|
adff67b5
|
2015-10-14T10:34:45
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|
Re-land "Implements more pack/unpack states."
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
Note that PBOs are not covered by this change.
Re-land with fix for test expectations.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: I71d8d3bd8fc1f2c75ca16ac2634d5eafcbd71f26
Reviewed-on: https://chromium-review.googlesource.com/305522
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
c7473924
|
2015-10-14T14:33:19
|
|
Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change."
Expectations still not correct. This removes suppressions for two
failing tests:
functional.texture.specification.teximage3d_depth_pbo.depth_component32f_2d_array
dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth32f_stencil8_2d_array
BUG=angleproject:512
BUG=angleproject:1095
This reverts commit 72e7013e68a24107b9082629fc52d59a78998eb2.
Change-Id: Id81b6e616e61535b8504890ce57591813e22af69
Reviewed-on: https://chromium-review.googlesource.com/305521
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
72e7013e
|
2015-10-01T17:19:45
|
|
Implements more pack/unpack states.
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
Note that PBOs are not covered by this change.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: Ia2fd7e52615d4aa08011dd615fcc20b79672d355
Reviewed-on: https://chromium-review.googlesource.com/304908
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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000b2f49
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2015-10-09T15:33:14
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|
Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels."
This is causing failures in dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component24_2d_array
First failing build on the bot:
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/3635
Please fix the failure and re-land your CL with the fix.
BUG=angleproject:512
BUG=angleproject:1095
This reverts commit f1bb3f0569d5ef41b17f8ad0add7308f9d0f0de1.
Change-Id: I30f61db888b0adf73a1d98bbeeb2428068119627
Reviewed-on: https://chromium-review.googlesource.com/304990
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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f1bb3f05
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2015-10-01T17:19:45
|
|
Implements more pack/unpack states.
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: I11e3bc05d23419b72c92b96aabd3f0bacd983626
Reviewed-on: https://chromium-review.googlesource.com/304370
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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69cce580
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2015-09-17T13:20:36
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Split the SamplerState struct into SamplerState and TextureState.
SamplerState is now only the members that are overridden by a sampler
object, this makes it easy to update those specific members.
Opted for getters and setters for each member in Texture and Sampler
because it will be required to enable dirty bits for these states.
Added maxAnisotropy to the SamplerState instead of texture state. The
sampler objects extension mentions it should be there.
BUG=angleproject:1162
Change-Id: I5aa6d702bd5915ee9df1976afef3c8c1f69d27c8
Reviewed-on: https://chromium-review.googlesource.com/300490
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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362c0a79
|
2015-08-12T14:44:38
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Implement EGL image classes for the D3D renderers.
BUG=angleproject:970
Change-Id: I24d393fcd75dd4ee510785e8475b093868701c77
Reviewed-on: https://chromium-review.googlesource.com/295152
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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33d71f58
|
2015-08-18T09:31:59
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Rename TextureD3D::setImage() to setImageImpl().
This makes it clear that this is not an attempted override of the
virtual base class's method rx::TextureImpl::setImage().
Do the same for TextureD3D::setCompressedImage().
No intended behavior change.
BUG=angleproject:1083
Change-Id: I874e4101e8138c7c5000f5966afed6a339523c02
Reviewed-on: https://chromium-review.googlesource.com/293865
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Nico Weber <thakis@chromium.org>
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f4e794ec
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2015-08-12T14:10:36
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In TextureD3D_2D, don't call Image::redefine directly.
Call the TextureD3D_2D::redefine member which will not make unnecessary
modifications to the image and lets the member serve as a callback for
redefined images.
BUG=angleproject:970
Change-Id: I511310ebfd4d6133219bbef82c53747f9454aee0
Reviewed-on: https://chromium-review.googlesource.com/293904
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
87d3fe04
|
2015-08-18T14:38:43
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|
Revert "In TextureD3D_2D, don't call Image::redefine directly."
Warnings in 64-bit.
This reverts commit a0633a7e4124473d67538053cba3ebdc44f71687.
Change-Id: I5b3f31b261b947cd295e9f4a9abbbdbc00740183
Reviewed-on: https://chromium-review.googlesource.com/293841
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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a0633a7e
|
2015-08-12T14:10:36
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|
In TextureD3D_2D, don't call Image::redefine directly.
Call the TextureD3D_2D::redefine member which will not make unnecessary
modifications to the image and lets the member serve as a callback for
redefined images.
