src/compiler


Log

Author Commit Date CI Message
Jamie Madill 08e229e7 2016-10-05T17:16:13 translator: Return null uniform map if no HLSL. This replaces the global empty map. BUG=angleproject:1459 Change-Id: If7d824cbf4492e722cbf99d1045402a26535af5c Reviewed-on: https://chromium-review.googlesource.com/394236 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 5878f832 2016-10-07T10:14:58 Fix formatting of OutputHLSL::visitAggregate Subsequent refactoring of this code will be easier to review if there won't be unrelated style changes that git cl format insists on doing. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I102fd73bd92317ab438e1676422212f644d2859b Reviewed-on: https://chromium-review.googlesource.com/394649 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 65c79dbc 2016-10-06T17:11:28 Clean up RecordConstantPrecision interaction with switch/case There were two bugs here that were masking each other: 1. Case nodes were not being added to AST traversal path. 2. RecordConstantPrecision did not check if a constant was a child of a case node. Fix these. BUG=angleproject:1490 TEST=WebGL 2 conformance tests Change-Id: Ic6cb7942bf57870fa26eb6a011919a2d7951cc85 Reviewed-on: https://chromium-review.googlesource.com/394588 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill d569619d 2016-10-06T11:09:24 translator: Fail compilation if precision emu unsupported. The fuzzer uncovered a case where we were trying to emulate precision on HLSL 3.0, causing an ASSERT crash. BUG=chromium:653276 Change-Id: I2e666a1ff4f605541e25f04264146063559cb835 Reviewed-on: https://chromium-review.googlesource.com/394237 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5b7d40b3 2016-10-06T11:41:02 translator: Avoid divide-by-zero in error case. In some code path found by a fuzzer, we would have a zero sized array, which would trigger a zero divide. I was unable to extract the failing shader from the fuzzer case trivially. BUG=chromium:653274 Change-Id: Ia2558ae828fa73615c901fd1cda9ddaa3a72f1a9 Reviewed-on: https://chromium-review.googlesource.com/394238 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 32db19b7 2016-10-04T14:43:16 Ensure that if-else branches are always sequence nodes This mainly affects RewriteElseBlocks, which was the only piece of code still adding TIntermIfElse nodes directly as children of other TIntermIfElse nodes. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I5b25c2fb9c642424417cd6c29e37c20482c6ffaf Reviewed-on: https://chromium-review.googlesource.com/392847 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 7f9a55f7 2016-10-03T14:32:08 Fix integer math overflows in the preprocessor Evaluating integer expressions in the ESSL preprocessor may result in overflowing the signed integer range. Implement wrapping overflow for preprocessor expressions in a way that doesn't hit any undefined behavior. In the ESSL spec, preprocessor expressions are defined to have mostly the same semantics as in C++. Since C++ doesn't define what happens on signed integer overflow, we choose to make most of the operators wrap on overflow for backward compatibility and consistency with the rest of the ESSL spec. We reuse the existing wrapping overflow helpers that are used for constant folding. To be able to do this, the type used in the preprocessor expression parser is changed from 64-bit to 32-bit. Shifting negative numbers is implemented as a logical shift. This cannot be disallowed since dEQP requires shaders shifting negative numbers to pass compilation. Undefined bitwise shifts where the offset is greater than 31 will now result in a compile-time error. A couple of test cases are now covered by the preprocessor tests rather than full compilation tests. This isolates the tests better and they run faster. BUG=chromium:652223 TEST=angle_unittests Change-Id: I84be40d404c10ecd0846c5d477e626a94a2a8587 Reviewed-on: https://chromium-review.googlesource.com/392146 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho f51fdd2e 2016-10-03T10:03:40 Ensure that all functions have a body node in the AST Some traversers that insert code to main() assume that the main() function has a non-null body node in place. This assumption was previously wrong, since functions could be missing the body node in case the function body was empty. Fix possible invalid dereferencing of missing function body nodes by always adding an empty sequence node to represent the body of functions that have an empty body in the ESSL source. This also enables simplifying some tree traversers that used to take the possibility of missing function body nodes into account. Also fix AddDefaultReturnStatements to check the last statement inside the function body for a return statement, instead of checking the first statement. BUG=angleproject:1539 TEST=angle_unittests, angle_end2end_tests Change-Id: I2fbd18c78653fa2f1a96dbd9a619accc4874030d Reviewed-on: https://chromium-review.googlesource.com/392046 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Kenneth Russell c9e6026c 2016-09-30T17:15:07 Revert "Add workaround for unused std140 and shared uniform blocks on MacOS" This reverts commit 9aa83fe302578d226f195fff5fb3f0e2fb723a4c. The new test UniformBufferTest.ActiveUniformNumberAndName/ES3_OPENGL is failing on multiple platforms. Examples: https://build.chromium.org/p/chromium.gpu.fyi/builders/Mac%2010.10%20Release%20%28ATI%29/builds/12285 https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20(ATI) Change-Id: I78b1a4d58e9a291e40ad304eb32f990e0518f7ee Reviewed-on: https://chromium-review.googlesource.com/391049 Reviewed-by: Kenneth Russell <kbr@chromium.org>
Olli Etuaho b6fa043d 2016-09-28T16:28:05 Split vector swizzle AST nodes into a different node class This avoids creating a weird aggregate node with a sequence of constant union nodes to store the offsets. They're stored neatly inside a vector instead. This makes code that needs to iterate over the swizzle offsets much simpler. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I156b95723529ee05a94d30295ffb6d0952a98564 Reviewed-on: https://chromium-review.googlesource.com/390832 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Qin Jiajia 9aa83fe3 2016-09-29T08:42:42 Add workaround for unused std140 and shared uniform blocks on MacOS On some Mac drivers with shader version 4.1, they will treat unused std140 and shared uniform blocks' members as inactive. However, WebGL2.0 based on OpenGL ES3.0.4 requires all members of a named uniform block declared with a shared or std140 layout qualifier to be considered active. The uniform block itself is also considered active. This workaround is to reference all members of unused std140 and shared uniform blocks at the beginning of the vertex/fragment shader's main(). BUG=chromium:618464 TEST=UniformBufferTest.ActiveUniformBlockNumber Change-Id: I1d2c5e3e8da04786ac6a37fd26f7bb9c14cd76ed Reviewed-on: https://chromium-review.googlesource.com/387169 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shao 6f0a0dca 2016-09-27T13:51:29 Workaround isnan() on Intel drivers On some Intel drivers, calling function isnan() on highp float will get wrong answer. This patch work arounds this bug by using an expression to emulate this function. BUG=chromium:650547 Change-Id: I5bc5e0352c434f42cd2c55103a74f9f7ba51a72c Reviewed-on: https://chromium-review.googlesource.com/389834 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 42fad76d 2016-09-28T10:06:29 Handle negation of minimum representable integer Negating the minimum representable integer overflows, so it has undefined behavior in C++. Handle this as a special case in the code. BUG=chromium:637050 TEST=angle_unittests Change-Id: Ic6e6d638faddad9b70b5d1637bb4b42ef4f43784 Reviewed-on: https://chromium-review.googlesource.com/390551 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 1be4d493 2016-09-27T11:15:38 Fix handling integer overflow in constant folding Integer operations that overflow are defined to wrap in the ESSL 3.00.6 spec. Constant folding that happens inside the shader translator should also follow the wrapping rules. The new implementations of wrapping integer addition and subtraction use unsigned integers to perform calculations. Unsigned integers are defined to implement arithmetic in modulo 2^n in the C++ spec. This behavior is also leveraged to implement wrapping unsigned integer multiplication. The implementation of wrapping signed integer multiplication is slightly trickier. The operands are casted to a wider type to perform the multiplication in a way that doesn't overflow, and then the result is truncated and casted back to the narrower integer type. Incorrect tests that expected errors to be generated from integer overflow in constant folding are removed. BUG=chromium:637050 TEST=angle_unittests Change-Id: I0de7e25881d254803455fbf22907c192f49d09ff Reviewed-on: https://chromium-review.googlesource.com/390252 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho d4453573 2016-09-27T13:21:46 Fix integer division constant folding corner cases ESSL has undefined behavior when the integer modulus operator is used on negative operands. Generate a warning and fold the result to zero in this case. In case the minimum representable signed integer is divided by -1, the result is defined to be either the maximum or minimum representable value. We choose to fold the calculation to the maximum representable value in this case. BUG=angleproject:1537 TEST=angle_unittests Change-Id: I57fac6b54a3553b7a0f0e36cc6ba0ed59a88eea9 Reviewed-on: https://chromium-review.googlesource.com/390251 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 2cacb778 2016-09-26T08:50:40 Fix folding shifts when operands have different signedness The code used to incorrectly assert that the right-hand side of shift should have the same signedness as the left-hand side. Instead simply assert that both the lhs and rhs are integer typed, and also don't rely on aliasing via union when accessing bit shift operands. Also disallow constant folded bit shifts where the right hand side is greater than 31. Shifting with values greater than the width of the type has undefined results in both ESSL and C++. BUG=chromium:648135 TEST=angle_unittests Change-Id: I84a99abc55f0eeda549b4781e954d17ba7b87552 Reviewed-on: https://chromium-review.googlesource.com/389351 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez 054f7ed0 2016-09-20T17:15:59 preprocessor: Miscellaneous cleanups - Use full header paths in includes - Use ASSERT instead of assert - Use angle::NonCopyable instead of PP_DISALLOW_COPY_AND_ASSIGN - Use range-for in a couple places - Remove pp_utils.h BUG=angleproject:1522 Change-Id: If107fef89e8465bca65cf664926d1051c5d1e232 Reviewed-on: https://chromium-review.googlesource.com/387212 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 28a97ee1 2016-09-22T13:01:26 Generate unique HLSL texture function names for external textures. Because 2D and external textures have the same HLSL texture type, they were generating texture functions with the same name. This causes conflicts when both 2D and external textures are used in the same shader. BUG=angleproject:1534 BUG=645532 Change-Id: I4b324014b7d9b4851d358730cf4e31fc8461584c Reviewed-on: https://chromium-review.googlesource.com/388551 Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 44ebf6b4 2016-09-22T13:00:02 ConstantUnion: Error on undefined shift. BUG=chromium:648135 Change-Id: I41581f63af650564a0f61c1baeeb38017c8513ed Reviewed-on: https://chromium-review.googlesource.com/387470 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 2bd9c443 2016-09-20T16:39:18 preprocessor: add a limit to the number of token expanded BUG=angleproject:1522 BUG=chromium:648074 Change-Id: Ibf0858aaeb81933dd221ac82a49160169b48a495 Reviewed-on: https://chromium-review.googlesource.com/387211 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 596018ce 2016-09-21T12:57:03 translator: Refactor Constant Union shift ops. In preparation for making them robust. BUG=chromium:648135 Change-Id: I88fc87d8887064fda04087c56de05d8725a6fe5f Reviewed-on: https://chromium-review.googlesource.com/387469 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez d2f195b5 2016-09-19T15:53:33 preprocessor: Fix use after free when #undef the macro being invoked BUG=chromium:648031 BUG=angleproject:1522 Change-Id: I825cea9e736a2c99133408249cfcd525431d31de Reviewed-on: https://chromium-review.googlesource.com/386853 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiawei-Shao f979524a 2016-09-21T15:19:00 Remove redundant code in RewriteTexelFetchOffset Remove useTemporaryIndex() in function RewriteTexelFetchOffset since no temporary variables will be created in this function. BUG=angleproject:1469 Change-Id: Ibed56f0ba5c89b6ae1ab1611de39514c3fbb600f Reviewed-on: https://chromium-review.googlesource.com/387198 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 93561c3a 2016-09-20T10:22:55 Regenerate the preprocessor with the latest versions of flex and bison. BUG=648063 Change-Id: Ia90d12c8cb4ae0a694227145267e78ca02dcc2b0 Reviewed-on: https://chromium-review.googlesource.com/387114 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang d4a07fbb 2016-09-20T10:24:23 Disallow bit-shifting when the left operand is negative. BUG=648063 