|
e8ef2bc4
|
2017-08-29T13:38:57
|
|
Add compile error on using inputs with interpolation qualifier as l-value
This patch intends to fix a compile error in ANGLE GLSL compiler when
parsing an expression with inputs which has interpolation qualifiers
('flat', 'smooth' and 'centroid').
The compiler should report a compile error when a shader input with
interpolation qualifier is used as a l-value.
BUG=angleproject:2140
TEST=angle_unittests
Change-Id: I7c059d53bf001ac31d34519a98e5289797833ce7
Reviewed-on: https://chromium-review.googlesource.com/640075
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ed5b46f1
|
2017-07-21T08:39:17
|
|
Add additional ES2 and WebGL 1.0 Validation
Adds validation for various cases.
Adds corresponding unit tests.
Change-Id: I9451d286bcf2d6fa32de495e5d0bdec1eb5c955d
Reviewed-on: https://chromium-review.googlesource.com/633157
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3db4072a
|
2017-08-28T17:59:13
|
|
Skip end2end test case due to failure on D3D Intel GPU
Test case FramebufferTest_ES31.RenderingLimitToDefaultFBOSizeWithNoAttchments
failed on Intel gpu on D3D.
BUG=angleproject:1594
Change-Id: Icda5179513b697b41aeb39bffad23fdb1977b55f
Reviewed-on: https://chromium-review.googlesource.com/637750
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
14b2126e
|
2017-08-25T13:54:37
|
|
Relax multi-view end-point validation on detach
Passing invalid arguments to the multi-view end-points should not
generate an error if a texture is being detached from the framebuffer.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I22e1ed13b64db046724031d0189612d5e111dcac
Reviewed-on: https://chromium-review.googlesource.com/635166
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
39e78122
|
2017-08-29T14:34:22
|
|
Fix assert when linking nonexistent transform feedback varying
linkValidateTransformFeedback needs to be run after packing varyings,
since it relies on nonexistent varyings being already handled.
BUG=angleproject:2141
TEST=angle_end2end_tests on debug
Change-Id: I6178348f05a19070a2d17caf90f732df9eb06b9d
Reviewed-on: https://chromium-review.googlesource.com/641152
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
54164b0c
|
2017-08-28T15:17:37
|
|
Add getUniform impl methods.
This will let us remove some of the uniform data management code in
the GL front-end, and simplify the GL back-end. It will also enable
us to implement uniform data more efficiently in the D3D11 back-end,
and probably Vulkan back-end later.
This also implements a new impl method for the ProgramGL class to
flag optimized-out uniforms as no longer used, post-link. This is
important because otherwise the optimized uniforms get assigned
valid locations, and then the getUniform calls are expected to
succeed.
We also use a workaround for uniform value queries for the GL
back-end. It seems as though some drivers (seen on NVIDIA and AMD)
may not properly clamp to the maximum representable integer value
when querying out-of-range floating point values. Work around this by
always calling the driver with the proper type and then casting the
value in ANGLE.
BUG=angleproject:1390
Change-Id: I03dc2382e7af52455c356a2bf3971a4d1bd46ec6
Reviewed-on: https://chromium-review.googlesource.com/616785
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a42a4e5e
|
2017-08-28T14:02:12
|
|
D3D11: Copy external offscreen texture when required.
In some cases ANGLE gets an external back buffer texture for our
SwapChain11 class, and in some of these cases we get an offscreen
texture that can't be used as a shader resource. The becomes a problem
for some copy operations that use a shader to convert texture formats.
Work around this problem by making a shadow copy of the texture that
has sampling enabled - it is possible to use CopyResource to copy
between them.
BUG=chromium:752917
Change-Id: Ib757949d3d06295a118b055bf37311f820f7149c
Reviewed-on: https://chromium-review.googlesource.com/638551
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
70b5bb00
|
2017-08-28T13:32:37
|
|
Rename gl::FenceSync to gl::Sync.
The spec refers to Sync objects, FenceSyncs being a subtype. The
motivation for this fix is to clear up the FenceSync_ entry point for
auto-generation.
BUG=angleproject:1309
Change-Id: I94c440476d701628575e7a3eea68b6dd110f41c3
Reviewed-on: https://chromium-review.googlesource.com/636516
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7e1197e0
|
2017-08-24T15:48:38
|
|
Fix crash when indexing unsupported interface blocks by variable
This patch intends to fix a compiler crash when indexing an
unsupported interface blocks. We should not use UNREACHABLE() here
because the compiler will continue parsing when this kind of error
is generated. Instead, we use an ASSERT to ensure the compile error
must have been reported before when the parsing reaches here.
BUG=chromium:758159
Change-Id: I4bc63316d156d51f721123fe963106d1e81d8d32
Reviewed-on: https://chromium-review.googlesource.com/631797
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
18b75bad
|
2017-08-15T15:50:40
|
|
D3D11: Handle Clear* commands for layered framebuffers
According to the ANGLE_multiview spec, Clear* commands only affect
the range of attached layers to the multi-view layered framebuffer.
The patch extends ImageIndex so that the range of attached layers is
tracked and a render target view can be created with that range of
texture array slices attached.
The special case of scissored clears for depth and stencil attachments
is handled by instancing the same number of quads as there are views and
selecting the layer within a geometry shader.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ibea248b980513f83d918652030a72c62c7ecd88b
Reviewed-on: https://chromium-review.googlesource.com/632256
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
511937d9
|
2017-08-03T15:41:29
|
|
ES3.1: Implement framebuffer default parameters for d3d part.
Set framebuffer default params with glFramebufferParameteri and
glGetFramebufferParameteriv, keep framebuffer default parameters
in cache for query.
The es 3.1 spec section 9.2 states that, "If there are no attachments
, rendering will be limited to a rectangle having a lower left of
(0, 0) and an upper right of (width, height), where width and height
are the framebuffer object's default width and height."
If the Framebuffer has no color attachment and the default width or
height is smaller than the current viewport, use the smaller of the
two sizes.
BUG=angleproject:1594
TEST=dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default*
TEST=dEQP-GLES31.functional.fbo.completeness.no_attachments
TEST=dEQP-GLES31.functional.fbo.no_attachments.*
TEST=angle_end2end_tests --gtest_filter=FramebufferTest_ES31.*
Change-Id: I8041fd655161390acf115efa08ce0f04b10810a0
Reviewed-on: https://chromium-review.googlesource.com/609414
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d27f5c8d
|
2017-08-23T09:38:08
|
|
ES31: Implement GL_OES_geometry_shader built-ins in GLSL compiler
This patch intends to implement all built-in constants, variables and
functions defined in OpenGL ES 3.1 extension GL_OES_geometry_shader
in ANGLE GLSL compiler.
1. Add all built-in constants defined in GL_OES_geometry_shader.
2. Add built-in functions EmitVertex() and EndPrimitive() required
in Geometry Shader.
