src/common


Log

Author Commit Date CI Message
Jamie Madill ac66f982 2018-10-09T18:30:01 Optimize ValidateBindTexture type check. This switch can be cached in a very fast packed map. The map contents only change if different extensions are exposed. This reduces the number of instructions we hit in ValidateBindTexture. Bug: angleproject:2763 Change-Id: I6ba8a4124d85e4c193d0dee3e03e50713d51b1f4 Reviewed-on: https://chromium-review.googlesource.com/c/1262739 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@google.com>
Jamie Madill abfbc0fe 2018-10-09T12:48:52 Use angle::Result in allocation and math check macros. Replace these with ANGLE_CHECK_*_ALLOC and ANGLE_CHECK_*_MATH depending on the specific error type. Bug: angleproject:2491 Change-Id: Ic4395101fe701c563ae2b92aa2c55c93b934a7de Reviewed-on: https://chromium-review.googlesource.com/c/1262737 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Nico Weber 079a6bc3 2018-10-01T14:30:09 Remove an exit-time destructor from a frequently-included header. Bug: angleproject:1459 Change-Id: I2bfd7a34ef8ca6d367af7e1d9dd740c4e93727ac Reviewed-on: https://chromium-review.googlesource.com/1255382 Commit-Queue: Nico Weber <thakis@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 996628a4 2018-09-24T16:39:26 Vulkan: Add support for VkPipelineCache The cache is initialized from the application's blob cache and is occasionally written back to it for disk storage. Bug: angleproject:2516 Change-Id: I4cba4b00a7b9641c2983ef07159bc62cd10a5519 Reviewed-on: https://chromium-review.googlesource.com/1241373 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jeff Gilbert c0b82333 2018-09-26T18:04:05 Polyfill BitCount for ARM/ARM64 on MSVC. Also _WIN64 implies _WIN32. Bug: angleproject:2858 Change-Id: I63e2ffd2e9e304171ea6adb99836733981cc1813 Reviewed-on: https://chromium-review.googlesource.com/1248441 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b36a4816 2018-09-25T10:15:11 Vulkan: Add OpenGL line segment rasterization. Line rasterization rules are implemented using a shader patch. The patch does a small test and discards pixels that are outside of the OpenGL line region. The feature is disabled on Android until we can determine the root cause of the test failures. Bug: angleproject:2598 Change-Id: Ic76c5e40fa3ceff7643e735e66f5a9050240c80b Reviewed-on: https://chromium-review.googlesource.com/1120153 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 20c01390 2018-09-19T15:43:28 Fix FastVector::resize when count < size. Also update a test to trigger the bug. Bug: angleproject:2763 Change-Id: I8e6735320a34dcc4cc8beee1b7a22b768912f24f Reviewed-on: https://chromium-review.googlesource.com/1234338 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill bf7cfbea 2018-09-19T03:56:20 Re-land "Add FastVector for simple dynamic vector cases." Re-land fixes memory leak and adds inline to a few more methods. This optimized vector keeps an initial fixed size storage but has unbounded growth like a normal std::vector. It operates like a FixedVector initially but then switches the storage to an allocated pool when the element count exceeds the array limit. This gives fast performance in the small case since no dynamic allocation is needed. It also handles the "slow" big case. Bug: angleproject:2763 Change-Id: Ib3cc7b652a14ed346528bf15820023ab0b5317ce Reviewed-on: https://chromium-review.googlesource.com/1233453 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov dc8fb937 2018-09-19T01:35:59 Revert "Add FastVector for simple dynamic vector cases." This reverts commit 4d45e7dc7553b071b0c2a054bdb59bfd844012fe. Reason for revert: Memory leak detected during roll in https://ci.chromium.org/p/chromium/builders/luci.chromium.try/linux_chromium_asan_rel_ng/101750 Original change's description: > Add FastVector for simple dynamic vector cases. > > This optimized vector keeps an initial fixed size storage but has > unbounded growth like a normal std::vector. It operates like a > FixedVector initially but then switches the storage to an allocated > pool when the element count exceeds the array limit. > > This gives fast performance in the small case since no dynamic > allocation is needed. It also handles the "slow" big case. > > Bug: angleproject:2763 > Change-Id: I9c002b205bd4ac9fc171d1fdc42bc8ea5fe8dabe > Reviewed-on: https://chromium-review.googlesource.com/1227794 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: Iaec76244cc736a8469b80bfc8534fb0fd6c49e11 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2763 Reviewed-on: https://chromium-review.googlesource.com/1232978 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 4d45e7dc 2018-09-18T11:32:41 Add FastVector for simple dynamic vector cases. This optimized vector keeps an initial fixed size storage but has unbounded growth like a normal std::vector. It operates like a FixedVector initially but then switches the storage to an allocated pool when the element count exceeds the array limit. This gives fast performance in the small case since no dynamic allocation is needed. It also handles the "slow" big case. Bug: angleproject:2763 Change-Id: I9c002b205bd4ac9fc171d1fdc42bc8ea5fe8dabe Reviewed-on: https://chromium-review.googlesource.com/1227794 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8a561914 2018-09-12T11:03:06 Pack SamplerState into small struct. Is much faster for completeness cache checks in syncProgramTextures. Bug: angleproject:2763 Change-Id: Iffdacbb8a4f6640caa5051643c379a7b4c3311b6 Reviewed-on: https://chromium-review.googlesource.com/1171508 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 44286dc8 2018-09-12T11:03:05 Allow an extra slot in PackedEnumMap. This can be used for fast lookups with InvalidEnum. Will be useful for optimizing valid primitive mode lookups. Bug: angleproject:2747 Change-Id: I5d668863eb23d3c1eb85a775b3e9e46f25a0a335 Reviewed-on: https://chromium-review.googlesource.com/1171504 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho dff32a0d 2018-08-28T14:35:50 Support multisample arrays in shader programs The added tests check that using textureSize() and texelFetch() on textures with a fixed point format return expected results. texelFetch is also covered for integer format textures. dEQP GLES 3.1 tests also cover a variety of multisampled array texture formats. BUG=angleproject:2775 TEST=angle_end2end_tests, angle_deqp_gles31_tests Change-Id: I99b422e24b39e3563ed72f0fb85c9c1907df807d Reviewed-on: https://chromium-review.googlesource.com/1196521 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 9137adea 2018-08-27T14:22:37 Add support for EGL_ANDROID_blob_cache The functionality of MemoryProgramCache is divided up in two. BlobCache is now a generic binary cache, which interfaces with the callbacks from EGL_ANDROID_blob_cache. MemoryProgramCache handles program [de]serialization and interacts with BlobCache. Bug: angleproject:2516 Change-Id: Ie4328a2e56a26338e033d84f4e53a1103411937d Reviewed-on: https://chromium-review.googlesource.com/1194285 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 064458a8 2018-08-30T14:02:02 Remove separate ANGLE_texture_multisample_array We can just expose OES_texture_storage_multisample_2d_array instead. The compiler was already changed to accept OES_texture_storage_multisample_2d_array, and now the change is made also at the API level. Out-of-bounds access guarantees provided by ANGLE were the only big difference between the ANGLE spec and the OES spec, so it's simpler to just expose the native extension. Safe out-of-bounds accesses can be guaranteed without having them in the extension spec. This also adds missing texStorage3DMultisample entry point to the proc table, which will enable running dEQP tests. BUG=angleproject:2775 TEST=angle_end2end_tests Change-Id: Idf376ee877a3374a33de177df023f0531ec8f01d Reviewed-on: https://chromium-review.googlesource.com/1196722 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Tobin Ehlis 1bf963b6 2018-07-19T14:56:37 Clean up PlatformMethods attribute enum Centralize definition of EGL_PLATFORM_ANGLE_PLATFORM_METHODS_ANGLEX in Platform.h. Bug: angleproject:2528 Change-Id: Id2b022c4ea08d2e98cbd6c3b248b58d096c20dfb Reviewed-on: https://chromium-review.googlesource.com/1144265 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho d310a434 2018-08-24T15:40:23 Add validation and negative tests for multisample arrays This adds errors for binding and allocating multisample array textures. New tests in TextureMultisampleTest.cpp check that the errors are generated as specified. Tests for querying supported sample counts are also improved and extended for multisample array textures. BUG=angleproject:2775 TEST=angle_end2end_tests Change-Id: I6a0fe7ae04bb3d0072f6cbe09026b05e2bc47325 Reviewed-on: https://chromium-review.googlesource.com/1188576 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Thomas Miller cb4ae446 2018-08-02T08:19:09 Make Angle compile for Arm64 Windows Change-Id: Iee947a5abf4a833f155f7cb100577c92323a34e5 Reviewed-on: https://chromium-review.googlesource.com/1160863 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 306b6c16 2018-07-27T08:12:49 D3D11: Use angle::Result error pattern. 1/3 This CL improves performance on the draw call microbenchmark by 10% when no-oping driver calls. Bug: angleproject:2738 Change-Id: I4f5c11db90d9056ce4557b2a4432bc55b42b5bba Reviewed-on: https://chromium-review.googlesource.com/1150093 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang dbd16127 2018-07-19T11:30:21 EGL: Implement EGL Image extensions. BUG=angleproject:2507 Change-Id: Ica33166e9e23e933977c3ab034d4f5a8cada9fb1 Reviewed-on: https://chromium-review.googlesource.com/1143454 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b436aac3 2018-07-18T17:23:48 Vulkan: Support inverted blit for depth/stencil. Depth/stencil formats are packed tightly when reading back Images with vkCmdCopyImageToBuffer. Same for the reverse. Thus we need to take this into account when doing our blitWithReadback implementation. This splits the depth/stencil blit into two separate steps. Fixes all the remaining blit failures in BlitFramebufferANGLETest. Bug: angleproject:2673 Change-Id: Ie9f43f782a82b5a0746d00122b24f81088d57c4c Reviewed-on: https://chromium-review.googlesource.com/1140740 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Lingfeng Yang 0df813c3 2018-07-12T12:52:06 GLES1: GL_OES_draw_texture BUG=angleproject:2306 This implements GL_OES_draw_texture using a few bits of new state in the renderer and adding a code path for it in the shader, using gl_VertexID to draw the quad backing the texture draw. This allows us to avoid allocating a separate vertex array for the texture draw and reuses the current shader as much as possible, plugging in to the existing multitexturing pipeline. - Add unit test and sample - No new test expectations, but advertising GL_OES_draw_texture makes the DrawTex GLES1 conformance test non-trivial and actually test glDrawTex*. Change-Id: I1485098249fe44d46a01cab4bb7b2c39d0492923 Reviewed-on: https://chromium-review.googlesource.com/1135930 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Omar El Sheikh 80d4ef10 2018-07-13T17:08:19 Vulkan: Fixed improperly set env variable After the first test using the Mock ICD runs, an environment variable VK_ICD_FILENAMES is set when previously it did not exists. The cleanup of that test, rather than deleting the environment variable, set it to an empty string, which the Vulkan loader would use for subsequent Vulkan tests, causing issues with Vulkan not finding the correct extensions. Had to disable two more tests since they started failing once those backends were enabled. Bug: angleproject:2604 Change-Id: Ie103756eed60d255d1dd92d7ef3b726183feeb1e Reviewed-on: https://chromium-review.googlesource.com/1137342 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Omar El Sheikh <theoking@google.com>
