|
408f5853
|
2025-04-04T00:00:00
|
|
Make gl::Version data members private
* Further simplified gl::Version implementation by
making data members private and merging them.
* Used proper version struct comparisons instead
of accessing individual version components.
* Moved known version constants to Version.h
for broader availability.
* Removed no longer used helpers:
* PrivateState::getClientMinorVersion()
* State::getClientMinorVersion()
* Context::getClientMinorVersion()
Bug: angleproject:408843436
Change-Id: I3ae8f495269d649253fa2381ecbfc018a184fa20
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6460787
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
166b72c9
|
2024-09-30T19:07:26
|
|
GL_ANGLE_blob_cache implementation.
Bug: chromium:370538323
Change-Id: Ic51a951e78b48b315e36f518bcc39ff2d54660a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5900761
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d193d51b
|
2024-06-17T22:46:08
|
|
Replace issue ids post migration to new issue tracker
This change replaces anglebug.com/NNNN links.
Bug: None
Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c3a1cae4
|
2024-04-15T14:58:55
|
|
Use angle::SimpleMutex everywhere in libGLESv2
Only cases left that use std::mutex are:
- Share group and the context ErrorSet mutexes as they need try_lock()
- Anywhere mutexes are used in conjunction with std::condition_variables
(as they explicitly require std::mutex)
Bug: angleproject:8667
Change-Id: Ib6d68938b0886f9e7c43e023162557990ecfb300
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5453294
Reviewed-by: Roman Lavrov <romanl@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f4d3041a
|
2024-04-13T22:37:11
|
|
Remove double-serialization for glGetProgramBinary
The applications get the binary length first, and then get the binary
itself. Prior to this change, ANGLE was serializing the program binary
twice.
What's more, if the blob cache is enabled, ANGLE serialized the program
binary yet another time for that.
With this change, the program binary is serialized only once. If the
application queries the program binary, serialization is done the first
time needed, is cached and then discarded as soon as the binary itself
is returned.
Bug: angleproject:7393
Change-Id: If6e3011097ca4d4a1cdcd2dcc23496901196d999
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5448090
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
545e3f6e
|
2024-03-01T23:27:03
|
|
Vulkan: Decouple RendererVk from egl::BlobCache
The new vk::GlobalOps class abstracts access to egl::BlobCache. This is
a step towards decoupling RendererVk from egl::Display for direct use
with OpenCL.
Bug: angleproject:8564
Change-Id: I7b3910254430df74b889759639da1749735584a7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5332082
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8346addb
|
2024-02-06T15:40:31
|
|
Contain X11 includes and free usage of common terms
This change undoes workarounds where some terms were avoided so there is
no clash with X11 (such as Success, Bool and None). In particular, this
helps us make sure we never include the X11 headers in such an
unconstrained manner as to clash with our code.
Bug: angleproject:8520
Change-Id: I53d9657c5a33164064d2c80a206b96fd52f607f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5273491
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Liza Burakova <liza@chromium.org>
|
|
572323cc
|
2024-01-11T16:20:02
|
|
Fix program link after backend rejects program binary
If ANGLE believes the program binary is fine, it populates the program
executable. If the backend then rejects the program binary, the
executable was not reset. After the rejection, ANGLE proceeds to redo
the program link, in which case it fails in various ways (ASSERT
failures, incorrect data etc) as it tries to accumulate info on top of
the previous executable.
Bug: angleproject:8471
Change-Id: Ia4d626f5f9643c39a81062da3d5d58aa4c6be762
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5189152
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3680a5dc
|
2023-11-17T13:51:07
|
|
Vulkan: Let program warmup continue passed link
The warmup task does not actually affect the link results, so there is
no reason to wait for it when the application queries the link status.
This change allows the warm up task to continue in parallel until the
program is used at draw time. This allows the warm up to be more
efficient when the link itself is not parallelized.
For applications that create programs in the middle of every frame, it's
still likely best to disable warm up (as the following immediate draw
will already effectively do the warm up).
Note that currently the warm up code in the Vulkan backend is not
completely thread-safe, and so the program still blocks on that task
before the first draw can happen (or the program is modified in any
way).
Bug: angleproject:8417
Change-Id: I0877fef39a0585c3279e32699ce817d4643d7cd6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5037538
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c114fc26
|
2023-08-28T15:40:26
|
|
Reland: Verify shader link correctness after looking up in program cache
Since the program cache takes shader sources into account, if the cache
is hit the shaders should have been correct for link.
Bug: angleproject:8297
Change-Id: Iccadc63a976689d7fa06d0a5ccfe81a594c424e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5003236
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7cacb537
|
2023-09-26T11:27:49
|
|
Limit the uncompressed data size when decompressing blobs.
If the data in the blob cache is invalid for any reason, ANGLE will
take the last 32 bits of it an interpret it as a size for
decompressing the blob. Add some reasonal upper bounds on the
decompressed data size so that if the data is invalid it will simply
fail decompression instead of allocating giant buffers.
Bug: chromium:1485277
Change-Id: Ifb807f5ea836b692f37734b20789f5daefcca5c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4887599
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
7b0bb0f6
|
2023-09-01T13:52:28
|
|
Properly "install" program executables
According to GL:
- The program has an executable
- The executable is overwritten during link.
- After a failed link, queries of the executable may return
half-linked information
- On glUseProgram, the executable is installed in the context
- On glUseProgramStages, the executable is installed in the program
pipeline
- After a successful link, the executable is updated wherever the
previous executable of the program was installed.
This change implements exactly the above:
- The program's and the program pipeline's executables are now
shared_ptr. References to an executable in the context and PPO are
also through a shared_ptr. Installing an executable thus translates
to sharing the executable.
- The context and PPOs are made to not reference the program directly,
but work solely through the executable. As a result, the program is
free to create a new executable for link.
With this change, the link job will be free to modify the executable as
necessary because that will not be accessed until the link is done.
Note that previous changes made the backend executable accessed through
the frontend one, and moved all link results to the frontend and backend
executables as appropriate.
Bug: angleproject:6358
Bug: angleproject:8297
Change-Id: Ie636b23ff7420ad284d18b525ec4f5fb559dd9d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4823089
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
33be2590
|
2023-08-30T21:58:54
|
|
Move transform feedback buffer mode to program state
This is link input and should persist between relinks. A copy of it is
still left in ProgramExecutable as it is used later after the executable
is installed (and the program might get relinked; a future change
reworks things so that the installed executable and the originating
program are independent).
Bug: angleproject:8297
Change-Id: Ifba6ac18ea09fd804b89d8fdb14930ef3d839cf4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4827764
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0df4adbd
|
2023-08-28T15:27:11
|
|
Remove link results from program hash
The program hash should be independent of link output. The fragment
shader output locations were being hashed in the program hash, but that
should be unnecessary, as they are derived from the link input, which is
already entirely present in the program hash.
Bug: angleproject:1085
Bug: angleproject:8297
Change-Id: I4befd45c69c2f0d4d6d8b620167a07eedffd5098
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4817829
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ab334105
|
2023-01-23T10:09:56
|
|
BuiltInResourcesString is no longer a part of shader cache key
The stringified version of `ShBuiltInResources` is poorly
maintained and has a large overhead while computing hashes.
