|
db49bc7d
|
2020-01-07T09:18:43
|
|
Vulkan:Roll volk
Roll volk to the latest version which supports Vulkan 1.1.130.
I'm attempting to upstream our customizations to that version so
this roll is in preparation of those changes hopefully landing.
Bug: angleproject:4225
Change-Id: I02f3bd3808f812c0ec8196b6c815a781e7ab5eeb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1989479
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
c8d7f047
|
2020-01-07T10:06:07
|
|
Vulkan: Update number of samples when changing draw framebuffer
This fixes a crash (preceeded by Vulkan validation errors) when running
the following test:
--gtest_filter=dEQP.KHR_GLES31/core_texture_storage_multisample_FunctionalTests_blitting_multisampled_depth_attachment* --use-angle=vulkan
The problem is that GraphicsPipelineDesc::updateRasterizationSamples()
is rarely called (e.g. glBindFramebuffer). The above dEQP test changes
between draw attachments that do and don't have multisampling enabled.
The number of samples is set (the first time) to have multisampling
enabled, and never changed, even though other attachments don't have
multisampling.
FramebufferVk::syncState() now calls updateRasterizationSamples(). That
fix uncovered a latent problem: when an application destroys all
framebuffers (including the draw framebuffer), the ContextVk still
points at the old draw framebuffer's FramebufferVk (now freed). This
is fixed with new plubming to clean-up ContextVk::mDrawFramebuffer.
Bug: angleproject:4240
Change-Id: I151ec40ab821efc07c26323c34275c9165ad2ed5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1983393
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
2c63b83c
|
2020-01-03T15:44:30
|
|
Vulkan:Enable DebugUtils extension for Android
Enable DebugUtils Vulkan extension for Android.
This rolls VK Validation Layer dep forward to include a fix that
allows this extension to work correctly with Android loader.
Here's the Validation layer fix:
https://github.com/KhronosGroup/Vulkan-ValidationLayers/pull/1464
Bug: angleproject:3852
Change-Id: I74c55c0a66a7ee4db3b623221c8fb6c4433a39af
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1985175
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cbbb3aaf
|
2020-01-07T15:03:20
|
|
Suppress VertexAttributeTest.DrawArraysWithBufferOffset on Mac NVIDIA
The test fails with the following at a very low flake rate:
../../third_party/angle/src/tests/gl_tests/VertexAttributeTest.cpp:230: Failure
Expected equality of these values:
angle::MakeGLColor(255, 255, 255, 255)
Which is: White
angle::ReadColor((midPixelX + viewportSize[2]) / 2, midPixelY)
Which is: Transparent Black
TBR=jmadill@chromium.org
Bug: angleproject:4269
Change-Id: I82752acfbcb2a067ccb35a7a456def03299c359f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1987258
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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|
806d812e
|
2020-01-03T13:48:30
|
|
Vulkan: Reorder descriptor sets
This change moves driver uniforms to a set with a lower id than the one
that includes (emulation) transform feedback buffers. Imagine the
following:
- Program 1 with xfb: UniformsSet: 1 VS uniforms buffer, 1 FS uniforms
buffer, 1 xfb buffer
- Program 2 without xfb: UniformsSet: 1 VS uniforms bufer, 1 FS uniforms
buffer.
Previously, UniformsSet was index 0, and DriverUniformsSet was index 3.
When switching from Program 1 to Program 2, the layout of UniformsSet
changes, which means every subsequent set needs to be rebound. This is
a Vulkan pipeline layout compatibility rule. This is done with
invalidateCurrentTextures() and invalidateCurrentShaderResources()
already when handling gl::State::DIRTY_BIT_PROGRAM_EXECUTABLE. The bug
is that the driver uniforms are not invalidated.
This is normally not an issue, because usually when switching from
Program 1 to Program 2, transform feedback is paused, and this state
change does invalidate driver uniforms. However, the following scenario
doesn't do this:
- Begin Xfb
- Pause Xfb
- Use Program 1
- Draw
- Use Program 2
- Draw
- End Xfb
There is no driver state change between the two draw calls, which means
the second draw will attempt to draw using the driver uniforms bound for
the first draw call. There is a Vulkan validation error here due to the
above pipeline layout validation rule.
The issue manifests itself only when the second draw call actually uses
driver uniforms, as otherwise that set is inactive and not validated;
i.e. when line raster emulation is used.
In summary, the validation error manifests itself when:
- Transform feedback and line raster both use emulation
- Transform feedback is paused
- A draw with an xfb program is followed by a non-xfb program
- The second draw is a line draw
A test is added for this.
The solution is to reorder the sets so that DriverUniformsSet is placed
before UniformsSet. This way, changes to the layout of UniformsSet
don't invalidate DriverUniformsSet.
In fact, based on the above, any change in the layout of the program
should have required an invalidation of the driver uniforms. This bug
is probably masked by the fact that
ContextVk::handleDirtyDescriptorSetsImpl() always rebinds the graphics
driver every time any descriptor set needs rebinding. That should be
removed in a follow up change.
Bug: angleproject:4261
Change-Id: I21ad4152b454a1fe70554be02e18a9c94fb3e7a8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1986927
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
51e653f0
|
2020-01-02T13:53:03
|
|
Suppress flaky failure with MacOS/NVIDIA/OPENGL
Seeing intermittent failure on this test only on MacOS/NVIDIA/OPENGL.
Suppress for now.
Bug: angleproject:4258
Change-Id: Ibda30954019410e3b6d069986b2cd0ad26533c00
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1984850
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
|
8c0bbfbb
|
2019-11-25T14:48:11
|
|
EGL: Implement EGL_ANDROID_framebuffer_target
Add attribute to configs.
Add attribute matching logic.
Does not set attribute in Vulkan configs, need solution to
query Android for which formats are valid. anglebug.com/4208
New end2end test.
Bug: angleproject:3961
Test: angle_end2end_tests --gtest_filter=EGLAndroidFramebufferTargetTest*
Change-Id: I7e14c47b39e9539f6181c3c1d75c76fe63ca0f8c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1960508
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
7dfc99e5
|
2019-12-18T16:37:20
|
|
Vulkan: Update dEQP source for test fixes
Also fix scripts/gen_vk_gl_cts_build.py to always use '/' as file
separator. Otherwise, running the script on Windows uses '\' which
Linux doesn't like.
Test:
angle_deqp_gles31_tests --use-angle=swiftshader --gtest_filter=dEQP.GLES31/functional_debug_negative_coverage_get_error_vertex_array_draw_range_elements
Bug: angleproject:2324
Bug: angleproject:4234
Change-Id: I3b212e0d0ba97996f1d86f7fc81e58c3b03a9cbb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1975020
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0721cc8b
|
2020-01-03T23:26:08
|
|
Vulkan: No line raster emulation code if extension
A flag is added to the translator to disable generation of Bresenham
line raster emulation code when the Bresenham line raster Vulkan
extension is present. This is primarily for the sake of conversion of
line raster emulation condition to specialization constant:
- Avoid dead SPIR-V code in every shader
- Avoid ANGLEUniforms being active in every shader stage even if it's
not used anywhere but in line raster emulation.
