|
de8892b4
|
2014-11-11T13:00:22
|
|
Pass GL caps and version to compiler.
This allows us to get rid of some of the reliance on storing the
current context client version in the Renderer. A subsequent
patch will allow us to remove the client version ugly hack.
BUG=angle:789
Change-Id: I139e0f66e1d39e5cd41a484c841a7101b1f29540
Reviewed-on: https://chromium-review.googlesource.com/227712
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
87f6da1f
|
2014-11-11T13:00:20
|
|
Move the Context ReadPixels logic into RendererD3D.
BUG=angle:789
Change-Id: I0a678f8fe31a3e7ddd9a675a0e3cb0342299b0e3
Reviewed-on: https://chromium-review.googlesource.com/226064
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a93bef2e
|
2014-11-11T13:00:19
|
|
Move BlitFramebuffer logic into RendererD3D.
BUG=angle:789
Change-Id: Ib3f830ba2f915a5fa4fa552dccc13c24575aa843
Reviewed-on: https://chromium-review.googlesource.com/226063
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1bd642c5
|
2014-11-04T17:05:00
|
|
Split the RenderTarget classes based on if they are backing a SwapChain.
bug=angle:824
Change-Id: I89e475d4065102dbaa7fa1f1bfd02c7207def75c
Reviewed-on: https://chromium-review.googlesource.com/227600
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
df8fafef
|
2014-11-11T11:11:33
|
|
Fix compilation failure with Visual Studio 14.
Change-Id: If009cec928318c90a2f6d445ea8b4b06c4e45209
Reviewed-on: https://chromium-review.googlesource.com/228919
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
23419d56
|
2014-11-07T15:21:14
|
|
Pass 0 for the sample count to RenderTarget when there is no multisampling.
BUG=angle:520
Change-Id: Idc9a19ece620d107b87110dac8e1ef7a24f565cc
Reviewed-on: https://chromium-review.googlesource.com/228551
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a153d4b0
|
2014-11-06T15:27:28
|
|
Move Clear logic into RendererD3D.
BUG=angle:789
Change-Id: I56d4398e4c49fe980f649327b105cdba9d944a00
Reviewed-on: https://chromium-review.googlesource.com/226062
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
d9e58303
|
2014-11-06T15:27:26
|
|
Move Context draw call logic into RendererD3D.
Also move a lot of supporting code.
BUG=angle:789
Change-Id: I098bf7d072ece1f414605783c32ec5354ba63e19
Reviewed-on: https://chromium-review.googlesource.com/226061
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
4de4fd6e
|
2014-11-07T16:22:02
|
|
Fixes a bug in program ID validation for GetUniform* calls.
BUG=angle:571
Change-Id: I7080f0f7ea0def29d1b67c9d954ee5d9d41fb348
Reviewed-on: https://chromium-review.googlesource.com/228560
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
93e13fbf
|
2014-11-06T15:27:25
|
|
MANGLE the ANGLE Renderer class.
BUG=angle:789
Change-Id: Ib6d9d47a9353ea3c1a931b793baba85a2698b659
Reviewed-on: https://chromium-review.googlesource.com/225472
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e6382c3b
|
2014-11-07T15:05:26
|
|
Fix zero texture application.
Patch https://chromium-review.googlesource.com/#/c/227711/ would
allow NULL Textures sometimes from State::getSamplerTexture. Fix
this by always setting the zero "Default" textures instead of NULL
in the State.
This was breaking the ES2-CTS test 'framebuffer_objects' on Windows.
BUG=angle:826
Change-Id: Ie08a89cff0555f21c769759e0c0ed73456a2f91c
Reviewed-on: https://chromium-review.googlesource.com/228275
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
b28126ef
|
2014-10-03T15:51:38
|
|
Remove the gl::error function.
BUG=angle:520
Change-Id: Iefd4345aa347041143d5452cc2fcf48c071d494b
Reviewed-on: https://chromium-review.googlesource.com/222839
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
bafefdf3
|
2014-10-10T14:26:35
|
|
Add error handling to RenderTarget creation.
* RenderTarget9/11 don't create any resources themselves anymore.
* Pass the real internal format to RenderTarget creation so that it is
not lost by converting to D3D formats and back.
BUG=angle:520
Change-Id: If420970d42f0bf6ce392d64f9cb7efa4df0b8f8e
Reviewed-on: https://chromium-review.googlesource.com/222838
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ad65a13c
|
2014-11-06T15:27:23
|
|
Add RendererD3D as a layer between GL and Renderer9/11.
BUG=angle:789
Change-Id: I6107e6cbdeb5e3466f96a4bdf98181b8e5a25467
Reviewed-on: https://chromium-review.googlesource.com/225471
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
48faf80a
|
2014-11-06T15:27:22
|
|
Use Context caps in Framebuffer completeness check.
