src/tests


Log

Author Commit Date CI Message
Shahbaz Youssefi d896fab8 2023-11-09T15:03:05 Vulkan: Fix texture self-copy A new layout is introduced to support self-copy. Bug: angleproject:7289 Change-Id: Ib914c433d55b9a79cfeb7a91f8a2b8680824d473 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5018797 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 4c500944 2023-11-08T16:16:23 Translator: Mark most builtins as not having side effect This helps the translator eliminate stray uses of these builtins. Bug: angleproject:6061 Change-Id: Ic0e72bddad5730fb1f906a4c8e53191ab3318d29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5012988 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 2155534b 2023-11-06T11:49:20 Don't set dirty bits for attribs that are out of range. PrivateState::setAllDirtyBits sets all bits in mDirtyCurrentValues. When the context has fewer max attibutes than MAX_VERTEX_ATTRIBS, this can cause out-of-bounds access to PrivateState::mVertexAttribCurrentValues if the dirty bits are iterated over without range validation. Bug: chromium:1496378 Change-Id: I65481c432263a6e353a9361bba741b97dc5e20b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5008034 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Takuto Ikuta 1bb2c5ec 2023-11-07T15:44:41 support reclient in capture_replay_tests This also uses autoninja to start and stop reclient automatically. This will be used with https://crrev.com/c/4797373. Bug: angleproject:8309 Change-Id: I2e17c87c8ff0e253f16201297ef979337bf30292 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4796170 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Takuto Ikuta <tikuta@chromium.org>
Roman Lavrov 9a7e8b7b 2023-11-07T17:02:02 Perf tests: log hwmon temps on linux Syslog on a failed bot indicates possible overheating. Log all hwmon temps which include CPU temps but also some other system temps (disk probably not included). We might need to self-throttle if crashes are correlated with higher temps. Bug: b/296921272 Change-Id: I25f8dd899dd25880fc1567ecc18e102759fb868f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5008089 Auto-Submit: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen 383df961 2023-11-06T22:00:52 Metal: only convert vertex if offset is not multiple of 4. Previously we always convert vertex attribute if its binding offset is not multiple of the attribute's size. This requirement seems to be unnecessary. This CL removes that requirement so the only requirement left for offset is that it must be multiple of 4. Bug: chromium:1496807 Change-Id: I35c421951c7817b77bd0c006ed4b72cd04b5a8d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5006359 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Charlie Lao 32f209b8 2023-11-03T09:57:00 Vulkan: Fix __samplerExternal2DY2YEXTtnd combined with swizzle Pixel camera app is hitting assertion due to swizzle applied to swizzle. This CL adds ReswizzleYUVOpsTraverser::visitSwizzle() method and detects there is a swizzle on YUV sampler and apply YUV swizzle first and then original swizzle and then fold two swizzle into one. This CL added a test to reproduce the bug. This CL also makes ShCompileOptions in ShaderExtensionTest class a class member instead of local variable so that subclass can modify for testing or debugging purpose. Bug: b/309480316 Change-Id: I72353fbad8dcacd77ca17a9f44e84485f4656a34 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5001614 Reviewed-by: Chris Forbes <chrisforbes@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Dan Glastonbury 34e5620b 2023-11-01T17:52:34 Metal: Reuse UBO conversion buffer only if size matches BufferMtl::getUniformConversionBuffer will recycle an existing buffer if the request has the same buffer index and offset that is a multiple of existing block size. This disregards the GL std size of the request leading to incorrect allocation of blocks in the conversion buffer. The fix is to create a new conversion buffer when stdSize != buffer.uniformBufferBlockSize. Bug: angleproject:8393 Change-Id: Ife87309e66f65baa7f636b734a5586d0ae3b9768 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4995450 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Shahbaz Youssefi ae3af8ee 2023-11-03T16:20:12 Manual roll VK-GL-CTS from 7d738783bf28 to b127977ddad4 (29 revisions) https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/7d738783bf28..b127977ddad4 2023-11-03 gleese@broadcom.com Simplifications for float_controls tests 2023-11-03 javed@igalia.com Add tests for verifying VK_FORMAT_UNDEFINED as input format. 2023-11-03 rgarcia@igalia.com Remove ESO tests which do not actually use ESO 2023-11-03 rgarcia@igalia.com Add missing mandatory features #ifdef 2023-11-03 tzlatinski@nvidia.com Fix the verification of multi-layered decode images 2023-11-03 gleese@broadcom.com Remove unused code from integer function tests 2023-11-03 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.7 into vk-gl-cts/main 2023-10-30 lorenzo@khronosgroup.org Update external dependencies to the latest version 2023-10-27 lorenzo@khronosgroup.org Merge remote-tracking branch 'vk-gl-cts/dev/VK_EXT_nested_command_buffer' 2023-10-27 lorenzo@khronosgroup.org Merge vk-gl-cts/opengl-es-cts-3.2.9 into vk-gl-cts/main 2023-10-27 rgarcia@igalia.com Fix warning when building deqp-vksc 2023-10-26 gleese@broadcom.com Fix offsets in float controls tests 2023-10-26 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.7 into vk-gl-cts/main 2023-10-20 Tyler.Schneider@amd.com Ray Query multiple queries tests cases: dEQP-VK.ray_query.multiple_ray_queries.* 2023-10-20 rgarcia@igalia.com Test multiple geometry query stats simultaneously 2023-10-20 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.7 into vk-gl-cts/main 2023-10-20 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.7 into vk-gl-cts/main 2023-10-19 mateusz.bahyrycz@mobica.com Tests for depth stencil buffer resolve 2023-10-19 gleese@broadcom.com Add coverage of compute workgroup sizing 2023-10-19 gleese@broadcom.com Simplifying changes to spirv_assembly test structure 2023-10-19 rgarcia@igalia.com Remove redundant ESO and feedback loop layout tests 2023-10-19 mateusz.bahyrycz@mobica.com Tests for sparse resources on transfer queue 2023-10-19 amber@igalia.com Add tests for inherithed framebuffers with VK_EXT_depth_bias_control. 2023-10-19 cturner@igalia.com Remove the custom device code in the copies and blitting tests 2023-10-19 piotr.byszewski@mobica.com Improve compile times of some generated glsl tests 2023-10-19 gleese@broadcom.com Simplify BorderSwizzle TestNode 2023-10-18 ziga@lunarg.com Fix duplicated files in cmakelists.txt 2023-10-18 cturner@igalia.com Fix an unused variable warning in release mode 2023-10-16 lorenzo@khronosgroup.org Merge "Merge branch 'dev/VK_ANDROID_external_format_resolve'" into main If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll Please CC angle-team@google.com,syoussefi@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: angleproject:8402 Change-Id: I99ac9c068080abf59f31e0f391da85cc0eb130b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5002011 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang f441e3ee 2023-11-01T15:22:55 Metal: Fix missing mix(float,float,bool) overload ANGLE has an ANGLE_mix_bool overload when the last parameter is a bool but it is not needed when the other parameters are scalar. Bug: chromium:1493243 Change-Id: I6ea904ed63055b49cf3eaded475eafa607ca5976 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4995278 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 59f7467a 2023-11-01T14:53:42 Metal: Add missing ScalarMatrix ops Translations for the following built-ins were missing: scalar - matrix scalar + matrix scalar / matrix Bug: angleproject:7525 Change-Id: I5da85781829c195906cc689ffee55cb681f0337c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4995668 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Hailin Zhang 67222ef4 2023-10-20T22:56:09 Reland "Vulkan: merge client buffer data." This is a reland of commit 563569acfcaf56ea87916d2ab5d50f09c8e0094e Original change's description: > Vulkan: merge client buffer data. > > some old fashion game still use lots of interleaved > client buffer. instead of copy each attrib alone. > this cl try to merge all the attrib ranges. reduce > allocated memory and do whole range memcpy. > > Bug: b/306763053 > Change-Id: I493d7f0e1ef593fb7059c36ae0ed2149c4595e42 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4960642 > Commit-Queue: Hailin Zhang <hailinzhang@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> Bug: b/306763053 Change-Id: If079ab055b7b7a2d14235bee3311fd628f657f35 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4997325 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Mike Schuchardt 221117ab 2023-11-02T08:48:51 Tests: Add The Sims Mobile trace Test: angle_trace_tests --gtest_filter=TraceTest.the_sims_mobile Bug: b/308927628 Change-Id: I5de44b7eedb904c318168fbc7e308af218dc5ab1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5002145 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Mike Schuchardt 4cc9e0af 2023-10-31T11:19:51 Capture Tests: Fix unintentional gen-on-bind usage A handful of tests are binding handles without glGen'ing them first. This causes mismatched handles in capture_replay_test.py now that replay inserts additional gen calls for resources that aren't explicitly gen'd. For handles that are intentionally gen-on-bind, clean up the GL state so it doesn't miscompare. Test: capture_replay_tests.py --gtest_filter=*/ES3_Vulkan_SwiftShader Bug: b/303100333 Change-Id: I5ce8060ff62264b3d648722b3c4542a136d95db5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4994414 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Mike Schuchardt <mikes@lunarg.