src/libANGLE/renderer/gl/renderergl_utils.cpp


Log

Author Commit Date CI Message
Geoff Lang da572160 2024-07-23T16:36:10 Reland: GL: Forward client-side arrays to the driver when possible The OpenGL driver can handle client-side arrays when the context is OpenGL ES or a desktop GL compatibility profile. When in these situations, use the driver default VAO for all frontend context VAOs and forward client-side data directly to the driver. Fix synchronizing the default VAO state for external contexts. There is no valid VertexArrayStateGL for external VAOs so make sure it's nulled and the VAO dirty bits are set so the correct VAO state is reapplied. Disable syncing to the default VAO for external contexts. The only VAO that they can share with ANGLE's internal state is the default VAO so avoid having to save and restore its state. Bug: angleproject:355034686 Change-Id: I015bbbc854938fe4bc1e92d0ca8fe04628d0db16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5743284 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang a0a832de 2024-07-26T12:33:37 Revert "GL: Forward client-side arrays to the driver when possible" This reverts commit a6c2b4346516f228054b5bdd754bbc6f3ba1cba7. Reason for revert: Fails some Chrome tests on Android after rolling: https://chromium-review.googlesource.com/c/chromium/src/+/5742024 Original change's description: > GL: Forward client-side arrays to the driver when possible > > The OpenGL dirver can handle client-side arrays when the context is > OpenGL ES or a desktop GL compatability profile. When in these > sitatuions, use the driver default VAO for all frontend context VAOs > and forward client-side data directly to the driver. > > Bug: angleproject:355034868 > Change-Id: I21a4459c4f7db780b51441d76e63d17bf737c101 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5736058 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: angleproject:355034868 Change-Id: I76f95d66ca277bcbb67300179e49287b433c1ede No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5742647 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Geoff Lang a6c2b434 2024-07-23T16:36:10 GL: Forward client-side arrays to the driver when possible The OpenGL dirver can handle client-side arrays when the context is OpenGL ES or a desktop GL compatability profile. When in these sitatuions, use the driver default VAO for all frontend context VAOs and forward client-side data directly to the driver. Bug: angleproject:355034868 Change-Id: I21a4459c4f7db780b51441d76e63d17bf737c101 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5736058 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 84c77437 2024-07-15T16:41:17 GL: Disable GL_KHR_blend_equation_advanced on various devices Intel desktop OpenGL drivers fail tests for advanced blend. Skia also disables usage of this extension on Intel drivers. Disable on older Qualcomm and ARM devices following Skia's blocklists. Bug: angleproject:42267098 Change-Id: I7642017d06e11ad0651fba6f1ec5cc3f589700ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5709950 Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang fcf3a1c0 2024-07-02T16:33:28 GL: Allow shader compilation with cached translated source Write the translated shader source when serializing shaders. This does not increase the size of the shader cache because Vulkan only uses the compiledBinary field. Spawn a ShaderTranslateTask for loading shaders so the GL backend can compile the shader on the native driver. Bug: angleproject:350779978 Change-Id: I14413a7ca2a0d99653a1082f2c8b4a94cf58626a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5672740 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang b6456334 2024-04-02T15:03:17 Reland: GL: Support KHR_blend_equation_advanced Combine blend equation setting when they are equal. It is invalid to set advanced blend equations for color/alpha separately. Emit blend equation layout qualifiers. This is an unchanged reland of https://chromium-review.googlesource.com/c/angle/angle/+/5415033 and depends on a GL dispatch table fix in https://chromium-review.googlesource.com/c/angle/angle/+/5670963 Bug: angleproject:42267098 Change-Id: Id669cf98ec2b7d46eab174717964f8d6daf88b29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5659200 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 0ccc018e 2024-06-20T10:20:08 Reland GL: Avoid calling glBindFragDatalocationIndexed on Qualcomm Track if the output location and index came from a layout qualifier or from a call to glBindFragDataLocation[Indexed] and only call glBindFragDataLocationIndexed in the latter case. Re-binding a location that was already specified in the shader is not allowed. Qualcomm can fail when trying to bind locations using the API when the output variable is an array or uses a non-zero index. Only call glBindFragDataLocationIndexed when the user specifically uses it to avoid failed links when all outputs should be implcitly assigned. Assign the ProgramOutput::pod::index field when doing output assignment to mirror how the location is assigned. Bug: angleproject:42267082 Change-Id: I72cdb73dd4c5edea4ad1229ca75c0c7926344d1f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5645123 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 48969c95 2024-05-31T16:34:07 GL: Implement QCOM_tiled_rendering Bug: angleproject:343900918 Change-Id: I01612e11795d7aa8ee20f6e9bd5ef62fe40e2910 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5588630 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 3be15cb0 2024-06-21T13:52:20 GL: Limit uniform block size to 64KB This change works around an inefficiency in ANGLE when the uniform block has a large size. That will be fixed in a follow up, but in the meantime this clamping makes ANGLE more uniform on different vendors (most of which expose this limit as 64KB already). This also aligns with the strategy adopted by the Vulkan backend. Bug: angleproject:346561003 Change-Id: Id23a1f1bbbc1c7224c432d5bee1c4989ff2c92b7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5645627 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi e3087128 2024-06-19T17:44:52 Tighten FixedVector access asserts FixedVector has a size(), the out-of-bounds check is made tighter to make sure elements beyond size() (but still within the static array) are not accessed. Bug: angleproject:42267038 Change-Id: I46decb4262207bd7f1446e257e7196768345a4fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5639342 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 800ca8d3 2024-06-19T21:04:11 Revert "GL: Avoid calling glBindFragDatalocationIndexed on Qualcomm" This reverts commit e768aed37e77dfcba0fe8ec7027348ade2069c85. Reason for revert: Breaks WebGL tests. Original change's description: > GL: Avoid calling glBindFragDatalocationIndexed on Qualcomm > > Track if the output location and index came from a layout qualifier > or from a call to glBindFragDataLocation[Indexed] and only call > glBindFragDataLocationIndexed in the latter case. Re-binding a > location that was already specified in the shader is not allowed. > > Qualcomm fails to bind any location that is not specified with a > layout qualifier. Skip tests that do this behaviour and log warnings > that the driver is unable to handle this case. > > Assign the ProgramOutput::pod::index field when doing output assignment > to mirror how the location is assigned. > > Bug: angleproject:42267082 > Change-Id: Icdf83bb93f63a6375b5a6062690e53905c9ffe71 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5415796 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:42267082 Change-Id: Ifb866878aa6489b809ba6db4152ea5942274dc45 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5641895 Commit-Queue: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 92148c2c 2024-06-17T11:13:46 GL: Implement GL_EXT_clear_texture. This extension is useful because it allows clearing textures without changing the framebuffer. Chrome uses this on Android when it's available. Bug: angleproject:347047859 Change-Id: I765d9991c4549b3655446d9f51847d1095792dbd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5631810 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 1160fda7 2024-06-17T15:27:28 GL: Re-enable sRGB and BGRA8 extensions GL_EXT_sRGB_write_control and GL_EXT_texture_format_BGRA8888 were disabled on all of Android as a workaround for Nexus5X driver bugs. Scope the disablement to Qualcomm only. Bug: angleproject:347724909 Change-Id: I99d55ee12a98c1b46613be4aa92e92a0e576a82b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637249 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang e768aed3 2024-05-28T15:45:50 GL: Avoid calling glBindFragDatalocationIndexed on Qualcomm Track if the output location and index came from a layout qualifier or from a call to glBindFragDataLocation[Indexed] and only call glBindFragDataLocationIndexed in the latter case. Re-binding a location that was already specified in the shader is not allowed. Qualcomm fails to bind any location that is not specified with a layout qualifier. Skip tests that do this behaviour and log warnings that the driver is unable to handle this case. Assign the ProgramOutput::pod::index field when doing output assignment to mirror how the location is assigned. Bug: angleproject:42267082 Change-Id: Icdf83bb93f63a6375b5a6062690e53905c9ffe71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5415796 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi d193d51b 2024-06-17T22:46:08 Replace issue ids post migration to new issue tracker This change replaces anglebug.com/NNNN links. Bug: None Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 60e8ea7e 2024-06-14T10:27:03 GL: Don't sync redundant texture state. TextureGL::syncState would always update the state if a dirty bit was set even if that state was already applied. This exposed some driver bugs such as IMG crashes when setting the border color on too many textures. Bug: angleproject:347186590 Change-Id: I81c2403043b389a2ad3cfe5a3461e3b6cdbc9a5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5634131 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi 25374c90 2024-05-31T16:08:58 Implement OES_gpu_shader5 Based on the specs, there is no difference between the OES version and the EXT version. * Added support for use in shaders * Added test to make sure the OES extension works. * Turned the repeated test code into a function: * testArrayOfArrayOfSamplerDynamicIndex() Bug: b/344031022 Change-Id: Ifda4fa5495983d254f598940a95d0797e8a9ce67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5595609 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Amirali Abdolrashidi 1db5581d 2024-05-21T13:07:44 Implement KHR_robustness * Added implementation for the validation layers for the added functions, and updated some of the existing ones. * The core functions require GLES 3.2. * The KHR functions have been limited to GLES 2.0+. * KHR_robustness requires GLES 2.0 and removes support for GLES 1.1 for logistical reasons. * Some functions require GLES 3.0 with this extension, which become core in GLES 3.2. * glGetnUniformuivKHR() * Enabled robustnessKHR on several platforms. * Added unit tests similar to ContextLostTest.BasicUsage for the new cases. * Added ContextLostTestES32 for the core usage in GLES 3.2. Bug: angleproject:42262244 Change-Id: Id1425c39d9a1a66ae1a90048b673cb1ae391c0ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5555985 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Geoff Lang 392eca60 2024-04-10T15:36:07 Revert "GL: Support KHR_blend_equation_advanced" This reverts commit c632fae01ced6712d31c4665288eb306a980fb10. Reason for revert: Crashes on a few different devices. Bug: chromium:40277080, chromium:333443447 Original change's description: > GL: Support KHR_blend_equation_advanced > > Combine blend equation setting when they are equal. It is invalid to > set advanced blend equations for color/alpha separately. > > Emit blend equation layout qualifiers. > > Bug: angleproject:8660 > Change-Id: I1d8a88594c80027b564eed70d3b540e0b065968d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5415033 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:8660 Change-Id: I27ac64c7343831e42f5412d6c17facd0de8cd9e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5443404 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang c632fae0 2024-04-02T15:03:17 GL: Support KHR_blend_equation_advanced Combine blend equation setting when they are equal. It is invalid to set advanced blend equations for color/alpha separately. Emit blend equation layout qualifiers. Bug: angleproject:8660 Change-Id: I1d8a88594c80027b564eed70d3b540e0b065968d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5415033 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Geoff Lang 64cfbb68 2024-04-02T13:22:09 GL: Fix MultisampledRenderToTexture tests and expectations Some MSRTT tests were failing on the GL backend due to exact GL_EQUAL depth tests, others were marked as skipped on all of Android due to old device issues. Update the Android expectations for these tests. Bug: angleproject:8642 Change-Id: I2aad2637773967102a6172fd0a8ae2cb58a420ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5413775 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Geoff Lang c3fdc811 2024-03-14T14:20:43 Raise the WebGL texture size limit on Android >= 14 The previous limit of 4096 is overly restrictive for newer devices that can have screen sizes close to or greater than 4096. Bug: angleproject:8611 Change-Id: If453b7e0c6e2af218b65a631821b441330a50b69 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5370399 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 74af31ad 2024-02-28T00:00:00 GL: Add ClearsWithGapsNeedFlush workaround Enabled on older Adreno drivers to avoid clear/draw race conditions in certain cases. Fixed: angleproject:8374 Change-Id: Ifc30f66ece562027ae4dd7672fcb121f91ec4696 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5335662 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev c758dc03 2024-02-22T00:00:00 GL: Adjust disableRenderSnorm condition The extension support for OpenGL ES contexts has been fixed in Mesa 23.3.0. Bug: angleproject:8315 Change-Id: I86f767fe24a2fa0c5f999969a29f52225ff1c4d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5321520 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang b7bacdb7 2024-02-15T11:14:21 GL: Generate mipmaps through draw calls on Pixel7/Pixel8. Some patterns that use a texture as a framebuffer attachment and then generate mipmaps on that texture multiple times cause context loss or driver hangs. Extend the sRGB mipmap generation to also generate mipmaps on non-SRGB textures using draw calls and linear samplers to do the downsampling. Bug: chromium:40279678 Change-Id: I19c6bf9c702ddf2c400ef03ff076fbd4cf15d285 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5297413 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev edcfab40 2023-11-23T00:00:00 Metal: Implement textureCubeGrad transformation for AGX Wrapped all affected built-in function calls with helpers that transform derivative values. Fixed all *.texturegrad.