|
ca8ea0a4
|
2019-07-26T10:49:23
|
|
Get Desktop GL games running on desktop frontend
Games:
SkyEngine: Open source on github
The Deep Deep: Geoff's game
Bug: angleproject:3620
Change-Id: I5feee91a94648b385708cafe8d7412e86704ecd0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721189
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9d737966
|
2019-08-14T12:25:12
|
|
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
efa898ac
|
2019-08-07T17:05:35
|
|
Enable some compiler warnings used by WebKit.
This will make it easier to roll ANGLE in WebKit.
Bug: angleproject:3439
Change-Id: Icd4a5a2d5dcabb6cf13d4b46a7547f49610fa4b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1743057
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ebab670c
|
2019-04-19T14:36:45
|
|
Adding new extension GL_OVR_multiview
GL_OVR_multiview functions exactly the same as GL_OVR_multiview2.
All GL_OVR_multiview2 tests now also repeat the same test using GL_OVR_multiview
Bug: angleproject:3341
Change-Id: I7e5294fb6bbf7692535174a15da6a42e1b5fc4e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575904
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
80147d11
|
2019-04-30T16:21:24
|
|
Add support for dynamically allocate initial stack for Angle
By updating YYLTYPE_IS_TRIVIAL to true, YYSTACK_RELOCATE can be enabled, so
we can dynamically allocate stack size based on needs.
BUG=angleproject:3028
Change-Id: I1b9cc0768cd0c6955589695e703595c56d43f24a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593954
Commit-Queue: Yi Xu <yiyix@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7d64c486
|
2019-03-12T14:27:40
|
|
GL_ANGLE_multiview has been renamed to GL_OVR_multiview2.
changes include:
1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change
2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported
3) WebGL 2 (ES3) is required for multiview
Bug: angleproject:3341
Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c09ae15c
|
2019-02-01T14:16:32
|
|
Enable -Wextra-semi and -Wextra-semi-stmt.
This will prevent users from accidentally making semicolon errors in
the future.
Bug: chromium:926235
Change-Id: I79a6fa376fb1ad8f0fcf1b65b1f572a035d1f4e9
Reviewed-on: https://chromium-review.googlesource.com/c/1446493
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8ca60805
|
2018-08-23T14:10:02
|
|
Add 2D MS array sampler support to compiler
This also places textureSize(gsampler2DMS) correctly in the ESSL 3.10
builtins instead of ESSL 3.00 builtins.
BUG=angleproject:2775
TEST=angle_unittests
Change-Id: Ieb0f7a7424a5558a5569af6d4fcbcc9b12ec9840
Reviewed-on: https://chromium-review.googlesource.com/1186466
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b779b12c
|
2018-06-20T11:46:43
|
|
Add kEmptyImmutableString.
We can use this instead of ImmutableString("").
Bug: angleproject:2665
Change-Id: I8b3d5d3075838b9f2caa1627071202e48a5fdc83
Reviewed-on: https://chromium-review.googlesource.com/1108085
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
94bbed1e
|
2018-03-20T14:44:53
|
|
Collect static use information during parsing
We now collect metadata for variables in the symbol table. The
metadata is stored in a map using the variable unique id as a key, so
we can store the variables themselves as constexpr while still having
dynamic metadata.
For now we collect whether a variable is statically read or written.
This can be used to more accurately determine whether a variable is
statically used, but can also enable more optimizations in the future,
such as pruning variables that are never read or folding variables
that are never written after initialization. The collection is done
during parsing, so that nothing is pruned from the AST before the
static use is recorded.
Static writes are flagged in ParseContext::checkCanBeLValue, as that
function is already called for all variables that are written.
Static reads are flagged whenever there's an operation that requires
a variable to be read. This includes:
* Unary and binary math ops
* Comma ops
* Ternary ops
* Assignments
* Returning the variable
* Passing the variable as an in or inout argument to a function
* Using the variable as a constructor argument
* Using the variable as an if statement condition
* Using the variable as a loop condition or expression
* Using the variable as an index
* Using the variable as a switch statement init expression
In case there are statements that simply refer to a variable without
doing operations on it, the variable is being treated as statically
read. Examples of such statements:
my_var;
my_arr[2];
These are a bit of a corner case, but it makes sense to treat them as
static use for validation purposes.
Collecting correct static use information costs us a bit of compiler
performance, but the regression is on the order of just a few percent
in the compiler perf tests.
BUG=angleproject:2262
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ib0d7add7e4a7d11bffeb2a4861eeea982c562234
Reviewed-on: https://chromium-review.googlesource.com/977964
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d4bd963f
|
2018-03-08T16:32:44
|
|
Don't use TIntermSymbol nodes for function parameters
Parameter nodes are not needed - it's simpler to just create a
TVariable object for each parameter when the TFunction is initialized.
With this change we also store only one object per each parameter type
used in built-in functions, instead of one array of TConstParameter
entries for each unique parameter sequence.
This simplifies code and reduces binary size and compiler memory use.
Compiler perf does not seem to be significantly affected.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I2b82400dd594731074309f92a705e75135a4c82c
Reviewed-on: https://chromium-review.googlesource.com/955589
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
697bf65c
|
2018-02-16T11:50:54
|
|
Avoid redundant symbol lookup when parsing functions
The lexical phase looks up symbols when it encounters an identifier.
Instead of duplicating this work when parsing non-constructor
functions, we now store the symbol looked up in the lexical phase in
TFunctionLookup.
This improves scores of the real world shader compiler perf test by
1-2%.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Idc99776571313d8b654910f9daaf9bf34a048228
Reviewed-on: https://chromium-review.googlesource.com/923725
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fbb1c792
|
2018-01-19T16:26:59
|
|
Store symbol names as a ImmutableString
This will enable compile-time initialization of built-in symbols as
well as reducing copying strings.
Most of the code that deals with names is changed to use
ImmutableString where it makes sense to avoid conversions.
The lexer/parser now allocate const char pointers into pool memory
instead of allocating TStrings. These are then converted to
ImmutableString upon entering TParseContext.
BUG=angleproject:2267
TEST=angle_unittests, angle_end2end_tests
Change-Id: I244d6271ea1ecf7150d4f89dfa388a7745a1150c
Reviewed-on: https://chromium-review.googlesource.com/881561
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
95ed1947
|
2018-02-01T14:01:19
|
|
Add a class for function lookups
Using a purpose-built class for function lookups instead of using
a combination of TFunction and a struct container for the this node
and arguments makes the code clearer.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I3f345d836abeaa7f84cc46b4b840fd06c7e2e1a7
Reviewed-on: https://chromium-review.googlesource.com/897363
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e49f1e95
|
2018-01-24T14:47:55
|
|
Revert 3 files from previous merge
I accidentally got the 3 files I was asked to revert part of the merge.
