src


Log

Author Commit Date CI Message
Lubosz Sarnecki bdedf146 2022-01-14T13:35:30 TextureVk: Implement getCompressedTexImage. Extend ImageHelper::readPixels to support compressed formats. Implement readPixelsForCompressedGetImage. Add compression tests to GetImageTest. Implement CaptureGetCompressedTexImageANGLE_pixels in capture_gles_ext_params. Test: angle_end2end_tests --gtest_filter="GetImageTest*.CompressedTexImage*" Bug: angleproject:6177 Change-Id: I6e5b6d746b9c6cc9b885fa44f75a985660d8fb58 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3452110 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Shahbaz Youssefi 5f3f13f6 2022-02-15T13:39:57 Vulkan: Invalidate D/S for multisampled EGL configs too Regardless of whether the EGL config is MSAA, depth/stencil should be invalidated at the end of the last render pass. Originally, optimizeRenderPassForPresent was gated on !MSAA because it was only affecting the layout of the color attachment. Bug: angleproject:7007 Change-Id: I7cd5497a9da6eeb168c3b55b91f2ff6f5674adb6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3465498 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kyle Piddington eeddb050 2022-01-27T11:36:10 Metal: Incorrect parenthization for assignment expressions Fix for Webgl tests conformance/ogles/GL/build/build_017_to_024.html Create intermediate values for assign-equals operations, as they cause issues on expansion later. Bug: angleproject:6489 Change-Id: I7fea162bd1f59c7c765868af739d6ddfc1c1747f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3421527 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Gregg Tavares ed39d49a 2022-02-14T11:32:12 Metal: Fix Hang in WebGL CTS Occlusionquery_strict test If a query was just in progress and then we switch contexts a command buffer, which has already been enqueued, is not committed. Later, other command buffers are enqueued and committed and Metal hangs, waiting on the uncommitted but previously enqueued command buffer. The solution was to not enqueue a command buffer early but instead, enqueue just before committing. Bug: angleproject:6752 Change-Id: I62c07ca3d1ed98cc5b27c8c4af405fdedff922b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3461419 Reviewed-by: Kyle Piddington <kpiddington@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Steven Noonan 760253ce 2022-01-27T07:24:27 Vulkan: replace uniforms FastIntegerMap with FastUnorderedMap This is in preparation for removing FastIntegerSet and FastIntegerMap. Bug: angleproject:6954 Change-Id: Ifa0a5c5ca39c705a9f774558bb6cad72ed8f0bc1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3420952 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 93186337 2022-02-14T11:15:04 Vulkan: Check Serial is valid in SyncHelperNativeFence The change 6d94471bc70 incorrectly checked for validity of mUse in the clientWait and getStatus methods. mUse is valid once the constructor is complete, instead check for validity of the serial. Bug: angleproject:2517 Test: EGLSyncTest.AndroidNativeFence_* Change-Id: Id71eddc4ecf27cea487be56cb362afd68db1fd65 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3465455 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Cody Northrop 904a4797 2022-02-15T10:58:07 Python3 upgrades Required to run run_code_generation.py on gLinux. Bug: angleproject:5707 Change-Id: Ifb416be6f89eb67faf43e7de66c6f9a92a5eb5e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3465514 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Sean Risser 3adace15 2022-01-10T22:53:19 Don't expose detailed driver version info to webGL WebGL's GL_RENDERER string now only includes basic version information on all backends. This is controlled through a bool passed through getBackendVersionString. Bug: angleproject:6777 Change-Id: Ie4e3d91d22c96f175a8139fac1c66e985ed9e1b7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3380263 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sean Risser <srisser@google.com>
Cody Northrop e2f8ff32 2022-02-14T15:55:04 Tests: Add State of Survival trace Test: angle_perftests --gtest_filter="*state_of_survival*" Bug: angleproject:7020 Change-Id: I3e09fa1aaffbd647c4e99316f21db984bbebb2f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3462802 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Mohan Maiya cf4b50c5 2022-02-14T14:12:13 Vulkan: Retain images before changeLayoutAndQueue This change d9882db5f694c1c added retain calls for images in some places. Such retains are needed for textures and renderbuffers as well. Bug: angleproject:4628 Change-Id: I6b08033870f82851cc62a123bfd9c780812f17b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3462801 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuxin Hu e5045587 2022-02-11T22:29:55 Debug Overlay Demo Add a new debug overlay to display texture descriptor set cache size Bug: angleproject:6976 Change-Id: I8bb2d88d4550947f1c6cbd732f936e3e060b1b04 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3457356 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Charlie Lao 527ceb73 2022-02-07T18:25:02 Vulkan: Switch XFB counter buffer to suballocation Bug: b/205337962 Change-Id: I2e26fa3ab150b858f07665459fa108440af988d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3402333 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao a0bc9dab 2022-02-10T13:40:18 Vulkan: Switch stencilBlitResolveNoShaderExport to suballocation Bug: b/205337962 Change-Id: Ia7e2f80a9baadb68ec26d9e94af49dababf9bedb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3453310 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Andrew Naumov d36df8d7 2022-02-10T15:12:01 Unicode support for system_utils on Windows Failed to load ANGLE_GLESV2_LIBRARY_NAME via ansi WinAPI if path contains unicode, use wide version instead. Bug: chromium:1296105 Change-Id: Ifae18b2aba83f3ae84954cc4dd9afc0e2c58834c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3452103 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Cody Northrop 54d428dd 2022-02-10T20:25:51 Tests: Add MARVEL Strike Force trace Test: angle_perftests --gtest_filter="*marvel_strike_force*" Bug: angleproject:7005 Change-Id: Ife9c6f303651bc746953e0ecfc529a2c9ec0b0d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3457744 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 1e29ba62 2022-02-11T15:08:05 Vulkan: Enable overlay by default with debug layers Bug: angleproject:6976 Change-Id: I8fdd7546358fc1079525862cba0a4a6ff8357f78 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3457346 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 19f40531 2022-02-11T11:17:22 Vulkan: Enable subgroup feature in GenerateMipmap.comp Enable subgroup feature to optimize shaders used for generating mipmaps. Remove definition of SPD_NO_WAVE_OPERATIONS to enable subgroups. Regenerate all internal shaders with target as vulkan 1.1 to enable subgroup feature. Bug: angleproject:7006 Change-Id: I36f50f3d27517fedb52e3028a8f6288347b1bfa0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3453288 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Brandon Schade 06edae72 2022-01-11T11:13:20 Vulkan: Allow duplicated block name in different shader interface In OpenGL ES 3.2 Shading Language specification(4.3.9), A block name is allowed to have different definitions in different shader interfaces within the same shader. Bug: angleproject:5557 Test: KHR-GLES32.core.tessellation_shader.single.max_patch_vertices Change-Id: I49f149cfd8f6f063fc5045aa154cc401d3e38cfb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3429684 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Brandon Schade <b.schade@samsung.com>
