src


Log

Author Commit Date CI Message
Jamie Madill dd5994df 2021-08-25T18:39:31 Capture/Replay Tests: Fix Renderbuffer readback. Renderbuffer readback would use an unimplemented size function, ending up with a zero sized buffer. Also cleans up some of the code for reading back both Renderbuffers and Textures. One Depth/Stencil test that was crashing due to a recent change to read back depth data is now failing comparison because of missing combined depth/stencil support. Also updates the capture/reply self-test to handle ASAN-only test expectations. Bug: angleproject:4688 Change-Id: Idb6c05d15329f405f44502c2e5282764c7f780fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119057 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill f7b2ab5c 2021-08-25T19:00:44 Perf tests: Add 3 new skips after updating perf run times. MultisampledRenderToTexturePerf on P4 and Intel Linux TextureUploadPerf on Intel Linux Bug: angleproject:5120 Bug: angleproject:6319 Bug: angleproject:6320 Change-Id: Ia201a4d62e95f82ec42f64abebc4222e31d41e9f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119058 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c61fd919 2021-08-25T08:29:55 Fix array texture readback with GetTexImage. According to the desktop GL specs, GetTexImage retrieves entire mips of a texture for 2D array and cube array textures. The prior code was only retrieving one layer and didn't have any way to get the layers other than layer zero. Fix this by using similar logic to how we read back 3D textures. Also adds regression tests to GetImageTest. Bug: angleproject:5133 Bug: angleproject:6132 Change-Id: I8b22bc10ac1fdfe6389ac309450b92681f087cda Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118266 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Ian Elliott 39e58580 2021-08-25T14:50:49 Move some end2end suppressions to expectations file With 2 previous Wrangler-suppression CLs, I followed the pattern initially done for bug 5945. Jamie pointed out that these are better handled in the expectations file. This CL moves all 3 suppressions. Bug: angleproject:5945 Bug: angleproject:6318 Change-Id: Ib70c3ede4c1fcd92cfd7dc65f2b37e221380fefe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119683 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Geoff Lang 8d7f4cc9 2020-04-03T14:56:36 GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY Bug: angleproject:3020 Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 0394fc62 2021-08-25T15:18:44 Vulkan: Fix transform feedback pause on UtilsVk clear Transform feedback was paused after vkCmdBindPipeline, but should be done before as that command is not valid while transform feedback is active. Bug: angleproject:6317 Change-Id: Ifcea8de07e24c71a19a74e738cb700576f7f53cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118812 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 1be6d1d4 2021-08-24T10:03:13 Capture/Replay: Sync textures before serialization. This ensures we get a consistent value for the texture init status and pixel data between when we capture the trace and when we run the replay. Because syncState is normally only called for textures that are currently bound for sampling, and here we are calling syncState when texture are not (and may never be) bound, we have to rely on a few extra checks to ensure we return a correct result. Bug: angleproject:5133 Change-Id: I2ca76743e8a6550a730dc55d935ba69d88679589 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118265 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f9d261f5 2021-08-25T10:23:48 Translator: Don't promote precision from initializer Take the following GLSL code: precision mediump float; uniform highp float u; float x = u; When `x` is declared, its precision is mediump due to `precision mediump float`. Its initializer (`u`) however is highp. Previously, ANGLE generated the following code to ensure the precision of the initializer is applied to the variable: highp float x = u; Compiling the same code with glslang and looking at the SPIR-V (both SPIR-V for OpenGL and SPIR-V for Vulkan), such a promotion is not done. The generated SPIR-V is equivalent to: mediump float x = u; This change aligns ANGLE's output with glslang's by outputting the precision of the variable itself instead of the precision of the assignment (which is highp due to promotion from the two operands). Bug: angleproject:4889 Bug: angleproject:6132 Change-Id: I6f338a865c0a7710329fc13bc171fd245dd30b31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118965 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 1fc754b0 2021-08-25T08:34:36 GetTexImage: Read back depth from combined depth/stencil. This at least allows ANGLE to verify some of the depth/stencil pixel data, when using trace serialization. The correct behaviour would be to pack depth/stencil the same way as we unpack it. Bug: angleproject:4688 Bug: angleproject:5133 Change-Id: I5fc6649f577c7bd07aafabc9717c8235a5429e10 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118267 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Ian Elliott 0d80bc8c 2021-08-25T13:47:05 Suppress EGLBlobCacheTest.FragmentOutputLocationKey on Metal EGLBlobCacheTest.FragmentOutputLocationKey is flaky on mac-rel Bug: angleproject:6318 Change-Id: I67c8f09ae75498d29f923d5c2d6cd52ca86bc249 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119679 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Ian Elliott bd5ac5df 2021-08-25T13:30:55 Suppress MultithreadingTest.MultiContextClear on Linux+Nvidia MultithreadingTest.MultiCreateContext/ES3_Vulkan_NoVirtual is flaky on "Linux FYI GPU TSAN Release" with linux-clang-rel NVIDIA, so it's being suppressed for now. Bug: angleproject:5945 Change-Id: I7f169641e19c893542ad8a51b81861b38d16a587 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119677 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Jamie Madill 6290a86b 2021-08-25T09:34:19 Capture/Replay Tests: Add lock around ninja calls. This should prevent huge numbers of calls to goma from causing test flakiness. Uses the Python multiprocessing.lock. Bug: angleproject:6299 Change-Id: I60fb38aaad363204de12d06f9d155bacb7ddd928 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118269 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1b2febb9 2021-08-23T12:39:16 Trace Tests: Refactor calibration logic. Instead of calling glFinish every step we now run a few warmup loops to try and figure out the right step interval. On each run we refine the step interval until we reach a number that completes in the specific time after a single glFinish call. This method will use the specified test time much more consistenty. Also a couple other improvements. Will use more test time on the bots because previously they were using a calibration/warmup time of 1 second per run loop, and this bumps it up to 3 per run loop. Long explanation below. What we did before: step() glFinish() step() glFinish() .. repeat for "gCalibrationTime" seconds then take the number of steps, the actual time ran, and compute an estimate for "mStepsToRun". When we run for real, we go: step() step() step() .. repeat for "mStepsToRun" steps. glFinish() this has an obvious performance difference, because after each step() (one frame in a trace) you had a complete stall. The new code first does the above to compute a tentative mStepsToRun, then uses the results of the second run to compute a much more accurate mStepsToRun by using the "actual" time it took to run the estimate. Bug: angleproject:6090 Change-Id: I0ff19873580e13f2af5a145a21f5b1c59fb15795 