src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp


Log

Author Commit Date CI Message
Alexey Knyazev 62ca6449 2022-04-13T09:36:40 Reland "Fix BlendStateExt::mMaxColorMask initialization" This is a reland of commit 50d008a7efcab80f34eb742148d05389b2ed247e Besides fixing the BlendStateExt color mask initialization bug, the following changes were made: * All fields were made private with accessor functions. * A new assertion was added that ensures 64-bit storage for factors and equations. This allowed dropping one redundant mask. * Two new helper functions were added. * BlendStateExt::mMaxDrawBuffers was renamed to mDrawBufferCount. * The BlendStateExt class is now aligned to 8 bytes with an assertion. * Expanded test coverage. Also fixed incorrect usage of BlendStateExt fields in: * StateManagerGL::syncBlendFromNativeContext * StateManagerGL::restoreBlendNativeContext Original change's description: > Fix BlendStateExt::mMaxColorMask initialization > > This variable should not have its unused bits set. > > To avoid confusion with other masks of the same class, > the variable was renamed to mAllColorMask. > > Bug: angleproject:7200 > Change-Id: I72542d49ff8da3dbb8d61c5034ce37c1e8fcc6e1 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3581990 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:7200 Change-Id: I87a5fe0f9dfbbf5e525b9120f772aa9adb39ce5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3593234 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 779a25a8 2020-04-27T02:11:58 D3D11: Migrate to the new blend state tracking Migrate D3D ClearParameters struct to the new color mask storage Bug: angleproject:4394 Change-Id: Ibeb64e4bbb2758b9c8271fc3c59d2d675850b0a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2165886 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev c12c1f57 2020-04-03T01:33:54 D3D11: Skip setting BlendState for integer attachments Some D3D11 drivers may produce unexpected results when blending is apllied to integer attachments. Minor cleanup: early exit for nullptr attachments. New BlendIntegerTest in angle_end2end. Bug: angleproject:4548, angleproject:4547, angleproject:4525, angleproject:4394 Change-Id: I236ac6db1f8dcaca54e9bc1b0803e1775fd75632 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134448 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 605ab763 2020-02-24T19:43:32 D3D11: Implement OES_draw_buffers_indexed Existing CONSTANT_COLOR/CONSTANT_ALPHA limitation was generalized to independent blend states with draw call invalidation and a new end2end test. dEQP tests that are incompatible with this limitation result in INVALID_OPERATION and are marked as FAIL. D3D11 renderer always normalizes and deduplicates requested blend states based on their enabled features and bound framebuffer. Bug: angleproject:4394 Change-Id: I284796e18be71de1b5bfb087d36f6a45be4c3f70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070575 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev b8c6521a 2020-02-14T14:23:08 Reland "Move sampleAlphaToCoverage out of blendState" This is a reland of f6e73131c528b1317067624bc71c3ce41a48f9aa Aligned BlendStateKey fields Original change's description: > Move sampleAlphaToCoverage out of blendState > > This is the second step towards exposing OES_draw_buffers_indexed (that defines independent blend state for each draw buffer). This flag is global in all graphics APIs, however D3D11 technically puts it in the blend state. > > D3D11: BlendStateKey was extended to keep existing D3D11 state caching semantics. > > D3D9: a comment was added explaining why this feature was never implemented there. > > Bug: angleproject:4394 > Change-Id: Ie6a294eeb6fcf4c868a1f1001c4f7efd61692ccd > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057063 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: angleproject:4394 Change-Id: Ia7aed863f0f9f6066daf1b02ecade3256f494062 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2066698 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 38bb9fdf 2020-02-19T13:02:00 