CONTRIBUTORS


Log

Author Commit Date CI Message
Martin Radev 28ff4fd8 2016-07-06T11:54:21 Add deqp gles 3.1 tests to the build files BUG=angleproject:1442 Change-Id: I2ef27478573ec362bff57b532f7fee5731333b06 Reviewed-on: https://chromium-review.googlesource.com/360121 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
David Landell 9146bfa3 2016-06-22T10:13:45 Include what you use mbstowcs needs stdlib.h header on mipsel BUG= Change-Id: Ia93d0a877b2e22d5c1c461f0dea9999ede725520 Reviewed-on: https://chromium-review.googlesource.com/354020 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Sami Väisänen 2e1ba274 2016-06-20T15:15:20 Added Sami Väisänen (Nvidia) to CONTRIBUTORS Change-Id: I791fd7c4e145c37d0173e23cf57f937f802c26ea Reviewed-on: https://chromium-review.googlesource.com/353701 Reviewed-by: Sami Väisänen <svaisanen@nvidia.com> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
James Ross-Gowan cd9aa12a 2016-06-15T22:35:50 D3D11: Prevent DXGI hooking the Alt+Enter keystroke When ANGLE is using D3D11 and not using DirectComposition, DXGI will hook the window's message loop and override Alt+Enter to trigger a transition to exclusive fullscreen mode. This disables that behaviour, since it's inconsistent between backends and, at least during my testing, the application did not even work correctly after the transition to fullscreen mode. This commit should be similar to the workarounds implemented in Qt and mpv to prevent this behaviour and will hopefully make those workarounds unnecessary. Only the DXGI_MWA_NO_ALT_ENTER flag is used, since the other flags didn't seem to have an effect and probably only matter in fullscreen mode. BUG=angleproject:1414 Change-Id: Icb70c2c1405225619dcb27c5ffc9472fddd1157b Reviewed-on: https://chromium-review.googlesource.com/352950 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
stal 0011bb60 2016-02-29T22:28:06 fix texture size check in WindowSurfaceCGL::swap BUG=angleproject:1233 Change-Id: I92fddf331fe0687b290606fe222863bd0fcbc2da Reviewed-on: https://chromium-review.googlesource.com/329804 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Russ Lind eaef7c17 2016-02-15T13:52:28 floating point perf improvement in CopyNativeVertexData In the CopyNativeVertexData template function, in the else clause use memcpy/memset rather than for loops. This is a performance improvment for floating point versions of CopyNativeVertexData, particularly on 32-bit Firefox, where the -arch:IA32 compiler option used cause the compiler to generate fld/fstp operations inside the for loops. Update AUTHORS & CONTRIBUTORS to include AMD. BUG=angleproject:1317 Change-Id: I7133fc476028284f56783f4e2f9e2395f6227514 Reviewed-on: https://chromium-review.googlesource.com/327590 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tomasz Moniuszko 319fb898 2015-07-30T14:34:54 Use default commit.h file if git index is not available The solution is the same as in GYP version: 1. Check if .git/index is available in angle directory. 2. Use generated commit.h file if git is available or copy the default file instead. Change-Id: Ic3cedf6793c368070228a63c0eb270ca6fb47f81 Reviewed-on: https://chromium-review.googlesource.com/289391 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Tomasz Moniuszko <tmoniuszko@opera.com>
Kimmo Kinnunen 8518e7f6 2015-07-16T14:54:08 Make all fragment shader out variables require location layout qualifier Make all fragment shader out variables require location layout qualifier. Previously, the last variable did not need a location layout qualifier if the previous variables had those. TEST=angle_unittests BUG=angleproject:1070 Change-Id: Ifb66ee52b811409f5278eaad330d6cd9b8ea059f Reviewed-on: https://chromium-review.googlesource.com/287100 Tested-by: Kimmo Kinnunen <kkinnunen@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Shawn Hargreaves 7ace53ad 2015-05-29T08:54:41 Add Shawn Hargreaves (Microsoft Corporation) to CONTRIBUTORS Change-Id: I23110ecaba34990051ff81c40cb93198e2ad1e9c Reviewed-on: https://chromium-review.googlesource.com/274050 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shawn Hargreaves <shawnhar@microsoft.com>
