|
c564c070
|
2017-06-01T12:45:42
|
|
Pass gl::Context to impl methods instead of ContextImpl.
In some cases we might have to call back into the GL layer, passing
the Context, and if we just have a ContextImpl pointer this isn't
possible. It also removes the need for SafeGetImpl.
BUG=angleproject:2044
Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6
Reviewed-on: https://chromium-review.googlesource.com/516835
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
403c1682
|
2017-05-18T11:11:46
|
|
D3D11: Add resource manager classes.
The resource manager tracks the allocations and deallocations of all
D3D11 resources that have device memory: Buffers and Textures (which
are either 2D or 3D). It also tracks the number of active Views (DSV,
RTV, and SRV, potentially UAV with ES 3.1).
A new smart pointer type will wrap the resource deallocation so that
the object notifies the manager when ANGLE is done with the resouce.
This allows us to track precisely how much GPU memory we think we're
using at any point, and will help prevent resource leaks for these
object types. It also makes initialization and releasing much more
trivial.
The base class for a resource uses a template template parameter so
that we can use a unique or shared pointer depending on if the object
in question needs unique or shared ownership. For some resources
(in our case, SRVs are shared between the TextureStorage11 and
RenderTarget11 classes, and Textures are shared in many places) we
need to have the ability to have shared ownership. Unique ownership is
a little bit more efficient so supporting both can be helpful.
In this patch RenderTargetView allocation is moved to use the unique
smart pointer.
BUG=angleproject:2034
Change-Id: Idb1245c24cd66733b8b5ca524c727350b2d2c745
Reviewed-on: https://chromium-review.googlesource.com/503248
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
25e297e9
|
2017-04-20T17:01:20
|
|
D3D11: Alias dirty buffer channel bindings.
The types for this were a bit disorganized. Clean this up.
BUG=angleproject:1635
Change-Id: I669d347697e0c7c5b06ed7165fa0997c375e876e
Reviewed-on: https://chromium-review.googlesource.com/483315
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6de51858
|
2017-04-12T09:53:01
|
|
Optimize angle::BitSetIterator.
Adds a new custom bitset template to handle packing as many bits as
possible into a single variable. Intelligently select the right class
depending on platform features and bit sizes.
For now, always use a packed 64-bit set on 64-bit, instead of using
a 32-bit set for smaller bitsets.
BUG=angleproject:1814
Change-Id: I3ffef815c15515555833f6fc9302d8a4eee5423b
Reviewed-on: https://chromium-review.googlesource.com/471827
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1e5499db
|
2017-04-05T11:22:16
|
|
Refactor Signal utils into template classes.
This will allow us to pass on extra information to the receiving end,
such as the specific texture levels that are dirty.
BUG=angleproject:1635
Change-Id: Idb7ca1d625499e50e7712c458b694f6e9bfc0595
Reviewed-on: https://chromium-review.googlesource.com/453382
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
20e005b2
|
2017-04-07T14:19:22
|
|
Rename BitSetIterator.h to bitset_utils.h
BUG=angleproject:1814
Change-Id: I152ae13b6b7cf0ba72259967f0f124e199b20e07
Reviewed-on: https://chromium-review.googlesource.com/471826
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dd43e6cd
|
2017-03-24T14:18:49
|
|
Pass Context to VertexArray and Framebuffer syncstate.
This will enable more Vulkan-friendly idioms like clearing the
vulkan pipeline caches correctly on GL state changes immediately
because we have access to the ContextVk.
BUG=angleproject:1898
Change-Id: I16c848d8abdde8e26a38d384e565cec8548a66d0
Reviewed-on: https://chromium-review.googlesource.com/459079
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
89fcb8e8
|
2017-02-22T15:38:55
|
|
Check for getColorAttachment returning null before using it.
BUG=angleproject:1916
Change-Id: I98413198089081cc354e9e14dff95f233c3f34ff
Reviewed-on: https://chromium-review.googlesource.com/446044
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bddc46b4
|
2016-12-09T09:50:51
|
|
ES31: Implement multisampled Textures.
Implement TexStorage2DMultisample and getMultisamplefv entry point.