Instead use the `ShBuiltInResources` blob directly.
The shader object now computes and caches its key, refactor
MemoryProgramCache to query the shader object for its key
instead of recomputing it.
Tests: EGLProgramCacheControlTest*
Bug: angleproject:7833
Change-Id: I67a22f9460cee10ab0f7571df7d6525b476a5a78
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4185759
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
82826be0
|
2023-01-06T11:20:14
|
|
Reland "Make ANGLE program version only dependent on data that matters"
This is a reland of commit 61728827d2e5ecce685578bc54bb2c744b65fc9a
Changes made on top of previous commit
1. In src/program_serialize_data_version.py,
fix the script error on Windows: anglebug.com/7918.
2. In BUILD.gn, replace the 'write_file' with
'response_file_content'. See
https://gn.googlesource.com/gn/+/main/docs/reference.md#var_response_file_contents
3. In scripts/generate_android.bp.py, add code to
handle the special GN build flag {{response_file_name}}.
The code writes the list defined in srcs
(identified by $(in) in Android blueprint) into a
temp file named 'gn_response_file', and replaces the
{{response_file_name}} with 'gn_response_file'.
Original change's description
> Changes made on top of original commit
> 1. Enable execution permission on python script
> program_serialize_data_version.py
> 2. Remove unused list in libGLESv2.gni
> 3. In angle/BUILD.gn, change file path from
> "relative to angle_root", to "relative to root_build_dir",
> so that inside the script program_serialize_data_version.py,
> we don't have to find the absolute path of the code files for
> hashing.
> Original change's description
> > This change introduces a new variable ANGLE_PROGRAM_VERSION
> > to track the version of ANGLE source files that affect shader
> > program serialization/deserialization. This change include more
> > source files than necessary, to serve the purpose of a conservative
> > jumping off point. We will narrow down the list of files for
> > ANGLE_PROGRAM_VERSION hash generation in the future.
> > Add a new script program_serialize_data_version.py that will
> > be triggered during the build when the related source files changed.
> > The script will generate a hash and the hash size from the related
> > source files. In program serialization/deserialization and cache
> > key generation, we will use this hash value instead of the entire
> > ANGLE git hash. When the hash value changed, we know that the
> > related source files changed, and we should invalidate the program
> > cache and re-generate the blob cache / program binary.
> > Bug: angleproject:4981
> > Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Cody Northrop <cnorthrop@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Yuxin Hu <yuxinhu@google.com>
> Bug: angleproject:4981
> Change-Id: Iaa9eb0ab33439197bc30d03064fc245ea7ef1ea8
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4113445
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Bug: angleproject:4981
Change-Id: Ib5bba199be6d08a1e19807026df0e7b747dbc8a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4144078
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
c4b95929
|
2023-01-05T19:59:07
|
|
Revert "Reland "Make ANGLE program version only dependent on data that matters""
This reverts commit 61728827d2e5ecce685578bc54bb2c744b65fc9a.
Reason for revert: it breaks aosp build: https://android-review.git.corp.google.com/c/platform/external/angle/+/2374971. Build error: `FileNotFoundError: [Errno 2] No such file or directory: 'angle_code_affecting_program_serialize'`
Original change's description:
> Reland "Make ANGLE program version only dependent on data that matters"
>
> This is a reland of commit c303758fbc8d23266be578fae246e5687656b4c6
>
> Changes made on top of original commit
> 1. Enable execution permission on python script
> program_serialize_data_version.py
> 2. Remove unused list in libGLESv2.gni
> 3. In angle/BUILD.gn, change file path from
> "relative to angle_root", to "relative to root_build_dir",
> so that inside the script program_serialize_data_version.py,
> we don't have to find the absolute path of the code files for
> hashing.
>
> Original change's description
>
> > This change introduces a new variable ANGLE_PROGRAM_VERSION
> > to track the version of ANGLE source files that affect shader
> > program serialization/deserialization. This change include more
> > source files than necessary, to serve the purpose of a conservative
> > jumping off point. We will narrow down the list of files for
> > ANGLE_PROGRAM_VERSION hash generation in the future.
>
> > Add a new script program_serialize_data_version.py that will
> > be triggered during the build when the related source files changed.
> > The script will generate a hash and the hash size from the related
> > source files. In program serialization/deserialization and cache
> > key generation, we will use this hash value instead of the entire
> > ANGLE git hash. When the hash value changed, we know that the
> > related source files changed, and we should invalidate the program
> > cache and re-generate the blob cache / program binary.
>
> > Bug: angleproject:4981
> > Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Cody Northrop <cnorthrop@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Yuxin Hu <yuxinhu@google.com>
>
> Bug: angleproject:4981
> Change-Id: Iaa9eb0ab33439197bc30d03064fc245ea7ef1ea8
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4113445
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Bug: angleproject:4981
Change-Id: If7d3779c8f40dafa9a9c057f669ab53d0494526e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4140138
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
61728827
|
2022-12-14T15:29:15
|
|
Reland "Make ANGLE program version only dependent on data that matters"
This is a reland of commit c303758fbc8d23266be578fae246e5687656b4c6
Changes made on top of original commit
1. Enable execution permission on python script
program_serialize_data_version.py
2. Remove unused list in libGLESv2.gni
3. In angle/BUILD.gn, change file path from
"relative to angle_root", to "relative to root_build_dir",
so that inside the script program_serialize_data_version.py,
we don't have to find the absolute path of the code files for
hashing.
Original change's description
> This change introduces a new variable ANGLE_PROGRAM_VERSION
> to track the version of ANGLE source files that affect shader
> program serialization/deserialization. This change include more
> source files than necessary, to serve the purpose of a conservative
> jumping off point. We will narrow down the list of files for
> ANGLE_PROGRAM_VERSION hash generation in the future.
> Add a new script program_serialize_data_version.py that will
> be triggered during the build when the related source files changed.
> The script will generate a hash and the hash size from the related
> source files. In program serialization/deserialization and cache
> key generation, we will use this hash value instead of the entire
> ANGLE git hash. When the hash value changed, we know that the
> related source files changed, and we should invalidate the program
> cache and re-generate the blob cache / program binary.
> Bug: angleproject:4981
> Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Bug: angleproject:4981
Change-Id: Iaa9eb0ab33439197bc30d03064fc245ea7ef1ea8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4113445
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
cc34aa73
|
2022-12-19T14:03:27
|
|
Move BinaryStream to common and expose ShaderState to compiler
This is a refactor change in preparation for adding support for
glShaderBinary.
Move BinaryStream to common so that it is accessible by both libANGLE
and the Compiler.
Extract members that hold the result of compilation from ShaderState
and move into new CompiledShaderState struct.
Move helper functions & classes relevant to ShaderVar serialization to
the CompiledShaderState header.
Tests: EGLBlobCacheTest*
Bug: angleproject:7833
Change-Id: I7ec575247eccb3afbc6ab6bfa24d36e69d4576f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4080998
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
25ce2e23
|
2022-12-16T18:16:32
|
|
Revert "Make ANGLE program version only dependent on data that matters"
This reverts commit c303758fbc8d23266be578fae246e5687656b4c6.