- Optimize SPIR-V transformations by both having fewer instructions to
iterate through, and to avoid generating line raster patches.
- Reduce the severity of anglebug.com/4251 where the location assignment
of ANGLEPosition can incorrectly overlap a varying array or struct, by
making only platforms without Bresenham extension afflicted by the
bug.
Bug: angleproject:3394
Change-Id: Ic0ae6ce0392b4eae0cc79cb94bbcd0805b276a31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1986379
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f8ae5dc6
|
2019-12-20T16:32:09
|
|
GL: Enable EXT_gpu_shader5
Bug: angleproject:3569
Change-Id: I08666bde75ac158e051817e689e2c0b82d6b6f70
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1978579
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
d36780ba
|
2020-01-02T12:28:26
|
|
Fix UWP build
Bug: angleproject:4246
Change-Id: Ifcbb6fe51ee2df6baf86a308de74bab640ded834
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1982632
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
56fd2bce
|
2019-12-17T10:00:55
|
|
Fix GGP build
Bug: angleproject:4246
Change-Id: I80906196ebc3c904e75516e8c53b05dd81c5fa5c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1982633
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ab42afa6
|
2019-11-21T10:13:44
|
|
Metal: fix vertex attribute's conversion lost after changing buffer binding.
After vertex buffer's attribute is converted and stored in conversion
buffer. Binding the same attribute to another buffer, then binding it
back to previous buffer will result in previous conversion
information lost. The conversion method would skip the conversion due to
buffer's content hadn't been changed, however it didn't reuse the old
conversion result.
This CL also changed the way binding offset is used in Metal backend.
- Previous, the offset would be assigned to the offset field of
MTLVertexAttributeDescriptor, then the buffer would simply be bound to
the command encoder with offset=0
i.e. setVertexBuffer(buffer, index, 0)
- However this approach has several disadvantages. Since Metal doesn't
allow MTLVertexAttributeDescriptor's offset to be larger than the
vertex attribute's stride, the old approach would force the back-end
to convert the attribute and store in conversion buffer.
New approach:
- MTLVertexAttributeDescriptor's offset will be zero. The offset will be
used to bind the buffer itself to the render command encoder.
i.e. setVertexBuffer(buffer, index, offset)
This way the "offset <= stride" restriction no longer exists. The only
restriction is the offset must be multiple of attribute's size.
Added 3 new tests:
- SimpleStateChangeTest.RebindTranslatedAttribute
- VertexAttributeTest.DrawWithLargeBufferOffset
- VertexAttributeTest.DrawWithLargeBufferOffsetAndLessComponents
Bug: angleproject:2634
Change-Id: I6c2fa8091436e4a24405d791f86d17d97df02d64
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1940009
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
3311ef65
|
2020-01-03T11:52:15
|
|
update date comments to 2020
run_code_generation.py updated comments with 2019 to 2020.
Put all date updates into this one CL.
This also updated hashes.
Bug: angleproject:4262
Change-Id: Ia213dd5e47f155986cbb4161d777724355878af0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1986994
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1031d2c6
|
2020-01-03T14:28:26
|
|
Upstream Mac logging changes from WebKit.
Use os_log_with_type in ANGLE's logging facility rather than fprintf.
Bug: angleproject:4263
Change-Id: I0c418fc5544001bf4f47ff511d05de2f0ebaa1de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1987145
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: James Darpinian <jdarpinian@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
81ee4d29
|
2019-12-04T17:05:11
|
|
Workaround EXT_texture_norm16 for OpenGL ES drivers
Implement a workaround for widespread bugs calling glReadPixels with
RGBA/UNSIGNED_SHORT against R16/RG16 color attachments. Read back the
data using the GL_IMPLEMENTATION_COLOR_READ_FORMAT, and then rearrange
the read back pixels to fit the RGBA layout.
Also skip RGB16/RGB16_SNORM texture sample test on Nexus 5X/Nexus 6P
due to a another driver bug.
Bug: chromium:1000354, angleproject:4214, angleproject:4215, angleproject:4245
Change-Id: Iedea6f4136878cac5ad0dec3757c77b73502e1cd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1952166
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
|
93061d4e
|
2019-12-30T23:45:08
|
|
Vulkan: Support vertex-only line emulation draw with xfb
The code that patches the line raster emulation directive assumed both
vertex and fragment shaders would be present. This is invalid if only a
vertex shader is present.
This change adds the directive to any stage that's available. This
includes the possibility of a missing vertex shader also, which can be
useful for separable shaders and program pipeline objects.
Bug: angleproject:3394
Change-Id: I84555db81b59c318300003f7108a01f330e4259f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1982782
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
35e6050f
|
2019-12-30T23:47:51
|
|
Vulkan: Correct error message for VK_ERROR_INVALID_SHADER_NV
If an invalid shader is generated, generate the appropriate message
instead of "Unknown error".
Bug: angleproject:3394
Change-Id: I586c99e95cd72daeaf74b4d1eff352942e01d8b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1982783
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1fdf6ca5
|
2019-12-31T14:25:35
|
|
D3D11: Restrict to translate uniform block to StructuredBuffer
Only translate uniform block to StructuredBuffer when system is
Windows 10 and later.
Bug: angleproject:3682
Change-Id: I27e3f4503392791883a44e1d486ffe9512e04bd8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1984863
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
942d9152
|
2019-12-23T15:31:52
|
|
EGL: Add support for EGL_KHR_gl_colorspace extension
If the Vulkan backend supports VK_EXT_swapchain_colorspace extension,
enable the option for applications to create surfaces with non-linear
formats. Not all formats have non-linear versions and is platform
specific.
Tests: dEQP-EGL.functional.wide_color.*
angle_deqp_egl_tests --use-angle=vulkan --deqp-gl-context-type=egl --deqp-case=dEQP-EGL.functional.wide_color.*
Bug: angleproject:2514
Change-Id: I441ee797cceef92c84473bfa18605c4fd8180de1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1951963
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
f02490d1
|
2019-12-23T14:06:12
|
|
Vulkan: clean up arguments to glslang wrapper
Some flags were sent as parameters while an Options parameter was added.
This change moves those flags to the GlslangSourceOptions struct.
Bug: angleproject:3394
Change-Id: Iff5c1c83dd564d7bcfcbd84e6df244b7356d669d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1984108
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7fad424e
|
2019-12-30T00:07:09
|
|
Avoid vector copy in BinaryOutputStream::writeIntVector
Also adds a unit test to make sure readIntVector and writeIntVector
match. It was not immediately clear that writing the vector size in
writeIntVector is writing an int instead of a size_t.
Bug: angleproject:3394
Change-Id: I09a003c169dbc47e40c0cd3e4da6f1d7a905c6da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1983162
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a35aa03a
|
2019-12-20T16:15:53
|
|
Vulkan: EXT_gpu_shader5: textureGatherOffsets
The validation of the offsets parameter is added in this change.