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114606 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Gert Wollny c4d4bd36 2021-08-24T09:13:41 Capture/Replay: Add ES3_Vulkan_SwiftShader expectations Bug: angleproject:6180 Change-Id: I47d68d8a6e21fa4b89e48898f27c365b51f70404 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118547 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 47279c72 2021-08-15T23:20:32 Adjust compressed texture validation; add test - Format check happens before target check to accommodate for unknown / disabled format enums. - PVRTC1 and ETC1 enums are not allowed for 2D Array and 3D targets. - PVRTC1 sRGB formats require enabling two extensions. - New noCompressedTexture3D limitation for older Metal versions. The test checks that only the appropriate entry points are affected after enabling compressed texture extensions. Bug: angleproject:5731, angleproject:6280 Change-Id: I4943cd3a82f60f9348215caa8639e0bc3e8b45db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3094018 Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny 72ecb371 2021-08-24T11:17:12 Capture/Replay: further rework of replay script: * Simplify the code by using dictionaries to store the batch and final results * Use unified result specifiers * Group the unexpected result output by result type Bug: angleproject:6282 Change-Id: I90107efdeb51e183aa122ef67d1a646c8c1fd86a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114655 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 96a48a30 2021-08-18T14:33:41 FrameCapture: Only finish contexts that have been current The finish() was crashing during initial Fortnite debug. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: If8c7376c8ff3ee82581db40c5611309cf700c00d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105388 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 257ef4e2 2021-08-17T16:26:46 FrameCapture: Add more helpful texture errors Rather than asserting, print an error message that provides some helpful details to guide capture triage. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: I03ee2a12fa1185698650643f8767cd758bd87a4d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105387 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 3408ea3e 2021-08-24T11:41:42 Translator: Fix precision of gl_FragCoord on ES3+ In ESSL100, gl_FragCoord is declared as mediump. In ESSL300+, it's declared as highp. Bug: angleproject:4889 Bug: angleproject:6132 Change-Id: I42583d07fb745421f195be95fa404c617227b02e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3116307 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 03fdde06 2021-08-17T16:21:07 FrameCapture: Adjust CopyImageSubData target Our PackedEnums don't line up exactly with the texture targets used by glCopyImageSubData. Adjust the CUBE selection to use a face instead. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: I855f9e68f3b78212ccb03d9e2ffe947084db85b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105386 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 800e82c6 2021-08-23T11:05:23 Translator: Validate precisions When declaring a variable, a struct field, function parameter etc, there's a precision necessarily applied to the entity being declared. AST Validation is added to enforce this. Intermediate nodes derive their precision from these entities automatically. Consistency of intermediate nodes is not validated. This is because AST transformations replace a node with a transformed one, and that may not have the same precision. Take the following code: mediump float x = ...; mediump float y = ...; ... x + y ... and assume is transformed as such: highp float driver_uniform; ... (x * driver_uniform) + y ... The addition was originally done in mediump, but would seemingly need to be done in highp after transformation. There are a number of options here: - Make sure that when nodes are replaced, the precision is unaffected. This can be intrusive, requiring temp variables. - Bubble up the new precision - Accept the discrepancy ANGLE opts for the last option, which actually respects the original shader's intended precision for operations, even if some transformation needs to temporarily evaluate an expression at a higher precision. Bug: angleproject:4889 Bug: angleproject:6132 Change-Id: Ibcde3a230de159157783b1c6d5ef1cd63ceb4d8f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114027 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill d240f104 2021-08-23T16:25:20 Perf Tests: Update histogram units. Use "ms_smallerIsBetter" instead of "msBestFitFormat". This matches the requirements of the online docs as well as ensuring the dashboard knows which way to track the regressions. https://chromium.googlesource.com/catapult/+/HEAD/docs/histogram-set-json-format.md Bug: angleproject:6090 Change-Id: I0b234725b55d4abb1dd1e8153e132fdbcbad1c60 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115225 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi a08b667d 2021-08-24T12:13:23 Translator: Stabilize autogenerated builtin function parameters When pruning the list of builtin function parameters, sorted() is used to stabilize the result. This makes reviews of changes to the autogenerated output easier. Bug: angleproject:4889 Change-Id: I97afc31de2a62b34a0a8183bb5a47eab9e62d9fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3116306 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Gregg Tavares 411137bf 2021-08-24T11:46:51 Emit INFINITY for infinite constants GLSL had `v = 1.0e40` which was output as `v = inff` in MSL. Changed to output `v = INFINITY`. Fixes Tests: GLSLTest_ES3.LiteralInfinityOutput/ES3_Metal GLSLTest_ES3.LiteralNegativeInfinityOutput/ES3_Metal Bug: angleproject:5505 Change-Id: Ib651583e608351784dcd49d602a23b5ecb8475cb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3116548 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Cody Northrop 023867c8 2021-08-24T11:42:07 Tests: Add Wordscapes trace Test: angle_perftests --gtest_filter="*wordscapes*" Tbr: jmadill@google.com, timvp@google.com Bug: b/197646838 Bug: angleproject:6310 Change-Id: Idb5b8fe7e30f93ab0da0a749ee691eaeed4eac63 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3116367 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Tim Van Patten 460618ad 2021-08-20T18:34:10 Refactor EGLMultiThreadSteps.h -> MultiThreadSteps.h The class ThreadSynchronization is very useful when synchronizing multiple threads in ANGLE tests, so it's being moved from egl_tests/EGLMultiThreadSteps.h to test_utils/MultiThreadSteps.h. Bug: angleproject:5971 Change-Id: I5df469aa68b79cf72d95e0276f42ab33a091314e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3111887 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Cody Northrop 0e06d2f3 2021-08-23T20:18:48 Tests: Add Scrabble Go trace Test: angle_perftests --gtest_filter="*scrabble_go*" Bug: b/197580447 Bug: angleproject:6308 Change-Id: I624c5f201dbadb6b51fe39cbb832da2454c3cb39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114492 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 637e543f 2021-08-23T13:28:52 Capture/Replay: beautify the result output Instead of writing a diff between expected and real output list the tests that have results that differ from the expectations with their real and expected results. While at it also clean up the result printing a bit. Bug: angleproject:6282 Change-Id: Id95de9aa659b39f3a2fe3f63402e285ad875a4e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3113553 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gregg Tavares a141cb52 2021-08-23T13:52:57 