Reason for revert: This is causing the Android roller fail: https://crrev.com/c/4072215/comments/6918d7f6_8100d66b?tab=comments
Original change's description:
> Make ANGLE program version only dependent on data that matters
>
> This change introduces a new variable ANGLE_PROGRAM_VERSION
> to track the version of ANGLE source files that affect shader
> program serialization/deserialization. This change include more
> source files than necessary, to serve the purpose of a conservative
> jumping off point. We will narrow down the list of files for
> ANGLE_PROGRAM_VERSION hash generation in the future.
>
> Add a new script program_serialize_data_version.py that will
> be triggered during the build when the related source files changed.
> The script will generate a hash and the hash size from the related
> source files. In program serialization/deserialization and cache
> key generation, we will use this hash value instead of the entire
> ANGLE git hash. When the hash value changed, we know that the
> related source files changed, and we should invalidate the program
> cache and re-generate the blob cache / program binary.
>
> Bug: angleproject:4981
> Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Bug: angleproject:4981
Change-Id: Ib235d85c79ed54110696ac5413571934890fdc98
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114274
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
c303758f
|
2022-12-14T15:29:15
|
|
Make ANGLE program version only dependent on data that matters
This change introduces a new variable ANGLE_PROGRAM_VERSION
to track the version of ANGLE source files that affect shader
program serialization/deserialization. This change include more
source files than necessary, to serve the purpose of a conservative
jumping off point. We will narrow down the list of files for
ANGLE_PROGRAM_VERSION hash generation in the future.
Add a new script program_serialize_data_version.py that will
be triggered during the build when the related source files changed.
The script will generate a hash and the hash size from the related
source files. In program serialization/deserialization and cache
key generation, we will use this hash value instead of the entire
ANGLE git hash. When the hash value changed, we know that the
related source files changed, and we should invalidate the program
cache and re-generate the blob cache / program binary.
Bug: angleproject:4981
Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
955adb77
|
2022-08-12T10:14:48
|
|
Cache compiled shader
By storing the compiled shader in the blob cache, the time to
recompile the same shader is reduced.
Based on work by <hckim.kim@samsung.com>
Bug: angleproject:7036
Change-Id: I884ae40e715c49a9ccd12903012e8327811e3557
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3808235
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
de5c6c79
|
2022-08-03T13:56:11
|
|
Remove unused ANGLE histograms
This CL removes the following histograms:
GPU.ANGLE.D3DCompileMS
GPU.ANGLE.DisplayInitializeMS
GPU.ANGLE.ProgramCache.CacheResult
GPU.ANGLE.ProgramCache.LoadBinarySuccess
GPU.ANGLE.ProgramCache.ProgramBinarySizeBytes
Bug: chromium:1317194
Change-Id: Iad01cff591df83c015bc79fe4e7b7c094357f02a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3807767
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
d8c18ac6
|
2021-10-08T13:00:19
|
|
Re-land: "Isolate commit_id.h from other code."
Re-land limits the angle_version deps to Windows to fix an iOS
visibility rule violation in GN.
Instead of recompiling multiple source files, we can seal off the
files that include commit_id to prevent recompilations when the
commit changes and source files don't change.
Bug: angleproject:2551
Change-Id: I033f00ec7afe4bfd01e29e0eea8848eea27747a0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233899
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7defdb60
|
2021-10-19T14:07:07
|
|
Revert "Isolate commit_id.h from other code."
This reverts commit 6d7ebf656d06f1152967aa5f4457d3787a24732c.
Reason for revert: Suspected reason for failing ANGLE roll into Chromium
Original change's description:
> Isolate commit_id.h from other code.
>
> Instead of recompiling multiple source files, we can seal off the
> files that include commit_id to prevent recompilations when the
> commit changes and source files don't change.
>
> Bug: angleproject:2551
> Change-Id: I98800c5a8e04ec7d4c3e57ea0eb3b636d3b224bb
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212895
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Bug: angleproject:2551
Bug: angleproject:6588
Change-Id: I19f41141f57d0683efb9a4ec043e078a9f7dc925
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226056
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
|
6d7ebf65
|
2021-10-08T13:00:19
|
|
Isolate commit_id.h from other code.
Instead of recompiling multiple source files, we can seal off the
files that include commit_id to prevent recompilations when the
commit changes and source files don't change.
Bug: angleproject:2551
Change-Id: I98800c5a8e04ec7d4c3e57ea0eb3b636d3b224bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212895
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
5f092f8b
|
2021-08-17T17:15:59
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|
FrameCapture: Support glProgramBinary
This CL allows applications to use glProgramBinary. Normally this is
a problem because we need program source in order to recreate shaders
in use during mid-execution capture. Use of program binaries
means an app can start and render frames without having submitted
source for that run.
To support this, we will embed program source into ANGLE's binary
format. This will allow us to extract it when the app submits the
binary. We will only embed this when capture is enabled to prevent
increased binary size in the common case. Since this changes ANGLE's
binary format, apps will recreate binaries when capture is enabled.
Additionally, we can't allow captures to have glProgramBinary calls
in the middle of captured frame ranges, so intercept those calls and
replace with a full linking sequence.
Changes include:
- Add new frontend feauture enableProgramBinaryForCapture that allows
OES_get_program_binary during capture.
- Update ANGLE's binary format to include program source when
capture is enabled.
- Update maybeOverrideEntryPoint to handle multiple new calls
instead of a single call.
- Override calls to glProgramBinary that occur mid-capture
to instead emit a full GenerateLinkedProgram sequence.
- Add checks for created/attached shaders during FrameCapture since
they won't be available for programs populated by the app using
glProgramBinary.
Test: Fortnite MEC
Bug: b/180418810
Bug: angleproject:5658
Change-Id: Ib2a0e9e434d3ee0f384d128c48b2a7d4834f5b0f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105390
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
75c0d67c
|
2021-07-16T18:05:36
|
|
Build fixes needed by Firefox circa 2021-feb.
Bug: angleproject:6187
Change-Id: Ife2c9f08ca213358b8fb06a858664d235a860730
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3036592
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f97b8193
|
2021-05-12T12:28:57
|
|
Make ANGLE's program hash key deterministic.
ANGLE's program hash iterates over hash maps which do not guarantee
a determinisitic iteration order. Copy these maps to std::map before
iteration.
It's unclear what must change to make these maps iterate differently,
EGLBlobCacheTest.Functional does cover this path but doesn't trigger
any issues.
Bug: angleproject:5913
Change-Id: Ib5f2c0a0a4e05cbaeeec5d9c889718d53c5fcf1c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2892254
Reviewed-by: Sunny Sun <sunny.sun@arm.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
95935176
|
2021-03-26T17:38:21
|
|
Handle the compression of big pipeline cache.
Big pipeline cache will cost much time to compress. Regarding the
perfomance, handle the compression of big pipeline cache in this way:
1)Return when the pipeline cache data is larger than 10M.
2)Use worker thread to complete compression.
Bug: angleproject:4722
Change-Id: I62eb69d8c46729261f0502af01450ec301c258f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2788169
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1fb7f648
|
2021-03-18T16:17:25
|
|
Compression of the data from vkGetPipelineCacheData.