Jamie Madill 6b873dd7 2018-07-12T23:56:30 Add gl::ErrorSet and angle::Result. gl::ErrorSet can handle errors and is accessible from ContextImpl. It allows the implementation to mutate the error set without using the gl::Context directly. angle::Result is the faster POD return value class. It should generate optimal code. It can also be used seamlessly with the ANGLE_TRY macro. Also introduces an internal enum as a workaround for generating and consuming errors in the back-end. When the internal enum is used as an error return value the error is not consumed in the front-end. This is a temporary workaround only. Bug: angleproject:2491 Bug: angleproject:2713 Change-Id: I6cbdaadd075ccbdf241844cbcbc4ed5c3be40a8b Reviewed-on: https://chromium-review.googlesource.com/1133200 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill dec86230 2018-07-11T09:01:18 Generalize Context scratch buffer errors. This refactor will allow us to generate different error types in different backends. This makes Vulkan happy because it won't have to generate gl::Errors and can stay with vk::Error. Bug: angleproject:2713 Change-Id: I981402450f3b519d4f79851982547695d583355a Reviewed-on: https://chromium-review.googlesource.com/1128921 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill ca2ff38b 2018-07-11T09:01:17 Refactor internal format pixel math methods. This removes the use of the ErrorOrResult class from these methods. This will enable more performant Error handling. Also cleans up the ANGLE_TRY_CHECKED_MATH macro to be more general. Bug: angleproject:2713 Change-Id: I349947d320907839ca88ec1f9251e6ddc3858a08 Reviewed-on: https://chromium-review.googlesource.com/1128920 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jacek Caban 63cc351f 2018-06-27T17:35:19 Fix PMurHash.cpp mingw clang 64-bit compilation. Tested with Firefox build, upstream bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1471632 Change-Id: I4b44847dfc69ee26cf2215b0a0b7573becfd369d Reviewed-on: https://chromium-review.googlesource.com/1117187 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c2136b67 2018-07-09T10:35:33 Allow constexpr initialization of PackedEnumMap. By making mData public we can use aggregate initialization. The syntax is the same as for initializing a std::array. It might be possible to also use std::map initialization syntax using a list of pairs. That is left for a follow-up. Bug: angleproject:2568 Change-Id: I30a6f280172cb197208d14b1a53b9cc12b7834d8 Reviewed-on: https://chromium-review.googlesource.com/1127181 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Oystein Eftevaag 33e72d99 2018-06-29T10:49:38 Removed an assert about addTraceEvent not returning empty handles. There are several codepaths where this is the expected result: * Other threads disabling the category in question. * The TraceBuffer being fill and no new chunks available. * Perfetto being active as the tracing backend. In all cases, the single use of a handle to a TraceEvent is TraceLog::UpdateTraceEventDuration which handles the above cases correctly. BUG=844421 Change-Id: Ieaf3aa5c913cee8c51cfea637907d5bc3b560ceb Reviewed-on: https://chromium-review.googlesource.com/1120841 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov f5fd5c6c 2018-06-22T17:52:32 Remove FormatString for real Forgot to remove it from the header in https://chromium-review.googlesource.com/577922 Bug: angleproject:1644 Change-Id: I89f9c975b3fc3b7161edd2c2907549eaa672c223 Reviewed-on: https://chromium-review.googlesource.com/1112647 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Rafael Cintron 05a449a7 2018-06-20T18:08:04 Replace reinterpret_cast with safer or no cast When casting types to one another in C++, the weaker the cast, the better. This change replaces instances of reinterpret_cast with static_cast or no cast where it safe and correct to do so. BUG=angleproject:2683 Change-Id: I99c9033614a65282ae1d78cf0f4b80fabd75877a Reviewed-on: https://chromium-review.googlesource.com/1109396 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 9c4c0926 2018-06-13T09:29:00 Reland "GLES1: Point rasterization (partial implementation)" This is a reland of 4004ae0e033a0169de3cb53c0a036833ad47178a Fix: Put the missing early-out in ValidatePointParameterCommon Original change's description: > GLES1: Point rasterization (partial implementation) > > - Not included: Smooth points > > - GL_OES_point_sprite > - Update test expectations. Note: due to different random sampling, > edge cases were hit in UserClip. Disabling that test for now. > > BUG=angleproject:2306 > > Change-Id: If8367bc3321804b3299d3bc381d6a8e236754baa > Reviewed-on: https://chromium-review.googlesource.com/1101910 > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Commit-Queue: Lingfeng Yang <lfy@google.com> Bug: angleproject:2306 Change-Id: Id8e71352a77ff0ce71cb604965effbfb8aca613e Reviewed-on: https://chromium-review.googlesource.com/1108458 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Frank Henigman a58d69e9 2018-06-20T18:07:11 Revert "GLES1: Point rasterization (partial implementation)" This reverts commit 4004ae0e033a0169de3cb53c0a036833ad47178a. Crash in PointParameterTest.NegativeEnum/ES1_OPENGL. https://ci.chromium.org/p/chromium/builders/luci.chromium.ci/Mac%20FYI%20GPU%20ASAN%20Release/1178 angle_end2end_tests on Intel GPU on Mac on Mac-10.12.6 angle_end2end_tests on ATI GPU on Mac Retina on Mac-10.12.6 Original change's description: > GLES1: Point rasterization (partial implementation) > > - Not included: Smooth points > > - GL_OES_point_sprite > - Update test expectations. Note: due to different random sampling, > edge cases were hit in UserClip. Disabling that test for now. > > BUG=angleproject:2306 > > Change-Id: If8367bc3321804b3299d3bc381d6a8e236754baa > Reviewed-on: https://chromium-review.googlesource.com/1101910 > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Commit-Queue: Lingfeng Yang <lfy@google.com> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com Change-Id: I776ce0506d349382b3af035c962aa2c3f6826b99 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2306 Bug: angleproject:2680 Reviewed-on: https://chromium-review.googlesource.com/1108457 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Lingfeng Yang <lfy@google.com> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Lingfeng Yang 4004ae0e 2018-06-13T09:29:00 GLES1: Point rasterization (partial implementation) - Not included: Smooth points - GL_OES_point_sprite - Update test expectations. Note: due to different random sampling, edge cases were hit in UserClip. Disabling that test for now. BUG=angleproject:2306 Change-Id: If8367bc3321804b3299d3bc381d6a8e236754baa Reviewed-on: https://chromium-review.googlesource.com/1101910 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Frank Henigman 388f991c 2018-06-15T17:18:09 Vulkan: fix third_party path. run_code_generation.py stopped working, likely as a result of the big Vulkan repo reorganization. I fixed a path, regenerated everything (by temporarily hacking the script so it thought everything was dirty), and nothing changed except one comment. BUG=angleproject:2558 Change-Id: I5ac4c040ac1ec207098172303cc2f2507cccdecb Reviewed-on: https://chromium-review.googlesource.com/1103281 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jiawei Shao 0661eb89 