This frees the Framebuffer from any dependency on the Renderer.
BUG=angle:789
Change-Id: I0e9ae0edf93674e32ae4f6538a934cddbdc804d5
Reviewed-on: https://chromium-review.googlesource.com/225470
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1e9ae079
|
2014-11-06T15:27:21
|
|
Add a base for GL essential data.
The data holds the GL state, caps, extensions, texture caps, and
current client version.
BUG=angle:789
Change-Id: Icd15d806e14490f39041dea663ab2461a6a76090
Reviewed-on: https://chromium-review.googlesource.com/226060
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
dedd7b95
|
2014-11-05T16:30:36
|
|
Merge zero textures into the state texture map.
We can treat these textures the same as the rest, saving a bit of
code and complexity cost.
BUG=angle:789
Change-Id: I14b426c817cbe3c5bb737410378b6a80e274689b
Reviewed-on: https://chromium-review.googlesource.com/227711
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
d46275f9
|
2014-11-06T13:54:53
|
|
Fix platform if defined build error on Linux.
Using #if instead of #if defined() was giving an error when
ANGLE_PLATFORM_WINDOWS was undefined. Instead of defining it as
zero for all platforms, use #if defined() to ensure our legacy
usage of #ifdef doesn't get messed up by #define <value> 0.
BUG=angle:825
Change-Id: Ibad51c45c4337a30feb68561b6cf54ed5dc05d9d
Reviewed-on: https://chromium-review.googlesource.com/228270
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0bdc0f3e
|
2014-11-04T15:26:10
|
|
Switch to new APIs in samples/translator/translator.cpp
Also, fix a few issuse for ninja build "all" to finish.
BUG=angle:775
TEST=translator.cc compiles OK
Change-Id: I6507e9143882a628a7737dd139efb6d8d358b0db
Reviewed-on: https://chromium-review.googlesource.com/227490
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0af0b38e
|
2014-11-05T14:09:18
|
|
Use an ES3 shader spec for ES3 contexts.
BUG=angle:823
Change-Id: I377b4483b3835660e7fd45d923bf7f560cf2e5f6
Reviewed-on: https://chromium-review.googlesource.com/227593
Tested-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
a22cd47e
|
2014-11-05T11:20:45
|
|
Fixed a typo in generatePointSpriteHLSL.
Change-Id: I104bbca6442835ab5e8e78580c6cbbb58d32a9b2
Reviewed-on: https://chromium-review.googlesource.com/227570
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
76acee83
|
2014-11-04T13:44:03
|
|
Name mangle function prototypes and print them in interm output
This patch changes function prototype handling so that they get assigned
the same kind of a mangled name as function definitions and function
calls. This name is now also printed in interm output so that function
prototypes can be accurately identified in the interm output.
BUG=angle:821
TEST=compiler_tests
Change-Id: Ia150b8ac5b816b8096c964767cd8666bdee28539
Reviewed-on: https://chromium-review.googlesource.com/227390
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e2632d24
|
2014-10-17T13:08:51
|
|
Changes gl::RenderbufferStorage to rx::RenderbufferImpl
BUG=angle:782
Also eliminates Colorbuffer/DepthStencilBuffer and related friends
and adds the RenderbufferD3D implementation of RenderbufferImpl.
This version fixes problems with the prior CL's handling of
render target serial issuance.
Change-Id: I7ddfbec1097723d7ea6ce93a9c034f941349108a
Reviewed-on: https://chromium-review.googlesource.com/227195
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
bd7fd7f9
|
2014-11-04T10:06:55
|
|
Fix an incorrect iteration over EGL attributes.
BUG=angle:490
Change-Id: If7a86ee0a5226f2b45e26bbadf4a84f8f605d1c2
Reviewed-on: https://chromium-review.googlesource.com/227231
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
980eb8f3
|
2014-10-22T07:42:59
|
|
Added ISwapChainPanel support
Change-Id: I26faa32804ee47cb6ad8458c90abeb93a01dfbdf
Reviewed-on: https://chromium-review.googlesource.com/224991
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0d3683c4
|
2014-10-23T11:08:16
|
|
Update ANGLE_platform_angle to allow requesting of Renderer versions.
Added enums to allow users to request major and minor versions of the
underlying API and if a WARP device is used.
BUG=angle:490
Change-Id: I0bfb2ac8d327da28a47cc8e6346300e47ab9538c
Reviewed-on: https://chromium-review.googlesource.com/225081
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6b0cf996
|
2014-10-06T10:28:07
|
|
Added an egl::Error class and updated libEGL to use it.