Test vector and matrix scalarization does not affect output Vector and matrix scalarization was turned off because it affects the rendering output. We need to turn it back on in some form for Metal. This test is added to check that rendering output is not affected. Test adapted from WebGL CTS test https://github.com/KhronosGroup/WebGL/pull/3214 Bug: angleproject:6306 Change-Id: Ic1db18920064726761d6168f9dd5111772028598 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115013 Commit-Queue: Gregg Tavares <gman@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill 13e52124 2021-08-23T08:44:13 ANGLEPerfTest: Fix a couple comment typos. Bug: angleproject:6090 Change-Id: I2c1a2f4c6b25bb1d4e462bcb20bd788529e255e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114605 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 259ae49c 2021-08-20T10:51:31 Capture/Replay: Isolate trace export definitions. This small fix to the export header means we no longer include the "restricted_traces_autogen.h" in each and every trace file. That means when we change/add/remove a trace we no longer need to recompile each and every trace. Speeds up iteration time when working with the traces. Also fixes inconsistent path generation on Windows. Bug: angleproject:5133 Change-Id: I357d65477a683455d01379379e2e98431af2ed55 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110749 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny 8933a6e3 2021-08-17T12:09:21 Capture/Replay: Update expectation bug number Bug: angleproject:6166 Change-Id: I7bdb1778fc78d9c1e433b9658225322ff6c21030 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097380 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 14656a5d 2021-08-23T07:23:29 Skip all dEQP-EGL.functional.resize.surface_size on Linux/NV. This seems to be a persistent flake in the test suite. Bug: angleproject:5753 Change-Id: I4917ea54bba5ae1a01606038698e099ee8559f47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3112198 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 210773db 2021-08-05T10:41:59 Translator: Be more explicit about precisions GLSL ES requires that every symbol (variable, block member, function parameter and return value) is appropriately qualified with a precision, either individually or through the global precision specifier. Some tree transformations however produced symbols with EbpUndefined precision. In text GLSL output, these would produce unqualified symbols which was often incorrect. In this change, the transformations are made to produce explicit / more consistent precisions. The validation (that caught these issues) is not included in this change as there are still a few corner cases left to address. Bug: angleproject:4889 Bug: angleproject:6132 Change-Id: Icca8a0a5476f8646226e7243aa8f501f44acc164 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3075127 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 8c05fd4f 2021-08-21T23:03:16 Add ASTC & PVRTC to GLenumToString Bug: angleproject:4093 Change-Id: Iab19fddd2e0680a39741d2ef0b9003af5a808d49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110552 Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Jamie Madill 2f45d93d 2021-08-18T16:58:44 Capture/Replay: Init shader outputs during self-tests. This forces all uninitialized variables to have default values. For instance if the application doesn't initialize the output color, or a varying that's use in the output, this will ensure we don't use any undefined values in the computation. Found when working on a re-trace of T-Rex, which doesn't write to the alpha channel in the final rendering pass. Also fixes undefined values in GLSLTest.InactiveVaryingInVertexActiveInFragment. Bug: angleproject:5133 Change-Id: Ia291338e5adf23dab5263cb2ebe737dc05852d3e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110225 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill b196eec0 2021-08-20T12:32:03 translator: Fix InitializeVariables with gl_ClipDistance. The extension allows for the shader to redeclare this variable with a different size. This would sometimes put the tree in an inconsistent state when used with the InitializeVariables feature. Fix this by using the user declaration of gl_ClipDistance when available. Found when working on trace validation, where using the init output variables option in the compiler would then cause tree validation to fail for one specific test. Test: ClipDistanceTest.ThreeClipDistancesRedeclared Bug: angleproject:5133 Change-Id: I42c9bfbe313826ac5d391068d9fc18eb5793375f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110752 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill d2d1f41f 2021-08-16T08:05:55 Add EGL extension to create window with a swap interval set. On Vulkan this allows creating a window once without needing to recreate the swapChain after we specify the swap interval. Also adds a simple regression test and EGL enum assertion printing formatting. Bug: angleproject:5133 Change-Id: I72af124cb0e8f7cddfa810988a9862c0f36a0e46 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097806 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill f65d6acc 2021-08-18T12:20:40 Test Runner: Determine slow tests from test expectations. This updates the test harness to handle slow test based on the TIMEOUT test expectation. It removes the "registerSlowTests" API in favor of using the test expectation files. Also updates some of the timeout handling for various angle tests, including on SwiftShader for multithreading tests. Increases the timeout for tests in a batch to attempt to fix the problem of the first test being much slower. Bug: angleproject:6261 Change-Id: I7427344da5a0c1ea26d8c2d6eb0e9be2557b56e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104007 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 0adaabfc 2021-08-18T16:29:12 Ensure RGB10A2 format properly uses 4 pixel bytes. This fixes a problem with capture/replay where using pixelBytes was returning a 3 byte stride for this 4 byte format. Note this format is a bit odd, because it forces the alpha to 1.0, but the format is specified as using 4 byte upload width, with 2 bits unused. Also adds compile and run-time checking to ensure our bits are always multiples of 8. This flushed out an issue with 565 formats which were using an extra 1 bit for alpha. Test: TexureUploadFormatTest Bug: angleproject:5133 Change-Id: Ia41e86a4980fc041bb1a19b548c32329fa486d03 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104686 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Geoff Lang fc09350a 2021-08-18T12:24:39 GL: Update VertexArrayGL to use ANGLE_GL_TRY. Bug: angleproject:3020 Change-Id: If3409d0d4bc9fdc5c990cece92461e2526c752c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1809058 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill f6b8db1d 2021-08-18T15:20:10 Capture/Replay: Don't access OOB in TexImage2D. The last row of pixels is treated specially because we don't need to round up to the unpack alignment. This fixes an ASAN error with some 1x1 texture tests with small-sized formats. Test: TextureUploadFormatTest Bug: angleproject:5133 Change-Id: I4c56958b83406aff380bda56b90d3258020a1f99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104685 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny e2485d60 2021-08-14T17:40:14 Capture/Replay: Add the layer to the texture data label string Otherwise the output map will seperate the hash from the raw data when multiple layers are written for the same mip-map level. Bug: angleproject:5133 Change-Id: I7636b6dc66f7ec31958e6eb44591c0a9b9280b00 