Revert "Move sampleAlphaToCoverage out of blendState" This reverts commit f6e73131c528b1317067624bc71c3ce41a48f9aa. Reason for revert: Crashes on Win10 FYI x64 Debug (NVIDIA) and Win7 FYI Debug (AMD) in the webgl CTS Original change's description: > Move sampleAlphaToCoverage out of blendState > > This is the second step towards exposing OES_draw_buffers_indexed (that defines independent blend state for each draw buffer). This flag is global in all graphics APIs, however D3D11 technically puts it in the blend state. > > D3D11: BlendStateKey was extended to keep existing D3D11 state caching semantics. > > D3D9: a comment was added explaining why this feature was never implemented there. > > Bug: angleproject:4394 > Change-Id: Ie6a294eeb6fcf4c868a1f1001c4f7efd61692ccd > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057063 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,lexa.knyazev@gmail.com Change-Id: I650624b5dfb7f2777c316906b9145a411243f42f No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:4394 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2062605 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Alexey Knyazev f6e73131 2020-02-14T14:23:08 Move sampleAlphaToCoverage out of blendState This is the second step towards exposing OES_draw_buffers_indexed (that defines independent blend state for each draw buffer). This flag is global in all graphics APIs, however D3D11 technically puts it in the blend state. D3D11: BlendStateKey was extended to keep existing D3D11 state caching semantics. D3D9: a comment was added explaining why this feature was never implemented there. Bug: angleproject:4394 Change-Id: Ie6a294eeb6fcf4c868a1f1001c4f7efd61692ccd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057063 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill a6206854 2019-10-24T12:55:09 Enable "-Wmissing-field-initializers". This is another warning required by Skia. This one didn't find anything that surprising. Enabling the warning does help enforce code consistency and avoids a bit of possible undefined behaviour. Bug: angleproject:4046 Change-Id: Ifec7f4afad49cd820bf3c0a79df3f46559473ee2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877477 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Stuart Morgan 9d737966 2019-08-14T12:25:12 Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7c985f5c 2018-11-29T18:16:17 Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Till Rathmann b8543630 2018-10-02T19:46:14 Support GL_OES_texture_border_clamp Added support for GL_TEXTURE_BORDER_COLOR and GL_CLAMP_TO_BORDER in OpenGL/OpenGLES, Direct3D9 and Direct3D11 backends. For integer textures in OpenGLES3 contexts these additional entry points are available now: void glTexParameterIivOES(enum target, enum pname, const int *params); void glTexParameterIuivOES(enum target, enum pname, const uint *params); void glGetTexParameterIivOES(enum target, enum pname, int *params); void glGetTexParameterIuivOES(enum target, enum pname, uint *params); void glSamplerParameterIivOES(uint sampler, enum pname, const int *params); void glSamplerParameterIuivOES(uint sampler, enum pname, const uint *params); void glGetSamplerParameterIivOES(uint sampler, enum pname, int *params); void glGetSamplerParameterIuivOES(uint sampler, enum pname, uint *params); BUG=angleproject:2890 TEST=angle_end2end_tests.TextureBorderClamp* Change-Id: Iee3eeb399d8d7851b3b30694ad8f21a2111f5828 Reviewed-on: https://chromium-review.googlesource.com/c/1257824 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 097d3c0c 2018-09-12T11:03:05 Make SamplerState a contained class. This will more easily allow us to use a cached completeness comparison value. The cached value only gets updated on certain setters. Bug: angleproject:2763 Change-Id: Ib80db8517560617087ae8360f7af69d6c2392b76 Reviewed-on: https://chromium-review.googlesource.com/1171507 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7a5814e2 2018-07-27T08:12:50 D3D11: Use angle::Result error pattern. 