|
dd4e09ef
|
2020-03-20T14:54:36
|
|
Update conditions for exposing ASTC extensions.
Add commenents to explain the Vulkan ASTC situation.
Expose GL_KHR_texture_compression_astc_sliced_3d when the HDR profile
exists.
Bug: angleproject:4447
Change-Id: I00a86cb3c44873a28397aab33a47fb363d4ecfe9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112283
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
07467b4a
|
2020-03-20T10:40:56
|
|
Remove GL_CHROMIUM_path_rendering
Bug: chromium:1063193
Bug: angleproject:4270
Change-Id: I35b24b7d8d892181955e49dd2495655bc57cb0df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112275
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
91f44a9a
|
2020-03-20T12:08:24
|
|
ASTC: LDR support doesn't imply HDR support
There are SwiftShader related failures related to enabling the
textureCompressionASTCHDRKHR feature without properly checking if the
VK_EXT_texture_compression_astc_hdr extension is available, so HDR support
shouldn't be enabled only based on the LDR support being enabled.
Bug: angleproject:4447
Change-Id: Icde34892c9e2efff4b71e8c4e960c2fcff786700
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2080594
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4fb3c28f
|
2020-03-19T19:10:45
|
|
Vulkan: Fix Framebuffer cache depth/stencil issue.
The DrawBuffers resetting logic didn't update the depth/stencil serial.
Fix this and add a regression test that would crash in this situation.
Note that the Manhattan benchmark could trigger this under some cases.
Bug: angleproject:4322
Bug: angleproject:4490
Change-Id: Ie4b24efeb5991ecaa85bf8f964f77476bd6f167d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2111333
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
62b72552
|
2020-03-20T07:51:26
|
|
Add support for EXT_EGL_image_external_wrap_modes
Allows for more wrap modes to TEXTURE_EXTERNAL_OES textures
Test: angle_end2end_tests --gtest_filter=ExternalWrapTest.*
Bug: angleproject:4443
Change-Id: I37bde091b166d7471c13c14fd6b0174136b52ecf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2103433
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7daf31d8
|
2020-03-18T09:19:52
|
|
Vulkan: Use device local memory for conversion buffers that can be converted with the GPU
When converting a vertex buffer by using GPU, the conversion buffer
doesn't need to be host mappable. Hence the conversion buffer can
be allocated on device local memory for faster GPU access times.
Bug: angleproject:3534
Change-Id: I2efabec20186992479920bddd3abd36f9c13babc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2108706
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9d812d35
|
2020-03-18T15:31:14
|
|
Vulkan: Remove public FramebufferVk::getFramebuffer.
Goal: enable rendering feedback loop detection for Manhattan.
Making getFramebuffer private prevents direct access to the Framebuffer
internals. Hiding access lets the FramebufferVk class switch up its
implementation to support different VkFramebuffers for feedback loop
cases.
Also this is a general code cleanup.
Bug: angleproject:4490
Change-Id: Ib4f5e34d476ccd8fc43a1adb031933ab347ca7b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2109333
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4422d298
|
2020-03-18T09:54:54
|
|
Vulkan: Must call vkFlush while memory is mapped
Update to Vulkan validation layers pointed out that
vkFlushMappedMemoryRanges needs to be called when the memory is mapped.
Bug: b:151820847
Change-Id: I3860306080bca435c063046f9ae20943a8601d17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2108705
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
4119f033
|
2020-03-17T13:34:09
|
|
Vulkan:Set one-time bit on all command buffers
All Vulkan command buffers are only submitted once so we can set the
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT which may help performance.
Bug: angleproject:4304
Change-Id: Ibd116dcac4e78a2c058eb3da54489057d6fa8f44
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2107800
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
78a85f2c
|
2020-03-16T10:28:59
|
|
Vulkan: Request device local memory for glBuffer with GL_STATIC* usage
glBuffer objects with GL_STATIC_* usage patterns will now request
the storage to be allocated in device local memory. For glBuffer
objects with GL_DYNAMIC_* usage patterns we request a host cached
memory.
Bug: angleproject:4480
Change-Id: I7ca968f5ddfb59e4df3ecd07ae65df2bbf734190
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102958
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
a3cf06ac
|
2020-03-12T13:15:48
|
|
EGL: populate EGL_NATIVE_VISUAL_ID values for Android
When generating the default EGL configs, populate
EGL_NATIVE_VISUAL_ID with AHARDWAREBUFFER formats.
Bug: angleproject:4469
Change-Id: Ifde9df0497cbd4e01219ab6067acd8d97f8460e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2101577
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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|
1393bf9e
|
2020-02-28T22:03:27
|
|
Vulkan: Timestamp internal RenderPasses in perf tests.
This change book-ends RenderPasses in the Vulkan back-end with
timestamp queries. This allows us to write out a trace of GPU/CPU that
we can inspect in Chrome. To enable the GPU trace you can define
ANGLE_ENABLE_VULKAN_GPU_TRACE_EVENTS in ContextVk.cpp and run the
angle_perftests suite with --enable-trace.
Note that we ran into some issues with the implementation not returning
monotonic timestamps. This may be a driver bug but bears more
investigation.
Bug: angleproject:4433
Change-Id: I0e6a364367f15183068e55686549cb418aa94c2a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2081380
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
b1b6a171
|
2020-03-10T14:20:36
|
|
Vulkan: Disable robustness support
Swiftshader does not currently have the ability to behave in a way
for ANGLE to support KHR_robustness. Disable for now until that
functionality is available.
Bug: angleproject:3058
Bug: swiftshader:145
Change-Id: I1c1b8147f6b9cf6f8d0da633dfe0f61ebfab5175
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2097053
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
33bdab77
|
2020-03-12T11:42:13
|
|
Vulkan: Handle VK image being both a GL texture and GL image
Address a shader that uses the same texture as both a GL texture
(e.g. using a sampler) AND as a GL image (e.g. using imageLoad or
imageStore). The barrier and descriptor set created by
ContextVk::handleDirtyTexturesImpl() are wrong (read-only). This is
fixed by having ContextVk::handleDirtyTexturesImpl() look up if the
image is also being used as an image texture, and if so, use the
layout that should be used in that case.
