src/libANGLE/renderer/vulkan/ProgramExecutableVk.cpp


Log

Author Commit Date CI Message
Jamie Madill 68a5baeb 2020-09-23T22:13:03 Revert "Vulkan: Implement a SharedResourceUse pool" This reverts commit de335c16855f11d1f0a6f0b37bee30c8a09a6c1d. Reason for revert: Might actually regress CPU overhead perf. Unsure but it's possible the reported perf improvement was due to variance. Original change's description: > Vulkan: Implement a SharedResourceUse pool > > When adding a Resource to the ResourceUseList of ContextVk > we constructed a new SharedResourceUse object for tracking > and update of the Resource's Serial. We would then delete > it after releasing the resource. This incurs repeated > memory operation costs. > > Instead we now allocate a pool of SharedResourceUse objects > and acquire and release from this pool as needed. > > VTune profile of the Manhattan 30 offscreen benchmark > shows the CPU occupancy of bufferRead decrease from an > average of 0.9% -> 0.6% and imageRead decreases from > an average of 0.4% -> 0.3%. The bottleneck for both > these methods is the retain() method that leverages > the new SharedResourceUse pool. > > Bug: angleproject:4950 > Change-Id: Ib4f67c6f101d4b2de118014546e6cc14ad108703 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396597 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> TBR=syoussefi@chromium.org,jmadill@chromium.org,m.maiya@samsung.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:4950 Change-Id: I40081551c3db67d6e55182fea40119946ed16ac3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426479 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten ed899835 2020-09-11T21:21:55 Vulkan: Allocate descriptor pools with layouts Descriptor set layouts and pools are very tightly coupled, since their binding types and counts must match to ensure the number of available descriptor sets within a pool remains accurate. To enforce this, the descriptor pools will now keep a copy of the VkDescriptorSetLayout that the pool was created for, which is verified when a descriptor set is allocated from the pool. If the handles don't match, an ASSERT() will fire. Bug: angleproject:5033 Test: CQ Change-Id: I4faf82c24f31052e57b656c968788bb0c131b619 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407282 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill 57193e8b 2020-09-13T23:58:42 Vulkan: Optimize Attribute Change Perf (5/5) This patch series optimizes programs that use the pattern: for (;;) { glVertexAttribPointer(...) glDraw(...) } Change 5: Re-check fragment opts on necessary changes. Check on a program binding change and on a sample coverage enabled chagne. This likely could be optimized further for program binding changes. In total the patch series reduces test iteration time by 25%. Test: DrawCallPerfBenchmark.Run/vulkan_attrib_change Bug: angleproject:5045 Bug: b/168493024 Change-Id: I5116f228d5eeef6606136a9a0cc81a4545df9d33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2409177 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill a9dcf0ea 2020-09-21T09:44:18 Fix early fragment tests optimization condition. The optimization should check of "alpha to coverage" is enabled, not just sample coverage. Bug: angleproject:4508 Bug: angleproject:5045 Bug: b/168493024 Change-Id: I0e52ddd4c92f9a6ea8a0e7cf56db71ce9ff3c5de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422078 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya de335c16 2020-09-14T12:04:20 Vulkan: Implement a SharedResourceUse pool When adding a Resource to the ResourceUseList of ContextVk we constructed a new SharedResourceUse object for tracking and update of the Resource's Serial. We would then delete it after releasing the resource. This incurs repeated memory operation costs. Instead we now allocate a pool of SharedResourceUse objects and acquire and release from this pool as needed. VTune profile of the Manhattan 30 offscreen benchmark shows the CPU occupancy of bufferRead decrease from an average of 0.9% -> 0.6% and imageRead decreases from an average of 0.4% -> 0.3%. The bottleneck for both these methods is the retain() method that leverages the new SharedResourceUse pool. Bug: angleproject:4950 Change-Id: Ib4f67c6f101d4b2de118014546e6cc14ad108703 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396597 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Tim Van Patten 233cc31b 2020-09-15T11:05:17 Vulkan: Use linkedShaderStages in GlslangGetShaderSpirvCode() The parameter linkedShaderStages is passed to GlslangGetShaderSpirvCode(), but is unused. This CL uses the