3. Add built-in variables gl_PrimitiveIDIn and gl_InvocationID to
Geometry Shader.
4. Add built-in variables gl_PrimitiveID and gl_Layer to both
Geometry Shader and Fragment Shader when GL_OES_geometry_shader
is enabled.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: I92821553ed0efee2ccb77fead6e065e7799819d0
Reviewed-on: https://chromium-review.googlesource.com/627670
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3c25ad07
|
2017-08-22T17:36:53
|
|
Enable all multiview rendering tests for layered framebuffers
The patch restructures the tests in MultiviewDrawTests.cpp, so that
all rendering tests can be instantiated for side-by-side and layered
framebuffers.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I2c32fd3bd57b6afd1eb8d6cedb2d1b88b9fd6525
Reviewed-on: https://chromium-review.googlesource.com/627918
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
335d67b8
|
2017-08-24T14:57:44
|
|
Fixes to the Uniforms Perf benchmark.
Fix the REPEAT test, and add a D3D11 and OpenGL null test.
BUG=angleproject:1390
Change-Id: I491cbc9f9201ef85aeb9f70138a276078220b26d
Reviewed-on: https://chromium-review.googlesource.com/623928
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c1346fba
|
2017-08-24T16:11:26
|
|
Revert "Remove IndexRange retrieving in validation"
This reverts commit 59d9da089580afac175ff5f1a932b987c9d194d6.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Remove IndexRange retrieving in validation
>
> This change can improve the performance of drawElements which uses
> the path without translation.
> Paste a set of mean data (repeated 30) for reference on Intel skylake
> Win10 desktop.
> DrawElementsPerfBenchmark.Run/d3d11:
> before after
> mean: 13644.4666667 -> mean: 13887.8333333
> DrawElementsPerfBenchmark.Run/d3d11_index_buffer_changed:
> before after
> mean: 45.8 -> mean: 46.3666666667
>
> BUG=755897, angleproject:1393
>
> Change-Id: I11f5db25445346958dfef52b1d23df5483cda32f
> Reviewed-on: https://chromium-review.googlesource.com/607413
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,jiajia.qin@intel.com
Change-Id: I4b00af2c32af36aa978ac2fddcf7514134497cf3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 755897, angleproject:1393
Reviewed-on: https://chromium-review.googlesource.com/633296
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
59d9da08
|
2017-08-09T16:59:17
|
|
Remove IndexRange retrieving in validation
This change can improve the performance of drawElements which uses
the path without translation.
Paste a set of mean data (repeated 30) for reference on Intel skylake
Win10 desktop.
DrawElementsPerfBenchmark.Run/d3d11:
before after
mean: 13644.4666667 -> mean: 13887.8333333
DrawElementsPerfBenchmark.Run/d3d11_index_buffer_changed:
before after
mean: 45.8 -> mean: 46.3666666667
BUG=755897, angleproject:1393
Change-Id: I11f5db25445346958dfef52b1d23df5483cda32f
Reviewed-on: https://chromium-review.googlesource.com/607413
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
abf66fb3
|
2017-08-23T11:58:27
|
|
D3D11: Use dirty bits for applyVertexBuffers.
If the vertex array has any dirty or dynamic attribs, we must do an
update. Similarly, if a prior state change has left the vertex
state invalidated, we do an update. For instance, a program change
means we need a new input layout. If there was no such invalidation
or dirtyness we can skip the call to InputLayoutCache.
This improves the performance of the draw call benchmark (with no
state changes) by about 50% on the D3D11 null driver. Increases the
frames per second count of the aquarium demo with the passthrough
command buffer by about 25% on a test machine.
BUG=angleproject:1156
Change-Id: I8381999029f5b1912030a3342e96285a58f95e82
Reviewed-on: https://chromium-review.googlesource.com/616784
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
96f6adfa
|
2017-08-16T11:18:54
|
|
Add support for arrays of arrays in AST processing
Data concerning arrays of arrays is added in TType.
Parsing arrays of arrays and support for arrays of arrays in
TPublicType are still left to be implemented later.
ShaderVariable interface for arrays of arrays is also left to be
implemented later.
We rely on existing test coverage to make sure that arrays of arrays
are not accidentally exposed.
BUG=angleproject:2125
TEST=angle_unittests, angle_end2end_tests, angle_deqp_gles31_tests
Change-Id: Ie17d5ac9b8d33958e9126dc0fb40bf1c81ddeec9
Reviewed-on: https://chromium-review.googlesource.com/616146
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
5e424fae
|
2017-08-09T16:25:36
|
|
Handle Clear* commands for layered framebuffers
The patch adds support for clearing the layers of 2D array textures
attached to a multi-view framebuffer. According to the ANGLE_multiview
spec, the layers which are outside of the range
[baseViewIndex; baseViewIndex + numViews) should remain unmodified.
Because the native Clear* commands clear all of the layers, a workaround
is implemented which creates a FBO, attaches a single layer from all
multi-view attachments and clears the contents.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ibf711d02046233eed16bdd3f9c96fc38f82ed0a8
Reviewed-on: https://chromium-review.googlesource.com/615242
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
61bd9994
|
2017-08-11T13:10:55
|
|
Test multi-view rendering of various primitives
The patch adds tests to verify that all primitive types are rendered
correctly in a multi-view context.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ied4521264841d29ba3b39a612e2da285d0fd9fc6
Reviewed-on: https://chromium-review.googlesource.com/612243
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d8105a03
|
2017-08-08T09:54:36
|
|
ES31: Implement gl_in in Geometry Shader
This patch intends to implement geometry shader built-in interface
block instance gl_in defined in GL_OES_geometry_shader.
1. Add the definition of gl_in and its interface block gl_PerVertex
into the symbol table.
2. Support gl_Position as a member of gl_in.
3. Set the array size of gl_in when a valid input primitive type is
known.
4. Add check that it should be a compile error to index gl_in or
call length() on gl_in without a valid input primitive declaration.
This patch also adds unit tests to cover all these new features.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: I8da20c943b29c9ce904834625b396aab6302e1e1
Reviewed-on: https://chromium-review.googlesource.com/605059
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
401345e4
|
2017-08-21T10:52:40
|
|
D3D11: Move more state into StateManager11.
This moves the input layout cache and vertex and index data managers
and related info into the state manager. This makes it easier to
manage the state application with regards to dirty bits.
Also updates the dirty current value handling in StateManager11.
BUG=angleproject:1156
BUG=angleproject:2052
Change-Id: I8de968a1f8416363aa1c49d9e9da129942d21275
Reviewed-on: https://chromium-review.googlesource.com/616783
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
977ee7eb
|
2017-07-21T11:38:27
|
|
Add gl_ViewportIndex to the symbol table
gl_ViewportIndex is a GLSL built-in that's needed to implement
instanced multiview. It is a bit of a special case: it only exists in
desktop GLSL and not ESSL, and it shouldn't be exposed to the parser.
