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kc3-lang/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp

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  • Author : shannon.woods@transgaming.com
    Date : 2013-02-28 23:16:20
    Hash : bdf2d80f
    Message : Add precompiled header support for the libGLESv2 project. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/renderer/ShaderExecutable9.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader
    // executable implementation details.
    
    #include "libGLESv2/renderer/ShaderExecutable9.h"
    
    #include "common/debug.h"
    
    namespace rx
    {
    
    ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable)
        : ShaderExecutable(function, length)
    {
        mPixelExecutable = executable;
        mVertexExecutable = NULL;
    }
    
    ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable)
        : ShaderExecutable(function, length)
    {
        mVertexExecutable = executable;
        mPixelExecutable = NULL;
    }
    
    ShaderExecutable9::~ShaderExecutable9()
    {
        if (mVertexExecutable)
        {
            mVertexExecutable->Release();
        }
        if (mPixelExecutable)
        {
            mPixelExecutable->Release();
        }
    }
    
    ShaderExecutable9 *ShaderExecutable9::makeShaderExecutable9(ShaderExecutable *executable)
    {
        ASSERT(HAS_DYNAMIC_TYPE(ShaderExecutable9*, executable));
        return static_cast<ShaderExecutable9*>(executable);
    }
    
    IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader() const
    {
        return mVertexExecutable;
    }
    
    IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const
    {
        return mPixelExecutable;
    }
    
    }