parameter, rather than gl::AllShaderTypes(). This CL also removes the unused parameter variableInfoMap from the call chain. Bug: angleproject:3570 Change-Id: Ic60084e87cb2aa2a245e3e963598851331379e89 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412364 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten f12e4123 2020-08-25T12:01:12 Vulkan: Match descriptor pool sizes to descriptor set layouts When a descriptor pool is created, a list of descriptor types and counts are given to vkCreateDescriptorPool(). Later, when allocating a descriptor set from the pool, we pass along a descriptor set layout to vkAllocateDescriptorSets() which is used to determine how many of each type of descriptor (i.e. binding) to allocate from the pool. In order for our "free descriptor set" counts to be accurate for each pool, the descriptor pools need to be created with descriptor counts that match the descriptor set layout binding counts. This change fixes a bug where the descriptor set layouts were created with more bindings than the descriptor pool sizes, causing the "free descriptor set" count to be inaccurate, leading to allocating too many descriptor sets from a pool. Bug: angleproject:3570 Test: VulkanDescriptorSetTest Change-Id: I660bf02d29a1291391fb15f39e6479bf348d0f83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2391114 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinyi He 377e7487 2020-08-27T17:11:35 Vulkan: Support array of array image type Implement supporting the array of array of image type in uniform. Add a new end2end test for it. Bug: angleproject:3881 Change-Id: Idd757ae1d0ed34d585ae1ca5e0b6577459a0acb7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2379335 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter ae09e889 2020-09-10T17:00:13 Fix mismatch issue with precision qualifiers. GLSL allows varyings passed from one stage to another to not match in precision (e.g. float & half-float). Vulkan doesn't allow that so adjust those mismatches to use the higher precision. To fix we keep track of the precision of varyings and in the Vulkan backend if we see they are different patch up the SPIR-V to make them match. Bug: angleproject:3078 Change-Id: I385d31e082da46ccdd4817b6612f5f9d9cbce17c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2337755 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten 97013e85 2020-08-27T03:35:42 Revert "Vulkan: Only count descriptor set resources once" This reverts commit 3c2454b82c050193b8552000f1a9e208928d07e6. Reason for revert: Causes rendering issues in Manhattan 3.1. Original change's description: > Vulkan: Only count descriptor set resources once > > The descriptor set resource counts for monolithic programs already have > all of the counts combined for all shader stages, rather than needing to > loop through and combine them all like program pipeline objects. > > Bug: angleproject:3570 > Test: CQ > Change-Id: Ib8a2fe7af991a8d9d5edcef346352c7bac0703fd > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2375869 > Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Tim Van Patten <timvp@google.com> TBR=courtneygo@google.com,timvp@google.com,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:3570 Change-Id: I4150d5adf65ace293cb08876e4a62ae3216096b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2378564 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten 3c2454b8 2020-08-25T12:01:12 Vulkan: Only count descriptor set resources once The descriptor set resource counts for monolithic programs already have all of the counts combined for all shader stages, rather than needing to loop through and combine them all like program pipeline objects. Bug: angleproject:3570 Test: CQ Change-Id: Ib8a2fe7af991a8d9d5edcef346352c7bac0703fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2375869 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill 5d3a4ca4 2020-08-21T13:09:56 Vulkan: Fix dirty state in XFB emulation on EndXFB. This regressed in "Vulkan: Preserve RPs on XFB changes when possible." The bug manifested as incorrect fire rendering in Manhattan. The fix is to ensure we dirty the correct buffer state when we call endXFB. Also adds a regression test. Bug: b/161744596 Bug: angleproject:4622 Change-Id: If16cc22b149526950f300e74c0cc82c0fefae5bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2368016 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 85ddcc93 2020-08-24T14:22:22 Vulkan: Convert ProgramExecutableVk::mDescriptorSets to std::array Currently ProgramExecutableVk::mDescriptorSets is a vector, but it's size is bound so it can