BUG=angle:520
Change-Id: I792c8ddd8e8b76184f566294196d089bc9d1902a
Reviewed-on: https://chromium-review.googlesource.com/223270
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4de44cb6
|
2014-10-29T18:03:46
|
|
Change ShaderLang APIs from c style to c++ style.
BUG=angle:816
TEST=gpu_unittests,angle_unittests,webgl_conformance
Change-Id: I0b46c11f6055a82511bb946a6dc491360835526e
Reviewed-on: https://chromium-review.googlesource.com/226410
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
|
|
f108df24
|
2014-10-30T18:53:29
|
|
Revert "Changes gl::RenderbufferStorage to rx::RenderbufferImpl"
This reverts commit 9fc51d90176dcf4273cd6689968e1ca5d1c9fe16.
Change-Id: I4134ebe5ef6b8f509f4cc5cc22a2d526ec43ef6d
Reviewed-on: https://chromium-review.googlesource.com/226374
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
091540d3
|
2014-10-29T11:32:04
|
|
Changed feature macros to reduce accidental enabling/disabling
Change-Id: Ieb1a0c55f412f2a1bb858522b2dfaa7a60aa7ddb
Reviewed-on: https://chromium-review.googlesource.com/226304
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
db9b40b0
|
2014-10-29T15:00:04
|
|
Reject shaders of a version that the compiler doesn't support.
For example, WebGL 1.0 compiler should not compile WebGL 2.0 shaders.
BUG=angle:
TEST=815
Change-Id: Iaec66fa5127426778aff6e3891e2c214048d7457
Reviewed-on: https://chromium-review.googlesource.com/226380
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9fc51d90
|
2014-10-17T13:08:51
|
|
Changes gl::RenderbufferStorage to rx::RenderbufferImpl
BUG=angle:782
Also eliminates Colorbuffer/DepthStencilBuffer and related friends
and adds the RenderbufferD3D implementation of RenderbufferImpl.
Change-Id: Ibe72c9589b3c238b952744e7cfd70d97ec898eb9
Reviewed-on: https://chromium-review.googlesource.com/222925
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
ede18442
|
2014-09-29T14:05:22
|
|
Updated Image9 to use gl::Errors for staging texture manipulation.
BUG=angle:520
Change-Id: I527a2bcadbf1abb05bd461d35ddbd7e28d487639
Reviewed-on: https://chromium-review.googlesource.com/221396
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
922a9fb3
|
2014-10-21T14:26:33
|
|
Use D3D11 Debug Annotations when D3D9 is unavailable
Change-Id: I37ac5fe7f0b2fe5e71bd7f0afca55e9894f3463c
Reviewed-on: https://chromium-review.googlesource.com/224512
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
409078f1
|
2014-10-28T13:23:18
|
|
Remove ShGetVariableInfo() and related code.
BUG=angle:775
TEST=chromium builds and runs fine
Change-Id: Ic62d3a3c9a8f034880b77a96f7f1c6be2691985e
Reviewed-on: https://chromium-review.googlesource.com/226004
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
1a8a7e3b
|
2014-10-01T12:49:30
|
|
Moving Uniform handling into ProgramD3D.
Moves the last references to HLSLBlockEncoder out of ProgramBinary. Only one reference to ShaderD3D remains.
BUG=angle:731
Change-Id: Ie23e24e09fbed4c8c5fab3bab814b7092a383c7f
Reviewed-on: https://chromium-review.googlesource.com/220940
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
8becd0cb
|
2014-09-26T14:21:54
|
|
Updated Image11 to use gl::Errors for staging texture manipulation.
BUG=angle:520
Change-Id: I5792b139ddd69c2cabc3b901a7067438c1ee363b
Reviewed-on: https://chromium-review.googlesource.com/221395
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
06ecf3dd
|
2014-09-23T16:39:50
|
|
Updated mipmap generation to return Error objects.
BUG=angle:520
Change-Id: Ic4e57148d031d6c452b3054efad98f6e730c7691
Reviewed-on: https://chromium-review.googlesource.com/221394
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2a517272
|
2014-10-27T16:09:57
|
|
Fix an issue with separate invariant statement.
Basically we end up with an extra "invariant xxx ;;" on GL backend.
This is not handled correctly by Mac drivers and also out shader translator.
