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  • Hash : ac66f982
    Author : Jamie Madill
    Date : 2018-10-09T18:30:01

    Optimize ValidateBindTexture type check.
    
    This switch can be cached in a very fast packed map. The map contents
    only change if different extensions are exposed. This reduces the
    number of instructions we hit in ValidateBindTexture.
    
    Bug: angleproject:2763
    Change-Id: I6ba8a4124d85e4c193d0dee3e03e50713d51b1f4
    Reviewed-on: https://chromium-review.googlesource.com/c/1262739
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Yuly Novikov <ynovikov@google.com>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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