This reverts them.
Bug: angleproject:1695
Change-Id: I93a85776e890d0d35a5ff24973860006836c736f
Reviewed-on: https://chromium-review.googlesource.com/884105
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@google.com>
|
|
adcf0ae6
|
2018-01-24T08:27:37
|
|
Replace all NULL with nullptr
Bug: angleproject:1695
Change-Id: Ide0591ffdad5815385a4d805b320a32533bcc03a
Reviewed-on: https://chromium-review.googlesource.com/883681
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@google.com>
|
|
dd21ecf8
|
2018-01-10T12:42:09
|
|
Add const qualification to symbol accesses
All accesses to built-in symbols now happen through const-qualified
pointers.
This also encapsulates TSymbolTableLevel inside TSymbolTable.
This prepares for statically allocating built-in symbols.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I473014d978daa765b4a733d761d6c08b28288776
Reviewed-on: https://chromium-review.googlesource.com/859959
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9d4d7f06
|
2017-12-07T17:11:41
|
|
Classify TSymbols using an enum
Symbols can be either built-ins, user-defined, nameless, or for
ANGLE's internal use. In addition we currently use TFunction symbols
that are not yet resolved - they might later resolve to either a
built-in or a user-defined function. Record this information in each
TSymbol so that TSymbol contains sufficient information for deciding
how to format symbol names in output.
The goal is to eventually replace current uses of TName with pointers
to different TSymbol objects. So far only built-ins and user-defined
symbols have associated TSymbol objects, but that will be expanded to
cover ANGLE's internal symbols as well.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I927ce023fe257cc236da82c127700f3bd72bfe96
Reviewed-on: https://chromium-review.googlesource.com/816952
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
614dd0f5
|
2017-11-22T14:04:48
|
|
Replace TCache with static TType instances
Replaces TCache with (static generation + static/dynamic lookups) of
TType instances, using compile-time template and constexpr magic.
Work started by jmadill here: https://crrev.com/c/776280
With more contributions from jmadill here: https://crrev.com/c/801494
Bug: angleproject:1432
Change-Id: I07181543f8fee4b2606cdd2d0738351e83d4ce57
Reviewed-on: https://chromium-review.googlesource.com/786317
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d5f44c98
|
2017-11-29T17:15:40
|
|
Simplify parsing struct field declarators
This removes the dummy type that was attached to struct declarators
while parsing. This makes TParseContext::addStructDeclaratorList in
particular simpler to understand.
The new TDeclarator data type is the parsed representation of the
struct_declarator grammar rule. It is completely immutable. The name
and location stored in TField can also be qualified as constant now.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I2834f87fc0eee0bdb7673ef495a55fb463023c55
Reviewed-on: https://chromium-review.googlesource.com/797033
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
035419fa
|
2017-11-28T14:27:15
|
|
Clean up storing struct types in the symbol table
Instead of storing struct symbols as TVariable objects, store them
as TStructure objects. This way struct type symbols don't need to
store bogus data that's associated with arbitrary types, and on the
other hand the name and unique id of struct types are only stored in
a single place. This change is a refactoring with no effect on
generated output.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I173793e0cc77a890cdac6868d72d9f275ac9461a
Reviewed-on: https://chromium-review.googlesource.com/793814
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7881cfdf
|
2017-08-23T18:00:21
|
|
Add parsing of arrays of arrays
This changes the grammar so that multiple array sizes can be chained
together, and adds arrays of arrays support to TPublicType. In
TPublicType the array sizes are stored using a pointer to a vector, a
plain vector won't work due to bison restrictions.
A larger subset of program interface query tests now pass. Some are
still failing due to unrelated bugs.
BUG=angleproject:2125
TEST=angle_unittests, angle_end2end_tests,
dEQP-GLES31.functional.shaders.arrays_of_arrays.*
dEQP-GLES31.functional.uniform_location.nested_array.*
dEQP-GLES31.functional.program_interface_query.*
dEQP-GLES31.functional.ubo.*level*array.*
Change-Id: Iee16477a3752b953f5068c0473a2ed62fead8155
Reviewed-on: https://chromium-review.googlesource.com/633944
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
703671e9
|
2017-11-08T17:47:18
|
|
Unify extension behavior checks
Some supportsExtension and isExtensionEnabled checks are now turned
into checkCanUseExtension checks. Using checkCanUseExtension is
preferable so that warnings are generated correctly when an extension
is used and a warn directive is present.
isExtensionEnabled is still used in some places where an error message
about the extension could be confusing, particularly when a core spec
version adds support for something that is also present in an
extension.
Also make it possible to disable ARB_texture_rectangle extension using
an extension directive. ARB_texture_rectangle extension functionality
is enabled by default in GLSL when the extension is supported.
BUG=angleproject:2238
TEST=angle_unittests
Change-Id: I7455293412ff469f54bc7da79df146e7bc127379
Reviewed-on: https://chromium-review.googlesource.com/760737
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b8ee9dd3
|
2017-10-30T12:43:27
|
|
Validate empty statements in switch statements
Even an empty statement like ";" is a statement according to the
grammar. They should not be allowed in switch statements before the
first case statement, but on the other hand a switch statement that
has just an empty statement after the last statement is valid.
Now the parser creates AST nodes from empty statements so that we can
validate switch statements correctly. However, they are pruned shortly
after parsing completes in PruneNoOps, so they don't affect further
processing of the AST.
BUG=angleproject:2181
TEST=angle_unittests
Change-Id: I1085056fc34b146142546fc5f2b7f3124b910ab9
Reviewed-on: https://chromium-review.googlesource.com/743621
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
722bfb51
|
2017-10-26T17:00:11
|
|
Fix detecting duplicate field names in structures
Previously field names that were listed in the first declarator list
inside a struct declaration were not checked against each other.
BUG=angleproject:2204
TEST=angle_unittests
Change-Id: Ibf821d45556f6dfe0223dae673644f6795daf4cb
Reviewed-on: https://chromium-review.googlesource.com/739825
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4ddae359
|
2017-10-26T16:20:18
|
|
Use array_specifier in struct declarator parsing
This will make implementing arrays of arrays simpler for struct
members as well. Similar refactoring was already done for other types
of array declarations.
BUG=angleproject:2125
TEST=angle_unittests
Change-Id: I0483c3a7c006d37090c7c972cb3d7763d3909c8f
Reviewed-on: https://chromium-review.googlesource.com/739824
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
55bde916
|
2017-10-25T13:41:13
|
|
Parse array specifier with a separate grammar rule
This brings the grammar closer to the GLSL ES 3.10 spec.
