|
16da9515
|
2019-11-04T11:19:14
|
|
Vulkan:ImageHelper read combined DS textures
Update ImageHelper to be able to copy both the depth and stencil
aspects of a DS image to a buffer. The aspects are copied separately
with the depth data preceding the stencil data.
This allows dEQP-GLES31.functional.stencil_texturing.misc.base_level
test to pass. Added exception for ANDROID VULKAN where test still
fails and new tracking bug (4080) for this case.
Bug: angleproject:3949
Bug: angleproject:4080
Change-Id: Ib6104d7fa9f516154131f3e82161078ba216cfe1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1897649
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
df415528
|
2019-10-24T09:22:39
|
|
Vulkan: Enable VK_IMAGE_USAGE_STORAGE_BIT when it is needed
VK_IMAGE_USAGE_STORAGE_BIT is always enabled for vkImage, this
increases memory bandwidth in some platforms.
This CL changes the behavior to enable VK_IMAGE_USAGE_STORAGE_BIT
when necessary.
Bug: angleproject:3904
Test: angle_end2end_tests
Test: angle_deqp_gles2_tests
Change-Id: I8ffd37efa8d99d04328fa6232de0755be3273d9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1857799
Commit-Queue: Sunny Sun <sunny.sun@arm.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
422ebad2
|
2019-10-31T16:02:48
|
|
Fix ANGLE_get_image cube map handling.
Was missing a layer parameter. Also includes a regression test.
Also updates incomplete texture handling in Vulkan. Will try to sync
the texture storage if the texture has never been used.
Bug: angleproject:3944
Change-Id: I5fcd6931f9cb9e008faaeaecb1f6df275a2af73f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1894142
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
bb35bb4e
|
2019-10-29T17:17:04
|
|
Vulkan: Implement simple case ANGLE_get_image.
A couple cases are left unimplemented:
Incomplete/unused Textures. This leads to a slightly more tricky
implementation. Since we need to read back from the staging buffer
we will need to flush the Image contents to a temporary buffer.
Depth/stencil readback. Requires a more complex pixel packing
step.
3D/Cube/2D Array readback. Also requires a more complex packing
step.
Bug: angleproject:3944
Change-Id: Ic5d9a606177ba7e3e5ab945feb5f555afa11741f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1879964
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
dfc20daf
|
2019-10-28T13:51:42
|
|
Plumb more logic for ANGLE_get_image.
Also implements and tests validation / negative API.
Bug: angleproject:3944
Change-Id: I3385a4255f4fab6a12eee2abfa5ffcce2107359a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1879961
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
a6206854
|
2019-10-24T12:55:09
|
|
Enable "-Wmissing-field-initializers".
This is another warning required by Skia. This one didn't find
anything that surprising. Enabling the warning does help enforce
code consistency and avoids a bit of possible undefined behaviour.
Bug: angleproject:4046
Change-Id: Ifec7f4afad49cd820bf3c0a79df3f46559473ee2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877477
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
052167bc
|
2019-08-13T14:09:04
|
|
Vulkan: Mipmap is unconditionally enabled in ANGLE
ANGLE always enables the Mipmap. The fix does redefining
the image with mipmaps and replace the origin one only
when it is necessary.
Bug: angleproject:3737
Change-Id: Ia33a16fd7feae303fb114988059c4eec58c4232d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750627
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
1efcbdb6
|
2019-10-22T12:32:04
|
|
Vulkan: Fix sampler object lifetime.
Using the same scheme as we do for VkImageViews we can track VkSampler
lifetime using SharedResourceUse. This fixes the race condition that
could occur when samplers are deleted in one Context while being used
in another.
This fixes the last known resource lifetime issue. The multithreading
tests should now pass without validation errors.
Also adds regression tests to angle_end2end_tests.
Bug: angleproject:2464
Change-Id: I9dbed5062a0863b240ddf1a9b5d28560334934de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869548
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
68591eff
|
2019-10-13T15:05:23
|
|
Vulkan: Store ImageView access in the graph.
This will ensure we don't destroy the image views when they are still
in use by other Contexts.
Bug: angleproject:2464
Change-Id: I1d3ba2ad241250e31ea32873446c4cb23971750d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1843236
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
beacd8c8
|
2019-10-17T14:34:02
|
|
Vulkan: Rename format fields.
Renames 'angleFormat' to 'intendedFormat'. Also renames 'bufferFormat'
and 'imageFormat' to 'actualImageFormat' and 'actualBufferFormat'. This
renaming should make it clearer to the reader what the meaning of the
different format fields are. Intended format is the front-end format
and the actual formats are the formats we pass to Vulkan. Also updates
the documentation.
Bug: angleproject:4009
Change-Id: If61bf7250e88f7ed3d452718574c963d718e27b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866077
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a14555a7
|
2019-10-13T15:05:22
|
|
Vulkan: Refactor RenderTargetVk ImageViews.
Instead of storing a pointer to an ImageView, store a
pointer to an ImageViewHelper. The level and layer index
are all that's needed to pull the right image view from
the ImageViewHelper.
Will make it easier to store ImageView references in the
graph to track lifetime.
Bug: angleproject:2464
Change-Id: I773fa79a89ceefc99ff70e4eed4985f9f01fe26a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1857549
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
0b9ebe58
|
2019-10-15T11:15:42
|
|
Vulkan: Add "ImageViewHelper".
This allows views to track a different lifetime than vk::ImageHelper.
This in turn will fix the race condition on ContextVk destruction when
releasing ImageViews owned by TextureVk and RenderbufferVk. For now
this is a refactoring change only.
Bug: angleproject:2464
Change-Id: I9581975bd5d4913233bbed8439dd4a632cc78a2a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1843231
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
d192e933
|
2019-09-27T10:27:10
|
|
Vulkan: Support binding texture levels as a rendertarget
This CL refactors how TextureVk handles rendertargets. It removes
the single rendertarget that previously supported 2D, and expands
the layer/level list of rendertargets to handle all cases.
Bug: angleproject:3184
Bug: angleproject:3996
Test: Texture2DTestES3.FramebufferTextureChangingBaselevel/ES3_Vulkan
Test: FramebufferRenderMipmapTest.RenderToMipmap/ES2_Vulkan
Test: FramebufferRenderMipmapTest.RenderToMipmap/ES3_Vulkan
Test: ComputeShaderTest.ImageStoreMipmapSlice/ES3_1_Vulkan
Change-Id: I466d0389cc6744994f88c40cc388fca694b53a99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854895
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
bbf0ce28
|
2019-10-11T06:55:36
|
|
Vulkan:Add support to stage D or S textures
Correctly set image aspect for depth or stencil texture staging.
This fixes 6 failing dEQP 3.0 tests and an end2end test.
Note that DS combined aspect textures will need special handling
to read each aspect separately which is not included in this fix.
Bug: angleproject:3949
Change-Id: I8e3f8166bdd31e2c002752b2f5c107ba411b2b0d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855964
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
f912b294
|
2019-10-10T15:32:14
|
|
Vulkan: Handle 2Darray base/max level change
When staging updates to the vkImage based on texture base/max level
change, we weren't properly handling texture 2Darray.