* dEQP failures on Apple silicon. Fixed: angleproject:7021 Fixed: angleproject:8433 Change-Id: I16b023840ad267ab72d31fde3cb0fa7048e5310c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5071254 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Austin Eng a982e241 2023-11-01T10:11:09 renderergl_utils: check strings from glGetString for nullptr Return empty string instead. It is not valid to construct std::string or perform sscanf on a nullptr. Bug: chromium:1498447, chromium:1408916 Change-Id: Iae1f2fdb1c2dfc80597aa0a6008c50d7cda33527 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4411066 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 90278ecf 2023-11-09T00:00:00 GL: Support polygon mode extensions on OpenGL ES Expose NV_polygon_mode and ANGLE_polygon_mode when the native OpenGL ES driver supports the required functionality. Bug: angleproject:1791 Bug: angleproject:8132 Change-Id: I6a273640b5ef38e79e5d11f313cb90a9c79d0485 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5023849 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi e7ce481f 2023-11-01T22:44:22 Consolidate parallel compilation in front-end This cleans up the multiple compilation task implementations in the backends and consolidates them in the front-end. The front-end is then able to do the compilation in an unlocked tail call instead if desired (in a future change). This change is in preparation for having the program link tasks directly wait on the shader compilation tasks. As a result, the "shader resolve" should not be needed to access the shader compilation results; it should be enough to wait for the compilation job. This change therefore moves post-processing of results to the compilation job itself as they did not need to actually be done after compilation is done (merely after translation is done). As a side effect, shader substition and other debug features should now work for the GL backend as they are now done before back-end compilation. Bug: angleproject:8297 Change-Id: Ib9274b1149fadca7545956a864d6635b6cba5c3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4994655 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 3b555e8d 2023-10-26T00:00:00 GL: Add emulateClipOrigin workaround Older Adreno drivers apply GL_CLIP_ORIGIN_EXT to the framebuffer instead of the clip space, thus causing various side-effects. Used a uniform to emulate the correct behavior. Drive-by: * Fixed a typo in ClipControlTest.OriginFrontFacing Fixed: angleproject:8392 Change-Id: I2f7145977ab0e11dc88e8dbfec2cd32c4c31f830 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4987326 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 6258acae 2023-10-19T00:00:00 GL: Add resyncDepthRangeOnClipControl workaround Some drivers do not apply GL_CLIP_ORIGIN_EXT and GL_CLIP_DEPTH_MODE_EXT state changes until other transformation states are updated. As a workaround, force-resync the depth range on clip control updates. Fixed: angleproject:8381 Change-Id: I26f95108e9419be30ea0b562e02ab4bae78f65bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4966525 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 25bfe035 2023-09-07T00:00:00 GL: Adjust disableTextureMirrorClampToEdge condition The extension support has been fixed in Mesa 23.1.7. Fixed: angleproject:8319 Change-Id: Ie83dee83773823dad90826267040e40b6f296c53 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4901182 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 97a48912 2023-09-26T10:31:58 Turn is-link-thread-safe feature into a positive condition Chrome's --disable-gpu-driver-bug-workarounds currently sets every feature to false, which breaks the GL backend. Bug: angleproject:8297 Change-Id: I284d0699e356d7c1a362eb992cdc0d052f9ea7c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4887598 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 68bfa1ed 2023-08-22T22:02:15 Support for link to be entirely parallelized The link job is split as such: - Front-end link - Back-end link - Independent back-end link subtasks (typically native driver compile jobs) - Post-link finalization Each step depends on the previous. These steps are executed as such: 1. Program::link calls into ProgramImpl::link - ProgramImpl::link runs whatever needs the Context, such as releasing resources - ProgramImpl::link returns a LinkTask 2. Program::link implements a closure that calls the front-end link and passes the results to the backend's LinkTask. 3. The LinkTask potentially returns a set of LinkSubTasks to be scheduled by the worker pool 4. Once the link is resolved, the post-link finalization is run In the above, steps 1 and 4 are done under the share group lock. Steps 2 and 3 can be done in threads or without holding the share group lock if the backend supports it. Step 2 is not yet made independent of the Context on some backends, and a frontend feature is used to make that step either run on the main thread or as a worker thread. Bug: angleproject:8297 Change-Id: I12f1e6bbaf365543dfcac969e166e0b5aa622104 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4808191 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu 8a7ad933 2023-09-13T15:11:46 Revert "Make egl surface uncurrent when being destroyed" This reverts commit 497440cdcb7d2ee59bca612dd07fc13cf09a6a57. Reason for revert: this caused chromium webview tests failures: https://chromium-review.googlesource.com/c/chromium/src/+/4860891. Original change's description: > Make egl surface uncurrent when being destroyed > > This is to workaround errors when app does below behaviors: > > 1) while there is a context still bound to the current > rendering thread and the surface, call eglDestroySurface() > 2) create a new surface eglCreateWindowSurface() > 3) call eglMakeCurrent() with the surface created in step 2) > 4) does work on the new surface > > The old surface won't be destroyed in step 1) because > it was still bound by the context of the current rendering > thread. When creating new surface on step 2), some hardware > will return error code EGL_BAD_ALLOC, because the old egl > surface is still associated with the native window. > > To workaround, when destroying surface, if the surface > is still bound by the context of the current rendering > thread, release the context and surface by passing > EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). > > The workaround is controlled by a frontend feature > uncurrentEglSurfaceUponSurfaceDestroy. This feature > is only enabled on vulkan and gl backends. > > Bug: b/292285899 > Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255 > Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Yuxin Hu <yuxinhu@google.com> Bug: b/292285899 Change-Id: I760054d856294e6691e79e165fd73ce9e560621f No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4862958 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Yuxin Hu 497440cd 2023-09-07T15:39:19 Make egl surface uncurrent when being destroyed This is to workaround errors when app does below behaviors: 1) while there is a context still bound to the current rendering thread and the surface, call eglDestroySurface() 2) create a new surface eglCreateWindowSurface() 3) call eglMakeCurrent() with the surface created in step 2) 4) does work on the new surface The old surface won't be destroyed in step 1) because it was still bound by the context of the current rendering thread. When creating new surface on step 2), some hardware will return error code EGL_BAD_ALLOC, because the old egl surface is still associated with the native window. To workaround, when destroying surface, if the surface is still bound by the context of the current rendering thread, release the context