BUG=angleproject:970
Change-Id: I280c18b993ef4dfac2efe1b28bf28c34aa4b6bcc
Reviewed-on: https://chromium-review.googlesource.com/293222
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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4d61f7ed
|
2015-08-12T10:56:50
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|
Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
Additional warnings found with more testing and added C4267 warning disable only for angle_libpng
BUG=angleproject:1120
Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb
Reviewed-on: https://chromium-review.googlesource.com/293028
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b195643c
|
2015-08-12T17:35:20
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|
Revert "Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'"
Seems to have quite a few warnings in 64-bit on my machine.
BUG=angleproject:1120
This reverts commit c5cf9bc47d0ee028adbbf9e9f94ca567eec601dc.
Change-Id: I86768b900aeba52e7a2242d9ae8949f93f1a5ba9
Reviewed-on: https://chromium-review.googlesource.com/293280
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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c5cf9bc4
|
2015-08-06T10:46:48
|
|
Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
BUG=angleproject:1120
Change-Id: I01ef10bea7f487c2b394d030c76628f38d2ea645
Reviewed-on: https://chromium-review.googlesource.com/292780
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a840617a
|
2015-07-21T16:53:39
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|
Implement the egl and gl layers of EGL Image.
Add end2end tests and unittests.
BUG=angleproject:970
Change-Id: Ie8306971730a793f08dfd09ead1bfd6ff3e4623d
Reviewed-on: https://chromium-review.googlesource.com/291260
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4274f7d2
|
2015-08-05T23:07:38
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|
Revert "Implement the egl and gl layers of EGL Image."
This reverts commit 22a4f38c2ca9ca430b5f976fc7fc816d88918eba.
Change-Id: I07acbfe28d11675236de2ea7f6b050c25f80579a
Reviewed-on: https://chromium-review.googlesource.com/290960
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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22a4f38c
|
2015-07-21T16:53:39
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|
Implement the egl and gl layers of EGL Image.
Add end2end tests and unittests.
BUG=angleproject:970
Change-Id: I13fc501b24c3f11bfedc810c1ff80fcf1318877c
Reviewed-on: https://chromium-review.googlesource.com/287343
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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bc4acb4e
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2015-07-22T13:37:42
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|
dEQP: Update dEQP-GLES3 test expectations.
Tests are all green on my local Nvidia configuration.
BUG=510822
BUG=angleproject:1071
Change-Id: I56d30089d574e795cfbd012ce7430896856d32ee
Reviewed-on: https://chromium-review.googlesource.com/287517
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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|
a455824c
|
2015-07-17T14:25:01
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|
Remove GetAttachmentSerial.
Cascades to remove serials from many objects.
BUG=angleproject:970
Change-Id: I0a74a14519da3203cd5df7ae0fa19f83393951ce
Reviewed-on: https://chromium-review.googlesource.com/286554
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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2453dbcb
|
2015-07-14T11:35:42
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|
Fix 2D array texture redefinition.
Only happens with texture formats that require initialization.
BUG=angleproject:1069
TEST=dEQP-GLES3.functional.texture.format.sized.2d_array.* all pass
Change-Id: I215d1262cddcde4ed218b6f023e67747cbc3eeaf
Reviewed-on: https://chromium-review.googlesource.com/285347
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@google.com>
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8509d86e
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2015-05-20T14:06:13
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Pipe the imageSize parameter from the entry point to avoid recomputation.
BUG=angleproject:884
Change-Id: Ic4d5bdc5b65ebcb8c57b960e84708e945db0276a
Reviewed-on: https://chromium-review.googlesource.com/272422
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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fb074dd8
|
2015-05-19T12:34:35
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|
Revert "Clear image descs on Impl errors."
Didn't fix the crash, and the crash experiment is complete.
BUG=485543
This reverts commit 9674850737bd3e7f44fdc9d1ddc42fffd76f2997.
Change-Id: If7d97901b87506bf306ab5558575d0413c76cb68
Reviewed-on: https://chromium-review.googlesource.com/272150
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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96748507
|
2015-05-11T10:06:12
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|
Clear image descs on Impl errors.
This is a speculative fix for a possible crash, when we could get
out-of-sync between the Impl and the GL state.