Some corner cases related to handling unsized arrays are fixed.
BUG=angleproject:2125
TEST=angle_unittests, angle_end2end_tests
Change-Id: I9bcf87b17b97da0e2ec2954d32037c272fde3080
Reviewed-on: https://chromium-review.googlesource.com/738233
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8e4b355b
|
2017-08-30T14:20:58
|
|
ES31: Implement Geometry Shader inputs and outputs
This patch intends to implement Geometry Shader inputs and
outputs in ANGLE GLSL compiler.
1. Only accept arrays as the inputs of a Geometry Shader.
2. Allow unsized arrays as the inputs of a Geometry Shader after a
valid input primitive declaration and assign size to them.
3. Implement Geometry Shader outputs.
4. Allow Geometry Shader inputs and outputs using interpolation
qualifiers ('flat', 'smooth', 'centroid').
5. Allow using 'location' layout qualifier on Geometry Shader inputs
and outputs.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: Ia7e250277c61f45c8479437b567c2831ff26b433
Reviewed-on: https://chromium-review.googlesource.com/650211
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
923ecef6
|
2017-10-11T12:01:38
|
|
Fix switch statement validation corner cases
The grammar needs to generate AST nodes even for no-op statements,
since they might be the last statement in a switch statement that is
required for switch statement validity. Change the grammar to generate
nodes from empty blocks and empty declarations.
We also need to do some further processing of the AST. This is because
PruneEmptyDeclarations will still remove empty declarations, and at
least the NVIDIA driver GLSL compiler doesn't accept some types of
no-op statements as the last statement inside a switch statement. So
after parsing has finished we do rudimentary dead code elimination to
remove dead cases from the end of switch statements.
BUG=angleproject:2181
TEST=angle_unittests
Change-Id: I586f2e4a3ac2171e65f1f0ccb7a7de220e3cc225
Reviewed-on: https://chromium-review.googlesource.com/712574
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2a1e8f95
|
2017-07-14T11:49:36
|
|
Refer to GLSL extensions through TExtension enum
Extensions are now referred to by enum values instead of strings most
of the time. This gets rid of unnecessary copying of strings. The code
is easier to work with than before as typoing the extension enum names
will be caught by the compiler.
BUG=angleproject:2147
TEST=angle_unittests
Change-Id: Ifa61b9f86ef03211188fc23bc23a5ce4e4d8c390
Reviewed-on: https://chromium-review.googlesource.com/571002
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e080387e
|
2017-08-23T15:30:23
|
|
Refactor array element type checks
Remove checks that would never fail, and refactor the functions into
more self-contained checks. For example, it doesn't make sense to
check the qualifier from the part of the type that doesn't contain the
qualifier.
This prepares for adding the parsing of arrays of arrays.
BUG=angleproject:2125
TEST=angle_unittests
Change-Id: I1144bee35d2b04c7cb22e2bb7e17307298e35f8c
Reviewed-on: https://chromium-review.googlesource.com/629016
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
0f68463f
|
2017-07-13T12:42:15
|
|
Clean up inserting variables to symbol table
This makes the TSymbolTable interface cleaner and prepares for making
unique id counting thread-safe.
BUG=angleproject:624
TEST=angle_unittests
Change-Id: Ief99c9fc777603de28ba1517e351bc8a00633590
Reviewed-on: https://chromium-review.googlesource.com/570418
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
bc58515e
|
2017-06-23T15:42:17
|
|
ES31: Add 'buffer' qualifier support in shader
This change added 'buffer' qualifier support in shader which
corresponds to ESSL 3.1 spec, session 4.3.7 'Buffer Variables'.
BUG=angleproject:1951
TEST=angle_unittests:BufferVariablesTest
Change-Id: I2ecb5317d5ea9d378a60b03f86bdae04dbd89e9f
Reviewed-on: https://chromium-review.googlesource.com/534960
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
56229f1b
|
2017-07-10T14:16:33
|
|
Remove TIntermediate::addConstantUnion
This includes asserts in TConstantUnion to reveal incorrect usage of
union - reading a different field of an union that has last been set
is undefined behavior in C++.
Existing issues with accessing incorrect fields of constant unions
are fixed.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Idd6b7a871d73e2928f117a9348c92043612fab82
|
|
690057da
|
2017-06-30T14:49:05
|
|
Remove incorrect cast of loop condition in GLSL parsing
Loop condition node may be a declaration node when coming from the
parser, so it shouldn't be casted to TIntermTyped*.
BUG=chromium:738281
TEST=angle_unittests under CFI
Change-Id: Ie98befc4b02b1261949049ddff49404d73db8478
Reviewed-on: https://chromium-review.googlesource.com/558083
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
cce8965d
|
2017-06-19T16:04:09
|
|
Remove most of the remaining logic from glslang.y
Move most of the logic in glslang.y to ParseContext. This will make it
easier to change the code in the future.
Only a few specific bits of logic are kept in glslang.y:
* Disabling a parsing rule when a given shading language version is
being parsed. This makes it easier to check the grammar against the
grammar in the GLSL ES specs.
* Scoping calls that need to be paired with another call. It's much
easier to check these for correctness when the paired calls are next
to each other.
BUG=angleproject:911
TEST=angle_unittests
Change-Id: I52f42a1fc0f28463ca4b237dc6e88345e5173064
Reviewed-on: https://chromium-review.googlesource.com/539640
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
914b79a6
|
2017-06-19T16:03:19
|
|
Fix parsing GLSL loop conditions that declare a variable
Now the variable declaration is included in the AST, so that the loop
body may refer to the variable. The variable declaration is placed in
a block that wraps the loop. This way we can still only have
TIntermTyped loop conditions in the AST, which keeps the code dealing
with loops fairly simple and type safe.
This change includes reversing the return value of executeInitializer,
so that it returns true on success and false on error. This is more in
line with other ParseContext member functions.
BUG=angleproject:2073
TEST=angle_end2end_tests
Change-Id: I5c4ecbf1b438d3fff6d6237c0dcf191e2a19664c
Reviewed-on: https://chromium-review.googlesource.com/539639
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4cdac9eb
|
2017-05-08T11:01:20
|
|
ES31: Add atomic counter for GLSL parsing
This makes shader compiler support the new basic type 'atomic_uint'
and validate its layout qualifiers properly.