We add a new level to the symbol table that's hidden from the parser
to make adding this kind of builtins in AST transforms consistent with
the way ESSL builtins are supported.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I51b2d983950b38c8e85e4b6ed00c6b39f9b3cb03
Reviewed-on: https://chromium-review.googlesource.com/580953
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4e619f58
|
2017-08-09T11:50:06
|
|
Add branch for viewport or layer selection in VS
The patch extends the behavior of
SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER so that either the viewport
or layer is selected based on the value of the internal uniform variable
MultiviewRenderPath.
BUG=angleproject:2062
TEST=angle_end2end_tests
TEST=angle_unittests
Change-Id: Ia311b12b1fed642dac78eba8732e2535242f34fd
Reviewed-on: https://chromium-review.googlesource.com/615260
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3dfaf265
|
2017-08-18T12:32:14
|
|
Add a Linux/Intel suppression for CopyTextureTestES3.ES3UintFormats.
BUG=chromium:756087
Change-Id: If7d318d58ce46b52a810b1a96fcdbff57a787f86
Reviewed-on: https://chromium-review.googlesource.com/621408
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0ce8ef33
|
2017-08-18T12:00:28
|
|
Add arrays of arrays negative test coverage
Arrays of arrays have not been implemented yet, but these tests can
already be enabled. This is useful to make sure that we don't
accidentally enable arrays of arrays where they shouldn't be enabled
and that the initial implementation generates errors correctly and
doesn't crash on malformed inputs.
BUG=angleproject:2125
TEST=angle_unittests, angle_deqp_gles31_tests
Change-Id: I538e5ae1f0903c42e06cfce352124130f160649d
Reviewed-on: https://chromium-review.googlesource.com/620706
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
a836b466
|
2017-08-16T14:58:35
|
|
D3D11: Allow no-op pixel shader output.
On HLSL 4+, the debug runtime issues a warning when we try to render
to a color output in the pixel shader that doesn't have a matching
render target bound. This happens when doing a depth or stencil-only
render pass. We only need to bind a dummy output in HLSL 3, so tighten
the workaround we had in place and fix the warning for D3D11.
BUG=angleproject:2025
Change-Id: I16ba9e907f3a6e59afff93fe4583d084cbdf42c5
Reviewed-on: https://chromium-review.googlesource.com/617268
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
41ac68e7
|
2017-06-06T12:16:58
|
|
Select viewport index in GS for multi-view instanced rendering
The patch extends the OutputHLSL and DynamicHLSL translators to
select the viewport index in the geometry shader and propagate
the ViewID variable to the fragment shader.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I9e344a7521e2e1137e6eb38d0bfecea8bece778f
Reviewed-on: https://chromium-review.googlesource.com/608967
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e59000c3
|
2017-08-16T11:13:49
|
|
Skip CopyTextureTestES3.ES3FloatFormats in Win/Intel/OpenGL.
Possibly due to a driver bug.
BUG=angleproject:1932
Change-Id: I8b10457681c5635b89f898aab09fa244b3bf7d9c
Reviewed-on: https://chromium-review.googlesource.com/616817
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5c00d0db
|
2017-08-07T10:06:59
|
|
D3D11: Handle Clear* commands for side-by-side framebuffers
The patch modifies Clear11 to add support for clearing the color, depth
and stencil attachments to a side-by-side framebuffer:
- Color attachments are cleared through the command ClearView.
- Depth and stencil attachments are cleared by drawing a quad on top of
each view.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I5753a72222216a48cd954eb1219bc58f968735fc
Reviewed-on: https://chromium-review.googlesource.com/603853
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
eef80e40
|
2017-08-11T14:44:57
|
|
Do not implicitly enable the scissor test for side-by-side FBOs
The patch modifies the ANGLE_multiview specification so that issuing a
Draw* command has undefined results for side-by-side FBOs if the scissor
test is disabled. Also, clearing a side-by-side framebuffer will result
in clearing the whole content of the specified buffers if the scissor
test is disabled.
StateManagerGL and FramebufferGL are modified to address this change in
the spec.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I39a87d297944f12769dee2ead17b508ac22053db
Reviewed-on: https://chromium-review.googlesource.com/612283
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
28839f03
|
2017-08-15T11:38:16
|
|
Fix handling sampler arrays in structs as function arguments on HLSL
Some of the code was written under the mistaken assumption that
createSamplerSymbols would be splitting sampler arrays in structs into
individual samplers. Fix it by adding array dimensions to sampler
parameters generated by createSamplerSymbols when necessary.
BUG=angleproject:2128
TEST=angle_end2end_tests
Change-Id: Ie622c777d78ae65b5629d12e0ae574800c1b78f5
Reviewed-on: https://chromium-review.googlesource.com/614882
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
aadc8f37
|
2017-08-11T17:34:44
|
|
Implement the CPU fallback for CopyTextureCHROMIUM on OpenGL.
BUG=angleproject:1932
Change-Id: Iabc1a3e361d66313dc16bf19b392402b7836f8a5
Reviewed-on: https://chromium-review.googlesource.com/612562
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d7487b13
|
2017-08-09T15:45:13
|
|
Clean up checking variable packing limits
This encapsulates expanding struct variables inside the VariablePacker
class that packs variables according to the GLSL ES spec.
The variable expansion step is no longer run twice when checking
uniforms against the max uniforms limit.
BUG=angleproject:2068
TEST=angle_unittests
Change-Id: I012ddaa249f71c0a78d937c98007c61352e64888
Reviewed-on: https://chromium-review.googlesource.com/608367
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0d671c9a
|
2017-08-10T16:41:52
|
|
Verify occlusion query correctness in a multi-view context
The patch adds tests to verify that an occlusion query correctly tracks
whether any fragments pass the depth test for any of the views as
according to the ANGLE_multiview extension.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ia85bac4935192554a337c27fad110fbb7f56cf8a
Reviewed-on: https://chromium-review.googlesource.com/609961
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
82ef774b
|
2017-08-08T17:44:58
|
|
Save layered multiview end-point's arguments into attachment's state
Handle glFramebufferTextureMultiviewLayeredANGLE calls by saving the
arguments into the attachment's state.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I9d7c0e00fe9e917ad2f9d903a39f30b2546dc7a3
Reviewed-on: https://chromium-review.googlesource.com/609960
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
5116d687
|
2017-08-02T12:39:44
|
|
ES31: Add missing initialization of MAX_*_SAMPLES on D3D
This patch intends to add missing initialization of MAX_INTEGER_SAMPLES,
MAX_DEPTH_TEXTURE_SAMPLES and MAX_COLOR_TEXTURE_SAMPLES required for
multisampled textures on D3D backends.
Since MAX_*_SAMPLES cannot be queried directly from D3D APIs, these
values are initially assigned a large value in renderer11.cpp and
re-calculated in context::updateCaps().