Cody Northrop 6cced91b 2022-02-08T10:24:11 FrameCapture: Remove destroyed contexts from share group If a GL Context is destroyed, remove it from the list of shared contexts tracked by FrameCapture. Before this CL, we would crash in runMidExecutionCapture when trying to iterate through contexts that were gone: INFO: checking for SetupCalls in context id: 1 INFO: checking for SetupCalls in context id: 2 INFO: checking for SetupCalls in context id: 1769237601 Test: Mortal Kombat MEC Bug: angleproject:6997 Change-Id: I3c2f6a77419d241af9a0b300936e7784446306f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3448681 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Charlie Lao f7f26956 2022-02-10T13:33:32 Vulkan: Fix two bugs exposed by moving mEmptyBuffer to suballocation There are two bugs exposed when I try to switch mEmptyBuffer to use suballocation. 1) BufferHelper::initializeNonZeroMemory() for device local memory uses GPU to do zero fill, but it is missing an vkEndCommandBuffer call. 2) glTexSubImage2D call try to pick glCopyuBufferToImage code path and we are not checking against pixel format. Vulkan spec requires offset must be number of pixel size and we are using "4" for pixel size which does not work for RGB format. Bug: b/205337962 Change-Id: Ibca6a60ebd6afc5e2bca07b9cc6a43ebdd240f15 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3449348 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Jamie Madill 9b7a77b0 2022-02-11T11:34:19 Double batch timeout for sanitizer tests. It seems the batch was timing out in ASAN builds. Bug: angleproject:6965 Change-Id: I059e138e7fc43928fb25f905bf85fbb34becd500 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3456662 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev 4b45576d 2022-02-10T23:51:54 Keep ANGLE_base_vertex_base_instance available for ES 2.0 Bug: chromium:1289771 Change-Id: Ic8cd2d366985deeb7c1566cfcf8b8dd0425ed615 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3453802 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi d285d6a7 2021-11-23T23:12:00 Vulkan: Use VK_EXT_depth_clip_control Bug: angleproject:6679 Change-Id: Iea3b7a2d8db630dcea19836732de8f9e0a7a568f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3298356 Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Constantine Shablya 3f0a28ba 2022-02-11T16:18:37 Add entry points for EGL_KHR_partial_update Bug: angleproject:6960 Change-Id: If248b7ef5ebacd7dfb8c612e5a9106ba0060282e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3455787 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 3b4548bb 2022-02-02T15:19:06 Traces: Add restricted_trace_perf.py script for Android We've been using restricted_trace_perf.py to gather numbers on Android devices. The script uses angle_perftests and records: - Wall time per frame - GPU time per frame - CPU time per frame - GPU power per frame - CPU power per frame - GPU memory per frame It reports numbers to the terminal and creates a spreadsheet at the end. A typical command to run it would be: python3 restricted_trace_perf.py --fixedtime 10 --power \ --output-tag <tag> --loop-count 5 Power numbers are only available on Pixel 6 as we read directly from power rails. Also included is a gpumem shell script run on the Android device, and a power_denoising script that deactivates a number of services to reduce variance. The former is invoked automatically, the latter is only invoked by hand. Bug: angleproject:6970 Change-Id: I11fd346790565b5efcda228f43dc36dd41025642 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3432821 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Hyunchang Kim fd378ce5 2022-01-25T18:06:31 Rebind program on glUseProgramStages Rebinding program causes all uniform resetting. And uniform resetting is required not to use wrong uniform for changed program stages. Bug: angleproject:6946 Change-Id: Ic969aa8fec2ff6e16f46b96a61c6d876bf37ff2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3416791 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cheryl Wei 3a72994e 2022-01-26T13:18:14 Vulkan: Add an end2end test Add this test for re-producing http://anglebug.com/6926, currently it has been skipped,once the bug is fixed,will re-open this test. Bug: angleproject:6926 Change-Id: Idbd2b3b60bdbf2a4100e6f6c89353cbf09e5e36b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3412970 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki 0a320d16 2022-02-09T13:36:18 GetImageTest: Enable on Vulkan SwiftShader. Add SwiftShader ES2 and ES3 Vulkan targets to ANGLE_INSTANTIATE_TEST. Bug: angleproject:6177 Change-Id: Idc964202d8b02f38118b69bbef7984bf4d22e61b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3452109 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Charlie Lao d5df2331 2022-02-10T11:55:17 Vulkan: Disable EGLContextSharingTestNoSyncTextureUploads on Pixel6 This test is causing other tests to crash on pixel 6. Disable it for now until we root cause it. Bug: angleproject:7004 Change-Id: I88c71b44cc2b56caf2aaf3a1d9741ccd8aca3725 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3452503 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 038adcae 2022-02-08T16:46:40 Vulkan: Render the overlay in the graphics pipeline Bug: angleproject:6976 Change-Id: I388d429f0726b4d6a1c4ecd446ead93579a14a1b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3448643 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 419bca3f 2022-01-19T18:22:56 Vulkan: Use Vulkan API directly for BufferPool's buffer allocation There are two motivations in this CL. 1) There are two layers of suballocator right now. BufferPool provides first suballocation. It tries to allocate from one of the buffers in the pool. If that failed, it try to create a new BufferBlock (i.e, a VkBuffer). Right now that calls into VMA which creates another pool to allocate a buffer. We really only need one layer of suballocation. And 2) Because we uses VMA to do actual VkBuffer allocation, we have to use Allocator object. But VMA can not handle external buffers, so we end up having a BufferMemory class just to handle two different cases. This CL attempts to clean up this by let ANGLE calling into vulkan driver directly for the actual buffer allocation, just like we did for VkImages. By doing so, we able to remove BufferHelper::mMemory data member as