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Yuly Novikov 918028a2 2023-10-31T17:53:07 Update bot detection in capture_replay_tests Since GOMA is going away, check username instead. Bug: angleproject:6085, angleproject:8309 Change-Id: Ie4fa4ec7fad8b52450c1ef8be9e5099f30c8fc7c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4994667 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 9a5d75de 2023-10-30T11:59:19 Vulkan: Fix incompatible redefinition of cube faces The TextureVk::mRedefinedLevels bitmask tracked which levels are incompatibly redefined, greatly reducing the complexity of dealing with GL's mutable textures. It did not however take into account the fact that GL allows each cubemap face to be separately redefined (unlike 2D arrays, where all layers are defined together). This change turns the bitmask into an array of bitmasks. Previously, a single bit represented whether the level is incompatibly redefined. Now, elements of the array track the same information for each cube face. For non-cube-map textures, only element 0 is used. Bug: chromium:1494664 Change-Id: I69568d3da2391796bf5f01505861fee42c6c8924 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4986289 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Forbes c0c20673 2023-10-31T09:03:16 Remove expections for some AHB tests which are now fixed Bug: b/223456677 Change-Id: Ibdc5b529e249c39c241a8e8e2b78ac10ff3d5ad2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4988292 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Alexey Knyazev b6607672 2023-10-30T00:00:00 Test sampling from a texture with renderable levels below base Bug: angleproject:8378 Change-Id: Id847849e1920c0d1706a4b3441c907ea2451cb6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4994791 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 36f41997 2023-10-30T15:14:09 D3D11: CopySubTexture: Handle sRGB source with D3D11 Use typeless formats for sRGB textures that can be reinterpreted as linear. Add a parameter to SRV creation to request samplers that do not do sRGB for copying sRGB textures. Bug: angleproject:7907 Change-Id: I3d94dfa5b25a1c2c531cd9bef4247097aa4bfb61 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4986290 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Alexey Knyazev 118a9b14 2023-10-30T00:00:00 Test sampling from a texture with extra renderable levels Bug: angleproject:8378 Change-Id: I4790d59ce193a2aa4ba9e468debf0933a6e3fe47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4987639 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao c0f94afb 2023-10-30T11:07:02 Vulkan: Limit ImageTestES3.RGBXAHBImportMultipleLayers to 1 layer ImageTestES3.RGBXAHBImportMultipleLayers is testing 3 layer AHB with CPU write. It assumes alignment between each layer is 4096 which appears not always true in ARM driver. I am also not seeing any API that would tell us the underlying layer alignment. So for now restrict this test to single layer. Bug: b/223456677 Change-Id: I447990d08d31c2a20e8765686834f43b81560840 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4990044 Reviewed-by: Chris Forbes <chrisforbes@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 5fa65ec8 2023-10-27T16:12:46 ImageTest: check support before test cubemap ImageTestES31.SourceAHBCubeArrayTargetCubeArray crahes because AHB creation failed. We should check kAHBUsageGPUCubeMap support and bail out if not supported. Bug: b/223456677 Change-Id: I0d66830ac892e673bc39cca8caf5e25822957775 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4985412 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Chris Forbes <chrisforbes@google.com>
Cody Northrop e519da9a 2023-10-29T14:33:06 Tests: Add Streets of Rage 4 trace Test: angle_trace_tests --gtest_filter="*streets_of_rage_4*" Bug: b/308334509 Change-Id: I3cc2d41c83bfcc6a32e6d1aec5e306cefb15afdc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4988132 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Mike Schuchardt <mikes@lunarg.com>
Charlie Lao bcd331f1 2023-10-27T15:21:35 ImageTest: Allow writeAHBData to fail ImageTest::SourceNativeClientBufferTargetRenderbuffer test is using EGL to create a AHB. eglCreateNativeClientBufferANDROID does not allow us to specify CPU access. So driver may allocate AHB in a way that prohibits CPU access. That will cause AHB lock to fail and writeAHBData crash. This is within AHB specification. This CL allows this to fail so that we wont crash. Bug: b/223456677 Change-Id: I549b940d1283165cec1dc48ea5b43ba917081252 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4985627 Reviewed-by: Chris Forbes <chrisforbes@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Mike Schuchardt 53c5b145 2023-10-10T09:42:08 Capture/Replay: Restore texture bindings on reset Store active texture unit and all bound textures at capture start. Track dirty state for each unit+target pair during capture. Restore bound textures for each dirty binding unit when resetting context state. Also restore active texture unit if necessary. Test: Capture The Sims Mobile Bug: angleproject:4599 Change-Id: Iae3e03e6c5b0a35d5bb95bf07397d7894355502b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4927869 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mike Schuchardt <mikes@lunarg.com>
Alexey Knyazev 3b555e8d 2023-10-26T00:00:00 GL: Add emulateClipOrigin workaround Older Adreno drivers apply GL_CLIP_ORIGIN_EXT to the framebuffer instead of the clip space, thus causing various side-effects. Used a uniform to emulate the correct behavior. Drive-by: * Fixed a typo in ClipControlTest.OriginFrontFacing Fixed: angleproject:8392 Change-Id: I2f7145977ab0e11dc88e8dbfec2cd32c4c31f830 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4987326 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Tommy Nyquist 95fe7e47 2023-10-27T14:07:52 [Android] Update NDK version check for hardware buffer. The function used for checking if hardware buffer is supported requires NDK 29, but is currently checking if 26+ is in use. This was not an issue before, but when updating the minimum SDK (and NDK) version in Chromium, this led to an inconsistency. For now, increasing the version requirement to 29+, and therefore also removing the unnecessary branch for lock planes support. Bug: chromium:1497004 Change-Id: I3d6e60e51db0831ee81d817aec90760d7680cc31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4985624 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Roman Lavrov a7882c41 2023-10-27T09:32:07 Skip InstancingTestES3.LargeDivisor on Linux ASAN Tests a large divisor and hits an emulation path on SwiftShader, causing flaky timeouts on asan bots. Bug: angleproject:7900 Change-Id: Ia82941e67867816c8330472f4f2ea8d897fa9636 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4982910 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Roman Lavrov <romanl@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Roman Lavrov <romanl@google.