Change-Id: I82d9fbdaf8791a396dd71eeb57d93967ba5d65bf Reviewed-on: https://chromium-review.googlesource.com/387115 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez a59fcdf4 2016-09-14T10:52:14 CallDAG: rewrite assignIndicesInternal as iterative, Since the CallDAG is needed to check for the call graph depth, its creation code must be robust to very deep call graphs. BUG=angleproject:1517 Change-Id: I753ab84ad4ced6363a212f0fe94a89aabf4e3c3e Reviewed-on: https://chromium-review.googlesource.com/385496 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jiawei-Shao e292e902 2016-09-07T10:49:01 Workaround the unary minus operator issue on Intel On some Intel D3D drivers, evaluating unary minor operator on an integer variable may get wrong answer in vertex shader. This patch works around this bug by replacing -(int) with ~(int)+1 on Windows Intel. BUG=chromium:644033 Change-Id: I0af719e84d618a33f25bcb33bde0c381fb462a31 Reviewed-on: https://chromium-review.googlesource.com/381675 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5db69f57 2016-09-15T12:47:32 Add robust math to constant folding. Previously our multiplication and other operators could do overflows, which can lead to security bugs. BUG=chromium:637050 Change-Id: Icee22a87909e205b71bda1c5bc1627fcf5e26e90 Reviewed-on: https://chromium-review.googlesource.com/382678 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 8b28a8b0 2016-09-15T19:47:56 translator/Compiler.cpp: fixup includes A stray iostream got introduced in 28b6528ca2119d6715bb5e9eafa5a2dc8c968361 BUG=angleproject:1522 Change-Id: Ib0b14b47d4786309ec2d39acb5531f3772b91f20 Reviewed-on: https://chromium-review.googlesource.com/386256 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 415f29e0 2016-09-07T16:37:38 Disallow layout+invariant combo on ESSL 3.00 variable declarations This combination is not allowed by the formal grammar in the ESSL 3.00 spec, and should still be disallowed in ESSL 3.00 shaders even though the shader parser now implements the more flexible ESSL 3.10 grammar. BUG=angleproject:1507 TEST=angle_unittests Change-Id: I766a468fd7314c7e60e020b5b204aa6950263633 Reviewed-on: https://chromium-review.googlesource.com/381933 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 5796127e 2016-09-14T13:57:46 Rename TIntermSelection to TIntermIfElse Now that ternary nodes are not represented by TIntermSelection any more, TIntermIfElse is an easier name to understand for newcomers to the code. BUG=angleproject:1490 TEST=angle_unittests Change-Id: Ia1e04e356ab93409400245092a84533d7dfd129d Reviewed-on: https://chromium-review.googlesource.com/385416 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez 28b6528c 2016-06-16T07:24:50 Add a fuzzer for the shader translator. BUG=angleproject:1522 Change-Id: Idbe8194ba478366e99c7460d403d03fe27dd89d0 Reviewed-on: https://chromium-review.googlesource.com/353153 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qiankun Miao 09cfac60 2016-09-06T17:25:16 Work around For and While loop bugs on Intel Mac OSX Condition calculation in for and while loops has bug on Intel Mac. Work around it by converting "CONDITION" to "CONDITION && true". This CL also adds previous SH_EMULATE_ABS_INT_FUNCTION workaround to the ANGLE GL back-end on OSX BUG=chromium:644669 TEST=deqp/functional/gles3/shaderloop_for/while.html Change-Id: I910f662b054f259fcb601b9938841b3a2d066840 Reviewed-on: https://chromium-review.googlesource.com/381678 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Qiankun Miao <qiankun.miao@intel.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao 7ebb97fc 2016-09-08T18:01:50 Use 64-bits compile options BUG=chromium:645071 Change-Id: I31825123bf4cb45fb37a93f538e8936487beb5ff Reviewed-on: https://chromium-review.googlesource.com/382712 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 47cb73ab 2016-09-09T11:41:44 Refactor TConstantUnion. In preparation for constant folding fixes. BUG=chromium:637050 Change-Id: I9ea49ce96b34c6ac3d2f0478b8fc6732c59e28be Reviewed-on: https://chromium-review.googlesource.com/373741 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho d0bad2c7 2016-09-09T18:01:16 Split ternary node class from TIntermSelection Ternary operator nodes are typed parts of expressions, they always have two children and the children are also guaranteed to be TIntermTyped. "If" selection nodes can't be a part of an expression, they can have either one or two children and the children are code blocks. Due to all of these differences it makes sense to store these using two different AST node classes. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I913ab1d806e3cdb5c21106f078cc9c0b6c72ac54 Reviewed-on: https://chromium-review.googlesource.com/384512 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 966456de 2016-09-12T11:42:44 Remove SH_TIMING_RESTRICTIONS compiler flag The timing restrictions code is not in use and not updated for ESSL3, so it is better to remove it to make refactoring the AST easier. It can also be argued that perfect prevention of shader timing attacks is not feasible due to factors that are not under control of ANGLE, such as fixed function color compression in GPUs. Such color compression may make the use of texture bandwidth and thus performance dependent on the content of a texture regardless of whether a compressed format is chosen through the API. SH_DEPENDENCY_GRAPH flag that could only be active together with the timing restrictions flag is also removed, along with all the code that was supporting it. The newer CallDAG code is used for different purposes and is kept. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I2cd10e18df366e8e43f7c3af1ca12d2a4bfb2007 Reviewed-on: https://chromium-review.googlesource.com/384511 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 87d410c8 2016-09-05T13:33:26 Disallow multiple locations on output variables GLSL ES specs from version 3.00 to 3.20 all mention that output layout location qualifier may appear at most once within a declaration. Enforce this rule when parsing shaders. Also set max draw buffers to 8 when compiling GLSL ES >= 3.00 in the qualification order tests and shader translator sample, so that parsing locations > 0 will succeed. BUG=angleproject:1505 TEST=angle_unittests Change-Id: I50fe409041385f5e10e695f43dc3a572433e9772 Reviewed-on: https://chromium-review.googlesource.com/381211 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho a223430c 2016-08-31T12:05:39 Promote unary nodes automatically Unary nodes now get their type set automatically based on the operation and operand. The operand should only be changed to another of the