Also modify sample state for Textures and Framebuffers.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d
Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712
Reviewed-on: https://chromium-review.googlesource.com/414309
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4f57e5f9
|
2016-10-27T17:36:53
|
|
D3D11: Make several format tables constexpr.
This should guarantee the best memory access patterns.
It introduces some indirections for some format queries,
but most of these should be direct array lookups, or used
infrequently. We can optimize this later if necessary.
BUG=angleproject:1389
Change-Id: I5e2c8c530a07798494afd3ea36b6164d7564c02c
Reviewed-on: https://chromium-review.googlesource.com/403314
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
dea2777c
|
2016-09-02T15:09:09
|
|
D3D11: Rename TextureStorage swizzle invalidation.
Since we'll also be storing a cache of depth textures as well as
swizzle info, generalize the invalidation methods.
BUG=angleproject:1493
BUG=chromium:638323
Change-Id: I8fef049b01c81483fcf28196866a22d5cfed32a1
Reviewed-on: https://chromium-review.googlesource.com/380036
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a5b1561e
|
2016-08-09T11:10:27
|
|
Place format info in angle::Format.
Some bits of information, like the copy functions and mipmap gen
functions, can be shared across back-ends in the angle::Format
class.
Also name the info struct angle::Format, and use an enum class
angle::Format::ID to identify the particular format.
This patch introduces a new table generator for angle formats
and updates the D3D11 generator accordingly.
BUG=angleproject:1455
Change-Id: I13b8b98822b1186c6a9e436dc232c18fef50980c
Reviewed-on: https://chromium-review.googlesource.com/365824
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
11b30612
|
2016-08-02T12:31:58
|
|
D3D11: Store ANGLEFormatSets instead of ANGLEFormats.
This saves us looking up the FormatSet repeatedly.
BUG=angleproject:1455
Change-Id: I77890c1eb427e7d087ceaf194a5001b8b03585d4
Reviewed-on: https://chromium-review.googlesource.com/359084
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
91bc2907
|
2016-07-14T13:38:52
|
|
D3D11: Add support for pack parameters when packing to PBOs.
BUG=angleproject:1268
TEST=conformance2/reading/read-pixels-pack-parameters.html
Change-Id: Ia7d69bdabd94d146bc027e6a6d3bb619b1ada2e8
Reviewed-on: https://chromium-review.googlesource.com/360491
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ec0b580d
|
2016-07-04T13:11:59
|
|
Re-land "D3D11: Fix readback of BGRA-backed formats."
For some BGRA-backed formats (RGBA4, R5G6B5, RGB5A1), our ReadPixels
implementation wasn't aware the BGRA format didn't exactly match the
RGBA format. For these it would do the 'fast path' memcpy method, when
it should stop and do the slow pixel-by-pixel packing method.
Fixes conformance2/reading/read-pixels-from-fbo-test.html.
Reland: fix empty format info that was causing us to only see the
first pixel in the FBO in a ReadPixels call. Also fix bugs in the
unorm 16-bit format readback code, and add ASSERTs to catch bugs in
subsequent new formats.
BUG=angleproject:1407
BUG=chromium:616176
Change-Id: I9fd55b9e1dd6a306eb4db195d775c02a1eb1f93f
Reviewed-on: https://chromium-review.googlesource.com/357132
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
362876b1
|
2016-06-16T14:46:59
|
|
Cache Framebuffer completeness.
Improves performance on the render-to-texture microbenchmark
by ~3x on the OpenGL back-end. Wipes out several of the top profling
hotspots on that benchmark.
BUG=angleproject:1388
Change-Id: I6a35a0b435b2ed3c83d32acdb9df090df98214ad
Reviewed-on: https://chromium-review.googlesource.com/348957
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
73d417ed
|
2016-06-17T00:49:40
|
|
Revert "D3D11: Fix readback of BGRA-backed formats."
This reverts commit 230d95616d1309914a6703e27a797a440806dd02.
This broke GLES2ConformTest.GL2Tests_framebuffer_objects_input_run on the NVIDIA Win8 Chromium bots.
BUG=chromium:620908
Change-Id: Idf6e3eb51483ff0b6bc758b95c5910863ddfc25f
Reviewed-on: https://chromium-review.googlesource.com/353394
Reviewed-by: John Bauman <jbauman@chromium.org>
Commit-Queue: John Bauman <jbauman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
230d9561
|
2016-06-15T18:11:52
|
|
D3D11: Fix readback of BGRA-backed formats.