The size of pipelineCacheData sometimes is greater than
64k which cannot be saved because of the Android blob cache
limitation (single cache data size should be < 64k).
Implement the compression to store more cache data.
Re-land this patch before fixing the performance regression
of big pipeline cache.
Bug: angleproject:4722
Change-Id: I4bc05a88334c3e7e9e945d1a0877429db1750422
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2771840
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0ee360de
|
2021-03-05T06:02:25
|
|
Revert "Compression of the data from vkGetPipelineCacheData."
This reverts commit cc5083e071e9e0663979c02376e7848c7de11765.
Reason for revert: Re-land this patch after fixing the performance regression of big blob cache (discussed in angle issue 4722).
Original change's description:
> Compression of the data from vkGetPipelineCacheData.
>
> The size of pipelineCacheData sometimes is greater than
> 64k which cannot be saved because of the Android blob cache
> limitation (single cache data size should be < 64k).
> Implement the compression to store more cache data.
>
> Bug: angleproject:4722
> Change-Id: I435b086d70d0e6378f1141464ae2bafbe076f193
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2631511
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:4722
Change-Id: Ie4de10eabf5cd8f0b4748e2c1a4c3ab6b8ea092c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2739098
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cc5083e0
|
2021-01-15T10:29:36
|
|
Compression of the data from vkGetPipelineCacheData.
The size of pipelineCacheData sometimes is greater than
64k which cannot be saved because of the Android blob cache
limitation (single cache data size should be < 64k).
Implement the compression to store more cache data.
Bug: angleproject:4722
Change-Id: I435b086d70d0e6378f1141464ae2bafbe076f193
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2631511
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3e33db95
|
2020-12-30T17:17:17
|
|
Merge Program/ProgramPipeline::getMergedVaryings().
This merges two very similar pieces of code into one simpler function.
The function doesn't use any maps or indirection to build the merged
varyings list. It also fixes a potential bug with IO blocks and name
matching due to the code bifurcation.
Bug: angleproject:5496
Change-Id: Ibf54faeeb01d1940570b366ed153fff7c9135c52
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606533
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
62778cb9
|
2020-09-22T23:10:04
|
|
Rename version/commit headers.
Prefix the files with angle_ to disambiguate them from other tools.
Bug: b/168736059
Change-Id: I7be25ca18fb69d7f2ab71bdf355932865d134954
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425197
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b55f0f78
|
2020-06-02T18:01:24
|
|
Compress Program binaries saved in blob cache
The Android blob cache has a limit of 2MB, so ANGLE should compress the
Program binaries that are saved into it to maximize its effectiveness.
ANGLE will gzip the program binaries before being stored in the blob
cache and then uncompress them when retrieved. Using gzip, the binaries
are compressed to ~25% of their size when running the T-Rex benchmark.
Some examples (in bytes):
Uncompressed: 20193, Compressed: 4455
Uncompressed: 8767, Compressed: 2369
Uncompressed: 11144, Compressed: 2927
This doesn't appear to affect the T-Rex benchmark since all of the
programs are loaded/decompressed as part of the benchmark
initialization, and the programs are small enough to all fit in the
blob cache without compression.
Bug: b/155184635
Test: T-Rex, CQ
Change-Id: Ie6a101c32ab5fd49baae1cb7aecdd26a934e15af
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2227529
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
0df92012
|
2020-06-03T17:08:43
|
|
Rename Platform.h to PlatformMethods.h.
"platform.h" is too common a name and causes headers to be
included incorrectly. Disambiguate the header using a more
specific name.
Solves a problem that came up with the GLES 1 tests and the
standalone test harness.
Bug: angleproject:3162
Change-Id: I88229a2c9407e0db57f5beee44daa11a4075f700
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2229065
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
dd29370c
|
2020-04-01T10:42:47
|
|
Include the fragment output locations in the program cache key.
If the user rebinds the output locations and relinks a program, the
wrong program may be loaded from the cache.
TEST=gl_tests: TranslatorVariants/EXTBlendFuncExtended*
BUG=angleproject:4535
Change-Id: If9a9c2ad935ea4d01c3fe4313810d221e9c9ce38
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131252
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
07467b4a
|
2020-03-20T10:40:56
|
|
Remove GL_CHROMIUM_path_rendering
Bug: chromium:1063193
Bug: angleproject:4270
Change-Id: I35b24b7d8d892181955e49dd2495655bc57cb0df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112275
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
a36f8bd4
|
2020-01-29T12:10:17
|
|
Mark MemoryBuffer allocation functions as NO_DISCARD
Not all call sites were checking the return value of
MemoryBuffer::resize, mark the return value as NO_DISCARD and fix all
the warnings.
BUG=chromium:1030835
Change-Id: I762796e3d11efc131a814069d78a195b0d4c9f8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2028151
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
616a4dc0
|
2019-09-12T16:10:47
|
|
Vulkan: Full support for program interface queries
Program interface queries are a generic way to query attributes of
the program like uniforms, samplers, attributes, etc. This change
supports those queries for program outputs.
Bug: angleproject:3596
Test: dEQP-GLES31.functional.program_interface_query.*
Test: ProgramInterfaceTest.cpp
Change-Id: I0f13692949073b45988b6f930eee9eaa6411bbe2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1801998
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7e48c9eb
|
2019-08-06T17:17:19
|
|
Add explicit integer casts
WebKit uses the -Wshorten-64-to-32 flag which warns on these cases.
Bug: 3439
Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
8ba78da0
|
2019-04-30T23:42:31
|
|
add support for EXT_blend_func_extended to D3D11
Change-Id: Id66868851a490d0a68a7e76280720825c4844a45
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1591192
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e332e621
|
2019-02-14T12:53:04
|
|
D3D: Asynchronously load program binaries.
Unpack as much of the binary steam as possible before passing the final loading
of the shader programs off to a worker thread. Reporting as many possible link
errors before becoming asynchronous means that linking should only fail due to
unexpected system issues at that point.
This also allows other backends to asynchronously load program binaries.
BUG=angleproject:2857
Change-Id: I587917a3e54522114dabd41d1b14fc491c8fd18a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1473451
Commit-Queue: Jamie Madill <jmadill@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
37d2e606
|
2019-01-10T12:46:16
|
|
Make BlobCache use independent from ANGLE_program_cache_control
The decision to enable caching or not was based on the size of the cache
as directed by eglProgramCacheResizeANGLE, which is incorrect for
applications that only use the ANDROID_blob_cache extension.
The new behavior is as follows:
- If EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE is specifically
requested and set to true, but the size of the cache is 0, caching is
disabled for the context.
- If EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE is specifically
requested and set to false, caching is disabled for the context.
- Otherwise, caching is left enabled for the context, although the cache
possibly has a size of zero, which effectively disables it. During
application execution, if the blob cache callbacks are set, the
application cache will be used.
Bug: 896406, angleproject:2516
Change-Id: Ic0cabda03fb6bf53994e86e3ede30afc8021d67e
Reviewed-on: https://chromium-review.googlesource.com/c/1405708
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c3abb7f1
|
2019-01-17T11:26:48
|
|
Fix MultiDraw shaders when loaded from cache
State updates that need to be done after linking vs. deserializing can
get out of sync, as was the case for mDrawIDLocation (introduced in
1bf18ce9e2caca7067b4439373f4fb04a5cd7d21). This commit introduces a
common function that's called from both paths to hopefully avoid such
issues in the future.