same type after the node is constructed. The operation can't be changed on unary and binary nodes after they've been constructed. BUG=angleproject:1490 TEST=angle_unittests Change-Id: Ib1ea3dcb1162261966c02d5f03d8091cf647fac1 Reviewed-on: https://chromium-review.googlesource.com/378935 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 3272a6d3 2016-08-29T17:54:50 Promote and fold indexing nodes similarly to other binary ops Indexing nodes now get their type set in TIntermBinary::promote, same as math and logic ops. They are also constant folded through TIntermBinary::fold() instead of having special functions for constant folding them in ParseContext. Index nodes for struct and interface block member access now always have integer type, instead of sometimes having the type of the field they were used to access. Usage of TIntermBinary constructor is cleaned up so only the constructor that takes in left and right operands is used. The type of TIntermBinary nodes is always determined automatically. Together these changes make the code considerably cleaner. Note that the code for constant folding for array indexing is actually never hit because constant folding array constructors is still intentionally disabled in the code. BUG=angleproject:1490 TEST=angle_unittests Change-Id: Ifcec45257476cdb0d495c7d72e3cf2f83388e8c5 Reviewed-on: https://chromium-review.googlesource.com/377961 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho c955058b 2016-08-29T17:56:22 Constant-qualify nodes in a consistent way Rely on that constant qualification of binary and unary nodes comes from promote(). BUG=angleproject:1490 TEST=angle_unittests Change-Id: Ie8d1d4df3c82ae5a2de8cc536e47016d13a4fd3d Reviewed-on: https://chromium-review.googlesource.com/377960 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho f119a263 2016-08-19T15:54:22 Clean up unary and aggregate math folding Prefer asserts instead of adding internal errors to the compiler log when types of arguments are not as expected or the folding function runs into an operation it can't handle. Neither of these cases should be possible, the checks for correct argument types are solid at this point. In the future, when new built-in functions are added, constant folding support for them should be added as well. foldUnaryWithDifferentReturnType and foldUnaryWithSameReturnType are renamed to foldUnaryNonComponentWise and foldUnaryComponentWise respectively. These names better reflect what these functions are doing. The info sink member is removed from TIntermediate, since TDiagnostics is now passed into the functions that may generate warnings instead. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I6a08abbe29cf23f3a318032fdc46dd3dbaf4410e Reviewed-on: https://chromium-review.googlesource.com/377959 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 5a7e20ed 2016-09-06T18:07:22 Fix compiler allocations accidentally done outside memory pool Qualifier data structures were being accidentally allocated on the regular heap and never being freed inside the compiler due to missing POOL_ALLOCATOR_NEW_DELETE macros. Add in the macros where needed. Also fix up include directives in QualifierTypes.h/.cpp to use the full path of files from ANGLE. BUG=angleproject:1442 TEST=angle_unittests Change-Id: Ib54f3cd3ab0f768fed9f0215d795ff493be513e0 Reviewed-on: https://chromium-review.googlesource.com/380538 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 509e4560 2016-08-25T14:55:44 compiler: Work around a HLSL compiler aliasing opt bug. BUG=angleproject:1448 Change-Id: I7d5bcbd100069152cea0cb03bc4fa6af1044460b Reviewed-on: https://chromium-review.googlesource.com/376020 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
jchen10 6a25746c 2016-09-06T08:56:08 Generate uniqueId for all TStructure If not present, ASSERT error may happen in debug build. BUG=chromium:643075 Change-Id: Ia57e3771ab4d2861aefc04287fbbce85232f1f4d Reviewed-on: https://chromium-review.googlesource.com/381315 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 613b959d 2016-09-05T12:05:53 Clean up qualification order checks Move determining whether qualification order checks are relaxed to QualifierTypes.cpp. The ParseContext only needs to construct TTypeQualifierBuilder with the shader version as a parameter, and it will make the decision based on that. ParseContext still passes diagnostics to the TTypeQualifierBuilder functions that return variable qualification to make it more explicit when errors are generated. Also encapsulate looking for symbols in the AST inside compiler_test.cpp. BUG=angleproject:1442 TEST=angle_unittests Change-Id: I4190e6a680ace0cc0568a517e86353a95cc63c08 Reviewed-on: https://chromium-review.googlesource.com/380556 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao b6b1a4a6 2016-09-06T14:16:13 Fix build failure in chrome due to unused function Chrome build fails on a warning: "../../third_party/angle/src/compiler/translator/QualifierTypes.cpp:30:6: error: unused function 'IsInvariantCorrect' [-Werror,-Wunused-function]" BUG=angleproject:1442 Change-Id: If2fea0d90e9cd789c3a6449881794082f3e98afd Reviewed-on: https://chromium-review.googlesource.com/381201 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Qiankun Miao 5b55edd8 2016-09-05T14:55:15 Work around unpackHalf2x16 emulation for Intel Mac Negative operator is buggy in an expression on Intel Mac. Use abs(v) to replace -v for negative value. BUG=chromium:644057 TEST=deqp/functional/gles3/shaderpackingfunction.html Change-Id: I6182e7a00b162e36ed9278c0e5a2fdd8fb480959 Reviewed-on: https://chromium-review.googlesource.com/381152 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev c28888b3 2016-07-22T15:27:42 Relax checks when parsing type qualifiers in GLSL ES 3.10 The grammar in GLSL ES 3.10 does not impose a strict order on the qualifiers and also allows multiple layout qualifiers. This patch relaxes the checks when parsing a type qualifier. BUG=angleproject:1442 TEST=angle_unittests Change-Id: Ib3653a1ed1bfced099a6b2cbf35a7cd480c9100a Reviewed-on: https://chromium-review.googlesource.com/379016 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Martin Radev 4a9cd800 2016-09-01T16:51:51 Refactor type_specifier_nonarray parsing to reduce code repetition When type_specifier_nonarray gets parsed the scope gets saved into TType and the code becomes repetitive. Setting of the scope is moved to type_specifier_no_prec as it occurs less times. BUG=angleproject:911 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I6da5fe7bc2d60ba2996221af71b719b818f5e9b1 Reviewed-on: https://chromium-review.googlesource.com/380535 