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3093814 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gregg Tavares 54e31116 2021-08-19T15:02:16 Add delimeter to attribute search Attributes are written in MSL as type nameOfAttrib __unassigned_attribute__ and then at link time a string substitution replaces __unassigned_attribute__ The test had these attributes metal::float4 floatInput __unassigned_attribute__; metal::uint4 uintInput __unassigned_attribute__; metal::int4 intInput __unassigned_attribute__; and was searching for "intInput __unassigned_attribute__" which matching "uintInput __unassigned_attribute__". Adding a space in front of the search string fixes the issue. This fixes this test: WebGL2CompatibilityTest.VertexShaderAttributeTypeMismatch/ES3_Metal Bug: angleproject:5505 Change-Id: Ide07e5120e88927b1fdeb3cc32b456a661092802 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3108339 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Jonathan Ross 6a8abffc 2021-08-19T17:24:24 Turn off ProgramBinaryES3Test direct-to-Metal tests We enabled these tests, however they are failing consistently on Intel. Original change: https://chromium-review.googlesource.com/c/angle/angle/+/3105442 Bug: angleproject:5505 Bug: angleproject:6301 Change-Id: Iddc36400d55e8b06b15663c2d9bc00df7e04ce02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3107508 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 762db3c0 2021-08-18T09:06:42 Capture/Replay: Improvements to testing script. Using new Python APIs for multiprocessing logging. Also updates some logging to be simpler / more consistent. Also a few other small fixes. Bug: angleproject:5133 Change-Id: I4acbc9173a3891989f409cc499c8e6431e712c0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104006 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill b2cb9e50 2021-08-19T07:37:28 Capture/Replay: Fix extra frame captured with trigger. A prior CL erroneously removed the -1 from the trigger frame count. Restore this to ensure we capture the right number of frames. Bug: angleproject:5133 Change-Id: Ic24404fbfeb8578badd6204db8316f081eafaa53 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104693 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 49af677a 2021-08-16T07:59:18 Capture/Replay: Update serialization logic. - Uses more common toString methods instead of custom ones. - Uses enum to string in more places intsead of numeric enums. - Adds missing group scopes in several places. - Skips serializing empty image levels. Bug: angleproject:5133 Change-Id: I2c9523981aba4ec0afb5f0623cb34154db263e6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097805 Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Kenneth Russell 8ffb4602 2021-08-18T16:55:56 Turn on the first few direct-to-Metal tests by default. All of the subtests of these previously-asserting tests are passing with --bot-mode: ProgramBinaryES3Test UniformTest WebGLGLSLTest so start running them on ANGLE's CQ. Bug: angleproject:5505 Change-Id: Ibdaa814cec846379e2c073117efa816fc871be33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105442 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gregg Tavares 5ca0953d 2021-08-18T13:22:22 Use the correct attribute locations in Metal Fixes these tests: BlendIntegerTest.MRTSigned/ES3_Metal BlendIntegerTest.MRTUnsigned/ES3_Metal DrawBuffersTest.Gaps/ES3_Metal DrawBuffersTest.BlendWithGaps/ES3_Metal DrawBuffersTest.FirstAndLast/ES3_Metal DrawBuffersTest.FirstHalfNULL/ES3_Metal DrawBuffersWebGL2Test.TwoProgramsWithDifferentOutputsAndClear/ES3_Metal WebGLCompatibilityTest.DrawBuffers/ES3_Metal Bug: angleproject:5505 Change-Id: I9ea82a8c7a0c5bbc78eb69eb92552909e3f437f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105439 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev eb458fbe 2021-08-18T14:17:31 GL: Add emulateImmutableCompressedTexture3D workaround The workaround replaces glTexStorage3D with a series of glCompressedTexImage3D calls. Bug: chromium:1060012 Change-Id: I08e026e68dd697654cc4ab8feb190a35e56ea133 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3103070 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill 02005fdc 2021-08-18T12:22:58 Fix Texture2DTest.TextureSize. This CL fixes a number of issues: fixes the calls to texture size query, fixes an uninitialized memory read, fixes some incomplete texture cases, and fixes an out-of-bounds with the color array. It also cleans up the test logic, and splits the test into four sub-tests so it runs more smoothly in CI. Noticed while working on the capture/replay harness with ASAN. Bug: angleproject:5982 Change-Id: I15459381b92332db5adad2bd91c0b9eb0f8b5961 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104005 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b2238a3c 2021-08-16T08:23:00 Capture/Replay: MEC consistency improvements. Fixes a few very small bugs in MEC. The current program wasn't always captured correctly. Also texture bindings were not always left in the right state. Fixes this by tracking the currently bound GL state between the "shared" and "aux" MEC capture functions. Also updates the vertex array capture to detect when to use ES 2.0 semantics. ES 3.1 is left unimplemented as it was before. Bug: angleproject:5133 Change-Id: I5f03b8ffbdccec2664fda4698581b166a36fabdd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097809 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 839d5318 2021-08-16T08:29:28 Capture/Replay: Changes to MEC first frame capture. Recent changes made it so it was impossible to trigger MEC *after* the first frame and *before* the second frame. Instead it was only possible to capture *before* the first frame or *after* the second frame. Makes it possible for the retracing script to do identical captures. Also includes a number of refactorings to make it simpler to follow the code, including renaming methods, and removing some extra output files. Bug: angleproject:5133 Change-Id: Ice6a189eb9f4d53e8ee1ba39beb537af2ef5fd9f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097807 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Yuly Novikov 2967166e 2021-08-04T19:31:54 Reland "Properly report xcb_connect failures in DisplayVkXcb" This is a reland of 81bee2e7f6deeda15691dd0b7fca90626b66bfb8 Changes for the reland: Do not attempt to use Xcb if DISPLAY is not defined - for headless ozone. Original change's description: > Properly report xcb_connect failures in DisplayVkXcb > > Bug: chromium:1223431 > Change-Id: Iaefddbda3fef283eed365fe010ee003a3b3beca8 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3083383 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Bug: chromium:1223431 Change-Id: I19be7d10cbd3692e1de6458bc0e2db5996a755af Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3099674 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Gert Wollny f2c96887 2021-08-16T15:23:34 Capture/Replay: Pop only after using values it in endGroup When running the replay in valgrind the use of an undefined value in the JsonSerializer::endGroup shows that 'name' value on the stack is handled in an unexpected fashion, i.e the pop seems to invalidate the values that should have already been moved. Using the reference of the top() values and doing pop() only after the new group entry has been created avoids this. Bug: angleproject:6180 Change-Id: I8e5f8dd3d14928d4763faabe236379b40a4f6f4c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3093815 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Jamie Madill ad286e71 2021-08-17T10:43:47 Capture/Replay: Clean up ResourceTracker access. This reduces the boilerplate needed to tracked genned/deleted resources. Refactoring change only. Bug: angleproject:5133 Change-Id: I81f8877b2c308fe9d4136999f3ca63371a070720 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100591 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 9872e5af 2021-08-18T07:56:38 Vulkan: Suppress layered FB validation error. This is popping up with a new roll of the VVL. Instead of fixing it, we can disable it for now. Bug: angleproject:6293 Change-Id: I6cd12a24b26a4f536db16631e198317e8c4d9fcc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3103505 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e3f2acb9 2021-08-18T08:03:26 Trace Tests: Skip sakura school sim on Win/Intel. This test seems to produce non-deterministic rendering/flakiness. Bug: angleproject:6294 Change-Id: I5cb72318c865f21814d114fd13a18dfd44e5db60 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3103506 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7e040640 2021-08-16T08:43:17 libANGLE: Minor cleanups. Removes a couple duplicated cached members in gl::State. Also a few other small refactorings. Bug: angleproject:5133 Change-Id: I0c6cd4c6544ef1690a4ce95d40dac70c688c7092 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097808 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Brandon Schade cc52e7cd 2021-04-19T21:37:20 Prevent separable programs from relying on attached shaders Previously, several linking functions were reliant on the HasAttachedShaders interface. The information stored there has been moved to ProgramExecutable. Linking information such as uniforms and uniform blocks from attached shaders is now also stored in temporary pending variables inside ProgramExecutable. Bug: angleproject:5506 Test: ProgramPipelineTest31.VaryingLocationMismatch* Test: GeometryShaderTest.RecompileSeparableVSWithVaryings* Test: ProgramBinaryES31Test.SeparableProgramLinkedUniforms* Change-Id: I93591431959c1c4c547ada92ec358369a3417723 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2909760 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Brandon Schade <b.schade@samsung.com>
Jamie Madill d55d57ac 2021-08-17T14:16:07 GN: Disable unreachable code warnings in GLES 1 tests. Bug: chromium:1240679 Change-Id: Ib140cbd32386a7836acf9a4f477693b14bf3c6d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100590 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gregg Tavares 63bb0e53 2021-08-16T16:30:32 Add depth fix to convert from GL to Metal Vertex shaders need to convert from GL's -1 to +1 z range to Metal's 0 to +1 z range with: z = (z + w) * 0.5 This code is being upstreamed from WebKit. It fixes these end to end tests. BlitFramebufferTest.MultisampleDepthClear/ES3_Metal BlitFramebufferTest.MultisampleDepthClear/ES3_Metal_NoStencilOutput BlitFramebufferTest.BlitDepthStencilPixelByPixel/ES3_Metal BlitFramebufferTest.BlitDepthStencilPixelByPixel/ES3_Metal_NoStencilOutput ClearTest.ClearStencilMask/ES2_Metal ClearTest.ClearStencilMask/ES3_Metal ClearTestES3.ClearMultipleAttachmentsIndividually/ES3_Metal ClearTestES3.MaskedClearHeterogeneousAttachments/ES3_Metal ClearTestES3.ScissoredClearHeterogeneousAttachments/ES3_Metal ClearTestES3.ClearBufferivStencilMask/ES3_Metal ClearTestES3.ClearBufferfiNoStencilAttachment/ES3_Metal MaskedScissoredClearTest.Test/ES2_Metal__clear_s MaskedScissoredClearTest.Test/ES2_Metal__clear_s_mask_s MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_s_mask_s MaskedScissoredClearTest.Test/ES2_Metal__clear_d MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_d MaskedScissoredClearTest.Test/ES2_Metal__clear_ds MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_ds MaskedScissoredClearTest.Test/ES2_Metal__clear_ds_mask_s MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_ds_mask_s MaskedScissoredClearTest.Test/ES2_Metal__clear_cs MaskedScissoredClearTest.Test/ES2_Metal__clear_cs_mask_s MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cs_mask_s MaskedScissoredClearTest.Test/ES2_Metal__clear_cd MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cd MaskedScissoredClearTest.Test/ES2_Metal__clear_cds MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cds MaskedScissoredClearTest.Test/ES2_Metal__clear_cds_mask_s MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cds_mask_s MaskedScissoredClearTest.Test/ES2_Metal__clear_cs_mask_cs MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cs_mask_cs MaskedScissoredClearTest.Test/ES2_Metal__clear_cd_mask_c MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cd_mask_c MaskedScissoredClearTest.Test/ES2_Metal__clear_cds_mask_c MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cds_mask_c MaskedScissoredClearTest.Test/ES2_Metal__clear_cds_mask_cs MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cds_mask_cs MaskedScissoredClearTest.Test/ES3_Metal__clear_s MaskedScissoredClearTest.Test/ES3_Metal__clear_s_mask_s MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_s_mask_s MaskedScissoredClearTest.Test/ES3_Metal__clear_d MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_d MaskedScissoredClearTest.Test/ES3_Metal__clear_ds MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_ds MaskedScissoredClearTest.Test/ES3_Metal__clear_ds_mask_s MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_ds_mask_s MaskedScissoredClearTest.Test/ES3_Metal__clear_cs MaskedScissoredClearTest.Test/ES3_Metal__clear_cs_mask_s MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cs_mask_s MaskedScissoredClearTest.Test/ES3_Metal__clear_cd MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cd MaskedScissoredClearTest.Test/ES3_Metal__clear_cds MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cds MaskedScissoredClearTest.Test/ES3_Metal__clear_cds_mask_s MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cds_mask_s MaskedScissoredClearTest.Test/ES3_Metal__clear_cs_mask_cs MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cs_mask_cs MaskedScissoredClearTest.Test/ES3_Metal__clear_cd_mask_c MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cd_mask_c MaskedScissoredClearTest.Test/ES3_Metal__clear_cds_mask_c MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cds_mask_c MaskedScissoredClearTest.Test/ES3_Metal__clear_cds_mask_cs MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cds_mask_cs DepthStencilFormatsTest.DepthTextureRender/ES2_Metal DepthStencilFormatsTest.DepthBuffer16/ES2_Metal DepthStencilFormatsTest.DepthBuffer24/ES2_Metal DepthStencilFormatsTest.VerifyDepth32UploadData/ES2_Metal DepthStencilFormatsTest.VerifyDepth16UploadData/ES2_Metal TinyDepthStencilWorkaroundTest.DepthTexturesStick/ES3_Metal DiscardFramebufferEXTTest.ClearDepthThenDrawWithDepthTestThenDiscard/ES2_Metal DiscardFramebufferEXTTest.ClearDepthThenDrawWithDepthTestThenDiscard/ES3_Metal Bug: angleproject:5505 Change-Id: I9b52bb46569678636afc6a243bfa8779f101b6af Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097161 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Jamie Madill 17d41054 2021-08-17T13:22:46 Skip a flaky test on SwANGLE. The test was already marked flaky on Windows. Mark it TIMEOUT everywhere since likely the root causes are the same. KHR-GLES31.core.arrays_of_arrays.SizedDeclarationsPrimitive Bug: angleproject:5755 Change-Id: Ief208a5a2cb533e5ba4b88ef65e82a2a14dcf0b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100585 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 98e2410d 2021-08-17T07:52:03 dEQP: Remove Pixel 2/XL test expectations. We no longer support Vulkan on the P2. Bug: angleproject:2808 