The serialize/deserialize functions are moved from MemoryProgramCache
to the Program itself.
Bug: 890539,angleproject:2516
Change-Id: Idc5b87de53298aacbb1884e79e721b876281fb13
Reviewed-on: https://chromium-review.googlesource.com/c/1417970
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6e18a238
|
2019-01-16T13:27:14
|
|
Optimize more front-end VertexArray binding.
Improves perf slightly (1-2%) in the Vulkan VBO state change test.
Bug: angleproject:3014
Change-Id: Ia8082b5b3f5e847a6b2775e896893fa8d38c1afd
Reviewed-on: https://chromium-review.googlesource.com/c/1393904
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e4109f27
|
2018-12-13T16:25:53
|
|
WebGL: validate texture format matches sampler type
WebGL requires that drawing produces INVALID_OPERATION if a texture's
format doesn't match the sampler type it is bound to. This is a little
confusing because samplers have two attributes that could be called
"type": addressing mode (2D/3D/Cube), and component format
(float/signed/unsigned/shadow). ANGLE already handled checking the
addressing mode; this change adds checking for the component format.
Fixes WebGL conformance test
conformance2/uniforms/incompatible-texture-type-for-sampler.html
Bug: chromium:809237
Change-Id: I52ebfecd92625e3ee10274cb5f548d7e53de72dd
Reviewed-on: https://chromium-review.googlesource.com/c/1377611
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
7c985f5c
|
2018-11-29T18:16:17
|
|
Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
785e8a0b
|
2018-10-04T17:42:00
|
|
Remove gl::LinkResult.
Instead of returning a small struct from LinkProgram calls we use
angle::Result. Linking can have 3 cases:
- the link was successful -> angle::Result::Continue
- the link failed -> angle::Result::Incomplete
- there was an internal error -> angle::Result::Stop
Note that any unexpected Incomplete is still an error. Each function
that accepts Incomplete must check explicitly.
This is the last user of ErrorOrResult.
Bug: angleproject:2491
Change-Id: Idba23be27efe4b561720a4bdd8fe486b40779497
Reviewed-on: https://chromium-review.googlesource.com/c/1255645
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@google.com>
|
|
0ca09753
|
2018-09-24T11:00:50
|
|
Add GLES3 support for EXT_blend_func_extended
This adds GLES3 API support for EXT_blend_func_extended. The patch
includes the API entrypoints, validation and also implementation on
the desktop GL backend.
Instead of having built-in fragment color variables, ESSL 3.00 has
custom output variables, which can now be bound to either primary or
secondary output color locations. The "index" set to a custom output
variable determines whether it's used a primary or secondary blending
source color.
The shader layout qualifier takes precedence over the bind call. This
is not specified in the EXT spec, but is specified in desktop OpenGL
specs.
BUG=angleproject:1085
TEST=angle_end2end_tests
Change-Id: Ia24e8e5dadcc165e5e8fbd7c653c7fab6217db88
Reviewed-on: https://chromium-review.googlesource.com/c/1249361
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
996628a4
|
2018-09-24T16:39:26
|
|
Vulkan: Add support for VkPipelineCache
The cache is initialized from the application's blob cache and is
occasionally written back to it for disk storage.
Bug: angleproject:2516
Change-Id: I4cba4b00a7b9641c2983ef07159bc62cd10a5519
Reviewed-on: https://chromium-review.googlesource.com/1241373
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
a78092cb
|
2018-09-26T14:16:13
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|
Support ESSL 3.00 EXT_blend_func_extended shaders
This adds support for the index layout qualifier that's used in
EXT_blend_func_extended to set whether a fragment output should be
bound to the primary or secondary blend source color.
Output locations are now validated correctly so that two outputs can
have the same location as long as they have a different index. Some
tests are fixed to allow this.
BUG=angleproject:1085
TEST=angle_unittests
Change-Id: I1de3ad1406398952287791eca367562bed59d380
Reviewed-on: https://chromium-review.googlesource.com/1245982
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
9137adea
|
2018-08-27T14:22:37
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|
Add support for EGL_ANDROID_blob_cache
The functionality of MemoryProgramCache is divided up in two. BlobCache
is now a generic binary cache, which interfaces with the callbacks from
EGL_ANDROID_blob_cache. MemoryProgramCache handles program
[de]serialization and interacts with BlobCache.
Bug: angleproject:2516
Change-Id: Ie4328a2e56a26338e033d84f4e53a1103411937d
Reviewed-on: https://chromium-review.googlesource.com/1194285
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
9808d38c
|
2018-08-31T13:12:14
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|
Fix that image texture works incorrectly when loading from program
binary
This bug is introduced when we implement image texture robust
initialization, where we forgot to update active image units mask in program
cache.
Bug: angleproject:2766
Change-Id: I01de02803173f2cf5b7b9ff740175a4d7cbee4ba
Reviewed-on: https://chromium-review.googlesource.com/1198683
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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|
7e4eff11
|
2018-08-08T15:49:26
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|
Program: Add cache samplers and type masks.
This mask cleans up some of the iteration logic in
State::syncProgramTextures. It will make it easier to optimize this
function in the future. This will also make it easier to recompute
the sampler type validation.
Leads to a 5% improvement in State::syncProgramTextures.
Bug: angleproject:2747
Bug: angleproject:2763
Change-Id: Ic9a555df843ad23b4c562e6e4a2d425bee58a856
Reviewed-on: https://chromium-review.googlesource.com/1164306
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
7ce4a151
|
2018-06-12T10:19:49
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|
Add support for uint8_t and uint16_t bitsets.
These pack very well in some structs. Support is required so the
templates work as expected.
Also packs the Shader map into 8 bits. This includes a workaround for
an unusual warning generated by MSVC.
Bug: angleproject:2462
Change-Id: I804d1b9370b3951343718385210dec7d37700d73
Reviewed-on: https://chromium-review.googlesource.com/1091135
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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493f9571
|
2018-05-24T19:52:15
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|
Add PrimitiveMode packed GLenum.
Bug: angleproject:2574
Change-Id: I3d7bd7ca0d69a364a611dc04799ea34906fc4a6c
Reviewed-on: https://chromium-review.googlesource.com/1067114
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
3dd8d291
|
2018-03-30T09:39:09
|
|
Use ShaderBitSet for active use bits on uniforms
BUG=angleproject:2169
Change-Id: I192c2e3c453540c8a6d7b0d066218ea3c9fbaab2
Reviewed-on: https://chromium-review.googlesource.com/989411
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
0946393d
|
2018-04-04T05:26:59
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|
Move Buffer Subject/Observer to front end.
This makes BufferImpl into an Observer Subject. It also refactors
the Vertex Array updates for the D3D11 backend use more of a dirty
bit coding style.
This change makes it so Buffer contents changes trigger front-end
dirty bits from the back-end, which may be undesirable.
Bug: angleproject:2389
Change-Id: Iac8ce1171284a86851c18cd1373ddf24fcefe40b
Reviewed-on: https://chromium-review.googlesource.com/979812
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
30b604d8
|
2018-03-12T17:26:57
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|
Check that transform feedback will not overflow its buffers.