This patch also adds tests to ensure these values are greater than 1
as required in OpenGL ES3.1 spec.
BUG=angleproject:1592
TEST=angle_end2end_tests
Change-Id: Iba586e311d40d2da4569816902f96e40bbd6935b
Reviewed-on: https://chromium-review.googlesource.com/597411
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
936ea325
|
2017-08-04T20:58:06
|
|
Clip to framebuffer when copying to cube map.
In D3D cube map textures use different code paths than regular 2D
textures. Add outside-the-framebuffer handling to those paths, same as
was added the other paths earlier.
Change-Id: I51896a07f73ae8d761cd9d7b18c68076f38d32a3
Reviewed-on: https://chromium-review.googlesource.com/603050
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c2157a09
|
2017-08-09T18:52:59
|
|
HLSL: Fix handling nested structs in interface blocks
Make sure that the type definitions for nested structs get added to
the HLSL header, and that the std140 padding information gets
recorded. Prior to this trying to use nested structs in interface
blocks crashed.
BUG=angleproject:2084
TEST=angle_end2end_tests
Change-Id: If57870285c6feaf0c2e462f98f50f20730dd6470
Reviewed-on: https://chromium-review.googlesource.com/608449
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d23bcd8e
|
2017-08-01T23:40:17
|
|
Add cube map to read-outside-framebuffer tests.
Cube maps go through a separate path on D3D so we need to test them.
BUG=angleproject:1815
Change-Id: Ifb7a85d7e2750f25bce382fdd7a00062d23b3573
Reviewed-on: https://chromium-review.googlesource.com/597213
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ed049ab4
|
2017-06-30T17:38:33
|
|
HLSL: Fix handling arrays of structs in interface blocks
In HLSL output, structs in interface blocks are not accessed directly.
Rather they get copied from the D3D constant buffer to static structs
in the shader header. Fix generating the copy/init code in the header
to handle arrays of structs correctly.
BUG=angleproject:2084
TEST=angle_end2end_tests
Change-Id: If66bd5be3f3570ba591b8b62c5284c06fc83dd45
Reviewed-on: https://chromium-review.googlesource.com/608448
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
47bb4933
|
2017-08-03T11:52:13
|
|
Implement CopyTexture functions for uint texture formats.
BUG=angleproject:1932
Change-Id: I6474237cbb82b59a0bd40c1b9b9e2455952d3755
Reviewed-on: https://chromium-review.googlesource.com/600510
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
553590a5
|
2017-07-31T16:40:39
|
|
Modify attribute divisor for multiview instanced rendering
If the ANGLE_multiview extension is used in a program, the number
of geometry instances is the number of instances passed to
glDraw*Instanced times the number of views in the program. The attribute
divisor has to be multiplied by the number of views so that the correct
attributes are gathered in the input assembly stage.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I960d6313c02e3eb83f7a07e72b9bcac072c736f4
Reviewed-on: https://chromium-review.googlesource.com/593953
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0f7714ec
|
2017-08-07T15:13:42
|
|
Refactor FramebufferMultiviewTest.cpp
The patch refactors the tests to use the GL RAII objects from
gl_raii.h. It also specifies a correct internal format for a texture 2D
array object in one of the tests so that the texture is
color-renderable.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ie536ffeb5b2f2594f5273b795fe786a5042f63d4
Reviewed-on: https://chromium-review.googlesource.com/603610
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
85d624a5
|
2017-08-07T13:42:33
|
|
Fix null pointer dereference in redeclaration error message
When a function parameter name conflicts with another, the pointer
returned to ParseContext will be null.
BUG=chromium:745242
TEST=angle_unittests
Change-Id: Ie53bb06b0c6660e382d85aeda41f3a1b7df5a917
Reviewed-on: https://chromium-review.googlesource.com/603368
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
6a6199b4
|
2017-06-05T17:30:55
|
|
Add multiview performance tests
The patch adds two tests to measure the performance of the
ANGLE_multiview extension implementation:
1) The first test renders onto two views by issuing thousands of state
changes and draw calls. The aim of the test is to stress the CPU.
2) The second test renders onto two views by drawing with one draw call
half a million quads with multiple attributes per vertex. The attributes
are passed to the fragment shader where they are used for computing the
color. The aim of the test is to stress the GPU's memory system.
The patch also extends the ANGLEPerfTest's functionality to only run
the benchmark if the necessary extensions are available.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ic63d54a69fdddb72439eeeb1951a500fb1247e95
Reviewed-on: https://chromium-review.googlesource.com/597630
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
880683b1
|
2017-04-12T16:21:55
|
|
ES31: Add glGetProgramResourceiv API
Add API entry and validation checks(GLES 3.1 section 7.3).
Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation.
BUG=angleproject:1920
TEST=angle_end2end_tests:ProgramInterfaceTestES31.*
Change-Id: I50057f7b99f4dc7c23ca87fa9b797ca424f66e3d
Reviewed-on: https://chromium-review.googlesource.com/475075
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
188fd5f6
|
2017-08-04T20:44:08
|
|
Skip TimerQueriesTest.TimeElapsedMulticontextTest on all AMD
Was skipped on Windows and Mac before, now seen flaky also on Linux.
BUG=angleproject:1541
Change-Id: Ic993eeadb104989416607271ce100b02aea7cecc
Reviewed-on: https://chromium-review.googlesource.com/603087
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
90d874fc
|
2017-08-04T17:33:35
|
|
Skip couple TextureRectangleTest tests on Window NVIDIA OpenGL
TextureRectangleTest.TexStorage2D and TextureRectangleTest.TexImage2D
failed on NVIDIA Quadro P400, previously disabled on Linux.
BUG=angleproject:2122
TBR=cwallez@chromium.org
Change-Id: I471dc040ed51a0e4588cfaab7d1c4c46e69932d5
Reviewed-on: https://chromium-review.googlesource.com/602779
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
53440f39
|
2017-08-03T20:01:26
|
|
Skip couple TextureRectangleTest tests on Linux NVIDIA OpenGL
TextureRectangleTest.TexStorage2D and TextureRectangleTest.TexImage2D
failed on NVIDIA Quadro P400.
BUG=angleproject:2122
TBR=cwallez@chromium.org
Change-Id: I72d1755881cb06ef4363266b368ada5ca954f6dd
Reviewed-on: https://chromium-review.googlesource.com/601348
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
13c0dd46
|
2017-07-04T18:27:01
|
|
Add texture rectangle extension.
This is needed to support binding IOSurfaces to textures on OSX. This
commit adds support in the API and tests, but didn't need to implement
compiler changes as it already supported ARB_texture_rectangle.
Implementation of CHROMIUM_opy_texture for rectangle texture and the
spec are left for follow-up commits.
Change-Id: I45c66be763a9d3f6f619640f9f95f39b05c70867
Reviewed-on: https://chromium-review.googlesource.com/559106
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a0bcc50b
|
2017-08-02T14:45:58
|
|
TextureD3D: Mark images clean after binding a surface.