well as BufferMemory class all together. External memory is now treated exactly the same at BufferHelper. Bug: b/205337962 Change-Id: I7c183ab0fd7d9aceb6cf416b0214c300798bc010 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3402740 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Mohan Maiya 6fd2588d 2022-02-08T14:39:58 Update GL_MAX_CLIP_DISTANCES_EXT validation GL_MAX_CLIP_DISTANCES_EXT is a valid enum to query only if either "GL_APPLE_clip_distance" or "GL_EXT_clip_cull_distance" is supported. Account for the possibility that "GL_EXT_clip_cull_distance" is supported while "GL_APPLE_clip_distance" is not. Bug: angleproject:5458 Change-Id: Ia2a089e0e9e2587449553ead6318b9b35fde0648 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3448688 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Steven Noonan 734365a7 2022-01-27T06:05:56 Vulkan: improve command buffer reset performance When trying to profile why a game's framerate was decreasing over time, I found that memset() was taking the most self time out of any function in the process. The top two callers of memset() were: RenderPassCommandBufferHelper::reset OutsideRenderPassCommandBufferHelper::flushToPrimary Profiling specifically called out mUsedBuffers.clear() and mRenderPassUsedImages.clear() as being the worst offending lines. The problem is that FastIntegerSet (and by proxy, FastIntegerMap, where FastIntegerSet manages the keys) perform best when all keys are close to zero. With large key values (in this case, large image and buffer serials), significantly more memory gets allocated, causing mUsedBuffers.clear() and mRenderPassUsedImages.clear() during command buffer reset to take more and more time the longer the process runs. This change is essentially a partial revert of f9a062c9754. Bug: angleproject:6954 Change-Id: Id2542f6425f0845fe81d393ecf6b614b474c53c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3420925 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xiaopeng Li 118ce6aa 2022-01-20T16:55:04 Support to open d3d12 shared handles For https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-createsharedhandle Bug: angleproject:6927 Change-Id: I0f0ce7bff37abfc278a167c6eec92eb3b6df1370 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3404060 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Mohan Maiya 670a6e47 2022-02-09T09:18:33 Ignore invalid texture type error When EGL_KHR_create_context_no_error is enabled, silent return when an invalid texture type is passed in to glBindTexture and glTexParameteri. Bug: angleproject:6995 Test: ContextNoErrorTest.InvalidTextureType* Change-Id: I80034b18e7cb757bfa0e835f3aa15df7cd96775d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3447274 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Kyle Piddington 91f92540 2022-01-14T18:34:44 Metal: Fix multisample resolves. 1) Only use MTLLoadActionDontCare if store action was MTLStoreActionDontCare, ignoring MTLStoreActionMultisampleResolve. 2) For color, depth and stencil attachments, if they have implicit multisample textures, use MTLStoreActionStoreAndMultisampleResolve rather than MTLStoreActionStore. This addresses bugs when resolving a multisampled framebuffer and copying it to a texture, and fixes these two Three.js demos: https://threejs.org/examples/webgl_framebuffer_texture https://threejs.org/examples/webgl_decals Added CopyTextureTestES3.DrawThenCopyThenBlend modeled after new WebGL 2.0 conformance test in: https://github.com/KhronosGroup/WebGL/pull/3379 Confirmed to catch the bug. On Intel Macs, the Metal debug layers and load/store action validation must be enabled: MTL_DEBUG_LAYER=1 \ MTL_DEBUG_LAYER_VALIDATE_LOAD_ACTIONS=1 \ MTL_DEBUG_LAYER_VALIDATE_STORE_ACTIONS=1 \ MTL_DEBUG_LAYER_VALIDATE_UNRETAINED_RESOURCES=4 \ angle_end2end_tests ... Bug: angleproject:6972 Change-Id: I7bcb7c19e434e22e24b800fdce4c480d10b1fc40 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3450033 Reviewed-by: Gregg Tavares <gman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Charlie Lao 82352237 2022-02-08T12:01:38 Vulkan: Fix incorrect DescriptorSet's bufferInfo in XFB emulation path The mAlignmentOffsets are pre-calculated at TransformFeedbackVK::begin() time but never gets updated when buffer changes after XFB begin call, which causes us sending down incorrect bufferInfo to the descriptor set. This CL removes mAlignmentOffsets and always calculate the aligned offset when mBufferOffsets is needed. This CL also modify the existing test to demonstrate the bug. Test: SimpleStateChangeTestES3.RespecifyBufferAfterBeginTransformFeedbackInDeletedPaddingBuffer Bug: angleproject:6998 Change-Id: I11a9f114385d2e49ba9bdc2d820727c85c8244dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3448682 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
angle-autoroll 37f59b85 2022-02-07T19:34:11 Roll VK-GL-CTS from 97ceb2222747 to b594e2aabae9 (64 revisions) https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/97ceb2222747..b594e2aabae9 2022-02-05 quic_mnetsch@quicinc.com Merge "Merge vk-gl-cts/vulkan-cts-1.3.1 into vk-gl-cts/master" 2022-02-04 quic_mnetsch@quicinc.com Merge vk-gl-cts/opengl-cts-4.6.2 into vk-gl-cts/master 2022-02-03 quic_mnetsch@quicinc.com Merge vk-gl-cts/opengl-es-cts-3.2.8 into vk-gl-cts/master 2022-01-29 ilkka.saarelainen@siru.fi Add depth and stencil multisample copy tests 2022-01-29 juha.heiskanen@siru.fi Add color output check to early fragment sample count tests 2022-01-29 juha.heiskanen@siru.fi Test dynamic descriptors with different stage visibility 2022-01-29 antto.makinen@siru.fi Add a batch of GraphicsFuzz coverage tests 2022-01-29 mika.vainola@siru.fi Remove EnableBlendCase from ES 3.1 2022-01-29 srisser@google.com Delay initializing fragment_shading_rate tests 2022-01-28 quic_mnetsch@quicinc.com Merge vk-gl-cts/vulkan-cts-1.2.8 into vk-gl-cts/master 2022-01-27 quic_mnetsch@quicinc.com Merge vk-gl-cts/opengl-cts-4.6.2 into vk-gl-cts/master 2022-01-23 quic_mnetsch@quicinc.com Merge vk-gl-cts/vulkan-cts-1.2.8 into vk-gl-cts/master 2022-01-18 quic_mnetsch@quicinc.com Merge "Merge vk-gl-cts/vulkan-cts-1.2.8 into vk-gl-cts/master" 2022-01-16 ari.suonpaa@siru.fi Add coverage for transition between compute and indirect draw 2022-01-14 emmanuel.tanguy@broadcom.com Add missing barrier to fix multi-core issue 2022-01-14 juha.heiskanen@siru.fi Test EarlyFragmentTests effect on color output and sample counting 2022-01-14 jari.komppa@siru.fi Add more power of two checks 2022-01-14 piotr.byszewski@mobica.com Update vulkan-docs version 2022-01-14 jari.komppa@siru.fi Add missing formats to mapTextureFormat 2022-01-14 quic_mnetsch@quicinc.