2018-06-13T10:51:54 Fix compile error in iterating ShaderBitSet This patch fixes a compile error when we do iteration on ShaderBitSet. Now we can directly get a ShaderType variable in a range-for iteration on a ShaderBitSet. BUG=angleproject:2169 Change-Id: I23e38f2ebd1c72145a2e54be374f7dcd9f5fb9e2 Reviewed-on: https://chromium-review.googlesource.com/1100312 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 75359664 2018-04-11T01:42:27 Implement EGL_KHR_debug. BUG=angleproject:1618 Change-Id: I790944b49badc910b6c72266469fcb8e86ac4252 Reviewed-on: https://chromium-review.googlesource.com/1019387 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7ce4a151 2018-06-12T10:19:49 Add support for uint8_t and uint16_t bitsets. These pack very well in some structs. Support is required so the templates work as expected. Also packs the Shader map into 8 bits. This includes a workaround for an unusual warning generated by MSVC. Bug: angleproject:2462 Change-Id: I804d1b9370b3951343718385210dec7d37700d73 Reviewed-on: https://chromium-review.googlesource.com/1091135 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Lingfeng Yang 45b5a875 2018-06-07T11:33:25 GLES1: Texture environment API BUG=angleproject:2306 Change-Id: Ibb168d5c9f7aa96a48c96ffbe96ecead2276975e Reviewed-on: https://chromium-review.googlesource.com/1092101 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Lingfeng Yang 74be296b 2018-06-07T09:13:38 GLES1: Texture environments setup - Revise entry point definitions to use packed enums BUG=angleproject:2306 Change-Id: I06ad95f475d1dbaf07ec24ff2544503c4a44e826 Reviewed-on: https://chromium-review.googlesource.com/1090996 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Jiawei Shao 6a455206 2018-05-31T14:20:36 Use IsCubeMapFaceTarget on texture targets This patch introduces IsCubeMapFaceTarget() to determine if a teture target belongs to cube map. BUG=angleproject:2169 Change-Id: I3968ee267887665835f3eb3eda281c054e5d4375 Reviewed-on: https://chromium-review.googlesource.com/1080450 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Frank Henigman 95fb2a17 2018-05-27T20:17:05 Add vertex formats and lookup function. Add an angle::Format for each ES2 vertex data format. Add function GetVertexFormatID() to get the angle::Format for a vertex attribute. These will be used later to support vertex formats in Vulkan (by mapping angle::Format to Vulkan format) and to eliminate the redundant enum gl::VertexFormatType. No functional change. BUG=angleproject:2405 BUG=angleproject:2531 Change-Id: I871ae23ce9fba57d90c554376e84b03f8514f7fc Reviewed-on: https://chromium-review.googlesource.com/1044874 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 4fef7738 2018-05-29T15:21:41 Add perf test for Error/Result class. This is a performance test that stresses the Error class. It also is used in tests for the new Result class. Bug: angleproject:2575 Change-Id: Ie23c2a1ea74108d2ba72bf26f1db04e14f7eda64 Reviewed-on: https://chromium-review.googlesource.com/1077129 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang d0febe7a 2018-05-17T22:36:52 Reland "GLES1: Entry points for lighting and materials" This is a reland of 4a09c1a245c406e402b3996b7ed33798b897e60f Entry points have been autogenerated again. Original change's description: > GLES1: Entry points for lighting and materials > > - glLight*/glMaterial and their queries > - Use new packed enums in these entry points, except for lightmodel > which stays GLenum to be consistent with other generic glGet's > - State.cpp: New glGet* queries related to light model and > light/normal rescale enablement > - GLES1State.cpp: Functions to get/set lighting/material state > - Validation for lighting/materials > > + Add a few convenience methods to random_utils for sampling > non-negative floats and a sampler for random booleans > > BUG=angleproject:2306 > > Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e > Reviewed-on: https://chromium-review.googlesource.com/1065502 > Commit-Queue: Lingfeng Yang <lfy@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:2306 Change-Id: I434273acd5200dd9f4925e239a032cc8db31a434 Reviewed-on: https://chromium-review.googlesource.com/1072849 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Jamie Madill 493f9571 2018-05-24T19:52:15 Add PrimitiveMode packed GLenum. Bug: angleproject:2574 Change-Id: I3d7bd7ca0d69a364a611dc04799ea34906fc4a6c Reviewed-on: https://chromium-review.googlesource.com/1067114 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 3c7439b6 2018-05-24T19:52:14 Fix style inconsistency in packed enum json. Bug: angleproject:2574 Bug: angleproject:2169 Change-Id: I33387bd47979cda7d5239c7128252f860c721a3b Reviewed-on: https://chromium-review.googlesource.com/1067113 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 450420b2 2018-05-24T19:02:03 Order packed enums according to JSON. This simplifies the code for the ordered enum cases. Also sort the existing non-ordered enums alphabetically. Bug: angleproject:2574 Bug: angleproject:2169 Change-Id: I444092a94ee46f76b2fc05a557458f273c5a50bc Reviewed-on: https://chromium-review.googlesource.com/1067111 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill d4703d50 2018-05-24T17:31:43 Move packed enum code to common/ This makes it accessible in the utilities files. Bug: angleproject:2574 Bug: angleproject:2169 Change-Id: I0fdd34b4233e72b7534cb2b09f451539c1a394cd Reviewed-on: https://chromium-review.googlesource.com/1067110 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Lingfeng Yang 668e507f 2018-05-24T17:12:14 Revert "GLES1: Entry points for lighting and materials" This reverts commit 4a09c1a245c406e402b3996b7ed33798b897e60f. Reason for revert: Seems to break the build Original change's description: > GLES1: Entry points for lighting and materials > > - glLight*/glMaterial and their queries > - Use new packed enums in these entry points, except for lightmodel > which stays GLenum to be consistent with other generic glGet's > - State.cpp: New glGet* queries related to light model and > light/normal rescale enablement > - GLES1State.cpp: Functions to get/set lighting/material state > - Validation for lighting/materials > > + Add a few convenience methods to random_utils for sampling > non-negative floats and a sampler for random booleans > > BUG=angleproject:2306 > > Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e > Reviewed-on: https://chromium-review.googlesource.com/1065502 > Commit-Queue: Lingfeng Yang <lfy@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com Change-Id: Ifabd708ded87c7484ad6d466508e2c2d6ea2557c No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2306 Reviewed-on: https://chromium-review.googlesource.com/1071828 Reviewed-by: Lingfeng Yang <lfy@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 4a09c1a2 2018-05-17T22:36:52 GLES1: Entry points for lighting and materials - glLight*/glMaterial and their queries - Use new packed enums in these entry points, except for lightmodel which stays GLenum to be consistent with other generic glGet's - State.cpp: New glGet* queries related to light model and light/normal rescale enablement - GLES1State.cpp: Functions to get/set lighting/material state - Validation for lighting/materials + Add a few convenience methods to random_utils for sampling non-negative floats and a sampler for random booleans BUG=angleproject:2306 Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e Reviewed-on: https://chromium-review.googlesource.com/1065502 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang b0e9ddb5 2018-05-23T11:30:04 Refactor a hex streaming into a generic FmtHex function. The length of the printed value can be determined from size of the type. BUG=angleproject:2546 Change-Id: I39a4f9550f381dd82183f50019b3f7d117c52472 Reviewed-on: https://chromium-review.googlesource.com/1070220 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 42cf958c 2018-05-17T15:39:16 Make UNIMPLEMENTED a warning. Having UNIMPLEMENTED be an error was problematic in a few places. Some tests would pass despite hitting the macro. We were relying on this in a bunch of places. Making it a warning is an easier solution than fixing all of the cases. Going forward we can fix the warnings and make warnings produce test failures. This is similar to enabling warnings as errors in C++ code. Bug: angleproject:2552 Change-Id: Iaf0479cd6bd6a9e85aaccbbee13c322166ff7b5a Reviewed-on: https://chromium-review.googlesource.com/1064724 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill c6dbc253 2018-04-30T19:07:56 Scope ANGLE_UNUSED_VARIABLE. Renames the macro to be more ANGLE-ey. Refactoring only. Bug: angleproject:1671 Change-Id: I8f2dd227c7e2025886ec66e85efa877ea261d0ad Reviewed-on: https://chromium-review.googlesource.com/1036209 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill ec982e18 2018-04-30T19:06:43 Fix ASSERT macro generating extra code in MSVC. Even on the highest optimization level MSVC was still generating extra code in Release for ASSERT macros. This realigns the code more with Chromium by using a streaming eating macro with the expression at the end. Now no code should be generating. I believe this did not affect Clang builds. Bug: angleproject:1671 Change-Id: I099c59cf0b28ae3ffc08b864982e67559901724e Reviewed-on: https://chromium-review.googlesource.com/1036208 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov aecfa71b 2018-04-20T11:18:59 Print more logs 1. Really print WARN with default platform 2. Print UNREACHABLE, was getting lost because ~LogMessage was not reached BUG=angleproject:1660 Change-Id: I56fad24895adfec8d81539c6628e65ec2f9e7722 Reviewed-on: https://chromium-review.googlesource.com/1021592 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 7b19a49b 2018-04-20T09:31:52 Use LIKELY and UNLIKELY macros to wrap error generation. BUG=609673 Change-Id: I247f561712e30aa10bad77fabf614501d596915e Reviewed-on: https://chromium-review.googlesource.com/1021995 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Lingfeng Yang 3a41af64 2018-04-09T07:28:56 GLES1: glLoadIdentity / glLoadMatrix(f|x) BUG=angleproject:2306 Change-Id: I46fe961e6eb87b2f41c39afe1e943d9146a0abfa Reviewed-on: https://chromium-review.googlesource.com/1002913 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiawei Shao 3dd8d291 2018-03-30T09:39:09 Use ShaderBitSet for active use bits on uniforms BUG=angleproject:2169 Change-Id: I192c2e3c453540c8a6d7b0d066218ea3c9fbaab2 Reviewed-on: https://chromium-review.googlesource.com/989411 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 0ce016c1 2018-04-09T10:59:56 FixedVector: Add "full" method. Will be useful for an optimization to the Buffer Subject/Observer pattern. Also cleans up an ASSERT. Bug: angleproject:2389 Bug: chromium:829906 Change-Id: I2f8313ab531bca61947a51cc2396c04fb5d4bb1d Reviewed-on: https://chromium-review.googlesource.com/1002883 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 8957e832 2018-04-06T10:49:28 Add pop_back() / back() method for FixedVector Good for implementing stacks of fixed size (in the pop operation). + fix an issue where push_back() only allows adding up to max_size() - 1 elements. BUG=angleproject:2306 Change-Id: I99b3c8416055f069fa563b684c102fd6aec116bc Reviewed-on: https://chromium-review.googlesource.com/1000031 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Jamie Madill 0946393d 2018-04-04T05:26:59 Move Buffer Subject/Observer to front end. This makes BufferImpl into an Observer Subject. It also refactors the Vertex Array updates for the D3D11 backend use more of a dirty bit coding style. This change makes it so Buffer contents changes trigger front-end dirty bits from the back-end, which may be undesirable. Bug: angleproject:2389 Change-Id: Iac8ce1171284a86851c18cd1373ddf24fcefe40b Reviewed-on: https://chromium-review.googlesource.com/979812 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 2231b4e0 2018-03-26T16:44:59 Add a FixedVector class to have "variable" size vectors on the stack. Wraps a std::array and a size parameter to give the std::vector interface without making allocations. BUG=angleproject:2435 Change-Id: I7df0be1310446a2f163766149bf631a8692be9ad Reviewed-on: https://chromium-review.googlesource.com/981267 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Lingfeng Yang 13b708f2 2018-03-21T12:14:10 GLES1: glAlphaFunc BUG=angleproject:2306 Change-Id: I0bf229d3ab8a4a1217c12b434dcd8fa67d7cbadc Reviewed-on: https://chromium-review.googlesource.com/973897 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei Shao 385b3e03 2018-03-21T09:43:28 Use packed enums on shader types in ANGLE renderer This patch uses a packed internal enum ShaderType everywhere we need a shader type instead of the GLenum value of the shader type. This patch also uses program::getAttachedShader(type) everywhere