BUG=angleproject:1729
TEST=angle_unittests:AtomicCounterTest
angle_deqp_gles31_tests:dEQP-GLES31.functional.atomic_counter.layout.invalid*
angle_deqp_gles31_tests:dEQP-GLES31.functional.debug.negative_coverage.*.atomic*
Change-Id: Ia237eadf6ea72314f436a0abbb93a05598e71eba
Reviewed-on: https://chromium-review.googlesource.com/500088
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
168d5e80
|
2017-02-01T12:18:56
|
|
compiler: Regenerate parser with latest flex and bison
Flex version is 2.6.4
Bison version is 3.0.4
BUG=chromium:668842
Change-Id: Ia05ae338c9b9e588534f8346ff5c59ed747c56bf
Reviewed-on: https://chromium-review.googlesource.com/435553
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
95468d17
|
2017-05-04T11:14:34
|
|
Support multiview in ESSL 1.00 shaders
Support is added according to the proposal for WEBGL_multiview. When
the multiview extension is enabled in an ESSL 1.00 shader, num_views
can be specified using a layout qualifier. To support this, enabling
the multiview extension makes "layout" a keyword rather than an
identifier in ESSL 1.00.
The type of gl_ViewID_OVR is also different in case of ESSL 1.00: it
has to be a signed integer, since unsigned integers are not supported
in ESSL 1.00.
Some existing tests for multiview shaders are extended in this patch.
The changes make sure that vertex shader "in" qualifier is still
allowed in ESSL 3.00 multiview shaders, since this patch adds code to
disallow it in ESSL 1.00 multiview shaders.
BUG=angleproject:1669
TEST=angle_unittests
Change-Id: I65dbbbebabdb24cf0bb647d40aa80cebf713c4f7
Reviewed-on: https://chromium-review.googlesource.com/506088
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
a5527071
|
2017-03-22T16:46:30
|
|
Add support for EXT_YUV_target
Add new sampler type "__samplerExternal2DY2YEXT"
to sample a YUV texture image and output color value
without any color conversion,
new additional type to specify color space standard formula and
built-in functions for yuv to rgb transformation.
Change-Id: I1780650fe84cd75191c1ca1e4118e89d585bfd92
Reviewed-on: https://chromium-review.googlesource.com/454697
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
af6fc1b4
|
2017-01-26T17:45:35
|
|
Make aggregate node creation more robust
Now aggregate nodes are always built with their return type, op and
arguments set. They'll determine their qualifier and precision
automatically.
This fixes setting of gotPrecisionFromChildren in a few cases.
This will also make it easier to split TIntermAggregate further into
specialized classes if that is desired.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I1fbe0c75679c517a22d44dfc1ea160ad7a7fdfda
Reviewed-on: https://chromium-review.googlesource.com/433468
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
72d1020e
|
2017-01-19T15:58:30
|
|
Refactor function call node creation
This makes function call node creation code simpler and more type
safe. It also prepares for further simplification by removing usage of
TFunction in places where the arguments node is sufficient.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I75d9e059bb32c475487f0be24e40ac0d78012d86
Reviewed-on: https://chromium-review.googlesource.com/433217
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
8ad9e757
|
2017-01-16T19:55:20
|
|
Always store function headers in TIntermFunctionPrototype nodes
TIntermFunctionDefinition nodes now have a TIntermFunctionPrototype
child that stores the function signature, instead of having a separate
type and an aggregate child that stores the parameters.
This makes parsing functions simpler, and paves the way for further
simplifications of function parsing, like reducing conversions between
symbol table structures and AST structures.
TIntermAggregate is now only used for function calls.
BUG=angleproject:1490
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ib56a77b5ef5123b142963a18499690bf37fed987
Reviewed-on: https://chromium-review.googlesource.com/427945
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4021932f
|
2016-12-09T09:50:51
|
|
translator: Add ES3.1 multisample texture support.
Implement shader objects, [iu]sampler2DMS, textureSize(gsampler2DMS).
as well as texelFetch(gsampler2DMS,P,sample) for the glsl.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: I781023f7bec34ad0264af69f34bb182b50bd1fbd
Reviewed-on: https://chromium-review.googlesource.com/423175
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4de340ac
|
2016-12-16T09:32:03
|
|
Remove extraInfo parameter from compiler diagnostic functions
This makes error messages more consistent. It was not clear what was
supposed to go to the extraInfo parameter, and previously it was
mostly being misused, resulting in poorly formatted error messages.
Sometimes the order of parameters to the diagnostic functions like
error() and warning() was wrong altogether. The diagnostics API is
simpler when there's only the "reason" and "token" parameters that
have clear meaning and that are separated by consistent punctuation
in the output.
Fixes error messages like
"redifinition interface block member"
to be grammatically reasonable like the rest of the error messages. For
other error messages, punctuation is added to make them clearer. Example:
"invalid layout qualifier location requires an argument"
is changed to
"invalid layout qualifier: location requires an argument".
Extra spaces are also removed from the beginning of error messages.
BUG=angleproject:1670
BUG=angleproject:911
TEST=angle_unittests
Change-Id: Id5fb1a1f2892fad2b796aaef47ffb07e9d79759c
Reviewed-on: https://chromium-review.googlesource.com/420789
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
b8b0122f
|
2016-11-20T23:25:53
|
|
Add compiler support for shared memory
The patch adds handling of the 'shared' qualifier in the shader
compiler.
BUG=angleproject:1442
TEST=angle_unittests
Change-Id: Iaa288026af0faf2a30e40495faa6ea1f5ff02323
Reviewed-on: https://chromium-review.googlesource.com/413200
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d7b1ab58
|
2016-12-12T14:42:19
|
|
Fix up translator style.
Using git cl format.
BUG=angleproject:650
Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761
Reviewed-on: https://chromium-review.googlesource.com/419059
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
049edfa2
|
2016-11-11T14:35:37
|
|
Add volatile, coherent and restrict memory qualifiers
The patch adds support for the three remaining memory qualifiers:
volatile, coherent and restrict.
BUG=angleproject:1442
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: Ie662d304af2399468df1d976e04c38dada1e2cec
Reviewed-on: https://chromium-review.googlesource.com/385876
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
45bcc784
|
2016-11-07T13:58:48
|
|
translator: Scope all classes with "sh".
I was seeing an odd problem with our PoolAlloc conflicting with the
glslang/Vulkan TIntermNode, so the fix was to move everything to a
separate namespace.
The bison grammars are also regenerated. No functional changes.
BUG=angleproject:1576
Change-Id: I959c7afe4c092f0d458432c07b4dcee4d39513f3
Reviewed-on: https://chromium-review.googlesource.com/408267
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0e3aee3f
|
2016-10-27T12:56:38
|
|
Check precision qualification for all declarations
Precision qualification is now checked properly also for declarations
that don't have qualifiers.