be a std::array (DescriptorSetLayoutArray). To ensure the size grows correctly in the future, the various descriptor set indexes are also being converted from independent constexpr uint32_ts into the enum DescriptorSetIndex. Bug: angleproject:4898 Test: CQ Change-Id: I7ae8ff3455bcfb61e24b73bd16cc3f8cf9873087 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372664 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill d201ed8b 2020-08-02T16:29:35 Vulkan: Track used Images in RenderPass. Adding a simple ImageSerial tracking map in our RenderPass allows us to know when we do or do not need to close the RenderPass on a new Image access. This simple tracking scheme improves Manhattan performance by up to 25% on Android. The improved perf comes from reducing our RenderPass count (23->18 RenderPasses in our capture scene). Adds a FastUnorderedSet class to manage the used RP Image serials. Updates the Query helpers to explicitly flush the RP before inserting queries. Bug: angleproject:4911 Change-Id: I0c34fc8e307514ebdf3e81e08d8e5aedb70ebe8f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2334346 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill f9dd2c15 2020-08-02T18:03:16 Vulkan: Accumulate Buffer barriers. Uses an unordered_map in the CommandBufferHelper to track buffer reads and writes. Buffer barriers are tracked specially in the CommandBufferHelper class as a barrier we execute immediately when we execute the commands into the primary. So when we run into an incompatible buffer access we must start a new command buffer. The rules for an incompatible access are: - when we are reading a buffer, any prior write in the same command buffer is incompatible. - when we are writing a buffer, any prior read or write in the same command buffer is incopatible. Also adds a regression test using a new performance counter. Bug: angleproject:4429 Change-Id: I393a4ed87314f955eb998940b877ba76ea15a7b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2334091 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b9b5fa55 2020-08-02T00:17:20 Vulkan: Redo Sampler Serials. Instead of refreshing sampler serials every time the SamplerVk or TextureVk has a state change we can give a VkSampler a unique serial. The serial is unique to this VkSampler and repeated state changes will fetch the same Serial from the SamplerCache. This allows for more cache hits. We store the the new Serial together with the VkSampler in a SamplerHelper class and store references to a SamplerHelper in SamplerVk and TextureVk instead of the VkSampler directly. In a follow-up change we will improve image view caching by also improving how we store serials for ImageViews. Bug: angleproject:4911 Change-Id: I9168c2700e383bca796cca925b38cfd30132d982 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2333988 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 22e6fc03 2020-07-31T15:58:28 Vulkan: Move Resource Serial gen into Renderer. Putting Serial allocation in the Renderer allows the Helper classes to manage allocating its own Serial. The init functions for ImageViewHelper only have access to a vk::Context/RendererVk, not a ContextVk. This will be updated in a future CL. Re-uses the Serial Type X-Macro to do more code generation. Serial allocation now uses an atomic because of its now Renderer shared location. Bug: angleproject:4911 Change-Id: I2d5d3d0bbf613d5468de795a700f66164291bc79 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332884 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Jamie Madill 89ade79a 2020-07-31T16:04:09 Vulkan: Clean up ScopedDescriptorSetUpdates. Matches style guide requirement for types before members. Also moves the implementation of the class entirely into the cpp file. Moves the method implementation in ContextVk so we can more easily alter member variables. Unrelated cleanup done while working on consolidating RenderPasses. Bug: angleproject:4911 Change-Id: Ibe4273fc609b494840f1e86584bcee5bc31397d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2331950 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao 8765b46a 2020-07-15T17:10:35 Vulkan: Make mDefaultUniformStorage per ContextVk Right now the dynamic buffer for default uniform is per program. Most of time the buffer is unused. That is a huge waste of memory (and these memory are wired memory). This CL moves the mDefaultUniformStorage from per ProgramVk to ContextVk so that we all share with each other. Bug: b/161391337 Change-Id: I1fe8523b2b2dbc39bec3509a3432e38e34bd5713 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2274870 