For some BGRA-backed formats (RGBA4, R5G6B5, RGB5A1), our ReadPixels
implementation wasn't aware the BGRA format didn't exactly match the
RGBA format. For these it would do the 'fast path' memcpy method, when
it should stop and do the slow pixel-by-pixel packing method.
BUG=angleproject:1407
BUG=chromium:616176
Change-Id: Ie24758513af6f9ef87f0aa503135456c96493701
Reviewed-on: https://chromium-review.googlesource.com/352252
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
51f40ecd
|
2016-06-15T14:06:00
|
|
Make Framebuffer::checkStatus non-const.
BUG=angleproject:1388
Change-Id: Ia9befba0c915c087f2fe0557d91060256f6d4950
Reviewed-on: https://chromium-review.googlesource.com/348955
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e02a6834
|
2016-06-09T06:52:41
|
|
Refactor how we signal dependent state changes.
Dependent state changes happen when the user calls TexImage
on a Texture attached to a Framebuffer. The Framebuffer should be
told 'hey, you should know about this'. Other objects also have
dependent relationships, like VertexArrays and Buffers.
This refactoring uses a binding pointer design, similar to the type
'RefCountObject'. This design fixes the need for manual decoupling
when one or the other is destroyed. The pointers are cleaned up in
destructors, and do no-ops when either the source or dest is missing.
Also move these new classes to a location where they are accessible to
the GL layer; they will be important for framebuffer completeness.
BUG=angleproject:1388
Change-Id: I92610acb85dae6f9c009b8f071e121fde53782ae
Reviewed-on: https://chromium-review.googlesource.com/348953
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8415b5fd
|
2016-04-26T13:41:39
|
|
Pass ContextImpl to Framebuffer methods instead of ContextState.
BUG=angleproject:1363
Change-Id: I7e7524d95f2ca31c35918f9fe5c0cb681ed93616
Reviewed-on: https://chromium-review.googlesource.com/340746
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
48ef11b2
|
2016-04-27T15:21:52
|
|
Rename gl::Framebuffer::Data to gl::FramebufferState.
Moving this out of the Framebuffer class allows us to forward-
declare it.
BUG=angleproject:1363
Change-Id: I91971c37a92151df508cdf7f0eb8c3e93506d112
Reviewed-on: https://chromium-review.googlesource.com/340741
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9082b982
|
2016-04-27T15:21:51
|
|
Rename gl::Data to gl::ContextState.
Part of the new world order of renaming the Obj::Data classes to ObjState.
BUG=angleproject:1363
Change-Id: I15cf002b8b093d687f540b9e86f045874af24a7e
Reviewed-on: https://chromium-review.googlesource.com/340740
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f706901e
|
2016-02-24T15:14:01
|
|
D3D11: Associate ANGLE formats with GL internal formats
Add a corresponding GL internal format to ANGLE format set. This is
one step on the way to removing the problematic DXGI format to GL
format mapping. This will also make it possible to stop storing the
DXGIFormat field in RenderTarget11. The DXGIFormat field in
RenderTarget11 can currently carry either the DSV format, the RTV
format or the texture storage format of the resource it is managing,
which makes code using it hard to understand.
Also fills in missing componentType for some compressed ANGLE formats
in texture_format_data.json.
BUG=angleproject:1244
TEST=angle_end2end_tests
Change-Id: I87eedca8736aeface3fa6a0ec3c9d355cf006b24
Reviewed-on: https://chromium-review.googlesource.com/328961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
1fbc59fe
|
2016-02-24T15:25:51
|
|
D3D11: Enable dirty bits for Framebuffer11.
This patch works using a notification scheme - whenever a Texture or
Renderbuffer changes in such a way as to recreate its RenderTarget, we
pass a signal to the Framebuffer to invalidate some internal state.
Everything is entirely tracked in the Renderer11 layer, and the GL
layer is left untouched.
A RenderTarget11 now tracks points to which it is bound, and the
Framebuffer11 is mostly responsible for managing those links.