Bug: angleproject:3569
Change-Id: Ide2ea4b9e88b28ca5ef34d5f3f5203f6e48d5f74
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1979133
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
beb33691
|
2019-12-20T16:15:20
|
|
Vulkan: EXT_gpu_shader5: Fix textureGatherOffsets builtin
This function is the only builtin with arrays as parameter. A new
constexpr constructor is added to TType to support this, and
gen_builtin_symbols is changed to emit the correct type for offsets
parameter of this function.
Bug: angleproject:3569
Change-Id: I55af58b43f24cd605c622ee685b359535e11ef85
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1975431
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
52dae168
|
2019-12-19T12:03:30
|
|
Vulkan : Fix maxVertexOutputComponents
GL_MAX_VERTEX_OUTPUT_COMPONENTS should mirror Vulkan's
reported maxVertexOutputComponents; this shouldn't include
any gl_Position adjustments. It was previously set as
maxVaryingVectors * 4.
The workaround for AMD that reserved an extra varying
due to driver instability is no longer required (see:
https://chromium-review.googlesource.com/c/angle/angle/+/1980272)
Bug: angleproject:4233
Change-Id: I8d7b8eafa7edd4c56005dad039fe69e072692fca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1975851
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
86d9c93a
|
2019-12-16T16:07:04
|
|
Use TSpan for TType's array sizes
Until C++20, std::vector doesn't have a constexpr constructor, which
means TType cannot use a `TVector` for `mArraySizes` if an arrayed type
needs to be created constexpr. This is needed for the upcoming
textureGatherOffsets implementation.
A new TSpan class is introduced, based on std::span (from C++20) that
holds the pointer/size allocated from a TVector without owning it.
Since TVector's allocation are made from a pool, the allocated memory
will live beyond the vector's destruction. `TType::mArraySizes` is
changed to this type.
This change will allow a new constexpr constructor to be added to TType
that takes a TSpan as array directly, a value which is constexpr
initialized from a static array (instead of TVector).
Bug: angleproject:3569
Change-Id: I78793b0f4c64519e0ebe30cf6e0de995ba70035d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1968260
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c713abfd
|
2019-12-23T12:03:02
|
|
Vulkan:Transform/feedback instanced draw support
These fixes allow dEQP 3.1 KHR-GLES31.core.vertex_attrib_binding.basic-input*
test cases to pass.
This fixes a bug in instanced drawing with transform feedback buffers
where we were overwriting the initial transform feedback output as new
instances were drawn. To fix this, the vertices in each draw are passed
into a uniform value and the output is offset based on the current instance
and the number of vertices in the draw.
It also fixes a validation error where transform feedback descriptor
was sometimes setting a buffer range of 0. This is not allowed, so in
the 0 case we pull the actual buffer size from the bufferHelper object.
Bug: angleproject:4236
Change-Id: Ib72898a0e6caab96c446c1e996a6124d2c001193
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1979600
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
67d8b63a
|
2019-12-23T11:35:52
|
|
Vulkan:Update Vulkan Vertex Attribute Offsets
This fixes most of the test for
dEQP 3.1 KHR-GLES31.core.vertex_attrib_binding.basic-input*
The bug fixes is that we were not correctly setting the vertex attribute
offset for vertex attribs that were converted into their own buffer.
We kept the attrib offset from the frontend as if the converted attribs
were in the original buffer, but converted vtx attrib buffers in the VK
backend are tightly packed from the start of the buffer so when converting
the actual offset should be 0.
Also, in order to avoid a VK validation error, this change includes a tmp
workaround to make sure transform feedback output buffer range is never 0,
but sets VK_WHOLE_SIZE in that case. A follow-on fix that focuses on
transform feedback fixes will address this validation error more fully.
Bug: angleproject:4145
Bug: angleproject:4236
Change-Id: I8c218954725945414a8f18beb4f964b90da7062a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1980906
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
87607526
|
2019-12-23T22:48:06
|
|
Disable flaky test on Metal
Bug: chromium:1037665
Bug: angleproject:4177
Change-Id: I38f05f1567803e7ac0c631d94056f26dc122a4f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1980278
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
c41f2e56
|
2019-12-23T13:33:58
|
|
Disable UniformBufferTests on Windows 7 / D3D11 / NVIDIA.
Bug: chromium:1037644
Change-Id: Ic8bf76bb0c1b8bdcf36f6af5a8d91ac815334917
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1981070
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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|
e2fc92ca
|
2019-12-23T14:21:28
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|
Vulkan: Fix swiftshader device selection
A recent SwS roll changed the deviceName of swiftshader to include the
backend (LLVM for example). That made ANGLE no longer recognize
SwiftShader. This change looks for the known SwS device name as a
prefix of the deviceName retrieved from the device, rather than a
complete match.
Bug: angleproject:3876
Change-Id: If6dacb1e5685493d5334cad2015439f0f6b71124
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1980275
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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07f0f019
|
2019-12-19T14:47:46
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|
Translator: Memory qualifiers on SSBO fields
These were not output prior to this CL. Of these qualifiers, readonly
and writeonly are unnecessary as ANGLE already does the appropriate
validation, but the rest (coherent, volatile, restrict) are necessary,
even though the tests pass on the bots by coincidence of driver
behavior/test simplicity.
Bug: angleproject:3602
Change-Id: Ie75fee0f004944b50ef21124ba25c4315e082b85
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1976499
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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80943776
|
2019-12-17T16:58:06
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|
Refactor TType's constructors
Instead of duplicating the initialization of every field, use one of the
constructors to initialize the other ones.
Bug: angleproject:3569
Change-Id: Ie342111218235ecb4124deb2f0147f97cdbed51a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1972889
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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07d3bcf1
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2019-12-20T11:23:26
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Correct calculation of GL_MAX_VARYING_COMPONENTS
GL_MAX_VARYING_COMPONENTS does not equal maxVertexOutputComponents.
The minimum supported limit for GL_MAX_VARYING_COMPONENTS is 60,
whereas the minimum for maxVertexOutputComponents is 64.
On devices that have the minimum limits the existing code will
report a limit for GL_MAX_VARYING_COMPONENTS that is too large
(64 vs 60). Report instead as (GL_MAX_VARYING_VECTORS * 4).
Bug: angleproject:4233
Change-Id: I920a32cf21040ff5b64746fcf3489db740028d48
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1978638
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0af8b596
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2019-09-03T16:24:45
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D3D11: Translate uniform blocks to StructuredBuffer when necessary
fxc exhibits slow compile performance with dynamic cbuffer indexing.
So when a uniform block contains only one large array member, which is
an array of structures, translate this uniform block to
a StructuredBuffer instead.