Bug: angleproject:4413
Change-Id: I75684e1cfc7ed74296802ab6e31468d81625d4a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2099311
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
175227ba
|
2020-03-06T14:30:06
|
|
Vulkan:FramebufferVk cache draw buffer handling
Dirty draw buffers are causing cache clears on Manhattan.
Instead of clearing out the entire FramebufferVk cache when draw
buffers are dirty, reset the cache signature and regenerate it.
This change also contains a fix to make sure that we're not generating
serials for a draw buffer that's disabled.
Thanks Jamie Madill!
Bug: angleproject:4442
Change-Id: I0d48a2d6d95e74898a11bdde0fedbce77c82a3a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2091862
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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|
c5b3cbdb
|
2020-03-09T16:58:37
|
|
Vulkan: Use VK_FORMAT_D24_UNORM_S8_UINT for 24 bit depth if available
And if the format we picked has extra bits, try to clear it instead
of load the value. Don't store these extra bits as values as well.
Bug: angleproject:4459
Change-Id: If5d0e31aca1453deab970d0dbcf8886a5e6ed51c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2095850
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
5d7ccc30
|
2020-03-09T14:24:30
|
|
Revert "Vulkan: Fix store ops with linear command recording."
This reverts commit a61e273ac3ca88cb95b7bebac0d31a62644049a0.
Reason for revert: Causes rendering artifacts in "Aztec Ruins".
Bug: angleproject:4444
Original change's description:
> Vulkan: Fix store ops with linear command recording.
>
> DiscardFramebuffer was being ignored in the new linear path. Fix this
> by using the correct APIs. Also cleans up some of the access to the
> "RenderPassCommandBuffer" struct in ContextVk. Add a new accessor that
> returns the RenderPass without a flush that ensures it is only called
> when a RenderPass is already started.
>
> Bug: angleproject:4029
> Change-Id: Ibd199f3a371c0f91b448a0b34c8752dc8b76c284
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057329
> Reviewed-by: Charlie Lao <cclao@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=tobine@google.com,jmadill@chromium.org,cclao@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:4029
Change-Id: I7d925b88c438a20ebe4a48634568addda7a64d60
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2093157
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1a5c7a16
|
2020-02-25T12:02:31
|
|
Reland "Vulkan:Include precision qualifier in GLSL"
Currently still ignoring precision qualifiers for Vulkan shaders by
default, but have added feature "enablePrecisionQualifiers" that can be
enabled in order to include precision qualifiers.
With this initial implementation, it's possible to get precision
qualifier mis-matches in the generated GLSL 4.50. According to the
spec this is allowed. From GLSLangSpec 4.50 section 4.7 "Precision and
Precision Qualifiers":
For the purposes of determining if an output from one shader stage
matches an input of the next stage, the precision qualifier need not
match.
However, when converted to SPIR-V and run through the shader validation
any mismatches will cause shader validation errors. Initially just
ignoring those errors with this commit.
Bug: angleproject:3078
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057749
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
Change-Id: Ieecca604bb2c834c9b1c2bcab85279d1f8755dfa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2086280
|
|
ca04de85
|
2020-03-03T09:59:42
|
|
Vulkan: blacklist VK_FORMAT_R8G8B8_UNORM
Chrome makes assumptions that depend on ANGLE implementing 24bit
RGB as 32 RGBX. Since that was the behavior of ANGLE for a while,
remove those formats from the VK format table to force that behavior
again.
Test: Chrome on Fuchsia
Bug: angleproject:4282
Change-Id: I22a3f07b00d7870044ed6b3326dd528721b89af8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2085043
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Michael Spang <spang@chromium.org>
|
|
f143ab1f
|
2020-03-03T17:15:38
|
|
Vulkan: Disable forceOldRewriteStructSamplers for SwS-Android
Disable the forceOldRewriteStructSamplers feature for SwiftShader on
Android. Another change fixed the issue that prevented SwiftShader on
Android from supporting sampler arrays as parameters. The Qualcomm
driver still cannot support sampler arrays as parameters, and so it
still needs forceOldRewriteStructSamplers.
Bug: angleproject:4071
Bug: angleproject:2703
Change-Id: I77fbfacdad6cd9cc918c79fa0918f15de0558ce0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2086282
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dfae826d
|
2020-03-01T16:07:49
|
|
Capture/Replay: Update getTexImage for depth/stencil and 3D
3D support based on work from ancheng.qiao@arm.com.
Test: Manhattan mid-execution capture working
Bug: angleproject:4058
Bug: angleproject:4091
Change-Id: I7f8b8542fbc1f3484a2451850db0dc752c0b8906
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070899
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
90019cea
|
2020-02-26T18:04:25
|
|
Vulkan: Add depth to mipmap generation
In generateMipmaps, remove hard coded depth of 1, shift depth
like every other dimension.
Remove MipmapsForTexture3D test pixel value check, in es spec3.2 8.14.4
"No particular filter algorithm is required, though a box filter is recommended."
It's implementation-dependent. In current angle implementation, will
choose VK_FILTER_LINEAR/VK_FILTER_NEAREST according to vkdeice support.
Bug: angleproject:3983
Test: MipmapTestES3.MipmapsForTexture3D/ES3_Vulkan
Test: dEQP-GLES3.functional.samplers.single_tex_3d.diff_max_lod
Test: dEQP-GLES3.functional.samplers.single_tex_3d.diff_min_lod
Test: dEQP-GLES3.functional.samplers.multi_tex_3d.diff_max_lod
Test: dEQP-GLES3.functional.samplers.multi_tex_3d.diff_min_lod
Change-Id: I5e73f8c743053aeb521b5e0b3e372bbe77e57ad2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2076740
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f8b28678
|
2020-02-26T19:12:39
|
|
Vulkan: Add support for VK_EXT_index_type_uint8
Enable VK_EXT_index_type_uint8 Vulkan extension if supported by
VkDevice.
