529c5d26f36711dea9181e631f0
Reviewed-on: https://chromium-review.googlesource.com/231247
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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2b5420c0
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2014-11-19T14:20:15
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Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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