Also fix the check for uniform buffer size to use the actual buffer
size instead of the size of the bound range.
Bug: 820639
Change-Id: Iaa2a617ee7ce5ce7cfabbf64bd1d6f8c82c46b65
Reviewed-on: https://chromium-review.googlesource.com/965627
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
385b3e03
|
2018-03-21T09:43:28
|
|
Use packed enums on shader types in ANGLE renderer
This patch uses a packed internal enum ShaderType everywhere we
need a shader type instead of the GLenum value of the shader type.
This patch also uses program::getAttachedShader(type) everywhere
we need to get gl::Shader from a program in ANGLE.
BUG=angleproject:2169
Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec
Reviewed-on: https://chromium-review.googlesource.com/972844
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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|
107c7247
|
2018-03-20T15:45:35
|
|
ShaderVariable: separate fields for staticUse and active
Thus far the compiler has used the "staticUse" flag to mark variables
that should have rather been marked "active", meaning that the code
may actually execute in a way that accesses the variable. There's a
clear definition for this use of the term "active" in the GLES 3.0.5
spec, section 2.12.6, and in GLES 3.1 section 7.3.1.
Having separate fields for recording static use and "activeness" of a
variable is the first step to fixing this.
According to the spec, usually only active resources should be
considered when checking use against max limits. Also, only active
uniforms get assigned a location. libANGLE code now correctly checks
the active flag rather than the static use flag in these cases.
The static use field still mirrors the active field for now, since
some code in Chromium also needs to be fixed to use the active field
correctly before the two can diverge.
After Chromium is fixed, we can fix ANGLE so that static use
information is recorded earlier during compilation and will accurately
reflect whether variables are statically used. Currently the compiler
only records variables once some static use may already have been
pruned from the AST.
BUG=angleproject:2262
TEST=angle_unittests, angle_end2end_tests
Change-Id: I025bb71361246ae00c911a1f8b66ec045f665f29
Reviewed-on: https://chromium-review.googlesource.com/970962
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
f0e89be6
|
2017-11-08T14:00:32
|
|
Use packed enums for the texture types and targets, part 1
In OpenGL there are two enum "sets" used by the API that are very
similar: texture types (or bind point) and texture targets. They only
differ in that texture types have GL_TEXTURE_CUBEMAP and target have
GL_TEXTURE_CUBEMAP_[POSITIVE|NEGATIVE]_[X|Y|Z].
This is a problem because in ANGLE we use GLenum to pass around both
types of data, making it difficult to know which of type and target a
variable is.
In addition these enums are placed somewhat randomly in the space of
OpenGL enums, making it slow to have a mapping from texture types to
some data. Such a mapping is in hot-code with gl::State::mTextures.
This commit stack makes the texture types and target enums be
translated to internal packed enums right at the OpenGL entry point
and used throughout ANGLE to have type safety and performance gains.
This is the first of two commit which does the refactor for all of the
validation and stops inside gl::Context. This was the best place to
split patches without having many conversions from packed enums to GL
enums.
BUG=angleproject:2169
Change-Id: Ib43da7e71c253bd9fe210fb0ec0de61bc286e6d3
Reviewed-on: https://chromium-review.googlesource.com/758835
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0d88ec9f
|
2018-02-27T16:25:31
|
|
ES31: Add link validations on geometry shader uniforms
This patch adds the link validations on the uniforms defined in a
geometry shader.
1. Validate if there is any link mismatch between a geometry shader
uniform and a uniform defined in another shader in the current
graphics pipeline.
2. Validate if the number of images, samplers or atomic counters in
a geometry shader exceeds the related resource limit.
3. Validate if there is name contradiction between a geometry shader
uniform and a vertex shader attribute.
BUG=angleproject:1941
TEST=dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.*
dEQP-GLES31.functional.geometry_shading.basic.*
dEQP-GLES31.functional.geometry_shading.conversion.*
dEQP-GLES31.functional.geometry_shading.emit.*
dEQP-GLES31.functional.geometry_shading.varying.*
dEQP-GLES31.functional.geometry_shading.instanced.geometry_*
dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_*
dEQP-GLES31.functional.geometry_shading.instanced.draw_*
Change-Id: I365aee624a3a79658c3e4c7487a586cf9532b529
Reviewed-on: https://chromium-review.googlesource.com/939264
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4ed05da2
|
2018-02-02T14:26:15
|
|
ES31: Add link validation on geometry shader itself
This patch intends to support program link validation on geometry
shader itself. A link error should occur when linking a program with
a geometry shader that lacks input primitive or output primitive or
the declaration of 'max_vertices'.
This patch also adds the support of linking a program with geometry
shader in angle_end2end_tests.
BUG=angleproject:1941
TEST=angle_end2end_tests
dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.unspecified_*
Change-Id: I25fb08514753102f5dd3ab86211c05d2ca4fd185
Reviewed-on: https://chromium-review.googlesource.com/898842
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c405ae71
|
2017-12-06T14:15:03
|
|
Optimize Vertex Shader Attribute Type Validition
Improves ValidateVertexShaderAttributeTypeMatch by storing vertex
attributes types into masks for quick comparisons when needed. This shows
2% improvement to glDrawElements for the aquarium workload.
BUG=angleproject:2202
Change-Id: I87fa3d30c3d8cdba6dfd936cd1a41fd27b1c6b77
Reviewed-on: https://chromium-review.googlesource.com/814795
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
76746f9b
|
2017-11-22T11:44:41
|
|
Optimize Fragment Shader Type Match Validation
Improves ValidateFragmentShaderColorBufferTypeMatch by storing input and
output types into a bitmask for quick comparison when validation is
needed. This shows a 2% improvement to glDrawElements for the aquarium
workload.
BUG=angleproject:2203
Change-Id: Iade2ecf28383164e370b48442f01fba6c0962fba
Reviewed-on: https://chromium-review.googlesource.com/775019
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3c1da04e
|
2017-11-27T18:33:40
|
|
Isolate GlslangWrapper header from most of ANGLE.
Since we might want to use the ANGLE PoolAlloc in the Vulkan back-end,
we want to make completely sure that it doesn't show up in any header
that might be included with the Glslang headers, since this could
cause a conflict.
This change moves as much as possible to forward-declaring instead of
including headers directly in ProgramLinkedResources.h. This means
making several internal Program helper classes external. I.E. instead
of Program::Bindings, we have ProgramBindings.
It also redeclares a "using" in two places, since it isn't possible to
forward declare these, and it seemed overdesigned to put the using in
a separate header.
Bug: angleproject:2264
Change-Id: Idd08706580c927327dddf46e86acbcd2c4e3286f
Reviewed-on: https://chromium-review.googlesource.com/792270
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
85072e8f
|
2017-11-14T15:43:28
|
|
ES31: Fix detaching/deleting compute shader after LinkProgram.
This change also moves the ShaderType enum from D3D renderer to angletype.h.
And it uses a bit mask to track the linked shader stages.