BUG=angleproject:1574
TEST=angle_unittests
Change-Id: I3d186df0763e071614c1da9a355a6f6fefdc8091
Reviewed-on: https://chromium-review.googlesource.com/403949
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
13389b66
|
2016-10-16T11:48:18
|
|
Split TIntermDeclaration from TIntermAggregate
The new class TIntermDeclaration is now used for struct, interface
block and variable declarations. TIntermDeclaration nodes do not have
a type - rather the type is stored in each child node. The types may
differ in case the declaration is a series of array declarators with
mismatching sizes.
TIntermAggregate is still used for function calls, function
prototypes, function parameter lists and invariant declarations.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I0457188f354481470855f61ac1c878fc2579b1d1
Reviewed-on: https://chromium-review.googlesource.com/400023
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2cc85b3b
|
2016-08-05T16:22:53
|
|
Add support for images in the compiler
The patch adds support for GLSL ES 3.1 image types.
Internal format layout qualifiers for images are added.
Support for the readonly and writeonly qualifiers are added. The other
memory qualifiers are omitted as to make the patch simpler.
Tests are added which check for correct and incorrect usage of images,
internal format layout and memory qualifiers.
BUG=angleproject:1442
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: Ie4d3acb2a195de11b405ad54110a04c4c1de0b7e
Reviewed-on: https://chromium-review.googlesource.com/378855
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
476197f9
|
2016-10-11T13:59:08
|
|
Clean up TSymbol initialization
Now TSymbol objects always get their id when they are constructed. The
id cannot be changed after the TSymbol is created.
This makes it simpler to insert both mangled and unmangled versions of
a function to the symbol table. These can now both share the same
TSymbol object, unlike before, when inserting the same symbol twice
would have changed its symbol id.
This requires changes to function definition parsing: function
definition nodes now share any symbol created by previous prototype
declarations of the function. The parameters on the symbol get set to
the parameters in the function definition header.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I8e600e9b5e5de27d64b85c5042cfd23ff02abe63
Reviewed-on: https://chromium-review.googlesource.com/396838
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
6d40bbdd
|
2016-09-30T13:49:38
|
|
Split TIntermBlock from TIntermAggregate
The new TIntermBlock node class replaces TIntermAggregate nodes with
the EOpSequence op. It represents the root node of the tree which is
a list of declarations and function definitions, and any code blocks
that can be denoted by curly braces. These include function and loop
bodies, and if-else branches.
This change enables a bunch of more compile-time type checking, and
makes the AST code easier to understand and less error-prone.
The PostProcess step that used to be done to ensure that the root node
is TIntermAggregate is removed in favor of making sure that the root
node is a TIntermBlock in the glslang.y parsing code.
Intermediate output formatting is improved to print the EOpNull error
in a clearer way.
After this patch, TIntermAggregate is still used for function
definitions, function prototypes, function parameter lists, function
calls, variable and invariant declarations and the comma (sequence)
operator.
BUG=angleproject:1490
TEST=angle_unittests, angle_end2end_tests
Change-Id: I04044affff979a11577bc1fe75d747e538b799c8
Reviewed-on: https://chromium-review.googlesource.com/393726
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
32db19b7
|
2016-10-04T14:43:16
|
|
Ensure that if-else branches are always sequence nodes
This mainly affects RewriteElseBlocks, which was the only piece of
code still adding TIntermIfElse nodes directly as children of other
TIntermIfElse nodes.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I5b25c2fb9c642424417cd6c29e37c20482c6ffaf
Reviewed-on: https://chromium-review.googlesource.com/392847
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
5796127e
|
2016-09-14T13:57:46
|
|
Rename TIntermSelection to TIntermIfElse
Now that ternary nodes are not represented by TIntermSelection any
more, TIntermIfElse is an easier name to understand for newcomers to
the code.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Ia1e04e356ab93409400245092a84533d7dfd129d
Reviewed-on: https://chromium-review.googlesource.com/385416
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
613b959d
|
2016-09-05T12:05:53
|
|
Clean up qualification order checks
Move determining whether qualification order checks are relaxed to
QualifierTypes.cpp. The ParseContext only needs to construct
TTypeQualifierBuilder with the shader version as a parameter, and it
will make the decision based on that. ParseContext still passes
diagnostics to the TTypeQualifierBuilder functions that return
variable qualification to make it more explicit when errors are
generated.
Also encapsulate looking for symbols in the AST inside
compiler_test.cpp.
BUG=angleproject:1442
TEST=angle_unittests
Change-Id: I4190e6a680ace0cc0568a517e86353a95cc63c08
Reviewed-on: https://chromium-review.googlesource.com/380556
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
4a9cd800
|
2016-09-01T16:51:51
|
|
Refactor type_specifier_nonarray parsing to reduce code repetition
When type_specifier_nonarray gets parsed the scope gets saved into
TType and the code becomes repetitive. Setting of the scope is moved
to type_specifier_no_prec as it occurs less times.
BUG=angleproject:911
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: I6da5fe7bc2d60ba2996221af71b719b818f5e9b1
Reviewed-on: https://chromium-review.googlesource.com/380535
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
70866b89
|
2016-07-22T15:27:42
|
|
Change grammar to support features from es31
The grammar has been changed so that ES31 grammar is followed more
closely. The ES31 grammar is not fully supported, only functionality
related to qualifier enumeration is added.
The ParseContext is changed so that type qualifiers can be now joined
together (i.e. like layout qualifiers). This will allow enumeration of
multiple storage qualifiers (i.e. uniform readonly coherent) which is
essential for support of ES31 features.
Some of the error checks had to be moved closer to the root of the
parse tree since some of the information about the expression might be
missing.
Unfortunately, as there is no explicit ordering imposed by the
grammar, additional checks for proper order of qualifiers had to be
added. I also included unit tests which test against malformed
shaders.
BUG=angleproject:1442
TEST=angle_end2end_tests
TEST=angle_unittests
TEST=dEQP-GLES3.functional.shaders.*precision*
TEST=dEQP-GLES3.functional.shaders.*function*
TEST=dEQP-GLES2.functional.shaders.*
Change-Id: Ib3653a1ed1bfced099a6b2cbf35a7cd480c9100d
Reviewed-on: https://chromium-review.googlesource.com/362940
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
8a17626d
|
2016-08-16T14:23:01
|
|
Refactor: Return true when checks succeed in ParseContext
Instead of returning false when a check succeeds in ParseContext,
return true. This is more intuitive and in line with conventions used
elsewhere inside ANGLE.
Also includes some minor other cleanup in ParseContext, like improved
variable names and code structure especially when checking array
element properties. This will make introducing arrays of arrays easier
in the future.