we need to get gl::Shader from a program in ANGLE. BUG=angleproject:2169 Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec Reviewed-on: https://chromium-review.googlesource.com/972844 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Luc Ferron 41918387 2018-03-13T11:37:54 Vulkan: Additional texture formats support. RGB565, RGBA4444, RGBA5551 Bug:angleproject:2358 Change-Id: I4dc19f9e4cc7b51f215b57d440a108cdf17aec24 Reviewed-on: https://chromium-review.googlesource.com/960573 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Lingfeng Yang dbb9c534 2018-02-25T19:58:24 GLES1: state: Define / initialize GLES1-specific states Contains definitions of GLES1-specific states such as material / lighting. Tweaked the Color class for easier copying to uniforms / reading as a float array. This CL also adds the GLES1-specific state in GLES1State, which is then part of the State class and is initialized to the spec's values if the context major version is ES 1. + Some clang-format BUG=angleproject:2306 Change-Id: I7fc3bd9a22ebf0ffcd98d931d0176f21e17b1c5c Reviewed-on: https://chromium-review.googlesource.com/936424 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 99d492c2 2018-02-27T15:17:10 Use packed enums for the texture types and targets, part 2 This completes the refactor by using the packed enums in the gl:: layer and in the backends. The packed enum code generation is modified to support explicitly assigning values to the packed enums so that the TextureTarget cube map faces are in the correct order and easy to iterate over. BUG=angleproject:2169 Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04 Reviewed-on: https://chromium-review.googlesource.com/939994 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez f0e89be6 2017-11-08T14:00:32 Use packed enums for the texture types and targets, part 1 In OpenGL there are two enum "sets" used by the API that are very similar: texture types (or bind point) and texture targets. They only differ in that texture types have GL_TEXTURE_CUBEMAP and target have GL_TEXTURE_CUBEMAP_[POSITIVE|NEGATIVE]_[X|Y|Z]. This is a problem because in ANGLE we use GLenum to pass around both types of data, making it difficult to know which of type and target a variable is. In addition these enums are placed somewhat randomly in the space of OpenGL enums, making it slow to have a mapping from texture types to some data. Such a mapping is in hot-code with gl::State::mTextures. This commit stack makes the texture types and target enums be translated to internal packed enums right at the OpenGL entry point and used throughout ANGLE to have type safety and performance gains. This is the first of two commit which does the refactor for all of the validation and stops inside gl::Context. This was the best place to split patches without having many conversions from packed enums to GL enums. BUG=angleproject:2169 Change-Id: Ib43da7e71c253bd9fe210fb0ec0de61bc286e6d3 Reviewed-on: https://chromium-review.googlesource.com/758835 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jeff Gilbert ad661940 2018-02-22T18:15:45 Remove unused include of math.h in matrix_utils.h. BUG=angleproject:2366 Change-Id: Ic398da0b86caef577140808a87fcc2e74ed28dc0 Reviewed-on: https://chromium-review.googlesource.com/935144 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Nico Weber b5db2b49 2018-02-12T15:31:56 Enable -Wimplicit-fallthrough for ANGLE. Also teach MSVC that ANGLE_CRASH() can't return. Also fix instances of the warning in build configurations where UNREACHABLE() can return (e.g. release without dcheck_always_on or debug). If the UNREACHABLE()s are truly unreachable, this change has no behavior change. Bug: chromium:810767 Change-Id: I68f3587cf3e268c3ef634dce7ae3d70399859d0f Reviewed-on: https://chromium-review.googlesource.com/914842 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nico Weber <thakis@chromium.org> Commit-Queue: Nico Weber <thakis@chromium.org>
shinchiro 0bc6024a 2018-02-09T22:03:49 Fix mingw compile. Adjust a compile guard around posix_memalign. Bug: angleproject:2163 Change-Id: I1d2dca24b8a2b8e549df411b1611e9fe0ac9082d Reviewed-on: https://chromium-review.googlesource.com/920748 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 710aa5c7 2018-02-08T10:57:55 GLES1: Mat4 transform library GLES1 has functions like glFrustum / glTranslatef which are baked 4x4 matrix operations. The purpose of this CL is to add those operations as library functions in ANGLE, to make it convenient later on. This is inspired by GLM and tested against GLM-generated numbers. BUG=angleproject:2306 Change-Id: I3b428a115a935ee4f0d00585ad38745a38cc128c Reviewed-on: https://chromium-review.googlesource.com/909578 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 7b17fa18 2018-01-29T11:12:57 Add a constexpr constructor for TVariable BUG=angleproject:2267 TEST=angle_unittests Change-Id: I9b7e01801caa7235ac5e2d4212ea92e38c1f774d Reviewed-on: https://chromium-review.googlesource.com/908752 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
jchen10 046fa0ef 2018-02-02T14:51:36 Vulkan: Prepend layer path to VK_LAYER_PATH Directly setting this variable overwrites old value, as might be unexpected. Instead the path can be prepended to it, so that old value can still work. This is needed in order to use additional debugging layers, like the "api_dump" layer. See https://github.com/LunarG/VulkanTools for more. BUG=angleproject:2333 Change-Id: I5338a5b928ffa792cc9b6db5b69713320b5b0842 Reviewed-on: https://chromium-review.googlesource.com/898591 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Nico Weber 41b072b6 2018-02-09T10:01:32 Prepare for -Wimplicit-fallthrough in ANGLE. Disable the warning for flex-generated output, which contains lots of intentional fallthrough. Fixes a bug where GL_SAMPLE_ALPHA_TO_ONE_EXT would fall through to GL_COVERAGE_MODULATION_CHROMIUM and hence behave like that. Fixes a bug in the D3D9 state management where invalidating DIRTY_BIT_POLYGON_OFFSET would also invalidate the stencil bits. One somewhat common incorrect pattern in ANGLE is nested switch statements that look like so: switch (a) { case a1: switch (b) { case b1: ... break; } case a2: ... } The assumption here seems to be that the breakk exits the outer case (here a1), while it in fact only exits the inner switch, so that we fall through to a2. In most places, I fixed this by adding an