kc3-lang/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp

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Author Commit Date CI Message
bdf2d80f 2013-02-28 23:16:20 Add precompiled header support for the libGLESv2 project. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
8b400b1e 2013-01-30 21:53:40 Do not use dynamic_cast if RTTI is disabled. Review URL: https://codereview.appspot.com/7250043 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1808 736b8ea6-26fd-11df-bfd4-992fa37f6226
358e88d7 2013-01-25 21:53:11 Add constant buffers to ShaderExecutable11. TRAC #22327 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1766 736b8ea6-26fd-11df-bfd4-992fa37f6226
2275f915 2012-12-20 21:13:22 Eliminated D3DConstantTable. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1634 736b8ea6-26fd-11df-bfd4-992fa37f6226
31240487 2012-11-28 21:06:41 Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces. TRAC #22198 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1548 736b8ea6-26fd-11df-bfd4-992fa37f6226
7b18d0c4 2012-11-28 21:04:10 Store the shader bytecode in ShaderExecutable to pass it to CreateInputLayout. TRAC #22191 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1535 736b8ea6-26fd-11df-bfd4-992fa37f6226
c0ccbd83 2012-11-28 20:59:37 Add a get*Function method to the ShaderExecutable interface Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens This allows ProgramBinary::save to avoid knowing about D3D9 shaders git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1508 736b8ea6-26fd-11df-bfd4-992fa37f6226
95892416 2012-11-28 20:59:09 Store ShaderExecutables on the ProgramBinary instead of d3d9 shaders Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Also hooks up binary loading to the loadExecutable function. The other notable change is that getVertex/Pixel shader no longer add reference counts to the returned objects. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1505 736b8ea6-26fd-11df-bfd4-992fa37f6226
d5d10197 2012-11-28 20:57:55 Add ShaderExecutable and ShaderExecutable9 classes to encapsulate back-end specific shader-isms. Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Shannon Woods & Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1498 736b8ea6-26fd-11df-bfd4-992fa37f6226