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 234be194 2020-07-15T14:55:18 Vulkan: Move mEmptyBuffer from program to ContextVk And merge that with TheNUllBuffer as well so that you only have one dummy buffer per context. Bug: b/161391337 Change-Id: I75fddb5c48393876e745ff237e11d9c5672ae10e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2300707 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao cc551385 2020-06-29T10:25:45 Vulkan: Add cache for default uniform descriptor set Instead of free and allocate a descriptor set whenever buffer changes, add it into the descriptorset cache. Every time you get the buffer, we also look in the cache first to see if there is a descriptorset for that buffer or not. If yes, we use the cached descriptor set instead of allocate one. Bug: b/159457348 Change-Id: I64c252dfe22db66ea8188415e1b384af371b82ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2273698 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Charlie Lao 22e1f3e2 2020-06-26T14:26:50 Vulkan: Let all shader stages share one buffer for default uniform Right now each shader stage has its own vk::DynamicBuffer for default uniform storage. This is less efficient than just share one buffer. This CL moves the storage from per shader stage into its ProgramVk object. Bug: b/159457348 Change-Id: If47248ea23c4e48407d3b211583ae2b048d4d10f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2265281 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Courtney Goeltzenleuchter f61272fb 2020-06-17T11:38:37 Add support for VK_KHR_sampler_ycbcr_conversion This adds ability for applications to import Android Hardware Buffers (AHBs) as OpenGL images which in turn can be sampled from and/or written. This was specifically tested with the common use case of importing a buffer created by an media decoder and using that as a texture source to include that video content on the screen. Tested with: - Angry Birds 2 video player (for ads) requires YUV conversion. - Basic Media Decoder example: https://github.com/android/media-samples/tree/master/BasicMediaDecoder Bug: b/155487768 Change-Id: I9255450f81aa4daa2aace7205d4f6c3f225abcca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2175103 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 68e60a92 2020-06-26T11:10:07 Vulkan: Don't store transformed SPIR-V Since the original SPIR-V is never store after being modified, we don't need to keep the transformed SPIR-V either. Bug: angleproject:4513 Test: CQ Change-Id: I4b70cfa355a08107e6a27377f6258cbf9e4072be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2270718 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 774cd1b2 2020-06-25T09:15:24 Vulkan: Only transform SPIR-V once Prior to this change, the SPIR-V would be transformed as part of GlslangGetShaderSpirvCode() and then possibly another time afterward to disable the early fragment test optmization (for monolithic programs) or to update the descriptor set/binding values (for PPOs). By storing the original SPIR-V in the ProgramVk and the transformed SPIR-V in the ProgramExecutableVk, we can now remove the SPIR-V transformation from GlslangGetShaderSpirvCode() and only perform it once in ProgramInfo::initProgram() for monolithic programs and PPOs. Bug: angleproject:4513 Test: CQ Change-Id: I4e7240b2abe7c796c46cf531948dad0e37c1419a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2267537 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 7993f34d 2020-06-24T18:39:08 Vulkan: Store transformed SPIR-V in ProgramExecutableVk The original SPIR-V is specific to a ProgramVk while the transformed SPIR-V is specific to a ProgramExecutableVk. This CL keeps the original SPIR-V in the ProgramVk::mOriginalShaderInfo and the transformed SPIR-V in ProgramExecutableVk::mTransformedShaderInfo. This allows us to skip an extra copy that was occurring during PPO link(). Bug: angleproject:4513 Test: CQ Change-Id: I796dcd6bcfb2df08d9b8f1a5295b2821a4096f16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2265484 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 054aeeed 2020-06-12T11:49:03 Vulkan: Batch vkUpdateDescriptorSets calls Right now we are making this calls multiple times as we loop through each shader stage. Qualcomm performance validation layer warns about this. This change will aggregate the calls into one call per dispatch. Bug: b/158787299 Change-Id: I48aa3752f708c26ffbca2fb7947cb8bbc0f76dcd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2243321 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Courtney Goeltzenleuchter 2919dc6e 2020-06-15T18:39:39 Add immutable