explicit `break` after the inner switch. This fixes a bug wher GL_PATH_JOIN_STYLE_CHROMIUM would fall through to GL_PATH_MITER_LIMIT_CHROMIUM in validation (but since the join style enum is always > 0, this happened to not have an effect in practice). This also fixes 87 bugs in GetLoadFunctionsMap() where invalid values would previously return an unrelated function map instead of the empty load function map. Bug: chromium:810767 Change-Id: Ib51388c73fbfc229160e2c10f8fb9364cc7c996c Reviewed-on: https://chromium-review.googlesource.com/911529 Commit-Queue: Nico Weber <thakis@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Wez ca5c1059 2018-02-05T19:21:11 Replace a POSIX API call not supported by Fuchsia. Bug: chromium:809201 Change-Id: Iafc2e7efe92bcb977e5185901c073e499114a9f4 Reviewed-on: https://chromium-review.googlesource.com/903261 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 6807f826 2018-01-25T20:19:27 Print more logs when using default Platform Some logs prior to Test Platform initialization were getting lost. 1. Also print WARN() to stdout 2. Use Android specific logging facilities BUG=angleproject:1660 Change-Id: I8424958426809567396ef24cedc2d427a3a21959 Reviewed-on: https://chromium-review.googlesource.com/887944 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Olli Etuaho d66e1939 2018-01-17T11:36:24 Allow creating EGL pbuffers from typeless D3D textures A new extension EGL_ANGLE_d3d_typeless_texture_client_buffer is added that allows creating EGL pbuffers from typeless D3D textures. The extension increases the flexibility of the API compared to plain EGL_ANGLE_D3D_texture_client_buffer. The colorspace for the created EGL pbuffer can be set by using the EGL_GL_COLORSPACE attribute. Internally this sets the ANGLE format of the buffer. There are new ANGLE formats that are used specifically for typeless textures, separate ones for SRGB and linear views into the D3D textures. The extension is only supported on the D3D11 backend of ANGLE. BUG=angleproject:2300 TEST=angle_white_box_tests Change-Id: I6a6cb873d2cc0dca0b7f18a0f2cd35e7bafcb7d8 Reviewed-on: https://chromium-review.googlesource.com/873917 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Frank Henigman f661686c 2018-01-15T23:49:14 Fix gyp/gcc build. Gcc complains about an unused variable. Adjust a #include to work with the gyp build. BUG=none Change-Id: Ia94abf70f3a9bb7952eb53d1f0a3cfcca5df0836 Reviewed-on: https://chromium-review.googlesource.com/867655 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 2cc2a727 2018-01-09T17:21:54 common: Add aligned memory allocator. This will be useful for the Vulkan pipeline state cache. This cache wants to pack the pipeline description very carefully into a specific number of bits, using the "alignas" keyword. Using this keyword requires an aligned allocator, which we can lift from Chromium's base/memory submodule. Also includes a unittest copied from Chrome. Bug: angleproject:2163 Change-Id: I25976be4610636db3f43552bba23d823f5a49a24 Reviewed-on: https://chromium-review.googlesource.com/837944 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill eeda03b6 2018-01-05T17:26:29 EGL: Remove internal enum for NULL driver. This is now updated in Chrome, so we can remove the last uses. Bug: angleproject:2159 Change-Id: Ia31e42b8a685756ee70450be19a52248e3efa92f Reviewed-on: https://chromium-review.googlesource.com/853119 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill f3e23295 2018-01-04T18:19:21 EGL: Expose NULL driver device selection. This makes the device type selection part of the ANGLE platform extension. We currently support NULL driver selection on all available back-ends (although on the NULL back-end, it already has no device type). Optionally we could expose certain features of this as separate extensions. This currently also supports the old hidden enum, until we can update Chrome and consolidate to the new exposed official enum. Bug: angleproject:2159 Change-Id: I85d0811098e644e8192c207673af9e18ed7c1da2 Reviewed-on: https://chromium-review.googlesource.com/846021 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 8c3988c5 2017-12-21T14:44:56 Vulkan: Use one pipeline layout for all Programs. This simplifies the pipeline state object caching. We will not need to use any extra bits to cache based on program properties - instead all programs will be compatible. The pipeline layout strucutre is described in the design docs. It currently only has two bind groups: the first for default uniforms, and the second for Textures. In the future we might re-organize this to handle driver uniforms, dynamic push constants, and/or program uniform buffers with ES 3.0. Instead of storing only the Textures that are required by a Program, we reserve space for the maximum possible Texture units. We might have to revisit this very simple design in the future to support texture arrays, which are handled specially in Vulkan. Bug: angleproject:2163 Change-Id: I3e1656c2c73045aed56838a5f1267b246a623362 Reviewed-on: https://chromium-review.googlesource.com/837943 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 26143fdd 2017-11-01T18:19:05 ES31: Support bindImageTexture on Texture2D for compute shaders on D3D BUG=angleproject:1987 TEST=angle_end2end_tests Change-Id: I3b0afb441a41dbd7f204b1d1bba7884c8d203ce1 Reviewed-on: https://chromium-review.googlesource.com/749004 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
jchen10 8225e73b 2017-11-14T16:29:03 Support struct varying for transform feedback Capturing struct members is vague In ES 3.00. But the ES 3.10 explicitly says that base-level members of struct are feasible for transform feedback capture. This implementation fills the gap. TEST=angle_end2end_tests:TrasnformFeedbackTest* BUG=angleproject:2241 Change-Id: Ibdf3ae6c2b8b28952e2f7fef1363545cbccad389 Reviewed-on: https://chromium-review.googlesource.com/768613 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 9db70de8 2017-07-04T18:28:42 Reland: Implement EGL_ANGLE_iosurface_client_buffer Includes a fix for creating pbuffers with <buftype> EGL_D3D_TEXTURE with EGL_WIDTH and EGL_HEIGHT attributes. BUG=angleproject:1649 TBR=geofflang@chromium.org Change-Id: Id2974b8fab02c3218febfac708b9b034e65cbc53 Reviewed-on: https://chromium-review.googlesource.com/823248 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 7f5c3eb7 2017-12-12T14:54:17 Revert "Implement