This CL changes several helpers to explicitly accept Vulkan extents
and offsets so it is clear how things should be treated.
Bug: angleproject:3991
Test: dEQP-GLES3.functional.shaders.texture_functions.texturesize.*sampler2darray*
Change-Id: Iae80ce7201180224fc3bb7823f21a360950c515d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854020
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
28ff9922
|
2019-10-09T16:08:35
|
|
Vulkan: Get rid of "TextureVkViews".
This struct was used to implement different views for stencil mode. It
is replaced with a single stencil mode view for sampling.
We shouldn't be using a stencil-specific view for our render view. In
cases where we're attaching a Depth/Stencil texture to a Framebuffer's
special depth/stencil attachment point we will still need to use a
single 'Draw' view attached to depth/stencil. So there's no need for a
separate 'Draw' view for stencil.
Also there's no current support for a separate 'Fetch' view for
stencil textures. There may not be any easy way to trigger this path as
it's only used in seamful cube map emulation and image copy. Seamful
emulation is ES 2.0 only while stencil textures are ES 3.1 so that's
not a possible use. Image copy doesn't seem to be possible either as it
stands right now.
Bug: angleproject:3975
Change-Id: Ic999f9471ea533d1184a364732c569124aa802bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1842230
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
88bc4d3d
|
2019-10-04T20:41:24
|
|
Vulkan: Get rid of "fetch" level/layer image views.
Instead always use 2D array views when rendering to cube maps. We need
to keep the "fetch" image view for the main image for emulating
seamless cube map textures on GL 2.0. We also use it for some texture
copying init. These uses could potentially be replaced with sample
instructions if we wanted to remove this last "fetch" view.
Bug: angleproject:3975
Change-Id: I90f9be9fc6542d8ec27f6722132c1b27acf72176
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1842226
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cb653d43
|
2019-10-04T17:26:59
|
|
Vulkan: Get rid of level layer "storage" views.
By using a 2D instead of 2D array view for the render target we can
merge the 'storage' and 'draw' level/layer views.
Bug: angleproject:3975
Change-Id: Icf8c0bf6bec4147595c2b728362abd51bdf03f3e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1841947
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6acfca3a
|
2019-10-04T08:06:29
|
|
Vulkan: Handle texStorage when base level is set
In this scenario, we allow the texStorage call to fully populate the
image, then let dirty bits change the vkImage to reflect the base level.
Bug: angleproject:3948
Bug: angleproject:3949
Test: dEQP-GLES3.functional.shaders.texture_functions.texturesize.*
Change-Id: I1f453653a23b9d1802a374def40c9372ada8822a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1841275
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6b60dfd8
|
2019-10-02T07:54:18
|
|
Vulkan: Remove image views forced to one mip level
textureSize requires the view to reflect actual mip levels, so
we can't artificially limit the view based on filtering mode.
This CL removes those views.
That unearthed a problem where the VK backend wasn't properly
implementing non-mipmapped filter modes. There is a blurb in
the Vulkan spec about this:
There are no Vulkan filter modes that directly correspond to OpenGL
minification filters of GL_LINEAR or GL_NEAREST, but they can be
emulated using VK_SAMPLER_MIPMAP_MODE_NEAREST, minLod = 0, and
maxLod = 0.25, and using minFilter = VK_FILTER_LINEAR or
minFilter = VK_FILTER_NEAREST, respectively.
So this CL also adds that emulation.
Bug: angleproject:3948
Test: TextureSizeTextureArrayTest.BaseLevelVariesInTextureArray
Test: dEQP-GLES3.functional.shaders.texture_functions.texturesize.*
Change-Id: I81d5c3417e7d9abd0cdd058b935963706024a28f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1835937
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
f10bf6bf
|
2019-09-26T10:27:18
|
|
Vulkan: Implement multi-threaded GL.
The main component of this change is to make vk::BufferHelper,
vk::ImageHelper and vk::SyncHelper use a common path. We introduce a
new "vk::SharedGarbage" helper class that stores small lists of garbage
from individual objects like an ImageHelper or BufferHelper. The
SharedGarbage is stored in the RendererVk with the ResourceUse of the
helper object. The ResourceUse tells RendererVk when it is safe to
destroy the GarbageObjects.
New "onGraphAccess" commands are added in a few places to enable the
common garbage collection path. A couple Context-only resources like
default attributes now are referenced where they were not before.
Also reorganizes some functions so we can add a few helpful ASSERTs
to our graph dependencies. Added "updateCurrentAccessNodes" for this.
Also adds a "RendererScoped" helper to replace many uses of
"ContextScoped".
The multithreading EGL tests mostly pass but have some remaining
flakiness so cannot yet be enabled.
Bug: angleproject:2464
Change-Id: Ia3e3ae8848d731abf3f21ebe04c33e381e130be0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808444
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
988f7170
|
2019-09-30T15:52:37
|
|
Vulkan: Base/max level fixes and cleanup
This CL cleans up references to base/max level bug and fixes
one lingering issue regarding special handling of depth/z for
arrayed surfaces.
Bug: angleproject:3148
Bug: angleproject:3184
Bug: angleproject:3948
Bug: angleproject:3949
Bug: angleproject:3950
Test: dEQP-GLES3.functional.texture.mipmap.*base_level*
Test: dEQP-GLES3.functional.texture.mipmap.*max_level*
Test: Texture2DArrayTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions
Change-Id: Iad72005a111507c50b8be9726adc32285bbae52b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1832757
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
2e80cf9d
|
2019-08-08T22:05:42
|
|
Vulkan: Refactor render target initialization for texture arrays
Bug: angleproject:3188
Bug: angleproject:3189
Test: dEQP-GLES3.functional.texture.*.3d.*
Test: dEQP-GLES3.functional.texture.*.2darray.*
Test: Texture3DTestES3
Test: CopyTexImageTestES3
Test: DrawBuffersTestES3
Change-Id: Ia48766170c02fadb56cddcd415144a00123b02c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1745722
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
cb16fb5f
|
2019-08-29T16:53:55
|
|
Vulkan: Support texture base and max levels
The Vulkan backend uses a vkImage that matches the number
of effective levels in the GL texture. This is due to the fact
that GL textures can have really strange layouts that only make
sense when base level and max level are applied.
For instance, take the following layout with disjoint mip levels:
Level 0: 4x4 RGBA
Level 1: 2x2 RGBA
Level 2: 10x10 RGB
If base level is set to zero and max level is set to 1, the image is
still considered mip-complete:
Level 0: 4x4 RGBA ==> Base Level 0 ==> Level 0: 4x4 RGBA
Level 1: 2x2 RGBA ==> Max Level 1 ==> Level 1: 2x2 RGBA
Level 2: 10x10 RGB
If base and max level are then both set to 2, the texture is still
considered complete, but of a different size and format:
Level 0: 4x4 RGBA
Level 1: 2x2 RGBA
Level 2: 10x10 RGB ==> Base/Max Level 2 ==> Level 2: 10x10 RGB
When the base or max level is changed, we must recreate the vkImage to
match the new level count.
