src/libANGLE/renderer/vulkan/ImageVk.cpp


Log

Author Commit Date CI Message
Shahbaz Youssefi a0d048a4 2020-08-27T12:03:02 Vulkan: Fool-proof usage of GL and VK level indices Using boxed types, this change allows the compiler to catch errors when a level index in one space (e.g. GL) is mistakenly used in another space (e.g. VK). This change uncovered a number of bugs due to such mistakes which are fixed. Mistakes are still possible when the index is explicitly extracted, for example to be given to a Vulkan command, or when it's created, for example when retrieved from gl::ImageIndex::getLevelIndex. Future work can include using gl::LevelIndex in gl::ImageIndex directly to alleviate the latter at least. Bug: angleproject:4880 Change-Id: I6427c68c3bc096f771402f51c8554d8171758aa9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380232 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Courtney Goeltzenleuchter f61272fb 2020-06-17T11:38:37 Add support for VK_KHR_sampler_ycbcr_conversion This adds ability for applications to import Android Hardware Buffers (AHBs) as OpenGL images which in turn can be sampled from and/or written. This was specifically tested with the common use case of importing a buffer created by an media decoder and using that as a texture source to include that video content on the screen. Tested with: - Angry Birds 2 video player (for ads) requires YUV conversion. - Basic Media Decoder example: https://github.com/android/media-samples/tree/master/BasicMediaDecoder Bug: b/155487768 Change-Id: I9255450f81aa4daa2aace7205d4f6c3f225abcca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2175103 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 000a79f1 2020-06-04T23:06:58 Vulkan: Better handling of texture level redefinition If a texture level is being redefined, there are two scenarios to consider: 1. The level is outside the base/max level, for which the image was allocated. 2. The level is within the base/max level, but it's being redefined to a different size or format. In the former case, we simply don't need to release the image. The latter case itself has two possibilities: 2.1. There is only one level in the image. 2.2. There are multiple levels in the image. In case 2.1, the whole image is being redefined (as it has only a single level), so the image can (and should) be released. Prior to this change, this behavior was adopted for all cases. This change retains this behavior for this case only. In case 2.2, the texture is becoming incomplete. However, the image shouldn't yet be released because another one of its mips may be bound to a framebuffer. In such cases as glCopyTexImage2D(), that framebuffer may in fact be the source of the copy operation (which would be destroyed if the image is released). If the base/max level of the texture doesn't change, redefining the level and making the texture incomplete doesn't make the framebuffer incomplete; this is achieved at the same time by not releasing the image. This change ensures that updates to the redefined level are staged in cases 1 and 2.2. Bug: angleproject:4274 Change-Id: I3fac3203c2fbbc16e8e4a35b1334b767120b2dcf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2230853 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinyi He 052167bc 2019-08-13T14:09:04 Vulkan: Mipmap is unconditionally enabled in ANGLE ANGLE always enables the Mipmap. The fix does redefining the image with mipmaps and replace the origin one only when it is necessary. Bug: angleproject:3737 Change-Id: Ia33a16fd7feae303fb114988059c4eec58c4232d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750627 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Jamie Madill f10bf6bf 2019-09-26T10:27:18 Vulkan: Implement multi-threaded GL. The main component of this change is to make vk::BufferHelper, vk::ImageHelper and vk::SyncHelper use a common path. We introduce a new "vk::SharedGarbage" helper class that stores small lists of garbage from individual objects like an ImageHelper or BufferHelper. The SharedGarbage is stored in the RendererVk with the ResourceUse of the helper object. The ResourceUse tells RendererVk when it is safe to destroy the GarbageObjects. New "onGraphAccess" commands are added in a few places to enable the common garbage collection path. A couple Context-only resources like default attributes now are referenced where they were not before. Also reorganizes some functions so we can add a few helpful ASSERTs to our graph dependencies. Added "updateCurrentAccessNodes" for this. Also adds a "RendererScoped" helper to replace many uses of "ContextScoped". The multithreading EGL tests mostly pass but have some remaining flakiness so cannot yet be enabled. Bug: angleproject:2464 Change-Id: Ia3e3ae8848d731abf3f21ebe04c33e381e130be0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808444 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 33ffed01 2019-09-26T10:19:35 Vulkan: Clean up garbage APIs. Instead of dumping resources to a context, we use the release APIs consistently. Refactoring/cleanup change only. Should have very litte impact on runtime behaviour. Bug: angleproject:2464 Change-Id: I2dc7f8316c466f7ccfad50a7b792ba0ee7bc2e49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1804883 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 44a0e734 2019-09-02T13:55:59 Re-enable -Wextra-semi-stmt. Now that the DEPS roller is fixed this should not be able to break the CQ. Bug: angleproject:3128 Change-Id: I0f51b5d8a7b71859cced335ca9bd6ad155637ec5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1781619 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 86a28b3d 2019-07-19T12:10:08 Vulkan: Use the correct context in ImageVk::orphan. The context used for Image creation was being used during orphaning. This causes problems when the image is created with an external source or when different contexts are used between creation and orphaning. BUG=angleproject:3722 Change-Id: Iee4abd2116c3410efd8fb35722cc956cc6d8a3fa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709753 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill c773ab98 2019-06-25T17:11:58 Vulkan: Recycle dynamic buffer storage. This adds a free list to the dynamic buffer storage. Buffers are added to the free list when the retained buffers are released. They are taken from the free list when we allocate a new buffer. We only allocate a new buffer in the ring when we run out of free buffers. This reduces the amount of time we spend in allocation for