BUG=angleproject:911
TEST=angle_unittests
Change-Id: I68233c01ccfbfef9529341af588f615efc2b503a
Reviewed-on: https://chromium-review.googlesource.com/371238
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
856c497e
|
2016-08-08T11:38:39
|
|
Clarify error checking function names in the GLSL parser
Most error checking functions in ParseContext used to follow a format
like <property>ErrorCheck. Sometimes this function would check that
the node/value would have <property>, sometimes it would check that
the node/value would not have it, which was confusing. Change most of
these functions to use a lot more descriptive names, which clearly
communicate what they are checking for.
Also includes a bit of refactoring in constructorErrorCheck(), so that
the function only checks for errors rather than also setting the type
of the constructor node.
Also make TType::arraySize unsigned, and return a sanitized size from
checkIsValidArraySize() instead of using an output parameter.
BUG=angleproject:911
TEST=angle_unittests
Change-Id: Id9767b8c79594ad3f782f801ea68eb96df721a31
Reviewed-on: https://chromium-review.googlesource.com/367070
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
383b791a
|
2016-08-05T11:22:59
|
|
Remove recover() from ParseContext
This call is a no-op. The shader parser is intended to almost always
recover from errors, so including it doesn't clarify the code either.
It's simpler to remove it entirely.
BUG=angleproject:911
TEST=angle_unittests
Change-Id: I0feae097c2807c8e9559672e7a3d50a2fc4fbdea
Reviewed-on: https://chromium-review.googlesource.com/367040
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
802abe01
|
2016-08-04T17:48:32
|
|
Add compute shader compilation support in the glsl compiler
Support is added for compute shader compilation. There is a small
extension to the parser so that 'local_size_x = ', 'local_size_y = '
and 'local_size_z = ' are supported as layout qualifiers.
A few shader compilation tests are added and one which checks the AST
whether the layout qualifiers are properly parsed.
BUG=angleproject:1442
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: I67283797d1cf13fa4ac47faa2a6e66d93a2db867
Reviewed-on: https://chromium-review.googlesource.com/362300
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
1be913cf
|
2016-07-11T17:59:16
|
|
Add support for ES31 context creation
The dEQP test for context creation passes.
SH_WEBGL3_SPEC has been added, but it should be considered whether we
should keep it, remove it or rename it. It was added so that there is
a webgl mapping to es 310 shaders. Check Compiler.cpp. The bison file
has been modified so that some tokens from es3 can be also used in
es31 as well.
A separate macro ES3_1_ONLY is added so that some tokens are limited
only for es 310 shaders.
BUG=angleproject:1442
TEST=angle_unittests
Change-Id: I2e5ca227c96046c30dc796ab934f3fda9c533eba
Reviewed-on: https://chromium-review.googlesource.com/360300
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9de84a5d
|
2016-06-14T17:36:01
|
|
Clean up parsing function headers
Move function header parsing code to ParseContext instead of having
it in the grammar file. This commit is pure refactoring. This code
needs to be changed later to detect returning arrays containing
structs.
This commit also disables clang format for glslang.cpp generated by
bison.
TEST=angle_unittests
BUG=angleproject:1015
Change-Id: If60848ca32da6b98ea8bcd95bba8c3f831634b51
Reviewed-on: https://chromium-review.googlesource.com/352480
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
bda75597
|
2016-04-18T17:25:54
|
|
Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I39b6ec393ea338e2c843fb911acc1b36cd1158a0
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
Reviewed-on: https://chromium-review.googlesource.com/341254
Reviewed-by: Ian Ewell <ewell@google.com>
|
|
9670b03e
|
2016-04-29T09:47:47
|
|
Revert "Finish NV12 support via streams."
Broke Windows Clang compilation, see https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Clang%20Builder%20%28dbg%29/builds/3583/steps/compile/logs/stdio and search for TextureStorage11.h
This reverts commit 9b8b359fa3615be7c7492239a48f61103b2e4fcc.
Change-Id: I6e54305eba02b40927a35577594df39e951adb32
Reviewed-on: https://chromium-review.googlesource.com/341430
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
9b8b359f
|
2016-04-18T17:25:54
|
|
Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I098940e6f25e113dcc4fc8d22ffed4b5a16fd860
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
|
|
ee63f5d9
|
2016-01-04T11:34:54
|
|
Move function parsing code to ParseContext
This change is pure refactoring. It will make it easier to fix bugs
related to function declarations.
BUG=angleproject:911
BUG=angleproject:1067
BUG=angleproject:1068
TEST=angle_unittests
Change-Id: I031783dc02612d9cf3ff7a9c8291cf8ab33577aa
Reviewed-on: https://chromium-review.googlesource.com/320081
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
15c2ac30
|
2015-11-09T15:51:43
|
|
Fix constructor parsing issues
After this patch, ANGLE no longer accepts constructors where any of
multiple parameters is sampler or void.
Also, structure array constructors with just one parameter are now
accepted.
Error message for a constructor with no parameters is also more
informative than before.
BUG=angleproject:1193
TEST=angle_unittests
Change-Id: I6b897973448cf500096f612b3b95dcc23aebc716
Reviewed-on: https://chromium-review.googlesource.com/311590
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
0b2d2dcf
|
2015-11-04T16:35:32
|
|
Move comma operator parsing to ParseContext
This change is pure refactoring. It will help with fixing comma operator
return value qualifier bug.
BUG=angleproject:911
BUG=angleproject:1201
Change-Id: I481c337adbaf789cc959c8a1106f99ad7275e1e5
Reviewed-on: https://chromium-review.googlesource.com/311170
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
cdeafd20
|
2015-11-05T14:59:18
|
|
Fix missing init when parsing storage qualifier fails
When parsing a storage qualifier results in an error, the parser should
not leave the type uninitialized. Otherwise after recovering from the
error the parsed value could contain uninitialized memory, which could
cause flaky asserts in further parsing.
TEST=dEQP-GLES2.functional.shaders.functions.*
BUG=angleproject:1200
Change-Id: Ia3add76df243898e35fee97d01555b953cff8379
Reviewed-on: https://chromium-review.googlesource.com/311140
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
82c29ed2
|
2015-11-03T13:06:54
|
|
Move variable identifier parsing to ParseContext
This change is purely refactoring existing functionality to make it
easier to change variable identifier parsing.
BUG=angleproject:911
BUG=541551
Change-Id: I282fbb66d40cd71fa0f4804e4a8e893744cd6bfc
Reviewed-on: https://chromium-review.googlesource.com/309724
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
80ecac9e
|
2015-08-25T15:37:48
|
|
Remove unused mOptimize/mDebug flags from TIntermAggregate
These flags were written but they were never read.
TEST=compile
BUG=angleproject:1116
Change-Id: I41e3e89f13861ebda4828c76c753ca17c74c4358
Reviewed-on: https://chromium-review.googlesource.com/294931
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
185fb403
|
2015-06-12T15:48:48
|
|
Move function prototypes and declarations out of the .y
This will make the code easier to edit and maintain.