To support that, we:
- Stage updates from the current image to the new image
- Only stage updates if there aren't already staged updates for a level
- Free the current image and so it can be recreated at the next draw
This CL does the following:
- Refactors TextureVk::copyImageDataToBuffer to support staging updates
without flush
- Adds TextureVk::copyImageDataToBufferAndGetData to support previous
use model
- Adds TextureVk::changeLevels, triggered during syncState, which stages
updates and releases the current image.
- Updates ImageHelper::flushStagedUpdates to understand base/max levels
- Updates TextureVk::ensureImageInitialized and TextureVk::generateMipmap
to account for base/max level
- Tracks base and max levels in ImageHelper
- Adds ImageHelper::stageSubresourceUpdateFromBuffer to support
this use case
- Adds ImageHelper::isUpdateStaged to determine if changeLevels
should propagate data
- Makes gl::TextureTypeToTarget available for use outside of ImageIndex
- Enables several deqp and end2end tests
Bug: angleproject:3148
Test: dEQP-GLES3.functional.texture.mipmap.*base_level*
Test: dEQP-GLES3.functional.texture.mipmap.*max_level*
Change-Id: I14ca071c9c62eb310dfed7ef9290dc65fc3ff696
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776933
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
b540da89
|
2019-09-19T14:19:12
|
|
Vulkan: Use ResourceUse to track object lifetime.
With the new resource tracking scheme the CommandGraph, tracking a
"Context serial" aka "current" serial is no longer necessary for
CommandGraphResources. Serial tracking has been moved to the shared
ResourceUse struct that gets updated on a command submission. Thus
we don't need to store the serial as a current separate piece of info
in BufferHelper/ImageHelper.
Will lead to further redesign for the multi-threading support for
Vulkan.
Bug: angleproject:2464
Change-Id: I1ae4bcc27fcfb93422b4ab4c9682a458e482f295
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785990
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d7f28aae
|
2019-09-19T14:19:10
|
|
Vulkan: Pass CommandGraph when updating serials.
This is in preparation for storing a pointer to a shared resource use
structure.
Bug: angleproject:2464
Change-Id: I8f4ba1c71de6ad6a27ac06fc8012a0e94267cc16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785988
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7e44ec26
|
2019-08-26T15:59:48
|
|
GL_EXT_multisampled_render_to_texture extension. Part 1.
Adding new parameters for extension without adding any real code change. Since no new code paths were added, we expect all tests to pass as before.
Bug: angleproject:980428
Change-Id: I551b46a66f422eabd357fd021e00cf266a991efb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1772377
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1f2782e0
|
2019-08-29T14:19:23
|
|
Vulkan: fix unsized internalformat depth sampling
Many implementations provide OES_depth_texture behavior if the
texture was specified with a non-sized format (e.g. GL_DEPTH_COMPONENT).
This change implements that behavior for Vulkan and adds a couple of
tests to verify it.
Bug: angleproject:3890
Change-Id: I005b1eaa30db033f7d78a5cf2236aab7f442b7f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1764301
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
912e52d8
|
2019-08-23T00:25:09
|
|
Vulkan: Storage image support
Image bindings are placed after atomic counters in the "resources"
descriptor set.
There are two issues yet to be addressed:
- GL can create a 2D (array) view of a 3D image, but this is not allowed
in Vulkan. If this cannot be made possible, emulation needs to be
done.
https://github.com/KhronosGroup/Vulkan-Docs/issues/1033
- GL can create an image view of a texture with a different format and
have the data reinterpreted. This is not currently done.
Bug: angleproject:3563
Change-Id: I95c4d92c50bb033212a9a67f3f2d6f97c074c7bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767366
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0b1fbcff
|
2019-08-30T15:05:12
|
|
Vulkan: Make vk::ImageView pointers const
Bug: angleproject:3563
Change-Id: I8b6415dd9508941d093f36e7ded72d25f571b6f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1779204
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
886698bc
|
2019-08-27T16:48:07
|
|
Vulkan: Style cleanups to TextureVk.
Pass params by const & and use "CPU instead of "Cpu" naming. Also
prefer "ContextVk *contextVk" to "ContextVk *context".
Bug: angleproject:2464
Change-Id: I887de5b2e5494d14f0e9c7db269eb63744f2a3cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1771499
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9288dcf6
|
2019-08-27T15:00:35
|
|
Vulkan: Remove command buffer param from initImage.
This method didn't use the parameter. Removing it simplifies the code.
Bug: angleproject:2464
Change-Id: Ib8f5f649f66eae405fb91f7cfcc8cefc4c44bda2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1771992
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bc0a7b58
|
2019-08-05T09:26:23
|
|
Add support for sampling stencil texture
Suspect a potential driver issue with integer sampling from stencil so
skip dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect
in the expectations file. Will follow-up with more directed tests.
Also skip dEQP-GLES31.functional.stencil_texturing.misc.base_level
Blocking Bug: angleproject:3148
Test:
dEQP-GLES31.functional.stencil_texturing*
Bug: angleproject:3575
Change-Id: I9547406b44ec16629631c1bf50907e6a24f1a20e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736946
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
99cffe5d
|
2019-08-01T17:10:50
|
|
Vulkan: Fix glCopyTexSubImage3D()
Update glCopyTexSubImage3D() to account for the requirements necessary
for VK_IMAGE_TYPE_3D.
Bug: angleproject:3765
Test: KHR-GLES2.texture_3d.copy_sub_image.rgba8
Test: angle_end2end_tests CopyTexImageTestES3
Change-Id: Ife3d768323d0cfe2a53e5ae4c47a0747d65981bc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1730637
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
7e48c9eb
|
2019-08-06T17:17:19
|
|
Add explicit integer casts
WebKit uses the -Wshorten-64-to-32 flag which warns on these cases.
Bug: 3439
Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
d7500aa8
|
2019-08-02T15:52:39
|
|
Vulkan: Regression issue on AngryBird for read bandwidth
Use AllGraphicsShaderReadOnly as the image layout for graphics path.
Bug: angleproject:3473
Change-Id: I1e653890e69f347b2aba4a0156a5d5b86109fd0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1732617
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b90755ba
|
2019-08-09T10:53:22
|
|
Vulkan: Remove a call to addReadDependency() that shouldn't be done.
Bug: angleproject:3798
Change-Id: I516e6b0766ba0fe7c0bc7f6cd9f4aea91c7536f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1745839
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
eb0479e2
|
2019-07-24T14:15:56
|
|
Vulkan: Texture 3D and 2DArray layers as framebuffer attachments
Support glFramebufferTextureLayer by correctly handling layers
from 3D and 2DArray textures. Modeled after CubeMap layers support.
Bug: angleproject:3188
Bug: angleproject:3189
Change-Id: Ic73a6017134e9d2b49beed103487454397a97167
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738436
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
dc2c5c5a
|
2019-08-02T09:32:18
|
|
Vulkan: Initial Implementation of PBO support (software only)
This contains support for both pixel unpack buffers (i.e. for glTex*Image*)
and pixel pack buffers (i.e. for glReadPixels).