Bug: angleproject:4405
Change-Id: I84d030497898c5944a36d9a88a31e7377ccd5e9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2082391
Commit-Queue: Xiaoxuan Liu <xiaoxuan.liu@arm.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b84969ad
|
2020-02-29T09:14:36
|
|
Vulkan: Use QueryHelper for internal GPU timing.
This cleans up the code. Using QueryHelper means we don't need to
duplicate the timestamp query/result code. It also means we don't need
special allocate/free functions in DynamicQueryPool.
Done while investigating timing GPU events for T-Rex.
Bug: angleproject:4433
Change-Id: I8512a5618e1dd00956942ae2d12d46d8193c4e51
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2081379
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a1e5f582
|
2020-02-29T08:01:16
|
|
Vulkan: Clean up QueryHelper uses.
Makes the wrapper classes take boxed query handles. Also cleans up some
repeated code patterns. It also encapsulates the QueryHelper class more
so that the pool indexes and handles are hidden from the user of the
class.
Fixed while working on GPU trace event timing.
Bug: angleproject:4433
Change-Id: Ib6cba9c52ec956ebede9b411b70261ea5b877d7d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2081378
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
ff60abaf
|
2020-02-28T14:06:07
|
|
Vulkan:Disable FramebufferVk cache on Apple
Currently hitting a crash on Apple so disabling FramebufferVk cache.
Bug: angleproject:4442
Change-Id: I3824252210aeeaf9919c8d17730395b394a50862
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2080661
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
35785308
|
2020-02-24T17:37:55
|
|
Vulkan: reserve extra varyings
when basicGLLineRasterization or supportsTransformFeedbackExtension is enabled.
updated with MaxVaryingWithFeedbackAndGLline
adding test to validate pixel value (disabled for macos)
Bug: angleproject:4273
Change-Id: Ie3d3516fd3806c0d622fb402ba8223d302206f73
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2071237
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b07816d6
|
2020-01-02T15:13:37
|
|
Vulkan: Add robust init for NULL texture image.
In gl::ReadPixels(), ValidateReadPixels() will try to
flush staged updates before readPixels. In the case
where a texture was initialized with null RGBA data,
no Framebuffer dirty bits are set, and thus the staged
clear would never be flushed from the staged updates.
1. Add robust init in TextureVk::initImage to ensure
image is initialized.
Test: ./angle_end2end_tests --gtest_filter=\
RobustResourceInitTest*_Vulkan_AllocateNonZeroMemory
2. Update stageSubresourceRobustClear() to
kEmulatedInitColorValue in the case where robust resource
was initialized without full RGBA format to update
init value of robust resource.
Test: texture-attachment-formats.html in
webgl_conformance_vulkan_passthrough_tests.
3. Revert "Suppress Vulkan RobustResourceInit tests."
Revert commit a8e6a463121b9920564fb6efd7f2c857d7023fe3.
Reason for revert: re-enable related robust tests.
Bug: angleproject:4255
Change-Id: I79f20e0c02c2f1b1cd68ab590f0f765229f9e780
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1985503
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a60e4973
|
2020-02-27T20:11:20
|
|
Revert "Vulkan:Include precision qualifier in GLSL"
This reverts commit 93e72f5f0eb80b89334ea8fe577b32901a00b5fb.
Reason for revert: This is having a negative impact on gfxbench
Manhattan 3.1 tests (20-30%) with only a minor improvement (~4%) in TRex offscreen. Pulling out for now and need to re-evaluate best
solution here.
Original change's description:
> Vulkan:Include precision qualifier in GLSL
>
> With this initial implementation, it's possible to get precision
> qualifier mis-matches in the generated GLSL 4.50. According to the
> spec this is allowed. From GLSLangSpec 4.50 section 4.7 "Precision and
> Precision Qualifiers":
>
> For the purposes of determining if an output from one shader stage
> matches an input of the next stage, the precision qualifier need not
> match.
>
> However, when converted to SPIR-V and run through the shader validation
> any mismatches will cause shader validation errors. Initially just
> ignoring those errors with this commit.
>
> Bug: angleproject:3078
> Change-Id: Ia2b04f90f0a7b6b1302c1b1b3e32bcfd8db9ed49
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057749
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Tobin Ehlis <tobine@google.com>
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tobin Ehlis <tobine@google.com>
TBR=tobine@google.com,timvp@google.com,jmadill@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:3078
Change-Id: I84984e2a963bde573f0f1de585001ceb83623c89
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2079334
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
f0d32401
|
2020-02-14T14:50:25
|
|
Vulkan: Optimize element buffer conversion
Uses CPU copy if the buffer is CPU visible. Also add dirty bit check to avoid repeated conversion on clean data
Bug: angleproject:4400
Change-Id: I1f472703ebc4a65ee0de129c27f56b081748f900
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057758
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
e488d8b8
|
2020-02-26T16:11:29
|
|
Vulkan: Implement Android pre-rotation
As an Android GLES driver on top of Vulkan, ANGLE must pre-rotate
rendering on behalf of the application. This involves modifying the
vertex shader to multiply gl_Position with a mat2 "rotation matrix".
Not doing so means that SurfaceFlinger (SF) will perform a costly
rotation blit before presenting every image. Setting
WindowSurfaceVk::mPreTransform to mCurrentTransform tells SF to not do
the blit.
When the surface is rotated 90 or 270 degrees, the width and height
must be swapped for:
- The swapchain images, and for any depth, stencil, and/or multisample
attachments used with the swapchain image.
- The viewport, scissor, and render area.
Because the Metal back-end shares the TranslatorVulkan, it will define
the same preRotation (mat2) DriverUniform that is used for Vulkan.
Bug: angleproject:3502
Change-Id: I968dbe8869ba0f50de18dd41f1195e847c06b545
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2038272
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c79b0ea5
|
2020-02-25T08:26:23
|
|
Vulkan: Document command access APIs.