BUG=angleproject:2247
Change-Id: I5c7ee1445d353a02e24549ffcf6b0ac694dd1069
Reviewed-on: https://chromium-review.googlesource.com/768629
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
465835d6
|
2017-09-26T13:34:10
|
|
Support arrays of arrays in the API
The ShaderVariable class that is used as an interface between the
compiler and the rest of the code gets arrays of arrays support.
Array of array variables are passed from the compiler just like any
other variables. However, when stored in Program state each innermost
array constitutes a separate variable. This is done to make the
implementation match the GLES specification for program interface
query APIs.
This will be tested more fully once support for parsing arrays of
arrays lands in the compiler.
TEST=angle_end2end_tests, angle_unittests
BUG=angleproject:2125
Change-Id: I0f7159000f039be92a87a52b3b68cd9a215a21cb
Reviewed-on: https://chromium-review.googlesource.com/684742
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
acf2f3ad
|
2017-11-21T19:22:44
|
|
Apply Chromium style fixes.
This addresses several minor code quality issues that are validated
in Chromium, but not yet applied to ANGLE:
* constructors and destructors must be defined out-of-line
* auto is not allowed for simple pointer types
* use override everywhere instead of virtual
* virtual functions must also be defined out-of-line
Slightly reduces binary size for me (~2k on Win, 150k on Linux).
Bug: angleproject:1569
Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6
Reviewed-on: https://chromium-review.googlesource.com/779959
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3a9090fa
|
2017-09-27T14:37:04
|
|
ES31: Add BUFFER_VARIABLE and SHADER_STORAGE_BLOCK program interfaces
This patch collects the shader storage block members information.
It implements getShaderStorageBlockMemberInfo and getShaderStorageBlockSize
for OpenGL backend. Meanwhile, it implements BUFFER_VARIABLE and SHADER_STORAGE_BLOCK
interfaces for program query.
BUG=angleproject:1920
TEST=angle_end2end_tests:ProgramInterfaceTest*
dEQP-GLES31.functional.layout_binding.ssbo*
dEQP-GLES31.functional.compute.basic.empty
dEQP-GLES31.functional.compute.basic.ssbo_rw*
dEQP-GLES31.functional.compute.basic.ssbo_local_barrier*
dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_small
dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_groups
dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_invocations
dEQP-GLES31.functional.compute.basic.copy_ssbo_single_invocation
dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_small
dEQP-GLES31.functional.compute.basic.shared_var*
dEQP-GLES31.functional.compute.basic.ubo_to_ssbo*
dEQP-GLES31.functional.compute.basic.write_multiple_arr*
dEQP-GLES31.functional.compute.shared_var.basic_type.*
dEQP-GLES31.functional.compute.shared_var.work_group_size.*
dEQP-GLES31.functional.atomic_counter.*
Change-Id: Ie8b81fde5a2e919aab77adb3d137c9ff2f193409
Reviewed-on: https://chromium-review.googlesource.com/712235
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1734e171
|
2017-10-27T15:30:27
|
|
Only store innermost array offset in VariableLocation
Separate entries will be generated for each innermost array of arrays
of arrays in the variable tables. Because of this VariableLocation
actually only needs to store the innermost array index.
BUG=angleproject:2125
TEST=angle_end2end_tests
Change-Id: Id1ee35b3cecfc011d96b58e43cf0b1cccbfed408
Reviewed-on: https://chromium-review.googlesource.com/741742
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d255123c
|
2017-10-26T20:03:33
|
|
Store shader interface variables as per query spec
GLES 3.1 section 7.3.1.1 specifies how active variable entries should
be generated and how active variables are named. The specs for program
interface variable queries are built on top of this section.
ANGLE has already followed this spec for the most part for generating
variable lists in ProgramState, but now we also follow the naming spec
for arrays and include [0] at the end of the stored name.
This will make implementing arrays of arrays more straightforward.
Most logic for variable queries will just keep working as is when
arrays of arrays are added instead of needing more complex logic for
handling array indexing.
BUG=angleproject:2125
TEST=angle_end2end_tests
Change-Id: I3acd14253153e10bc312114b0303065da2efb506
Reviewed-on: https://chromium-review.googlesource.com/739826
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
c853804c
|
2017-09-27T11:20:15
|
|
Add support for arrays of arrays to VariableLocation
Array indices are sorted so that the outermost index is in the back.
This is because we want to be consistent with future arrays of arrays
parsing code. In parsing we'll have a utility function to make a
TType object into an array, and there it's most natural to push the
new outermost sizes to the back of the vector.
Further patches will still be needed to parse arrays of arrays and
add support to arrays of arrays into the API.
BUG=angleproject:2125
TEST=angle_unittests, angle_end2end_tests
Change-Id: I6c88edabf68ae9dbd803ec6d20543016c408b702
Reviewed-on: https://chromium-review.googlesource.com/686414
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
fb997ec1
|
2017-09-20T15:44:27
|
|
Removed "name" and "used" from variable location.
The used flag was redundant with the index (which used MAXUINT). The
name was redundant with the stored uniform. Removing these gives a
very minor performance speed up when iterating and retrieving
uniform locations.
BUG=angleproject:1390
Change-Id: Ieeccdff7c131e1359e754e246d3648b73aad5baf
Reviewed-on: https://chromium-review.googlesource.com/659224
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
729b2c6e
|
2017-08-14T09:36:11
|
|
ES31: Enable shader storage buffer support for OpenGL backend
BUG=angleproject:1951
TEST=angle_end2end_tests:ShaderStorageBuffer
Change-Id: I1afc3cd005ad2e595c6ce937fc53e17423f8ec8b
Reviewed-on: https://chromium-review.googlesource.com/618132
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f00f7ffe
|
2017-08-31T14:39:15
|
|
Add a Uniform type info table.
Currently most uniform type info is determined by switching on the
uniform type. Some values are computed from other values, which can
result in three or more switch statements plus some multiplies or
other math. This patch attempts to improve the speed by pre computing
necessary values into constant static tables.
Improves performance by about 7% in a uniform stress test.
BUG=angleproject:1390
Change-Id: I29bef259a17f6d6536171ade4950e2d712bfd39c
Reviewed-on: https://chromium-review.googlesource.com/643791
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
855d964b
|
2017-05-17T14:05:06
|
|
Prefix user-defined names in GLSL output
Now user-defined names are prefixed by _u in GLSL output in case name
hashing is not on. Internal names such as names of temporary variables
created in AST transformations are written out as such.
This makes handling of internal function names and internal variable
names consistent. It also removes the possibility of name conflicts
between user-defined names and internal names in case name hashing is
not on. In the same vein, it makes it safe to use GLSL reserved words
that are not reserved in ESSL as variable names in case name hashing
is not on.
This also makes the GLSL output more consistent with how names are
handled in HLSL output. Name hashing code is shared between
VariableInfo and OutputGLSLBase to ensure names are handled
consistently in both. The name that's used in the shader source for a
given interface variable is written out to ShaderVariable::mappedName.
An exception needs to be made for identifiers close to the length
limit, since adding any prefix would take them over the limit. But
they can be just written out as such, since we don't have any builtins
or ANGLE internal variables that have as long names and could create a
conflict.