3/3 This completes the initial refactor for the D3D11 back-end. Bug: angleproject:2738 Change-Id: I6bc59d6a1a724b3c64d6cd904e6748c2acf8f67d Reviewed-on: https://chromium-review.googlesource.com/1151452 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 306b6c16 2018-07-27T08:12:49 D3D11: Use angle::Result error pattern. 1/3 This CL improves performance on the draw call microbenchmark by 10% when no-oping driver calls. Bug: angleproject:2738 Change-Id: I4f5c11db90d9056ce4557b2a4432bc55b42b5bba Reviewed-on: https://chromium-review.googlesource.com/1150093 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 4166f014 2018-05-31T14:53:30 D3D11: Optimize Renderer11::drawArrays. Uses inlining and more efficient computation re-use to streamline this function. Bug: angleproject:2575 Change-Id: Ib13e32811f56ec9a010ed66f298d4235e5c6807d Reviewed-on: https://chromium-review.googlesource.com/1067120 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2274b652 2018-05-31T10:56:08 StateManager11: Cache impl objects. Also requires putting the Framebuffer ID in the shared state object. Bug: angleproject:2575 Change-Id: I68e3af839a85798e01050560a67624a165d3ed2c Reviewed-on: https://chromium-review.googlesource.com/1067119 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 36937a64 2018-01-03T14:03:44 Revert "Enable depth buffer to workaround driver bug on Intel windows" This reverts commit 63ba357c093954d2bc475867e1296fbf5afc1d37. Reason for revert: May be causing Windows GPU.FYI bot failures. https://ci.chromium.org/buildbot/chromium.gpu.fyi/Win10%20Release%20%28Intel%20HD%20630%29/1443 maps_pixel_test on Intel GPU: Unexpected Failures: * gpu_tests.maps_integration_test.MapsIntegrationTest.Maps_maps webgl2_conformance_tests on Intel GPU: Unexpected Failures: * gpu_tests.webgl_conformance_integration_test.WebGLConformanceIntegrationTest.WebglConformance_deqp_functional_gles3_fboinvalidate_default * gpu_tests.webgl_conformance_integration_test.WebGLConformanceIntegrationTest.WebglConformance_deqp_functional_gles3_fboinvalidate_sub Bug: chromium:798757 Original change's description: > Enable depth buffer to workaround driver bug on Intel windows > > Rendering with depth buffer disabled and stencil buffer enabled > leads to memory leak if we set viewport a large size on Intel > windows platforms. So we enable depth buffer if stencil buffer > is enabled to workaround this issue. > > TEST=gl_test.exe --gtest_filter=GLClearFramebufferTestWithParam/GLClearFramebufferTest.ClearDepthStencil/0 > TEST=conformance/rendering/rendering-stencil-large-viewport.html > TEST=RenderStencilBufferTest.DrawWithLargeViewport/ES3_D3D11 > > BUG=782317 > > Change-Id: Idb185db296f13e3fa897534514e198651a56439f > Reviewed-on: https://chromium-review.googlesource.com/809574 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=zmo@chromium.org,geofflang@chromium.org,jmadill@chromium.org,kbr@chromium.org,cwallez@chromium.org,yunchao.he@intel.com,jiajia.qin@intel.com,xinghua.cao@intel.com,bryan.bernhart@intel.com,yizhou.jiang@intel.com,yang.gu@intel.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: 782317 Change-Id: I7e29da683b22fd4640c230598c7b220cfae6a177 Reviewed-on: https://chromium-review.googlesource.com/848133 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
JiangYizhou 63ba357c 2017-12-06T10:25:40 Enable depth buffer to workaround driver bug on Intel windows Rendering with depth buffer disabled and stencil buffer enabled leads to memory leak if we set viewport a large size on Intel windows platforms. So we enable depth buffer if stencil buffer is enabled to workaround this issue. TEST=gl_test.exe --gtest_filter=GLClearFramebufferTestWithParam/GLClearFramebufferTest.ClearDepthStencil/0 TEST=conformance/rendering/rendering-stencil-large-viewport.html TEST=RenderStencilBufferTest.DrawWithLargeViewport/ES3_D3D11 BUG=782317 Change-Id: Idb185db296f13e3fa897534514e198651a56439f Reviewed-on: https://chromium-review.googlesource.com/809574 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f1b47e89 2017-11-21T22:58:31 Fix