Bug: angleproject:3209
Bug: angleproject:3210
Change-Id: I077cccbffb96fb5f0198922bc7c1850a7eb3f616
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1723096
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a2129356
|
2019-07-23T12:54:13
|
|
Vulkan: Add support for 2D array textures
Includes changes from jmadill to align with Vulkan backend design.
Correctly setting layer count and depth when the texture type is
2Darray. Vulkan requires depth of 1 for 2Darray textures.
Bug: angleproject:3189
Change-Id: I0d58c33fcd75b1d768ea0308ac6e54230d8cfcc5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721169
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
c327370e
|
2019-07-23T12:54:12
|
|
Vulkan: Pass VkExtent3D to TextureHelper::init.
Bug: angleproject:3189
Change-Id: I4b95240bb32fbc2b3d0c8f097e0552d0fe23417d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713094
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
c68e7cbc
|
2019-07-25T11:28:07
|
|
Vulkan: Fix image copy flipping
The draw framebuffer was consulted for flipping instead of the read
framebuffer.
Revealed a bug with copy-with-transfer not taking source render target's
level/layer into account. This test was failing on Linux/Intel because
there the framebuffer is not flipped, so the transfer path was taken.
Bug: angleproject:2954
Bug: angleproject:3723
Change-Id: If95bf97b8e0536302ed39999be47bf904283c9e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1718784
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
deb43a31
|
2019-07-22T09:56:27
|
|
Vulkan: Store VkExtents3D in ImageHelper.
This makes the distinction between a gl::Extents (includes a depth
value for 2D array texture layer count) and a Vulkan extents (2D array
textures have a "1" for depth) clearer. Preparation refactor patch.
Bug: angleproject:3189
Change-Id: I9a13379c421e7f3c7856ac15b7a73013258ab9fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709754
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
da2b649c
|
2019-07-22T09:56:26
|
|
Texture: Make ImageIndex store layer counts.
Only for 2D array textures.
Bug: angleproject:3189
Change-Id: I9958ab60ffa464aa63f5cb321cbbe14b378f3647
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709109
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
4e71b2bc
|
2019-07-08T13:23:38
|
|
Framebuffer: Clean up query naming.
Changes instances where we were querying 'color buffers' and 'depth
buffers' to 'color attachments' and 'depth attachments', etc.
Bug: angleproject:3611
Change-Id: I7af7d33e5204f21d288f5bcad997988d36eabfc5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1690679
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
a7d8ada2
|
2019-06-28T11:10:41
|
|
Test out-of-bounds writes in glCopyTexSubImage2D
Adds a test for out-of-bounds writes resulting from clipping the copy
area to the size of the source framebuffer causing the destination area
to be out of bounds.
This causes a GL_INVALID_VALUE error according to the spec.
Bug: angleproject:3355
Change-Id: I39638daa9b0c03cc82a6dbf6cabd0027e32a8ea8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682111
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c773ab98
|
2019-06-25T17:11:58
|
|
Vulkan: Recycle dynamic buffer storage.
This adds a free list to the dynamic buffer storage. Buffers are added
to the free list when the retained buffers are released. They are taken
from the free list when we allocate a new buffer. We only allocate
a new buffer in the ring when we run out of free buffers. This reduces
the amount of time we spend in allocation for frequent updates.
Now that we're recycling buffers inside of DynamicBuffer we also need
to be a bit more careful about when we allow ourselves to reuse them.
If they're still in use by the GPU we should not try to modify them.
Bug: angleproject:3082
Change-Id: Ibee5a7e2fe4a17f4a2f7af6bc6bcce54bdc413c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646548
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
87748543
|
2019-06-18T18:45:42
|
|
GL/Vulkan: handle depth texture discrepancy
In GLES 3.0, depth textures where changed to behave like RED textures,
but in GLES 2.0 with ARB/OES_depth_texture, they were treated as
luminance textures.
This change produces the expected behavior on GLES 2.0 for the GL
backend and on GLES 3.0 for the Vulkan backend.
Bug: angleproject:3540
Change-Id: Iad6b4e03cf947b27eb97dbb10419bc8bcdb11024
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666363
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: James Dong <dongja@google.com>
|
|
44168468
|
2019-06-20T09:50:23
|
|
Vulkan: Sync image in TextureVk::syncState.
We can use the DIRTY_BIT_IMPLEMENTATION internal dirty bit in the
gl::Texture class to force calls to ContextVk::syncState. In syncState
we can ensure we call ensureImageInitialized before we get to the
ContextVk. This in turn means we can remove some of the command graph
breaks from TextureVk.
We need to make sure the dirty bits are propagated to EGL Image
siblings with this method. This fixes a potential implementation issue
with EGL images with the GL back-end.
Also makes a state change test a little better by removing some of the
VAO and program init calls before the draw.
Improves perf on the texture change microbenchmark by 12.5%.
Bug: angleproject:3539
Bug: angleproject:3117
Change-Id: I2b5481690801fa98f859a6c02e3f4b974590cd3d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1663839
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3ea463bf
|
2019-06-19T14:21:33
|
|
Move event tracer back into common.
Requires that we update the TRACE_EVENT macros to accept a platform as
an argument. The refactor isn't complete. In order to finish we'd need
to ensure we have the Display's PlatformMethods available at all sites.
Unblocks adding trace events directly in the perf tests.
Bug: angleproject:1892
Bug: angleproject:3117
Change-Id: Iee0ca086ccfe23acab3fc186fb042f018711a94c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1664794
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c6601ec8
|
2019-06-14T11:07:23
|
|
Vulkan: fix texture swizzle
Corrects texture swizzle in Vulkan backend. Previously user-supplied
swizzle was applied before internal swizzle; this change applies the
internal swizzle first, causing the correct behavior.
Also recreates image views when swizzle is dirty.
Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.texture.swizzle.*'
Test: ./angle_end2end_tests --gtest_filter='SwizzleTest.*/ES3_Vulkan'
Bug: angleproject:3212
Change-Id: Ie2c44b479da5c19ba744ace7562a73c944f97a49
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660909
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
88596bea
|
2019-06-13T14:17:48
|
|
Vulkan: Implement a texture descriptor cache.
We noticed a significant hotspot in vkAllocateDesctiptorSets. The app
was repeatedly cycling through a few combinations of active textures.
For each state change in ANGLE we were allocating a new desctiptor set.
This in turn would trigger internal driver memory allocation and cause
jank. Using a cache avoids allocations entirely since the application
is rotating through a stable set of textures.
The descriptor cache is stored in each program. It is indexed by a set
of 32-bit serials. Each texture generates a unique serial for every
combination of VkImage and VkSampler that the texture owns. The texture
descriptor is refreshed every time a texture changes or is rebound.
The descriptor cache is accessed via an unoredered map with the texture
serial sets as the hash key. We also store the maximum active texture
index in the cache key so we don't need to hash and memcmp on all 64
active textures.