Includes a short description of the ContextVk command APIs.
Also a few small cleanups to other Vulkan back-end documentation.
Bug: angleproject:4029
Change-Id: I3bd04861f27b718e6a94fdae00644c124452bc62
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070597
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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|
93e72f5f
|
2020-02-25T12:02:31
|
|
Vulkan:Include precision qualifier in GLSL
With this initial implementation, it's possible to get precision
qualifier mis-matches in the generated GLSL 4.50. According to the
spec this is allowed. From GLSLangSpec 4.50 section 4.7 "Precision and
Precision Qualifiers":
For the purposes of determining if an output from one shader stage
matches an input of the next stage, the precision qualifier need not
match.
However, when converted to SPIR-V and run through the shader validation
any mismatches will cause shader validation errors. Initially just
ignoring those errors with this commit.
Bug: angleproject:3078
Change-Id: Ia2b04f90f0a7b6b1302c1b1b3e32bcfd8db9ed49
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057749
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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8aea6d5a
|
2020-02-25T11:22:00
|
|
glslang: enforce initialize and release as once per process
Bug: angleproject:4354
Change-Id: Ice0912a90d4e9a4fe3fdaf67d67292afc0eba8a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2073201
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
916d204c
|
2020-02-25T14:18:38
|
|
Vulkan: Use new APIs in BufferHelper::copyFromBuffer.
We shouldn't need to special case the barrier logic in this function
any more. Instead use the 'onBufferRead' and 'onBufferWrite' APIs.
Bug: angleproject:4029
Change-Id: I7f67b67aa312d9ae64172b40d73086b7772d49d2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2071143
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
660c0dd6
|
2020-02-25T13:30:33
|
|
Vulkan: Fix padding out Buffer allocations on AMD.
We would often pad incorrectly given the constraints of the max stride.
We shouldn't really be rounding up the buffer size, but we should
instead be adding the max alignment size to the end of the buffer.
Bug: angleproject:4428
Change-Id: Id2afc572c85985548a18f60b42cdc388d83d5c4c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2071235
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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5b7ce876
|
2020-02-25T09:52:05
|
|
Vulkan: Update buffer accumulation TODO bug IDs.
Bug: angleproject:4029
Bug: angleproject:4429
Change-Id: Ice4ae48a92e376ea916f05d1433a68f3accc09d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2071145
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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46cb0f62
|
2020-02-21T11:38:17
|
|
Vulkan: prevent volk reloading on null instance and devices
Bug: angleproject:4419
Change-Id: I82f9bb157e88754efd074358dccef1bb82cab0f7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068902
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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aa09ca69
|
2020-02-24T13:33:30
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Vulkan: Update ContextVk command buffer access methods.
Use the following names:
- flushAndBeginRenderPass
- endRenderPassAndGetCommandBuffer
- flushAndGetPrimaryCommandBuffer
This clarifies that a flush is part of the method.
Bug: angleproject:4029
Change-Id: I6c870761339ea7aa39c83142200781ba39ad6a4b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068129
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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b5576b67
|
2020-02-21T20:44:42
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|
Vulkan: Fix pipeline stage when waiting on a semaphore
Using VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT in pWaitDstStageMask doesn't
create a dependency, since no memory is accessed during that stage.
Switch to VK_PIPELINE_STAGE_ALL_COMMANDS_BIT to synchronize all accesses.
This fixes flickering observed in WebGL on ARM GPUs when composited using
Vulkan in Chromium.
Bug: angleproject:4422
Change-Id: I37da461c03dbf52f8658408b159c2b173cccd0b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068906
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Michael Spang <spang@chromium.org>
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a741abb9
|
2020-02-21T16:37:37
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Vulkan: Rename CommandGraphResource to Resource.
Also renames the h and cpp files to ResourceVk (to keep distinct from
other resource.h/cpp files) and renames 'onResourceAccess' to 'retain'.
Cleans up a few remaining mentions of the command graph in comments.
Bug: angleproject:4029
Change-Id: Ifc8e880c8cea3fc48a4aec4730191c88aa35a076
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065920
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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c4197713
|
2019-06-03T19:23:02
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|
Implement glImportMemoryZirconHandle & glImportSemaphoreZirconHandle
Implement import of fuchsia external objects passed by zircon handle. This
works exactly the same as with file descriptors.
Bug: angleproject:3492
Change-Id: I4d46917dfc5902f00c94550158a9f8073097f0a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642334
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d3aad0f4
|
2020-02-20T08:59:58
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|
Vulkan: Remove command graph size overlay widget.
No longer applicable without the command graph.
Bug: angleproject:4029
Change-Id: If75e3aca56eb18567074e14ceb23b3fd7a0afb3d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065919
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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c58458e6
|
2020-02-19T14:51:41
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|
Vulkan: Remove CommandGraph code.
Also updates relevant comments to no longer refer to a graph.
Bug: angleproject:4029
Change-Id: Ic29716e9ae4926870f902947d49d8fee7af98662
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057804
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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94ec1e5f
|
2020-02-19T15:29:54
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|
Vulkan: Update shader compilation documentation
Bug: angleproject:3394
Change-Id: If8df97644d07f258a8f1ea1bde6b6b3572f6d024
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2062745
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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e4ba2d87
|
2020-02-20T16:05:02
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|
Pass ContextVk instead of gl::Context to internal methods
Minor cleanup to change funciton signatures of vulkan specific methods in
MemoryObjectVk & SemaphoreVk.
Bug: angleproject:2475
Change-Id: I230664548004ebc48b559e0f25264ea948ce5a1f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2067500
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ce4918f1
|
2020-02-19T09:39:44
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Vulkan: Sanitize Images & Buffers with non-zero values.
Only enabled for specific tests at the moment. This CL allows our tests
to sanitizes memory for the robust resource access extension. It is
quite slow so should not be enabled by default.
Only works for 1 level 2D color textures and buffers. Makes several
flaky robust resource initialization tests consistently fail.
Controlled via an angle::Feature in FeaturesVk.