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Mateusz Przybylski fdf4c6a6 2023-10-24T12:09:51 Add test for attrib rebinding from ARRAY_BUFFER to client. Failure was found in Dragonmania game, where on switching from ARRAY_BUFFER to client attrib pointer without updating the stride, ANGLE assumed no change in the pipeline. Bug: b/306472834 Change-Id: I30f7a478ed62f4356317156b50558166cb7c4c01 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4977168 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Geoff Lang 729e19ac 2023-10-24T15:31:17 Remove essl3 extension requirement for ES3 texture parameters The extensions are not clear about support for the swizzle parameters with external textures. Other parameters are mentioned with specific validation (which is handled in ValidateTexParameterBase). Simply let the other validation handle these parameters and allow the swizzle to be forwarded. Bug: chromium:1493448 Change-Id: Ic34d4c124c5493fef796322b5237541e557fd7ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4973157 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Roman Lavrov 13776ac3 2023-10-24T11:10:25 Compile with optimize_max instead of default_optimization Android builds default to aggressive optimization for size (-Oz) which results in subpar performance in some spots. AFAICT the effect of this change on cflags is: -Oz -enable-ml-inliner=release to -O2 Note that -enable-ml-inliner=release has a more significant impact on the binary size than -Oz/-O2: With it: -Oz 5.7M, -O2 6.15M Without it: -Oz: 6.3M, -O2 7.1M So this change goes 5.7M -> 7.1M (+1.4M). That's in standalone ANGLE builds. Unsure if Chrome builds might be different. Skipping a few dEQP tests where this switch seems to uncover UB. Bug: b/306391262 Bug: b/307584642 Change-Id: I44d0f3bcf25de0c36a4228895cad19ea38502cbf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4968419 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Dan Glastonbury 562d4be3 2023-10-20T14:33:05 Clear pending program linking in Context::onDestroy When destroying Context, ANGLE resets any internal state before releasing allocated objects, such as Programs and Shaders. When destroying a program, any pending program linking is resolved via Program::resolveLink. This results in trying to access the Context state that’s just been reset. To work around this, we ensure there are no pending links before resetting the Context state. Bug: angleproject:8380 Change-Id: I599c7e5a82b0e6bf14df1263006e10d8a9cb0b38 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4957715 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Yuxin Hu c22f46b5 2023-10-23T11:52:20 Update rgb-565-no-depth-no-stencil test suite names Replace the "-" with "_" in the test suite names to be consistent with other test suite name formats. Bug: b/297901032 Change-Id: Idbfc1bc7aa7cef4382e3cdd3e223db28f414f15e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4968792 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Le Hoang Quyen 65f6c2ea 2023-10-22T18:07:55 Metal: always implicitly resolve MSAA render buffers on tiled GPUs. On tile based GPUs, implicitly resolving MSAA render buffers to single-sampled is preferred. Because it would save bandwidth by avoiding storing the MSAA textures to memory. Furthermore resolving as StoreAction is almost a free operation on these GPUs. Traditional desktop GPUs almost always store MSAA textures to memory anyway, so this feature would have no benefit besides adding additional resolve step as well as memory overhead of the hidden single-sampled textures. Bug: chromium:1486094 Change-Id: I5eb3b1314560024dd5c0834b0c0b43a6b4d3d51b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4962114 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuxin Hu 4b59e4c6 2023-10-17T17:47:20 Add a test to check glReadPixels format and type In GLES 3.2 spec https://registry.khronos.org/OpenGL/specs/es/3.2/es_spec_3.2.pdf, section 16.1.2, it says the following glReadPixels type and format should work: The second is an implementation-chosen format from those defined in table 8.2... The values of format and type for this format may be determined by calling GetIntegerv with the symbolic constants IMPLEMENTATION_COLOR_READ_FORMAT and IMPLEMENTATION_COLOR_READ_TYPE, respectively. The implementation-chosen format may vary depending on the format of the selected read buffer of the currently bound read framebuffer. Add a test to check that when reading from the default framebuffer, using the format and type retrieved from IMPLEMENTATION_COLOR_READ_FORMAT and IMPLEMENTATION_COLOR_READ_TYPE works. Bug: b/306256081 Change-Id: I1e94087aac8c803bcc5db3515ed56291349daf28 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4950844 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Amirali Abdolrashidi ba65feb4 2023-10-18T17:33:38 Vulkan: Limit mutable texture flush to one update In case there are many updates for a mutable texture, flushing it preemptively can reduce performance, especially if it is done repeatedly. * Added getLevelUpdateCount() to ImageHelper. * Previous mutable textures will now be flushed only if they have exactly one update per mip level/cubemap face (if defined). * This means that mutable textures with no data will also not be flushed. * Added unit tests for single-level texture flushing and situations with no updates or more than one update. Bug: b/285613719 Change-Id: I1592ecf502051a55ebfbb7fcd22577c9ce87bf43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4953847 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 49fd8eda 2023-10-20T14:23:38 android_helper: improve _RemovePrefix logging Random stuff gets in there sometimes, such as: "cmd: Failure calling service package: Broken pipe (32)" RemovePrefix just raises that it doesn't start with "package:" so the issue doesn't show up in logs. Bug: b/296921272 Change-Id: Ifae4e3c0c7717514401bf1109febf8e70fff6527 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4959473 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Auto-Submit: Roman Lavrov <romanl@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Yuxin Hu cfc40d2b 2023-07-19T17:47:13 Vulkan: Adjust clear color precision for GL_RGB5_A1 FBO When clear color has more precision than the framebuffer format can hold, dithering is automatically applied on some hardware. This issue causes below dEQP tests to fail when the FBO color attachment format is RGB5_A1: KHR-GLES31.core.draw_buffers_indexed.color_masks KHR-GLES32.core.draw_buffers_indexed.color_masks Adjust the clear color precision for RGB5_A1 format to workaround the issue. We can remove this workaround once the vulkan driver fixes the auto-dithering problem. Bug: b/292282210 Change-Id: Ic3ffebd2d20c8782612619a60d1ec2cc6d613c22 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4937472 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev 36439d9c 2023-10-12T00:00:00 Metal: Fix PBO uploads of PVRTC1 textures Do not override row pitch values for PVRTC1 textures during internal backend operations. Instead, set bytesPerRow to 0 before calling replaceRegion just to pass Metal Validation. Enforce CPU path for PBO uploads until GPU block linearization is implemented. Bug: angleproject:8376 Change-Id: I80b9ec69364d55cd9f51005f4d1a180e05e71c2c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4949350 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Gyuyoung Kim 3b28bca0 2023-10-11T09:49:54 Allow using RGBA IOSurfaces with GL_RGBA format for EAGL backend As https://crrev.com/c/4877334 switched RGBA IOSurfaces to GL_RGBA to work with ANGLE/Metal, some tests(e.g. web tests) on iOS failed to create an IOSurface because ANGLE'S EGL backend still still binds IOSurfaces as GL_BGRA_EXT even though we expect the IOSurface to really be RGBA. To fix it, this CL allows using RGBA IOSurfaces with GL_RGBA format by adding a GL_RGBA entry to kIOSurfaceFormats. See also the comment[1] for better explanation. [1] https://crrev.com/c/4918590/comments/1e44e971_50c3d780 Bug: chromium:1489586 Change-Id: Ifa215318401edb892fd5527c35c7d30871e82a83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4930309 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Sunny Sachanandani <sunnyps@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Cody Northrop 1ea49a22 2023-10-13T11:28:41 Move uniform dirty bits to ProgramExecutable Rather than try to funnel them through Program and ProgramPipeline to the executable in the backend, just move them to ProgramExecutable in the front end. This fixes Dota Underlords at the same time due to not needing to set the Program dirty to propagate bits. Test: Dota Underlords Test: ProgramPipelineTest31.ProgramPipelineBindBufferRange Bug: b/299532942 Change-Id: Ic73c45608e22f89ca400ebf684f8cd287ed2f43a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4922969 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Stephen White 3892ac14 2023-10-12T13:35:33 Do not flush normal float constants to zero. It's ok to flush denormalized constants to zero. It's not ok to flush perfectly valid normal float constants >= FLT_MIN to zero. Two problems: 1) Values when parsed as doubles with a value less than FLT_MIN are being flushed to zero. This is incorrect when the comparison is done in double, since some values below FLT_MIN in double are equal to FLT_MIN when cast to float. The fix is to perform the comparison in float. 2) Values with a decimal exponent less than FLT_MIN_10_EXP are being flushed to zero. FLT_MIN_10_EXP is -37 but FLT_MIN is 1.1754943E-38. 