BUG=485543
Change-Id: Id26475f1aae7da05b5ffd802c4a7600e21b40315
Reviewed-on: https://chromium-review.googlesource.com/270194
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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8cf813c7
|
2015-05-04T12:55:18
|
|
Query attachment render targets from Impl class.
*re-land with fix for D3D9*
This allows us to eradicate the GetAttachmentRenderTarget methods.
This improves potential performance, at the cost of exposing a
Renderer-specific function at the API object level.
BUG=angleproject:963
Change-Id: Iee9f985ddaed668df0c622228004b348eb4d2ea8
Reviewed-on: https://chromium-review.googlesource.com/269006
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
e737b06c
|
2015-05-04T16:53:56
|
|
Revert "Query attachment render targets from Impl class."
D3D9 bug is causing failures in the WebGL depth texture test.
BUG=angleproject:963
This reverts commit 804e8436f91733e1d0f769ec10082e4741f2e549.
Change-Id: I660f05033360e97258794138cb50b604f5ac16b6
Reviewed-on: https://chromium-review.googlesource.com/269005
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
804e8436
|
2015-04-30T09:42:23
|
|
Query attachment render targets from Impl class.
This allows us to eradicate the GetAttachmentRenderTarget methods.
This improves potential performance, at the cost of exposing a
Renderer-specific function at the API object level.
BUG=angleproject:963
Change-Id: Ifc227b5f42e87bd4deb451d685618cf61fea39f1
Reviewed-on: https://chromium-review.googlesource.com/263491
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
752ce192
|
2015-04-14T11:11:12
|
|
D3D11: Use DX generateMips to generate mipmaps whenever possible.
BUG=angleproject:974
Change-Id: I95937fe7a0833de77c52f838ebb3ecba55dfbf8a
Reviewed-on: https://chromium-review.googlesource.com/265640
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
794e0009
|
2015-04-07T18:31:54
|
|
Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: Id0e06d7d6600344d858f00dabc219d79289bbc82
Reviewed-on: https://chromium-review.googlesource.com/265020
Tested-by: Minmin Gong <mgong@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b3584fb4
|
2015-04-09T17:34:21
|
|
Revert "Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)"
Causing a build failure on Mac/Clang:
./Tokenizer.cpp:551:7: error: extra tokens at end of #else directive [-Werror,-Wextra-tokens]
#else if defined(_MSC_VER)
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29136
This reverts commit 3b26e231d99154814eb428f75a67bbe7a21adadc.
Change-Id: I2d11ddcc18130d908fd2ec3d6f5ab890cfccd5e7
Reviewed-on: https://chromium-review.googlesource.com/264983
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3b26e231
|
2015-04-07T18:31:54
|
|
Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: I73d9a2b9ad16f032be974b9c819de0dc1247c2ea
Reviewed-on: https://chromium-review.googlesource.com/264533
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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1aca922a
|
2015-03-19T12:02:50
|
|
Track more information at the egl::Surface level.
Many of the members of SurfaceImpl could be stored in egl::Surface
instead. This makes SurfaceImpl a pure interface and makes Surface
constructors much simpler.
BUG=angleproject:795
Change-Id: Ifa797b4bef84afe66f9fb3f3a6be260f726ca55c
Reviewed-on: https://chromium-review.googlesource.com/261358
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f9c7a67b
|
2015-03-23T14:41:42
|
|
Fix copyTexImage2D failures on D3D11 9_3
Change-Id: I16453248c2cb0aaf53a748eb8d6e32c63fa73394
Reviewed-on: https://chromium-review.googlesource.com/261983
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
67102f01
|
2015-03-16T10:41:42
|
|
Add pass-through for new unpack store params.
Move the UNIMPLEMENTED checks to where they are used with non-default
values. This allows dEQP to pass the prerequisite tests like state
reset without throwing assertion failures in debug.
BUG=angleproject:901,angleproject:512
Change-Id: I3bd35f6dea61e7d80d1379ba4e8e13437e68431a
Reviewed-on: https://chromium-review.googlesource.com/257130
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
32334afe
|
2015-01-30T11:38:21
|
|
Implement the copy from a 3D texture to Image11.
Fixes the generation of 3D texture mipmaps.
BUG=angle:915
Change-Id: Icc0c91099f60713d511ebe1a2248a21b63efddaa
Reviewed-on: https://chromium-review.googlesource.com/244720
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
|
|
b0e83f46
|
2015-01-28T17:39:34
|
|
Catch errors in TextureStorage creation in TextureD3D::getNativeTexture.