Bug: angleproject:3682
TEST=angle_end2end_tests.UniformBufferTest.*
Change-Id: Ife80dba8aae65b761737e095895e00a570230f88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1782046
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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abc8f277
|
2019-12-19T10:47:31
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Vulkan: Disallow multisampling with a sample count of 1
GLES uses a sample count of 0 to indicate non-multisampling, and a
sample count of 1 or greater to indicate multisampling. While the
Vulkan specification seems to support multisampling with a sample count
of 1, the following spec language effectively disallows it (even when
the underlying Vulkan driver supports it):
If the image was created with VkImageCreateInfo::samples equal to
VK_SAMPLE_COUNT_1_BIT, the instruction must have MS = 0.
The following GLES 3.1 dEQP tests use shaders that look for the sample
position, with a sample count of 1:
dEQP-GLES31.functional.texture.multisample.samples_1.*
For Vulkan drivers that fully support multisampling with a sample count
of 1, these tests pass, but get Vulkan validation errors because of the
above spec language.
This was discussed in the Khronos-private issue tracker (see:
https://gitlab.khronos.org/vulkan/vulkan/issues/1925). The Vulkan
working group wondered if ANGLE could live with not supporting a sample
count of 1 (but upgrading such requests to the next-largest supported
sample count, per the GLES specification). This change implements that
approach.
Bug: angleproject:4197
Bug: angleproject:4212
Change-Id: I009ba47b48efe5af464011c7c15022fc01f45e76
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1974842
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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9d03c297
|
2019-12-20T11:53:32
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Skip all Metal dEQP tests
First step in running dEQP tests on the Metal backend on the bots
Bug: angleproject:4235
Change-Id: Ib191205179d98bc907cc7d48340744ea719a0bc2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1978577
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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816132a3
|
2019-12-17T15:47:09
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Do not send attribute data for built-ins
Built-ins (e.g. gl_VertexID or gl_InstanceID) were settings dirty bits
in the driver's ActiveAttribLocationsMask which would later cause
the Vulkan back-end to issue bind commands on these built-in attributes
that don't have / need anything bound.
Test:
angle_deqp_khr_gles31_tests --use-angle=swiftshader --gtest_filter=dEQP.KHR_GLES31/core_shader_storage_buffer_object_advancedswitchBuffersvs
Bug: angleproject:4107
Change-Id: Id1f1c6699d512d0726b22d9bb0c16abad179950d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1972200
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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fe2ed33a
|
2019-12-19T14:43:25
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|
Translator: Output memory qualifiers in OutputTree
Bug: angleproject:3602
Change-Id: I673d8080be874bea0a73a89f7499b652549c2f3d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1976498
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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fbe6c1d2
|
2019-12-14T21:54:34
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Metal: correctly clamp stencil reference values
According to GL spec:
- If stencil ref value is larger than max value the stencil buffer
can represent, clamp it to max value (2^bits - 1)
- The stencil clear value & mask will be truncated to stencil buffer's bits
instead of clamping.
Metal API is very vague on how it handles the stencil ref value larger than
the stencil bits can represent, so we need to handle it manually. In fact,
the Metal API seems to have bugs when dealing with large stencil ref value,
i.e. > 0xff for example.
Bug: angleproject:2634
Change-Id: I86f61f0bfd19dfc0fa459c84d98785a1af857a6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1966185
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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7b55aac3
|
2019-12-12T10:14:10
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|
Add Broadcom as a known vendor
Broadcom's vendor ID wasn't listed anywhere.
Fixed the sort order of vendor names in a number
of places also.
Bug: angleproject:4218
Change-Id: Iddc504fa35833ac14375cb77e7a2b1cc405f0e80
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1972714
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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4b80fbc8
|
2019-12-18T23:40:15
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Fix textureGatherOffsets classification
sampler2DRect was placed under ESSL while sampler2DArrayShadow was
placed under desktop GLSL. They are swapped.
Bug: angleproject:3569
Change-Id: Ibf39868d4cd702d9d1da7fc286171bb70b80d6df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1975430
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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6423b7fc
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2019-12-04T18:45:24
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|
Return the correct location count for Matrices
GetLocationCount() is currently returning the number of rows in the
matrix, rather than the columns, which leads to shader validation
errors (and test failures). This fix returns the number of columns
in a matrix.
Bug: angleproject:4200
Test: dEQP-GLES31.functional.separate_shader.random.63
Change-Id: I8d25eb3733c2ddbe53ff54794f480c1d43e22a88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1952173
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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20432bf3
|
2019-12-18T08:51:34
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|
Vulkan: Update GLES 3.1 expectations for now-passing tests.
Bug: angleproject:4099
Bug: angleproject:4100
Bug: angleproject:4102
Change-Id: I975485baea3ff6ec8247cbb5c92efdb907974ebc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1974271
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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cd129d17
|
2019-12-16T15:08:11
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|
Reset binding offset & size when unbinding
Bug: angleproject:4147
Change-Id: I4ace1221d32631cdb14a95c71ee9a1617837a5ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1970495
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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17b3c2f3
|
2019-10-14T14:13:59
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Implement SamplerVideoWEBGL for WEBGL_video_texture extension on desktop
WEBGL_video_texture is an extension that will improve uploading video frame to WebGL performance.
(https://www.khronos.org/registry/webgl/extensions/proposals/WEBGL_video_texture/)
This extension introduced a new texture type TEXTURE_VIDEO_IMAGE_WEBGL and a new sampler type
samplerVideoWEBGL to sample it.
In chromium implementation, TEXTURE_VIDEO_IMAGE_WEBGL maps to different native texture type
based on platform. On desktop, it maps to GL_TEXTURE2D(Currently supported). On Android, it
should map to GL_TEXTURE_EXTERNAL(TODO). SamplerVideoWEBGL needs to be mapped to sampler2D or
samplerExternalOES according to TEXTURE_VIDEO_IMAGE_WEBGL implementation.
This patch implements samplerVideoWEBGL in Angle to support WEBGL_video_texture on desktop. In
this case, samplerVideoWEBGL should map to sampler2D.
Bug: chromium:776222, angleproject:3889
Change-Id: Idb0a5fcde37ca75ccc1181226b91f257212e7500
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866274
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c3f833f3
|
2019-12-17T16:06:59
|
|
Vulkan: Update expectations for newly-passing tests
Bug: angleproject:4101
Bug: angleproject:4105
Change-Id: Ida462f69660a55e13b48ebea22ffc2a6b6bfe867
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1972202
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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17217c6e
|
2019-12-17T17:31:17
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|
Vulkan: Fix layers being disabled in tests.
The ANGLE_ENABLE_VULKAN_VALIDATION_LAYERS_BY_DEFAULT define shouldn't
be being checked in tests. Enable the debug layers by default.
Bug: angleproject:4227
Bug: angleproject:4229
Change-Id: I9717cb1c611ebd585a5c03ba2057036e1b086001
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1972497
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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d205ee3a
|
2019-12-16T10:59:43
|
|
Pass GLImplFactory to Query constructor.
This makes the code more consistent and allows for the Query
constructor to generate a Serial.
