src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp


Log

Author Commit Date CI Message
Geoff Lang 8e17a496 2015-07-13T22:24:42 Revert "Fix memory layout of imageformats.h's 16-bit structs" Seeing failures in the new tests on Chrome's Intel bot: http://build.chromium.org/p/chromium.gpu.fyi/waterfall?builder=Win7%20Release%20(Intel) Also seeing failures in the BlendMinMaxTest.RGBA16F test, may be related. Reverting for now, can help diagnose the problems tomorrow if needed. This reverts commit 61d46d8740f1f93878ef324e11e4d72c57de8c3a. Change-Id: Id227f6ce8dafca24fbd2de92a2c4974e6a564c1f Reviewed-on: https://chromium-review.googlesource.com/285227 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross 61d46d87 2015-07-09T13:47:09 Fix memory layout of imageformats.h's 16-bit structs Change-Id: I87c363f68394d868d2a72e84bfdfd64db0c6e1d0 Reviewed-on: https://chromium-review.googlesource.com/284652 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Jamie Madill 0342253e 2015-07-09T11:30:29 D3D11: Refactor vertex format tables. Use switch statements based on the format type enum, instead of a map from the old VertexFormat structure to the info payload. This saves on lookup and initialization time. BUG=angleproject:959 Change-Id: I6d1bf282c88f67272ca067cb64bc71e77824a12e Reviewed-on: https://chromium-review.googlesource.com/277290 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill d3dfda2b 2015-07-06T08:28:49 Refactor how we store vertex formats. Instead of storing a vertex format as a struct with the full info, instead use an enum, and look up the info when we need it. This saves a lot of constructor initialization time, operator comparison time, and storage. It also will allow us to look up D3D format info more quickly. BUG=angleproject:959 Change-Id: I202fd1ea96981073bc1b5b232b1ec3efa91485cb Reviewed-on: https://chromium-review.googlesource.com/277289 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 405f3471 2015-06-04T13:09:06 In D3D11, check for 16-bit texture support and use if possible BUG=angleproject:1002 The last patch added new tests which failed on some Intel Win7 machines. This was due to a driver bug. Windows Updates have been applied to the failing machine, and the tests now pass. Changes between second and current (third) failed 16-bit patch: - Reenable usage of 16-bit DXGI textures on all Intel cards - Disable 16bpp tests on Intel D3D11 until the bots are updated - Updated Win7 test machine. Tests now pass Changes between first and second failed 16-bit patch: - Disabled usage of 16-bit DXGI textures on all Intel cards - Added DXGI->GL conversion entries for 16-bit formats, which fixes FBO readback issues. The ES CTS and dEQP tests which failed with the last patch now pass. Change-Id: Id8ea89bfbc450beea54afdd398956bc97ecf3c01 Reviewed-on: https://chromium-review.googlesource.com/275082 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Geoff Lang 6bef4ff7 2015-06-01T21:08:31 Revert "In D3D11, check for 16-bit texture support and use if possible" Seeing failures on Win7 + Intel machines. Example build: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28Intel%29/builds/11756 This reverts commit 673115d9cc4251cd690e14a98ef0c717ba9de0b9. Change-Id: Ie2b6cc1ae9c4e83dde3a531e38252c95ac2e2a0a Reviewed-on: https://chromium-review.googlesource.com/274450 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross 673115d9 2015-05-28T09:27:57 In D3D11, check for 16-bit texture support and use if possible BUG=angleproject:1002 Changed since last failed 16-bit patch: - Disabled usage of 16-bit DXGI textures on all Intel cards - Added DXGI->GL conversion entries for 16-bit formats, which fixes FBO readback issues. The ES CTS and dEQP tests which failed with the last patch now pass. Change-Id: Ib66abf73f23dbb4329f0a32d7f3dafbbc23e6c08 Reviewed-on: https://chromium-review.googlesource.com/273712 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 8e7549bd 2015-05-27T14:05:10 Revert "In D3D11, check for 16-bit texture support and use if possible" Causing failures on Windows 8 bots running ES CTS and Windows 7 Intel bot running angle tests. Example failures: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Release%20%28NVIDIA%29/builds/14442 https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28Intel%29/builds/11627 This reverts commit d63f08fcc32ea17bac2b025f0ad3261664ff79c9. Change-Id: I841aee5fb0973432f249277126424b909d5b3e17 Reviewed-on: https://chromium-review.googlesource.com/273416 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross d63f08fc 2015-05-21T10:22:04 In D3D11, check for 16-bit texture support and use if possible BUG=angleproject:1002 Change-Id: I36a5ee774b38e9865b2eb6c6789afd316c4eff16 Reviewed-on: https://chromium-review.googlesource.com/272061 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Jamie Madill b106fac5 2015-05-21T01:30:17 Revert "In D3D11 with DXGI1.2, use B5G6R5 for GL_RGB565" Causing a failure in the end2end_test (in Debug): ClearTest.ClearIssue/1 Renderer11::createRenderTarget returns unsupported when trying to create a BGR565 texture. BUG=angleproject:1002 This reverts commit 72a31d66e9f2b6bd0beff57af5278ef1348d09bd. Change-Id: I9e052c78517abbcb22a678a949fdb81d6ba67eb7 Reviewed-on: https://chromium-review.googlesource.com/272543 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 72a31d66 2015-05-20T21:23:49 In D3D11 with DXGI1.2, use B5G6R5 for GL_RGB565 *re-land with build fix* BUG=angleproject:1002 Change-Id: Ic1d8ea23dc1bf56e713e5d991ab9edd48978d3d7 Reviewed-on: https://chromium-review.googlesource.com/272515 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a86a607f 2015-05-21T01:22:22 Revert "In D3D11 with DXGI1.2, use B5G6R5 for GL_RGB565" Build break on Windows due to a rebase conflict (relocated header) 24>..\..\src\tests\gl_tests\SixteenBppTextureTest.cpp(9): fatal error C1083: Cannot open include file: 'end2end_tests/ANGLETest.h': No such file or directory BUG=angleproject:1002 This reverts commit 5224926d11de22e6f0043d6b25ace7d3c4b60b28. Change-Id: I4ed4e918ca5bcd85367ed3e364e29039fcdf5619 Reviewed-on: https://chromium-review.googlesource.com/272542 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 5224926d 2015-05-14T16:48:34 In D3D11 with DXGI1.2, use B5G6R5 for GL_RGB565 BUG=angleproject:1002 Change-Id: I13dfe218fd9dce6581843d7fab33ce482187e351 Reviewed-on: https://chromium-review.googlesource.com/270771 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross 3f65f2e9 2015-05-14T16:46:20 Combine D3D11 FL10_0+ and FL9_3 format support tables BUG=angleproject:1002 Change-Id: I4305db01c0ca40fd0ccf0dd441744b6184d5e945 Reviewed-on: https://chromium-review.googlesource.com/270770 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Austin Kinross 0ab152ab 2015-05-14T16:30:31 Combine D3D11 FL10_0+ and FL9_3 LoadFunctionMaps BUG=angleproject:1002 A 'LoadFunction' is used to load data of a given <GL format, GL type> pair into a specific DXGI_FORMAT. Before this change, BuildD3D11LoadFunctionMap mapped <GL format, GL type> pairs to LoadFunctions. This meant each <GL format, GL type> pair could only loaded using one LoadFunction, and therefore could only be loaded into one specific DXGI_FORMAT. We now want to map <GL format, GL type, DXGI_FORMAT> triples to LoadFunctions. This allows us to use different DXGI_FORMATS for each <GL format, GL type> pair, depending on the capabilities of the underlying D3D11 device. Change-Id: I3b5e24c4bf98f18360ddd45b2022a90b5000f866 Reviewed-on: https://chromium-review.googlesource.com/270561 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Austin