and surface by passing EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). The workaround is controlled by a frontend feature uncurrentEglSurfaceUponSurfaceDestroy. This feature is only enabled on vulkan and gl backends. Bug: b/292285899 Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Geoff Lang f57b0c3a 2023-09-08T14:26:18 Merge GetAndroidSdkLevel and GetAndroidSDKVersion Now we funnel all the Android property queries through the one utility funciton in android_utils. Bug: chromium:1479277 Change-Id: I7313064208895f095319ed129b6f7d2edf31b427 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4852681 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 74b7ec03 2023-09-08T14:26:18 GL: Don't use system info for Android SDK queries. It can be queried directly from the system property without fully gathering system info. System info often uses Vulkan which is known to be unstable on some older devices. Bug: chromium:1479277 Change-Id: Ic6ee1d0182b047b0a3210dd1067f6b7250e3da02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851775 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev 179bd776 2023-09-01T00:00:00 GL: Adjust disableRenderSnorm condition Current Mesa drivers do not pass the tests when using OpenGL ES contexts. Bug: angleproject:8315 Change-Id: I00e931d0b97917fd7fe02890290f2938d7c872e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4834483 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 0688a940 2023-08-21T00:00:00 GL: Disable EXT_texture_mirror_clamp_to_edge on Mesa Although the extension string is exposed, the new enum is currently rejected when using an OpenGL ES context. Bug: angleproject:8319 Change-Id: I17c4105344fe7ca3038a79e0e09528db1d96376b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4807744 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 9f258f8a 2023-08-21T00:00:00 GL: Add disableRenderSnorm workaround Disable the extension on Mesa versions that clamp negative snorm values to zero on read. Fixed: angleproject:8315 Change-Id: I5459db40cb08c546fba15f5e6d70578029a8218a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4804324 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi d8f088e0 2023-08-14T11:07:24 GL: Remove parallel compile/link without driver support This feature was practically disabled everywhere due to various bugs, and is complicating the code. In effect, the code was always spawning a thread for the compilation and link jobs, immediately fail it (due to a workaround), then do the job when compile/link is resolved (much closer to draw time). This leads to bad user experience, but also is racy because the shaders may get recompiled in the meantime and there is little the GL backend could do to stop that (efficiently). After this change, parallel compile/link is either done by the driver (if supported), or it isn't done. This is a partial revert of a100d8f471f79b9f88d387164992cc5bd9c6ee9f. Bug: angleproject:3031 Bug: chromium:922936 Bug: chromium:1184692 Bug: chromium:1202928 Change-Id: I6348bee3249ccb3828bb98ac2a69dc7d305f821c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4774785 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Steven Noonan be7ab480 2023-08-10T12:04:45 gles: disable MSRTT on Windows/NVIDIA The angle_end2end_tests for MSRTT fail on Windows/NVIDIA/GLES, at least on driver version 536.99. Let's add Windows NVIDIA to the list of known bad configurations for disableMultisampledRenderToTexture. Bug: angleproject:8304 Change-Id: Ic102881bb6d483d5ff2bd0e86a07bf5fe3683fcb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4771740 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 59f158c1 2023-08-10T00:00:00 GL: Add explicitFragmentLocations workaround Some drivers produce incorrect results when a fragment output has an implicit location and gl_SampleMask[] is written to. Fixed: angleproject:8308 Change-Id: I615952ef61b1cb611984ec7defb189d89ab3281c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4777702 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Geoff Lang 085f25bb 2023-07-20T15:24:56 GL: Protect against drivers returning 0 max clip distances. Some Android devices in the wild were hitting the assert that maxClipDistances must be greater than 0 if ANGLE_clip_cull_distance is exposed. Protect against this by disabling various clip/cull extensions if they don't meet the requirements for number of distances. Bug: angleproject:7904 Change-Id: Ic6a5e959437fa7aad5302a12cf8c92d1d18024b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4706684 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2e190280 2023-07-20T14:12:03 GL: Extend disable of EXT_clip_control to Mali-G51. The G51 appears to be the only other device with this issue. Bug: chromium:1434317 Change-Id: Iffbc95a7f612c1862e9d129649a6211f488df6c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4706564 Commit-Queue: Colin Blundell <blundell@chromium.org> Reviewed-by: Colin Blundell <blundell@chromium.org>
Geoff Lang 4e6124da 2023-06-23T14:46:28 GL: Ensure all instanced attributes have a buffer with data Apple OpenGL drivers sometimes crash when given an instanced draw with a buffer that has never been given data. It's not efficient to check if the attribute is both zero-sized and instanced so just ensure that every time a zero-sized buffer is bound to an attribute, it gets initialized with some data. Bug: chromium:1456243 Change-Id: I66b7c7017843153db2df3bc50010cba765d03c5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4642048 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi f5ad056b 2023-07-10T22:13:34 GL: Fix ScalarizeVecAndMatConstructorArgs and move to gl/ This transformation was buggy and was disabled. Originally, it was intended to be used everywhere. It is now needed for a GL driver workaround. This change reimplements this transformation and uses it as a GL workaround. Bug: chromium:1420130 Change-Id: I42d63fa5844bcf683ac41e61925aa637e033ca2e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4676634 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Sunny Sachanandani 7bcd88cc 2023-07-06T15:44:44 gl: Do not propagate copyTexSubImage2D error to client https://chromium-review.googlesource.com/c/angle/angle/+/4662393 ensured that BlitGL::copyTexSubImage allowed the caller to fallback when the underlying copyTexSubImage2D call failed, but the GL error was also propagated to the client due to the Context::handleError call in CheckError - that error still causes webgl conformance failures even though the pixel expectations are now satisfied. This CL makes BlitGL::copyTexSubImage use getError directly so that the error is not propagated to the client. Bug: chromium:1458040 Change-Id: I3e4c06871c55d449facbe471c78e84f68b529f60 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4671325 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Steven Noonan 113f847b 2023-06-26T12:07:52 centralize basic OS/platform detection functions We had multiple different places that defined these, and with varying naming schemes. Centralize them to be defined in platform_helpers.h. Also renaming the IsApple(uint32_t) functions to IsAppleGPU(uint32_t) to avoid ambiguous meaning: "IsApple" should mean "is Apple-vended OS" while "IsAppleGPU" should mean "is Apple GPU vendor ID". Bug: angleproject:8229 Change-Id: If4e3fc5ac1b5b8ad416663950a1b2ee912ccad99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4647291 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Steven Noonan <steven@uplinklabs.net> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kramer Ge 88c6dfcc 2023-06-02T16:09:24 