This will currently fail if more than MAX_UINT serials are generated.
But that number is high enough that it shouldn't be possible to hit
in practice in a practical amount of time.
Requires shifting the texture sync to ContextVk so we can get the new
serial after the textures are updated. And to make sure to update the
image layouts even if the descriptors are not dirty.
Improves performance of the T-Rex demo. Also improves the score of the
texture state change microbenchmark by about 40%.
Bug: angleproject:3117
Change-Id: Ieb9bec1e8c1a7619814afab767a1980b959a8241
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642226
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
13ac9422
|
2019-06-10T17:53:09
|
|
Vulkan: add support for shadow samplers.
Adds support for ES 3.0 shadow samplers.
Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.texture.shadow.2d.*'
Bug: angleproject:3211
Change-Id: Ic82ecfe19290fb952fcb0ba423691b5bac87c4a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652021
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f2a1c384
|
2019-05-21T16:32:49
|
|
Vulkan: Implement multisampled framebuffers
Simultaneously implements ANGLE_framebuffer_multisample and ES3
multisampled framebuffers.
Additionally, implements ES3 framebuffer blitting where multisampled
framebuffers are involved.
Bug: angleproject:3203
Bug: angleproject:3204
Bug: angleproject:3200
Change-Id: I5694a30f71168e807688a9568e3742b81d907918
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622667
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ee244c77
|
2019-05-06T10:30:18
|
|
Vulkan: Move command graph and garbage to ContextVk.
To support multithreading, contexts should manage their own command graphs
and garbage. This allows safe access to vulkan resources such as command pools
without thread synchronization.
BUG=angleproject:2464
Change-Id: I930149bc9f0793028761ee05ab50b8c0a4dec98a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1516515
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ce9be8c7
|
2019-05-24T09:35:06
|
|
Vulkan: Have a cubemap as 2D-array view handy
Previously, only texture copies used a shader that performed
texelFetch(). To support cubemaps, a hack was used to temporarily
create a 2D array view.
With upcoming support for multisample resolve, more shaders will be
using texelFetch() all requiring this workaround. This change instead
makes sure that a separate view is created for cubemaps for the purpose
of being used with these shaders. As a result, we have three logical
views on textures and render targets:
- Draw: a view that can be used as a color/depth/stencil attachment
- Read: a view that can be used to sample from
- Fetch: a view that can be used to fetch from
The fetch view is generally the same as the read view, except for cube
maps.
Bug: angleproject:3200
Change-Id: I21547f728c16f0aa8f0fcae152c400b5cc1565da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1628585
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6722009e
|
2019-05-20T11:12:53
|
|
Vulkan: Handle dirty RTs with state messages.
Prior to this CL we were handling dirty state change notifications by
flushing the RT Images just prior to use or just after they were
changed. This could lead to a few redundant checks in several places.
It also meant we needed an owner pointer from the RT to the parent
Image. This pointer would be null for Surfaces and Renderbuffers.
This cleans up the image flushing logic to be handled by dirty bit
notifications. When an app updates an attached Texture with TexSubImage
or related calls it will send a notification to the Framebuffer. The
Framebuffer then sets a dirty contents bit that is handled in the
implementation. In Vulkan this means flushing the dirty bits.
Requires adding a flag to the FramebufferImpl class to determine if we
need to syncState before we checkStatus. Adding the option allows us to
only call syncState for the GL back-end. Not calling syncState allows
the robust resource init operation to happen *before* we syncState.
Which in turn allows FramebuffeVk to initialize the VkImages in one go.
Added new regression tests for Texture updates. This might not cover
all cases. I found it was very hard to trigger some of the resource
update staging in TextureVk.
Bug: angleproject:3427
Change-Id: Idfa177436ba7fcb9d398f2b67922e085f778f82a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601552
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
08146a27
|
2019-05-17T10:40:44
|
|
Remove non-source sources from binary targets
No behavior changes.
BUG=chromium:964411
Change-Id: I843757e65f110882c01514fe6bf4aed28e07dd21
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
eaf2d928
|
2019-04-18T16:31:25
|
|
Add support for OES_depth_texture
Note: Includes workaround for http://anglebug.com/3452 - some Android
devices do not indicate filtering support on VK_FORMAT_D16_UNORM.
Bug: angleproject:3103
Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTexture/*
angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.PackedDepthStencil/*
angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTextureRender/ES2_VULKAN
Change-Id: Ic325fb94ab0e619a17c2e149e0e0865fa4142f3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575426
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
776694cd
|
2019-05-08T10:28:55
|
|
Change all ANGLE workarounds to use struct definition with info.
Change each workaround from a simple bool to a struct with info
including name, workaround set, description, and bug IDs. This will help
with future workaround integration with Chrome.
Bug: angleproject:1621
Change-Id: Ia27c180abaf845e280060c803e5994cc3152a057
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593917
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0631e19b
|
2019-04-18T16:09:12
|
|
Vulkan: Rename Vulkan "Texture" format to "Image"
Also adds some comments to vk_format_utils.h.
Bug: angleproject:3372
Change-Id: I529b9b189e4cdfd400c3c981a47139727d9954ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565062
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f02a767d
|
2019-04-09T18:45:23
|
|
Vulkan: Implement glTexStorageMem2DEXT
This implements support for creating textures that alias vulkan images
allocated inside external memory.
Bug: angleproject:3289
Change-Id: Iad071f353a217793102ae737647c7cd572f7b0ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552029
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Michael Spang <spang@chromium.org>
|
|
65d10f3b
|
2019-03-21T16:30:31
|
|
Vulkan: Implement robust resource initialization
If a texture or renderbuffer needs to be cleared for robust access or
due to having emulated channels, it is immediately cleared. The former
relies on a front-end feature that optimizes robust access clears only
to levels and layers that are not fully initialized through data upload.
Bug: angleproject:2722
Change-Id: Icdab856eb4ffe963f78569b6d80d9ff5cb27ff9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535056
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5f388c24
|
2019-03-14T09:54:23
|
|
Vulkan: dEQP-EGL.functional.image.modify.*
Determine the destination internalFormat correctly.
dEQP-EGL.functional.image.modify.renderbuffer_rgb565_tex_subimage_rgb8
dEQP-EGL.functional.image.modify.renderbuffer_rgba4_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.tex_rgb565_tex_subimage_rgb8
dEQP-EGL.functional.image.modify.tex_rgba4_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.tex_rgba8_tex_subimage_rgba5_a1
dEQP-EGL.functional.image.modify.tex_rgba8_tex_subimage_rgba4
dEQP-EGL.functional.image.modify.tex_rgba5_a1_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.tex_rgba5_a1_tex_subimage_rgba4
dEQP-EGL.functional.image.modify.tex_rgba4_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.tex_rgba4_tex_subimage_rgba5_a1
dEQP-EGL.functional.image.modify.renderbuffer_rgba4_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.renderbuffer_rgba4_tex_subimage_rgba5_a1
dEQP-EGL.functional.image.modify.renderbuffer_rgb5_a1_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.renderbuffer_rgb5_a1_tex_subimage_rgba4
Bug: angleproject:3170
Change-Id: Ic9870390b2d4a0dcbe561efd3fb1597faadb7d79
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1524404
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
892d1805
|
2019-03-27T14:21:34
|
|
Vulkan: Have the WindowSurfaceVk own the submit semaphores.