BUG=angle:776
TEST=webgl conformance on mac/windows
Change-Id: If32867efba64ab0d3e6e690155790b90d736439f
Reviewed-on: https://chromium-review.googlesource.com/225780
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fe14d455
|
2014-10-20T14:36:18
|
|
Add ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER, to output trace to debugger window
Change-Id: I7be71c41b0ec3a77f508c90c2de3331c9522a11b
Reviewed-on: https://chromium-review.googlesource.com/223592
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f0360c60
|
2014-10-20T14:26:13
|
|
Rename ANGLE_ENABLE_TRACE -> ANGLE_ENABLE_DEBUG_TRACE
Change-Id: Ib70c456c8d01161e370b9165ff4daa2f0f90c840
Reviewed-on: https://chromium-review.googlesource.com/223591
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
570e83cf
|
2014-10-20T14:13:58
|
|
Rename ANGLE_ENABLE_PERF -> ANGLE_ENABLE_DEBUG_ANNOTATIONS
Change-Id: I701cd5ee749797428171e9c58a46fce626b9a969
Reviewed-on: https://chromium-review.googlesource.com/223590
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
73b8de78
|
2014-10-28T08:34:30
|
|
Fixed D3DDisassemble function dynamic GetProcAddress failure on WinRT
Change-Id: I32a345803c9183e0b9b77d529027711f8c8e1ad8
Reviewed-on: https://chromium-review.googlesource.com/225847
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
84bcabe3
|
2014-10-28T10:52:24
|
|
Fix build failure on WinRT due to missing Sleep definition.
Change-Id: I9032484dde6e690fcd175d6d76192724e5bc0357
Reviewed-on: https://chromium-review.googlesource.com/225893
Reviewed-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d2a67b96
|
2014-10-21T16:42:57
|
|
Fix precision tracking for built-in function return values
Previously, the type of the return value of all function calls was set to
the type of the return value in the function signature. This did not
carry precision information.
This patch changes this so that the return value precision is set
correctly for built-in functions. For single-argument math functions, it
mostly depends on that addUnaryMath sets the type of the return value to
be the same as the type of the operand. The type is replaced but the
precision information from the operand type is retained when needed. For
multi-argument math functions, precision is determined based on all the
nodes in the aggregate after the type has been set. For texture
functions, the precision is set according the sampler type as per ESSL
1.0 spec. For textureSize, the precision is always highp as per ESSL 3.0
spec.
BUG=angle:787
Change-Id: I48448e3ffe38656b91177dee9b60dd07a03cd095
Reviewed-on: https://chromium-review.googlesource.com/224951
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
e2fecdd3
|
2014-10-22T11:58:37
|
|
Fixed some configuration data not being added to 64-bit builds.
The Debug and Release configurations are 32-bit only. The Debug_Base and
Release_Base configurations should be used in these cases.
In the future we should not rely on defines being placed in these
configurations because if ANGLE is included in another project, they may
not have the same configuration names and the defines will not be added.
To combat this, always make sure that there are appropriate #ifdef's in
the headers and don't add defines that would result in poor performance if
they do not exist.
BUG=angle:772
Change-Id: I2b26ffb934f8b3d5e6e556a1e87c1c5ee209c430
Reviewed-on: https://chromium-review.googlesource.com/225051
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9ae396bb
|
2014-10-21T17:46:30
|
|
Remove getData from BufferImpl.
We only ever call this method inside the D3D Renderer, so we can
downcast to BufferD3D and call getData on the D3D-specific type.
Leave a FIXME for handling index range validation, which will
need a CPU-side data cache.
Change-Id: Iaf71bc8055869a8561777b6b36f67e376a1d0b81
Reviewed-on: https://chromium-review.googlesource.com/224654
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c751d1e5
|
2014-10-21T17:46:29
|
|
Support compressed textures with unpack buffers.
BUG=angle:792
Change-Id: I32f32422232bd4cb04c8a70005cb51482224bf3e
Reviewed-on: https://chromium-review.googlesource.com/224655
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
55d611e7
|
2014-10-24T16:28:14
|
|
Fix ASSERT failure in XFB test.
With the invariant handling changes, we're also exporting gl_Position
and other builtin variables from the translator where we were not
previously. This was causing an assert in the XFB code, where we
would inadvertently assign a register to gl_Position, and trip up
logic further in the varying handling logic.
BUG=angle:808
Change-Id: I674902da75c572e969f9516033a85c7a7170d7d1
Reviewed-on: https://chromium-review.googlesource.com/225261
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
39eab03f
|
2014-10-22T16:57:15
|
|
Add robust D3D11 SRV state tracking.
This will ensure our currently set pixel and vertex SRVs match with
the underlying D3D state, and reduce the need for resetting them as
often.
BUG=angle:756
BUG=417424
Change-Id: I42e9e25182b279871ac4cdf8da5e2ab62c8cf71f
Reviewed-on: https://chromium-review.googlesource.com/225052
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2f1cd4a3
|
2014-09-23T10:40:29
|
|
Defer the creation of textures in TextureStorage9 and use Error objects.