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master 2022-01-13 ari.suonpaa@siru.fi Move draw buffers indexed tests from ES3.1 to ES3 group 2022-01-11 pdaniell@nvidia.com VK_EXT_pageable_device_local_memory test coverage 2022-01-10 piotr.byszewski@mobica.com Rename mustpass master branch to main 2022-01-10 quic_mnetsch@quicinc.com Merge "Merge vk-gl-cts/dev/VK_EXT_image_view_min_lod into vk-gl-cts/master" 2022-01-10 quic_mnetsch@quicinc.com Merge vk-gl-cts/vulkan-cts-1.2.8 into vk-gl-cts/master 2022-01-07 corentin.noel@collabora.com gl4cMapBufferAlignmentTests: ensure that the GL_ARB_buffer_storage extension is present 2022-01-07 jari.komppa@siru.fi Update README.md files, replacing old link 2022-01-07 arkadiusz.sarwa@amd.com Add support for building with Visual Studio 2022 2022-01-07 juha.heiskanen@siru.fi Remove unused variables from occlusion query tests 2022-01-07 dneto@google.com Assert that isnan and isinf cases cover intended classes 2022-01-07 antto.makinen@siru.fi Add a batch of GraphicsFuzz coverage tests 2022-01-07 venni.ihanakangas@siru.fi Improve AHB image_formats subtest log output 2022-01-07 marcin.zajac@mobica.com OpPtrEqual OpPtrNotEqual for non-variable pointers 2022-01-07 piotr.byszewski@mobica.com Extend FSR multiview tests 2022-01-07 michal.jakubek@mobica.com Handle VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_* flags 2022-01-07 jari.komppa@siru.fi Add 8-bit blend_operation_advanced tests 2022-01-07 rgarcia@igalia.com Test constant and dynamically uniform subgroup shuffle deltas 2022-01-07 ilkka.saarelainen@siru.fi Rework platform memory limits 2022-01-07 quic_mnetsch@quicinc.com Merge vk-gl-cts/opengl-cts-4.6.1 into vk-gl-cts/master 2022-01-07 quic_mnetsch@quicinc.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master 2022-01-05 quic_mnetsch@quicinc.com Notice of withdrawal of Vulkan CTS 1.2.5.x 2021-12-11 antto.makinen@siru.fi Add a batch of GraphicsFuzz coverage tests 2021-12-11 rgarcia@igalia.com Fix dot product with saturation tests 2021-12-11 piotr.byszewski@mobica.com Add dynamic rendering to attachment rate tests 2021-12-11 rgarcia@igalia.com Further VK_NV_mesh_shader test variants and fixes 2021-12-11 pdaniell@nvidia.com Fix and enable dynamic rendering multivew coverage 2021-12-11 quic_mnetsch@quicinc.com Merge "Merge dev/VK_EXT_depth_clip_control into master" 2021-12-11 ari.suonpaa@siru.fi Fix integer overflow in Random::getInt() 2021-12-11 juha.heiskanen@siru.fi TRANSIENT_ATTACHMENT_BIT store/load op test 2021-12-11 quic_mnetsch@quicinc.com Merge vk-gl-cts/vulkan-cts-1.2.8 into vk-gl-cts/master 2021-12-10 quic_mnetsch@quicinc.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master 2021-12-06 quic_mnetsch@quicinc.com Merge vk-gl-cts/vulkan-cts-1.2.8 into vk-gl-cts/master 2021-12-03 ilkka.saarelainen@siru.fi Add missing feature check to MS copy tests 2021-12-03 jarcher@nvidia.com Update Android API and permissions for OpenGL 2021-12-03 antto.makinen@siru.fi Test no-op image layout transitions in VK_KHR_synchronization2 2021-12-03 antto.makinen@siru.fi Ensure that compute shaders have a subgroup size that is uniform in command scope 2021-12-03 quic_mnetsch@quicinc.com Merge "Merge vk-gl-cts/dev/VK_ARM_rasterization_order_attachment_access into vk-gl-cts/master" 2021-12-03 juha.heiskanen@siru.fi Missing coverage for vkCmdCopyQueryPoolResults 2021-12-03 jari.komppa@siru.fi Add suite of div by zero tests 2021-12-03 ari.suonpaa@siru.fi Enable packed formats for border swizzle tests 2021-12-03 piotr.byszewski@mobica.com Add portability_subset to extensions_data.txt 2021-12-03 lionel.g.landwerlin@intel.com Verify that timeline semaphores cannot import/export SYNC_FD 2021-12-03 piotr.byszewski@mobica.com Execute FDM tests with dynamic rendering 2021-12-03 piotr.byszewski@mobica.com Execute FDM tests with legacy renderpass If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll Please CC angle-bots+autoroll-info@google.com,ianelliott@google.com,ynovikov@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: angleproject:6773, angleproject:6737, angleproject:4394 Change-Id: I5e8157787a821d116231640f89b67cde2cc2fce4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3442372 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Cody Northrop 02ce52d2 2022-02-08T20:41:01 Test: Add Lords Mobile trace Test: angle_perftests --gtest_filter="*lords_mobile*" Bug: angleproject:7000 Change-Id: I451433be5269c199ff404162df406b16ecee155b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3450029 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jonah Ryan-Davis 4349904b 2022-02-04T14:22:53 Add keying on backend to ANGLE Display caching. Webkit needs to use one ANGLE display with OpenGL and another with Metal. Our display caching is interfering with this, so it should be updated to also key on the selected backend. Bug: angleproject:6978 Change-Id: I9ec47a28e16646f5fc75956e3bd78236990cc392 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3440780 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Sergey Ulanov 9cfd8724 2022-02-09T08:23:02 Allow surface creation in DisplayVkNull Previously DisplayVkNull was returning unusable surface from createWindowSurfaceVk(). Updated it to return OffscreenSurfaceVk, which makes it usable with some tests that try to create surface through EGL Bug: chromium:1225002 Change-Id: If21a454201a32017b0e80ee7c01568a089ab0b0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3450034 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 71d06198 2022-02-07T11:16:41 Vulkan: Fix vkCmdClearAttachments vs multiview Bug: angleproject:6262 Change-Id: I5a24693bb1b35201213c2e3fa25f7864609357b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3442255 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 1b9774f5 2022-01-26T13:37:03 Vulkan: Force submit updates to immutable textures Submit immutable texture updates recorded in outside renderpass commands when the following conditions are met - 1. "forceSubmitImmutableTextureUpdates" feature is enabled 2. The texture is immutable This works around a problem that manifests in some applications that do not perform appropriate synchronization of shared contexts. Bug: angleproject:6929 Test: EGLContextSharingTestNoSyncTextureUploads.