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8e17a496
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2015-07-13T22:24:42
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Revert "Fix memory layout of imageformats.h's 16-bit structs"
Seeing failures in the new tests on Chrome's Intel bot: http://build.chromium.org/p/chromium.gpu.fyi/waterfall?builder=Win7%20Release%20(Intel)
Also seeing failures in the BlendMinMaxTest.RGBA16F test, may be related.
Reverting for now, can help diagnose the problems tomorrow if needed.
This reverts commit 61d46d8740f1f93878ef324e11e4d72c57de8c3a.
Change-Id: Id227f6ce8dafca24fbd2de92a2c4974e6a564c1f
Reviewed-on: https://chromium-review.googlesource.com/285227
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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61d46d87
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2015-07-09T13:47:09
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Fix memory layout of imageformats.h's 16-bit structs
Change-Id: I87c363f68394d868d2a72e84bfdfd64db0c6e1d0
Reviewed-on: https://chromium-review.googlesource.com/284652
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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0342253e
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2015-07-09T11:30:29
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D3D11: Refactor vertex format tables.
Use switch statements based on the format type enum, instead of
a map from the old VertexFormat structure to the info payload.
This saves on lookup and initialization time.
BUG=angleproject:959
Change-Id: I6d1bf282c88f67272ca067cb64bc71e77824a12e
Reviewed-on: https://chromium-review.googlesource.com/277290
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d3dfda2b
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2015-07-06T08:28:49
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Refactor how we store vertex formats.
Instead of storing a vertex format as a struct with the full info,
instead use an enum, and look up the info when we need it. This
saves a lot of constructor initialization time, operator comparison
time, and storage. It also will allow us to look up D3D format info
more quickly.
BUG=angleproject:959
Change-Id: I202fd1ea96981073bc1b5b232b1ec3efa91485cb
Reviewed-on: https://chromium-review.googlesource.com/277289
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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405f3471
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2015-06-04T13:09:06
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In D3D11, check for 16-bit texture support and use if possible
BUG=angleproject:1002
The last patch added new tests which failed on some Intel Win7
machines. This was due to a driver bug. Windows Updates have
been applied to the failing machine, and the tests now pass.
Changes between second and current (third) failed 16-bit patch:
- Reenable usage of 16-bit DXGI textures on all Intel cards
- Disable 16bpp tests on Intel D3D11 until the bots are updated
- Updated Win7 test machine. Tests now pass
Changes between first and second failed 16-bit patch:
- Disabled usage of 16-bit DXGI textures on all Intel cards
- Added DXGI->GL conversion entries for 16-bit formats, which
fixes FBO readback issues. The ES CTS and dEQP tests which
failed with the last patch now pass.
Change-Id: Id8ea89bfbc450beea54afdd398956bc97ecf3c01
Reviewed-on: https://chromium-review.googlesource.com/275082
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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6bef4ff7
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2015-06-01T21:08:31
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Revert "In D3D11, check for 16-bit texture support and use if possible"
Seeing failures on Win7 + Intel machines.
Example build:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28Intel%29/builds/11756
This reverts commit 673115d9cc4251cd690e14a98ef0c717ba9de0b9.
Change-Id: Ie2b6cc1ae9c4e83dde3a531e38252c95ac2e2a0a
Reviewed-on: https://chromium-review.googlesource.com/274450
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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673115d9
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2015-05-28T09:27:57
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In D3D11, check for 16-bit texture support and use if possible
BUG=angleproject:1002
Changed since last failed 16-bit patch:
- Disabled usage of 16-bit DXGI textures on all Intel cards
- Added DXGI->GL conversion entries for 16-bit formats, which
fixes FBO readback issues. The ES CTS and dEQP tests which
failed with the last patch now pass.
Change-Id: Ib66abf73f23dbb4329f0a32d7f3dafbbc23e6c08
Reviewed-on: https://chromium-review.googlesource.com/273712
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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8e7549bd
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2015-05-27T14:05:10
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Revert "In D3D11, check for 16-bit texture support and use if possible"
Causing failures on Windows 8 bots running ES CTS and Windows 7 Intel bot running angle tests.