Mali: Make the placeholder FBO complete for timer queries Change the bindFramebufferForTimerQueries workaround to ensure the framebuffer is complete. Bug: chromium:1356053,b/269068358 Change-Id: Ief3198fdc4800468670a3f4323a1ffd3ca083c6f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4582606 Auto-Submit: Kramer Ge <fangzhoug@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Roman Lavrov 21f16cb1 2023-06-09T17:30:38 Disable clang-format on ANGLE features autogen outputs Updates the script to produce reasonably formatted code without clang-format. Autogen files moved to autogen/ sub-directories because clang-format does not support per-file settings ;( This allows to run this codegen very quickly (~50ms on my machine) Bug: angleproject:8193 Change-Id: Ie84282090d574ebb4debe3edcfd82f983f27a5ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4604578 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang dd25d33d 2023-05-24T11:22:15 Don't use system info collection in the GL backend on Android The only way to gather system info on Android is with Vulkan or an existing OpenGL context (which we have), so skip the call to angle::GetSystemInfo on Android and use the OpenGL strings that are already gathered. It also tends to crash when creating Vulkan instances on some devices. Make sure the ARM vendor ID is detected from the renderer strings. Bug: chromium:1447111 Change-Id: Ic5c4109b422ca240bf5e8fc5cef6a2dae6d7d29d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4562933 Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
Brian Ho ea0b1b7b 2023-05-19T15:26:50 Selectively advertise base vertex and instance fns On newer Mali GPUs (Valhall), the glDraw*BaseVertex* implementations seem to be buggy and cause noticable artifacts. Chrome uses the presence of baseVertexBaseInstanceANGLE and baseInstanceEXT extensions to determine whether it can draw with a base vertex or to fallback to manually offsetting the vbo. This CL disables these extensions on Mali Valhall so that Chrome takes the fallback path instead to fix the visual artifacts. Bug: b/280931795 Change-Id: Ic27e37465283ca3338747b53aa7888c7eba4b7b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4549682 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang b1395bcb 2023-05-09T12:34:55 GL: Disable EXT_clip_control on Mali-G72 and G76. Querying the clip control state from the driver when sychronizing external contexts generates driver errors. Simply disable this extension in this configuration for now. Chrome is currently not using it for rasterization. This issue was noticed on specific Huawei devices in the wild. It hasn't been observed on other OEMs. Bug: chromium:1434317 Change-Id: I88d9bff1933274f61020b75e68aee9c94b0b684a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4518062 Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Colin Blundell <blundell@chromium.org>
Alexey Knyazev 73f9cf00 2023-03-31T00:00:00 GL: Implement polygon mode extensions * Implemented polygon mode extensions on the OpenGL backend * Supported capture and serialization of the new commands and state * Added PolygonModeTest end2end tests Bug: angleproject:1791 Bug: angleproject:8132 Change-Id: I3bc08546a02f110dd739950129bee25ccc507bf6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4492683 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev b494691d 2023-04-20T00:00:00 GL: Enable NV_shader_noperspective_interpolation on ES Although the extension requires ESSL 3.00, some drivers support it only in ESSL 3.10. Fixed: angleproject:4542 Change-Id: I2c50b521056f485a5986942ea882780b327844a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4455507 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Kimmo Kinnunen 20b6624a 2023-04-17T13:55:09 Metal: Support compiling on iOS without EAGL Makes EAGL and CGL compilation exclusive to each other. Catalyst would compile with both on ARM64, but only use EAGL. Remove use of GLSL generation in MSL. Generating GLSL for MSL compute and geometry shaders do not make sense. Remove compilation of RewriteRowMajorMatrices for Metal. It was removed from Metal in: b23bf47c9e999532a684beab9ac901552420b0b8 Reland "Metal: rewrite default uniforms and uniform blocks" Remove use of ANGLE_ENABLE_APPLE_WORKAROUNDS and gn variable angle_enable_apple_translator_workarounds. The workarounds are just unconditional business-as-usual implementation of ANGLE when ANGLE is compile for PLATFORM_APPLE. Fixed: angleproject:8129 Change-Id: I3af249708803fba816e2a7c92c35dddb84ce6946 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4428875 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kyle Piddington <kpiddington@apple.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Dan Glastonbury <djg@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 443ac5b4 2023-04-17T00:00:00 GL: Enable OES_shader_multisample_interpolation Drive-by: * Fixed validity of the related state queries * Added SampleMultisampleInterpolationTest * Removed unused OES_sample_variables code Bug: angleproject:8097 Bug: angleproject:8131 Change-Id: I816d2096759a96d8691acd0a8c5ecdedf880201b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4440826 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kramer Ge 7b33f4b9 2023-04-17T22:03:10 GL: Extend Qualcomm driver workarounds beyond Android ChromeOS boards using Qualcomm 7c Gen1, 7c Gen2 and 7c+ Gen3 are subject to these workarounds as well. Bug: angleproject:8094 Change-Id: Id9f9155e203fe2d3563dcfb1798cd9f289565d01 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4438291 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kramer Ge <fangzhoug@chromium.org>
Alexey Knyazev f33c16e3 2023-03-27T00:00:00 Add SampleVariablesTest * Increased required OpenGL context version to 4.2 to disable the extension on older platforms that do not pass the tests. Bug: angleproject:8097 Change-Id: I9158d895f0b0ec80db2516cc126e89ff5da753e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4401931 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kramer Ge fbb16d64 2023-03-24T02:23:19 Mali: Disable disjointTimerQueries on ChromeOS with MaliT8xxOrOlder ChromeOS boards using MT8183 are encountering GL_OUT_OF_MEMORY errors when using disjointTimerQueries, which leads to meets visual effects freezing after a couple of seconds. Extend the workaround treatment to ChromeOS. Bug: chromium:1356053,b/269068358 Change-Id: I212f2b4a2fed1ddd8e8344bde4f4ca9069ea3393 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4369684 Commit-Queue: Kramer Ge <fangzhoug@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kramer Ge <fangzhoug@chromium.org>
Alexey Knyazev afc1e5dc 2023-03-27T00:00:00 GL: Support OES_sample_variables Bug: angleproject:8097 Change-Id: I983d6e83fe9ca942c91cbdf7274b46306e38f11f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4368476 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Kramer Ge 888ca8d9 2023-03-21T18:56:56 Bind FBO before timer query on Mali GL driver. glBeginQuery(GL_TIME_ELAPSED/GL_TIMESTAMP) on Mali implementation assumes a complete FrameBuffer. Without it glGetQueryObject will return a meaningless value, causing some applications to misbehave. This workaround caches and binds a default FBO in this case. Bug: chromium:1356053,b/269068358 Change-Id: I756ded948c2c5aada744f9dd428ad77c37a009c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4359032 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kramer Ge <fangzhoug@chromium.org>