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Martin Radev 70866b89 2016-07-22T15:27:42 Change grammar to support features from es31 The grammar has been changed so that ES31 grammar is followed more closely. The ES31 grammar is not fully supported, only functionality related to qualifier enumeration is added. The ParseContext is changed so that type qualifiers can be now joined together (i.e. like layout qualifiers). This will allow enumeration of multiple storage qualifiers (i.e. uniform readonly coherent) which is essential for support of ES31 features. Some of the error checks had to be moved closer to the root of the parse tree since some of the information about the expression might be missing. Unfortunately, as there is no explicit ordering imposed by the grammar, additional checks for proper order of qualifiers had to be added. I also included unit tests which test against malformed shaders. BUG=angleproject:1442 TEST=angle_end2end_tests TEST=angle_unittests TEST=dEQP-GLES3.functional.shaders.*precision* TEST=dEQP-GLES3.functional.shaders.*function* TEST=dEQP-GLES2.functional.shaders.* Change-Id: Ib3653a1ed1bfced099a6b2cbf35a7cd480c9100d Reviewed-on: https://chromium-review.googlesource.com/362940 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao e5bb72ff 2016-09-01T01:41:27 Remove SH_EMULATE_BUILT_IN_FUNCTIONS which isn't used The flag is not used in chrome. We decide to do per emulation per flag. BUG=chromium:642227 Change-Id: I936d53e5015186e35e672d0cb51c853a941582d2 Reviewed-on: https://chromium-review.googlesource.com/379077 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao a4e6f074 2016-08-29T14:49:21 Work around abs() issue in Intel Mac drivers abs(i) where i is an integer returns unexpected result in Intel Mac. This works around the issue by emulating abs(i) manually. BUG=chromium:642227 TEST=deqp/functional/gles3/shadercommonfunction.html Change-Id: I2a41e0f4bcb0766109d651e663283b1760468017 Reviewed-on: https://chromium-review.googlesource.com/377628 Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Qiankun Miao c2c5fc48 2016-08-31T15:24:22 Remove CSS Shader related code CSS shader has been removed from spec and chrome code base. Remove the code in ANGLE. BUG=chromium:233383 Change-Id: I93a35437f540e51ce7af9d49f21ca60d7c0b156a Reviewed-on: https://chromium-review.googlesource.com/378739 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
jchen10 7ef9aa7b 2016-08-31T15:39:38 Enable texelFetchOffset re-writing for GLSL translator Intel Mac has the same bug as Win. So the CL enables it in GLSL translator as well. BUG=chromium:642605 TEST=deqp/functional/gles3/shadertexturefunction/texelfetchoffset.html Change-Id: I30323ea3a6d4c07ff32e50bd7c574916b5b865f4 Reviewed-on: https://chromium-review.googlesource.com/378601 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho d5da505d 2016-08-29T13:16:55 Fix constant folding non-square outerProduct Use all the vector elements correctly when constant folding non-square outerProduct. Previously the code used to discard some elements of the smaller outerProduct operand. Also clear up confusion about matrix rows/columns in matrix constant folding code in general. BUG=angleproject:1482 TEST=angle_unittests Change-Id: I7cba8f97a92b875de01e57255d54258cdfd92a47 Reviewed-on: https://chromium-review.googlesource.com/377298 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho ab481645 2016-08-26T12:09:10 Fix splitting nested sequence operators Make sure that only one sequence operator is split on one iteration of SplitSequenceOperator. This prevents multiple successive PostVisit calls to nested sequence operator nodes from adding duplicate nodes to the AST. The sequence operators are split starting from the outermost one to preserve execution order. Note that the shader translator somewhat unexpectedly generates nested sequence operators in the AST when there is a sequence operator with more than two operands, so this bug ended up affecting shaders in the wild. The code around parsing sequence operators could be clarified separately. BUG=638313 TEST=angle_end2end_tests Change-Id: Ic6400a484ceff0c790c2290f7b4b80980f87cd88 Reviewed-on: https://chromium-review.googlesource.com/376678 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Shao 11e43ece 2016-08-11T09:54:08 Add a workaround for Intel drivers on glsl function texelfetchoffset GLSL function texelfetchoffset will be translated into texture.Load in ANGLE. In D3D there is a note that When one or more of the coordinates in Location exceeds the u, v, or w mipmap level dimensions of the texture, Load returns zero in all components, but in glsl there is no such restriction, which will cause the WebGL 2 dEQP test deqp/functional/gles3/shadertexturefunction/texelfetchoffset.html fail on Windows with Intel GPU. Adapted from ExpandIntegerPowExpressions.cpp, this patch adds a translation from texelFetchOffset into texelFetch to work around this issue. BUG=angleproject:1469 Change-Id: Iecfb9570472036acf5960789bdb1a63f191316be Reviewed-on: https://chromium-review.googlesource.com/367883 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 1fe74c7e 2016-08-25T13:23:01 Manually compute the mipmap size for the textureSize builtin. There were two issues with the current implementation: * The GetDimensions function already takes into account the base level of the SRV. * The GetDimensions function returns doesn't return valid sizes for levels that don't exist in the SRV. Instead, manually do the lod offset. BUG=angleproject:931 BUG=angleproject:1316 TEST=dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2d_fixed_vertex Change-Id: I63259b563a42b93b73949e0ef7ac412099a42f13 Reviewed-on: https://chromium-review.googlesource.com/376099 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 558b038c 2016-08-26T17:54:34 Don't accept sampler operands for unary operators Unary plus and minus used to be accepted with sampler operands. Increment/decrement operators also now generate a clearer error message if a sampler operand is supplied. TEST=angle_unittests BUG=angleproject:1480 Change-Id: I2c5165c4eaac7b023d96e46a177e36f6536b0125 Reviewed-on: https://chromium-review.googlesource.com/376319 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev 4c4c8e72 2016-08-04T12:25:34 Add compute program compilation and linking support Compute shaders can be now compiled and linked to create programs. Some tests are added to verify successful and unsuccessful compute shader linking. The patch also replaces std::array<int, 3> with a custom struct WorkGroupSize. BUG=angleproject:1442 TEST=angle_end2end_tests TEST=angle_unittests Change-Id: I4ab0ac05755d0167a6d2a798f8d7f1516cf54d84 Reviewed-on: https://chromium-review.googlesource.com/366740 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 63e1ec5c 2016-08-18T22:05:12 Move the rest of the validation out of TIntermBinary::promote TIntermBinary::promote now has a single purpose of determining the type resulting from a binary math operation. The TIntermBinary constructor taking the left and right nodes can now also call promote automatically, and promote is made into a private member of TIntermBinary. Validation of binary math operand types is done inside ParseContext. BUG=angleproject:952 TEST=angle_unittests Change-Id: I52a409f680c8d4120b757193972d03aed34c6895 Reviewed-on: https://chromium-review.googlesource.com/372624 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 666f65a1 2016-08-26T01:34:37 Revert "Revert "Cover vector dynamic indexing case in SplitSequenceOperator"" This reverts commit d2f59bb6dda4f3548e158a09540829f9ff56bba4. Change-Id: If2842bce17a0c085e2bc913ff120083fbe90497c Reviewed-on: https://chromium-review.googlesource.com/376189 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 1dded803 2016-08-18T18:13:13 Check multiplication validity in ParseContext This improves separation of responsibilities in the code: ParseContext should handle operand type validation, while TIntermBinary::promote should ideally only determine the type of the node based on the operation and operands. BUG=angleproject:952 TEST=angle_unittests Change-Id: I9a8d8ede21cdf35de631623a62194c0da5c604d2 Reviewed-on: https://chromium-review.googlesource.com/372622 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao f69682be 2016-08-16T14:50:42 Add unittests to verify invariant doesn't leak This is a followup CL of https://chromium-review.googlesource.com/366720. Unittests is added to check invariant status does not leak across shaders. This CL also moves mInvariantVaryings and mGlobalInvariant from TSymbolTable to TSymbolTableLevel. So at the end of a compilation, the levels pop, and the settings will be cleared and will not affect the next compilation. Change-Id: I1199fade7a637276ab149ab9a599621b9977298b Reviewed-on: https://chromium-review.googlesource.com/370844 Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Olli Etuaho 3fdec919 2016-08-18T15:08:06 Refactor binary node creation 1. Simplify code by using asserts instead of adding internal errors to log. 2. Add a TIntermBinary constructor that takes left and right operand nodes as parameters. 3. Remove TIntermediate functions with trivial functionality. BUG=angleproject:952 TEST=angle_unittests Change-Id: I2e0e52160c9377d8efcf15f14fd59f01cb41bd83 Reviewed-on: https://chromium-review.googlesource.com/372720 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 1cc598f8 2016-08-18T13:50:30 Add error and warning helpers to Diagnostics This will make it easier to generate errors and warnings with a consistent format outside of ParseContext, for example in TIntermBinary::fold() which warns about division by zero. BUG=angleproject:952 TEST=angle_unittests Change-Id: I25999d7bdc77efafe77785a0d6f4d63417dfaab9 Reviewed-on: https://chromium-review.googlesource.com/372719 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 244be01a 2016-08-18T15:26:02 Fix struct compound assignment being allowed in GLSL parsing The shader translator used to accept some invalid struct operations, like struct += struct and struct == struct with a different type. Fix this. BUG=angleproject:1476 TEST=angle_unittests Change-Id: Ia2303fc1f740da4d78242e094ee6004b07364973 Reviewed-on: https://chromium-review.googlesource.com/372718 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Kenneth Russell bccc65d3 2016-07-19T16:48:43 Flatten "#pragma STDGL invariant(all)" into varying variables. This is implemented as a compiler option which is enabled by default when outputting to desktop GLSL version 130 and greater, which does not support this #pragma in fragment shaders. As a workaround, and for better compatibility on desktop OpenGL drivers, this pragma is also flattened into the outputs of vertex shaders, and the inputs of ESSL 1.00 fragment shaders. TEST=conformance/glsl/misc/shaders-with-invariance.html with --enable-unsafe-es3-apis BUG=629622, angleproject:1293 Change-Id: Ib040230915e639971505ed496d26e804c9d64e68 Reviewed-on: https://chromium-review.googlesource.com/361792 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Jamie Madill d2f59bb6 2016-08-17T11:50:52 Revert "Cover vector dynamic indexing case in SplitSequenceOperator" This CL was causing inverted rendering in a WebGL application. This reverts commit 7da9850643f55335a13a4663d226c73d0ac4d3b1. Vectors or matrices that are dynamically indexed as a part of an l-value generate new statements in the RemoveDynamicIndexing AST transformation step. SplitSequenceOperator needs to detect this case and split the sequence operator before statements are generated from its operands to ensure the correct order of execution. BUG=angleproject:1341 TEST=angle_end2end_tests Change-Id: I854f8cce2d46107afa62f48edf3d32c6d5c97eda Reviewed-on: https://chromium-review.googlesource.com/371643 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6c9503ec 2016-08-16T14:06:32 D3D11: Improve integer pow workaround. A slight bug in the problem case detection applied the workaround overly-broadly. Also included a much more thorough test. BUG=angleproject:851 Change-Id: I5c09d67eee3622c144401769af85958f23b60c57 Reviewed-on: https://chromium-review.googlesource.com/371380 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 8a17626d 2016-08-16T14:23:01 Refactor: Return true when checks succeed in ParseContext Instead of returning false when a check succeeds in ParseContext, return true. This is more intuitive and in line with conventions used elsewhere inside ANGLE. Also includes some minor other cleanup in ParseContext, like improved variable names and code structure especially when checking array element properties. This will make introducing arrays of arrays easier in the future. BUG=angleproject:911 TEST=angle_unittests Change-Id: I68233c01ccfbfef9529341af588f615efc2b503a Reviewed-on: https://chromium-review.googlesource.com/371238 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Qiankun Miao 583c4d2a 2016-08-05T17:58:40 Invariant qualifier should not leak across shaders Change-Id: I2a35899bffd28767b8bc638f415857636d4ad8ef Reviewed-on: https://chromium-review.googlesource.com/366720 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Zhenyao Mo 4e94fea8 2016-08-09T14:31:37 Emulate gl_FragColor broadcasting behavior when GL_EXT_draw_buffers is