Andrew Knight cb3cc805 2015-04-01T11:28:54 Update The Qt Company in AUTHORS/CONTRIBUTORS Change-Id: Iaa923e48d26eb1044d02ac097cc6caa1986309cf Reviewed-on: https://chromium-review.googlesource.com/263400 Tested-by: Andrew Knight <andrew.knight@intopalo.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qingqing Deng f84398d5 2015-03-03T14:57:53 Add authors from Nvidia. Change-Id: I591bcff55796bc4c731143a4ad43669fe9bd6919 Reviewed-on: https://chromium-review.googlesource.com/255690 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Daniel Bratell 29190088 2015-02-20T16:42:54 Make Angle code 40 KB smaller by using string literals directly. The implicit conversion of hundreds of string literals to TString generated a lot of machine code. By keeping them as string literals all the way the code will be smaller and faster. This is the change with clang for x64 (note VisitUnary in particular): Total change: -41392 bytes ========================== 2 added, totalling +469 bytes across 1 sources 2 removed, totalling -472 bytes across 1 sources 5 shrunk, for a net change of -41389 bytes (54126 bytes before, 12737 bytes after) across 1 sources 279692 unchanged, totalling 51433327 bytes ------------------------------------------------------------------------------------------------------------------------------------ -41392 - Source: /home/bratell/src/chromium/src/third_party/angle/src/compiler/translator/OutputHLSL.cpp - (gained 469, lost 41861) ------------------------------------------------------------------------------------------------------------------------------------ New symbols: +328: sh::OutputHLSL::outputConstructor(Visit, TType const&, char const*, TVector<TIntermNode*> const*) type=t, size=328 bytes +141: sh::OutputHLSL::outputTriplet(Visit, char const*, char const*, char const*) type=t, size=141 bytes Removed symbols: -133: sh::OutputHLSL::outputTriplet(Visit, std::basic_string<char, std::char_traits<char>, pool_allocator<char> > const&, std::basic_string<char, std::char_traits<char>, pool_allocator<char> > const&, std::basic_string<char, std::char_traits<char>, pool_allocator<char> > const&) type=t, size=133 bytes -339: sh::OutputHLSL::outputConstructor(Visit, TType const&, std::basic_string<char, std::char_traits<char>, pool_allocator<char> > const&, TVector<TIntermNode*> const*) type=t, size=339 bytes Shrunk symbols: -388: sh::OutputHLSL::writeEmulatedFunctionTriplet(Visit, char const*) type=t, (was 628 bytes, now 240 bytes) -714: sh::OutputHLSL::visitBranch(Visit, TIntermBranch*) type=t, (was 1017 bytes, now 303 bytes) -9738: sh::OutputHLSL::visitAggregate(Visit, TIntermAggregate*) type=t, (was 17609 bytes, now 7871 bytes) -14132: sh::OutputHLSL::visitBinary(Visit, TIntermBinary*) type=t, (was 17627 bytes, now 3495 bytes) -16417: sh::OutputHLSL::visitUnary(Visit, TIntermUnary*) type=t, (was 17245 bytes, now 828 bytes) Change-Id: Id0f87d72f6d7f1ab7b543f0d28d5a8b7c7db9ec7 Reviewed-on: https://chromium-review.googlesource.com/251090 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: bratell at Opera <bratell@opera.com>
Régis Fénéon 83107970 2015-02-05T12:57:44 Implement eglQueryContext BUG=angle:895 Change-Id: I5e709f772d6222cdb7b5d7c060830a75eac9f815 Reviewed-on: https://chromium-review.googlesource.com/246490 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Minmin Gong 967ed7b4 2015-01-27T14:42:09 Add Minmin to CONTRIBUTORS. Change-Id: I15598e42fa708861c0803acd6df4aa0b9d423ab5 Reviewed-on: https://chromium-review.googlesource.com/243950 Tested-by: Minmin Gong <mgong@microsoft.com> Reviewed-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill 24d5811b 2015-01-13T15:07:11 Add Gregoire to CONTRIBUTORS. Change-Id: I3e2a1f627de891c13964501f78314f84794cbded Reviewed-on: https://chromium-review.googlesource.com/240422 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Corentin Wallez e0902644 2014-11-04T12:32:15 Change the component type of STENCIL_INDEX8 to UNSIGNED_NORMALIZED That way RenderbufferStorageMultisample accepts STENCIL_INDEX8 as an internal format for a multisampled