It works by initializing memory to an abitrary non-zero value:
- if newly allocated memory is mappable, we map it in init and set it
- if a buffer or texture can be a transfer destination, we use a
staging resource
- otherwise we don't attempt to initialize the resource.
Bug: angleproject:4384
Change-Id: I9b4f347bfcddf3096f491ed0243bef86837feaa0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2043271
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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3352d492
|
2020-02-19T17:41:24
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|
Vulkan: Add command stream diagnostics when graph is disabled.
Very simple diagnostics that prints out the command stream. Since there
is very little deferral right now the graph itself became quite a bit
simpler.
Also fills in some missing values in the switch that prints the command
name string.
Bug: angleproject:4029
Change-Id: Ib64a7fed6f9f56ce406cc7dbc6cc993ed510e2cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065530
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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cf2ec3b1
|
2020-01-31T16:55:50
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|
Vulkan:Add FramebufferVk cache
This adds a FramebufferVk cache. Cache signature is based on unique Serial
values that are assigned to ImageHelper objects backing all color and DS
rendertargets as well as level/layer values unique to the imageView.
Update the Serials and cache signature at FramebufferVk::syncState() time.
L0 cache is a currently active framebuffer.
L1 cache retrieves previously created framebuffer from new cache.
If neither of those hit, create new FramebufferVk and add to L1.
Bug: angleproject:4322
Change-Id: I3f585271798ddfb9e5f194020adca8cf8a6b19dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033869
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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|
709f6285
|
2020-02-20T08:56:17
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|
Vulkan: Enable FenceNV extension without graph.
Bug: angleproject:4029
Change-Id: I6b3f469b692010e373b9c82b689966da98b8a6cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065918
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0aab41b7
|
2020-02-20T08:39:10
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|
Vulkan: Make mapped memory available with graph disabled.
This copies functionality out of the command graph path. A preemptive
barrier ensures we don't need to issue an availability barrier when we
need to map buffer memory.
Bug: angleproject:4029
Change-Id: I868ce8bdb3c452dccf35cc9e70adf81ad7905c66
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065917
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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a61e273a
|
2020-02-19T14:51:40
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|
Vulkan: Fix store ops with linear command recording.
DiscardFramebuffer was being ignored in the new linear path. Fix this
by using the correct APIs. Also cleans up some of the access to the
"RenderPassCommandBuffer" struct in ContextVk. Add a new accessor that
returns the RenderPass without a flush that ensures it is only called
when a RenderPass is already started.
Bug: angleproject:4029
Change-Id: Ibd199f3a371c0f91b448a0b34c8752dc8b76c284
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057329
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
4864413b
|
2020-02-17T15:34:33
|
|
Vulkan: Implement eglWaitNative function
Implement eglWaitNative API. It will call XSync() on XCB and
do nothing on other systems.
Bug: angleproject:4281
Change-Id: I597b75124a380df519ab10af3cab9b6e26f3194f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2059620
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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32101999
|
2020-02-19T15:50:29
|
|
Vulkan:Skip appendToStartedRenderPass()
In the case where command graph is disabled, we don't need to call
appendToStartedRenderPass().
Bug: angleproject:4029
Change-Id: I9b9d1ad666a903fcb63ab394944cfe7adb836a08
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065708
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
bb654cf8
|
2020-02-15T23:54:44
|
|
[fuchsia] Migrate to SDK-provided FIDL & package targets.
Bug: chromium:1050703
Change-Id: I7c031f4501b567fde117c30b25f0bc071d4acc44
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2058948
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0a9c0b7b
|
2020-02-19T14:55:04
|
|
Vulkan: Fix image queue changes with graph disabled.
These again weren't being tested on the CQ. Probably necessary for some
image sharing scenarios.
Bug: angleproject:4029
Change-Id: Iccbebf127e2ec6fdb74dd213998674fff77b75b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065529
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Michael Spang <spang@chromium.org>
|
|
4b7bac78
|
2020-02-15T12:17:12
|
|
Vulkan: Throttle when way ahead of device.
This CL adds a fence wait when we get more than 100 serials behind the
device. This fixes an ASSERT when unit tests or offscreen performance
tests get way ahead of the device.
Bug: angleproject:3630
Bug: angleproject:4281
Change-Id: I90f9af1b2ceb2b1cd9f2f638d6d84caaeeb83bb1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057351
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
efd2a669
|
2020-02-15T08:45:46
|
|
Vulkan: Command graph linearization for SemaphoreVk.
This doesn't seem to be tested in the default CQ configuration.
Bug: angleproject:4029
Change-Id: If0acd5c78602324433b63498e2de8c16881023de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057354
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Michael Spang <spang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2dd40d7f
|
2020-02-15T07:32:26
|
|
Vulkan: Free pool allocation leak with graph disabled.
Our secondary command buffer pools were leaking memory every submit.
This change pops the secondary command buffer pool allocator scope
after commands are flushed during a submit.
Fixes the memory leak observable on any Vulkan application.
Bug: angleproject:4029
Bug: angleproject:4403
Change-Id: I3d0f8d53456336ef0b03c6d37425fb76c88d1551
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057349
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
798a8375
|
2020-02-14T12:48:21
|
|
Vulkan: Add more debug labels handling with graph off.
Bug: angleproject:4029
Change-Id: Ia3c88af5f9fa1a7940d7f809ded599c064126be7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055555
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
12a36dd9
|
2020-02-14T12:48:20
|
|
Vulkan: Add debug utils functions to wrapper.
Also adds a more consistent way of checking if the debug utils
extension is enabled.
Enables adding support for the debug utils markers with the command
graph disabled.
Bug: angleproject:4029
Change-Id: I5f8762921b06f54e400c25764012ab70e10bfb8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055554
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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9f4ab98d
|
2020-02-13T12:49:05
|
|
Return angle::Result from more label functions.
This is necessary for the new Vulkan implementation.