ComputeGenericHash. ANGLE's internal hash maps would run MurmurHash on c++ structs to come up with hash values. Since the hash ran on 4 byte words only, it would have no understanding that sometimes our structs would only have meaninful data in the first N bytes, and would include the garbage at the end in the hash calculation. This fixes the problem by forcing our structs to be aligned at compile-time. It also adds custom copy operators for a few classes to ensure that all bits are copied when the struct is initialized, including the padding. Bug: angleproject:1569 Bug: chromium:721648 Change-Id: I4d11f6e12d9a067b36e1416c7ed15586eff99aab Reviewed-on: https://chromium-review.googlesource.com/783990 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kai Ninomiya 8c5b69cb 2017-09-18T20:23:08 Replace MurmurHash3 with PMurHash PMurHash comes from the smhasher repository at chromium/src/third_party/smhasher Bug: 697758 Change-Id: Id2859edf37ae66bf27509d53db7f22db8831fe44 Reviewed-on: https://chromium-review.googlesource.com/687970 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b05f3659 2017-09-12T15:23:05 D3D11: Consolidate Blend State application. This will make it easier to implement fast state switching on Context change. BUG=angleproject:2052 Change-Id: I045cc2164200a93215629a2746068e686d7c99ff Reviewed-on: https://chromium-review.googlesource.com/659234 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 518f5d55 2017-09-12T15:23:04 D3D11: Consolidate Depth Stencil State application. This will make it easier to do state update on context switch. BUG=angleproject:2052 Change-Id: Ia73cfd07ced40a9e22d6b34a5619250ede9e8844 Reviewed-on: https://chromium-review.googlesource.com/659233 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez db9e5d31 2017-06-12T12:05:45 D3D11: Only apply attachments that are written by the program This works around a bug in the AMD driver that writes 0's to the first attachment if it isn't written by the pixel shader. BUG=angleproject:2048 Change-Id: I384fd60c0e0a37fbc0fd7b69fe1ec74fe4ffac8f Reviewed-on: https://chromium-review.googlesource.com/531630 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill c174db3a 2017-06-13T15:44:00 D3D11: Apply a non-null blendstate in masked depth clear. In https://chromium-review.googlesource.com/c/453888/, we changed how blendstates were applied in masked clears. This change would apply a null blendstate when all color channels were disabled, but this seems to have an issue on Intel Cherry View drivers. Work around this issue by restoring the prior functionality of making a simple masked blend state. Also clean up some of the code style in the Clear11 class. BUG=chromium:730126 Change-Id: I9a4044201b2f07e9483525513a59e19bb2a8bcd3 Reviewed-on: https://chromium-review.googlesource.com/533684 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill d222d454 2017-06-06T17:48:35 Use HashingMRUCache in InputLayoutCache. This simplifies the state management code inside this manager. Also it should improve the speed of lookups due to using hashing instead of a tree lookup. BUG=angleproject:1156 BUG=angleproject:2044 Change-Id: I19ea8dbac6f2dfd7d30dd403d77b66ba0aa85d73 Reviewed-on: https://chromium-review.googlesource.com/527693 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kai Ninomiya 0492d447 2017-06-07T13:45:15 Move murmurhash to src/common/third_party Bug: chromium:697758 Change-Id: I8a3a990b14cde0fdd45319d593040bfc571abf3e Reviewed-on: https://chromium-review.googlesource.com/527602 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ea19b4ac 2017-05-25T14:48:34 Don't store Renderer in RenderStateCache. Instead pass it around via methods. This makes the code a bit nicer. BUG=angleproject:2044 Change-Id: I721e190a2ecde2b1a65e57debf419ee06a5dce29 Reviewed-on: https://chromium-review.googlesource.com/516385 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 9216a6e2 2017-05-24T15:53:20 Introduce MRUCache. This library comes from Chromium's base, and is useful for many use cases in ANGLE. It