Bug: angleproject:3683 Bug: angleproject:3816 Bug: angleproject:4024 Bug: angleproject:4097 Bug: angleproject:4159 Bug: angleproject:4166 Bug: angleproject:4194 Bug: angleproject:4219 Bug: angleproject:4344 Bug: angleproject:4822 Bug: angleproject:5340 Bug: angleproject:5370 Bug: angleproject:5572 Bug: angleproject:6008 Bug: b/161540999 Change-Id: Ie2cb634201c2d604cb247eb0369d5e90d7600e8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3098490 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 130a8b63 2021-08-16T17:09:10 Perf Runner: Properly merge histograms. The prior method was emitting 5 histograms per test. The new script method merges the 5 histogram samples together and recomputes the running statistics. Should improve reporting on the dashboard. Bug: angleproject:6090 Change-Id: I58a5e020f3a3257a8545df2785bc3eaa811ee38e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3096550 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jason Macnak 0be285c6 2021-07-20T11:36:22 Vulkan: Flush read RT if color attachment is the read buffer Prior to this change, the following sequence: * eglMakeCurrent(..., draw=surface1, read=surface1, ...); * glClear(...); * eglMakeCurrent(..., draw=surface2, read=surface1, ...); * glBlitFramebuffer(...); * eglMakeCurrent(..., draw=surface1, read=surface1, ...); * glReadPixels(...); would end up with the `vkCmdClearColorImage()` on surface1 occuring after the `vkCmdBlitImage()`. This CL updates flushColorAttachmentUpdates() to flush any staged updates to both the read and draw attachments, since they can be different if different read and draw surfaces are bound. Adds a test which is a small repro of android.opengl.cts.FramebufferTest#testBlitFramebuffer failure. Bug: b/192327017 Test: EGLSurfaceTest.BlitBetweenSurfaces/* Change-Id: Iabad26dfcd8633e9dcfcee2fb16ba352bc3931d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078980 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Gert Wollny 4aedb71f 2021-08-11T17:00:41 Capture/Replay: Force count and length in CaptureShaderSource The problem ist that there is a mix on how the captured shader source is written out, in some cases one string is written, e.g. with the test ZeroShaderLength, and in others case an array if strings is written, a with MixedShaderLengths. Be constistent about it and capture the shader source always as one string and handle it like this, and override the count to be 1 to reflect this and set the length to {-1} to use the new accumulated shader strings automatically. Bug: angleproject:6268 Change-Id: Ide927db1a6e4facdbab4d35c023b9bce4b6c30d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3087448 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Jamie Madill a835912f 2021-08-09T13:58:37 Texture: Mark initialized after syncState. This fixes an issue with retracing where textures that are never used or only used once may have different init states on re-tracing. Bug: angleproject:5133 Change-Id: I29fdc477e3522582c8e2eece0b4b86384ecf6d9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3081762 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi d20afde4 2021-08-05T23:06:44 Vulkan: Retain precision of uniform variables When gathering in a uniform block, the precision of default uniforms was dropped. Bug: angleproject:4889 Bug: angleproject:6132 Change-Id: Ie6a8e2e7cef7cd3808cee08d20f886fc4e762cd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076124 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev 1fb846cb 2021-08-03T01:57:49 Validate texStorage dimensions with compressed formats Bug: angleproject:6230 Change-Id: I501ec1e6974bdc7e6731dcb88045edb0aa22b888 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067329 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell d8cb9967 2021-08-04T18:15:51 In WebGL, constrain base level of compressed textures. Enforce that if a mipmap level > 0 is specified for a compressed texture, that it implies that the size of the base level of the texture is a multiple of the format's block size. Makes the test changes in https://github.com/KhronosGroup/WebGL/pull/3304 largely pass. There are some needed follow-on fixes to that PR, and this CL changes a sub-test result in the existing S3TC and S3TC-sRGB tests which will need to be suppressed Chromium-side first. Bug: angleproject:6245 Change-Id: I7723d7882091b78a353d8d273e80b819dd384021 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3072568 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov 728baa50 2021-08-13T18:47:50 Revert "Skip UpdateRenderTargetCacheOnDestroyTexStorage on Metal" This reverts commit bf4eb2636ebae19cfa8d3edb9828bdb464360df5. Reason for revert: branch created before angle_end2end_tests_expectations.txt existed, need to use the old-fashioned suppression method. Original change's description: > Skip UpdateRenderTargetCacheOnDestroyTexStorage on Metal > > Fails in M92 branch, e.g. > https://ci.chromium.org/ui/p/chromium-m92/builders/try/mac_optional_gpu_tests_rel/67/overview > > Bug: chromium:1234829 > Change-Id: I74b9694a16fccc4ba358db5dc1168cf9e21ecab0 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3094707 > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Bug: chromium:1234829 Change-Id: Ifd01947e0ae79619cec3290e4afe1489933a650e No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3093248 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov bf4eb263 2021-08-13T14:09:14 Skip UpdateRenderTargetCacheOnDestroyTexStorage on Metal Fails in M92 branch, e.g. https://ci.chromium.org/ui/p/chromium-m92/builders/try/mac_optional_gpu_tests_rel/67/overview Bug: chromium:1234829 Change-Id: I74b9694a16fccc4ba358db5dc1168cf9e21ecab0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3094707 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
angle-autoroll 26cf48c1 2021-08-13T11:27:36 Roll VK-GL-CTS from bf3d63599bad to 7103920041db (7 revisions) https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/bf3d63599bad..7103920041db 2021-08-13 alexander.galazin@arm.com Merge pull request #276 from Ella-0/master 2021-08-12 ilkka.saarelainen@siru.fi Add missing items to android cts mustpass list 2021-08-12 soroush.kashani@imgtec.com Fix bug in compressed PixelStorageModes tests 2021-08-12 david.emett@broadcom.com Work around bogus GCC 9 warnings 2021-08-12 antto.makinen@siru.fi Fix a GraphicsFuzz coverage test 2021-08-06 ari.suonpaa@siru.fi Added layered AHB EGL tests 2021-08-06 rgarcia@igalia.com Improve buffer to buffer copy tests If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll Please CC ynovikov@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Manually suppressing some newly added tests in dEQP-EGL.functional.image.