BUG=none
TEST=angle_unittests,angle_end2end_tests
Change-Id: I955307d1209170fa99142103bc4d361c9eab1cc8
Reviewed-on: https://chromium-review.googlesource.com/286145
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
abb0c381
|
2015-07-13T12:01:12
|
|
Check that layout qualifiers may only appear in declarations
In the shading language grammar, layout qualifiers may appear in loop
conditions and function declarations, but this is not valid ESSL 3.00
according to section 4.3.8.
TEST=angle_unittests, dEQP-GLES3.functional.shaders.*layout*
BUG=angleproject:1064
Change-Id: I73f805247bf6678b953f2e1d45a23391e9eacb96
Reviewed-on: https://chromium-review.googlesource.com/285040
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
01971113
|
2015-07-10T14:54:00
|
|
Cache TTypes.
*re-land with build fix for Win/Release*
This change saves us ~70KiB per compiler with just ~3KiB of cache.
BUG=492725
Change-Id: I4382c55b2480f70b00c5d117fcb7e0c51d0dfbb4
Reviewed-on: https://chromium-review.googlesource.com/284735
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Dmitry Skiba <dskiba@google.com>
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
|
|
53b76107
|
2015-07-10T18:52:58
|
|
Revert "Cache TTypes."
Unused variable warning in Release:
warning C4189: 'MaxEnumValue' : local variable is initialized but not referenced
I'll handle fixing this.
BUG=492725
This reverts commit b25d14e4b39ee273fad3bb585c3a3a929b3f794c.
Change-Id: I502fc5288d5d3c48ecd43f84acdf66b7e300ad22
Reviewed-on: https://chromium-review.googlesource.com/284863
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b25d14e4
|
2015-06-23T17:43:14
|
|
Cache TTypes.
This change saves us ~70KiB per compiler with just ~3KiB of cache.
BUG=492725
Change-Id: I7b8053c032c9c68f646162baf61abf6db3afe52e
Reviewed-on: https://chromium-review.googlesource.com/284003
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2f232370
|
2015-07-07T21:57:55
|
|
Revert "Cache TTypes."
Lots of compile errors.
BUG=492725
This reverts commit 5377720aae042c5bfae0e8a37032c90dc3ab78cf.
Change-Id: I64889b99b1f1f48d39b87ebb668f6a32a3abac45
Reviewed-on: https://chromium-review.googlesource.com/283945
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
5377720a
|
2015-06-23T17:43:14
|
|
Cache TTypes.
This change saves us ~70KiB per compiler with just ~3KiB of cache.
BUG=492725
Change-Id: I2ee748f7271b1afe0834083cbff6f0b84104aa53
Reviewed-on: https://chromium-review.googlesource.com/281411
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Dmitry Skiba <dskiba@google.com>
|
|
7f17a50c
|
2015-06-22T15:08:39
|
|
Store TFunction::returnType by a const pointer.
On 32-bit Android this change saves ~30KiB per compiler instance.
BUG=492725
Change-Id: I8bea48d57ee7eac0a0ee417035085c0d335aea09
Reviewed-on: https://chromium-review.googlesource.com/281047
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Dmitry Skiba <dskiba@google.com>
|
|
efa3d8eb
|
2015-06-22T14:52:10
|
|
Change TSymbolTable::insertBuiltIn() TType* pointers to const.
Const types make it possible to implement caching and
other optimizations.
BUG=492725
Change-Id: I64398bb9effcc909dd052a038acbb5ec0ca730e8
Reviewed-on: https://chromium-review.googlesource.com/281046
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Dmitry Skiba <dskiba@google.com>
|
|
6e06b1f4
|
2015-05-14T10:01:17
|
|
Make TParseContext a class, with private data.
*re-land with build fix*
BUG=angleproject:995
Change-Id: I67d3ded8f6c705b54fb372857e07ce1a86b58475
Reviewed-on: https://chromium-review.googlesource.com/271162
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
749fe340
|
2015-05-13T21:07:55
|
|
Revert "Make TParseContext a class, with private data."
Causing build errors on Linux:
FAILED: ninja -t msvc -e environment.x86 -- C:\b\build\goma/gomacc "C:\b\depot_tools\win_toolchain\vs2013_files\VC\bin\amd64_x86\cl.exe" /nologo /showIncludes /FC @obj\third_party\angle\src\compiler\translator\translator_lib.ParseContext.obj.rsp /c ..\..\third_party\angle\src\compiler\translator\ParseContext.cpp /Foobj\third_party\angle\src\compiler\translator\translator_lib.ParseContext.obj /Fdobj\third_party\angle\src\translator_lib.cc.pdb
c:\b\build\slave\gpu_win_builder__dbg_\build\src\third_party\angle\src\compiler\translator\validateglobalinitializer.h(11) : error C2220: warning treated as error - no 'object' file generated
c:\b\build\slave\gpu_win_builder__dbg_\build\src\third_party\angle\src\compiler\translator\validateglobalinitializer.h(11) : warning C4099: 'TParseContext' : type name first seen using 'class' now seen using 'struct'
c:\b\build\slave\gpu_win_builder__dbg_\build\src\third_party\angle\src\compiler\translator\parsecontext.h(28) : see declaration of 'TParseContext'
BUG=angleproject:995
This reverts commit 6c0c2987fba9dcf2a8d432534c9548092281bfa4.
Change-Id: I49a8b7df9bc8b7c4892bf3af5e2c7a6444fba890
Reviewed-on: https://chromium-review.googlesource.com/270767
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6c0c2987
|
2015-05-13T13:50:04
|
|
Make TParseContext a class, with private data.
BUG=angleproject:995
Change-Id: Ie077e3a4f0fd5ef840aa35edeb41d15a98b7c0ff
Reviewed-on: https://chromium-review.googlesource.com/270628
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
37ad4744
|
2015-04-27T13:18:50
|
|
Add support for parsing ESSL3 invariant qualifiers
The parser recognizes ESSL3 invariant variable declaration syntax and
marks the variables as invariant.
In ESSL3, invariant out variables can be linked to non-invariant
in variables, so linking checks should now be different depending on
shading language version. A shading language version dependent varying
matching check is added to the translator API to facilitate this.
Tested by deqp/data/gles3/shaders/qualification_order.html after patching
Chrome to use the new linking check API.
A previous revision of this change that broke API compatibility was
reverted since it broke Chromium FYI bots. This revision keeps deprecated
API functionality around for now so that changes can be rolled
step-by-step to Chromium without breakage.