Bug: angleproject:4223
Change-Id: I6cc683b11ed364f13d303f97aa0984e63260953e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1969061
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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545c6142
|
2019-12-17T13:53:28
|
|
Vulkan:Lazily link libvulkan
Move libvulkan to a data_dep as we no longer statically
link it.
Bug: angleproject:4225
Change-Id: I96458d4727d2d47d8c259ec51d91fd852067c059
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1972192
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d50151d3
|
2019-12-17T13:57:12
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|
Move Serial utils to their own file.
This will let the front-end access them without pulling in the rest
of renderer_utils. The Serial class in particular will be useful for
capture/replay.
Also adds a very minimal unit test.
Bug: angleproject:4223
Change-Id: I9e63b8a8227a245b20a8f024b960fcf60c7840db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954611
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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e60d05b2
|
2019-12-17T13:59:24
|
|
Make Sync constructors take GLImplFactory.
Makes them consistent with the rest of the code. Will allow
the Sync class to call methods in GLImplFactory to generate
a resource Serial.
Also updates the unit test to the new design.
Bug: angleproject:4223
Change-Id: Ic5ba69c3a6a51d4b51d876c3b5e7eb7bc44a9ae8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1969060
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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44722daa
|
2019-12-06T22:31:08
|
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Vulkan: Enable inactive SSBO with unsized array tests
The change introduced in
https://chromium-review.googlesource.com/c/angle/angle/+/1951523
removes inactive shader interface declarations. That automatically
resolves an issue where glslang wrapper doesn't handle inactive SSBO
declarations with unsized arrays, by removing those declarations at
translation time altogether.
Bug: angleproject:3714
Change-Id: I710d59546d716bfb5bc0112b5152fed20a810a52
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954615
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7e19e25e
|
2019-12-16T10:59:42
|
|
Vulkan: Fix SwiftShader disabled build.
Disabling SwiftShader in the GN build led to a compile error
when trying to use ANGLE_VK_SWIFTSHADER_ICD_JSON.
Bug: angleproject:4223
Change-Id: I076a88e6bc58adf1e34bbb7286b1f46028cd021a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1969059
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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d674e1e5
|
2019-12-12T14:47:24
|
|
Vulkan: EXT_gpu_shader5: non-const offset in textureGatherOffset
This change includes preparatory work for textureGatherOffsets as well,
though that requires special handling which is addressed in a follow-up
change. This special handling is due to the fact that this family of
functions is the only built-in with an array parameter, and our built-in
table generation doesn't handle it correctly.
Bug: angleproject:3569
Change-Id: Ic1c8dd03878a184be00f578ab9fc42af8f6e47ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965435
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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a5dd3888
|
2019-12-04T14:31:57
|
|
Vulkan: fix handling of inactive atomic counters
The translator emulates atomic counters with a storage buffer array
during translation to Vulkan GLSL. Glslang wrapper then should assign
set/binding to this buffer. However, if the atomic counters are
actually unused in the shader, this assignment is never done.
This change adds a small tree transformation for Vulkan that removes any
uniform or interface block declaration that's not active. In
particular, this makes atomic counter emulation a no-op if no atomic
counters are used. It also has the benefit of not requiring glslang
wrapper to remove such inactive resources.
Bug: angleproject:4190
Change-Id: I286c199854ec2379558ad1ec48b4d2c4bf5544d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1951523
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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5407aaa0
|
2019-12-16T15:50:12
|
|
Re-land "Add new test runner harness." (#2)
Re-land #2 changes:
* export labels are fixed for the CFI build
* crash test disabled because of flakiness and issues with asan
Re-land changes:
* Unit test is suppressed in ASAN
* --deqp-case is fixed
* Debug layer errors should correctly work with failure expectations
Original message:
The ANGLE test harness is a harness around GoogleTest that provides
functionality similar to the Chromium test harness. It supports:
* splitting a test set into shards
* catching and reporting crashes and timeouts
* outputting to the Chromium JSON test results format
* multi-process execution
Unit tests are added in test_utils_unittest.cpp.
Bug: angleproject:3162
Bug: chromium:1030192
Change-Id: I71d66a407ea0e53d73cbe75b5b4bfb9e73791534
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965091
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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5cfab195
|
2019-10-28T09:12:53
|
|
Vulkan: Add test that logs supported texture formats
Add a whitebox test to log all supported GLES formats
for the active Vulkan ICD. The test object is
dependent on libANGLE's gl_enum_util.* files as
we need it to print out human readable values in
the PrintAllFormatSupport test.
Test: angle_white_box_tests --gtest_filter=*PrintAllSupportedFormats*
Bug: angleproject:4093
Change-Id: I99d74935b705b2984f6320ed80a0e977c8fcd4be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1930607
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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9190f49c
|
2019-12-16T16:03:57
|
|
GN: Make new angle_test_utils target.
This source set target lets other targets import the test utils without
needing to export them. They get built into angle_util. They also get
compiled into the various tests and samples. The change also fixes
export issues.
Moves some of the GN logic into the util/ subfolder.
Bug: angleproject:3162
Bug: chromium:1030192
Change-Id: If99d201092ad8541c0de60b3bd893ac9b5875270
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1968259
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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390c4952
|
2019-12-10T19:30:15
|
|
Adds missing extensions to registry_xml.py
Bug: angleproject:4093
Change-Id: I979b54e12c1e897ccfa116f332bf9146dcd00cae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965644
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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ce41a43c
|
2019-12-16T09:49:05
|
|
Vulkan: Fix failed assert when unbinding texture
We were hitting onImageStateChange with no texture active and hitting
the assert in that function for needing a texture.
There are times when we call onImageStateChange where there is no
texture bound, early exit in those cases.
Test:
angle_deqp_khr_gles31_tests --user-angle=swiftshader --gtest_filter=dEQP.KHR_GLES31/core_layout_binding_image2D_layout_binding_imageLoad_*
also:
--gtest_filter=dEQP.KHR_GLES31/core_layout_binding_atomic_uint_layout_binding_atomic_ComputeShader
--gtest_filter=dEQP.KHR_GLES31/core_layout_binding_buffer_layout_binding_atomicAdd_ComputeShader
--gtest_filter=dEQP.KHR_GLES31/core_layout_binding_block_layout_binding_block_ComputeShader
--gtest_filter=dEQP.KHR_GLES31/core_layout_binding_sampler2D_layout_binding_texture_ComputeShader
Bug: angleproject:4124
Change-Id: I027cf4ecb6a5d6aea874c306bf3e67b95a75af62
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965027
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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5fd73782
|
2019-08-09T11:46:46
|
|
Vulkan: Use volk to load vk* func ptrs
Thanks to Jamie Madill for some fixes to get all CI test passing w/ volk.
This change updates all ANGLE targets that use Vulkan to dyanmically
link all of the VK entrypoints using the volk OSS library from
https://github.com/zeux/volk.
It's only two source files so baking them directly into ANGLE repo.