10^-37 may be the "minimum negative integer such that 10 raised to that power is a normalized float", but being constrained to powers of ten it's above FLT_MIN (which is 2^-126). Since this comparison is done before #1 above, it's only present (AFAIK) to ensure that the exponent will not make the pow() function overflow. Comparing against -38 (FLT_MIN_10_EXP - 1) instead will do the trick. Bug: angleproject:8373, dawn:2077 Change-Id: I1ddf410c2caa9f0d1ba3529ace693dcd326a2cb3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4936714 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Alexey Knyazev c54c2f81 2023-10-12T00:00:00 Sync border color on format updates When a texture is redefined, its border color should be resynced because of format-specific adjustments. Used memcmp for comparing ColorGeneric structs. Bug: angleproject:7969 Change-Id: If0e3e0bc7761c26dab6d00ab24462c789f5b90bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4935866 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 1988108e 2023-10-12T00:00:00 Tighten draw buffers validation for dual-source blending Use the front-end DRAW_BUFFER* state instead of the internal mask, which is unset for missing attachments. Bug: angleproject:1085 Bug: angleproject:7177 Change-Id: I5311d1f26043f15035e51957920bf9cd553c3007 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4935858 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev b870956e 2023-10-05T00:00:00 GL: Limit depth/stencil texture mode updates The DEPTH_STENCIL_TEXTURE_MODE state must affect only DEPTH_STENCIL textures (OpenGL ES 3.2, Section 8.16). Some drivers do not follow this rule and exhibit various side effects when this mode is set to STENCIL_INDEX for textures of other formats. Bug: angleproject:2373 Change-Id: I20a8168d858cf070762ff0b3b7111cdf30e8166d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4936374 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Yuxin Hu 43acadab 2023-10-06T15:05:36 Add missing configurations for khr tests KHR-GLES* tests are ran with configurations defined in glcKhronosMustpassEs.hpp: https://github.com/KhronosGroup/VK-GL-CTS/blob/main/external/openglcts/modules/runner/glcKhronosMustpassEs.hpp, when launching the conformance test from Khronos Conformance Package. This change adds the missing configurations in test_suites.pyl, for vulkan backends and swiftshader backends. Bug: b/297901032 Change-Id: I87e77ca8756b883ef08551919f67904ecf21aa97 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4918582 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Roman Lavrov a0967770 2023-10-06T18:01:45 Add egl/wrapper headers to deqp opengl sources gn gen --check catches these and "include not allowed" Bug: b/303881910 Change-Id: I26728dc2618436daec232152c56d59a7233ca91e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4916365 Auto-Submit: Roman Lavrov <romanl@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev 0afc3ec9 2023-10-05T00:00:00 Metal: Fix robust initialization of PVRTC1 textures Replace Region Validation: rowBytes must be 0 for: * MTLPixelFormatPVRTC_RGB_2BPP * MTLPixelFormatPVRTC_RGB_2BPP_sRGB * MTLPixelFormatPVRTC_RGB_4BPP * MTLPixelFormatPVRTC_RGB_4BPP_sRGB * MTLPixelFormatPVRTC_RGBA_2BPP * MTLPixelFormatPVRTC_RGBA_2BPP_sRGB * MTLPixelFormatPVRTC_RGBA_4BPP * MTLPixelFormatPVRTC_RGBA_4BPP_sRGB Fixed: angleproject:8370 Change-Id: I153bea5bb487f79b0966be0b8670a2ee4e3aeb39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4915704 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Roman Lavrov 7e8907db 2023-10-06T15:41:05 Add egl/wrapper to deqp opengl includes Needed to roll VK-GL-CTS upstream change: https://issuetracker.google.com/303881910 Bug: b/303881910 Change-Id: Idffa299cc6c1d277702167bf50e1d944febb9e7e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4915605 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Roman Lavrov <romanl@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev 0015d1e2 2023-10-05T00:00:00 Allow ETC1_RGB8 for 2D array textures When GL_EXT_compressed_ETC1_RGB8_sub_texture is enabled, ETC1_RGB8 format must be accepted for 2D array textures. Bug: angleproject:5731 Change-Id: Ic5e647ffd4e7d2a171e25ea8cf3f41514cf37072 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4915918 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 65e8ae30 2023-10-06T09:42:45 Vulkan: ANGLE_device_vulkan is incompatible w/ asyncCommandQueue The application may use EGL_ANGLE_device_vulkan to retrieve ANGLE's Vulkan queue for direct usage. There is no mechanism for the application to synchronize with the internal thread that uses the same queue when the asyncCommandQueue feature is enabled. This was causing flakiness where VVL reported this error. This change makes sure an ASSERT catches this incompatible usage. Bug: angleproject:7204 Bug: b/299693666 Change-Id: Idf349f99d80b7bbddeb9a0b2d72e3dd7c707fa5c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4915594 Reviewed-by: Roman Lavrov <romanl@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov d6bf8e0d 2023-10-02T18:10:36 Improve capture_replay_tests (win-trace) logging * Get rid of the CRASH expectation as it is always confusing. Replace items in expectations with SKIP_FOR_CAPTURE. This will no longer run the corresponding tests (which was making logs even more confusing) * Use CaptureFailed and ReplayFailed instead of Crashed status (the actual meaning is a non-zero return code from the test harness) * Introduce batch names by indexing them as they are created: batch_000, batch_001, ... This enables easy searching in logs. * When logging a batch (result) include its name and why it is logged * Failed batches are printed with full output instead of "abbreviated" output. One issue with b/303065176 was that an important part of the output (errors) was truncated by this "abbreviation" * Remove "regression log" and "Summary" as these are often just confusing: regression log just duplicates information printed earlier and summary may not be clear w.r.t test expectations. The part that prints what was unexpected is still there. It also now includes batch names so it's much more obvious what comes from where. Example: Unexpected 'CaptureFailed' (8): != Pass: batch_000 FramebufferTest_ES3.RenderAndInvalidateImmutableTextureWithBellowBaseLevelLOD/ES3_Vulkan_SwiftShader != Pass: batch_000 FramebufferTest_ES3.RenderAndInvalidateImmutableTextureWithBellowBaseLevelLOD/ES3_Vulkan_SwiftShader_AsyncCommandQueue != Pass: batch_000 FramebufferTest_ES3.RenderAndInvalidateImmutableTextureWithBellowBaseLevelLOD/ES3_Vulkan_SwiftShader_EnableParallelCompileAndLink != Pass: batch_000 FramebufferTest_ES3.RenderAndInvalidateImmutableTextureWithSubImageWithBeyondMaxLevel/ES3_Vulkan_SwiftShader != Pass: batch_000 FramebufferTest_ES3.RenderAndInvalidateImmutableTextureWithSubImageWithBeyondMaxLevel/ES3_Vulkan_SwiftShader_AsyncCommandQueue != Pass: batch_000 FramebufferTest_ES3.RenderAndInvalidateImmutableTextureWithSubImageWithBeyondMaxLevel/ES3_Vulkan_SwiftShader_EnableParallelCompileAndLink != Pass: batch_000 FramebufferTest_ES3.RenderImmutableTextureWithSubImageWithBeyondMaxLevel/ES3_Vulkan_SwiftShader != Pass: batch_000 FramebufferTest_ES3.RenderImmutableTextureWithSubImageWithBeyondMaxLevel/ES3_Vulkan_SwiftShader_AsyncCommandQueue Unexpected 'FailedToTrace' (1): != Pass: batch_001 FramebufferTest_ES3.RenderSampleDepthTextureWithExcludedLevel/ES3_Vulkan_SwiftShader Bug: angleproject:7519 Bug: b/303065176 Change-Id: Ie0c4734c7c4ac965aa6fd38b0c1783e0b92af7a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4908349 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 8c341cfd 2023-10-04T12:49:59 Vulkan: Fix blits involving 3D images The layer vs depth value involved with 3D images when calling vkCmdBlitImage is fixed in this change. However, that brought to light that the combination of VUID-vkCmdBlitImage-srcImage-00240 and VUID-vkCmdBlitImage-dstImage-00252 make it impossible to blit between 3D and 2D array images, which is likely a spec oversight. This change makes 3D<->2DArray blits fall back to draw-based blit. This in turn exposed the fact that 3D images as src were not handled in BlitResolve.frag. A new Blit3DSrc.frag shader is added which shares code with BlitResolve.frag to implement this. This is a separate shader to avoid creating unnecessary and invalid combinations of shaders. VK_EXT_image_2d_view_of_3d could have been used to avoid this new shader, but that is not ubiquitous. Bug: angleproject:7291 Bug: dawn:1962 Change-Id: I6a96162f95829304b4731d43208d9d054f538105 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4911800 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Yuxin Hu 856a6ec0 2023-10-03T17:17:35 Enable rgb-565-no-depth-no-stencil tests on Android Bots Enable gles3 and gles31 rgb-565-no-depth-no-stencil tests on Android Bots. Khronos conformance package ran the gles3 and gles31 tests with rgb-565-no-depth-no-stencil configurations on Android devices: https://github.com/KhronosGroup/VK-GL-CTS/blob/main/external/openglcts/modules/runner/glcAospMustpassEs.hpp#L41 Enable the rgb-565-no-depth-no-stencil configuration tests on Android bots to cover them. Non-Android platforms do not support rgb-565-no-depth-no-stencil configuration. We should not enable it on non-Android platforms. This CL also disables this configuration from building on non-android platforms in src/tests/BUILD.gn. Bug: b/297901032 Change-Id: I23d83213818884ea679dd76bf4b001c3b636dffc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4908171 