The three locations where we notify a Framebuffer when its bound
RenderTargets might be dirty are:
1) RenderTarget11::~RenderTarget
2) EGLImageD3D::copyToLocalRendertarget
3) TextureStorage11_2D::useLevelZeroWorkaroundTexture
This patch gives about a 10% score increase in the D3D11 draw call
benchmark on my system.
BUG=angleproject:1260
Change-Id: Ide38aeadff4a2681bf5bd685e8ca3c9e2612a380
Reviewed-on: https://chromium-review.googlesource.com/327255
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2a63b3f8
|
2016-02-08T12:29:08
|
|
Re-land "Implement EGL_experimental_present_path_angle"
- Re-land with clang fix.
This allows ANGLE to render directly onto a D3D swapchain in the correct
orientation when using the D3D11 renderer.
The trick is to add an extra uniform to each shader which takes either
the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this
value to -1.0. When rendering to the default framebuffer, ANGLE sets
this value to +1.0. ANGLE multiplies vertex positions by this value in
the VS to invert rendering when appropriate. It also corrects other
state (e.g. viewport/scissor rect) and shader built-in values
(e.g. gl_FragCoord).
This saves a substantial amount of GPU time and lowers power
consumption. For example, the old method (where ANGLE renders all
content onto an offscreen texture, and then copies/inverts this onto the
swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame
on a Lumia 630.
Verification:
+ dEQP GL ES2 tests pass when "present path fast" is enabled
+ all ANGLE_end2end_tests pass when "present path fast" is enabled
BUG=angleproject:1219
Change-Id: I56b339897828753a616d7bae837a2f354dba9c63
Reviewed-on: https://chromium-review.googlesource.com/326730
Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d1c46228
|
2016-02-08T14:51:18
|
|
Revert "Implement EGL_experimental_present_path_angle"
Compile failure on Clang/Win:
The reason for reverting is: FAILED: ninja -t msvc -e environment.x86 --
"..\..\third_party/llvm-build/Release+Asserts/bin/clang-cl" -m32 /nologo
/showIncludes /FC
@obj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj.rsp
/c ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp
/Foobj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj
/Fdobj\gpu\angle_end2end_tests.cc.pdb
In file included from
..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp:7:
In file included from
..\..\third_party\angle\src\tests\test_utils/ANGLETest.h:13:
..\..\testing\gtest\include\gtest/gtest.h(1392,16) : error: comparison of
integers of different signs: 'const int' and 'const unsigned int'
[-Werror,-Wsign-compare]
if (expected == actual) {
~~~~~~~~ ^ ~~~~~~
..\..\testing\gtest\include\gtest/gtest.h(1422,12) : note: in instantiation of
function template specialization 'testing::internal::CmpHelperEQ<int, unsigned
int>' requested here
return CmpHelperEQ(expected_expression, actual_expression, expected,
^
..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp(281,9) :
note: in instantiation of function template specialization
'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here
ASSERT_EQ(mWindowWidth * 4, mappedSubresource.RowPitch);
^
..\..\testing\gtest\include\gtest/gtest.h(1960,32) : note: expanded from macro
'ASSERT_EQ'
# define ASSERT_EQ(val1, val2) GTEST_ASSERT_EQ(val1, val2)
^
..\..\testing\gtest\include\gtest/gtest.h(1943,67) : note: expanded from macro
'GTEST_ASSERT_EQ'
EqHelper<GTEST_IS_NULL_LITERAL_(expected)>::Compare, \
^
BUG=angleproject:1219
This reverts commit 6b3c1db5170450bbc4946d8f18ba0d8619da43a0.
Change-Id: Ia67ab82dd13295dc03235d57fa417c73f20a49e6
Reviewed-on: https://chromium-review.googlesource.com/326680
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b0c14b79
|
2016-02-05T16:49:10
|
|
D3D11: Fix 3D ReadPixels with PBOs.
Pass the FBO attachment to the Buffer packing method so we can
retrieve the layer of the attachment when doing an asynchronous
readback. Also take advantage of the TextureHelper11 class to
remove some redundant code.
BUG=angleproject:1290
Change-Id: I26bb21a03e0ff7a42aab4eee75f3c3d12915f398
Reviewed-on: https://chromium-review.googlesource.com/324021
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6b3c1db5
|
2015-12-18T14:01:46
|
|
Implement EGL_experimental_present_path_angle
This allows ANGLE to render directly onto a D3D swapchain in the correct
orientation when using the D3D11 renderer.