* Change-Id: I2a237046e2cc53650eb8dc07e3697f7481df9b02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3418138 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Jamie Madill a3961843 2022-02-04T08:45:34 Vulkan: Bind aligned default uniform buffer size. This makes us let reuse caches more often when uniforms change size slightly. It also simplifies the cache key management. Bug: angleproject:6776 Change-Id: I68ab48ab7761237bb9d28c4a4a88f4fc6e2c5af6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3439068 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6207fe88 2022-02-03T14:11:30 Vulkan: Minor cleanup to DynamicDescriptorPool. In preparation for future changes. Bug: angleproject:6776 Change-Id: I0a2ab004883ad482f4ed19075c5f5f4e9c451ae0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3437413 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 5b43a30e 2022-02-08T13:15:45 Overlay: Rearrange the font image Each glyph is now placed in a separate layer, and the image is made mipped. This is to prepare for FS-based rendering of the overlay and provide more flexible sizing of the font. Bug: angleproject:6976 Change-Id: Iefe139d1801c22ce303e445f5759f9b25597cdce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3448710 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 70c510eb 2022-02-03T07:54:29 Vulkan: Use common storage for descriptor set descs. This lets us avoid using templates when implementing descriptor set caches. As an added bonus, the key size now scales with the number of active items in the cache. In the case of using a smaller set of active textures, our keys now use sizeof(uint32_t) * (kFastBufferWordLimit) + sizeof(void *) bytes of storage (132/136) instead of sizeof(uint32_t) * 3 * 96 bytes (1152) per set. This reduction should improve cache coherency. Bug: angleproject:6776 Change-Id: I904fc5527ff033af927e25abe6d13d98142e3f14 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3436767 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 50fb842d 2022-02-08T12:52:09 Expand SwiftShader Win/ASAN suppression. Bug: angleproject:6965 Change-Id: I00021add3d22f1c64610355e4a6dc73c6c0471e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3447565 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao 52045876 2022-02-07T15:08:15 Vulkan: StreamVertexDataWithDivisor write beyond buffer boundary StreamVertexDataWithDivisor() function is advancing dst with dstStride, but then later on it is treating dst as if it never advanced, thus result in write out of buffer boundary. This was hidden by VMA's memory suballocation, which means it may result in some rendering artifacts. Bug: angleproject:6990 Change-Id: Ic91e917cedd247dfe85b12a69ae26b21b7a4e67a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3445528 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Greg Thompson d635feb1 2022-02-08T11:49:21 [fuchsia] Tests using additional_manifest_fragments are CFv1. These tests will be migrated to CFv2 as their fragments (and their respective required capabilities) are migrated to CFv2. Bug: chromium:1256502 Change-Id: I9ae42c35da005fe174cb0cebec925995f4fa7026 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3447540 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 236a3d0f 2022-02-06T16:09:24 Tests: Add Dead Trigger 2 trace Test: angle_perftests --gtest_filter="*dead_trigger_2*" Bug: angleproject:5823 Bug: angleproject:6986 Change-Id: I259cfb2f9c9d2d0f14af315c0e02fcd42d24cb8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3442757 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 1acfe659 2022-02-06T21:18:44 Test: Add Last Shelter: Survival trace Test: angle_perftests --gtest_filter="*last_shelter_survival*" Bug: angleproject:6987 Change-Id: Ia565a0b75aff74fc9cd136763a7063890072225c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3442766 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill 8b81742d 2022-02-03T07:41:16 Vulkan: Move shader resources descriptor set update. This is in preparation for adding shader serial information to the desc, to work around a bug with incorrect descriptor set cache hits. It could have some perf impact if we restart command buffers constantly while using UBOs/SSBOs. Bug: angleproject:6776 Change-Id: I24f5cefd329a1c36f7f60cb2a520cfdf5f127051 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3436765 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 02ad19e3 2022-02-07T13:46:46 Vulkan: Fix vkCmdResolveImage offsets glBlitFramebuffer takes identical regions for src and dst when resolving. vkCmdResolveImage should use the clipped area instead of using the actual offsets passed to this function. Bug: chromium:1292537 Change-Id: I13b91a4e14bdb3fcbf8f01edb36d7fb4110429ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3444340 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d9fcebb8 2022-02-07T14:11:58 Vulkan: Make framebuffer fetch syncval errors more specific The errors are very generic, so now they are only suppressed if framebuffer fetch is used by the application. This change partially relands 2eeb87488. Bug: angleproject:6951 Change-Id: I55f444d19360d3066f1d4b0959d25e676dbb1a38 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3444341 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 939da294 2022-02-05T17:12:31 Tests: Add Magic Rush: Heroes trace Test: angle_perftests --gtest_filter="*magic_rush_heroes*" Bug: angleproject:6985 Change-Id: I29ea1746202345cb09d994336ad4c01719bae70e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3440686 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Ian Elliott 9208dcc6 2022-02-07T18:23:12 Revert "Vulkan: Enable framebuffer fetch on SwiftShader" This reverts commit 2eeb8748867c529474200d302f21f20ab461b9b4. Reason for revert: Breaks tests for ANGLE-to-Chromium autoroller Original change's description: > Vulkan: Enable framebuffer fetch on SwiftShader > > Bug: angleproject:6951 > Change-Id: I10eeb58be9e8639c0519fc47f327a0894155b755 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3437409 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:6951 Change-Id: I35eaf2b7411d1bf055484bbb32f7e681286edd42 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3442370 Reviewed-by: Ian Elliott <ianelliott@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Cody Northrop 44deda4c 2022-02-05T15:43:51 Tests: Add Dragon Mania Legends trace Test: angle_perftests --gtest_filter="*dragon_mania_legends*" Bug: angleproject:6984 Change-Id: Ia9242ec9850f4f9418617829314c381451f98dc1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3442140 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill 959d4be5 2022-02-03T08:03:14 Vulkan: Remove buffer get method from descriptors desc. This will make a future refactor to use a common desc class easier to implement. We have the necessary buffer already in the call context so we can instead pass this buffer down to where it gets used. Bug: angleproject:6776 Change-Id: Ia9782cba9f91c9604b1e937252bb293a346d025c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3436766 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya f65e7c3c 2022-02-02T14:23:31 Vulkan: Take base level into account in image views Similarly to how max level changes are handled, this change also handles base level changes. In either case, the old views are retained and new views are created for the [base, max] level range. Test provided by m.maiya@samsung.com Bug: angleproject:6967 Test: MipmapTestES31.UpdateBaseLevel/* Change-Id: Iee8b2f035c1cc0fa916b987a91939b8ae65d27c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3441074 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@google.com>