Reviewed-by: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi ffb32380 2023-10-02T16:01:37 Vulkan: Fix device creation on multi-queue devices When multiple eligible queue families are exposed by the device, ANGLE defers devices creation until a surface is made current, at which point it selects a queue family that supports presentation to that surface. This path was largely untested and was broken: - Some post-device-creation initialization was not deferred until the device was actually created - Some cap calculation depended on the chosen queue family index - Query of device capabilities was done too late, such that ANGLE could not correctly determine the level of support for ES versions. Bug: angleproject:8300 Change-Id: I2a35396d1fd08ed26d217dff07d10e9a9c1ac55f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4907895 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Roman Lavrov 1eccf863 2023-10-03T16:18:07 Handle non-debuggable com.android.angle.test on device Noticed in capture_tests on CI, and angle_perftests also runs into this. When a non-debuggable test apk is installed on the device the hash check fails as run-as does not work for non-debuggable apps. It's just an optimization to avoid re-installing the apk though, so just warn about the error and re-install the apk. Bug: b/303276423 Change-Id: Iecc68de285454043fc7f090163af373a22e11e41 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4910152 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Charlie Lao 7f5143c2 2023-10-02T15:38:15 Vulkan: Notify VAO when VBO's mBufferWithUserSize changed. When buffer robust access is enabled, and bufferData is called with different size and we end up reusing the underline storage, we will have to recreate VkBuffer with user's size, and driver is relying on VkBuffer's size to implement robust access. The bug here is that we notify VAO when storage changes. But when storage is reused and we have dedicated VkBufer with user size and that VkBuffer changed, we were not notifying the VAO. This CL adds that notification so that VAO gets notified and dirty bits processed and its cache of VkBuffer gets updated Bug: chromium:1488055 Bug: b/303138134 Change-Id: Ie693c92c2edde9a22a41a25f5bde493397550d95 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4906568 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu 8b9500ae 2023-09-28T16:15:21 Enable multisample deqp tests on bots Enable gles3 and gles31 deqp multisample tests on bots. Khronos conformance package ran the tests in gles3 and gles31 mustpass list with multisample config rgba8888d24s8ms4: https://github.com/KhronosGroup/VK-GL-CTS/blob/main/external/openglcts/modules/runner/glcAospMustpassEs.hpp#L24 Enable the multisample config tests on bots cover the tests. This CL only enables the multisample tests on Vulkan backends (including swiftshader) on Android, Linux, Windows, as we are prioritizing vulkan backend development. Bug: b/297901032 Change-Id: Iaa830bd466e3564bb1e83c98cc360bd5a85abf86 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4903430 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi e9719f5c 2023-10-02T12:15:35 Capture/Replay: Disable VK_EXT_host_image_copy during capture Bug: b/303065176 Change-Id: I87f9dd11cd87115f097bb35d44f024db19274d51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4903077 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Roman Lavrov <romanl@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 4ace4da1 2023-09-28T00:00:00 Metal: Add 2D array and 3D texture type mappings Do not try to copy texture levels with mismatching layer counts to avoid triggering Metal validation. Fixed: angleproject:8364 Change-Id: I4bc72be753a62dd78dc131562c62e14eb540ab2a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4901993 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Roman Lavrov 961ed7a2 2023-10-02T15:07:44 RepeatedEglInitAndTerminate: 100 -> 50 repetitions One of the variants ES3_1_Vulkan_SwiftShader_EnableParallelCompileAndLink is taking >60s which seems a bit too much time for this kind of test Bug: b/303089709 Change-Id: I75584bf376cfac8e4ddd61b21ccd75b9ac6d2967 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4908348 Commit-Queue: Roman Lavrov <romanl@google.com> Auto-Submit: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu 32ef34df 2023-10-02T10:30:48 Remove the dEQP-EGL.functional.color_clears*/render* test suppression The dEQP-EGL.functional.color_clears* and dEQP-EGL.functional.render* test failures on Pixel6 have been fixed in https://gerrit.khronos.org/c/vk-gl-cts/+/12272. Remove the test suppression from the expectation files. Bug: b/295394803 Bug: angleproject:8214 Change-Id: I2d99f9ed282eba43dc9c18e4427f5abd5014224e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4908191 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Shahbaz Youssefi 1cab871c 2023-09-27T22:11:25 GL: Fix ScalarizeVecAndMatConstructorArgs vs precision If the constructor being expanded has no precision (such as if it's entirely made up of constants and bools), the workaround didn't produce a precision for the helper function, leading to GLES compilation errors. Bug: chromium:1420130 Bug: angleproject:8361 Change-Id: I0de312dfd1bfbf45317db4fb88d685a843052817 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4898697 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 49c4d87a 2023-08-21T00:00:00 Apply fragment color broadcasting to secondary outputs When GL_EXT_draw_buffers is enabled, gl_FragColor is replaced with gl_FragData. Apply the same transformation to gl_SecondaryFragColorEXT if it is statically used to avoid compiler failures. Bug: angleproject:1085 Change-Id: If154cd20a8e14a92da520847a9c4508971a45fef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4900641 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Cody Northrop 7f5b5f74 2023-09-19T07:35:16 Tests: Add Batman: The Telltale Series trace Test: angle_trace_tests --gtest_filter="*batman_telltale*" Bug: b/301024256 Change-Id: Ice5aa3ed093901c04486fca64121592eb8805f93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4883428 Auto-Submit: Cody Northrop <cnorthrop@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Mohan Maiya 6b0ddce0 2023-09-22T13:13:38 Backends need to handle invalid render area during a clear 1. Frontend no longer noops empty scissors during clear 2. FramebufferVk is updated to handle invalid render area by restaging deferred clears in clearImpl(...) if render area is invalid Bug: angleproject:8348 Tests: EGLSurfaceTest*WindowThenScissoredClear* Change-Id: Iec51914a083a59bad7f939798c932dffada56a6c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4867641 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Yuxin Hu 9fc3baf5 2023-07-26T10:29:13 Add the missing GraphicsPipelineDesc legacy dither bit update When the app calls glEnable(GL_DITHER) or glDisable(GL_DITHER), we need to update the legacy dither bit of the renderpass that belongs to ContextVk::mGraphicsPipelineDesc. If not, there is a change that the graphics pipeline will be created with a renderpass that has outdated legacy dither bit. This results the dither being applied to the render results incorrectly: e.g. the app calls glDisable(GL_DITHER), but the render results have dithering applied. Bug: b/286921997 Bug: b/292282210 Bug: b/293349058 Bug: b/284462263 Change-Id: Ie24b95898526c9021be6e3cb7620e4050f9faaaf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4722446 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Amirali Abdolrashidi e1d2e88a 2023-09-20T11:53:15 Check pending garbage after some buffer releases * Embedded BufferHelper::releaseBufferAndDescriptorSetCache() inside a new ContextVk method: releaseBufferAllocation() * After releasing the buffer, there is a check for excess pending garbage. If the tracked pending garbage size is larger than the threshold, the context will be flushed. * Unskipped the test "BufferDataInLoopManyTimes", which was failing on Android devices. Bug: b/280304441 Change-Id: Ib34319f3291dd2200fc1a92e30645f9d1da8e2b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4879086 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Christopher Cameron a1e3abc0 2023-09-22T10:14:43 Add ES2 support for copying GL_SRGB8_ALPHA8 to GL_RGBA8 Bug: angleproject:7907 Change-Id: I02ae9785ea1f942e85983c18155cfd75ec39b5c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4887271 Commit-Queue: ccameron chromium <ccameron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Le Hoang Quyen 7b1b8a01 2023-09-21T20:15:29 Metal: Allow using GL_RGB with either RGBA/BGRA IOSurface. Previously we only allowed GL_RGB internal format to be used with BGRA IOSurface and GL_RGBX8_ANGLE to be used with RGBA IOSurface respectively. However, there are currently many places in Chrome prefer GL_RGB to be able to be used with both RGBA and BGRA IOSurface. This CL allows such combinations. Instead of deducing angle::FormatID of the IOSurface pbuffer based on the input GL internal format & type, we will take into account the pixel format of the IOSurface as well. For example, when we call eglCreatePbufferFromClientBuffer with GL_RGB internal format attribute: - if IOSurface's pixel format is 'RGBA' -> deduced angle::FormatID is R8G8B8A8_UNORM. - if IOSurface's pixel format is 'BGRA' -> deduced angle::FormatID is B8G8R8A8_UNORM. This CL also removes GL_RGBX8_ANGLE support from Metal backend. Because there are many places in Chrome that use this format enum for both RGBA & BGRA IOSurface when the extension is available. It's redundant to support that since GL_RGB already covers most of the required cases. Bug: angleproject:8350 Change-Id: I5a121a97e031a42d0779721d4348f373dfaee9a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4881742 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Sunny Sachanandani <sunnyps@chromium.org>