BUG=450257
Change-Id: Iba75d9f0607177fff0bec7fcd2564a8d2e26da8e
Reviewed-on: https://chromium-review.googlesource.com/243882
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b8aee3bc
|
2015-01-27T14:42:36
|
|
Add UNPACK_ROW_LENGTH support to D3D11 renderer
Change-Id: I31ccffddcb04a45f19d3c3eb9a396c30e794b218
Reviewed-on: https://chromium-review.googlesource.com/243951
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Minmin Gong <mgong@microsoft.com>
|
|
9236b418
|
2015-02-02T16:51:52
|
|
Add generic Impl casting helper methods.
GetAs and GetImplAs are template helpers that can replace all of our
custom "makeTextureD3D", etc methods. This will help save code across
different back-ends.
Change-Id: Ib3215c005bfac5a819c5d8f7d60a73a725241332
Reviewed-on: https://chromium-review.googlesource.com/245390
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
846ca843
|
2015-01-29T10:29:54
|
|
Fix 2D tex array buffer unpacking.
In some cases, when an unpack buffer is enabled, we would use the
incorrect layer offset, because we would think the pixel pointer
was NULL. Use a new parameter instead of the double "null" meaning
to fix this.
This fixes several tests in the dEQP texture specification group.
(EG: dEQP-GLES3.functional.texture.specification.teximage3d_pbo)
BUG=angle:899
Change-Id: If96bba6987a04653301efc348d32de372a237aa1
Reviewed-on: https://chromium-review.googlesource.com/244092
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
88fe1ad7
|
2015-01-19T15:09:26
|
|
Update the texture storage after generateMipmaps and setStorage.
Also adds a few assert in SetData and various places to ensure that
images are not dirty before modifying the storage.
BUG=angle:873
Change-Id: I7cc922b33da0d79a1b5aefe216e9ccfaaf86a306
Reviewed-on: https://chromium-review.googlesource.com/241880
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
|
|
3ae6465f
|
2015-01-26T15:51:39
|
|
Fix lots of variable shadowing in ANGLE
BUG=angle:877
Change-Id: I3df0fffb19f5ecbe439fbc2a8d6d239a5dc6b638
Reviewed-on: https://chromium-review.googlesource.com/243334
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
74cafab1
|
2015-01-23T23:17:32
|
|
Revert "Fix lots of variable shadowing in ANGLE"
Caused WebGL CTS failures on the texture-npot test:
https://www.khronos.org/registry/webgl/sdk/tests/conformance/textures/texture-npot.html
This reverts commit c67e6e9fade44ef8938724e82db11db725e9c8e5.
Change-Id: I089e99859231e0d657084ac3647257c650a9da92
Reviewed-on: https://chromium-review.googlesource.com/243041
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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c67e6e9f
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2015-01-21T16:01:07
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Fix lots of variable shadowing in ANGLE
BUG=angle:877
Change-Id: I15168ae32605b26aee08274464ffe68adb5a7e87
Reviewed-on: https://chromium-review.googlesource.com/242351
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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62815bf4
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2015-01-15T16:32:36
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Improve D3D11 FL9_3 zero-LOD workaround (e.g. TextureCubes)
D3D11 Feature Level 9_3 can't disable mipmaps on a mipmapped
texture, and sample from level zero of it. A previous commit
added a workaround for this in ANGLE to Texture2Ds. This
commit fixes some minor issues in that commit, and extends
the workaround to apply to TextureCubes too.
Change-Id: Ic97321af6f8bbf7ad5d96e58655c342db3978a6a
Reviewed-on: https://chromium-review.googlesource.com/241944
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c2e75afa
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2015-01-05T14:26:24
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Rename RenderTarget to RenderTargetD3D and move it into the d3d folder.
BUG=angle:681
Change-Id: I1946e01ce09d99405c318723c254fe300cc5ac53
Reviewed-on: https://chromium-review.googlesource.com/238471
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b4dedf3e
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2015-01-05T14:08:53
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Merge the Image class into ImageD3D.
BUG=angle:681
Change-Id: I0c0d41fb3ff9592b08ede58a8c2ec2bd2d94a0b2
Reviewed-on: https://chromium-review.googlesource.com/238470
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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3c9db122
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2015-01-15T16:36:55
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Fix pixel unpack buffers for some formats.