can replace the custom MRU code we use in the RenderStateCache. It will also be useful for implementing a program binary cache. BUG=angleproject:2044 Change-Id: Iba166fe380d7ed4e3123428b0227b9d299f756d1 Reviewed-on: https://chromium-review.googlesource.com/516384 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 63d8c266 2017-05-29T13:35:09 Re-use std::hash in RenderStateCache. This will allow us to more easily take advantage of Chromium's MRUCache class. BUG=angleproject:2044 Change-Id: I3fad82fc825861dc1c2095f25da83159da76e76b Reviewed-on: https://chromium-review.googlesource.com/517359 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill aa0a5446 2017-05-25T13:30:23 Ensure gl State structs are zero filled. In some cases we would hash or memcmp against structs with bools or other non-filled data. This could have implementation differences, and may have been causing cache errors on Clang. BUG=chromium:721648 BUG=angleproject:2044 Change-Id: I981a1e6e8d50a33f7fade568497b72b919accfce Reviewed-on: https://chromium-review.googlesource.com/516383 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 20805650 2017-05-25T12:20:59 D3D11: Consolidate state allocation. This cleans up the allocation and deallocation of Blend, DepthStencil, Rasterizer, and Sampler states. This patch introduces a LazyResource2 class, basically a replacement for LazyResource, which will be removed once the refactor is done. BUG=angleproject:2034 Change-Id: I4fa759ae479807ff69a629f89a08b01800ba3f66 Reviewed-on: https://chromium-review.googlesource.com/503627 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yunchao He f81ce4a3 2017-04-24T10:49:17 Refactoring: replace NULL by nullptr for pointers (3rd CL). This CL mainly handles passing/returning NULL to/from a function. BUG=angleproject:2001 Change-Id: I34802f792e710e3d7ff697cbe4701dc1bf5ab009 Reviewed-on: https://chromium-review.googlesource.com/485060 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yunchao He d7297bfb 2017-04-19T15:27:10 Code refactoring: replace NULL by nullptr for pointers. This is the frist change to replace NULL by nullptr. It handles the initialization and assignment for pointers. BUG=angleproject:2001 Change-Id: I6d4bb198a72e38b867cd2f65a6e6f2f61339a0b5 Reviewed-on: https://chromium-review.googlesource.com/481600 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Shahmeer Esmail b5e884a4 2017-03-09T19:33:33 Clear11 VerticesTransform, RasterizerStates, ScissorRect - Skip clears if an empty scissor rect is set - Use rastStates to apply scissoring instead of recomputing the scissored positions and updating the VB and updating the VB for every clear - Use ComPtrs for VB and RasterizerStates BUG=angleproject:1934 Change-Id: Ib4448d8568b465df5de57607be4985095f6bd014 Reviewed-on: https://chromium-review.googlesource.com/453881 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahmeer Esmail 95f6cedd 2017-03-13T17:40:31 RenderstateCache and Clear11 Optimizations - Unify DepthStencilState and BlendState caches in RenderStateCache with those in Clear11. This will increase cache hit rate and reduce memory usage. - Apply DepthStencilState and BlendState only when required to reduce state sets. BUG=angleproject:1632 Change-Id: I244e3ba189f82814638fa90e2617aa5441024d0f Reviewed-on: https://chromium-review.googlesource.com/453888 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahmeer Esmail fe34780f 2017-03-13T17:07:08 RenderStateCache BlendState Hash Fix Fix hash function for blendState cache BUG=angleproject:1937 Change-Id: I0acd7dfcfb933b2b7ff0c1dc6854c7623ec57b3b Reviewed-on: https://chromium-review.googlesource.com/453887 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahmeer Esmail e5cdca7e 2017-03-13T16:45:56 RenderStateCache memory usage Reduce RenderStateCache cache sizes from 4k to 2k. Saves 64kb of memory. Change-Id: I9e92bbdf095f1e66cf9b84ba81899a8af59d6d86 Reviewed-on: https://chromium-review.googlesource.com/453886 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov d73f852f 2017-01-13T17:48:57 