Chaining of submit semaphores is only needed for window surfaces because they
are required for the first usage of the swap chain image and final present
of the image.
Move ownership of the submit semaphores from RendererVk to WindowSurfaceVk and
update all calls to finish and flush to be piped through a ContextVk which
tracks the currently bound window surface.
BUG=angleproject:2464
Change-Id: I4b3083124d7910a5dee297afc219e3a3f28057f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1542257
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2660b503
|
2019-03-21T12:08:40
|
|
Vulkan: Restore CommandBuffer to namespace vk
Moved vk::CommandBuffer and vk::SecondaryCommandBuffer to vk::priv:: and
aliased vk::CommandBuffer to one or the other. This allows the rest of
the classes to continue seeing vk::CommandBuffer as they used to do.
Used a special alias for the primary command buffer that gets submitted
(vk::PrimaryCommandBuffer).
Bug: angleproject:3136
Change-Id: I61236fd182230991db7395d05e3da3be5e3f45be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534456
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a8ff8814
|
2019-03-05T07:06:32
|
|
Vulkan:Optimize SecondaryCommandBuffers
RELAND of this commit. Had to fix fuzzer build errors.
Optimize performance of SecondaryCommandBuffers and enable them as the
default build option.
To disable this set angle_enable_custom_vulkan_cmd_buffers=false in
your build args.
This CL enhances the PoolAllocator to have a "fast" mode that can
be enabled at class creation. This mode uses an alignment of 1 byte and
enables a fastAllocation() call that avoids some bookkeeping overhead.
The SecondaryCommandBuffer uses this fastAllocation() function.
Furthermore the fast path of fast allocate, using the current page,
is inlined for maximum speed.
Jamie Madill also updated the SecondaryCommandBuffers to pre-allocate
blocks so that the commands occur linearly in memory. This speeds up
processing with improved cache coherency and minimizes overhead when
recording commands.
Also the core Draw functions and their state updates are all inlined
as well as the common functions to initialize commands and to copy
command pointer data.
This change also includes some new, custom commands. One is
imageBarrier that is a specialized version of pipelineBarrier that only
performs a single image layout transition.
There are customized versions of various Draw commands to minimize
copying of parameters.
There are also specialized commands to bind[Graphics|Compute]Pipeline
that have the pipeline type built in to the command.
More custom commands and command data size optimizations will be made
in follow-on commits.
Bug: angleproject:3136
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1497418
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Change-Id: I621d8f8893308fca240b32390928e8ba0036cf06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535385
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
896e7811
|
2019-03-22T14:56:33
|
|
Revert "Vulkan:Optimize SecondaryCommandBuffers"
This reverts commit 2219b18c984ed69251f3db3c7b5fd69a2fa68c77.
Reason for revert: Failing to compile on ASAN builders:
https://ci.chromium.org/p/chromium/builders/try/linux-libfuzzer-asan-rel/134782
Currently blocking roll.
Original change's description:
> Vulkan:Optimize SecondaryCommandBuffers
>
> Optimize performance of SecondaryCommandBuffers and enable them as the
> default build option.
> To disable this set angle_enable_custom_vulkan_cmd_buffers=false in
> your build args.
>
> This CL enhances the PoolAllocator to have a "fast" mode that can
> be enabled at class creation. This mode uses an alignment of 1 byte and
> enables a fastAllocation() call that avoids some bookkeeping overhead.
> The SecondaryCommandBuffer uses this fastAllocation() function.
> Furthermore the fast path of fast allocate, using the current page,
> is inlined for maximum speed.
> Jamie Madill also updated the SecondaryCommandBuffers to pre-allocate
> blocks so that the commands occur linearly in memory. This speeds up
> processing with improved cache coherency and minimizes overhead when
> recording commands.
> Also the core Draw functions and their state updates are all inlined
> as well as the common functions to initialize commands and to copy
> command pointer data.
>
> This change also includes some new, custom commands. One is
> imageBarrier that is a specialized version of pipelineBarrier that only
> performs a single image layout transition.
> There are customized versions of various Draw commands to minimize
> copying of parameters.
> There are also specialized commands to bind[Graphics|Compute]Pipeline
> that have the pipeline type built in to the command.
> More custom commands and command data size optimizations will be made
> in follow-on commits.
>
> Bug: angleproject:3136
> Change-Id: I35453cc2656bc8c51f0d84d1adef106900aca9a5
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1497418
> Commit-Queue: Tobin Ehlis <tobine@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=tobine@google.com,syoussefi@chromium.org,jmadill@chromium.org
Change-Id: I1c0bfe864ff343eb8ea6c88556523f8715c981d5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3136
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535998
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2219b18c
|
2019-03-05T07:06:32
|
|
Vulkan:Optimize SecondaryCommandBuffers
Optimize performance of SecondaryCommandBuffers and enable them as the
default build option.
To disable this set angle_enable_custom_vulkan_cmd_buffers=false in
your build args.
This CL enhances the PoolAllocator to have a "fast" mode that can
be enabled at class creation. This mode uses an alignment of 1 byte and
enables a fastAllocation() call that avoids some bookkeeping overhead.
The SecondaryCommandBuffer uses this fastAllocation() function.
Furthermore the fast path of fast allocate, using the current page,
is inlined for maximum speed.
Jamie Madill also updated the SecondaryCommandBuffers to pre-allocate
blocks so that the commands occur linearly in memory. This speeds up
processing with improved cache coherency and minimizes overhead when
recording commands.
Also the core Draw functions and their state updates are all inlined
as well as the common functions to initialize commands and to copy
command pointer data.
This change also includes some new, custom commands. One is
imageBarrier that is a specialized version of pipelineBarrier that only
performs a single image layout transition.
There are customized versions of various Draw commands to minimize
copying of parameters.
There are also specialized commands to bind[Graphics|Compute]Pipeline
that have the pipeline type built in to the command.
More custom commands and command data size optimizations will be made
in follow-on commits.
Bug: angleproject:3136
Change-Id: I35453cc2656bc8c51f0d84d1adef106900aca9a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1497418
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
134425c7
|
2019-03-15T17:02:17
|
|
Vulkan:Integrate SecondaryCommandBuffers
Integrate the custom SecondaryCommandBuffer type into the CommandGraph
nodes by adding new ANGLE_USE_CUSTOM_VULKAN_CMD_BUFFERS define that can
be set in the BUILD gn args with angle_enable_custom_vulkan_cmd_buffers
set to "true."
Initially the custom cmd buffers are disabled by default.
This adds some support functions to SecondaryCommandBuffer to make the
integration easier by matching the wrapped cmd buffer interface:
initialize(), end(), valid().