By marking the images as dirty after binding a surface, the surface would
be cleared when it was first read or written to.
BUG=750813
BUG=angleproject:1635
Change-Id: Ic0d1c985151d55a0f1a1af67bb1edc4b0e8f2063
Reviewed-on: https://chromium-review.googlesource.com/598731
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
38abd6c9
|
2017-08-02T13:27:45
|
|
Skip all EGLContextCompatibilityTest tests on debug builds.
BUG=angleproject:2121
Change-Id: Ie7d09aca453753577dd26dcd35b1c743dbfcfce2
Reviewed-on: https://chromium-review.googlesource.com/598495
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c2493e38
|
2017-06-20T17:16:25
|
|
Add DrawElementsPerf test
This is a follow-up CL for
https://chromium-review.googlesource.com/c/544634/.
In this commit, we add drawElements perf test for d3d9, d3d11 and
OpenGL. Specially, we test DrawElements with unchanged index buffer
every frame and changed index buffer every frame. This is also a
preparation for further remove IndexRange in validation.
Paste a set of data (repeated 30) for reference on Intel skylake
Win10 desktop.
DrawElementsPerfBenchmark.Run/d3d11:
mean: 13186.1666667, stddev: 200.479605502,
truncated mean: 13192.5416667, stddev: 156.284190704
DrawElementsPerfBenchmark.Run/d3d11_index_buffer_changed:
mean: 43.6, stddev: 4.02160830183,
truncated mean: 43.5833333333, stddev: 2.97092391166
BUG=angleproject:1393
TEST=angle_perftests
Change-Id: I94bd181aa2b4515df1affc79f591f5db399feac3
Reviewed-on: https://chromium-review.googlesource.com/585981
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8f276e25
|
2017-05-30T12:05:52
|
|
Handle multiview Draw* calls
Because the ANGLE_multiview extension uses instancing to multiply
geometry for each view, Draw* calls with an active multiview program
have to be handled in the follwing way:
1) Convert non-instanced Draw calls to their instanced versions.
2) Multiply the number of instances in an instanced Draw call by the
number of views.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I19119e8178f70336e5dbb1e5eed0658b5b9f43d7
Reviewed-on: https://chromium-review.googlesource.com/593657
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Martin Radev <mradev@nvidia.com>
|
|
df7d7c9e
|
2017-07-31T09:34:04
|
|
Split varyings into input and output varyings in compiler
This patch intends to split all vector<Varying> into two vectors
to store input and output varyings separately in the compiler.
This patch is a base of implementing the built-ins, inputs and
outputs of a geometry shader to ANGLE GLSL compiler. Unlike the
vertex shaders (their outputs are varyings) and fragment shaders
(their inputs are varyings), the inputs and outputs of geometry
shaders are all varyings, so we need two vector<Varying> to store
them correctly.
BUG=angleproject:1941
Change-Id: I9e8cc16045d5e29e9a80a09dc31b33a7ae39b345
Reviewed-on: https://chromium-review.googlesource.com/593347
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b0761934
|
2017-07-25T17:42:25
|
|
Handle Clear* commands for side-by-side framebuffers
Clear* commands for side-by-side framebuffers require special handling
because only the scissor rectangle of the first viewport is used in the
scissor test as defined in the OpenGL 4.1+ specs.
To enable clearing of each view of a side-by-side framebuffer all views
are iterated over, the corresponding scissor rectangle is set as first,
and a Clear* call is made to the driver. Afterwards the scissor state is
restored.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I138663ea61b4f0c9302872108e7dfbadf451b3ec
Reviewed-on: https://chromium-review.googlesource.com/590233
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
5788d24b
|
2017-07-10T11:13:36
|
|
D3D11: Support stencil-only EGL configs.
WebGL can request contexts with a stencil buffer but no depth buffer.
BUG=angleproject:2075
Change-Id: I46b272089e44d5f1725fa6252b68d34c9e9f37f6
Reviewed-on: https://chromium-review.googlesource.com/565052
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ffe754b7
|
2017-07-31T10:38:07
|
|
Disallow timer queries with multi-view draw framebuffers
According to the ANGLE_multiview spec Draw* commands should generate
an INVALID_OPERATION error if there is an active query object for
target TIME_ELAPSED_EXT and the number of views in the active draw
framebuffer is greater than 1.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I8a4434784ecec753a39c5ef82fa3ee46255a0851
Reviewed-on: https://chromium-review.googlesource.com/593315
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Martin Radev <mradev@nvidia.com>
|
|
2803168e
|
2017-07-28T14:47:56
|
|
Disallow glReadPixels with multi-view read framebuffers
According to the ANGLE_multiview spec, glReadPixels must generate an
INVALID_FRAMEBUFFER_OPERATION error if the active read framebuffer has
a multi-view layout.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ia5311ff7a62c5ff732491eb80befd32de57b9d44
Reviewed-on: https://chromium-review.googlesource.com/591368
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2bde9199
|
2017-07-28T14:15:01
|
|
Extend suppression for new test that fails on AMD Linux too
BUG=angleproject:1987
Change-Id: Iebf9aeba61bfaa300de3ed50d7d57c61996f67dc
Reviewed-on: https://chromium-review.googlesource.com/592139
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
05c31dae
|
2017-07-18T16:11:39
|
|
ES31: Enable atomic counter for GL backend
This simply translates the offset qualifier and synchronizes
the buffer binding state for GL translator and renderer.
BUG=angleproject:1729
TEST=angle_end2end_tests:AtomicCounterBufferTest31
Change-Id: Ib8424918478ae4c47049d5856ea20ef022f12913
Reviewed-on: https://chromium-review.googlesource.com/575913
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a3ed4576
|
2017-07-27T18:29:37
|
|
Disallow glBlitFramebuffer for multi-view framebuffers
According to the ANGLE_multiview spec, glBlitFramebuffer must
generate an INVALID_FRAMEBUFFER_OPERATION error if either the active read
framebuffer, or active draw framebuffer has a multi-view layout.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I885bdc970c9606cfad882f31759f5780c65d15e5
Reviewed-on: https://chromium-review.googlesource.com/590237
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
04e2c3bc
|
2017-07-27T16:54:35
|
|
Disallow glCopyTex* with multi-view read framebuffers
According to the ANGLE_multiview spec, glCopyTex* functions must
generate an INVALID_FRAMEBUFFER_OPERATION error if the active read
framebuffer has a multi-view layout.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Icadc4ac79843986076594da25a90ba807e511d1e
Reviewed-on: https://chromium-review.googlesource.com/589447
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Martin Radev <mradev@nvidia.com>
|
|
7e69f76a
|
2017-07-27T14:54:13
|
|
Disallow active transform feedback with a multi-view draw framebuffer
According to the ANGLE_multiview spec Draw* commands should generate
an INVALID_OPERATION error if there is an active transform feedback
object and the number of views in the active draw framebuffer is greater
than 1. The patch addresses this by extending the base draw call
validation.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I67221cb2cfee6febae8d97697b234aeffff313de
Reviewed-on: https://chromium-review.googlesource.com/589268
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7cf6166a
|
2017-07-26T17:10:53
|
|
Generate error on program-framebuffer num views mismatch
According to the ANGLE_multiview spec Draw* commands should generate
an INVALID_OPERATION error if the program uses the multiview extension
and the number of views in the active draw framebuffer and active
program differs. The patch addresses this by extending the base draw
call validation.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I369070beb5ccb17211dbe61ebec40bfcbcf5bc4e
Reviewed-on: https://chromium-review.googlesource.com/586605
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
6938285b
|
2017-07-21T16:38:44
|
|
Fix BlitFramebuffer validation for BGRA sources and targets.