buffer (samples > 0) as it isn't concerned by the restriction on integer component types anymore. This is consistent with the component type returned by the NVIDIA driver. BUG=angle:812 Change-Id: Ic03f502ffa082b1011e8127213a5c1df0617ef43 Reviewed-on: https://chromium-review.googlesource.com/227470 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Tibor den Ouden 448ac908 2014-10-02T22:33:08 Updated authorship and contributors for Borbitsoft/Tibor den Ouden Removed Borbitsoft from the AUTHORS file, added Tibor den Ouden. Removed Borbitsoft from CONTRIBUTORS file, company section. Moved Tibor den Ouden in CONTRIBUTORS file from company section to individual section Change-Id: I3ab47d637d0879fde8f9dc0f714e2cb44562c897 Reviewed-on: https://chromium-review.googlesource.com/221054 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Olli Etuaho 86ffde57 2014-10-03T14:51:54 Fix building angleutils.cpp on Linux vsnprintf is defined in stdio.h according to the standard. It was not in the include chain of angleutils.cpp, which broke the build on Linux on some configurations. Seems like other toolchains include the function in some non-standard way. BUG=angle:761 Change-Id: Idcd75776e8a9b83dad182d1b4bac0beac006c6ac Reviewed-on: https://chromium-review.googlesource.com/221053 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jacek Caban a5521de2 2014-10-01T17:23:46 Fixed mingw compilation. Change-Id: I8ae33c752feb19e291e4a3b128d21a0ced883c90 Reviewed-on: https://chromium-review.googlesource.com/220761 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Tibor den Ouden ac7556f6 2014-09-25T17:15:11 Freed temporary info log buffer and removed explicit destruction of char[] BUG=angle:758 Removed explicit destruction of char[] by using std::vector<char> object. Added Borbitsoft to AUTHORS and Tibor den Ouden to CONTRIBUTORS Change-Id: I9c4017eb81ce3fab8b7fb4a5b4ad52a758d14a2d Reviewed-on: https://chromium-review.googlesource.com/219940 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Sudarsana Nagineni ab56c6ae 2014-09-01T14:36:35 Fix memory leaks in angle_unittests. Call ShDestruct() to destroy the compiler objects to avoid memory leaks. BUG=angle:737 Change-Id: I71a8ddfe67c9d8c7b4e5b5683c69dd578fc38c66 Reviewed-on: https://chromium-review.googlesource.com/215860 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Sudarsana Nagineni <sudarsana.nagineni@intel.com>
Cooper Partin 75c42f45 2014-08-11T10:16:44 Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations. Change-Id: Iee83a14d043eecc465e6ffb8e21a6449def38e9b Reviewed-on: https://chromium-review.googlesource.com/211834 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Andrew Knight 75ec7c5b 2014-07-17T15:00:38 Fix "error: extra qualification 'rx::ImageD3D::' on member 'makeImageD3D'" As reported by GCC 4.8.1/MinGW. Change-Id: If62d234074a0a9180f1f3c3619dbb2dd8047d0f3 Reviewed-on: https://chromium-review.googlesource.com/208670 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Andrew Knight <andrew.knight@digia.com>
Al Patrick 3c6344e7 2013-09-23T14:57:00 add TRACE_EVENT to ANGLE (reland) Tracing code the same as previous CL: https://codereview.appspot.com/12699047/ Setup code simplified, and follows the GetProcAddress model of other gl functions. R=shannonwoods@google.com
Jamie Madill ba615196 2013-09-24T14:07:39 Normalize line endings of tracked files in the repository. TRAC #23896 Signed-off-by: Shannon Woods
shannon.woods%transgaming.com@gtempaccount.com 7b2e6758 2013-04-13T03:41:33 Adds Jamie and Geoff to CONTRIBUTORS file git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2152 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b35da7af 2013-01-11T04:12:04 Make angle compile on Win64 BUG=http://crbug.com/166496 BUG=http://crbug.com/167187 Landing this for Justin Schuh: https://codereview.appspot.com/7011048/ Review URL: https://codereview.appspot.com/7040045 Conflicts: src/common/version.h git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1702 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a16a55f7 2012-12-20T20:51:54 Add explicit std:: namespace to code from <cXYZ> includes. Some platforms seem to implicitly include the <XYZ.h> headers which also add some types and functions (like strlen, size_t,...) into the global namespace. On other platforms though, this can result in compile errors, which is noticeable in WebKit on e.g. QNX. See also: https://bugs.webkit.org/show_bug.cgi?id=95468 https://codereview.appspot.com/6843083/ Contributed by Milian Wolff, Klaralvdavens Datakonsult AB. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1565 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0d3b36de 2012-10-17T20:58:50 .gitignore: Add *.target.mk, generated when building as part of ChromiumOS BUG=None TEST=Build Chromium and ChromiumOS from source, and run "repo status", with and without this change. Contributed by Josh Triplett <josh.triplett@intel.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@1316 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 6bc4a146 2012-09-06T21:28:30 Ensure texture level count accounts for lod offset. The lower texture levels (below the lod offset) aren't used and can't be seen, so don't count them in levelCount. BUG= Review URL: https://codereview.appspot.com/6492084 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1275 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3b6ff3e8 2012-09-05T15:50:49 Reconcile AUTHORS and CONTRIBUTORS files git-svn-id: https://angleproject.googlecode.com/svn/trunk@1269 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 3e8fc7f6 2012-08-30T21:15:39 Move targets from src\build_angle.gyp to src\build_angle.gypi This enables Skia to compile ANGLE Review URL: https://codereview.appspot.com/6492063 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1268 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 07ab841a 2012-07-12T15:17:09 Implement Anisotropic Texture filtering support Bug=297 Authored-by: Conor Dickinson, Cloud Party, Inc. Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1219 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 69ab2993 2012-06-13T15:42:30 Remove an unused variable from readCPPline() This causes problems with -Wunused-but-set-variable in GCC 4.6. Review: http://codereview.appspot.com/6296o59/ Author: Steve Block git-svn-id: https://angleproject.googlecode.com/svn/trunk@1147 736b8ea6-26fd-11df-bfd4-992fa37f6226
maxvujovic@gmail.com 66ebd014 2012-05-30T22:18:11 Add the SH_TIMING_RESTRICTIONS compile flag and dependency graph implementation. Description of the algorithm: http://code.google.com/p/mvujovic/wiki/ShaderControlFlowAnalysis This flag is one potential solution to timing attacks on textures containing cross-domain content or user agent data. This kind of analysis could be useful for both WebGL and CSS Shaders. The SH_TIMING_RESTRICTIONS flag will reject a shader if it uses texture dependent data to affect control flow. Other ways of affecting shader timing such as using NaNs in basic arithmetic operations or using built-in functions (e.g. atan) with different inputs are still under investigation. Issue=329 Review URL: http://codereview.appspot.com/6195062/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1101 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 519c32ba 2012-05-01T15:24:05 Implement SSE2 version of loadAlphaData http://codereview.appspot.com/6050054/ Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Authored-by: Jin Yang With this patch, my HTML5 2D canvas benchmark with Chromium on Windows7 with GPU acceleration can boost about 4% though the most execution time is in GPU. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1067 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com cb37afdb 2012-02-01T18:10:40 The normalized argument of vertexAttribPointer should not affect float and fixed. Issue=155 Signed-off-by: Nicolas Capens Author: Pierre Leveille git-svn-id: https://angleproject.googlecode.com/svn/trunk@981 736b8ea6-26fd-11df-bfd4-992fa37f6226