BUG=angle:520
Change-Id: I5db70189d95babef14d48548054af4c7ff2bfc47
Reviewed-on: https://chromium-review.googlesource.com/219334
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
553c6bee
|
2014-09-22T15:21:39
|
|
Defer the creation of textures in TextureStorage11.
BUG=angle:520
Change-Id: If1c1f7519a84900f594701b6298b64ebf8798073
Reviewed-on: https://chromium-review.googlesource.com/219333
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5ca41055
|
2014-10-23T13:02:55
|
|
Remove build_angle.gyp.
This file is a duplicate of angle.gyp, and we can remove it now that
Chrome and Blink are finished with it.
BUG=angle:460
Change-Id: Ida68c8343921ebe9a37b5bcd982e114c91febc3d
Reviewed-on: https://chromium-review.googlesource.com/225053
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
2221f47b
|
2014-10-22T15:07:05
|
|
Compiler flags and macros added to shader debug report
The list of D3D compiler flags and macros used if
compilation of a shader succeeds is added to the
shader debug output.
BUG=angle:751
Change-Id: Ie84a586010787fe8d9c0dedfe9208f881058a588
Reviewed-on: https://chromium-review.googlesource.com/224970
Tested-by: Tibor Ouden, den <tibordenouden@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b5e17750
|
2014-10-22T10:57:10
|
|
Get rid of use of "static const std::string".
BUG=angle:807
TEST=angle_unittests
Change-Id: Ifa4d713deeb25d52a7aafc362a7e4630024fd511
Reviewed-on: https://chromium-review.googlesource.com/225004
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0783efd8
|
2014-10-21T15:51:59
|
|
Fix initialization sequence translation bug.
BUG=angle:805
TEST=https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/misc/expression-list-in-declarator-initializer.html
Change-Id: I94fbdd0824dbe73034f8bf022aa53627582ad48b
Reviewed-on: https://chromium-review.googlesource.com/224813
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
|
|
70a0b2a1
|
2014-10-21T11:48:39
|
|
Fix varying interpolation parsing.
This was broken sometime in the CollectVariables refactor.
BUG=angle:803
Change-Id: Iaa09449f02290c4547f87c1560465dc8998d957c
Reviewed-on: https://chromium-review.googlesource.com/224104
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
fc532b9a
|
2014-10-21T10:24:16
|
|
Delete the ShaderImpl on gl::Shader object destruction.
BUG=angleproject:804
Change-Id: I4d68f9283299e9fb6b907a6406c37f92f8b08dbe
Reviewed-on: https://chromium-review.googlesource.com/224106
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
c8d297a4
|
2014-09-19T11:09:08
|
|
Remove last uses of gl::error in the Buffer classes.
BUG=angle:520
Change-Id: Id18e93b440da64360a6845a42a2664ae531b06f9
Reviewed-on: https://chromium-review.googlesource.com/218769
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f9004131
|
2014-10-20T18:26:48
|
|
Always include precision in interm output if it's available
This helps with debugging precision propagation issues.
BUG=angle:787
Change-Id: Ia969481c8d933455cdafef4ae25c6ab3946bc1c2
Reviewed-on: https://chromium-review.googlesource.com/224281
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
d2f756be
|
2014-10-21T17:24:11
|
|
Use windows_sdk_path for the 8.0 SDK path and windows_8_1_sdk_path for 8.1.
Change-Id: I0cb4262552852ccbc772ca828a0faa7d3e63784b
Reviewed-on: https://chromium-review.googlesource.com/224483
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
7c1cfd61
|
2014-10-15T14:59:57
|
|
Make ShBuiltInResources comparable with memcmp
Chromium builds a std::map with ShBuiltInResources as part of the key.
Comparator for == and < are needed for the map implementation.
Currently Chromium uses memcmp as the comparator. Padding
in ShBuiltInResources causes uninitialized reads.
Fix this by clearing the padding with memset during ShBuiltInResources
initialization.
Change-Id: I78aa3c59ce165503831aa2a67c96cf8af316c152
Reviewed-on: https://chromium-review.googlesource.com/223431
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
710e5775
|
2014-10-20T17:13:53
|
|
Make commitRegion a base method of TextureD3D.
Use a helper method isValidIndex to preserve ASSERT checks.
Refactoring patch only.
BUG=angle:741
Change-Id: Ie19fa21db51cd0239a3b391de362584a9fbab2df
Reviewed-on: https://chromium-review.googlesource.com/222268
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e76bdda2
|
2014-10-20T17:13:52
|
|
Restrict use of TexStorage more in CopyImage.