Bug: angleproject:4029
Change-Id: I07ef54145252ff102c74179361436587bb330fc7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055553
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ef599fb0
|
2020-02-11T18:19:16
|
|
Vulkan: Fold glClear into draw call when command graph is disabled
This sets ContextVk::mRenderPassCommandBuffer properly when glClear get
called so that it wonr end up start anotyer render pass during setupDraw
call.
Bug: angleproject:4395
Change-Id: Id2110719ad4d70b4c410062466d32381fb5e1f88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2050966
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b79b57e0
|
2020-02-13T17:59:16
|
|
Vulkan: expose ANGLE_compressed_texture_etc
Bug: angleproject:4399
Change-Id: I51cd304c8726c985c5f70b78bd98c8af19d2a80d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2053889
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
74ab0bff
|
2020-02-12T17:29:27
|
|
Vulkan: Disable command graph by default.
Also removes the angle_end2end_tests feature override.
Bug: angleproject:4029
Change-Id: I0d0bd087fc2143360185592d9fa1238a9bafc55d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2046054
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
bd2f2575
|
2019-12-06T09:44:13
|
|
Update comment to reflect changes in ea0dcd4bda188
Bug: angleproject:4087
Change-Id: I3c26fae4fde24308fa877256c190a5bb47fe1a82
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954568
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3b82506a
|
2020-02-11T09:35:38
|
|
Vulkan: Command graph linearization (Step 5).
Implements ES 3.1 support.
Bug: angleproject:4029
Change-Id: I3c08602cf4ec64621bfdb40cd40d142b666e6edf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2046052
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
b40d48a6
|
2020-02-09T10:38:40
|
|
Vulkan: Remove ensure init from updateActiveImages.
The ensure should already be triggered from the front-end.
Bug: angleproject:3539
Bug: angleproject:3887
Change-Id: Ic7ee10f9c767440e55befb929b414c0c894754c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2046051
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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3c066404
|
2020-02-05T12:43:12
|
|
Vulkan: Command graph linearization (Step 4).
Implements GLES 3.0 functionality for the new command recording style.
Tested with angle_end2end_tests. dEQP/CTS testing will come later.
Bug: angleproject:4029
Change-Id: Ibdc4f1355a7b880946699ec227fd9807f4a27af9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040197
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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8257ac30
|
2020-02-07T14:17:08
|
|
Vulkan: Defer RenderPass image barriers.
We accumulate image barriers in two places:
* for GL sampler textures
* for GL framebuffer attachments (Render Targets)
Then we issue the barriers together in a single call before the RP.
This fixes a bug where we were missing a layout transition in some
cases when transitioning between a sampler and a render target. It
should also be faster to issue a single barrier before a RP than issue
several smaller barriers.
Bug: angleproject:3539
Bug: angleproject:4029
Change-Id: I180b770f0df6b44d209e5c618ba36bcc1c6372e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2044236
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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|
9681190d
|
2020-02-05T12:51:25
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|
Make Debug marker functions return angle::Result.
Allows error handling in these functions. Necessary for the Vulkan
back-end.
Bug: angleproject:4209
Change-Id: I2092e58e719c6ee562807e1c7e8ad26988342855
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040196
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c3854ebc
|
2020-02-07T11:11:26
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|
Vulkan: Clamp vertex buffer offsets.
Vulkan mandates that vertex buffer offsets are within the size of the
buffer even if robust buffer access is enabled. Do a check in
VertexArrayVk::syncDirtyAttrib to guard against this.
Bug: angleproject:3350
Change-Id: Ia01deb9b7335dd8f632f2cf9b32d2908ba55645c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2044491
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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ca035803
|
2020-02-06T17:24:48
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|
Vulkan: Add missing wrapper functions for XFB.
Found when working on the command graph refactor. Also replace the
offsets array with nullptr which should have the same effect.
Bug: angleproject:4029
Change-Id: I72e31c5403c645d72619e14aafef612e454183f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2043270
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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e02f4996
|
2020-02-06T12:26:07
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Vulkan: Pass correct level count in getLevelDrawImageView
This bug was hit by a KHR ES 3.1 test.
This CL just applies the obvious fix already noted by jmadill@.
Test: KHR-GLES31.core.shader_image_size.*-nonMS-*
Bug: angleproject:4008
Bug: angleproject:4108
Change-Id: I5d05c0a7432f7b70d2b995fd8b11224c119ece5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2042491
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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e5385ea9
|
2020-01-27T13:40:18
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Vulkan: Compile shaders at link time
Since line raster emulation was changed to use specialization constants,
it has been possible to compile shaders at link time. However, program
pipeline objects would have required keeping the shader sources around
for recompilation. Now that all necessary decorations are modified
directly in SPIR-V, it's possible to compile the shaders at link time
and forget about their sources. Program pipeline objects then simply
"reconfigure" the generated SPIR-V.
A next step could be to also create the Vulkan pipeline object at link
time. A number of failures due to gaps in CTS testing prevent that work
currently. In particular, in some situations the generated SPIR-V is
not per spec, for example it may contain vertex attributes with aliasing
locations, or have transform feedback capture of array elements
misconfigured.
Bug: angleproject:3394
Bug: angleproject:4253
Change-Id: I54c0884cf056b511a4a306225cc6ed2cef84d257
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2023186
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f1b2c4be
|
2020-02-05T10:22:19
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Vulkan: Fix overlay with command graph disabled.
Also fixes the missing RenderPass count in the new command recorder.
Bug: angleproject:4029
Change-Id: If7f0cf9e80ef815781ad2684ad1d93a3ed4912ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2037786
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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25b7b846
|
2020-02-05T10:22:18
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|
Vulkan: Command graph linearization (Step 3).
Implements queries with the new command graph syntax. The T-Rex
capture benchmark uses queries so this fixes several errors.
Bug: angleproject:4029
Change-Id: Ia785f8e31257116aa3c75032dd66471b49926a78
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2021003
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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20b1259a
|
2020-02-05T17:08:05
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Vulkan: Command graph linearization (Step 2).
ES 2.0 is feature complete.