Reland "Replace gl::trace logging with Chromium style logging" Removing one usage of FormatString() and its static buffer. And preparation for Platform logging. Fix incorrect enabling of ERR() calls in UNIMPLEMENTED() and UNREACHABLE(), resulting in increased code size and <iostream> adding 5 static initializers to chrome because of cerr referenced in statically linked translator. BUG=angleproject:1660 Change-Id: I7caa18036118d532e0544f75278602559172ae04 Reviewed-on: https://chromium-review.googlesource.com/431457 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6a6b09c9 2017-01-12T21:52:29 Revert "Replace gl::trace logging with Chromium style logging" Failing Chromium static initializers check: FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower Possibly due to the static initializer for std::array for the log severity types. We should change it to POD. BUG=angleproject:1660 This reverts commit afcc41cee4ff63e7f6c9e60e55fc061adbba7dd4. Change-Id: Ifb362a4af78542608397c7a0b19e6afe076f2cf3 Reviewed-on: https://chromium-review.googlesource.com/427235 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov afcc41ce 2016-12-13T12:59:39 Replace gl::trace logging with Chromium style logging Removing one usage of FormatString() and its static buffer. And preparation for Platform logging. BUG=angleproject:1660 Change-Id: I58192988ad16196706fe48d0c0ab0fd1a10c0210 Reviewed-on: https://chromium-review.googlesource.com/424173 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
He Yunchao acd1898e 2017-01-04T10:46:42 Replace Error(GL_NO_ERROR) with NoError(). In order to make the errors be consistent throughout ANGLE. BUG=angleproject:1686 Change-Id: I0a2d86091d640aedeac94beae345c1fb6971b00d Reviewed-on: https://chromium-review.googlesource.com/424835 Commit-Queue: Yunchao He <yunchao.he@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang c1984ed4 2016-10-07T12:41:00 Implement robust TexParameter and SamplerParameter entry points. BUG=angleproject:1354 Change-Id: I3aa2dcb8603a839f9c07cd9dd41cb695d2e699f2 Reviewed-on: https://chromium-review.googlesource.com/395529 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 60ec6ea7 2016-01-22T15:27:19 Implement dirty bits for Framebuffer. The dirty bits set the stage for performance improvements in D3D, but don't actually reduce any of the redundant work just yet. BUG=angleproject:1260 Change-Id: Ib84e6a9b7aa40c37c41790f492361b22faaf4742 Reviewed-on: https://chromium-review.googlesource.com/318730 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 15ede106 2015-11-26T15:20:34 D3D11: Disable stencil buffer when not attached. Similarly to the D24S8 attachment getting confused when we use only the stencil portion, ANGLE could write to the stencil portion when we were only using the depth. Fix this by internally disabling stencil test and writes when using this type of configuration. BUG=angleproject:1237 Change-Id: Ib7868d5e9f8aea73304a132005541dab947aa619 Reviewed-on: https://chromium-review.googlesource.com/314032 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0df8fe44 2015-11-24T16:10:24 D3D11: Don't read or write to the unused depth buffer. When using STENCIL8, we emulate it on D3D11 with D24S8, since there is no native stencil-only format. However in many places we would write to the depth part of this format, and confuse the D3D runtime when it would use the depth test. Fix this by never modifying the depth portion of the buffer, or reading from it. BUG=angleproject:1232 Change-Id: Ifd2e54eceae84e8deea85f439c132d07981b2286 Reviewed-on: https://chromium-review.googlesource.com/313996 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Daniel Cheng f33ab835 2015-06-30T19:08:16 Fix some clang warnings with -Wmissing-braces in ANGLE. Clang warns if there are missing braces around a subobject initializer. The most common idiom that triggers this is: STRUCT s = {0}; which can be more simply written as: STRUCT s = {}; BUG=505297 Change-Id: Ib4513ee195d43e7c4a4a2f46c328866f0023a2a5 Reviewed-on: https://chromium-review.googlesource.com/282921 Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Kenneth Russell <kbr@chromium.org>