Also it's used in both the tests and libANGLE trees so added to
src/common/third_party/volk dir.
Updated volk and the renderer to track latest instance and device
that were loaded and renderer will refresh vk* function pointers if
the current and previous device and/or instance don't match. This
prevents errors in the test framework as we transition between
backends, especially between VK HW & SwiftShader ICDs.
This change rolls the Vulkan Loader forward to use the latest loader
version which no longer allows static linking but requires dynamic
linking.
Bug: angleproject:3740
Bug: angleproject:4092
Bug: angleproject:4162
Bug: angleproject:4210
Bug: angleproject:4225
Change-Id: I8a0b7d24c9545bbfdfaa4b9357a9bfe6793e0140
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965640
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2eeb980e
|
2019-12-10T12:58:13
|
|
Added enums to InternalFormat and PixelType groups in gl.xml
Bug: angleproject:4093
Change-Id: Ib69f0553f79d0e5dfbcc9165ad71a42be3e6d55d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965643
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
06cbb283
|
2019-12-11T14:46:59
|
|
Validate uniform location size, fix unlink cleanup
Also cleanup shader storage blocks.
Test: angle_deqp_khr_gles31_tests --use-angle=swiftshader --gtest_filter=dEQP.KHR_GLES31/core_explicit_uniform_location_uniform*
Bug: angleproject:4132
Bug: angleproject:4217
Change-Id: Ie0375ab9226f3f49cb0c0d208ac08f99d98dad8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1963139
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
d1860ea1
|
2019-11-19T23:04:00
|
|
Metal: support OES_depth_texture
Also added Depth32 & Depth16 texture data upload tests.
Bug: angleproject:2634
Change-Id: I103f1cda1dc915f0dc8b04f7aaa2d8c0f9220cda
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1919281
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
75875885
|
2019-11-20T01:04:00
|
|
Metal: Fix glDisable(GL_DEPTH_TEST) didn't disable depth write
Per standard glDisable(GL_DEPTH_TEST) will disable depth write
also regardless of the value of glDepthMask()
Tests done:
- dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_*_no_depth
Bug: angleproject:2634
Change-Id: I3b101b8c0b3060f5ddbb18d3f97d7d6889cdec01
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1966184
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
92ba377f
|
2019-12-10T23:48:35
|
|
Vulkan: remove unnecessary transition of external images
Since semaphore has been supported, the code for changing
external texture layout and queue family is not necessary
anymore. So remove them.
Bug: angleproject:3289
Change-Id: I5470fa4bf7db7ee4c68f157674cf907a8e455d75
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1964655
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Michael Spang <spang@chromium.org>
|
|
8b74bdc2
|
2019-12-10T23:15:57
|
|
Vulkan: Refactor glslang wrapper's varying location assignment
Instead of multiple ifs that test for various combination of shader
stages and calling AssignVaryingLocations for the appropriate pairs,
that function loops over all stages and assigns a location to the
varying in any stage it is active.
This change will help keep this code simpler with the introduction of
tessellation shaders.
Bug: angleproject:3571
Change-Id: Iaf3ee67990bd219080314237b314bd2770a43085
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1961096
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
19868b7e
|
2019-12-13T14:29:57
|
|
Restructure textureGatherOffset* builtin declarations
This is in preparation of textureGatherOffsets support.
Bug: angleproject:3569
Change-Id: I4ce5a1e102790181c8f843735961b9c249a69221
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965720
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b8e056dd
|
2019-12-11T15:02:43
|
|
Vulkan: Have the translator output in/out qualifiers
Currently, when assigning varying locations, we assign in/out qualifiers
based on whether the varying name is present between different shader
stages.
This is broken for separate shader objects as there is possibly no pair
of shaders to be able to tell which is input and which is output (by
trying to find the same varying in a stage before or after the shader).
Bug: angleproject:3571
Change-Id: Id928a3eaa16e917c81bae0b3414c41842eb2b664
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1961993
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
e181f2f7
|
2019-12-10T22:57:42
|
|
Validate that image array indices are constant
Also adds compiler tests for dynamic indexing of SSBOs and images.
Bug: angleproject:3569
Change-Id: I84b90813840ffad5a9a3cd8e7f12bd637a57b327
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1961095
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bf47a17e
|
2019-12-13T01:40:33
|
|
Fix GGP build
Bug: angleproject:4221
Change-Id: I625b78795dbc826d176660e47af9b51d3f8d417b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1966410
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1d77542f
|
2019-12-03T15:54:41
|
|
Add flag to label captures
Add an optional parameter (ANGLE_CAPTURE_LABEL) to
ANGLE frame capture that tags files and functions
uniquely, allowing multiple frame captures to be
replayed by a test harness.
Example:
ANGLE_CAPTURE_LABEL=foo
Results in filenames like this:
foo_capture_context1.cpp
foo_capture_context1.h
foo_capture_context1_files.txt
foo_capture_context1_frame000.angledata
foo_capture_context1_frame000.cpp
foo_capture_context1_frame001.angledata
foo_capture_context1_frame001.cpp
...
Functions wrapped in namespaces like this:
namespace foo
{
void ReplayContext1Frame0();
void ReplayContext1Frame1();
}
For use like this:
foo::SetupContext1Replay();
for (...)
{
foo::ReplayContext1Frame(i);
}
Bug: angleproject:3630
Change-Id: Ibe27dc4d40a36606ee40678a9e4d43b5a4baf976
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1949603
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
554b453c
|
2019-12-12T13:09:30
|
|
gn: Add 'test_only' label to util targets.
Clarifies that angle_util is only used in tests and samples.
Bug: angleproject:3162
Change-Id: I9a578cf7a9a09b2c3fd4683155824ed2e72f68cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1964934
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6381d7f1
|
2019-12-10T23:19:23
|
|
Vulkan: Avoid linear search in shader on varying location assignment
Glslang wrapper was trying to identify whether the varying is declared
in each of the out/in shaders by looping through the macro symbols that
need replacement.
This change instead adds stage information to PackedVarying assigned
when collecting varyings. Glslang wrapper then simply tests the
bitfield for the stages of interest.
Bug: angleproject:3571
Change-Id: I29614e3e62d7df88e413c1732ac04e24243f167a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954677
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3c75d244
|
2019-12-11T15:52:14
|
|
Suppress more dEQP-GLES31.functional.shaders.helper_invocation.* tests
Failures discovered when running locally on Pixel 2 with recent OS.
Bug: angleproject:4110
Change-Id: I14cde5456a0d7802c60ed3bc771fc371b0834087
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1962541
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
49135f68
|
2019-12-10T11:27:09
|
|
Vulkan: Fix descriptor pool init in presence of atomic counters
The descriptor pool was initialized with the number of atomic counter
buffers, but we always use 8 storage buffers for atomic counter buffer
emulation regardless of how many atomic counter buffers there.
This change fixes the descriptor pool initialization by requesting 8
storage buffer descriptors if there are any atomic counter buffers.