The trick is to add an extra uniform to each shader which takes either
the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this
value to -1.0. When rendering to the default framebuffer, ANGLE sets
this value to +1.0. ANGLE multiplies vertex positions by this value in
the VS to invert rendering when appropriate. It also corrects other
state (e.g. viewport/scissor rect) and shader built-in values
(e.g. gl_FragCoord).
This saves a substantial amount of GPU time and lowers power
consumption. For example, the old method (where ANGLE renders all
content onto an offscreen texture, and then copies/inverts this onto the
swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame
on a Lumia 630.
Verification:
+ dEQP GL ES2 tests pass when "present path fast" is enabled
+ all ANGLE_end2end_tests pass when "present path fast" is enabled
BUG=angleproject:1219
Change-Id: Ib6eeea46bafa6ebce4adada0ae9db3a433b8fc4c
Reviewed-on: https://chromium-review.googlesource.com/321360
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9c757b12
|
2016-02-01T14:09:06
|
|
D3D11: Fix ReadPixels with layer 3D attachments.
Non-zero layer attachments are FBO attachments of 3D textures bound
from a layer other than zero. These haven't ever worked AFAIK. Fix
them by retrieving the correct layer from the FBO attachment.
Note: 3D attachments are still broken with PBO ReadPixels. The fix
for those will come in a subsequent patch.
BUG=angleproject:1290
Change-Id: I5417e7374188dd320e1209d006723ce070f98561
Reviewed-on: https://chromium-review.googlesource.com/323472
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
e2509a39
|
2016-02-01T14:09:05
|
|
D3D11: Fix basic ReadPixels from 3D attachments.
Use the TextureHelper class to abstractly handle 2D and 3d textures.
Also refactor the Image11 copy methods to be a bit cleaner and not
use the copy conversion path when unnecessary.
This patch does not yet fix layer attachments - the fix for that will
come up in a subsequent patch.
BUG=angleproject:1290
Change-Id: If8b7aa8848ca4260e0dde690e7a99e115a97fabb
Reviewed-on: https://chromium-review.googlesource.com/323442
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c1069a08
|
2016-01-22T15:27:20
|
|
D3D11: Add a TextureHelper class to wrap 2D+3D reads.
In some cases in our code we had hard-coded ID3D11Texture2D, where
the code should handle 2D and 3D textures. This happens in ReadPixels,
where we have to handle 3D textures when the user binds a layer of a
3D textures with FramebufferTextureLayer.
This is a refactoring patch only, which makes the error cleaner.
Tests and the bug fix to come in a follow-up patch.
BUG=angleproject:1290
Change-Id: Ie1c293dead4d5b6b4dd6ce24ba2a9146619b141d
Reviewed-on: https://chromium-review.googlesource.com/322680
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
60ec6ea7
|
2016-01-22T15:27:19
|
|
Implement dirty bits for Framebuffer.
The dirty bits set the stage for performance improvements in D3D, but
don't actually reduce any of the redundant work just yet.
BUG=angleproject:1260
Change-Id: Ib84e6a9b7aa40c37c41790f492361b22faaf4742
Reviewed-on: https://chromium-review.googlesource.com/318730
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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4028159e
|
2015-11-19T18:24:44
|
|
Using dirty bit notification for D3D11 viewport state
BUG=angleproject:1161
This is a continuation of the dirty bit refactor
Change-Id: I101f415094dd406f6b0a40cb260f1cbbfec7b62c
Reviewed-on: https://chromium-review.googlesource.com/313249
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Dian Xiang <dianx@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Dian Xiang <dianx@google.com>
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|
adff67b5
|
2015-10-14T10:34:45
|
|
Re-land "Implements more pack/unpack states."
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
Note that PBOs are not covered by this change.
Re-land with fix for test expectations.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: I71d8d3bd8fc1f2c75ca16ac2634d5eafcbd71f26
Reviewed-on: https://chromium-review.googlesource.com/305522
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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c7473924
|
2015-10-14T14:33:19
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|
Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change."