Sam McNally 5a0edc62 2015-06-30T12:36:07 Change intializer list order to match field order. BUG=505304 Change-Id: I38149e72732f0b4eb7d398f90b5d11660e2a7fbc Reviewed-on: https://chromium-review.googlesource.com/282465 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross ba8a0bf8 2015-05-13T09:48:59 Add plumbing for D3D11 device caps BUG=angleproject:1002 Change-Id: Id24783c75377ea92a73a43f2605693e07f63dc15 Reviewed-on: https://chromium-review.googlesource.com/270545 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Minmin Gong 794e0009 2015-04-07T18:31:54 Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data) Change-Id: Id0e06d7d6600344d858f00dabc219d79289bbc82 Reviewed-on: https://chromium-review.googlesource.com/265020 Tested-by: Minmin Gong <mgong@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b3584fb4 2015-04-09T17:34:21 Revert "Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)" Causing a build failure on Mac/Clang: ./Tokenizer.cpp:551:7: error: extra tokens at end of #else directive [-Werror,-Wextra-tokens] #else if defined(_MSC_VER) http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29136 This reverts commit 3b26e231d99154814eb428f75a67bbe7a21adadc. Change-Id: I2d11ddcc18130d908fd2ec3d6f5ab890cfccd5e7 Reviewed-on: https://chromium-review.googlesource.com/264983 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Minmin Gong 3b26e231 2015-04-07T18:31:54 Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data) Change-Id: I73d9a2b9ad16f032be974b9c819de0dc1247c2ea Reviewed-on: https://chromium-review.googlesource.com/264533 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jacek Caban e842eabd 2015-03-26T16:50:35 Fixed compilation with mingw. Change-Id: I027cedc383efbd215e55a7ddf4e41eb1c368a1ae Reviewed-on: https://chromium-review.googlesource.com/262590 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jacek Caban <cjacek@gmail.com>
Jamie Madill 85a1804d 2015-03-05T15:41:41 Make getColorAttachmentsForRender D3D-only. This encapsulates the workaround in the D3D renderer, and also optimizes the workaround to only compute a new set of attachments when there is a change to the state. BUG=angleproject:930 Change-Id: Ibdc15078236e2d19b544fae8e65b7f2554f31844 Reviewed-on: https://chromium-review.googlesource.com/254102 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7147f01a 2015-03-05T15:41:40 Cleanups to FramebufferD3D. With the new shared state structure, we can eliminate a lot of the state tracking within the FramebufferD3D implementation. BUG=angleproject:930 Change-Id: I0953e321bae3afe7cde7b73c55af62546665c890 Reviewed-on: https://chromium-review.googlesource.com/254101 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 215b37a6 2014-12-22T12:56:07 Work around zero-LOD mipmap issue on D3D11 Feature Level 9_3 In OpenGL ES, it is possible to sample from level 0 of a mipmapped texture by setting GL_TEXTURE_MIN_FILTER to GL_NEAREST. This is possible in D3D9 and D3D11 Feature Level 10_0+ via various methods. It's not possible in D3D11 Feature Level 9_3, though. This change works around this restriction by creating two copies of each texture on 9_3. The textures are identical, except one has mipmaps and one doesn't. The D3D11 renderer figures out which texture to use at the right time, and keeps the textures in sync with each other as necessary. Note: each texture is only created when it's needed. It's possible that only one (or even neither) D3D texture will be created for a given GL texture. Change-Id: I3c17137b4f63b9158b3abf067ad8e5d5c49d2191 Reviewed-on: https://chromium-review.googlesource.com/234522 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 2b5420c0 2014-11-19T14:20:15 Merge libGLESv2 and libEGL classes into libANGLE. BUG=angle:733 Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df Reviewed-on: https://chromium-review.googlesource.com/230830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>