Passes all of the angle_end2end_tests with the new linear command
recording method. Also runs the T-Rex benchmark without any obvious
glitches. Likely has issues with creating too many RenderPasses. ES3
is mostly untouched.
Bug: angleproject:4029
Change-Id: Ic5acf3d768495fbffd07b07bf0a6f2b5787c51f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2012900
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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806ba566
|
2019-12-12T13:02:01
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Extend ANGLE_iosurface_client_buffer to Vulkan backend for Swangle
Implement an IOSurface-backed pBuffer surface for the Vulkan backend
on Mac, through SwANGLE. ANGLE will pass a raw pointer to Swiftshader
and handle locking/unlocking the IOSurface.
Bug: chromium:1015454
Change-Id: Ia3ead55334736003d405b54ba8dcc7701706fbb2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965434
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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eb63016d
|
2020-02-04T16:15:41
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Add environment overrides for ANGLE features.
Allows the application to override ANGLE behaviour without having to
modify the code or use the ANGLE extension. Useful for testing with the
command graph refactor.
Adds a new string utility for parsing lists of strings from environment
variables.
Bug: angleproject:4029
Change-Id: Ibae93b743c0c385392cd259d9604ce2f2ed988dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2037784
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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58fc8b11
|
2020-01-31T19:03:12
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Implement RGTC (BC4, BC5) compressed texture formats
gl.xml was modified as two enums were missing from their proper group.
dxgi_support_data.json was fixed to not expect BC4 and BC5 on FL9_3
Bug: angleproject:3149
Change-Id: Ieb97a8cf8e92258c1b44e090e823fac227997174
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033068
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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3e691bb9
|
2020-02-03T14:25:03
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Vulkan: Count active renderpasses in overlay.
Useful debugging information for benchmarks. Also helpful when working
with the command graph to ensure we don't regress performance.
Bug: angleproject:4029
Bug: angleproject:4320
Change-Id: Ibe224c40a3acaca9231bf3869486a0f8bba07ba0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2036402
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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49a53d68
|
2020-01-30T16:30:30
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Vulkan: Request used features
Some features were used but not enabled. There is no validation error
for this. This change enables the following features:
- shaderStorageBufferArrayDynamicIndexing: used by atomic counter
emulation.
- shaderSampledImageArrayDynamicIndexing: used by sampler array of array
emulation, as well EXT_gpu_shader5.
- shaderUniformBufferArrayDynamicIndexing: used by EXT_gpu_shader5.
Bug: angleproject:4071
Change-Id: I582750d1552055deeec50485e6511788b98490c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2032144
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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1736c47b
|
2020-01-31T11:16:41
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Vulkan: Remove transient cmd buffer workaround
We no longer need this workaround. Also mCommandPoolFreeList dead code.
Bug: angleproject:3508
Change-Id: Ib73ddd431eb1bf9a55c3421111af4df5976cc1fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033485
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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71153201
|
2020-01-29T14:42:30
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Vulkan: Disable restartRenderPassAfterLoadOpClear workaround
This workaround was added due to qualcomm driver bug b/129281932. But
this has been fixed with recent drivers. Removing the WR here so that it
will not negatively affect performance.
Bug: angleproject:4344
Change-Id: Iea2ec86082a0ced64bfe843bf916c6bdb2aea60b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2029210
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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c73475fb
|
2020-01-29T11:37:05
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Vulkan: Fix UtilsVk dirtying driver uniforms descriptor set binding
Most UtilsVk functions bind a descriptor set to index 0 (same as driver
uniforms). If that happens to close a render pass, all is well as
starting a new render pass ensures all descriptor sets are rebound.
However, if the render pass is not closed, or if a dispatch call is
issued (which never rebinds descriptor sets if not explicitly
necessary), then the driver uniforms descriptor set may end up never
rebound, causing a validation error (and possible crash or corruption).
This change makes sure that UtilsVk notifies the context when it binds a
descriptor set. The context then dirties the driver uniforms binding
as appropriate.
Bug: angleproject:4272
Change-Id: Ief20c7884fbe39712f844247489812afc70b30a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2027938
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d9884d3e
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2020-01-29T15:26:39
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Vulkan: Don't dirty index/vertex buffers on each syncState.
This will help for the command graph refactor so we can set up the
command buffer barriers before we start the render pass for draw.
Bug: angleproject:3539
Bug: angleproject:4029
Change-Id: If5a55db6ac1e06609a3a1e2245d7ab351152886a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2028450
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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053929ac
|
2020-01-24T18:15:38
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Fuchsia: Enable perFrameWindowSizeQuery by default
Fuchsia won't return VK_ERROR_OUT_OF_DATE_KHR after a size change, so we
need to check every frame. In fact we don't even tell Scenic what the new
size is during resize, because it does not care - the surface size
determines the "window size", not the other way around.
Bug: angleproject:4348
Change-Id: I8f9af0d1379f4993865c7ccedc9aba3cab90cf54
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2023914
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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33027d3e
|
2020-01-28T16:08:02
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Enable GL_OES_depth_texture_cube_map with Vulkan backend
GL_OES_depth_texture_cube_map depends on depthTextureOES,
but adds the same new texture format/type requirements as
GL_OES_packed_depth_stencil, so instead of adding a
specific check for GL_OES_depth_texture_cube_map, the
Vulkan backend checks for a combination of
GL_OES_depth_texture and GL_OES_depth_texture_cube_map
to enable GL_OES_depth_texture_cube_map.
ANGLE has no specific checks for whether a format is
"cubemappable", but Vulkan has no restrictions of the
format of cubemaps, so if the proper formats are
supported, creating a cube of any of these formats
should be implicitly supported.
Bug: angleproject:4293
Change-Id: I968dbe8869ba0f50de18dd41f1195e847c06b520
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2026027
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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cb2b5136
|
2020-01-10T11:04:38
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Vulkan: Simplify format table generation
Remove the "override" table. That gets in the way of some solutions.