Alexey Knyazev 6d30de10 2022-02-05T02:25:36 Metal: Fix ANGLEUniformBlock alignment To pass Metal validation, the length of ANGLEUniformBlock structure must be aligned to 16 bytes. Bug: angleproject:5505 Change-Id: I1e2becaac48739966afb44e087fc4a70f7b21d02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3440067 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Antonio Caggiano ac20272f 2022-01-19T17:13:50 Vulkan: Fix present region rectangles EGL rectangles are specified relative to the bottom-left of the surface, while Vulkan framebuffer space puts the origin on the top-left corner. Bug: angleproject:6933 Change-Id: Ia57eea8601ee724c0a82eb718d831de6b7566472 Reviewed-by: Constantine Shablya <constantine.shablya@collabora.com> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3423770 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2eeb8748 2022-02-03T13:10:54 Vulkan: Enable framebuffer fetch on SwiftShader Bug: angleproject:6951 Change-Id: I10eeb58be9e8639c0519fc47f327a0894155b755 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3437409 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Sergey Ulanov 2ab8f48f 2022-02-04T08:23:09 Allow glCopyTexImage2D from BGRX and RGBX to GL_LUMINANCE glCopyTexImage2D was failing with GL_INVALID_OPERATION when copying from GL_RGBX8_ANGLE buffer to GL_LUMINANCE texture, while it should be supported. Also updated validator to allow copying from RGBX & BGRX to GL_RED_EXT, GL_RG_EXT. Bug: chromium:1269826 Change-Id: I865dcdd46921730968995822d71ba34b39e49262 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3439129 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peng Huang c48e35b9 2022-02-04T01:44:36 Add more info in BlitFramebuffer error message Bug: chromium:1290638 Change-Id: Id1faab26df2f19b90ec85aff6852334e8fda03ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3436326 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jeff Vigil 2b00f4f5 2022-02-01T13:59:50 Fix bug in protected content validation 1. It is valid for a protected context to sample from an unprotected texture 2. It is necessary to match protected state of framebuffer attachment and the context Bug: angleproject:6602 Change-Id: Ia3138c1a6dc46ff6b85fc5948c6a04ef48fba8a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3430241 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peng Huang 706f8a31 2022-02-04T04:22:10 Support gl internal format for creating EGLImage from VkImage Bug: chromium:1290638 Change-Id: I5c9815b727497f63b9f04ecbd8c27deef4b929c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3438666 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Yuly Novikov da87b1db 2022-02-03T21:07:59 Fix GLES Display creation on ChromeOS when Vulkan is enabled GetPlatformTypeFromEnvironment() returns EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE on ChromeOS when Vulkan backend is enabled in build. Previously it returned 0, which caused DisplayGbm to be created on ChromeOS. Restore the previous state of GLES backend by creating DisplayGbm even for EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE platform. Note that this is a hack, and a proper solution would be to always use DisplayEGL on ChromeOS. Bug: chromium:1293420, chromium:1225003 Change-Id: Iab0324a56f0d426310d7db19fec3fc69e9bb5525 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3437779 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 7820ca23 2022-02-02T09:34:07 Vulkan: Binding available buffer range to descriptor. This is fully conformant with GLES including robustness, where robustness specifically allows returning any values in the buffer. The goal is to eventually remove all shader-variable-specific info out of the descriptor set update. This will let us fix cache bugs that pop up when we move the descriptor set cache to the share group. Bug: angleproject:6776 Change-Id: Iccef33ca6174a68e359a07dc957a276b2484f97f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3431725 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao 1608a956 2022-02-02T13:54:53 Vulkan: Revert client vertex data streaming to use DynamicBuffer In early CL crrev.com/c/3352489, I switched client vertex data streaming from using DynamicBuffer to sub-allocating from the buffer pool. That caused CPU overhead regression due to extra cost of handling the suballocation object creating and garbage collection etc. Even after all other optimizations I did since then that significantly improved garbage collection performance, there is still 6% CPU time regression as measured with gardenscape. This CL moves StreamVertexData() back to use DynamicBuffer. In order to do that, I have cleaned up DynamicBuffer interface to be consistent with suballocation interface by storing the current allocated offset/size in the suballocation object. With that, the BufferHelper object that returned from DynamicBuffer will be able to pass around and referenced exactly like it comes from suballocation code path, and you can retrieve offset/size from that BufferHelper object instead of having to pass offset around between various function calls. Given that streaming vertex data from client memory is only possible for default vertex array and there is only one default vertex array for each context, this stream vertex data dynamic buffer is essentially a per context object. So the other change I made here is that I have merged mDynamicVertexData with default attribute (which uses per context dynamic buffers) code to use the same sets of dynamic buffers, since you will only use one or the other but not both. Bug: b/205337962 Change-Id: I0ceca5b854069f00afdb9544ee86953b9b773821 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3434645 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Cody Northrop 9e323299 2022-02-02T18:09:36 FrameCapture: Regen framebuffers on Reset Regenerate framebuffers that have been deleted and recreated during the run. This required changing the order of how resources are updated during Reset. Textures need to come before framebuffers so they can be regenerated before being bound. Test: MEC of genshin_impact trace frames 2-100 Bug: angleproject:6893 Change-Id: I0d14e09a5e378e7553dec54f4608eefe1bf397dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3435112 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi e897bf9a 2022-02-03T13:53:11 Remove gl_PerVertex-related suppression Bug: angleproject:5579 Change-Id: I532bc2628f8d69aa429c73dc5613ccb5375109a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3437411 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 3dbba51d 2022-01-28T16:47:19 Reland "Vulkan: Enable ANGLE_texture_multisample" This is a reland of fe56532f503c9a6acde95f7573d705468102faff Fixed to include suppression of trace tests that were failing. Original change's description: > Vulkan: Enable ANGLE_texture_multisample > > Bug: angleproject:3565 > Change-Id: Ic9556d25608a67540f7eee8841e54dc11773ca22 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3424664 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:3565 Change-Id: I9b95ce0823b0ee8cd82c8933f0d4c68bb044dda9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3437525 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 83a3f654 2022-02-03T18:00:26 Revert "Suppress GLSLTest.FramebufferFetch... on Pixel6 / Vk / Glslang" This