Bug: angleproject:4199
Change-Id: Ide58c013cba8ac46228dba795a82304b97ee83ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1959489
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
e4eb75da
|
2019-12-06T11:10:47
|
|
Vulkan: EXT_gpu_shader5 support: dynamically uniform indexing
Bug: angleproject:3569
Change-Id: I5abb7f2889fa5173457497d4156a3dadbcf77640
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954613
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
fa467885
|
2019-12-11T06:31:36
|
|
Vulkan: Update Linux-specific multisample failures
Bug: angleproject:3565
Change-Id: I429268ba679dff924b229d289ced7148c1d86fdb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1961594
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
4ad8b55e
|
2019-12-03T10:07:41
|
|
Return valid qualifier after error
Using EvqLast for the variable causes us to hit an assert in
sh::getQualifierString when we try to print a later error message.
Just use the appropriate qualifier regardless that it's not valid
for a compute shader, we've output the error.
Bug: angleproject:4187
Change-Id: If6fa5dea07d7b6e0d3307485f41d59c5ea7f1c4c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1948525
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
d6053daa
|
2019-12-05T17:46:23
|
|
Remove tabs from source files.
WebKit's Subversion repo refuses to commit source files that contain
tabs.
Bug: angleproject:3439
Change-Id: I0a804bcfa0375a98e19945e20297c90d31106827
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954410
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
caa6eccd
|
2019-10-27T13:46:56
|
|
Vulkan: Implement Transform Feedback support via extension
Implemented transform feedback extension path. Where
VK_EXT_transform_feedback is supported, extension path will be taken
over an emulation path. Extension path has advantages in terms of
performance.
BUG=angleproject:3206
Test: dEQP-GLES3.functional.transform_feedback.*
angle_end2end_tests --gtest_filter=TransformFeedbackTest*
Change-Id: Ia07c23afb289d9c67073469a97b714ec96f5265a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1882767
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
9906bccc
|
2019-12-10T09:59:17
|
|
Vulkan: Update bugs for multisample texture failures
After additional debugging, new bugs were filed and bug numbers were
updated.
Bug: angleproject:3565
Bug: angleproject:4197
Bug: angleproject:4212
Bug: angleproject:4213
Change-Id: I7211df7d19280f2fba482394c23a887e6ea5e002
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1959490
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
9af3e137
|
2019-12-05T15:35:33
|
|
Vulkan: EXT_gpu_shader5 support: fma
Add the fma() builtin function to ESSL.
Bug: angleproject:3569
Change-Id: Ic8419b4c117ecdd8b47aa733bf7aff9ee7579bbf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954484
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
351307eb
|
2019-12-10T10:47:41
|
|
Fix potential indexing into an empty vector in ANGLE tests
The tests are failing after "Warning: incomplete system info collection"
which suggests systemInfo.gpus is empty. Check for that before indexing
into the vector; defaulting the active index to zero in
https://chromium-review.googlesource.com/c/angle/angle/+/1925031 was not
sufficient and the line still needs a bounds check.
Bug: chromium:923166, chromium:1032552
Change-Id: Ic9716830403e0dfcfa5d11539537c2a39e0e2386
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1959488
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
3eaf6294
|
2019-11-25T18:08:18
|
|
Vulkan: Add options to select more device types
Add support to set a default device type
using existing ANGLE_DEFAULT_PLATFORM
environment variable. The valid vulkan options
are as follows:
vulkan - vulkan with device hardware
vulkan-null - vulkan with null device (Mock ICD)
swiftshader - vulkan with swiftshader
Bug: angleproject:3998
Change-Id: I15f00e8024818fbaf674ca6fcdbcdac5a90cace2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1956140
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f60da874
|
2019-11-19T18:45:45
|
|
Fix out-of-bounds access bug in ANGLE tests
When not filled in, as in Android, activeGPUIndex is -1. This is fine
for Android because it doesn't use vendorID, but the function computed
vendorID unconditionally without checking for -1.
Default activeGPUIndex to 0 instead of -1. Note code still needs to
check for systemInfo.gpus.empty().
This caused crashes when _LIBCPP_DEBUG=0 was enabled.
Bug: chromium:923166
Change-Id: If4d1dff9553a580fd92bc0497fc092789d07ed93
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1925031
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
6e4004dd
|
2019-12-06T14:41:17
|
|
Add metal display type to angle_deqp_tests
Adds --deqp-egl-display-type=angle-metal for running the deqp tests
on Mac. Note: does not add any test suppressions for metal.
Bug: angleproject:2634
Change-Id: I8f8d3a83cf93a5b930b05af9f0075a9ce435823a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954612
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
27c89d2b
|
2019-11-25T10:22:01
|
|
Vulkan: fix BufferVk::map() synchronization
4398b2b6a2ac13034dff249d8c049c4047b5fed2 made finishToSerial() in
BufferVk::map() conditional to whether the serial is in use to work
around a performance regression. Notes:
- Prior to 087f1384f233792921d34c0ca5b5a90fac75b070, finishToSerial
already did that, but that check was inadvertently removed.
- finishToSerial waits for the smallest serial that's bigger than or
equal to the requested serial.
- The flush() call in BufferVk::map() was conditional to whether the
serial is in use, but it really meant to check whether the buffer has
pending commands in the graph.
The end result is that there was an unnecessary flush in BufferVk::map()
if we had to wait for a previous serial to finish.
This change makes the flush conditional to whether the buffer has
pending commands in the graph, and the finishToSerial call to whether
the serial is not yet finished.
Bug: angleproject:3994
Change-Id: Idca436ef2439bcc8c59396a07b2591c1dfadd669
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1932341
Reviewed-by: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
36ab960e
|
2019-12-04T14:13:05
|
|
Vulkan: Resize the result vector in EGLChooseConfigTest end2end test
Resize the defaultConfigs vector to its actual size to avoid using
nullptr elements to get attributes.
BUG=angleproject:4195
Change-Id: I3cbad9ee8c2c9faeaa30f72a04cf2c071f79db19
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1949985
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
92183a26
|
2019-12-06T11:27:33
|
|
Vulkan: Latest Intel driver fixes 2-sample standard positions
Update the expectations file to expect these to pass on all Vulkan drivers now.
Bug: angleproject:4198
Change-Id: I38982db1e23706f0063795757dfe1d8c8c45294a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1955697
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
c6458072
|
2019-12-05T11:45:10
|
|
Fix multisample renderbuffer compliance (e.g. 3->4 samples)
This change ensures that the following spec language is correctly
implemented:
the resulting value for RENDERBUFFER_SAMPLES is guaranteed to be
greater than or equal to samples and no more than the next larger
sample count supported by the implementation.
For example, if 2, 4, and 8 samples are supported, and if 5 samples are
requested, ANGLE should use 8 samples, and return 8 when
GL_RENDERBUFFER_SAMPLES is queried.
Note: There is a known problem with NVIDIA OpenGL driver that causes
another test to be expected to fail.