Expectations still not correct. This removes suppressions for two
failing tests:
functional.texture.specification.teximage3d_depth_pbo.depth_component32f_2d_array
dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth32f_stencil8_2d_array
BUG=angleproject:512
BUG=angleproject:1095
This reverts commit 72e7013e68a24107b9082629fc52d59a78998eb2.
Change-Id: Id81b6e616e61535b8504890ce57591813e22af69
Reviewed-on: https://chromium-review.googlesource.com/305521
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
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72e7013e
|
2015-10-01T17:19:45
|
|
Implements more pack/unpack states.
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
Note that PBOs are not covered by this change.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: Ia2fd7e52615d4aa08011dd615fcc20b79672d355
Reviewed-on: https://chromium-review.googlesource.com/304908
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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000b2f49
|
2015-10-09T15:33:14
|
|
Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels."
This is causing failures in dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component24_2d_array
First failing build on the bot:
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/3635
Please fix the failure and re-land your CL with the fix.
BUG=angleproject:512
BUG=angleproject:1095
This reverts commit f1bb3f0569d5ef41b17f8ad0add7308f9d0f0de1.
Change-Id: I30f61db888b0adf73a1d98bbeeb2428068119627
Reviewed-on: https://chromium-review.googlesource.com/304990
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f1bb3f05
|
2015-10-01T17:19:45
|
|
Implements more pack/unpack states.
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: I11e3bc05d23419b72c92b96aabd3f0bacd983626
Reviewed-on: https://chromium-review.googlesource.com/304370
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
4d61f7ed
|
2015-08-12T10:56:50
|
|
Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
Additional warnings found with more testing and added C4267 warning disable only for angle_libpng
BUG=angleproject:1120
Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb
Reviewed-on: https://chromium-review.googlesource.com/293028
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b195643c
|
2015-08-12T17:35:20
|
|
Revert "Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'"
Seems to have quite a few warnings in 64-bit on my machine.
BUG=angleproject:1120
This reverts commit c5cf9bc47d0ee028adbbf9e9f94ca567eec601dc.
Change-Id: I86768b900aeba52e7a2242d9ae8949f93f1a5ba9
Reviewed-on: https://chromium-review.googlesource.com/293280
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c5cf9bc4
|
2015-08-06T10:46:48
|
|
Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
BUG=angleproject:1120
Change-Id: I01ef10bea7f487c2b394d030c76628f38d2ea645
Reviewed-on: https://chromium-review.googlesource.com/292780
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
44897140
|
2015-07-10T09:50:00
|
|
clang/win: Fix -Wunused-private-field warnings in debug builds.
No intended behavior change.
BUG=505317
Change-Id: I5dfa1d67715b18133f3373ca00a6d1d96b678043
Reviewed-on: https://chromium-review.googlesource.com/284850
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Nico Weber <thakis@chromium.org>
|
|
08332634
|
2015-05-05T13:35:47
|
|
Implement EXT_discard_framebuffer in D3D11 renderer
Change-Id: I52bcf0cfb1aa123e085a35730fdefb006b617c3c
Reviewed-on: https://chromium-review.googlesource.com/269232
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
520c4ae2
|
2015-05-05T13:12:36
|
|
Add a Buffer::getIndexRange function.
Instead of exposing the index range cache, add a more generic method that
allows the buffers to handle their own caching of index ranges.
BufferImpl::getData can be hard to implement for BufferGL because there
isn't a way to tell the buffer to unmap and glGetBufferSubData can be very
expensive, requiring an extra copy of the data.
BUG=angleproject:881
Change-Id: Idec645219056132e0d72a410fbe7b971fa02c9e9
Reviewed-on: https://chromium-review.googlesource.com/261892
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
8cf813c7
|
2015-05-04T12:55:18
|
|
Query attachment render targets from Impl class.
*re-land with fix for D3D9*
This allows us to eradicate the GetAttachmentRenderTarget methods.
This improves potential performance, at the cost of exposing a
Renderer-specific function at the API object level.
BUG=angleproject:963
Change-Id: Iee9f985ddaed668df0c622228004b348eb4d2ea8
Reviewed-on: https://chromium-review.googlesource.com/269006
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e737b06c
|
2015-05-04T16:53:56
|
|
Revert "Query attachment render targets from Impl class."