EGL_ANGLE_iosurface_client_buffer" This reverts commit c7abc08034a30a41748eefc5b628a76d4e2daa8a. Reason for revert: Might have broken Chromium Win10 composition due to validation changes. Original change's description: > Implement EGL_ANGLE_iosurface_client_buffer > > BUG=angleproject:1649 > > Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2 > Reviewed-on: https://chromium-review.googlesource.com/559107 > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Corentin Wallez <cwallez@chromium.org> TBR=geofflang@chromium.org,cwallez@chromium.org Change-Id: I605b710b6d76056d6276b09822cd6ddca277bfd0 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:1649 Reviewed-on: https://chromium-review.googlesource.com/822172 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez c7abc080 2017-07-04T18:28:42 Implement EGL_ANGLE_iosurface_client_buffer BUG=angleproject:1649 Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2 Reviewed-on: https://chromium-review.googlesource.com/559107 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez e4477001 2017-12-01T14:39:58 Add PackedEnumBitSet, use it for buffer binding validation Includes angle::BitSetT changes from jmadill@chromium.org BUG=angleproject:2169 Change-Id: I9f896613f5c6cdc91281cb9a00134f67291870d9 Reviewed-on: https://chromium-review.googlesource.com/804177 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 4fba4a97 2017-12-05T10:36:05 Include the D3D11 headers on Windows when OpenGL is enabled. The OpenGL backend on Windows uses D3D11 to implement several interop extensions. Without this change, there are compile failures when the D3D11 backend is disabled. BUG=angleproject:2276 Change-Id: I69ad524ca84aa0aa399cfc0b601315f3ee65ed16 Reviewed-on: https://chromium-review.googlesource.com/809186 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 465835d6 2017-09-26T13:34:10 Support arrays of arrays in the API The ShaderVariable class that is used as an interface between the compiler and the rest of the code gets arrays of arrays support. Array of array variables are passed from the compiler just like any other variables. However, when stored in Program state each innermost array constitutes a separate variable. This is done to make the implementation match the GLES specification for program interface query APIs. This will be tested more fully once support for parsing arrays of arrays lands in the compiler. TEST=angle_end2end_tests, angle_unittests BUG=angleproject:2125 Change-Id: I0f7159000f039be92a87a52b3b68cd9a215a21cb Reviewed-on: https://chromium-review.googlesource.com/684742 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8957b6c0 2017-11-14T12:40:38 Add perf test for ushort DrawElements. The code path in the D3D11 back-end is sigificantly different for unsigned short indices vs unsigned int. Because of the workaround we have for the primitive restart index in D3D11, ushort rendering can be slower. BUG=angleproject:2229 Change-Id: I303dcc55b0314ec45508044995ba47b250cbb87d Reviewed-on: https://chromium-review.googlesource.com/767149 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bryan Bernhart (Intel Americas Inc) f4f293ef 2017-11-06T15:56:29 Harden uniform array index parsing. Add overflow handling when parsing uniform variables. BUG=angleproject:2191 TEST=angle_unittests Change-Id: Ib2a69be1cc11a94420bc923a2aaaef8dc664d562 Reviewed-on: https://chromium-review.googlesource.com/756209 Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Tom Anderson 23cd4add 2017-11-10T14:54:37 Add missing include to stddef.h on arm Change-Id: I28771a550a3188993635f55803093fc49590ceb1 Reviewed-on: https://chromium-review.googlesource.com/764887 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang ee6884e7 2017-11-09T16:51:11 Generate generic error messages for Error objects without messages. Makes sure that the debug output is fired for all generated errors. BUG=783054 Change-Id: Ia30870cd950c53da892554e0862276d4be5360ac Reviewed-on: https://chromium-review.googlesource.com/761760 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Antoine Labour <piman@chromium.org>
Sami Väisänen 935cb7c5 2017-11-08T15:53:41 Support B8G8R8A8_UNORM_SRGB as D3D11 texture format Support B8G8R8A8_UNORM_SRGB as D3D11 texture format. BUG=angleproject:2172 Change-Id: I2f15a55123601735d7fc6caa40bb056243a91b44 Reviewed-on: https://chromium-review.googlesource.com/758600 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jeff Gilbert 5e5438fe 2017-10-31T14:44:06 Make operator bool() explicit, and remove explicit from move ctors. Gecko bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1371190 BUG=angleproject:2211 Change-Id: I10b866728a844668de6373c3a0968ea4e8256ff7 Reviewed-on: https://chromium-review.googlesource.com/747841 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho d255123c 2017-10-26T20:03:33 Store shader interface variables as per query spec GLES 3.1 section 7.3.1.1 specifies how active variable entries should be generated and how active variables are named. The specs for program interface variable queries are built on top of this section. ANGLE has already followed this spec for the most part for generating variable lists in ProgramState, but now we also follow the naming spec for arrays and include [0] at the end of the stored name. This will make implementing arrays of arrays more straightforward. Most logic for variable queries will just keep working as is when arrays of arrays are added instead of needing more complex logic for handling array indexing. BUG=angleproject:2125 TEST=angle_end2end_tests Change-Id: I3acd14253153e10bc312114b0303065da2efb506 Reviewed-on: https://chromium-review.googlesource.com/739826 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill e7c5f4f0 2017-10-30T07:16:43 Fix compilation on mips devices. We need to include stddef explicity for size_t. BUG=angleproject:2167 Change-Id: I66e75b8d29e94aa9b8427e39827a0267649bb0ec Reviewed-on: https://chromium-review.googlesource.com/743702 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov c4f1dd83 2017-10-25T17:02:29 Use angle::BitSetIterator optimizations on arm64 as well Previously were enabled only on x86_64. Also change from using target_cpu to current_cpu, as the doc recommends. BUG=angleproject:1814 Change-Id: Ia7e8e930c76aab5cfb47b75e0ec78902ab313237 Reviewed-on: https://chromium-review.googlesource.com/737438 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>