The renderability test got flipped in 6cf8e1b906ebfc.
See dEQP test:
texture.specification.teximage2d_pbo.rgba8_snorm_2d
Note: this test still fails due to a bug in isMipmapComplete, which
has a fix in a subsequent patch.
Change-Id: Ied8ad7712bbb844132b6ac37426716780c9801c9
Reviewed-on: https://chromium-review.googlesource.com/240761
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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215b37a6
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2014-12-22T12:56:07
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Work around zero-LOD mipmap issue on D3D11 Feature Level 9_3
In OpenGL ES, it is possible to sample from level 0 of a mipmapped
texture by setting GL_TEXTURE_MIN_FILTER to GL_NEAREST.
This is possible in D3D9 and D3D11 Feature Level 10_0+ via various
methods. It's not possible in D3D11 Feature Level 9_3, though.
This change works around this restriction by creating two copies of
each texture on 9_3. The textures are identical, except one has
mipmaps and one doesn't.
The D3D11 renderer figures out which texture to use at the right
time, and keeps the textures in sync with each other as necessary.
Note: each texture is only created when it's needed. It's possible
that only one (or even neither) D3D texture will be created for a
given GL texture.
Change-Id: I3c17137b4f63b9158b3abf067ad8e5d5c49d2191
Reviewed-on: https://chromium-review.googlesource.com/234522
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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691e58cd
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2014-12-19T17:03:25
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Merge all gl::Texture* classes.
The validation for sampler completeness had a lot of duplicated code.
The special cases have been merged into the base class by checking mTarget.
BUG=angle:681
Change-Id: I11d94c1432f8fc70a1edaaf8228bbc43c3c8fff3
Reviewed-on: https://chromium-review.googlesource.com/236932
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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8fed1f71
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2015-01-09T11:09:33
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Fix signed/unsigned missmatch on 32-bit builds.
BUG=angle:681
Change-Id: I6144359acd1611a13b0a582d3a31019138bb941c
Reviewed-on: https://chromium-review.googlesource.com/239844
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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0a4f1e27
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2014-12-17T12:33:26
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Merge the Texture set*Image methods and use objects for sizes and offsets.
BUG=angle:681
Change-Id: If2e981c522ca5ba3eab4484594cb41aa23800ec4
Reviewed-on: https://chromium-review.googlesource.com/236261
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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d8a2258c
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2014-12-17T15:28:23
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Remove all uses of "actual" formats.
BUG=angle:861
Change-Id: I7cd2d1a56772fdf18bcf926456399322d13e7a4f
Reviewed-on: https://chromium-review.googlesource.com/236305
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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8cb85c44
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2015-01-07T13:23:26
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Fix missing "!" in cube map render target serial check.
BUG=angle:849
Change-Id: I9e4cb31bdc82a1c556908571355387a9698c7528
Reviewed-on: https://chromium-review.googlesource.com/239230
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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049743a9
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2014-12-23T13:05:11
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Restrict depth buffer formats on D3D11 Feature Level 9_3
*_TYPELESS formats weren't supported in D3D10Level9 until
Windows 8. Some Win8 D3D9 drivers don't support them either.
To workaround this, we avoid _TYPELESS formats on D3D11 FL9_3.
BUG=angle:856
BUG=435726
Change-Id: I280dc7f87e3a2c737c14284ebb744188e7f10616
Reviewed-on: https://chromium-review.googlesource.com/237292
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
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eb32a2e9
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2014-12-10T14:27:53
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Fix cube map rendertargets.
We were using the entire level parameter of the cube map, instead
of using the helper functions for cube map ImageIndexes, which
set the layer corresponding to the cube map face.
BUG=angle:849
BUG=440701
Change-Id: Id78db5c8281b6b644392bb961d69a7f869755a34
Reviewed-on: https://chromium-review.googlesource.com/234380
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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fb0580a6
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2014-11-27T14:03:52
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MANGLE egl::Surface.
This class has its fingers in a lot of other classes. In particular,
we will likely need to revisit the context lost handling methods when
we implement the robustness extensions on top of desktop GL. For now,
we can leave them tied pretty tightly to the D3D implementation.
BUG=angle:795
Change-Id: I9b3ac90dfd393f52c5b49bc2bd6b97fb5536ed91
Reviewed-on: https://chromium-review.googlesource.com/228916
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2b5420c0
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2014-11-19T14:20:15
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Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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