reverts commit 600ffa6ec6729e82cf76694c2039c05af13dfbaa. Reason for revert: Bug is fixed in https://chromium-review.googlesource.com/c/angle/angle/+/3434898 Original change's description: > Suppress GLSLTest.FramebufferFetch... on Pixel6 / Vk / Glslang > > GLSLTest.FramebufferFetchWithLastFragData was recently added and > fails on Pixel6 Vulkan Glslang. > > Bug: angleproject:6969 > Change-Id: I249feacd9949528275d6c077a73241c97d1ca24a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3433273 > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Bug: angleproject:6969 Change-Id: Ie3272fd3362960112fe4df85c71ba31c57f4b3e3 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3437408 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4ac0f143 2022-02-02T16:28:01 Vulkan: Fix gl_LastFragData transformation This transformation was only called if gl_LastFragData was redeclared. Otherwise the ES3 version of the transformation (for inout variables) was being used which did not handle gl_LastFragData correctly. Bug: angleproject:6951 Bug: angleproject:6969 Change-Id: I188235bb9710a81c4010c9a170bce40cea8f414b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3434898 Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis f1159253 2022-02-03T10:38:58 Expand suppression of Mimap tests to any Win/Swiftshader config. These tests are still flaking on Win/Swiftshader/AsyncQueue. Bug: angleproject:6965 Change-Id: Ieeaff96a320ac8839aa0ad238ed3f2f02aa845f4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3437405 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop e56f0e29 2022-01-26T19:46:01 Vulkan: Check program fetch status when switching framebuffers Before this patch, we only checked whether to update the framebuffer fetch status when the program changes. We also need to check when the framebuffer itself changes. Test: FramebufferFetchES31.FramebufferMixedFetchTest Bug: angleproject:6893 Change-Id: I92ff1f30dfb3f17aee362e5931fc4c94d18142ba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3418842 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jonah Ryan-Davis 600ffa6e 2022-02-02T16:58:33 Suppress GLSLTest.FramebufferFetch... on Pixel6 / Vk / Glslang GLSLTest.FramebufferFetchWithLastFragData was recently added and fails on Pixel6 Vulkan Glslang. Bug: angleproject:6969 Change-Id: I249feacd9949528275d6c077a73241c97d1ca24a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3433273 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 4a65040b 2022-01-30T14:00:48 Add new Vulkan uniform update test. This covers a specific case with multiple programs and descriptor set caching. It could get tripped up by more complicated patterns in the trace tests. Bug: angleproject:6776 Change-Id: Ic8e42e55e60ef0fc01f0386712d3457abeea94e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3426884 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis b756b2c2 2022-02-02T16:16:14 Suppress flaky Mipmap/Multithreading tests on Win/SwS/ASAN Tests started flaking a while ago, but the problem may be getting worse Bug: angleproject:6968 Bug: angleproject:6965 Change-Id: I82e4be369e78ad96f93047c01c09914ccb6d481e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3433271 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kenneth Russell 812d5fff 2022-01-31T17:32:47 Metal: End the current render pass at glInvalidateFramebuffer. Prior to this, glInvalidateFramebuffer calls were discarding the effects of draw calls made afterward, in the same render pass. Add StateChangeTestWebGL2.InvalidateThenDrawFBO reproducing the basic problem reported, and document the variations attempted. Minimal code was changed to fix this issue because other changes hypothesized as necessary weren't testable. Drive-by cleanup of FragDepthTest, after which StateChangeTestWebGL2 was patterned. Bug: angleproject:6923 Change-Id: If79805dbf62fae76b7b9147940b5d9d301142baa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3426828 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Gregg Tavares <gman@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Cody Northrop 7d7cca47 2022-01-17T18:00:25 Vulkan: Update default FBO when fetch in use If the fetch mode of the default framebuffer changes, lazily create and use a new set of framebuffers (one per swapchain image) that are setup for fetch (i.e. have a matching renderpass). Test: FramebufferFetchES31.DefaultFramebufferTest Test: FramebufferFetchES31.DefaultFramebufferMixedProgramsTest Bug: angleproject:6893 Change-Id: Iff2b73d7c34b9b8ca9429c3f24aa700c2746cc81 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3401933 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Yuly Novikov 139f4bd4 2022-02-02T23:17:04 Revert "Vulkan: Enable ANGLE_texture_multisample" This reverts commit fe56532f503c9a6acde95f7573d705468102faff. Reason for revert: breaks win-trace trybot https://ci.chromium.org/ui/p/angle/builders/ci/win-trace/764/overview Original change's description: > Vulkan: Enable ANGLE_texture_multisample > > Bug: angleproject:3565 > Change-Id: Ic9556d25608a67540f7eee8841e54dc11773ca22 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3424664 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:3565 Change-Id: Ia278894260b9e714542a8944cb132005c3700ddb No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3434285 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Alexey Knyazev 49488710 2022-02-02T14:57:04 Metal: Remove emulatedInstanceID The uniform variable is no longer referenced. Bug: angleproject:5505 Change-Id: I8de518592e045707d024eaa1c07999caf4b5da66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3431079 Reviewed-by: Kyle Piddington <kpiddington@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 72529c19 2022-01-31T14:37:42 Vulkan: Fix a few framebuffer fetch bugs A few fixes to framebuffer fetch: - The built-in symbol for coherent and non-coherent are now the same for gl_LastFragData, so extension check can choose one or the other. - The temporary variable used in a transformation is renamed to not be gl_LastFragData. - inout usage is now validated correctly for shader type and version. Bug: angleproject:6951 Bug: angleproject:6905 Bug: angleproject:6907 Change-Id: I9af341a3e8e01ed375a8230618184494813d3ece Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3427577 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi fe56532f 2022-01-28T16:47:19 Vulkan: Enable ANGLE_texture_multisample Bug: angleproject:3565 Change-Id: Ic9556d25608a67540f7eee8841e54dc11773ca22 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3424664 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao bc3be5a8 2022-01-27T12:12:58 Vulkan: Add a dedicated suballocation garbage list Suballocations are the most common garbage objects in most usage cases. The current garbage collection code will construct a garbage object from suballocation and then construct a SharedGarbage object with a std::vector that holds only one element. And then it adds this