It is legal to blit between GL_RGBA8 and GL_BGRA8 sources and
destinations when resolving multisampled renderbuffers. Expand
BlitFramebuffer's validation to handle this case.
Query GL_MAX_VERTEX_OUTPUT_COMPONENTS on the Core Profile to work
around an error generated on macOS when querying
GL_MAX_VARYING_COMPONENTS.
Expand the BlitFramebuffer tests to cover these cases and start
running them on the OpenGL backend.
Fix detectition of multisampled D3D11 rendertargets when the sample count
is 1.
BUG=angleproject:891
Change-Id: Ief5531756651caa66f612e647d3d5c05c8c51ff5
Reviewed-on: https://chromium-review.googlesource.com/587459
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
40ac783b
|
2017-07-26T14:38:46
|
|
Implement remaining eglQuerySurface and eglSurfaceAttrib enums.
BUG=angleproject:2075
Change-Id: I3b500fe80512e7a3e3a9ae9a9724015952c9cbc8
Reviewed-on: https://chromium-review.googlesource.com/587299
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
0328b575
|
2017-06-26T15:51:36
|
|
Bind all elements of unbound image arrays to unit zero
Spec GLSL ES 3.10, section 4.4.5, Any uniform sampler, image or atomic
counter variable declared without a binding qualifier is initially bound
to unit zero. If the binding qualifier is used with an array, the first
element of the array takes the specified unit and each subsequent element
takes the next consecutive unit.
BUG=angleproject:1987
TEST=angle_end2end_tests:ComputeShaderTest
Change-Id: I6a8188449a91bf3e8ded37e067205dcae4e47fa7
Reviewed-on: https://chromium-review.googlesource.com/547977
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5505bdc7
|
2017-07-26T14:39:27
|
|
Fix Win32Window::takeScreenshot.
Several parts of this function were incorrectly checking for errors or
passing the wrong parameters. If screenshotting fails, throw an exception
in dEQP so that it is converted to a test failure instead of hanging the
test.
BUG=angleproject:2075
Change-Id: I19b55b273d0d3f1b47c1dac6affca69de8db21e0
Reviewed-on: https://chromium-review.googlesource.com/587300
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b5cc1198
|
2017-07-06T10:47:20
|
|
ES31: Add Geometry Shader layout qualifiers in GLSL compiler
This patch intends to implement Geometry Shader layout qualifiers
required in OpenGL ES 3.1 extension GL_OES_geometry_shader in ANGLE
GLSL compiler.
1. Add support to the shader type GL_GEOMETRY_SHADER_OES.
2. Implement Geometry Shader layout qualifiers in the GLSL compiler:
(1) Add support to OpenGL ES 3.1 extension "GL_OES_geometry_shader".
(2) Add validations of the input and output primitive declarations
in the Geometry Shader layout declarations.
(3) Add 'invocations' and 'max_vertices' support in the Geometry
Shader layout declarations
3. Add unit tests to cover all the new features added in this patch.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: Ie693e11f8a00dab3552626ed63e9336c7fbd3cb8
Reviewed-on: https://chromium-review.googlesource.com/560647
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
14a26aea
|
2017-07-24T15:56:29
|
|
Disallow indirect draw calls for multi-view framebuffers
According to the ANGLE_multiview spec indirect draw calls
must generate an INVALID_OPERATION error if the number of
views in the active draw framebuffer is greater than 1.
The patch addresses this by extending the indirect draw call
validation.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ic30ef9a0eabba454aeea6176df1be8bd2ccd9783
Reviewed-on: https://chromium-review.googlesource.com/583027
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Martin Radev <mradev@nvidia.com>
|
|
26cf35a8
|
2017-07-26T11:01:02
|
|
Revert "Fix BlitFramebuffer validation for BGRA sources and targets."
This reverts commit 17d270311efcd8c72f251a67e726518278e81c26.
Reason for revert:
- New test fails on NVIDIA and AMD on Windows when using the backbuffer FAST_PATH.
- SetUp code ASSERT_GL_NO_ERROR (line 269) but a GL error happens on all Windows and Linux Intel OpenGL.
Original change's description:
> Fix BlitFramebuffer validation for BGRA sources and targets.
>
> It is legal to blit between GL_RGBA8 and GL_BGRA8 sources and
> destinations when resolving multisampled renderbuffers. Expand
> BlitFramebuffer's validation to handle this case.
>
> Work around a bug in macOS' OpenGL driver querying the number of
> samples for GL_BGRA8.
>
> Query GL_MAX_VERTEX_OUTPUT_COMPONENTS on the Core Profile to work
> around an error generated on macOS when querying
> GL_MAX_VARYING_COMPONENTS.
>
> Expand the BlitFramebuffer tests to cover these cases and start
> running them on the OpenGL backend.
>
> BUG=angleproject:891
>
> Change-Id: I4829585d2b6428ce0bc7509c4734d33709a0930b
> Reviewed-on: https://chromium-review.googlesource.com/582268
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,kbr@chromium.org
Change-Id: I220bc482194cf7fad5e7e732a6d043ce0d504d79
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:891
Reviewed-on: https://chromium-review.googlesource.com/586428
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
17d27031
|
2017-07-21T16:38:44
|
|
Fix BlitFramebuffer validation for BGRA sources and targets.
It is legal to blit between GL_RGBA8 and GL_BGRA8 sources and
destinations when resolving multisampled renderbuffers. Expand
BlitFramebuffer's validation to handle this case.
Work around a bug in macOS' OpenGL driver querying the number of
samples for GL_BGRA8.
Query GL_MAX_VERTEX_OUTPUT_COMPONENTS on the Core Profile to work
around an error generated on macOS when querying
GL_MAX_VARYING_COMPONENTS.
Expand the BlitFramebuffer tests to cover these cases and start
running them on the OpenGL backend.
BUG=angleproject:891
Change-Id: I4829585d2b6428ce0bc7509c4734d33709a0930b
Reviewed-on: https://chromium-review.googlesource.com/582268
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
cab92ee4
|
2017-07-19T17:32:07
|
|
Fix WebGL validation of characters in shader source strings.