Christopher Cameron 120e90eb 2023-09-08T11:23:11 Add test for copying GL_SRGB8_ALPHA8 to GL_RGBA8 The pixel values should be the same (no conversion should happen). Include sub-tests with and without alpha premultiplication. Bug: angleproject:7907 Change-Id: I2e3d657d5b8513cd06df357e84027572ebce03ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4852258 Commit-Queue: ccameron chromium <ccameron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev f5842350 2023-08-21T00:00:00 Vulkan: Flatten secondary fragment output arrays Added a SPIR-V transformation that makes them private and copies their values into regular fragment outputs. Fixed: angleproject:8336 Change-Id: Ide62dd183426e0de70fd4ac6d2b8c6a4b4b33994 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4875327 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Le Hoang Quyen bfae8072 2023-09-20T06:48:06 Metal: Support RGBA IOSurface pbuffer. Currently only BGRA IOSurface is supported by ANGLE. This CL adds RGBA IOSurface support to Metal backend. - Added GL_RGBX8_ANGLE & GL_UNSIGNED_BYTE attributes combo to specify that the IOSurface is RGBX. Only supported on Metal backend for now. - Added GL_RGBA & GL_UNSIGNED_BYTE combo to specify that the IOSurface is RGBA. Only supported on Metal backend for now. Bug: angleproject:8350 Change-Id: I0e05762870c9c034bca78e8989aedf346406df57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4874484 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Amirali Abdolrashidi ae9c7857 2023-09-19T13:40:52 Suppress BufferDataInLoopManyTimes for Linux/Intel * Skipped BufferDataInLoopManyTimes for Linux/Intel due to the long execution time, suspected to be causing errors on the bots. Bug: angleproject:8351 Change-Id: Ib7b640800edf5b30e251b47cfabfd34cc1ecea28 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4877693 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Igor Nazarov ecf11eca 2023-09-19T15:18:04 Add ContextMutex unit tests Test: angle_unittests --gtest_filter=ContextMutex* Bug: angleproject:8226 Change-Id: I55b69ce8bb89d572a2bf5d28f428635505771fa1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4874388 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Shahbaz Youssefi eb0d5997 2023-09-15T16:41:13 Move set/get uniform machinery to ProgramExecutable This is done because some uniforms are internally added by the compiler (draw ID, base vertex, and base instance) and are automatically set **on the installed executable**. This change fixes scenarios where a draw is done after a program has failed a relink, and therefore is unable to correctly set the uniforms (as it does not have access to the executable that is installed). It also fixes draws that use those uniforms in a PPO. Bug: angleproject:8297 Change-Id: Id74b4984b88aa09b5b81be1c91412d6c91711136 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864693 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi a1f52f1b 2023-09-07T14:44:24 Vulkan: Flush pending image garbage more often * Added a counter to the context object to keep track of the size of the pending image garbage: mEstimatedPendingImageGarbageSize. * Modified hasExcessPendingGarbage() to use the sum of the size of the image and and suballocation garbage. * RendererVk::calculatePendingGarbageSizeLimit() provides the limit. * Currently the limit is based on the available heap sizes. It will use a fraction of the largest memory heap size. * The portion is currently kGarbageSizeLimitCoefficient = 0.2f. * Unskipped the test "TextureDataInLoopManyTimes", which was failing on Android devices. Bug: b/280304441 Change-Id: Ibcced1d118ea8a1f347028b62d29cfbd9e38e8c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851252 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Charlie Lao 1b450b92 2023-09-15T11:07:25 Vulkan: Fix buffer storage reuse bug when robustAccess is enabled There is an optimization in vulkan backend that when the bufferData is called and current storage size is big enough for new bufferData call, we just reuse the storage. Mean while, when hasRobustAccess() is true, we must use the VkBuffer with the exact user size that glBufferData call provides so that driver can set proper access boundary. In order to satisfy both requirement, if robust resource access is enabled, we create a separate VkBuffer with the exact user provided size but bind to the same memory. There is a bug here that if robustAccess is true, this buffer of user provided size is not been recreated when storage is reused but with different user size (both has same allocation size). This causes we keep using the smaller VkBuffer and subsequently causes missing triangles. This CL clears mBufferWithUserSize when size changes and storage is reused. The other bug here is that previously we are checking isRobustResourceInitEnabled, which is incorrect. We should check hasRobustAccess. This appears works for chrome possibly due to both are enabled. This CL switches it to check hasRobustAccess. This CL also renames mBufferForVertexArray to mBufferWithUserSize to reflect what its true meaning. Bug: chromium:1476475 Change-Id: I843cc3a705f8a582a97bc0307f03aa1eb9fad3ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864003 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu 503c0db1 2023-09-12T18:01:23 Add the missing multisample and rgb565-no-depth-no-stencil tests. We need different --deqp-gl-config-name values for different test applications, to create RenderTarget with different properties needed for different test applications, such as multisample, rgb formats. This CL adds an array of vector<const char*> gTestSuiteConfigParameters to store the --deqp-gl-config-name values for different test applications. Each element in this array can hold multiple const char* values. In the upcoming CLs, we can add more customized config values for each test applications, such as --deqp-screen-rotation for angle_deqp_gles*rotate*tests. Rename the gEGLConfigName to gEGLConfigNameFromCmdLine. The default value for gEGLConfigNameFromCmdLine is empty string, and its value can be overwritten by specifying --deqp-gl-config-name when running the tests from command line. If we pass --deqp-gl-config-name from command line, then use the value passed from the command line to replace the values in gTestSuiteConfigParameters. Bug: b/297901032 Change-Id: Ibf8762c55d7d0cdf7bcf33f384568587023b369c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851048 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Igor Nazarov f1345d1c 2023-08-02T14:23:59 Call ReleaseThread() entry point from ThreadCleanupCallback Change relevant only for the Android platform. Fixes problems: 1. Current code calls `thread->setCurrent(nullptr)` in `Display::threadCleanup()` method, while not executing other code that will actually unmake Context from current. This will affect following EGL calls from the application's side in its own thread cleanup callback. For example, calls to `eglMakeCurrent()` (to unmake from current) or `eglReleaseThread()` will be no-op. This may lead to memory leak if context was previously marked for destruction. 2. The `Display::threadCleanup()` did not also clears the `CurrentValidContext`. This may cause crashes or other UB if an application will call some GLES API in its thread termination callback (for example `glFinish()`), if ANGLE already destroyed the context in its ThreadCleanupCallback (use after delete). 