*android_native* Bug: angleproject:6277 Tbr: ynovikov@google.com,angle-bots+autoroll-info@google.com Change-Id: I8c942b49e5e8216695d449b8d1ef38d0f1198d0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3093790 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Tim Van Patten fa74421d 2021-08-06T18:30:57 Capture/Replay: Add LoadEGL() Add LoadEGL() to gen_restricted_traces.py. This is a pre-requisite to frame capture being able to generate EGL calls, which is required for multi-context support. Bug: angleproject:5878 Change-Id: I210035aecad42173626834588bae51019deaa076 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078994 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 62cac8b5 2021-08-06T18:24:52 Capture/Replay: Add EGL support to generate_entry_points.py Add EGL support to generate_entry_points.py. This is a pre-requisite to frame capture being able to generate EGL calls, which is required for multi-context support. Bug: angleproject:5878 Bug: angleproject:4035 Change-Id: I3b8e9c91f9e2820b5207fc02d858e8109921f581 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078993 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell ff64d2c7 2021-08-06T21:24:09 Choose direct-to-Metal translator through a feature. Define directMetalGeneration in FeaturesMtl.h. If ANGLE_ENABLE_METAL_SPIRV is defined to 1 (still the default), directMetalGeneration defaults to false. It can be overridden via the standard ANGLE mechanism: ANGLE_FEATURE_OVERRIDES_ENABLED=directMetalGeneration It can also be overridden by instantiating angle_end2end_tests with the directives: WithDirectMetalGeneration(ES2_METAL()) WithDirectMetalGeneration(ES3_METAL()) These directives aren't working properly yet though. The direct-to-Metal compiler is instantiated, but the _DirectMetalGen versions of the tests fail. They pass when switching the Metal backend's default behavior using the above environment variable. This will be debugged in follow-on CLs. Thanks to syoussefi@ for the prototype of this CL: https://chromium-review.googlesource.com/3076129 Bug: angleproject:5505 Change-Id: I188ab89abc75bf89c5ed2d90102af311feaa1960 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3079083 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Lubosz Sarnecki 331be08f 2021-08-11T11:28:29 Tests: Add Sonic The Hedgehog trace. Test: angle_perftests --gtest_filter="*sonic_the_hedgehog*" Bug: angleproject:6181 Change-Id: I40a5affe804a747445ef620c4f78e842c1eed1ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3087444 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny d3031c65 2021-08-11T12:30:01 Capture/Replay: Update expectations with bug IDs In addition, update two tests that are just failing and no longer crashing. Bug: angleproject:6166 Change-Id: I9f19bf411c79c39f4f1f3156a9f8682609d6b3d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3087445 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Yuly Novikov 392ba63f 2021-08-10T19:20:47 Suppress 2 dEQP GLES3 tests on Win SwANGLE functional.shaders.operator.unary_operator.minus.lowp_uvec3_vertex functional.shaders.operator.unary_operator.minus.mediump_uvec3_vertex Fails on x86 when llvmorg-13-init-15561-gf98ed74f Clang rolled. Unfortunately, expectation file doesn't support architecture, so suppressing on both x86 and x64 Windows, keeping the test running on x64 Linux. Bug: angleproject:6265 Change-Id: I15f8955eaf38c95d0d3036378d97afdb1871d44e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3088016 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jeff Vigil 6136620b 2021-03-25T15:43:06 Reland "EGL: GLES: Implement GL_EXT_protected_textures" This is a reland of 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa This removes changes in gl backend. Original change's description: > EGL: GLES: Implement GL_EXT_protected_textures > > Implement EGL_EXT_protected_content Images > Add protected member to Images and Textures > Add error when creating objects if not supported or > does't match native buffer > When creating siblings pass protected state > Add extension caps > Add Validation > Add GetTexParameter and SetTextparameter > Add protected to Texture and state > Expand tests for images and textures > > Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest > > Bug: angleproject:3965 > Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest Bug: angleproject:3965 Change-Id: Id36d697c53afc0f0dadf92bda4565f9157f4fc2a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076825 Commit-Queue: Brandon Schade <b.schade@samsung.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 0bd5cac2 2021-08-06T17:56:58 Allow BufferSubData with persistently mapped buffers Per the GL_EXT_buffer_storage extension: What commands are affected by the relaxed errors for persistently mapped buffers? RESOLVED: In GL 4.5 the following commands have the relaxed language BufferSubData, ClearBufferSubData, CopyBufferSubData, GetBufferSubData and InvalidateBufferSubData. Of these commands the only ones that apply to ES 3.1 are BufferSubData and CopyBufferSubData. However, if additional extensions add any of the other commands and EXT_buffer_storage is supported, they would have the same behavior in ES. Therefore we need to allow BufferSubData and CopyBufferSubData on persistently mapped buffers. Current we fail these scenarios in validation. This was detected when running Fortnite on Android using the game's GLES backend. Also added two tests: - StorageCopyBufferSubDataMapped to recreate the exact Fortnite scenario using glCopyBufferSubData. - StorageBufferSubDataMapped is a contrived case to cover glBufferSubData Test: BufferStorageTestES3.StorageCopyBufferSubDataMapped/* Test: BufferStorageTestES3.StorageBufferSubDataMapped/* Bug: b/180418810 Bug: angleproject:5658 Change-Id: Ib678e84f367934656ec10f0f4ad0d35ac687f0b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078316 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Yuly Novikov 8f214193 2021-08-10T20:40:36 Revert "Properly report xcb_connect failures in DisplayVkXcb" This reverts commit 81bee2e7f6deeda15691dd0b7fca90626b66bfb8. Reason for revert: fails on https://ci.chromium.org/ui/p/chromium/builders/try/linux-ozone-rel/918054/overview Original change's description: > Properly report xcb_connect failures in DisplayVkXcb > > Bug: chromium:1223431 > Change-Id: Iaefddbda3fef283eed365fe010ee003a3b3beca8 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3083383 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Bug: chromium:1223431 Change-Id: I1da24861375a29f448e61771a609396e777c2e29 No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3087555 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 0b651e42 2021-07-20T11:48:38 Vulkan/D3D11/Metal: Expose GL_NV_framebuffer_blit GL_NV_framebuffer_blit is equivalent to ES3 blit which these backends support. Bug: chromium:1220246 Change-Id: I6ef0b80f9e9ba7828d6720cdbe19c83c4abdc4cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3041878 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 81bee2e7 2021-08-04T19:31:54 Properly report xcb_connect failures in DisplayVkXcb Bug: chromium:1223431 Change-Id: Iaefddbda3fef283eed365fe010ee003a3b3beca8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3083383 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Lubosz Sarnecki 97c21277 2021-08-03T15:06:37 FrameCapture: Don't capture default drawbuffers state. When capturing framebuffers during mid-execution-capture the drawbuffers state is now compared with the default one and skipped when equal. This prevents capturing the unavailable glDrawBuffers call when using OES_framebuffer_object on GLES 1 contexts. Bug: angleproject:6181 Change-Id: Id2076223067dc5f89df88fe6a3a48b09fa9a3f5d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3068957 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 856228b0 2021-08-05T23:10:25 D3D9: Expose EXT_sRGB and EXT_texture_compression_s3tc_srgb sRGB reads are supported on D3D9 via SetSamplerState. sRGB writes are supported on D3D9 via SetRenderState. Bug: angleproject:6258 Change-Id: I841c25ce66486e93ae2122b370e910f383fed774 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076359 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Lubosz Sarnecki 595ce2b8 2021-08-03T15:06:14 FrameCapture: Use OES suffixes for framebuffer functions on ES1. Functions using the GL_OES_framebuffer_object extension on GLES 1.1 require the OES suffix or will otherwise crash on certain native OpenGL