Shader source strings are allowed invalid ESSL characters when they are in
comments. Added a simple comment parser to determine which characters
should be validated.
BUG=angleproject:2093
Change-Id: If78a4ecbd61f1700fc18dcb844f3de03314a6a39
Reviewed-on: https://chromium-review.googlesource.com/578567
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9bc9a321
|
2017-07-21T14:28:17
|
|
Integrate multiview state in FBO completeness check
The patch extends the FBO completeness validation to include the
multiview state members according to the ANGLE_multiview specification.
It also changes the numViews in FramebufferAttachment to be consistently
of type GLsizei instead of GLint.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ibe550ba03204d808d96a4edf4807c68421aa1158
Reviewed-on: https://chromium-review.googlesource.com/581193
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
590f6235
|
2017-07-21T11:10:26
|
|
Fix getting temporary id in RewriteDoWhile
There's been a long-standing bug in RewriteDoWhile where it would only
call nextTemporaryId() after it had created the temporary variable.
This escalated into a null pointer dereference in the recent symbol
table refactoring, and initializing the traverser with the symbol
table was also missing.
BUG=chromium:747244
TEST=angle_unittests
Change-Id: I8987a609bb5d7d49e3c3e284fc42a2e53e38dafa
Reviewed-on: https://chromium-review.googlesource.com/580887
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d2391983
|
2017-07-20T16:26:01
|
|
Skip the RGBTextureTest.SRGB[A]Validation test on Ozone.
Many of the other tests in this file are already skipped on this platform but
now that GL driver errors cause tests to fail, these tests that previously
did not verify their results started to fail.
Change-Id: I0d5c88289de42464ae56ac7238c26b384819fe02
Reviewed-on: https://chromium-review.googlesource.com/580255
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b9c53d8d
|
2017-07-19T18:55:16
|
|
Remove FormatString
And the global static it uses.
BUG=angleproject:1644
Change-Id: I6c8b186ef0dce83fe64620729af4d87ea81c77f5
Reviewed-on: https://chromium-review.googlesource.com/577922
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
34d2007f
|
2017-07-18T20:07:18
|
|
Fix exposing internal shader interface variables
Don't expose internal variables in the shader translator interface.
This affects the ViewID_OVR varying needed for instanced multiview,
which is so far the only variable of this kind.
This fixes the translator trying to add initialization for internal
variables in initializeOutputVariables. Since they are variables added
by ANGLE, they should never need extra initialization.
BUG=angleproject:2112
TEST=angle_unittests
Change-Id: I93ee2956c8180053806ce450d93f162f78a45d8f
Reviewed-on: https://chromium-review.googlesource.com/579050
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
5dae57b0
|
2017-07-14T16:15:55
|
|
Save side-by-side function arguments into attachment's state
Handle glFramebufferTextureMultiviewSideBySideANGLE calls by saving the
arguments into the attachment's state.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Idc5441d673b48640f47415b07b2854fbdf566c8d
Reviewed-on: https://chromium-review.googlesource.com/574915
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
137032d9
|
2017-07-13T10:11:12
|
|
Validate ANGLE_multiview end-points
The patch adds validation for the ANGLE_multiview end-points
and propagates the calls to the unimplemented stubs in Context.
The patch also removes the
glFramebufferTextureMultiviewSideBySideRobustANGLE end-point
because the size of the viewport offsets buffer can trivially
be computed from the number of views.
BUG=angleproject:2062
Change-Id: I9a10bc00c19825e586d3df2750fabea4daf5ef8f
Reviewed-on: https://chromium-review.googlesource.com/573861
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
222c517f
|
2017-07-19T16:15:42
|
|
Control Debug layers in ANGLE_platform_angle.
Debug layers seem to be a universal thing among functional back-ends.
D3D, OpenGL and Vulkan all need some kind of controls for debugging,
so it seems to make sense to make this control part of the base
extension.
Default the extension to EGL_DONT_CARE, which allows the back-end to
have a lot of flexibility in terms of implementation.
Also enable the extension in the D3D11 and OpenGL back-ends, and set
the extension to enabled for angle_end2end_tests.
Remove EGLVulkanEXTTest since it no longer tests anything not tested
in the base ANGLETest class.
BUG=angleproject:2086
Change-Id: I52d8170effd1846b9afbe6e4052c699fe5cb0de8
Reviewed-on: https://chromium-review.googlesource.com/578369
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ab918821
|
2017-07-14T17:03:42
|
|
Clamp point size to maximum point size from the API on NVIDIA
NVIDIA OpenGL drivers have a bug where the point size range is being
reported incorrectly - it appears the core GL driver incorrectly gives
the range for smooth points, when it should be giving the range for
aliased points. Clamp the actual point size to the maximum point size
reported from the API so that the GLES spec is followed.
The same workaround seems to be necessary also on Android. The issue
was revealed by the trybots, and has not been fully diagnosed though.
The newly added test fails on AMD OpenGL.
As a part of this change, the existing tests in PointSpritesTest are
refactored to use gl_raii.
BUG=chromium:740560
TEST=angle_end2end_tests
Change-Id: Ic4a66c9ea16f5ae76beb3bb6577716d10c3b226e
Reviewed-on: https://chromium-review.googlesource.com/574598
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
3860b6c0
|
2017-07-19T16:17:24
|
|
Fix arrays of structs containing samplers as parameters on HLSL
In HLSL output, samplers are never passed to functions as arrays, but
rather sampler array arguments are expanded into single sampler and/or
texture arguments. This applies also when the samplers were inside
arrays of structs in the original source.
BUG=angleproject:2103
TEST=angle_end2end_tests
Change-Id: Ib1fcba0c0ab3da592d15272eb56a03c3e536f349
Reviewed-on: https://chromium-review.googlesource.com/576041
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
191381fd
|
2017-04-11T13:59:04
|
|
ES31: Add glGetProgramResourceLocation API
Add API entry and validation checks(GLES 3.1 section 7.3).
Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation.
BUG=angleproject:1920
TEST=angle_end2end_tests:ProgramInterfaceTestES31.*
Change-Id: I5128cda43b0d9176c910b036cdc76bf37757670e
Reviewed-on: https://chromium-review.googlesource.com/474212
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
24fe74c1
|
2017-07-06T16:56:50
|
|
ES31: Query multisampled texture binding id
Add GL_TEXTURE_BINDING_2D_MULTISAMPLE option to State.cpp to
query binding id of GL_TEXTURE_2D_MULTISAMPLE.