enabled. BUG=angleproject:1467,635433 TEST=WebGL conformance, angle_unittests Change-Id: I9eb4ce715732087a3786da886f42243716f2b9b2 Reviewed-on: https://chromium-review.googlesource.com/367532 Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 856c497e 2016-08-08T11:38:39 Clarify error checking function names in the GLSL parser Most error checking functions in ParseContext used to follow a format like <property>ErrorCheck. Sometimes this function would check that the node/value would have <property>, sometimes it would check that the node/value would not have it, which was confusing. Change most of these functions to use a lot more descriptive names, which clearly communicate what they are checking for. Also includes a bit of refactoring in constructorErrorCheck(), so that the function only checks for errors rather than also setting the type of the constructor node. Also make TType::arraySize unsigned, and return a sanitized size from checkIsValidArraySize() instead of using an output parameter. BUG=angleproject:911 TEST=angle_unittests Change-Id: Id9767b8c79594ad3f782f801ea68eb96df721a31 Reviewed-on: https://chromium-review.googlesource.com/367070 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 383b791a 2016-08-05T11:22:59 Remove recover() from ParseContext This call is a no-op. The shader parser is intended to almost always recover from errors, so including it doesn't clarify the code either. It's simpler to remove it entirely. BUG=angleproject:911 TEST=angle_unittests Change-Id: I0feae097c2807c8e9559672e7a3d50a2fc4fbdea Reviewed-on: https://chromium-review.googlesource.com/367040 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev b088360f 2016-08-04T17:48:58 Add compute shader special variables Support is added for the compute shader special variables given in OpenGL GLSL ES 3.1 Revision 4, 7.1.3 Compute Shader Special Variables. Unit tests are added for legal and illegal usage of the special variables. BUG=angleproject:1442 TEST=angle_unittests Change-Id: Idb25811c15c4044c55c611c0e73ef26eb5b3e9d7 Reviewed-on: https://chromium-review.googlesource.com/366661 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev 802abe01 2016-08-04T17:48:32 Add compute shader compilation support in the glsl compiler Support is added for compute shader compilation. There is a small extension to the parser so that 'local_size_x = ', 'local_size_y = ' and 'local_size_z = ' are supported as layout qualifiers. A few shader compilation tests are added and one which checks the AST whether the layout qualifiers are properly parsed. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I67283797d1cf13fa4ac47faa2a6e66d93a2db867 Reviewed-on: https://chromium-review.googlesource.com/362300 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev e93d24ef 2016-07-28T12:06:05 Add es3.1 shader constants The patch adds all shader built-in constants. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I81cae479d6506a8faa2dce023d5fcc2c1291d521 Reviewed-on: https://chromium-review.googlesource.com/364460 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 3cbb27a1 2016-07-14T11:55:48 Simplify loop conditions so that they won't generate statements Introduce an AST traverser that can move the evaluation of certain types of loop conditions and loop expressions inside the loop. This way subsequent AST transformations don't have to worry about cases where they have to insert new statements to implement a loop condition or expression. This includes the revert of "Unfold short-circuiting operators in loop conditions correctly". The new traverser covers the loop cases that used to be handled in UnfoldShortCircuitToIf. BUG=angleproject:1465 TEST=WebGL conformance tests, dEQP-GLES2.functional.shaders.*select_iteration_count* Change-Id: I88e50e007e924d5884a217117690ac7fa2f96d38 Reviewed-on: https://chromium-review.googlesource.com/362570 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez aae1e4ae 2016-08-01T09:44:09 ShCheckVariablesWithinPackingLimits: remove deprecated overload BUG=621031 Change-Id: Ib4cdd88ecd58f617813a91379a8b8b518fba149b Reviewed-on: https://chromium-review.googlesource.com/364910 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 5655b849 2016-08-02T11:00:07 D3D11: Fix integer pow workaround for nested pows. For some nested pow expressions, queueing two node replacements in the same tree traversal would mangle tree, resulting in invalid code. Fix this by iterating over the tree until no replacements are found, and doing one replacement each iteration. BUG=angleproject:851 Change-Id: Ie08ab23f4bfe3d5f32726856afc61ff1f3d6c789 Reviewed-on: https://chromium-review.googlesource.com/365400 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 03d863c8 2016-07-27T18:15:53 translator: Refactor node replacement APIs. BUG=angleproject:851 Change-Id: I50c3b3a4f00b27fed85f09509738513a441c7b5b Reviewed-on: https://chromium-review.googlesource.com/363990 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1048e43f 2016-07-23T18:51:28 D3D: Work around HLSL integer pow folding bug. BUG=angleproject:851 Change-Id: I68a47b8343a29e42c0a69ca3f2a6cb5054d03782 Reviewed-on: https://chromium-review.googlesource.com/362775 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Zhenyao Mo f178d0bd 2016-07-23T06:59:00 Fix output variable gl_FragData array size issue. If the GL_EXT_draw_buffers extension isn't explicitly enabled in the shader, then gl_FragData is an array of size 1, not of size max_draw_buffers. BUG=angleproject:1441 TEST=webgl2_conformance with --use-gl=angle Change-Id: I2ead1457462bf1f396fda1f47022df6b54612e17 Reviewed-on: https://chromium-review.googlesource.com/362781 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Jamie Madill c051372a 2016-07-22T23:20:59 Fix standalone variable shadowing warning. Introduced in https://chromium-review.googlesource.com/362641 Eventually we'll switch to using the same sets of warnings for standalone and GN ANGLE. BUG=angleproject:1441 Change-Id: I6534b9f85b952ddf1d953342cf9c8ddc5de6614e Reviewed-on: https://chromium-review.googlesource.com/362780 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Zhenyao Mo f931268f 2016-07-22T12:51:31 Handle initializing of struct typed output variable correctly. BUG=angleproject:1441 TEST=webgl2 conformance Change-Id: Idb27036347e1e814ba4603969cc2065e425ac4aa Reviewed-on: https://chromium-review.googlesource.com/362641 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 156d7197 2016-07-21T16:11:00 HLSL: Insert return statements into functions that are missing them. It's allowed to not have all code paths return a value in ESSL but the HLSL compiler detects this and