D3D9 bug is causing failures in the WebGL depth texture test.
BUG=angleproject:963
This reverts commit 804e8436f91733e1d0f769ec10082e4741f2e549.
Change-Id: I660f05033360e97258794138cb50b604f5ac16b6
Reviewed-on: https://chromium-review.googlesource.com/269005
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
804e8436
|
2015-04-30T09:42:23
|
|
Query attachment render targets from Impl class.
This allows us to eradicate the GetAttachmentRenderTarget methods.
This improves potential performance, at the cost of exposing a
Renderer-specific function at the API object level.
BUG=angleproject:963
Change-Id: Ifc227b5f42e87bd4deb451d685618cf61fea39f1
Reviewed-on: https://chromium-review.googlesource.com/263491
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
4d16f6d8
|
2015-04-30T09:42:21
|
|
Replace NULL with nullptr in Framebuffer9/11.
BUG=angleproject:963
Change-Id: I1ba418e7540b9c3ac6611aa3e4f0c1ca27557a1a
Reviewed-on: https://chromium-review.googlesource.com/267734
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2d06b738
|
2015-04-20T12:53:28
|
|
Store value types for FBO attachments.
*re-land with fix for Mac*
This prevents us from re-allocating FBO attachments every set.
This change requires quite a bit of refactoring.
BUG=angleproject:963
Change-Id: Ia1f83e3c427d446ddbe16c6703db136942149e91
Reviewed-on: https://chromium-review.googlesource.com/266691
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
aed081ce
|
2015-04-21T13:55:21
|
|
Revert "Store value types for FBO attachments."
In file included from ../../third_party/angle/src/libANGLE/Framebuffer.cpp:10:
In file included from ../../third_party/angle/src/libANGLE/Framebuffer.h:13:
In file included from /Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/vector:68:
/Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/bits/stl_construct.h:81:38: error: call to implicitly-deleted copy constructor of 'gl::FramebufferAttachment'
::new(static_cast<void*>(__p)) _T1(__value);
^ ~~~~~~~
This reverts commit 13773b26dfb29b963ea727e1ebf7bdabdc5892b1.
Change-Id: If79f2797fe46798cbe5b39d83c9bcb1a7e87026d
Reviewed-on: https://chromium-review.googlesource.com/266643
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
13773b26
|
2015-04-20T12:53:28
|
|
Store value types for FBO attachments.
This prevents us from re-allocating FBO attachments every set.
This change requires quite a bit of refactoring.
BUG=angleproject:963
Change-Id: Iafa4e4a0f3dd66c9e7452e0e96a0cbb9753487bb
Reviewed-on: https://chromium-review.googlesource.com/263489
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
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b6bda4af
|
2015-04-20T12:53:26
|
|
Make Framebuffer::Data members private.
This makes "Data" a proper class, and enforces access control when
used in FramebufferImpl. This gives a cleaner refactor when we
switch the internals of the class to use value types to store
attachments instead of pointer types.
BUG=angleproject:963
Change-Id: If825095458eaf9367f616f0bb54084025efb9882
Reviewed-on: https://chromium-review.googlesource.com/265937
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f4bf3811
|
2015-04-01T16:15:32
|
|
Use GetAs/GetImplAs whenever possible.
This patch cleans up the rest of our custom casting helper
functions.
Change-Id: I41975c736765fca855c4498acca31116df3e8317
Reviewed-on: https://chromium-review.googlesource.com/263477
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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1ea584c5
|
2015-03-26T21:08:33
|
|
Revert "Implement EXT_discard_framebuffer in D3D11 renderer"
Causes failures in video related WebGL tests. Either there is a bug in the implementation or how chrome is using it.
This reverts commit b13daa8f79f4d16a990d968d7d2c04da6b72d302.
Change-Id: Ic0d74840c664bf4de18d85cc3ff7f7153936d9b0
Reviewed-on: https://chromium-review.googlesource.com/262715
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b13daa8f
|
2015-03-19T17:00:44
|
|
Implement EXT_discard_framebuffer in D3D11 renderer
Change-Id: I0e39a196796813203c841c46aa2a6b89957f6051
Reviewed-on: https://chromium-review.googlesource.com/261355
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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f75ab350
|
2015-03-16T10:46:52
|
|
Make ClearParameters an rx-only type.