samplers to descriptor set layout To support YUV conversion we need to track the use of immutable samplers in the descriptor set layout. Bug: b/155487768 Change-Id: Ic7dc6a08551f5125c4a519b5cfada312f95ab914 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2225423 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Tim Van Patten 68fcfea3 2020-05-29T12:34:08 Vulkan: support format aliasing in texture images glBindImageTexture specifies the format which should be used to interpret the texture data and this format is independent from the texture's own internal format. This change allows the VkImage's format to be mutable to handle glBindImageTexture calls with different formats. Bug: angleproject:3885 Test: dEQP-GLES31.functional.image_load_store.*.format_reinterpret.* Change-Id: Ia1ad762b4ccae0f510c8b4918781234fcf51c5f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2222610 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten a28efb2f 2020-06-12T13:14:48 Remove mProgramState from ProgramExecutable::updateActiveImages() Use of the member variable mProgramState is being removed to reduce the circular coupling of ProgramExecutable and ProgramState. Bug: angleproject:4520 Test: Build/CQ Change-Id: I31d7e607fb06a374a0b0e1d35eb2a092614badf5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2243323 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 77851053 2020-05-26T18:14:56 Reduce dependency on ProgramExecutable::mProgram[Pipeline]State Remove the dependency on mProgramState/mProgramPipelineState for the following functions in ProgramExecutable: hasUniformBuffers() hasStorageBuffers() hasAtomicCounterBuffers() hasTransformFeedbackOutput() getTransformFeedbackBufferCount() The data structures those function were querying were recently moved into the ProgramExecutable, so the call stack was: ProgramExecutable -> ProgramState -> ProgramExecutable This change updates the functions to return the results immediately. Remaining functions to be cleaned up in later CLs: hasDefaultUniforms() hasTextures() hasImages() Bug: angleproject:4520 Test: Build/CQ Change-Id: Ieaa041ff128e389f322745d55f688d4b07a5a23d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2216764 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten d10ba166 2020-05-19T18:00:38 Rename ProgramState::getProgramExecutable() to getExecutable() The "Program" part of ProgramState::getProgramExecutable() is already implied by being part of a ProgramState, so it can be removed. Bug: angleproject:3570 Change-Id: I35ffb2af81196fa7f189f7d3a37158f5f1951141 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2209317 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Charlie Lao 234ea5b1 2020-05-05T14:44:30 Vulkan: Wrap barrier data into PipelineBarrier class This is preparation CL without introducing any functional change. This Cl wraps barrier data into its own class and put necessary data structures in place. It still uses one vkCmdPipelineBarrier call. Bug: b/155341891 Change-Id: If9c70d24873bd9b89e598acfba2eeee364f0b6c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185149 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis 562602a3 2020-05-05T12:32:56 Vulkan: Move CommandBufferHelper to vk_helpers.h Pull CommandBufferHelper class out of ContextVk.h/cpp and move it to vk_helpers.h/cpp. This is the natural place for it as it's a helper class. Also, this class is planned to be the interface between the main and worker threads so moving it to vk_helpers makes it easy to share between Context and Renderer. Bug: b/154030403 Change-Id: Ie5eeb864164a3787f800905ae885027834bd1a08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2182177 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Charlie Lao f07d0072 2020-04-27T16:51:05 Vulkan: use fine grain stage for buffer barriers We are using VK_PIPELINE_STAGE_ALL_COMMANDS_BIT for mGlobalMemoryBarrierStages, which is used for both src and dst. This will cause a full pipeline stall whenever a buffer object introduces a barrier. This CL will let the caller pass in the specific stage it will be used for, allowing us to track write and read stage dependencies separately and request the corresponding barriers. Bug: b/155122200 Change-Id: I8b8bd291a03b77d07cfbcbe7c3cda2d3771588b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2169014 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 448b14bb 2020-04-27T13:46:08 Vulkan: Apply binding size in updateBuffersDescriptorSet. Previously we would bind the full Vulkan buffer size in cases of unsized arrays in storage buffers. This then would lead to