generates an error. Work around this by adding dummy return statements at the end of each function that doesn't have one. TEST=deqp/data/gles2/shaders/functions.html BUG=angleproject:1015 BUG=478572 Change-Id: I2913f90f0994d4caf25cc43b16b9fc4e9efb19a5 Reviewed-on: https://chromium-review.googlesource.com/362085 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 461e3af8 2016-07-21T18:15:34 preprocessor: Fix negative shift with bad ids. Fix this by producing an error on undefined or negative shifts. BUG=629518 Change-Id: Idfca5ed3fc8e557f6178408f3426a5ef2ce7cf14 Reviewed-on: https://chromium-review.googlesource.com/362020 Reviewed-by: Antoine Labour <piman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 27776e33 2016-07-22T14:00:56 Fix member variable masking warning in standalone MSVS build The patch for initializing output variables introduced a warning that broke MSVS 2015 standalone build. The "shaderType" variable passed to TCompiler::initializeOutputVariables was unnecessary and had the same name as a member variable of TCompiler that stores the shader type. TEST=MSVS 2015 build Change-Id: I9e01f5eae77a88babde21d4864a02c8731a220de Reviewed-on: https://chromium-review.googlesource.com/362550 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Zhenyao Mo 72111915 2016-07-20T17:45:56 Initialize all output variables. BUG=angleproject:1441 TEST=bots Change-Id: Ia4cf415d8346c3234bf0f548a178ee3ea8cd35c4 Reviewed-on: https://chromium-review.googlesource.com/362110 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Olli Etuaho 7da98506 2016-07-20T18:45:09 Cover vector dynamic indexing case in SplitSequenceOperator Vectors or matrices that are dynamically indexed as a part of an l-value generate new statements in the RemoveDynamicIndexing AST transformation step. SplitSequenceOperator needs to detect this case and split the sequence operator before statements are generated from its operands to ensure the correct order of execution. BUG=angleproject:1341 TEST=angle_end2end_tests Change-Id: I84e41a59c88fb5d0111669cab60312b930531a22 Reviewed-on: https://chromium-review.googlesource.com/361695 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho e1d199bb 2016-07-19T17:14:27 Split sequence operator when necessary Split sequence operators if some of their operands generate statements in subsequent AST transformations to guarantee the right order of execution. For now, this is supported for expressions that return arrays and unfolded short-circuiting operators, which is enough to get WebGL 2 tests passing. A trickier corner case with dynamic indexing of vectors as an l-value is left to be addressed later. BUG=angleproject:1341 TEST=angle_end2end_tests, WebGL 2 conformance test: conformance2/glsl3/array-in-complex-expression.html Change-Id: I9301edd3366be7607a8aa4c42a5ec13928749e10 Reviewed-on: https://chromium-review.googlesource.com/361694 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 00f6fbbe 2016-07-20T16:32:29 Add IntermNodePatternMatcher helper class This will enable sharing code between different AST traversers that apply transformations on similar node structures. This will make the code more maintainable. For now the helper class is used in UnfoldShortCircuitToIf and SeparateExpressionsReturningArrays. BUG=angleproject:1341 TEST=angle_end2end_tests, WebGL 2 conformance tests Change-Id: Ib1e0d5a84fd05bcca983b34f18d47c53e86dc227 Reviewed-on: https://chromium-review.googlesource.com/361693 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev 1be913cf 2016-07-11T17:59:16 Add support for ES31 context creation The dEQP test for context creation passes. SH_WEBGL3_SPEC has been added, but it should be considered whether we should keep it, remove it or rename it. It was added so that there is a webgl mapping to es 310 shaders. Check Compiler.cpp. The bison file has been modified so that some tokens from es3 can be also used in es31 as well. A separate macro ES3_1_ONLY is added so that some tokens are limited only for es 310 shaders. BUG=angleproject:1442 TEST=angle_unittests Change-Id: I2e5ca227c96046c30dc796ab934f3fda9c533eba Reviewed-on: https://chromium-review.googlesource.com/360300 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez e58e1416 2016-07-18T16:40:46 ShCheckVariablesWithinPackingLimits add sh::ShaderVariable overload This overload doesn't take a stripped down version of the variable information, which makes it possible to handle varying structs correctly by flattening them as individual variables. BUG=621031 Change-Id: I367629fce3d17dd7e1f876c5937eb37f3d97c7f4 Reviewed-on: https://chromium-review.googlesource.com/361460 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill a8503cef 2016-07-18T13:47:12 Re-land "GN: Enable chromium_code config instead." Using "no_chromium_code" is a bit less strict, but ANGLE should be able to handle slightly stricter warnings. Re-land with fix for Clang build. BUG=angleproject:1449 Change-Id: I8988287d630a6258f2f9ee90e7bfef5f2d5799cd Reviewed-on: https://chromium-review.googlesource.com/361331 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5bc93c41 2016-07-18T16:34:42 Revert "GN: Enable chromium_code config instead." Seems to fail the Clang build: ../../third_party/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp(35,60): error: comparison of integers of different signs: 'UINT' (aka 'unsigned int') and 'int' [-Werror,-Wsign-compare] maxSrvMip = (desc.Texture2D.MipLevels == -1) ? INT_MAX : maxSrvMip; ~~~~~~~~~~~~~~~~~~~~~~~~ ^ ~~ BUG=angleproject:1449 This reverts commit aeb477fbe5fad337815560a0031815f0636471a1. Change-Id: I01baaf082f282c9d80a9c17fd6ffc2b8911313b2 Reviewed-on: https://chromium-review.googlesource.com/361094 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill aeb477fb 2016-07-15T13:32:37 GN: Enable chromium_code config instead. Using "no_chromium_code" is a bit less strict, but ANGLE should be able to handle slightly stricter warnings. BUG=angleproject:1449 Change-Id: Ifaf77201085dd70cf5ff628b1aa02de55c5e96ba Reviewed-on: https://chromium-review.googlesource.com/360940 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 0d959258 2016-07-12T17:26:32 ParseContext: validate additional restriction for the ? and , operators WebGL2 shaders have added restriction to improve portability for some OpenGL compilers that do not support arbitrary ternary and sequence operators. It disallows these operators for arrays, structs containing arrays and the void type. BUG=612066 Change-Id: Id11042051bce25a91e57deaa9591d4d813fed7aa Reviewed-on: https://chromium-review.googlesource.com/359949 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>