Bug: angleproject:3136
Change-Id: Ib910554583192550757bb8ce89914e3ea8737988
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1526556
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d84728e0
|
2019-02-01T16:28:55
|
|
Vulkan: Fix copySubImage to non-cube-complete images.
When copying to a non-cube-complete level of a texture we would fail
because we would try to get the base level's current format. Instead
we can get the format of the level that is being copied to.
Bug: angleproject:2911
Change-Id: Ib6a5c5cef67ad9c880c1b76ea71ed9317eb20c97
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1483951
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
76bd848c
|
2019-02-13T13:00:44
|
|
Vulkan: Support ETC, S3TC and BPTC compressed textures
Fixes the format table so the correct Vulkan format for the types are
generated. Additionally, implements CHROMIUM_copy_compressed_texture as
well as other functions relevant to initializing compressed textures.
Bug: angleproject:2670, angleproject:2904
Change-Id: I682d36574262525027cddf8f329515f38cd77dc0
Reviewed-on: https://chromium-review.googlesource.com/c/1468048
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@google.com>
|
|
009696c5
|
2019-01-31T14:47:07
|
|
Vulkan: Support EGL_ANDROID_image_native_buffer on Android.
BUG=angleproject:2668
BUG=angleproject:3121
Change-Id: I0dfb2ec0737ebd963b0fadb78cf720a90874f00b
Reviewed-on: https://chromium-review.googlesource.com/c/1452264
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
028df5f5
|
2019-02-13T12:57:10
|
|
Vulkan: Implement transfer path for texture copy
This is primarily in preparation for compressed texture copy, but has
the following side effect:
- When transfer is possible, it's faster than draw
- When texture format does not support draw (but transfer is possible),
it will avoid copying through CPU.
Bug: angleproject:2670
Change-Id: I49e1b51e6ccec875db3f971106687c7d48c4916f
Reviewed-on: https://chromium-review.googlesource.com/c/1470595
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
eca36cb5
|
2019-01-18T14:03:52
|
|
Vulkan: Support EGL images sourced from cube maps.
Store an image array offset and source texture type in ImageVk to select the
correct cube face from the source texture.
BUG=angleproject:2668
Change-Id: I03ad25feccb769c906dd28fb573ec342e7816863
Reviewed-on: https://chromium-review.googlesource.com/c/1422542
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4a298703
|
2019-01-18T10:49:36
|
|
Vulkan: Support creating EGL images from non-zero mipmaps of textures.
Store a mip offset in TextureVK to apply to all operations on the ImageHelper.
There is no need to store the mip offset in RenderbufferVk because it creates
the resource with the mip offset on the call to setStorageEGLImageTarget.
Store a mipmap level in the RenderTargetVk object so that clear operations
will target the correct mipmap of the image.
BUG=angleproject:2668
Change-Id: Ie976e3dd3a8de8135a7fbb8c84bd51eec0dddce8
Reviewed-on: https://chromium-review.googlesource.com/c/1422059
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fe59f6b5
|
2019-01-16T09:34:30
|
|
Vulkan: Implement EGL Images for 2D and Renderbuffer sources.
No support for non-zero mipmaps as sources yet.
Suppress dEQP tests due to apparent driver bugs with scissored clears on depth
or stencil attachments.
BUG=angleproject:2668
Change-Id: Idaa5e70ce9b0c91232fbb989cbf4de1b9134aafb
Reviewed-on: https://chromium-review.googlesource.com/c/1415010
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f256339a
|
2019-01-15T09:50:44
|
|
Vulkan: Implement eglBindTexImage
Now that vk::ImageHelper is stored as a pointer, it can be shared between an
offscreen surface and texture.
BUG=angleproject:3073
Change-Id: I91e520259106eef497950b8b2e622fbf910f7444
Reviewed-on: https://chromium-review.googlesource.com/c/1412234
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4a41914b
|
2019-02-05T08:50:30
|
|
Vulkan: Add trace markers
Add systrace markers for various RendererVk::finish paths in order to
quickly identify cause of finishes. Also added marker to commandPool
destroy which is currently a known hotspot on some devices.
Bug: angleproject:2528
Change-Id: I5a2fc741679a58445d71a2edd6204cf9e869d236
Reviewed-on: https://chromium-review.googlesource.com/c/1454277
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7dafe3eb
|
2019-01-28T11:39:15
|
|
Vulkan: optimize image memory barriers
Each image was tracking its current layout, but not the pipeline stage
it was used. Additionally, the barrier access masks were inferred from
the layout. This incurred two inefficiencies:
- The src pipeline stage mask often included all stages, causing
unnecessarily heavy barriers.
- The access masks included all possible accesses by a layout, which in
some cases was overkill, like VK_ACCESS_MEMORY_WRITE_BIT for
VK_IMAGE_LAYOUT_GENERAL (which will eventually used for compute shader
output).
This change instead creates an enum where each element represents the
layout, the stage and access masks when transitioning into the layout
and the stage and access masks when transitioning out of that layout.
The image will instead track a value of this enum (instead of
VkImageLayout), which allows it to create the layout transition barriers
as tight as possible, since it includes all the necessary information.
Bug: angleproject:2999
Change-Id: I91535ce06d10530a6fc217ad3b94b7e288521e25
Reviewed-on: https://chromium-review.googlesource.com/c/1440074
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f3e823db
|
2019-01-14T12:40:34
|
|
Vulkan: Store ImageHelper as a pointer in TextureVk and RenderbufferVk
Storing ImageHelper as a pointer allows the storage to be swapped or shared
with other objects.
BUG=angleproject:2668
Change-Id: I2e51f24737be59ffe9f472e9b0b592774a792cd1
Reviewed-on: https://chromium-review.googlesource.com/c/1409404
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
08f8fa66
|
2019-01-10T14:25:47
|
|
Vulkan: Merge the PixelBuffer logic into ImageHelper.
To support EGL images efficiently, the pixel buffer needs to be tightly coupled
with the image it will upload data to allowing textures to upload data to EGL
images sourced from renderbuffers. The data will be uploaded to the image in
the correct order if it comes from multiple sources and the check for pending
uploads does not need to traverse EGL image siblings.
BUG=angleproject:2668
Change-Id: Iebf59ed1e358ddc76843b8bcfac39b0363f66a3f
Reviewed-on: https://chromium-review.googlesource.com/c/1405710
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b5ba549a
|
2019-01-02T15:19:22
|
|
Vulkan: Shader path for texture copy when image is not initialized
This change implements staging image/texture copies when the destination
image is not yet fully initialized. With this change, CPU readback for
glCopyTex[Sub]Image2D and glCopy[Sub]TextureCHROMIUM should happen only
if the texture formats don't allow a fragment-shader based copy.
Bug: angleproject:2958
Change-Id: I04087e14ea8fb6fbc731598c5493e44651c22c01
Reviewed-on: https://chromium-review.googlesource.com/c/1393909
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4f3b207d
|
2019-01-01T14:48:25
|
|
Vulkan: Shader path for texture-to-texture copy
This change implements glCopy[Sub]TextureCHROMIUM in GPU. As with the
previous change implementing glCopyTex[Sub]Image2D, it currently only
selects the shader path if the texture is already defined.