TEST=WebGL 2 conformance tests, angle_unittests
BUG=angleproject:987
Change-Id: Iecb64e3afd23e267ba999bc17f44390affcdfc13
Reviewed-on: https://chromium-review.googlesource.com/269940
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
9e64edce
|
2015-05-07T14:08:06
|
|
Revert "Add support for parsing ESSL3 invariant qualifiers"
Build breaks in GPU FYI bots.
BUG=angleproject:987
This reverts commit 4008879357159c7850cf105f2ae842bc68dd3c18.
Change-Id: Ia88ad302c403c65516c050eb7741316b5097bcfb
Reviewed-on: https://chromium-review.googlesource.com/269847
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
40088793
|
2015-04-27T13:18:50
|
|
Add support for parsing ESSL3 invariant qualifiers
The parser recognizes ESSL3 invariant variable declaration syntax and
marks the variables as invariant.
In ESSL3, invariant out variables can be linked to non-invariant
in variables, so linking checks should now be different depending on
shading language version. The varying matching check in the translator
API is changed to be shading language version dependent to facilitate
this.
Tested by deqp/data/gles3/shaders/qualification_order.html after patching
Chrome to use the new linking check API.
TEST=WebGL 2 conformance tests, angle_unittests
BUG=angleproject:987
Change-Id: I3982feff7380c4dfc647940ee03a020692dd0c59
Reviewed-on: https://chromium-review.googlesource.com/267663
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
214c2d8e
|
2015-04-27T14:49:13
|
|
Separate invariance from qualifiers
ESSL3 makes it possible to combine invariant with several more different
qualifiers. To avoid combinatorial explosion of the qualifier enum, track
invariance with a separate boolean.
TEST=WebGL conformance tests, angle_unittests
BUG=angleproject:987
Change-Id: I0c6629e5ca2ded06db9ac9e5bab2fb6480299a5a
Reviewed-on: https://chromium-review.googlesource.com/267662
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
6ba6eadc
|
2015-05-04T14:21:21
|
|
Rename ConstantUnion to TConstantUnion.
This clarified that we're using the Pool allocator/deallocator for
this type.
BUG=angleproject:993
Change-Id: If8c95f6054d07291e7014be0d4e35766ba2e943b
Reviewed-on: https://chromium-review.googlesource.com/269131
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
b96687df
|
2015-04-30T15:56:51
|
|
translator: Regenerate with Bison 3.0.4.
BUG=angleproject:463
Change-Id: If89a29de8fb006e8e3b0483ac5df21c8833ce974
Reviewed-on: https://chromium-review.googlesource.com/268511
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ffe6edfd
|
2015-04-13T17:32:03
|
|
Add basic support for the length() method of arrays
Support expressions where the expression that .length() is called on
does not have side effects.
Tested with WebGL 2 test sdk/tests/deqp/data/gles3/shaders/arrays.html
TEST=WebGL 2 conformance tests
BUG=angleproject:972
Change-Id: Ib4f8377a51da61179b6e47fbcf6b4d915e351fbd
Reviewed-on: https://chromium-review.googlesource.com/265654
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
5290174b
|
2015-04-15T13:42:45
|
|
Refactor ternary operator parsing
Refactor ternary operator parsing so that validation is done in
ParseContext and Intermediate's role is simply to create the node added
to the tree.
Remove partially bugged checks for null nodes as a part of this - in
error cases the parser doesn't typically add null nodes to the tree, but
rather always has a fallback to add a dummy node if parsing fails as a
method of recovery. When parsing ternary operators it should be
guaranteed that none of the parameter nodes is null.
Includes a better explanation of why ternary operators are not always
folded when only the condition is constant, and a test to make sure this
doesn't regress.
BUG=angleproject:952
TEST=WebGL conformance tests, angle_unittests
Change-Id: Icbcb721b5ab36cf314a16e79f9814aef1f355fa0
Reviewed-on: https://chromium-review.googlesource.com/265643
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
376f1b5d
|
2015-04-13T13:23:41
|
|
Add support for implicit array size
ESSL3 introduces implicit array size that is determined automatically
according to the initializer. Implicit sizes are resolved when parsing
constructors and when initializers are evaluated, so ANGLE's AST will not
contain implicit sizes.
Declarations where there are two differently sized arrays with the same
implicitly sized type, for example:
float[] a = float[](0.0), b = float[](0.0, 1.0);
will be transformed into declarations where the two arrays don't share
the array size like this:
float a[1] = float[1](0.0), float b[2] = float[2](0.0, 1.0);
so they are not a problem.
Unlike sized arrays, implicitly sized arrays don't have a size limit
enforced by the parser.
Include a test that verifies that non-initialization of an implicitly
sized array defined using ESSL3 type syntax is caught by the parser.
Additionally tested with WebGL 2 test
sdk/tests/deqp/data/gles3/shaders/arrays.html
TEST=WebGL 2 conformance tests, angle_unittests
BUG=angleproject:941
Change-Id: Ib55b7601848102a103af9db284a80f09abaeb021
Reviewed-on: https://chromium-review.googlesource.com/265653
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
3875ffd1
|
2015-04-10T16:45:14
|
|
Add parser support for initializing sized arrays
Still missing from this patch: HLSL output, implicitly sized arrays.
Tested with WebGL 2 test sdk/tests/deqp/data/gles3/shaders/arrays.html
TEST=WebGL 2 conformance tests
BUG=angleproject:941
Change-Id: I900f2af843fd8046f23dd4b77352e77026bbba84
Reviewed-on: https://chromium-review.googlesource.com/265652
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
e7847b08
|
2015-03-16T11:56:12
|
|
Unify declaration parsing code
Remove the unused identifierSymbol parameter from parseSingleDeclarator
and unify the ordering of parameters and the code style of different
declaration and declarator parsing functions. Some minor functional
changes to array size handling are done mainly to unify error message
generation. There's soon going to be more of these functions, so it's
good to be systematic.
TEST=angle_unittests, WebGL conformance tests
BUG=angleproject:941
Change-Id: I03b0220de93ca5719fdb7c1790a5999b8cb5b225
Reviewed-on: https://chromium-review.googlesource.com/265202
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
e16eae36
|
2015-04-10T11:48:55
|
|
Fix structQualifierErrorCheck calls in glslang.y
structQualifierErrorCheck is called incorrectly in glslang.y. Remove one
unnecessary call entirely and change another call to samplerErrorCheck.
This will enable further changes to merge structQualifierErrorCheck into
singleDeclarationErrorCheck.
TEST=angle_unittests
BUG=angleproject:969
Change-Id: Ib43233e275fbf4db7e5fda6df6b45a655bdee8a2
Reviewed-on: https://chromium-review.googlesource.com/265200
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|