Example failures:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Release%20%28NVIDIA%29/builds/14442
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28Intel%29/builds/11627
This reverts commit d63f08fcc32ea17bac2b025f0ad3261664ff79c9.
Change-Id: I841aee5fb0973432f249277126424b909d5b3e17
Reviewed-on: https://chromium-review.googlesource.com/273416
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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d63f08fc
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2015-05-21T10:22:04
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In D3D11, check for 16-bit texture support and use if possible
BUG=angleproject:1002
Change-Id: I36a5ee774b38e9865b2eb6c6789afd316c4eff16
Reviewed-on: https://chromium-review.googlesource.com/272061
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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b106fac5
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2015-05-21T01:30:17
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Revert "In D3D11 with DXGI1.2, use B5G6R5 for GL_RGB565"
Causing a failure in the end2end_test (in Debug):
ClearTest.ClearIssue/1
Renderer11::createRenderTarget returns unsupported when trying to create a BGR565 texture.
BUG=angleproject:1002
This reverts commit 72a31d66e9f2b6bd0beff57af5278ef1348d09bd.
Change-Id: I9e052c78517abbcb22a678a949fdb81d6ba67eb7
Reviewed-on: https://chromium-review.googlesource.com/272543
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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72a31d66
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2015-05-20T21:23:49
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In D3D11 with DXGI1.2, use B5G6R5 for GL_RGB565
*re-land with build fix*
BUG=angleproject:1002
Change-Id: Ic1d8ea23dc1bf56e713e5d991ab9edd48978d3d7
Reviewed-on: https://chromium-review.googlesource.com/272515
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a86a607f
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2015-05-21T01:22:22
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Revert "In D3D11 with DXGI1.2, use B5G6R5 for GL_RGB565"
Build break on Windows due to a rebase conflict (relocated header)
24>..\..\src\tests\gl_tests\SixteenBppTextureTest.cpp(9): fatal error C1083: Cannot open include file: 'end2end_tests/ANGLETest.h': No such file or directory
BUG=angleproject:1002
This reverts commit 5224926d11de22e6f0043d6b25ace7d3c4b60b28.
Change-Id: I4ed4e918ca5bcd85367ed3e364e29039fcdf5619
Reviewed-on: https://chromium-review.googlesource.com/272542
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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5224926d
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2015-05-14T16:48:34
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In D3D11 with DXGI1.2, use B5G6R5 for GL_RGB565
BUG=angleproject:1002
Change-Id: I13dfe218fd9dce6581843d7fab33ce482187e351
Reviewed-on: https://chromium-review.googlesource.com/270771
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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3f65f2e9
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2015-05-14T16:46:20
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Combine D3D11 FL10_0+ and FL9_3 format support tables
BUG=angleproject:1002
Change-Id: I4305db01c0ca40fd0ccf0dd441744b6184d5e945
Reviewed-on: https://chromium-review.googlesource.com/270770
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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0ab152ab
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2015-05-14T16:30:31
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Combine D3D11 FL10_0+ and FL9_3 LoadFunctionMaps
BUG=angleproject:1002
A 'LoadFunction' is used to load data of a given <GL format, GL type> pair into
a specific DXGI_FORMAT. Before this change, BuildD3D11LoadFunctionMap mapped
<GL format, GL type> pairs to LoadFunctions. This meant each
<GL format, GL type> pair could only loaded using one LoadFunction, and
therefore could only be loaded into one specific DXGI_FORMAT.
We now want to map <GL format, GL type, DXGI_FORMAT> triples to LoadFunctions.
This allows us to use different DXGI_FORMATS for each <GL format, GL type> pair,
depending on the capabilities of the underlying D3D11 device.