Kinross ba8a0bf8 2015-05-13T09:48:59 Add plumbing for D3D11 device caps BUG=angleproject:1002 Change-Id: Id24783c75377ea92a73a43f2605693e07f63dc15 Reviewed-on: https://chromium-review.googlesource.com/270545 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Gregoire Payen de La Garanderie 752ce192 2015-04-14T11:11:12 D3D11: Use DX generateMips to generate mipmaps whenever possible. BUG=angleproject:974 Change-Id: I95937fe7a0833de77c52f838ebb3ecba55dfbf8a Reviewed-on: https://chromium-review.googlesource.com/265640 Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 0728514a 2015-03-26T11:36:16 Fix mipmapped GL_ALPHA UBYTE textures on 9_3 Change-Id: I59020f8152d47091533d69d20fe5ff56e5f96bc1 Reviewed-on: https://chromium-review.googlesource.com/262551 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Geoff Lang 051dbc79 2015-01-05T15:48:58 Create a formatutilsD3D and move some functions from formatutils. BUG=angle:681 Change-Id: I694073c50dccd05c3117761e446eba0d15c03293 Reviewed-on: https://chromium-review.googlesource.com/238480 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang c2ca196e 2015-01-05T15:02:18 Move loadimage to the d3d folder. BUG=angle:681 Change-Id: Id901d9ae66207ac5e7d2844b8cd1f6a58c4492f6 Reviewed-on: https://chromium-review.googlesource.com/238478 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 04185ac7 2015-01-05T14:58:09 Move GenerateMip to the D3D folder. BUG=angle:681 Change-Id: Icdffe7eb8f975ee0966e9fb241835ac541eb39f0 Reviewed-on: https://chromium-review.googlesource.com/238477 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 34cc136a 2015-01-05T14:55:44 Move copyvertex to the d3d11 folder. BUG=angle:681 Change-Id: Id37ed1ca617f1d2b6c1bd4a86fc8fcd28b933e8f Reviewed-on: https://chromium-review.googlesource.com/238476 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 59c4debe 2015-01-05T14:49:56 Move copyimage to the D3D folder. BUG=angle:681 Change-Id: I2ce237281cc75fdae11b5ddb4eca52058c395e7a Reviewed-on: https://chromium-review.googlesource.com/238475 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross 049743a9 2014-12-23T13:05:11 Restrict depth buffer formats on D3D11 Feature Level 9_3 *_TYPELESS formats weren't supported in D3D10Level9 until Windows 8. Some Win8 D3D9 drivers don't support them either. To workaround this, we avoid _TYPELESS formats on D3D11 FL9_3. BUG=angle:856 BUG=435726 Change-Id: I280dc7f87e3a2c737c14284ebb744188e7f10616 Reviewed-on: https://chromium-review.googlesource.com/237292 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 932b465b 2014-12-17T15:25:31 Add format size information for DXGI_FORMATs. Change-Id: I14d0b8ebd631e5c9c3c3b63c047c9ef7c11bf310 Reviewed-on: https://chromium-review.googlesource.com/236304 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross d5663b1c 2014-12-22T12:24:06 Support remaining vertex attrib formats on D3D11 9_3 Change-Id: Id0d3ad6ec7764ed84ec504ad92eca81dff29aac8 Reviewed-on: https://chromium-review.googlesource.com/236043 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Austin Kinross c9878cb1 2014-12-11T10:43:48 Fix normalized GL_BYTE vertex attributes on D3D11 9_3 Feature Level 9_3 doesn't support as many formats for Input Layouts as 10_0+. On 9_3, we have to make sure that GL vertex attributes are converted into formats that 9_3 supports. Change-Id: I27b9a85a6eb21a37bd36e60bf011b83fce743fd0 Reviewed-on: https://chromium-review.googlesource.com/234523 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2b5420c0 2014-11-19T14:20:15 Merge libGLESv2 and libEGL classes into libANGLE. BUG=angle:733 Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df Reviewed-on: https://chromium-review.googlesource.com/230830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>