jacob.benoit.1@gmail.com 77b95e1c 2012-01-23T17:09:06 Detect GNU Hurd and Debian kFreeBSD as ANGLE_OS_POSIX See https://bugzilla.mozilla.org/show_bug.cgi?id=711353 Patch by Mike Hommey git-svn-id: https://angleproject.googlecode.com/svn/trunk@954 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ffc4e74d 2011-11-24T22:34:22 Add another contributor git-svn-id: https://angleproject.googlecode.com/svn/trunk@894 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f5cfcd2d 2011-11-24T22:34:18 Update contributors git-svn-id: https://angleproject.googlecode.com/svn/trunk@893 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3442c2bb 2011-10-19T15:32:37 Fix contribution git-svn-id: https://angleproject.googlecode.com/svn/trunk@799 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a033e02d 2011-10-19T13:29:32 VC11 fails to build angle because oppl_allocator::operator= does not exist ANGLEBUG=229 Signed-off-by: Nicolas Capens Author: Ehsan Akhgari git-svn-id: https://angleproject.googlecode.com/svn/trunk@798 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4d27f3b4 2011-10-12T16:20:00 Update contributor list git-svn-id: https://angleproject.googlecode.com/svn/trunk@791 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bb1d1713 2011-07-29T16:32:31 Add Wayland typedefs to eglplatform.h Issue=188 Author: Daniel Nicoara git-svn-id: https://angleproject.googlecode.com/svn/trunk@709 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0608ad1f 2011-07-29T16:32:17 Win64: fix return value from lookupAttribute Issue=190 Author: Makoto Kato git-svn-id: https://angleproject.googlecode.com/svn/trunk@707 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b0eb6978 2011-07-08T16:23:42 Fix an overflow issue when a static buffer is invalidated. Issue=104,139,179 TRAC #15143 Signed-off-by: Daniel Koch Author: Nicolas Capens Original-patch-by: Yore Apex git-svn-id: https://angleproject.googlecode.com/svn/trunk@702 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 5601ea0d 2011-06-10T18:23:25 Implement ES2 backend for Angle translator. With this CL, we have the option to select a code output backend: GLSL, GLSL ES, or HLSL. Note that we always emit the highest supported float precision for fragment shader due to anglebug 168. Although this is a temporary solution, it's not against GLSL ES spec, because it's ok for implementation to upgrade precision. Tested with WebGL conformance test suite, GLES2 conformance test suite (only failed 2/1198), and a few webgl demos, including worlds of webgl, aquarium, etc. anglebug=81 test=translator emitting correct GLSL ES code when ES2 backend is selected. Review URL: http://codereview.appspot.com/4550129 git-svn-id: https://angleproject.googlecode.com/svn/trunk@687 736b8ea6-26fd-11df-bfd4-992fa37f6226
baustin@google.com 2475f02e 2011-06-03T21:10:06 Update and alphabetize contributors list. Review URL: http://codereview.appspot.com/4574041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@670 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a5fd7a5a 2011-05-11T16:19:54 Update contributors list git-svn-id: https://angleproject.googlecode.com/svn/trunk@646 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f963e92f 2011-03-15T18:25:13 Update contributors and version git-svn-id: https://angleproject.googlecode.com/svn/trunk@576 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5751ed38 2010-12-12T08:53:40 Update contributors list git-svn-id: https://angleproject.googlecode.com/svn/trunk@505 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5783308e 2010-08-08T04:50:02 Add Al and Vlad to contributors file git-svn-id: https://angleproject.googlecode.com/svn/trunk@371 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8c9ff193 2010-05-20T19:18:11 Add Jim Hauxwell as a contributor git-svn-id: https://angleproject.googlecode.com/svn/trunk@313 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 26e9604f 2010-04-10T05:29:13 update contributors list git-svn-id: https://angleproject.googlecode.com/svn/trunk@118 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org ea0e1af4 2010-03-22T19:33:14 Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4f39fd99 2010-03-08T20:26:45 Initial import from TransGaming git-svn-id: https://angleproject.googlecode.com/svn/trunk@2 736b8ea6-26fd-11df-bfd4-992fa37f6226