We were being too permissive in some copyImage methods when checking
if we can create a render target or not. This would lead us to trying
to use an inconsistent TexStorage in some cases.
Note that we do need to create inconsistent TexStorage in cases where
we are doing a FBO copy *from* a mipmap-incomplete texture attachment.
BUG=angle:780
Change-Id: I5a849b5d8c53713e38cb5f5052a8bb88b3f56260
Reviewed-on: https://chromium-review.googlesource.com/224480
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
4a20480e
|
2014-10-21T15:10:29
|
|
Fix missing include of common_defines.gypi.
Change-Id: I308956a700df4d440573fbae89e67cab0f2cf482
Reviewed-on: https://chromium-review.googlesource.com/224653
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
94ac7b78
|
2014-10-15T18:22:08
|
|
Invariant related processing.
* Fix a bug in PreProcessor for STDGL pragma.
* Record all invariant settings and set them in ShaderVariable.
* Write #pragma STDGL invariant(all) in GL
BUG=angle:776
TEST=https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/misc/shaders-with-invariance.html
Change-Id: Ie28b75480deed79f0c9f26e3b98f1778d1290182
Reviewed-on: https://chromium-review.googlesource.com/223610
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f99b0cff
|
2014-10-20T17:04:36
|
|
Remove getNativeTexture from TextureImpl.
We can stop exposing this method on the GL-side, now that we only
use it on the D3D back-end.
BUG=angle:781
Change-Id: I3a9ecc277dcd21147881b8780849782f68b3e62e
Reviewed-on: https://chromium-review.googlesource.com/222924
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
dd3bf52e
|
2014-10-20T17:04:35
|
|
Remove getSamplerStateWithNativeOffset.
This method returned a sampler state as normal, with the base level
automatically offset by the one or two levels we use in the D3D
workaround for small compressed textures. Since this is D3D-only,
we can move all of the logic into the D3D classes themselves.
BUG=angle:781
Change-Id: Ie0a60877efebb41f02f4e57625a44e5fb5cce074
Reviewed-on: https://chromium-review.googlesource.com/222923
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
10ef2156
|
2014-10-20T17:04:34
|
|
Move Texture Serials to the base class.
It's reasonable to use the serial logic on both the GL and all other
translated Renderers, since we check the logic on the GL-side.
Serials give us a way to identify Textures that aren't raw pointers
and aren't "id". "id" has issues when Textures are deleted, then
re-allocated with the same value.
BUG=angle:781
Change-Id: I1a2a8b6f4ea3db915574c957c143a81e0210ec7d
Reviewed-on: https://chromium-review.googlesource.com/222922
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
6948e301
|
2014-10-20T17:04:33
|
|
Use immutable level count in gl::Texture.
Instead of storing a binary flag indicating if we've created
immutable storage, store a level count. This indicates if or if
not we've created immutable storage, as well as avoiding the
call to the native storage to return the level count.
BUG=angle:781
Change-Id: I08a6bd086d00ddf3255262a7711628be5212b4b7
Reviewed-on: https://chromium-review.googlesource.com/222921
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
88d3b8cb
|
2014-10-08T10:41:56
|
|
Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I6dd7fef72a73572d4a3deda7ce36a11da3a75c81
Reviewed-on: https://chromium-review.googlesource.com/224366
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
63837d51
|
2014-09-18T13:23:18
|
|
Defer the creation of Blit9's geometry and return Errors if it fails.
BUG=angle:520
Change-Id: I5e51fec38c513419beea5ff612a6ec2fb0e81a26
Reviewed-on: https://chromium-review.googlesource.com/218768
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
cbc7f050
|
2014-10-15T13:17:00
|
|
Use a constant for the number of faces in a cube map.
BUG=angle:520
Change-Id: Ia35103059526aff2fc1b29a160d8471f4b5cbd42
Reviewed-on: https://chromium-review.googlesource.com/223107
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
739f8ec3
|
2014-10-17T21:04:53
|
|
Removed declaration of getAttachedShaders() without implementation.
Found while working on BUG=angle:751
BUG=angle:751
Change-Id: I8a5c5383f88ecb379395d1a23e36148145ebe34d
Reviewed-on: https://chromium-review.googlesource.com/224090
Tested-by: Tibor Ouden, den <tibordenouden@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
64f23f65
|
2014-09-10T14:40:12
|
|
Update the getRenderTarget functions to return gl::Error objects.
BUG=angle:520
Change-Id: If1f4f71972b669704eff70b5f60927d8e6ac07b3
Reviewed-on: https://chromium-review.googlesource.com/218767
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
433bfd38
|
2014-10-20T12:07:36
|
|
Merge the copyToStorage methods.