drivers. The framebuffer capture functions are stored in a struct. This patch makes replay of Sonic The Hedgehog possible on Pixel 4 XL native GL. Bug: angleproject:6181 Change-Id: I689267b024824818bfcf28e652b835e075208415 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3068956 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Jamie Madill d25c9d7f 2021-07-07T12:15:12 Add perf tests runner script. This script will be responsible for running the perf tests multiple times to try and stabilize measurements. We'll use it on the bots instead of just running the perf tests directly. Because the script invokes the binary multiple times, this slows down execution. Most significantly on Android, where we now need to use 20 shards, up from 6. Also marks one test as flaky on OpenGL. Bug: angleproject:6090 Change-Id: I5280035cb0bdb290a68dc6961a384eaf4b40dd4b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3011422 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Yuly Novikov b1b760e7 2021-08-09T13:37:10 Ignore VUID-vkCmdClearAttachments-baseArrayLayer-00018 New message added in https://github.com/KhronosGroup/Vulkan-ValidationLayers/pull/3133 Blocks vulkan-deps rolls. Bug: angleproject:6262 Change-Id: Iaaafe7539092cbe7eadd01e47b67071d60779929 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3081376 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 23a50a7c 2021-08-06T18:15:30 Serialization: Fix groups & ensure compile resolution. This change has two fixes: 1) Some texture groups had multiple duplicate keys. Namely image descs and image contents. 2) Programs and Shaders would serialize non-deterministically because we would not ensure the compile/link was resolved. Fix this by explicitly ensuring the shaders/programs are done. Bug: angleproject:5133 Change-Id: I2f7f7768c76f90275f81e032ac08e3f2bc828ea2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076134 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Tim Van Patten 06b19ed8 2021-08-06T17:02:36 Framecapture: Update file naming Update the file naming to add "shared" and remove the unnecessary frame numbering: angle.angledata.gz angle_capture_context1.cpp angle_capture_context1.h angle_capture_context1_files.txt angle_capture_context1_frame001.cpp angle_capture_shared.cpp angle_capture_shared.h Bug: angleproject:6256 Change-Id: I6454a3dc412896557f29faee1269dfa55146d43b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078908 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill 4686da27 2021-08-06T18:13:14 Add GetImage test with RGB. This test covers a case in T-Rex with an unused RGB texture that was tripping up serialization. It isn't currently possible to make the test fail but it does cover some new code paths. Bug: angleproject:5133 Change-Id: I87c066779f270752bed3c1c1882951c71f16d378 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076133 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Gert Wollny 6c415487 2021-07-26T13:08:46 Capture/Replay: Add option to override test disabling In order to be able to easily run disabled tests, add a flag --force-run-capture that makes it possible to ignore the SKIP_FOR_CAPTURE designation. Bug: angleproject:6166 Change-Id: I195248045d5c928d965f16b5ae17681d78686374 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3053363 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny af35fd22 2021-07-12T14:58:01 Capture/Replay: rework test runner to use expectations This CL changes the test runner to use a expectation file for all the tests including failing tests. The expectation file is also used to disable running certain tests. e.g. because they are known to crash or result in compilation failures, which then take down all the test in the corresponding batch. The capture_replay_tests.py script will report failure if the test result doesn't meet the expectation. In order to keep the current behaviour to run subsets of tests in tact, the test filter is also applied to the expectation. In addition to the "normal" expectations, FLAKY was added to tag tests that can be captured and compiled correctly but have unstable results. This CL also adds the expectation for ES2_Vulkan_SwiftShader and ES2_Vulkan Bug: angleproject:6166 Change-Id: Ica05303e6ae3b7c6d2b6749c2c9c6593b659cc1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3024209 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Kenneth Russell 1654537d 2021-08-06T17:49:52 Fix default and driver uniforms' binding indices. These abstractions were introduced in the SymbolTable during upstreaming of the direct-to-Metal compiler and were accidentally swapped, leading to widespread test failures. Fix the comment reference in ContextMtl's DriverUniforms struct. Add missing emulatedInstance field, and add a TODO about its missing support in direct-to-Metal translator. Define it in SPIR-V Metal translator; the driver uniforms for the two must match. Bug: angleproject:6259 Change-Id: I0330ab4efca5b64a749b9cca90564fdbc84d7a80 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078998 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi e70a1444 2021-08-05T12:49:21 Vulkan: Fix draw FBO1 followed by resolve FBO2 When syncing the framebuffer for blit/resolve, the render pass was not closed. This would be done later when necessary, except that onFramebufferChange called from FramebufferVk::syncState attempted to adjust the render area of the render pass (as it considered it open). If FBO2 is larger than FBO1, this would cause the render area of the previous render pass to become larger than the framebuffer size. This change makes sure that onFramebufferChange considers the render pass closed no matter what. Test is based on patch from steven@valvesoftware.com Bug: angleproject:6244 Change-Id: Iaec04232cfd2af04ba2564fd2de1dd5f08a40df6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076620 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Brandon Schade c664601d 2021-04-26T17:08:06 Allow drawing if a fragment shader isn't present According to the OpenGL ES 3.1 spec: 7.3 PROGRAM OBJECTS If there is no active program for the vertex or fragment shader stages, the results of vertex and fragment shader execution will respectively be undefined. If there isn't an active program for only one of these shader stages, the results of the other shader stage are still defined. To handle this, we no longer no-op the draw call if one of these is missing. We only no-op the draw if there's no vs. This allows for transform feedback to be captured when there's only a geometry and vertex shader. Tests: KHR-GLES32.core.geometry_shader.api.program_pipeline_vs_gs_capture Tests: KHR-GLES32.core.separable_programs_tf.geometry_active Tests: ProgramPipelineTest31.PipelineWithoutVertexShader* Tests: ProgramPipelineTest31.PipelineWithoutShaders* Bug: angleproject:5579 Change-Id: If9849cc398c307232435b167ab12431fa4258201 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2906723 Commit-Queue: Brandon Schade <b.schade@samsung.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi cf090996 2021-08-05T16:20:39 Vulkan: Call onFramebufferChange from a single place When sRGB control mode was dirty, onFramebufferChange was called which may not have been necessary if the actualy state hadn't changed. This removes a call to onFramebufferChange() in this path, and leaves it to be naturally called if the framebuffer desc actually changes. Bug: angleproject:5075 Change-Id: I177572a3cb819d7e1ecd589f46e03da4b967529e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076619 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>