3. Context will remain current to a thread that terminated. Current implementation of GLES drivers on Mali/Adreno GPUs automatically unmade context from current, so the application may make this context current to some other thread. ANGLE should mimic this behavior to avoid possible bugs. All of the above problems may be fixed by simply calling from the ThreadCleanupCallback either: - MakeCurrent(t, d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT) - ReleaseThread(t) This CL choose to call `ReleaseThread()` because this is the API that the application may call in its own thread cleanup callback. And if application's callback will be called later than ANGLE's callback, then application's `eglReleaseThread()` call we be a no-op. Even if the application does not have its own thread cleanup callback (like most of the applications), there is no harm to call `ReleaseThread()` anyway. The only difference with `MakeCurrent()` is that it will also cleanup invalid objects and some other memory depending on the backend. This CL naturally replaces existing logic with Display termination when there is no active threads thanks to the previous CL: "Perform Display terminate(InternalCleanup) from makeCurrent()". Bug: angleproject:6723 Bug: angleproject:8283 Test: angle_end2end_tests --gtest_filter=EGLContextSharingTest.ThreadCleanupCallback* Test: angle_end2end_tests --gtest_filter=EGLContextSharingTest.UnmakeFromCurrentOnThreadExit* Change-Id: I8c5b31f34f91c4bfdac165ac30c213ff5fef992e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4742383 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Igor Nazarov c38f3374 2023-09-15T19:22:44 Fix "win-asan-test" random failures and timeouts While exact reason for the failures is unknown, it seems like disabling Vulkan Loader DLL unloading fixes the problem. More details in the issue 8347. This CL also sets the variable on the Linux platform, because it does not hurt and will probably help with similar issues. Bug: angleproject:8347 Change-Id: I398d55a7c13f1ce6790988983fdf8fee7cc5776c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4868220 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 22b6ca1c 2023-08-21T00:00:00 Remove obsolete EXT_blend_func_extended expectations Bug: angleproject:5981 Bug: angleproject:6585 Bug: angleproject:7177 Change-Id: I25da401f03ff0bfa7a77c3ce7a3fecd0a119d6a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4870916 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9d99f85f 2023-09-14T15:01:14 Add multithreaded texture upload test Bug: angleproject:8341 Change-Id: I8561a64fb28681509a1d65c490888dfa1a423835 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864467 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi b2e6a196 2023-09-11T15:27:20 Vulkan: Use VK_EXT_host_image_copy for texture uploads Of all the scenarios where host image copy may be useful, this is likely the most common case. There are numerous conditions for when the copy may be done on the host: - The image format must support it, - It must be unused by the GPU, - It must not have any pending updates (this can potentially be mitigated if needed), and - It must be in a host-copyable layout. However, many texture uploads are done: - To compressed formats, where support is highly likely, - On init, where: - the image is never previously used, - the image has no previous uploads - the image is in the UNDEFINED layout which satisfies the conditions above. As a result of this change, when the upload is done on the host, creation of a temp buffer is avoided which greatly reduces memory pressure (specially during app loading which is when most texture data is uploaded) and may even improve performance (due to avoiding a double copy). Testing the first 3 frames of the following traces with a SwiftShader implementation shows the amount of buffer allocated for staged uploads changed as such: - Black Desert: 185MB -> 65MB - Genshin Impact: 125MB -> 12MB - Asphalt 9: 138MB -> 0MB Bug: angleproject:8341 Change-Id: Id71dcc4a7a0f8b67960d2d283fe9d19ce7429a03 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856676 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu ffd6ec26 2023-09-07T15:39:19 Reland "Make egl surface uncurrent when being destroyed" This relands commit 497440cdcb7d2ee59bca612dd07fc13cf09a6a57. This is to workaround errors when app does below behaviors: 1) while there is a context still bound to the current rendering thread and the surface, call eglDestroySurface() 2) create a new surface eglCreateWindowSurface() 3) call eglMakeCurrent() with the surface created in step 2) 4) does work on the new surface The old surface won't be destroyed in step 1) because it was still bound by the context of the current rendering thread. When creating new surface on step 2), some hardware will return error code EGL_BAD_ALLOC, because the old egl surface is still associated with the native window. To workaround, when destroying surface, if the surface is still bound by the context of the current rendering thread, release the context and surface by passing EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). The workaround is controlled by a frontend feature uncurrentEglSurfaceUponSurfaceDestroy. This feature is only enabled on vulkan backends. Bug: b/292285899 Change-Id: Id4c47f1b20e0f90d1013a68893fd70e917c030e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4867066 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi b4852ef9 2023-02-08T14:18:06 Vulkan: Drop support for Vulkan 1.0 Bug: angleproject:7959 Change-Id: Ib673679ea1a503af22b37092dbff1ee1fd34fba6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4233092 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Yuxin Hu 8a7ad933 2023-09-13T15:11:46 Revert "Make egl surface uncurrent when being destroyed" This reverts commit 497440cdcb7d2ee59bca612dd07fc13cf09a6a57. Reason for revert: this caused chromium webview tests failures: https://chromium-review.googlesource.com/c/chromium/src/+/4860891. Original change's description: > Make egl surface uncurrent when being destroyed > > This is to workaround errors when app does below behaviors: > > 1) while there is a context still bound to the current > rendering thread and the surface, call eglDestroySurface() > 2) create a new surface eglCreateWindowSurface() > 3) call eglMakeCurrent() with the surface created in step 2) > 4) does work on the new surface > > The old surface won't be destroyed in step 1) because > it was still bound by the context of the current rendering > thread. When creating new surface on step 2), some hardware > will return error code EGL_BAD_ALLOC, because the old egl > surface is still associated with the native window. > > To workaround, when destroying surface, if the surface > is still bound by the context of the current rendering > thread, release the context and surface by passing > EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). > > The workaround is controlled by a frontend feature > uncurrentEglSurfaceUponSurfaceDestroy. This feature > is only enabled on vulkan and gl backends. > > Bug: b/292285899 > Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255 > Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Yuxin Hu <yuxinhu@google.com> Bug: b/292285899 Change-Id: I760054d856294e6691e79e165fd73ce9e560621f No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4862958 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Amirali Abdolrashidi e7a77053 2023-09-12T13:40:47 Update VulkanMemoryTest after adding context flush After adding context flushing to the memory allocation fallbacks in a previous CL (https://crrev.com/c/4787949), some tests in the VulkanMemoryTest suite no longer test the success path of the fallback to wait for submitted commands to finish. * Updated AllocateVMAImageAfterFreeing2DGarbageWhenDeviceOOM * The test now uses an additional allocation and draw after the first sync, followed by a second sync. During the allocation of the last texture, it would wait to finish the submitted command and free the garbage without flushing the whole context. Bug: b/280304441 Change-Id: Idc583e120b8d9e1cc550f6cba4cb0b2b197e4944 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4860367 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Yuxin Hu 497440cd 2023-09-07T15:39:19 Make egl surface uncurrent when being destroyed This is to workaround errors when app does below behaviors: 1) while there is a context still bound to the current rendering thread and the surface, call eglDestroySurface() 2) create a new surface eglCreateWindowSurface() 3) call eglMakeCurrent() with the surface created in step 2) 4) does work on the new surface The old surface won't be destroyed in step 1) because it was still bound by the context of the current rendering thread. When creating new surface on step 2), some hardware will return error code EGL_BAD_ALLOC, because the old egl surface is still associated with the native window. To workaround, when destroying surface, if the surface is still bound by the context of the current rendering thread, release the context and surface by passing EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). The workaround is controlled by a frontend feature uncurrentEglSurfaceUponSurfaceDestroy. This feature is only enabled on vulkan and gl backends. Bug: b/292285899 Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Amirali Abdolrashidi e7418836 2023-08-16T14:25:52 Vulkan: Add context flushing as OOM fallback * As a new fallback for out-of-memory errors, if an