frequent updates. Now that we're recycling buffers inside of DynamicBuffer we also need to be a bit more careful about when we allow ourselves to reuse them. If they're still in use by the GPU we should not try to modify them. Bug: angleproject:3082 Change-Id: Ibee5a7e2fe4a17f4a2f7af6bc6bcce54bdc413c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646548 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Michael Spang ab6a59b2 2019-05-21T21:26:26 Vulkan: Submit semaphores from glWaitSemaphoreEXT & glSignalSemaphoreEXT Implement submission of client semaphores passed to glWaitSemaphoreEXT & glSignalSemaphoreEXT. This also relaxes the expectation that we will not flush() if there are no commands. Signaling semaphores in particular requires queue submission irrespective of whether there are any command buffers to submit. If there are neither commands nor semaphores, we can still skip queue submission. WebGL runs in Chrome with ANGLE & Vulkan interop as of this patch, albeit with incorrect synchronization due to texture barriers not being implemented yet. Quite a few flags are needed to try this: GN args: angle_vulkan_conformant_configs_only=true chrome \ --enable-features=UseSkiaRenderer,UiGpuRasterization \ --enable-gpu-rasterization \ --enable-oop-rasterization \ --enable-vulkan \ --use-gl=angle \ --use-angle=vulkan Bug: angleproject:3289 Change-Id: I3d49c230a2fbf0cd2a2b943b05ded0e4604cc313 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623815 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang ee244c77 2019-05-06T10:30:18 Vulkan: Move command graph and garbage to ContextVk. To support multithreading, contexts should manage their own command graphs and garbage. This allows safe access to vulkan resources such as command pools without thread synchronization. BUG=angleproject:2464 Change-Id: I930149bc9f0793028761ee05ab50b8c0a4dec98a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1516515 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang e755a537 2019-04-10T09:58:21 Vulkan: Add a new garbage type gated by fences. This allows Vulkan EGL objects such as EGL Syncs and EGL Images to give their garbage to the renderer before destroying. BUG=angleproject:2464 Change-Id: I59b8e1080e4292bd0856e59a928750c7e77a372e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1562522 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 76bd848c 2019-02-13T13:00:44 Vulkan: Support ETC, S3TC and BPTC compressed textures Fixes the format table so the correct Vulkan format for the types are generated. Additionally, implements CHROMIUM_copy_compressed_texture as well as other functions relevant to initializing compressed textures. Bug: angleproject:2670, angleproject:2904 Change-Id: I682d36574262525027cddf8f329515f38cd77dc0 Reviewed-on: https://chromium-review.googlesource.com/c/1468048 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@google.com>
Geoff Lang 009696c5 2019-01-31T14:47:07 Vulkan: Support EGL_ANDROID_image_native_buffer on Android. BUG=angleproject:2668 BUG=angleproject:3121 Change-Id: I0dfb2ec0737ebd963b0fadb78cf720a90874f00b Reviewed-on: https://chromium-review.googlesource.com/c/1452264 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang eca36cb5 2019-01-18T14:03:52 Vulkan: Support EGL images sourced from cube maps. Store an image array offset and source texture type in ImageVk to select the correct cube face from the source texture. BUG=angleproject:2668 Change-Id: I03ad25feccb769c906dd28fb573ec342e7816863 Reviewed-on: https://chromium-review.googlesource.com/c/1422542 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 4a298703 2019-01-18T10:49:36 Vulkan: Support creating EGL images from non-zero mipmaps of textures. Store a mip offset in TextureVK to apply to all operations on the ImageHelper. There is no need to store the mip offset in RenderbufferVk because it creates the resource with the mip offset on the call to setStorageEGLImageTarget. Store a mipmap level in the RenderTargetVk object so that clear operations will target the correct mipmap of the image. BUG=angleproject:2668 Change-Id: Ie976e3dd3a8de8135a7fbb8c84bd51eec0dddce8 Reviewed-on: https://chromium-review.googlesource.com/c/1422059 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang fe59f6b5 2019-01-16T09:34:30 Vulkan: Implement EGL Images for 2D and Renderbuffer sources. No support for non-zero mipmaps as sources yet. Suppress dEQP tests due to apparent driver bugs with scissored clears on depth or stencil attachments. BUG=angleproject:2668 Change-Id: Idaa5e70ce9b0c91232fbb989cbf4de1b9134aafb Reviewed-on: https://chromium-review.googlesource.com/c/1415010 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7c985f5c 2018-11-29T18:16:17 Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 666818ea 2018-11-14T09:54:33 Use angle::Result in front-end (Part 8) Refactors the gl::Texture class and a few related methods. Also reduces binary size by up to 4k. Bug: angleproject:2491 Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214 Reviewed-on: https://chromium-review.googlesource.com/c/1291845 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang cd7cd2a8 2018-07-19T11:25:54 Pass Context to EGLImage creation and Display to EGLImage initialization. BUG=angleproject:2507 Change-Id: I6c195434131709203f892be6037e974002c174c2 Reviewed-on: https://chromium-review.googlesource.com/1143453 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4928b7ca 2017-06-20T12:57:39 Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov c4d18aac 2017-03-09T18:45:02 Use ErrorStream everywhere Eliminates one more usage of FormatString and its static initializer. Add more ErrorStream types and replace gl::Error and egl::Error with them. BUG=angleproject:1644 Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb Reviewed-on: https://chromium-review.googlesource.com/505429 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 76b8f469 2017-04-21T12:23:40 Use a shared state for egl::Image. This allows us to stop duplicating some information in the impl. BUG=angleproject:1635 Change-Id: If8f7d2418571c3254729f48c463814ec18ed2644 Reviewed-on: https://chromium-review.googlesource.com/469153 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 9e54b5af 2016-05-25T12:57:39 Add Vulkan stubs. Currently enabled for Windows by default. BUG=angleproject:1319 Change-Id: I87921c579bee466465fb1e3f629bb3a40fdff659 Reviewed-on: https://chromium-review.googlesource.com/328730 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>