BUG=angle:741
Change-Id: I67380748ee875cc2dea61eb82a9b0d600144dc85
Reviewed-on: https://chromium-review.googlesource.com/222267
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e020bed5
|
2014-10-20T16:16:46
|
|
Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support"
Causing regressions in the build: http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/20182
This reverts commit 756aebfc7afa6d0de14e96637ef396dd7b290c2d.
Change-Id: I2f4bdb5aeb429c9bbc5e655a1761704f33737841
Reviewed-on: https://chromium-review.googlesource.com/224221
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
756aebfc
|
2014-10-08T10:41:56
|
|
Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I34e443b1e194800460e441ac6cee42cf68430564
Reviewed-on: https://chromium-review.googlesource.com/224302
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ec6de4ec
|
2014-10-20T10:59:56
|
|
Fix TextureD3D::setData for depth-stencil textures.
D3D11 requires us to NULL the update region parameter when updating
depth stencil textures. For these textures, we can't always use the
subdata workaround, so disable it entirely for these textures.
BUG=angle:729
BUG=365078
Change-Id: I44258dd1b8937b1aebcb3a73de835698805537e0
Reviewed-on: https://chromium-review.googlesource.com/222911
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
24e83192
|
2014-10-20T11:00:53
|
|
Fix CopyBufferSubData validation.
We were checking readTarget twice, instead of both read and write.
BUG=angle:800
Change-Id: I4096a9c4e0fdec9c77bfc25250923c188d2b43db
Reviewed-on: https://chromium-review.googlesource.com/224102
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
8e929230
|
2014-10-17T18:45:20
|
|
We managed to disable NPOT textures on AMD. Reenable them.
BUG=angle:799
Change-Id: Iaa8aee1f09c8c2ac3669d6709572f76f40f21847
Reviewed-on: https://chromium-review.googlesource.com/224042
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
8858cf0a
|
2014-10-17T20:53:32
|
|
Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support" due to build failures on Chromium FYI bots.
This reverts commit 406a3be91cc8175df95bd390425e35830778f2d5.
Change-Id: Ica2abd2e557a4fd9852d85b7fc018e3d272b6edf
Reviewed-on: https://chromium-review.googlesource.com/224051
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
406a3be9
|
2014-10-08T10:41:56
|
|
Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I9ad82b7819bcca1c05e7aa60dc2baec4a7bc403c
Reviewed-on: https://chromium-review.googlesource.com/222360
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
97049c6a
|
2014-10-06T21:39:16
|
|
Enhance shader debug output
glGetTranslatedShaderSourceANGLE() returns the glsl code, the initial translated hlsl code,
the final translated hlsl code and the disassembly of the generated binary with the compiler configuration.
This enhancement is only available if the define ANGLE_GENERATE_SHADER_DEBUG_INFO exists.
This define is set in the debug configurations for the Windows platform.
BUG=angle:751
Change-Id: I8b15e8b25fbb0c0575a73cc876bf8f1fa7ed142a
Reviewed-on: https://chromium-review.googlesource.com/221059
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5e0c80ad
|
2014-10-10T10:11:54
|
|
Use attributes to avoid unrolling and flatten conditionals.
[loop] and [flatten] help avoid unrolling make more shaders compile
successfully. When unrolling has to happen, an error X3531 is generated
so we have to try compiling again without these attributes.
BUG=395048,395286
Change-Id: I91ea8ac3a822ab1f1ac24907d42326e3c6c9d9af
Reviewed-on: https://chromium-review.googlesource.com/222810
Tested-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
24d4a3c1
|
2014-10-09T14:11:21
|
|
Update Renderer11::packPixels to return Error objects.
BUG=angle:520
BUG=394361
Change-Id: I95f2f806210ac7aea8b0c57bece610eb22d018ed
Reviewed-on: https://chromium-review.googlesource.com/222481
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
9d6d498c
|
2014-10-10T19:47:34
|
|
Refactor TLS management.
Use cross-platform APIs and constants, and conditionally compile the
Windows-specific DllMain.
BUG=angleproject:783
Change-Id: I8fd2708ab0925cb3207010eb0e759cfc055183ab
Reviewed-on: https://chromium-review.googlesource.com/222955
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
|
|
caa549c0
|
2014-10-10T17:52:59
|
|
Split FenceImpl into FenceNVImpl and FenceSyncImpl, and refactor.
Move Windows-specific code out of Fence.cpp. Split FenceImpl
based on suggestions on previous review
https://chromium-review.googlesource.com/221805/ . Refactored
further based on code review feedback and added first unit tests.
BUG=angleproject:774
Change-Id: I630034e1788e48ddb7722016ca22da474e785798
Reviewed-on: https://chromium-review.googlesource.com/222954
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
|
|
7c9e2167
|
2014-10-15T13:21:04
|
|
Fix compile error on 32-bit builds.