Alexey Knyazev ad52f12e 2023-03-21T00:00:00 Implement EXT_conservative_depth Added translator frontend and GLSL backend support for gl_FragDepth redeclaration and layout qualifiers. Added mappings to DepthGreater, DepthLess, and DepthUnchanged SPIR-V execution modes. Bug: angleproject:8046 Change-Id: I23f19ff54380741107970a44055ea269eef179f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4355028 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev e809e7bd 2023-03-13T00:00:00 Reland "Implement EXT_depth_clamp" This is a reland of commit f8c1418319ac2aef4b3101e322005b1d0f73120f Host GPU bugs are observable in iOS Simulator Original change's description: > Implement EXT_depth_clamp > > * Added depthClamp to the RasterizerState > * Added DepthWriteTest end2end tests covering > both clipped and clamped depth writes > > Capture > * Updated serialized rasterizer state > * Updated CaptureMidExecutionSetup > > OpenGL > * Requires GL 3.2 or ARB_depth_clamp > on desktop contexts > * Maps to EXT_depth_clamp on ES > > D3D11 > * Maps to the opposite of > D3D11_RASTERIZER_DESC.DepthClipEnable > * The new tests uncover several edge cases where > a workaround is needed to implement unextended > OpenGL semantics on top of D3D > > Metal > * Maps to the setDepthClipMode command > > Bug: angleproject:8047 > Bug: angleproject:8077 > Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:8047 Bug: angleproject:8077 Change-Id: I8c5f8304276c97c51b2c3382cd2764592ee0c3fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4349938 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Yuxin Hu 4a77b0f5 2023-03-18T00:16:24 Revert "Implement EXT_depth_clamp" This reverts commit f8c1418319ac2aef4b3101e322005b1d0f73120f. Reason for revert: This change breaks angle_end2end_tests on Metal backend: https://ci.chromium.org/ui/p/chromium/builders/ci/ios-angle-intel/26035/overview Original change's description: > Implement EXT_depth_clamp > > * Added depthClamp to the RasterizerState > * Added DepthWriteTest end2end tests covering > both clipped and clamped depth writes > > Capture > * Updated serialized rasterizer state > * Updated CaptureMidExecutionSetup > > OpenGL > * Requires GL 3.2 or ARB_depth_clamp > on desktop contexts > * Maps to EXT_depth_clamp on ES > > D3D11 > * Maps to the opposite of > D3D11_RASTERIZER_DESC.DepthClipEnable > * The new tests uncover several edge cases where > a workaround is needed to implement unextended > OpenGL semantics on top of D3D > > Metal > * Maps to the setDepthClipMode command > > Bug: angleproject:8047 > Bug: angleproject:8077 > Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:8047 Bug: angleproject:8077 Change-Id: I829add68c006c72b7b4acf03aee3efa8a9a16fac No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4350876 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev f8c14183 2023-03-13T00:00:00 Implement EXT_depth_clamp * Added depthClamp to the RasterizerState * Added DepthWriteTest end2end tests covering both clipped and clamped depth writes Capture * Updated serialized rasterizer state * Updated CaptureMidExecutionSetup OpenGL * Requires GL 3.2 or ARB_depth_clamp on desktop contexts * Maps to EXT_depth_clamp on ES D3D11 * Maps to the opposite of D3D11_RASTERIZER_DESC.DepthClipEnable * The new tests uncover several edge cases where a workaround is needed to implement unextended OpenGL semantics on top of D3D Metal * Maps to the setDepthClipMode command Bug: angleproject:8047 Bug: angleproject:8077 Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev b26b01a2 2023-03-09T00:00:00 Implement EXT_render_snorm Bug: angleproject:8048 Change-Id: Id01beaea9565f8ab374c732fef70ec0ac0d8743e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4334303 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 1174582a 2023-03-06T00:00:00 GL: Implement EXT_clip_control The extension is trivially exposed if the current context supports it. * Added packed clip control enums * Removed unused state query code * Aligned symbol names with the specs Bug: angleproject:8066 Change-Id: I9d106f39800658ecc75f4525ee93cb534dc49f9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4306770 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 8abf7153 2023-03-01T00:00:00 GL: Complete EXT_blend_func_extended * Increased test threshold to 2 to avoid failures on some GPUs * Skipped desktop name bindings when running on OpenGL ES * Adjusted extension exposure conditions to avoid failures on older platforms * Adjusted webgl_FragData array size Bug: angleproject:1085 Bug: angleproject:2833 Change-Id: Ic72ba42b024de276d3586446e03013e6063d15ba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4307122 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Peng Huang d9fa5524 2023-03-01T12:11:06 Temporarily disable multisampled render to texture on Android Using MSRTT causes rendering issues on Android. So disable it temporarily until it is fixed. Bug: chromium:1417485 Change-Id: I0def01f257a303b315ba333917d820cea44cd8a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4300729 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 3fed0866 2023-02-22T00:00:00 Implement EXT_texture_mirror_clamp_to_edge Support GL_MIRROR_CLAMP_TO_EDGE_EXT address mode when native support is available. Adjusted validation, sorted switch cases by target enums order. Added new TextureMirrorClampToEdge* end2end tests. Drive-by: fixed texture address computation for integer formats with GL_MIRRORED_REPEAT on D3D11. Fixed: angleproject:7968 Change-Id: Iaf29c8b4b32a7630c2a871f832d171f4bc4e2672 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4289137 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev a2efea13 2023-03-01T00:00:00 Add ANGLE_stencil_texturing This extension allows texturing of the stencil component of a packed depth stencil texture on OpenGL ES 3.0 contexts. Trivially exposed on backends that support OpenGL ES 3.1, which requires this feature. Adjusted the tests to check for the new extension string instead of the context version. Bug: angleproject:8051 Change-Id: I4d833acbc72e7374bde91d4c861598a0fdaf9b90 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4295312 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev ad582b26 2023-02-07T00:00:00 GL: Expose EXT_texture_border_clamp * Adjusted validation * Exposed both EXT and OES extension names * Fixed border color when lumaWorkaround is enabled Bug: angleproject:7969 Change-Id: Ia5622d4ecbc0b6338ee3651ab58bf1ca5276bbc4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4231843 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Sean Risser b96d1955 2023-01-20T16:06:34 Implement GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch allows fragment shaders to read gl_LastFragColorARM. The extension is similar to GL_EXT_shader_framebuffer_fetch, but is more limited in its capabilities. GL_ARM_shader_framebuffer_fetch was removed from HasFramebufferFetch() because it acts differently from GL_EXT_shader_framebuffer_fetch in significant enough ways that it should not be included in that single-use function. Tests: FramebufferFetchES31.