This legacy struct duplicates some methods in the gl::State. We
can restrict its use to D3D and on newer back-ends use the State
directly.
BUG=angleproject:930
Change-Id: I2c298e76b072ee73f2b3e17f6696693031ce1f91
Reviewed-on: https://chromium-review.googlesource.com/258070
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7147f01a
|
2015-03-05T15:41:40
|
|
Cleanups to FramebufferD3D.
With the new shared state structure, we can eliminate a lot of the
state tracking within the FramebufferD3D implementation.
BUG=angleproject:930
Change-Id: I0953e321bae3afe7cde7b73c55af62546665c890
Reviewed-on: https://chromium-review.googlesource.com/254101
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
d1405e51
|
2015-03-05T15:41:39
|
|
Share FBO state with object and Impl.
This patch introduces a new Framebuffer::Data class, which stores
attachment related state. This will eliminate the need to store
duplicated state between the classes.
BUG=angleproject:930
Change-Id: I80de4db39ab99d623b0ad8306bf3cbb794cd8bd5
Reviewed-on: https://chromium-review.googlesource.com/254100
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b0e83f46
|
2015-01-28T17:39:34
|
|
Catch errors in TextureStorage creation in TextureD3D::getNativeTexture.
BUG=450257
Change-Id: Iba75d9f0607177fff0bec7fcd2564a8d2e26da8e
Reviewed-on: https://chromium-review.googlesource.com/243882
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b885e571
|
2015-02-03T16:16:04
|
|
Implement ReadBuffer functionality.
This enables ReadPixels from non-0 FBO attachments.
Tested with:
dEQP-GLES3.functional.negative_api.buffer.read_buffer
(fails due to a possible error in dEQP)
dEQP-GLES3.functional.shaders.fragdata.draw_buffers
(passes)
BUG=angle:903
Change-Id: Ib095e1d50b8fbbc6f197de25f19ec0993309145a
Reviewed-on: https://chromium-review.googlesource.com/244841
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
9236b418
|
2015-02-02T16:51:52
|
|
Add generic Impl casting helper methods.
GetAs and GetImplAs are template helpers that can replace all of our
custom "makeTextureD3D", etc methods. This will help save code across
different back-ends.
Change-Id: Ib3215c005bfac5a819c5d8f7d60a73a725241332
Reviewed-on: https://chromium-review.googlesource.com/245390
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c2e75afa
|
2015-01-05T14:26:24
|
|
Rename RenderTarget to RenderTargetD3D and move it into the d3d folder.
BUG=angle:681
Change-Id: I1946e01ce09d99405c318723c254fe300cc5ac53
Reviewed-on: https://chromium-review.googlesource.com/238471
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d8a2258c
|
2014-12-17T15:28:23
|
|
Remove all uses of "actual" formats.
BUG=angle:861
Change-Id: I7cd2d1a56772fdf18bcf926456399322d13e7a4f
Reviewed-on: https://chromium-review.googlesource.com/236305
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
54bd5a46
|
2014-12-01T12:51:04
|
|
Move blit to the Framebuffer object and Impl.
BUG=angle:841
Change-Id: I482e53a90606d9d6b105c7006234215d51ab1a6b
Reviewed-on: https://chromium-review.googlesource.com/232692
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
bce529e4
|
2014-12-01T12:48:41
|
|
Move ReadPixels to the Framebuffer object and Impl.
BUG=angle:841
Change-Id: I71deac9e755b5dfa010596cd1f8a213c24d895bf
Reviewed-on: https://chromium-review.googlesource.com/232691
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b04dc82e
|
2014-12-01T12:02:02
|
|
Move Framebuffer clearing from Renderer to the Framebuffer object.
BUG=angle:841
Change-Id: I95c9cbdc2d1c99731e19c48e18117358d22b9e94
Reviewed-on: https://chromium-review.googlesource.com/232690
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
da88adda
|
2014-12-01T10:22:01
|
|
Create stubs for the FramebufferImpl class.
BUG=angle:841
Change-Id: I089409981604abe9c65c3019765d8d9eeffe38f5
Reviewed-on: https://chromium-review.googlesource.com/232381
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|