Bug: angleproject:2958
Change-Id: Ia1b5625f92e6c9f91807c9b601e5c34d2d5e5c30
Reviewed-on: https://chromium-review.googlesource.com/c/1392394
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
29b49417
|
2019-01-07T14:03:06
|
|
Make copy texture test more extensive
By doing the copy multiple times, we exercise both paths where the
destination is already initialized and when it's not.
This adds tests for all combinations of formats and flags.
Bug: angleproject:2958
Change-Id: I56afb44496acd1b4d5a8527f4dbee29afbac9c81
Reviewed-on: https://chromium-review.googlesource.com/c/1398643
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f83a28a6
|
2018-12-09T03:48:34
|
|
Vulkan: Shader path for framebuffer-to-texture copy
Part 1 in a series of changes to perform image copies on the GPU.
Bug: angleproject:2958
Change-Id: I6264a880865c4738c0866f2dc71af63425fc4118
Reviewed-on: https://chromium-review.googlesource.com/c/1370724
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7c985f5c
|
2018-11-29T18:16:17
|
|
Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
96bd8fdf
|
2018-11-30T14:30:18
|
|
Vulkan: Fix format properties queries
When querying format properties (in vk::GetFormatProperties), the
mandatory feature support table was consulted to check whether a number
of texture features are present. If so, the entry from that table was
returned. The goal had been to speed up initialization by not issuing
device queries if possible.
That is, when vk::GetFormatProperties was called on a format, if it
supported that select few texture features, the VkFormatProperties entry
from the mandatory table would be returned.
However, that function found its way to other uses (such as querying
buffer format properties, or other image properties beyond the select
few). As a result, when the VkFormatProperties from the mandatory table
was returned, actual support for these other features was often not
tested and assumed false (unless they happened to be mandatory as well).
This commit reworks the format feature query functions such that the
specific features to be tested are provided when querying the format
properties. The mandatory table is consulted as before, and if the
entry doesn't contain those features, the device is queried and the
results cached.
Bug: angleproject:2958
Change-Id: I28d046eb63c3bd5173468aa4cb3e4c63c83e67b1
Reviewed-on: https://chromium-review.googlesource.com/c/1357152
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
654b3c56
|
2018-12-03T21:59:35
|
|
Vulkan: Fix multi-layer image readback
The buffer size did not take layer count into account.
angleproject: 2828
Change-Id: I94b9294503d785d3e727422550d7e4643eed1917
Reviewed-on: https://chromium-review.googlesource.com/c/1359618
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
254b32cb
|
2018-11-26T11:58:03
|
|
Vulkan: Make DynamicBuffer use BufferHelper
This is so that the resulting buffers can be written to by the GPU.
Additionally, the class is given the ability to create host-visible or
device-local buffers, making map()-on-init() optional.
This is in preparation for vertex/index transformations in compute.
Bug: angleproject:2958
Change-Id: Ib8f5829e33a1e49fa8f80c70dbde74f313ae49ec
Reviewed-on: https://chromium-review.googlesource.com/c/1351113
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0116a99c
|
2018-11-09T14:51:46
|
|
Vulkan: Emulate Luminance/Alpha with R8G8B8A8
TextureVk::copySubTextureImpl uses the format's pixelReadFunction and
pixelWriteFunction and was using the angle format (i.e. the format the
texture was created with) instead of the texture format (i.e. the actual
format used by the backend) to read and write pixels. This was
specifically to make Luminance/Alpha formats work. However, this was
incorrect for any emulated format.
This commit fixes the function to use the texture format. To avoid
issues with Luminance/Alpha, this commit patches the pixel read/write
changes for these formats before using them.
Bug: angleproject:2913
Change-Id: I8981882b98502d869156a879bb7b5994943ecd8e
Reviewed-on: https://chromium-review.googlesource.com/c/1330261
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
666818ea
|
2018-11-14T09:54:33
|
|
Use angle::Result in front-end (Part 8)
Refactors the gl::Texture class and a few related methods. Also reduces
binary size by up to 4k.
Bug: angleproject:2491
Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214
Reviewed-on: https://chromium-review.googlesource.com/c/1291845
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
f87bd3dc
|
2018-11-08T00:30:30
|
|
Vulkan: Implement EXT_texture_filter_anisotropic
Bug: angleproject:2901
Change-Id: If05b4a5270ac1c0bebc3fc854b2aff710e554ce1
Reviewed-on: https://chromium-review.googlesource.com/c/1325730
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
27780295
|
2018-11-09T11:19:49
|
|
Vulkan: refactor WrappedObject descendants
Methods receive VkDevice instead of Context
and return VkResult instead of angle::Result now.
Bug: angleproject:2657
Change-Id: I3eca8692ad0b3b6e96e31fd433ed14e04384990e
Reviewed-on: https://chromium-review.googlesource.com/c/1330105
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
6f755b21
|
2018-10-09T12:48:54
|
|
Use angle::Result in front-end. (Part 1)
This covers most of the hot paths used in draw calls. Gives in the
order of a 5% reduction in draw call overhead.
Bug: angleproject:2491
Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa
Reviewed-on: https://chromium-review.googlesource.com/c/1258149
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
06270c9e
|
2018-10-03T17:00:25
|
|
Vulkan: Safer struct initialization
Using x = {}; before filling out each field, we can be sure any missing
field is 0 initialized. This in turn helps us not have to specify
certain fields that are generally unused (at the moment), such
as pNext.
Bug: angleproject:2860
Change-Id: Ia1fa2db3ecfb316673a02ac0c5e13e47e055a19f
Reviewed-on: https://chromium-review.googlesource.com/c/1259764
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4e6f2aea
|
2018-09-19T11:09:51
|
|
Implement ANGLE_copy_texture_3d Extension
Adds copyTexture3DANGLE and copySubTexture3DANGLE that adds copy
operations on volumetric textures.
Bug: angleproject:2762
Test: angle_end2end_tests
Change-Id: I0076989c2b7ed69abfc73143c325065bdb06a360
Reviewed-on: https://chromium-review.googlesource.com/c/1207216
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4d422c29
|
2018-10-02T09:31:40
|
|
Vulkan: Move blit mipmap init to ImageHelper.
This hides the logic for manipulating the current layout and barriers
into the image helper. This will make it easier to implement implicit
pipeline barriers. It allows us to remove the updateLayout() hack.
Bug: angleproject:2828
Change-Id: I3e59872e66064e6b105c1f398b4212fb3a6be1a7
Reviewed-on: https://chromium-review.googlesource.com/1255506
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c2116cd3
|
2018-10-02T09:31:40
|
|
Vulkan: Update pipeline barrier interface.
This makes the vk::CommandBuffer class closer to an auto-generated
wrapper class.
Bug: angleproject:2828
Change-Id: I91ba03914a60d5612707dd240fcda25b86cf2c46
Reviewed-on: https://chromium-review.googlesource.com/1255505
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|