SharedGarbage to the garbage list. This CL tries to avoid create std::vector with just one element and avoid the cost of switch statement for each garbage object by adding a new dedicated garbage list that only holds the suballocation garbages, which is the most common garbages in the system. With gardenscapes running offscreen with --minimum-gpu-work, it reduces CPU overhead from 2.55ms to 2.20ms on Pixel6. Bug: b/215768827 Change-Id: Ia2872442462917c0caadb263769a1cbf3dd7366f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3414356 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Jamie Madill be2da234 2022-01-30T13:59:21 Vulkan: Initialize exectuable with invalid uniform serial. Instead of reserving valid serials from the range of device serials, we can instead use an invalid serial. We can remove the extra check for valid this adds if it becomes a hotspot later. Bug: angleproject:6776 Change-Id: I81a36be503d6464ddc5dbb0e9df907f09dda9182 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3426883 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 33427a4b 2022-01-31T12:07:43 Vulkan: Fix vkCmdResolveImage extents The source framebuffer's extents were accidentally used instead of the blit area extents. Bug: chromium:1288020 Change-Id: Ib723db50d9687fee0453d027141a94ea26d8a4b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3427561 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 293c0b51 2022-01-21T15:53:38 Vulkan: Cache commonly used 6 ushorts stream index array data Looking at all app traces that we currently have, 16 out of 100 apps are making glDrawElements calls without element buffer. And among these usages, most of them are calling glDrawElements with 6 unsigned shorts, which makes sense for drawing a quad. This CL caches first four BufferHelper objects with 6 uint16_t indices in a buffer and reuse them if the data matches. With this we avoid create/destroy suballocations, we even save the time of data copy and set DIRTY_BIT_INDEX_BUFFER when called with same set of indices, which is the case for almost all apps that uses glDrawElements based on app traces research. In order to test the effect, I modified the `--minimize-gpu-work` to keep glDrawElements calls with (count=6, tye=ushort) to pass down count/type into angle, and only change the mode to point. That way this new optimization will gets activated with `--minimze-gpu-work` command line option (see crrev.com/c/3421377). With that, this CL sees cpu overhead reduced from 2.54ms to 2.37ms on Pixel6 with vulkan_offscreen_gardenscape. Bug: b/215768827 Change-Id: I9b682868978e3bef7b5b9d1a596500ead2738d3e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3404677 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Brandon Schade 38fada35 2022-01-27T18:16:18 Vulkan: Add support for OES_primitive_bounding_box Add OES version of the primitive bound box extension Bug: angleproject:3576 Test: dEQP-GLES31.functional.primitive_bounding_box.* Change-Id: Ie44d952992a68dfffd5c124dda8dd11069f0c1e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3425086 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Brandon Schade <b.schade@samsung.com>
Brandon Schade 91b383e8 2022-01-27T10:22:17 Translator: Emit warning when identifier has double underscores OpenGL ES Shader Language 3.2 specification states that two consecutive underscores (__) are reserved. It doesn't result in an error if used but could result in unintended behavior. Update the translator accordingly. Bug: angleproject:6577 Tests: ShaderVariableTest.DoubleUnderscores* Change-Id: Ice7e0eca4f770400061f4b8f7f65106cb1926f1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3421411 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Brandon Schade <b.schade@samsung.com>
Jamie Madill 945a09d1 2022-01-30T13:57:32 Vulkan: Fix off-by-one in DynamicBuffer. allocateFromCurrentBuffer was using >= when it should have been using >. This prevented filling a buffer to the exact maximum. Bug: angleproject:6776 Change-Id: I9656e398080381f97d06912ff10fe62e7e7333ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3426882 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Wez d6fb76a6 2022-01-31T16:14:17 [fuchsia] Don't try to use calling executable path to load .so's Bug: angleproject:6964 Change-Id: I856bdbcb83826c6af88ffa79c2a97b97ca827c85 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3427639 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 868c0739 2022-01-29T13:59:30 Vulkan: Fix image base/max level respecification case. Bug: angleproject:6776 Change-Id: I3e7774c20bae6d7ad7b1775d46797104e2429b81 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3426208 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Brandon Schade 0a6c4310 2022-01-27T10:26:43 Vulkan: Fix incorrect gl_SamplePosition on ES3.2 gl_SamplePosition was not being replaced with angle's variable that takes into account surface rotation in ES3.2 shaders. This change fixes the translator to search for the ES3.2 variant of the builtin when the shader is an ES3.2 shader Test: dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer --deqp-gl-config-name=rgba8888d24s8ms4 Test: dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.default_framebuffer --deqp-gl-config-name=rgba8888d24s8ms4 Bug: angleproject:5637 Change-Id: I2b56ee4d2196fa717748c7205745169de562cb22 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3421526 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Sergey Ulanov 3c727e44 2022-01-31T22:18:22 Allow GL_RGBX8_ANGLE for texture copy destination Updated IsValidCopyTextureDestinationInternalFormatEnum() to allow GL_RGBX8_ANGLE. Bug: chromium:1269826 Change-Id: I07533560d8f0d6f9d114e7c05927f670c6f96891 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3426820 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill f810e998 2022-01-31T11:39:37 Use a temporary timeout multipler for trace tests. The trace tests upload is frequently timing out on our test infra because of the size of the test suite. Until we can find a better solution we can increase the timeout non-invasively using an environment variable. Bug: angleproject:6854 Change-Id: Ifbe43c4d9dc8928cf35df8a26b844f884c90eb9d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3427560 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 508a8a02 2022-01-31T15:12:55 Remove old spellings for SYNC-HAZARD-WRITE_AFTER_READ skips Obsoleted by VVL roll crrev.com/c/3426000 Bug: chromium:1292106 Change-Id: I360dea6f97e75a25245597e96553aa86d655c340 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3428099 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 2d3ce72d 2022-01-20T10:13:06 Refactor shared library load to avoid allocations. Fixes a leak of an angle::Library detected in the EGL loader. Bug: angleproject:6937 Change-Id: I623aa6172b98a35465e1d2641b92f67bdc5d24e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3403060 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>