BUG=angle:520
Change-Id: Ibd3f46ca565ddd96820ef52b140f7e99cf28a5c2
Reviewed-on: https://chromium-review.googlesource.com/223168
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5dce5e29
|
2014-09-10T11:37:17
|
|
Updated TextureStorage11 to use Error objects for D3D11 object creation.
BUG=angle:520
Change-Id: I2b4d3d2be99d4185ff1ff1c6521fbd66a1e771ae
Reviewed-on: https://chromium-review.googlesource.com/217337
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
edbeae5f
|
2014-09-10T11:35:09
|
|
Update the TextureStorage calls to associate textures to use Errors objects.
BUG=angle:520
Change-Id: Ied81c25a04d7239985cc83bb20493ce0bfd372d3
Reviewed-on: https://chromium-review.googlesource.com/217336
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2a895637
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2014-10-10T13:02:17
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Fix PBO missing unmap in some edge cases.
We had missed a few unmap calls in NativeBuffer11::copyFromStoage.
This method is only called when PBOs are used in conjunction with
SubData updates or when drawing with PBOs.
BUG=angle:667
Change-Id: I04a2b78e830edb9439e25661a2676af374df439e
Reviewed-on: https://chromium-review.googlesource.com/222920
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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964df49d
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2014-10-13T11:54:39
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Fix a crash with the WebGL conformance test suite.
Undefined behavior caused by an overflowed enum was causing
the translator symbol table stack to not get popped correctly
when the compiler completed, causing dangling symbols who's storage
was reclaimed and reused when the allocation pool was popped.
The error occurred in the "shader-with-reserved-words" test, which
passes when the compiler fails due to the use of reserved words as
identifiers. As such, this test would pass even if the GPU process
crashes but further tests in the test suite would fail.
BUG=angle::785, 786
Change-Id: I365cb55f962f8dfe409f40532effeb10b8189432
Reviewed-on: https://chromium-review.googlesource.com/223093
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Gus Fernandez <gusfernandez@chromium.org>
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7865b70c
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2014-10-10T11:13:00
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Fix D3D11 Hazard warnings in Debug.
BUG=angle:756
BUG=417424
Change-Id: I827f1db6bb0a3ba33f116e4cfbf8556da0e884d1
Reviewed-on: https://chromium-review.googlesource.com/221220
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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de1e00e1
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2014-10-09T16:55:32
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Implement support of unary operator "+" in translator.
BUG=angle:779
TEST=conformance/glsl/misc/struct-unary-operators.html
Change-Id: Ia827e07dcfc8ad3bbbc078e54336815be9027945
Reviewed-on: https://chromium-review.googlesource.com/222720
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
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9ad2ab33
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2014-09-09T16:59:34
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Improve the TextureStorage11 SRV cache.
* Use a std::map instead of std::vector for logarithmic search time.
* Reduce the number of structs and make them private instead of
protected since they arn't used outside of the base class.
* Fix the SRV cache member name.
BUG=angle:520
Change-Id: I5158c1d46523f46158c51cd68044f7c915a3de03
Reviewed-on: https://chromium-review.googlesource.com/217335
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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1f8532bd
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2014-09-05T09:46:13
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Refactor Texture::storage methods to use gl::Error objects.
BUG=angle:520
Change-Id: I33bc8479815a587749bddc722ac9fe5a85f554cb
Reviewed-on: https://chromium-review.googlesource.com/216648
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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ef7b016a
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2014-09-04T13:29:23
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Refactor Texture::copy*Image methods to use gl::Error objects.
BUG=angle:520
Change-Id: I8b6bf5d50ee0d1f796eff52919ee65823fdee6cb
Reviewed-on: https://chromium-review.googlesource.com/216647
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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67ea190d
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2014-10-06T16:44:50
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Use GL_APIENTRY and EGLAPIENTRY instead of __stdcall directly.
BUG=angleproject:773
Change-Id: Iab098f787b966bf3999c22687af113cc9909593b
Reviewed-on: https://chromium-review.googlesource.com/221796
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
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1ce845d7
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2014-10-06T16:10:36
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Refactor libGLESv2.gypi to allow libANGLE to be built on all platforms.
Required pulling angle_enable_d3d{9,11} into angle.gypi and definition
of angle_libangle_win_sources. Pull in those sources in BUILD.gn.
Tested with local GYP build on Windows. Did not test GN build yet.
BUG=angleproject:773
Change-Id: Ia3703fe4fa2bc8a1682c1fa1667ca36268b36cc7
Reviewed-on: https://chromium-review.googlesource.com/221785
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
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