*_ARM Bug: b/242419750 Bug: angleproject:7882 Change-Id: Id3a25c8ee50ca3e2a4c30a2261f507b0b53511ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4083108 Commit-Queue: Sean Risser <srisser@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev ef0fe638 2023-01-16T00:00:00 Implement EXT_polygon_offset_clamp * Added polygonOffsetClamp to the RasterizerState * Adjusted State::setPolygonOffsetParams * Added PolygonOffsetClampTest end2end tests * Added StateChangeTestES3.PolygonOffsetClamp test * Suppressed the affected dEQP test as it has a bug Capture * Updated serialized rasterizer state * Updated CaptureMidExecutionSetup OpenGL * Rely on the EXT extension defined both for desktop and ES contexts * On desktops, might as well use the ARB extension or GL 4.6 once ANGLE supports them D3D11 * Requires FL10_0 or higher * Maps to D3D11_RASTERIZER_DESC.DepthBiasClamp * Drive-by cleanup of extensions init code Vulkan * Requires depthBiasClamp physical device feature * Maps to the depthBiasClamp parameter of the vkCmdSetDepthBias command Metal * Maps to the clamp parameter of the setDepthBias command Bug: angleproject:7957 Change-Id: If6b28df4084f0a81db29f75fb434e75d394c8730 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4169945 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 067ace47 2022-12-21T00:00:00 Add ANGLE_clip_cull_distance extension Added an extension spec. Trivially exposed it on GL, Vulkan, and D3D11. Adjusted tests and validation to allow no cull distance support for this extension string. Removed extra built-in variable definitions. Bug: angleproject:7904 Change-Id: Ic60772dfe28132c316eaa29aadc1afd66e3b0fa7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114290 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 28e7adca 2022-12-09T00:00:00 GL: Implement clip distance state emulation Pass the current set of enabled clip distances to vertex shaders via an internal uniform and dynamically set disabled elements to zero. Bug: angleproject:7880 Change-Id: I709d31dc7ca0606decf49adf674460a941837683 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4094314 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 0103213e 2022-12-05T00:00:00 GL: Support clip and cull distance redeclarations * Fixed gl_PerVertex qualifier string. * Updated ValidateClipCullDistanceTraverser to output redeclared array sizes and maximum constant indices. * Made DeclarePerVertexBlocks available for non-Vulkan outputs. * Updated DeclarePerVertexBlocks to remove gl_ClipDistance and gl_CullDistance redeclarations. * Enabled DeclarePerVertexBlocks for ESSL output when gl_ClipDistance or gl_CullDistance are redeclared. * Updated ESSL output to use 3.10 shading language version, when the context has GL_EXT_clip_cull_distance enabled. * Updated ESSL output to enable GL_EXT_shader_io_blocks when gl_ClipDistance or gl_CullDistance are redeclared. * Updated extension exposure conditions. * Fixed typos in ParseContext. Bug: angleproject:7763 Change-Id: Ib87368a1953ad546a407d634d8b00f71cf92c40c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4083705 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton 8ee1b89f 2022-11-04T13:10:37 Refactor pixel local storage options The various different PLS options were getting scattered and unruly. We are also in need of more backend-specific PLS options that would be difficult to add as-is. This CL refactors them into a single "ShPixelLocalStorageOptions" struct that gets initialized all in one place, and shared between the compiler and the backends. Bug: angleproject:7279 Change-Id: Ic58dccb8d1ba350a0b6cc5848ce15bd687e30fad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4006715 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Alexey Knyazev 7fefd230 2022-10-20T00:00:00 GL: Adjust APPLE_clip_distance exposure Partial revert of I458cad29c10b9d9193c5233e24bac53361ba104e APPLE_clip_distance cannot be implemented on top of EXT_clip_cull_distance because the former is defined both for ES 2.0 and ES 3.0 while the latter is defined only for ES 3.0. Although some ES 3.0+ drivers allow gl_ClipDistance built-in in ESSL 1.00 shaders, this behavior is not specified so ANGLE should not allow it. Added independent ESSL 3.00 gl_ClipDistance and gl_MaxClipDistances definitions. Adjusted translator unit tests. Bug: angleproject:4452 Change-Id: Ib582ce0ac7ccb65f0200ef1d17eaab0c83b228cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963745 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Chris Dalton 5e95a4d9 2022-10-07T00:52:38 Add an EXT_shader_pixel_local_storage impl of PLS Translates ANGLE_shader_pixel_local_storage shaders directly to EXT_shader_pixel_local_storage. Polyfills load/store operations using internal fullscreen draws. Since the ANGLE extension needs the ability to preserve all active PLS planes to textures, we can only support this extension when the backend context also has access to ES 3.1 shader images. Bug: angleproject:7279 Bug: angleproject:7771 Change-Id: Id348bde412efcc081ff29ee05ec59ad652f77569 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3966075 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton 01e6be3c 2022-10-19T20:42:30 Actually use EXT_shader_framebuffer_fetch_non_coherent for PLS Bug: angleproject:7279 Change-Id: I37099a917303ab41d86dbe1203183ac55229942f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3966074 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev fec93f40 2022-10-14T00:00:00 GL: Support clip and cull distance extensions Use EXT_clip_cull_distance on OpenGL ES to expose APPLE_clip_distance; use ARB_cull_distance on OpenGL to expose EXT_clip_cull_distance. Added disableClipCullDistance OpenGL workaround. Bug: angleproject:4452 Change-Id: I458cad29c10b9d9193c5233e24bac53361ba104e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956075 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton a7dc51f2 2022-10-01T08:49:11 Add a framebuffer fetch implementation of PLS The framebuffer fetch implementation works by attaching PLS backing textures to the framebuffer, and then rewriting PLS uniforms as "inout" fragment variables. The compiler's existing machinery takes it from there and makes it work on GL and Vulkan, and soon Metal. EXT_shader_framebuffer_fetch is now the preferred backend for pixel local storage, but we also use EXT_shader_framebuffer_fetch_non_coherent if shader images can't be coherent. This is especially interesting for Vulkan, since noncoherent framebuffer fetch is possible without any extensions. Bug: angleproject:7279 Bug: angleproject:7683 Bug: angleproject:7684 Bug: angleproject:7724 Change-Id: I33f3b2c6df9a5709969d9165c448ea71b096c9e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900142 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Chris Dalton a81679bc 2022-09-26T23:56:34 Support EXT_shader_framebuffer_fetch on GLES All the frontend functionality for EXT_shader_framebuffer_fetch is already present, but only supported on Vulkan. This change wires it up for the native GLES backend as well. Bug: angleproject:7279 Bug: angleproject:7703 Change-Id: Ie1fce79e08a78662c8af65d33f3d8417c96cf58e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3920577 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton 8b2aff28 2022-09-12T10:27:28 Implement the ANGLE_shader_pixel_local_storage API Implements the OpenGL ES API for ANGLE_shader_pixel_local_storage and adds thorough validation and testing as outlined in the spec. This feature is still implemented entirely in the frontend, but the extension now works end-to-end with a passing test suite, and can be used externally. Over time we can start gradually moving the implementation into backends as appropriate. Bug: angleproject:7279 Bug: angleproject:7647 Change-Id: I1c861a0fca96423be02e17bbe1fb7f57b99ea63f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3886462 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Shahbaz Youssefi 97926f80 2022-09-15T00:10:49 GL: Implement GL_ANGLE_logic_op Enabled only on Desktop GL where logic op is available. Bug: angleproject:7654 Change-Id: I3c17ffb5b21abf31aec247319a625526f1bec37d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898316 