problems when binding a dynamic buffer that used sub-allocation or larger internal sizes. Instead use the GL binding size or GL buffer size as the size limits. Bug: angleproject:4380 Change-Id: Ia579bfeae3b8d068813336cbd5e1babee9f4f345 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2168020 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 913f4f42 2020-04-15T00:54:37 Vulkan: Support VS, FS, and CS in the same PPO This CL adds support for a Program Pipeline Object to have a VS, FS, and CS attached to the same PPO and then using that PPO for both draw and dispatch calls. Bug: angleproject:3570 Test: KHR-GLES31.core.compute_shader.sso* Change-Id: I262cdbdfd442f6db5ba2b45d1308003102b237cb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2150078 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Charlie Lao dee4d7a5 2020-04-10T10:22:56 Vulkan: Early fragment tests optimization Checks if early fragment tests as an optimization is feasible and enable it if we can. In the link time, if context state diagrees with optimization (in rare case), then remove the ExecutionModeEarlyFragmentTests sprv op code. Bug: angleproject:4508 Change-Id: Ifbb06c0ffb050a9f3ddb16ab50362e908b4b9cf6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136490 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten 405f8e7b 2020-02-24T17:38:10 Vulkan: Support Program Pipeline Objects Add support for PPOs to the Vulkan back end. Bug: angleproject:3570 Change-Id: I5403456929847c185467b008d810f31ecfcb60cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2072652 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten b387ce93 2020-02-21T16:05:41 Vulkan: Move ProgramInfo/ShaderInfo to ProgramExecutableVk The classes ProgramInfo and ShaderInfo are being moved into ProgramExecutableVk along with the ProgramVk members mDefaultProgramInfo and mLineRasterProgramInfo. This refactor is necessary since these members are common between ProgramVks and ProgramPipelineVks. Bug: angleproject:3570 Change-Id: I94cdb1096c6a0c007d858135af694da58d7897ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068901 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 85c076ee 2020-02-20T17:54:35 Vulkan: Make mVariableInfoMap a gl::ShaderMap<> The ShaderInterfaceVariableInfoMap information is specific to each shader stage, since the locations are determined for each shader stage. This change makes mVariableInfoMap a gl::ShaderMap<> to handle this, which will make it easier to compile separable programs, determine the variable locations, and transform the SPIR-V. Bug: angleproject:3570 Change-Id: I28b71a37efe54bbcfe1dcd445fa03ee71e74f0a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2062741 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten abaa3573 2020-02-20T10:23:02 Vulkan: Only calculate variable locations once Variable locations and descriptor set/binding values are calculated multiple times: - Compiling GLSL->SPIR-V - Creating the Vulkan pipeline layout - Updating descriptor sets These values should instead be calculated once and reused throughout since they won't change without recompiling the shader program. Bug: angleproject:3570 Change-Id: I5d8767b3b2e2f741aade7fec9991eea53ee2eb98 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2067101 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 10ade024 2020-02-13T18:11:54 Create the ProgramExecutableVk Class The ProgramExecutableVk class is being created to collect data structures that are common to both ProgramVks and ProgramPipelineVks, as well as any shared functions. This allows callers to make Program-/ProgramPipeline- specific queries without needing to know exactly which responded by querying the current ProgramExecutableVk. This will also allow the necessary data structures to only be populated and stored within the ProgramExecutableVk when necessary and reused as often as necessary. A few things are being moved into this class: - mVariableInfoMap This information will be required to defer translating the SPIR-V until when the vulkan pipeline layout is determined and the actual locations are known.   This will also allow removing determining these locations twice (during GLSL->SPIR-V compilation and pipeline layout). - createPipelineLayout() - update*DescriptorSet() - Descriptor Set Layout lists - Pipeline Layout - Various other functions/members related to pipeplines, descriptor sets, etc. Bug: angleproject:3570 Change-Id: I4b5ababeafec865148783c8ffd4c15f659f4856d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055656 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>