allocation results in device OOM, the context is flushed and the allocation is retried. * Functions related to buffer/image allocations now return a VkResult value instead of angle::Result, which will be bubbled up to a higher level for safer handling. * The OOM is no longer handled at the level where the allocation happens, but is moved up to the context. * Added two functions to ContextVk for allocating memory for images and buffer suballocations, which also include the fallback options. * initBufferAllocation(): Uses BufferHelper::initSuballocation() * initImageAllocation(): Uses ImageHelper::initMemory() * Moved initNonZeroMemory() out of the following functions: * BufferHelper::initSuballocation() * Moved to ContextVk::initBufferAllocation(). * ImageHelper::initMemory() * Moved to ContextVk::initImageAllocation(). * Also moved to new function: ImageHelper::initMemoryAndNonZeroFillIfNeeded(). This function replaced the rest of initMemory() usages outside initImageAllocation(). * New macros for memory allocation * VK_RESULT_TRY() * If the output of the command inside it is not VK_SUCCESS, it will return with the error result from the command. * VK_RESULT_CHECK() * If the output of the command inside it is not VK_SUCCESS, it will return with the input error. * Added a test in which allocation would fail due to too much pending garbage without the fix on some platforms. The test ends once there has been a submission. * New suite: UniformBufferMemoryTest * Added a similar test for flushing texture-related pending garbage. * New suite: Texture2DMemoryTestES3 Bug: b/280304441 Change-Id: I60248ce39eae80b5a8ffe4723d8a1c5641087f23 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4787949 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mark Lobodzinski 2fe7bbae 2023-09-07T13:21:29 Tests: Add Oxenfree trace Test: angle_trace_tests --gtest_filter=TraceTest.oxenfree Bug: b/298613720 Change-Id: Ie577dff75faf58ee97c0898a28766e9ed7c87459 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851250 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Mohan Maiya ce263437 2023-09-11T12:25:28 Vulkan: Perform CPU wait in clientWait outside the global lock Leverage UnlockedTailCall and move the CPU side wait during a clientWait outside of the global mutex lock. Bug: angleproject:8340 Tests: FenceSyncTest.BasicOperations* Tests: EGLSyncTest.EglClientWaitSync* Change-Id: I8c05e62e74cc64d38bf8797d28faaf49135e71fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851649 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Yuxin Hu ee7f6ed5 2023-09-07T16:50:54 Refactor dEQP test classes Rename dEQP to dEQPTest. Move the static functions and variables that are shared between all individual dEQP tests in the same test suite into the dEQPTestSuiteStat class. This new dEQPTestSuiteStat class is responsible for updating the test counts, succeeded tests, and failed tests of a test suite. Add a static member of type dEQPTestSuiteStat to the dEQPTest class, so that all of the dEQPTest instances shared the same instance of dEQPTestSuiteStat, and as each dEQPTest TestBody() executes, it can update the data in the same dEQPTestSuiteStat. Each deqp test application will create multiple dEQPTest instances based tests listed in one of the mustpass list in gCaseListFiles array. And each deqp test application will only create one test suite. This is done through testing::RegisterTest(). The testSuiteName passed to testing::RegisterTest() for each dEQP test application remains the same for all of the dEQP tests created. This change also replaces the below legacy function names with the new function names: SetUpTestCase() --> SetUpTestSuite() TearDownTestCase() --> TearDownTestSuite() Bug: b/297901032 Change-Id: I9439d7ac314d70a9a5d9ad72c0a3f58cd11e559b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851047 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Roman Lavrov <romanl@google.com>
Cody Northrop eb5acc3e 2023-09-08T15:34:44 Tests: Add ONE PIECE TREASURE CRUISE trace Test: angle_trace_tests --gtest_filter="*one_piece_treasure_cruise*" Bug: b/299681746 Change-Id: I3b5a9de18613df37181feb3c207105dba411d2a7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4854449 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Roman Lavrov <romanl@google.com>
Roman Lavrov 1249fc1f 2023-09-07T14:39:26 Tests: Support capture_tests on Android and enable on CI Enables angle_with_capture_by_default = true on Android bots similarly to Linux and Windows. Enables the capture test on Pixel 4 and 6 bots (it takes only a few seconds to run) Enables support for capture in android_helper in general. For example, this now works the same way it would on say Linux, but runs the capture on the device an pulls files to OUT_DIR. % ANGLE_CAPTURE_LABEL=gacha_club ANGLE_CAPTURE_OUT_DIR=/tmp/capt2 ANGLE_CAPTURE_FRAME_START=16 ANGLE_CAPTURE_FRAME_END=16 out/AndroidPerformance/angle_trace_tests --gtest_filter=TraceTest.gacha_club --use-angle=vulkan --retrace-mode --max-steps-performed=20 For end2end tests it's a bit trickier as we're still using the Chromium wrappers for e.g. out/AndroidPerformance/angle_end2end_tests - which is why capture_tests.py is currently using angle_android_test_runner.py Bug: b/296397568 Change-Id: I2606e74a17c90e381bb49ec8d555a6d24851b4f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4850889 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Yuxin Hu a412b149 2023-09-07T12:08:40 Suppress out of bounds on no robust contexts tests dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.uniform_block.vertex failed occasionally due to VVL error. The test first results in vulkan device lost, which is an acceptable behavior. When we clean up the vulkan resources, the VVL is complaning the resources have not finished execution. However, VVL should check if the vulkan device is already lost, as there is no way to finish resource execution when device is lost. Will remove the test from the skip list when the VVL issue filed https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/6310 is resolved. Bug: b/289544394 Change-Id: Ideb676e6629cc17a4f8101ccc083a331a1d3c864 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851049 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Roman Lavrov cdbc45a9 2023-09-07T15:45:11 Tests: capture_tests: remove ANGLE_FEATURE_OVERRIDES_ENABLED Unnecessary for this test, should only matter for tests involving serialization etc. Bug: b/296397568 Change-Id: I1b3e12b11358778cf23dd6d7a5aab69be41c1ab4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4850548 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Mark Lobodzinski 9c0748d3 2023-08-16T09:15:22 Capture/Replay: Trim inactive Texture resources As is done with Shader and Program objects, trim inactive Texture objects from default trace execution playback and update CapturedTest with new use cases. Bug: b/297031925 Change-Id: I734d8f1fa66a24be7790391deaeee24cf570d12a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4802281 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Shahbaz Youssefi 06411d16 2023-09-06T13:23:34 GL: Use the executable instead of program In a few places, the program was still being directly referenced instead of the executable (in particular when dealing with multiview). Bug: angleproject:8297 Change-Id: I15d0865bf58376a9f85efeec739dd93b49ceaea7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4846475 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 7b0bb0f6 2023-09-01T13:52:28 Properly "install" program executables According to GL: - The program has an executable - The executable is overwritten during link. - After a failed link, queries of the executable may return half-linked information - On glUseProgram, the executable is installed in the context - On glUseProgramStages, the executable is installed in the program pipeline - After a successful link, the executable is updated wherever the previous executable of the program was installed. This change implements exactly the above: - The program's and the program pipeline's executables are now shared_ptr. References to an executable in the context and PPO are also through a shared_ptr. Installing an executable thus translates to sharing the executable. - The context and PPOs are made to not reference the program directly, but work solely through the executable. As a result, the program is free to create a new executable for link. With this change, the link job will be free to modify the executable as necessary because that will not be accessed until the link is done. Note that previous changes made the backend executable accessed through the frontend one, and moved all link results to the frontend and backend executables as appropriate. Bug: angleproject:6358 Bug: angleproject:8297 Change-Id: Ie636b23ff7420ad284d18b525ec4f5fb559dd9d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4823089 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>