If a format cannot be supported by a native Vulkan format as indicated
in the "map" table, then check fallbacks.
Also add support for native RGBA4 and R5G5B5A1 support. Previously
those formats would be emulated with RGBA8 due to the override, but
now code will check if the native format is available and use it.
Bug: angleproject:4282
Change-Id: Ib33ea40543d91a2c2a95075b277f825a8822037c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1994538
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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|
f1f082e1
|
2020-01-17T14:53:38
|
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Vulkan: Set varying location & xfb decorations in SPIR-V
The shader translator outputs arbitrary location indices. Once compiled
by glslang, the SPIR-V transformer modifies these decorations. If the
transform feedback extension is used, it will also add the relevant
decorations to the varyings that are captured.
Bug: angleproject:3394
Change-Id: I5ecafd0536408612a5d4b920dbabbfabe650657c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008468
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
5ca050d1
|
2020-01-20T14:59:41
|
|
Vulkan: Set fragment output locations in SPIR-V
The shader translator outputs arbitrary location indices for fragment
outputs. Once compiled by glslang, the SPIR-V transformer modifies
these decorations.
Bug: angleproject:3394
Change-Id: Ib9d8336bccc392e789e4d93031fdcce9c466b7a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2011214
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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71e6afb1
|
2020-01-14T14:12:31
|
|
Vulkan: Set set/binding in SPIR-V
This change introduces a SPIR-V transformer that modifies shader
interface variable decorations directly in SPIR-V instead of
manipulating the input GLSL. Currently, descriptor set and binding
indices are set by the transformer.
The shader translator outputs arbitrary set and binding indices. Once
compiled by glslang, the SPIR-V transformer modifies these decorations.
The ultimate goal is to be able to modify the SPIR-V again when program
pipeline objects decide a different set/binding is necessary.
Bug: angleproject:3394
Change-Id: If358265a72bf1fe9f5676562b39a632cb2e05dc4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001477
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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d0b4eaf6
|
2020-01-16T09:38:28
|
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Vulkan: Allow user to specify preferred device
On a platform with multiple graphics devices (e.g. laptop with
integrated and descrete devices) it's handy to be able
to specify the specific device we want ANGLE to use.
Setting the environment variable ANGLE_PREFERRED_DEVICE to the device
name as returned by VkPhysicalDeviceProperties.deviceName will select
that device.
Bug: angleproject:4305
Change-Id: Ib16895add2c36a59135942b52401ceb7b6bc0895
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2002737
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1a1a1427
|
2020-01-23T13:57:21
|
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Expose eglGetMscRateCHROMIUM from EGL_CHROMIUM_sync_control
When ANGLE is using the GL backend on GLX, we can expose
eglGetMscRateCHROMIUM via glXGetMscRateOML. Otherwise, this function
should return false.
Bug: chromium:1042393
Change-Id: Id9b308c2217e07ee9860e2869be0e23b7a0c7411
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2017048
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a1f1cce6
|
2020-01-27T11:34:58
|
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Vulkan: updateActiveImages: process each image once
There are two issues with processing the images multiple times:
- The graph trips up because on the first addWriteDependency, the
current writer pointer of the image will be set to the recorder, and
which on the next addWriteDependency creates a self-dependency.
- We transition the layout of the whole of the image, so doing that
multiple times is inefficient.
Bug: angleproject:4312
Change-Id: Ibae72e8698edf5db97139f48d68624d3e9a1d5db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2022355
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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52ef28dc
|
2020-01-24T09:55:01
|
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Vulkan: Update active textures before setupDraw().
The linear command graph prohibits rendering outside the render pass
*after* we begin a renderpass. The prior code would render outside a
render pass (changing image layouts) even after a RenderPass was
started in setupDraw(). The new code changes the image layouts in
ContextVk::syncState so we no longer need to "prepend" image layout
changes after we started a RenderPass. Now we record layout changes
followed by the draw calls or other renderpass ops.
Bug: angleproject:4029
Bug: angleproject:3539
Change-Id: I420858907ac38f995400c1b566c856d966a4e979
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2015940
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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564eb6f2
|
2019-11-22T16:46:02
|
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Implement EGL_IMG_context_priority
Change RendererVk to have 3 VkQueues instead of one.
Each queue has a priority. To match extension: Low, Med, High.
gl::Context contains priority.
ContextVk contains a reference to one of the queues.
Every call to vulkan that uses queue, uses the associated context queue.
Bug: angleproject:3962
Change-Id: Ibd913a07a81c77bd975921d6dbae6a222842e88b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1978154
Commit-Queue: Jeff Vigil <j.vigil@samsung.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3712b2e4
|
2020-01-24T17:08:30
|
|
Vulkan: Command graph linearization (Step 1).
This initial prototype introduces a new feature to the Vulkan back-end
that disables the deferred command recording. The intent is to have a
lower CPU overhead during submission calls which currently walk a DAG.
The feature is not complete. Currently it only passes the ANGLE
SimpleOperationTests. Moreover it is extremely simple and only allows
use of one command buffer at a time. In the future we'll allow open
command buffers for recording outside and inside render pass commands
at the same time. We'll also support collapsing RenderPasses together
for some use cases.
Currently the prototype only passes "SimpleOperationTest". There are
quite a few unimplemented features like queries, XFB, etc.
Bug: angleproject:4029
Change-Id: I82760986683f55e37ac4ea559de6f4cffb6ef84e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1953485
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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|
135f8fcb
|
2020-01-13T16:18:41
|
|
Vulkan: Remove inactive uniforms in the translator
By removing inactive uniforms in the translator, glslang wrapper doesn't
need to comment them out. Additionally, inactive uniforms don't find
their way in the default uniform block, reducing its size if there's a
mix of active and inactive uniforms.
As collateral, it also fixes a bug where inactive uniforms of struct
type were not correctly removed by glslang wrapper.
Bug: angleproject:3394
Bug: angleproject:4211
Bug: angleproject:4248
Change-Id: I874747070e875fe24bf59d39d1322e319e280a16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1999278
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|