Bug: angleproject:2222
Bug: angleproject:4196
Change-Id: I28921badf9568427799b0af347198b5df06c2aaa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954444
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
63c15519
|
2019-12-05T12:59:13
|
|
Also use GL_RENDERER to determine vendorID
~10% or more Linux users* do not have AMD/ATI in the GL_VENDOR,
only in GL_RENDERER. Our heuristics only checked GL_VENDOR, so
this CL adds GL_RENDERER to the string being checked to find the
vendor ID.
(*According to https://feedback.wildfiregames.com/report/opengl/feature/GL_VENDOR)
Bug: angleproject:4204
Change-Id: Ie89080b4431fdf02a4ca09709973ea3f271a3e84
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1953486
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
b92ec244
|
2019-12-06T15:08:54
|
|
Revert "Re-land "Add new test runner harness.""
This reverts commit e20560faf1de86c01198143ef7733a12a098a90b.
Reason for revert: Now fails on Linux CFI and also is a bit flaky.
Original change's description:
> Re-land "Add new test runner harness."
>
> Re-land changes:
>
> * Unit test is suppressed in ASAN
> * --deqp-case is fixed
> * Debug layer errors should correctly work with failure expectations
>
> Original message:
>
> The ANGLE test harness is a harness around GoogleTest that provides
> functionality similar to the Chromium test harness. It supports:
>
> * splitting a test set into shards
> * catching and reporting crashes and timeouts
> * outputting to the Chromium JSON test results format
> * multi-process execution
>
> Unit tests are added in test_utils_unittest.cpp.
>
> Bug: angleproject:3162
> Change-Id: I841f2b5dfe51f7f44dac68324bdf6afd418b8bfb
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1948240
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=ynovikov@chromium.org,ianelliott@google.com,jonahr@google.com,jmadill@chromium.org
Change-Id: Ibfd65b8b18ead3a232abb6cb75fd6489b0ff5f38
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3162
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954570
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
11e6944e
|
2019-12-05T13:12:10
|
|
Linux AMD crash when src blit region outside framebuffer
Linux AMD has a crash on an assert in the mesa driver that the source rectangle
for blitFramebuffer be inside the framebuffer. Add Linux AMD to the existing
workaround for this case.
Note: this will duplicate some work on Linux AMD if the blit call is outside
the framebuffer and also very large (the adjustSrcDstRegionBlitFramebuffer
workaround)
Bug: 1014370
Change-Id: I1afd1c92ab07dba6814d6b87ff7c3c19a19bdc0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1953487
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4576f1d0
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2019-12-05T10:10:48
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Vulkan: Implement multisample textures
This functionality is exercised by running angle_deqp_gles31_tests with the
following sets of command arguments:
--gtest_filter=dEQP.GLES31/functional_texture_multisample* --use-angle=vulkan
--gtest_filter=dEQP.GLES31/functional_state_query_texture_level_texture_2d_multisample* --use-angle=vulkan
--gtest_filter=dEQP.GLES31/functional_state_query_texture_texture_2d_multisample_texture_immutable* --use-angle=vulkan
The following are some high-level design notes:
- Texture::setStorageMultisample() handles converting the "requested number of
samples" to the actual number of samples used (e.g. converting 3 to 4),
supported by the underlying back-end). The actual number used is stored in
gl::TextureState::mImageDescs, for use by other GLES commands.
- ANGLE uses the Vulkan standard sample locations/positions. If the underlying
Vulkan driver's VkPhysicalDeviceLimits::standardSampleLocations is false,
ANGLE limits itself to GLES 2.0 (i.e. before GLES 3.0 which adds multisample
renderbuffers).
- The Vulkan specification currently doesn't support ANGLE providing support
for GLES 1-sample textures, because of the following Vulkan specification
statement:
- If the image was created with VkImageCreateInfo::samples equal to
VK_SAMPLE_COUNT_1_BIT, the instruction must: have MS = 0.
- At least one Vulkan driver returns different
VkPhysicalDeviceLimits::*SampleCounts for different formats. Because of
this, ANGLE does a logical-AND of all values in order to only support the
commonly-available numbers of samples.
The detailed design document is located at:
https://docs.google.com/document/d/1NiM8gAR74iGGXGTE6IP1ChdDUZjhtXRuJdtEp_wGFEM/edit?usp=sharing
Bug: angleproject:3565
Bug: angleproject:4103
Bug: angleproject:4104
Bug: angleproject:4196
Bug: angleproject:4197
Bug: angleproject:4198
Change-Id: I28921badf9568427799b0af347198b5df06c2db0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1919982
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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d68bf3e2
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2019-12-04T12:30:56
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Fix image/sampler uniform range in presence of atomic counters
The change that introduced images to the front-end placed them at the
end of the uniforms list, so the loop that was calculating the image
range was starting from the end of that list.
The change that introduced atomic counters to the front-end placed them
at the end of the uniforms list too, but the image range loop was not
adjusted to take this fact into account (neither was the sampler range
loop for that matter).
If a shader used both images and atomic counter buffers, the image range
was calculated as empty. Similar issues would arise if the shader used
both samplers and atomic counters.
A test is added where a shader has a default uniform, a UBO, an SSBO, an
image and an atomic counter, to make sure any combination of these
resources doesn't result in a bug.
Bug: angleproject:4190
Change-Id: I7818ee5258dd964215a18acfd7c3d6515b61c595
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1950655
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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6e532b8c
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2019-12-05T11:16:16
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Fix compute shared memory size validation
When a struct was involved, the required size for each field was added
up, but also multiplied by its array size. However, when calculating
the field size, the array size was already multipled in.
This resulted in the calculated size to be larger than it actually is,
resulting in failures in KHR-GLES31.core.compute_shader.shared-max.
Bug: angleproject:4173
Change-Id: I900c17fa65decdeb20c3651c3342295fed2f7c61
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1953483
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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795a3559
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2019-12-03T11:31:18
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Vulkan: EXT_gpu_shader5 support: precise
The precise keyword is used in tessellation shaders but introduced in
this extension.
EXT_gpu_shader5 introduces a handful of features to shaders. This
change only implements the `precise` keyword.
Bug: angleproject:3569
Change-Id: I2252b79098eb8ba2d2faa040d7eaed7548b7051e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1939851
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e20560fa
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2019-12-04T13:18:36
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Re-land "Add new test runner harness."
Re-land changes:
* Unit test is suppressed in ASAN
* --deqp-case is fixed
* Debug layer errors should correctly work with failure expectations
Original message:
The ANGLE test harness is a harness around GoogleTest that provides
functionality similar to the Chromium test harness. It supports:
* splitting a test set into shards
* catching and reporting crashes and timeouts
* outputting to the Chromium JSON test results format
* multi-process execution
Unit tests are added in test_utils_unittest.cpp.
Bug: angleproject:3162
Change-Id: I841f2b5dfe51f7f44dac68324bdf6afd418b8bfb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1948240
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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