BUG=angleproject:2139
BUG=angleproject:2038
TEST=angle_unittests, angle_end2end_tests, WebGL conformance tests
Change-Id: Id6ed052c4fab2d091227dc9a3668083053b67a38
Reviewed-on: https://chromium-review.googlesource.com/507647
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
54164b0c
|
2017-08-28T15:17:37
|
|
Add getUniform impl methods.
This will let us remove some of the uniform data management code in
the GL front-end, and simplify the GL back-end. It will also enable
us to implement uniform data more efficiently in the D3D11 back-end,
and probably Vulkan back-end later.
This also implements a new impl method for the ProgramGL class to
flag optimized-out uniforms as no longer used, post-link. This is
important because otherwise the optimized uniforms get assigned
valid locations, and then the getUniform calls are expected to
succeed.
We also use a workaround for uniform value queries for the GL
back-end. It seems as though some drivers (seen on NVIDIA and AMD)
may not properly clamp to the maximum representable integer value
when querying out-of-range floating point values. Work around this by
always calling the driver with the proper type and then casting the
value in ANGLE.
BUG=angleproject:1390
Change-Id: I03dc2382e7af52455c356a2bf3971a4d1bd46ec6
Reviewed-on: https://chromium-review.googlesource.com/616785
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6c58b062
|
2017-08-01T13:44:25
|
|
Add histograms for the program cache.
Also includes some tracking of if a cache hit comes from a binary
inserted after a Link call, or sourced from the external disk cache.
Chromium-side CL: https://chromium-review.googlesource.com/c/592151/
BUG=angleproject:2118
Change-Id: I80eefd203d8ce31d1ac03dd1a36459d3581128f5
Reviewed-on: https://chromium-review.googlesource.com/590689
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7cf6166a
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2017-07-26T17:10:53
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Generate error on program-framebuffer num views mismatch
According to the ANGLE_multiview spec Draw* commands should generate
an INVALID_OPERATION error if the program uses the multiview extension
and the number of views in the active draw framebuffer and active
program differs. The patch addresses this by extending the base draw
call validation.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I369070beb5ccb17211dbe61ebec40bfcbcf5bc4e
Reviewed-on: https://chromium-review.googlesource.com/586605
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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0328b575
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2017-06-26T15:51:36
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Bind all elements of unbound image arrays to unit zero
Spec GLSL ES 3.10, section 4.4.5, Any uniform sampler, image or atomic
counter variable declared without a binding qualifier is initially bound
to unit zero. If the binding qualifier is used with an array, the first
element of the array takes the specified unit and each subsequent element
takes the next consecutive unit.
BUG=angleproject:1987
TEST=angle_end2end_tests:ComputeShaderTest
Change-Id: I6a8188449a91bf3e8ded37e067205dcae4e47fa7
Reviewed-on: https://chromium-review.googlesource.com/547977
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4c19a8a8
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2017-07-24T11:46:06
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D3D11: Update cached dynamically recompiled programs.
This change makes it so that when we need to recompile a program on a
draw call, we also update the cache. It also streamlines the internal
queries of the dynamic vertex and fragment shaders such that we only
update the input and output signatures a single time per draw. This
should also facilitate dirty bit implementations for the D3D11 back-
end.
BUG=angleproject:2116
Change-Id: Iccb0501b700bc894f40a8c68d7f297ff0c8f46bd
Reviewed-on: https://chromium-review.googlesource.com/531798
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c43be720
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2017-07-13T16:22:14
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Implement ANGLE_program_cache_control extensions.
This will give the browsers the ability to control the cache size,
query and populate the contents, and trim cache contents on memory
pressure.
BUG=angleproject:1897
Change-Id: I6edaa7d307b890223db98792d5b074e4a7fdfaa4
Reviewed-on: https://chromium-review.googlesource.com/563606
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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eaef1e5e
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2017-06-13T10:44:11
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Link atomic counters to buffers
Gather counters from each shader and group them according the
layout qualifier 'binding' into each buffer.
BUG=angleproject:1729
TEST=angle_end2end_tests:AtomicCounterBufferTest
Change-Id: I8d0cd0d2bf65be37c035b0e1540481c8bee0bae4
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27a60631
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2017-06-30T15:12:01
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Re-apply UBO binding workaround on program save.
The workaround which was previously defined to only apply on load
also seems to affect save on some AMD drivers.
BUG=angleproject:1637
BUG=angleproject:1897
Change-Id: Ia01a1420a484f3c2682ce97eaab18baccfb66a50
Reviewed-on: https://chromium-review.googlesource.com/558008
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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360daeef
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2017-06-29T10:36:19
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Add platform hook for program cache updates.
This will need to be matched with a corresponding browser-side CL.
It will enable writing out binary shaders to disk.
BUG=angleproject:1897
Change-Id: I443281086050b9711b92a034cf37f808dd919007
Reviewed-on: https://chromium-review.googlesource.com/542963
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3244736a
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2017-06-28T14:53:52
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Use MemoryProgramCache.
Add the member functions for saving and loading from the binary cache,
and hook them into the Program class. Requires that the Renderer
supports the program binary extension.
BUG=angleproject:1897
Change-Id: I2dc8d21b02da705ded58c5cd1943562c9c97c49b
Reviewed-on: https://chromium-review.googlesource.com/522874
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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ffe00c03
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2017-06-27T16:26:55
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Add program cache transform feedback workaround.
On Qualcomm devices, they don't seem to correctly save transform
feedback info. Work around this by disabling caching on these devices.
This mirrors a Chromium workaround.
BUG=angleproject:2088
Change-Id: I6496d2fb6a03788379a6968bcd5eb3a9cb9d15d4
Reviewed-on: https://chromium-review.googlesource.com/549981
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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65ec0b2e
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2017-03-28T16:10:52
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ES31: Add support for bindImageTexture on GL backend
This patch refers to https://chromium-review.googlesource.com/c/380636/
BUG=angleproject:1987
Change-Id: If621eed6ecaa7298214843a2a133801ca1487b03
Reviewed-on: https://chromium-review.googlesource.com/462088
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7a20b973
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2017-06-13T14:25:26
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Refactor uniform block binding
Remove mUniformBlockBindings and move its bindings to mUniformBlocks.
BUG=angleproject:1442
Change-Id: I62b4471990a44e626d2357c41cb914abc27cb18f
Reviewed-on: https://chromium-review.googlesource.com/532834
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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97ee6548
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2017-06-07T17:06:05
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Shunt more code to StateManager11.
Previously the Renderer11 would call directly into the state manager
sync methods. Instead make a single updateState method, and make
several state sync methods private to the manager. Also rename them
to clarify they're for syncing state, not for direct use.
BUG=angleproject:1156
Change-Id: I94880a744e7ade3895fa2a312a2436ba4ef38dba
Reviewed-on: https://chromium-review.googlesource.com/529705
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4f86d053
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2017-06-05T12:59:26
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Introduce MemoryProgramCache.
This class will manage GPU binary programs in memory. It will be
owned by the Display, and shared between Contexts. Currently this
CL just refactors the Program binary saving and loading into static
members of this new class.
BUG=angleproject:1897
Change-Id: I34f5afb2c02416f6fd80dd65ba3827a8637ce190
Reviewed-on: https://chromium-review.googlesource.com/522873
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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