Change-Id: I3b5e24c4bf98f18360ddd45b2022a90b5000f866
Reviewed-on: https://chromium-review.googlesource.com/270561
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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ba8a0bf8
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2015-05-13T09:48:59
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Add plumbing for D3D11 device caps
BUG=angleproject:1002
Change-Id: Id24783c75377ea92a73a43f2605693e07f63dc15
Reviewed-on: https://chromium-review.googlesource.com/270545
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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752ce192
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2015-04-14T11:11:12
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D3D11: Use DX generateMips to generate mipmaps whenever possible.
BUG=angleproject:974
Change-Id: I95937fe7a0833de77c52f838ebb3ecba55dfbf8a
Reviewed-on: https://chromium-review.googlesource.com/265640
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0728514a
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2015-03-26T11:36:16
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Fix mipmapped GL_ALPHA UBYTE textures on 9_3
Change-Id: I59020f8152d47091533d69d20fe5ff56e5f96bc1
Reviewed-on: https://chromium-review.googlesource.com/262551
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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051dbc79
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2015-01-05T15:48:58
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Create a formatutilsD3D and move some functions from formatutils.
BUG=angle:681
Change-Id: I694073c50dccd05c3117761e446eba0d15c03293
Reviewed-on: https://chromium-review.googlesource.com/238480
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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c2ca196e
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2015-01-05T15:02:18
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Move loadimage to the d3d folder.
BUG=angle:681
Change-Id: Id901d9ae66207ac5e7d2844b8cd1f6a58c4492f6
Reviewed-on: https://chromium-review.googlesource.com/238478
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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04185ac7
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2015-01-05T14:58:09
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Move GenerateMip to the D3D folder.
BUG=angle:681
Change-Id: Icdffe7eb8f975ee0966e9fb241835ac541eb39f0
Reviewed-on: https://chromium-review.googlesource.com/238477
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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34cc136a
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2015-01-05T14:55:44
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Move copyvertex to the d3d11 folder.
BUG=angle:681
Change-Id: Id37ed1ca617f1d2b6c1bd4a86fc8fcd28b933e8f
Reviewed-on: https://chromium-review.googlesource.com/238476
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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59c4debe
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2015-01-05T14:49:56
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Move copyimage to the D3D folder.
BUG=angle:681
Change-Id: I2ce237281cc75fdae11b5ddb4eca52058c395e7a
Reviewed-on: https://chromium-review.googlesource.com/238475
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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049743a9
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2014-12-23T13:05:11
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Restrict depth buffer formats on D3D11 Feature Level 9_3
*_TYPELESS formats weren't supported in D3D10Level9 until
Windows 8. Some Win8 D3D9 drivers don't support them either.
To workaround this, we avoid _TYPELESS formats on D3D11 FL9_3.
BUG=angle:856
BUG=435726
Change-Id: I280dc7f87e3a2c737c14284ebb744188e7f10616
Reviewed-on: https://chromium-review.googlesource.com/237292
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
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932b465b
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2014-12-17T15:25:31
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Add format size information for DXGI_FORMATs.
Change-Id: I14d0b8ebd631e5c9c3c3b63c047c9ef7c11bf310
Reviewed-on: https://chromium-review.googlesource.com/236304
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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d5663b1c
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2014-12-22T12:24:06
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Support remaining vertex attrib formats on D3D11 9_3
Change-Id: Id0d3ad6ec7764ed84ec504ad92eca81dff29aac8
Reviewed-on: https://chromium-review.googlesource.com/236043
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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c9878cb1
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2014-12-11T10:43:48
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Fix normalized GL_BYTE vertex attributes on D3D11 9_3
Feature Level 9_3 doesn't support as many formats for Input Layouts
as 10_0+. On 9_3, we have to make sure that GL vertex attributes are
converted into formats that 9_3 supports.
Change-Id: I27b9a85a6eb21a37bd36e60bf011b83fce743fd0
Reviewed-on: https://chromium-review.googlesource.com/234523
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2b5420c0
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2014-11-19T14:20:15
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Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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