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Chris Dalton 4a636cdd 2022-07-20T22:44:30 Require all PLS formats to consume exactly 4 bytes of storage D3D 11.0 UAVs only support R32_FLOAT, R32_UINT, R32_SINT formats. EXT_shader_pixel_local_storage explicitly states that all PLS variables consume exactly 4 bytes. ESSL images can only have both read and write access if their format is r32f, r32i, r32ui. (We were able to circumvent this via aliasing, but it was a huge source of bugs.) There is a large precedent for only supporting 4 bytes of storage in the capabilities we use for PLS, so this CL removes support for all PLS storage formats that are not 4 bytes. It also implements an "R32" mode for PLS, that does manual packing and unpacking of r32* image formats. If the application wants larger formats, it can always define multiple PLS planes and piece them together. Next up we ought to be able to support rg16* types with more packing/unpacking. With aliasing gone, and with a bit of tweaking, the PLS tests now pass on the Pixel 4 GLES bot. Bug: angleproject:7279 Bug: angleproject:7388 Bug: angleproject:7524 Bug: angleproject:7527 Change-Id: I6b8f62c2428ade6cb5413e33360d734e55dda0eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3782579 Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Shahbaz Youssefi 6f80f0f0 2022-08-06T02:29:19 Translator: Clean up the compile flag passing interface Historically, compile flags were sent to the translator as a bitmask. Recently, we were getting close to running out of bits. Additionally, direct-to-metal work had started to introduce constants to be passed to the translator, which were misplaced in ShBuiltInResources and Caps. Recent work on Pixel Local Storage adds even more constants, aggravating the situation. In this change, the interface to passing compile flags is reworked. A struct is passed (instead of a bitmask) that has one bit for each flag. This can be indefinitely extended. Additionally, the constants needed by metal and PLS are also placed in this struct. In turn, the backends can set these options directly, and don't have to hack them into Caps to further get hacked into ShBuiltInResources. Bug: angleproject:7559 Change-Id: If93f1e1b8818ad3a0ac708ab04ab93b4b397d114 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812562 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton 861149c7 2022-08-03T15:43:29 Make PLS coherent on desktop OpenGL Implements ANGLE_shader_pixel_local_storage_coherent using fragment shader synchronization extensions: NV_fragment_shader_interlock INTEL_fragment_shader_ordering ARB_fragment_shader_interlock With these extensions combined, we get coherency all 3 big desktop vendors: NVIDIA, Intel, and AMD. Bug: angleproject:7279 Change-Id: Ie20b251fb772898e89994b799640f1f2806581eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3773990 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bo Liu 57ccd974 2022-06-30T16:47:52 Make limit_max_texture_size_to_4096 webgl only Bug: chromium:1319451 Change-Id: I7dedeb8d738c1070e650650e893d57984a9e7956 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3739439 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev c517463a 2022-07-28T00:00:00 Add NoUnclampedBlendColor limitation Although ES 3.0 and ES 2.0 with floating-point color buffer extensions must support unclamped constant blend color, some drivers clamp it anyway. To let applications know the effective behavior, ANGLE state management has been expanded to simulate what the OpenGL ES driver is doing. So far, this bug has been confirmed only on Adreno GPUs. Unconditionally enabled this limitation on D3D9 as it cannot support unclamped blend color by design. Bug: angleproject:7536 Change-Id: I7e28a5553e79669d8482d48c6e79bdd811971ade Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3791350 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 5897d6f5 2022-07-07T00:00:00 GL: Add emulateCopyTexImage2D workaround Using texImage2D + copyTexSubImage2D seems to be more stable than using copyTexImage2D directly. Added missing HALF_FLOAT fix to the code path that requires target texture initialization. Fixed target texture dimensions when initialization is not required. Fixes Apple GPU crashes in: * CopyTexImageTest.DeleteAfterCopyingToTextures * conformance/textures/misc/texture-copying-and-deletion.html * conformance/textures/misc/texture-copying-feedback-loops.html Bug: angleproject:5038 Bug: angleproject:5360 Bug: chromium:1130703 Change-Id: I5cce087983601e768902f01b3462ec2106e2500a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3749921 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Gregg Tavares <gman@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 94bbb40a 2022-07-04T00:00:00 GL: Enable pack skip emulation on all Apple drivers * conformance2/reading/read-pixels-pack-parameters.html is failing in WebKit on M1 without this workaround Bug: angleproject:4849 Change-Id: I710386d29c120e59338cd56fc9843cd6232ff96c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3743445 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev a4e00c64 2022-06-30T00:00:00 Expose EXT_compressed_ETC1_RGB8_sub_texture on Metal and GL Updated the test to ensure that this extension is exposed on Apple GPUs when using Metal. Updated emulatedEtc1 limitation to hide this extension when the main ETC1 extension is hidden. Real WebGL apps cannot enable this extension because it is not exposed in WebIDL. Removed bogus entry from IsETC1Format and use the helper consistently in all validation functions. Simplified GetNativeCompressedFormat. Bug: angleproject:7471 Change-Id: I61321fadad7d962358d0fefecd08aaddaedd2ec2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3737762 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Faye Zhang 714f680f 2022-06-08T16:19:20 Implement GL_EXT_base_instance * Added the validation functions for DrawElementsInstancedBaseVertexBaseInstance(), DrawElementsInstancedBaseInstance(), and DrawArraysInstancedBaseInstance() according to the specs. * Added generic implementation for glDrawElementsInstancedBaseInstance() that can be called by back-ends. * Added flags for back-ends so they can enable the extension. * Added tests for DrawElementsInstancedBaseVertexBaseInstance(), glDrawElementsInstancedBaseInstance(), and DrawArraysInstancedBaseInstance(). * Disabled ES3_D3D11__DynamicDraw tests due to angleproject:7441 bug. Bug: angleproject:6983 Bug: angleproject:7441 Change-Id: Ia664b01c87bc64c05e29adec23a8f80792eaa037 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3697206 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Faye Zhang <ffz@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Geoff Lang d670b5a3 2022-06-07T11:43:02 GL: Disable texture border clamp on imagination. IMG GPUs generate INVALID_ENUM when setting the texture border color. Bug: angleproject:7405 Change-Id: I04a28d36943c143ad5e18bf80e618230b116a632 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3692265 Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yuxin Hu 808192a7 2022-05-09T16:39:45 Code Cleanup In Context::initCaps(), we first read the compressedTextureFormats from the contextImpl::getNativeCaps(), then we are clearing the retrieved compressedTextureFormats array in Context::updateCaps() immediately. We shouldn't need to fill the same array twice. Removing the first array value assignments in all backend. Bug: angleproject:3408 Change-Id: Iea85d367d2c5792de4780995d8d03bcf14af484e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3635275 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>