BUG=angleproject:1590
TEST=angle_deqp_gles31_tests.exe --deqp-case=dEQP-GLES31.functional.state_query.integer.texture_binding_2d_multisample_*
Change-Id: I86b24f00ac4e75eb0e2986f7cf2eb108aae14674
Reviewed-on: https://chromium-review.googlesource.com/561196
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e5285d29
|
2017-07-14T16:23:53
|
|
Handle ANGLE_multiview state queries
The patch extends glGetIntegerv and glGetFramebufferAttachmentParameteriv
logic to handle the new tokens from the ANGLE_multiview extension.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ide145279cd7b58cd03502458d7d3a1a0f5e9e86d
Reviewed-on: https://chromium-review.googlesource.com/573780
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
dde78e8c
|
2017-05-22T14:13:27
|
|
ES31: Implement Vertex Attrib Binding on OpenGL
This patch intends to implement Vertex Attrib Binding on OpenGL
back-ends:
1. Add supports for updating vertex attributes by Vertex Attrib
Binding APIs.
2. Refactor the process of updating vertex attribtues in class
VertexArray to make it easier to implement this feature.
BUG=angleproject:1593
TEST=dEQP-GLES31.functional.vertex_attribute_binding.*
Change-Id: I800e61518c552b94b84c415895ad31668b0a84b2
Reviewed-on: https://chromium-review.googlesource.com/510251
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ffb35f64
|
2017-07-14T18:01:07
|
|
Fix broadcasting gl_FragColor at the end of main
Previously, the broadcast step would not get run in case the main()
function returned before reaching its end. Now the broadcast step is
put in a separate function that wraps main() if needed, so that it
gets run even if the main() function in the original shader source
returns in the middle.
DrawBuffersTest is refactored to use ANGLETest::drawQuad() instead of
calling glDrawArrays directly.
BUG=angleproject:2109
TEST=WebGL conformance tests, angle_end2end_tests
Change-Id: Id5f05094e816df03bc9c8ca62b60de914072682c
Reviewed-on: https://chromium-review.googlesource.com/574597
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
3e5695d1
|
2017-07-17T15:21:14
|
|
Fix standalone OSX warnings
BUG=
Change-Id: I447900488559622108c0da12a352c88218f9ddc6
Reviewed-on: https://chromium-review.googlesource.com/575201
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4cff8d62
|
2017-07-06T14:54:09
|
|
ES31: TexParameter{if} validation for TEXTURE_2D_MULTISAMPLE on OpenGL
When setting parameters by TexParameter{if} for TEXTURE_2D_MULTISAMPLE,
an INVALID_ENUM error is generated if target is TEXTURE_2D_MULTISAMPLE,
and pname is any sampler state from table 20.11. An INVALID_OPERATION
error is generated if target is TEXTURE_2D_MULTISAMPLE, and pname
TEXTURE_BASE_LEVEL is set to a value other than zero.
BUG=angleproject:1590
TEST=angle_deqp_gles31_tests.exe --deqp-case=dEQP-GLES31.functional.texture.multisample.negative.texture*
Change-Id: I5d71731c11fb6e114a57e753e439e180695a7c79
Reviewed-on: https://chromium-review.googlesource.com/560607
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
daaff1cc
|
2017-07-05T18:03:26
|
|
Set correct symbol ids when referring to GLSL built-ins
The symbol ids are fetched from the symbol table. A new utility
function is added to make this more convenient.
BUG=angleproject:1490
TEST=angle_unittests, angle_end2end_tests
Change-Id: I780430e3386f6599503d8290c568ca9bc9cad147
Reviewed-on: https://chromium-review.googlesource.com/559535
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a0016b7f
|
2017-07-14T14:30:46
|
|
Check depth-stencil attachment sample count.
Currently we would only check for the color attachment sample count,
which could return incorrect results for depth or stencil-only
Framebuffers.
BUG=angleproject:2108
Change-Id: I378349c91c0139ee507d88fa6a36a86234fea0d4
Reviewed-on: https://chromium-review.googlesource.com/571064
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cca63f2e
|
2017-07-14T11:08:41
|
|
Fix compilation error in RobustResourceInitTest.cpp
The patch fixes a compilation bug caused from having local variable
names clash with the variables names from a parent scope.
BUG=angleproject:1815
Change-Id: I3d23faaafdea9be503da99512b204d7a50a3b228
Reviewed-on: https://chromium-review.googlesource.com/571000
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
c43be720
|
2017-07-13T16:22:14
|
|
Implement ANGLE_program_cache_control extensions.
This will give the browsers the ability to control the cache size,
query and populate the contents, and trim cache contents on memory
pressure.
BUG=angleproject:1897
Change-Id: I6edaa7d307b890223db98792d5b074e4a7fdfaa4
Reviewed-on: https://chromium-review.googlesource.com/563606
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
bc58515e
|
2017-06-23T15:42:17
|
|
ES31: Add 'buffer' qualifier support in shader
This change added 'buffer' qualifier support in shader which
corresponds to ESSL 3.1 spec, session 4.3.7 'Buffer Variables'.
BUG=angleproject:1951
TEST=angle_unittests:BufferVariablesTest
Change-Id: I2ecb5317d5ea9d378a60b03f86bdae04dbd89e9f
Reviewed-on: https://chromium-review.googlesource.com/534960
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c5af8ba6
|
2017-07-11T12:18:31
|
|
D3D11: Make sure to resolve the storage for CopyTexImage3D.
TextureD3D_3D::copySubImage worked around missing functionality in D3D11
for copying a framebuffer directly to a texture storage but didn't handle
the case of a texture storage already existing. This caused the image to
have out-of-date data before the new data was copied into it. Simply copy
the data from the storage back into the image before performing the copy
from the framebuffer and then copy back to the storage afterwards.
TEST=conformance2/textures/misc/copy-texture-image-webgl-specific.html
BUG=angleproject:1815
Change-Id: I308d6a1d3ecbc738f7d0e232bece433e6b353638
Reviewed-on: https://chromium-review.googlesource.com/567199
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d178aa46
|
2017-07-13T14:03:22
|
|
Fix attachment validation bug
Passing COLOR_ATTACHMENTm, where m is greater or equal to
MAX_COLOR_ATTACHMENTS, to a FramebufferTexture* function should
generate an INVALID_OPERATION instead of an INVALID_VALUE error.
BUG=angleproject:2106
TEST=angle_end2end_tests
Change-Id: I99045defcbe5eb2afefac1b45062ee4245f50dd3
Reviewed-on: https://chromium-review.googlesource.com/569966
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
34bc315d
|
2017-03-29T14:56:01
|
|
ES31: Implement multisampled Textures for D3D part.
Implement TexStorage2DMultisample api for d3d part.
BUG=angleproject:1590
TEST=angle_end2end_tests --gtest_filter=TextureMultisampleTest*
TEST=angle_deqp_gles31_tests --deqp-case=dEQP-GLES31.functional.texture.multisample.negative.fbo_*
Change-Id: Icbfba45b9c2965af02b54dd4060b7b49970cb74b
Reviewed-on: https://chromium-review.googlesource.com/457161
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|