|
eb32a2e9
|
2014-12-10T14:27:53
|
|
Fix cube map rendertargets.
We were using the entire level parameter of the cube map, instead
of using the helper functions for cube map ImageIndexes, which
set the layer corresponding to the cube map face.
BUG=angle:849
BUG=440701
Change-Id: Id78db5c8281b6b644392bb961d69a7f869755a34
Reviewed-on: https://chromium-review.googlesource.com/234380
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
0dbda057
|
2014-12-04T18:13:04
|
|
Add basic D3D11 Feature Level 9.3 support
Change-Id: I660c74791ddb9917bd4796bb652eefab2a3e4863
Reviewed-on: https://chromium-review.googlesource.com/233660
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
8300538f
|
2014-12-03T14:50:26
|
|
Use the static CRT.
Remove a test that expects a crash, it has become flaky.
BUG=angle:733
Change-Id: Ia1d4e0b3dd09fa755f678b97b8deceee3ef0a35b
Reviewed-on: https://chromium-review.googlesource.com/232963
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
8e1936c7
|
2014-12-03T15:20:12
|
|
Skip BlitStencil test on Intel D3D9.
We seem to fail this config. It could be driver bug or other
problem in ANGLE. Disable the test until we can find an answer.
BUG=angle:809
Change-Id: I90d773d2047569d71fa8a25c8919a8e46b5676b1
Reviewed-on: https://chromium-review.googlesource.com/232980
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f60fab6d
|
2014-11-24T11:21:20
|
|
Fix handling of shader source with fixed length.
BUG=angle:837
Change-Id: Ie9c3059ad2973b0733be92b7548525ee694bb1fa
Reviewed-on: https://chromium-review.googlesource.com/231612
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f8fccb39
|
2014-11-12T15:05:26
|
|
Fix bugs in 2D Array Texture support.
This fixes assertion failures and other errors, reproducible
by running the dEQP Texture Format tests.
BUG=angle:813
Change-Id: I3b97f89323f9656b45f617211fb4579a24013951
Reviewed-on: https://chromium-review.googlesource.com/229351
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
e0902644
|
2014-11-04T12:32:15
|
|
Change the component type of STENCIL_INDEX8 to UNSIGNED_NORMALIZED
That way RenderbufferStorageMultisample accepts STENCIL_INDEX8 as
an internal format for a multisampled buffer (samples > 0) as it
isn't concerned by the restriction on integer component types anymore.
This is consistent with the component type returned by the NVIDIA driver.
BUG=angle:812
Change-Id: Ic03f502ffa082b1011e8127213a5c1df0617ef43
Reviewed-on: https://chromium-review.googlesource.com/227470
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
981afd7f
|
2014-11-05T16:30:36
|
|
Fix possible crash when the info log length is zero.
BUG=angle:822
Change-Id: I01cb590cc9c1ba05f4d63dd088eef7e176a09d2f
Reviewed-on: https://chromium-review.googlesource.com/227264
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
9abdc2d8
|
2014-11-05T16:13:22
|
|
Fix fuzzy color check in ClearTest.
This test was failing on some systems because of overly stringent
color expectations.
BUG=angle:809
Change-Id: I817de315ff6de46fb87f8ed1c21e3bb62c133176
Reviewed-on: https://chromium-review.googlesource.com/225262
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
0d3683c4
|
2014-10-23T11:08:16
|
|
Update ANGLE_platform_angle to allow requesting of Renderer versions.
Added enums to allow users to request major and minor versions of the
underlying API and if a WARP device is used.
BUG=angle:490
Change-Id: I0bfb2ac8d327da28a47cc8e6346300e47ab9538c
Reviewed-on: https://chromium-review.googlesource.com/225081
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
c751d1e5
|
2014-10-21T17:46:29
|
|
Support compressed textures with unpack buffers.
BUG=angle:792
Change-Id: I32f32422232bd4cb04c8a70005cb51482224bf3e
Reviewed-on: https://chromium-review.googlesource.com/224655
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ec6de4ec
|
2014-10-20T10:59:56
|
|
Fix TextureD3D::setData for depth-stencil textures.
D3D11 requires us to NULL the update region parameter when updating
depth stencil textures. For these textures, we can't always use the
subdata workaround, so disable it entirely for these textures.
BUG=angle:729
BUG=365078
Change-Id: I44258dd1b8937b1aebcb3a73de835698805537e0
Reviewed-on: https://chromium-review.googlesource.com/222911
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
993d08d9
|
2014-10-10T14:32:57
|
|
Added test to ensure ProgramBinary saving and loading works correctly
Change-Id: I7fa88e7e3ecf812659967867e856cc1677b8359d
Reviewed-on: https://chromium-review.googlesource.com/222931
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4119ed3d
|
2014-10-01T10:41:40
|
|
Make OSWindow a non-static member of ANGLETest.
BUG=angle:611
Change-Id: I455e1dd0ad5582191621e316c4808a2d753e9aaa
Reviewed-on: https://chromium-review.googlesource.com/219867
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9aca059f
|
2014-10-06T16:26:59
|
|
Enable TexSubImage workaround on D3D11.
This workaround uses UpdateResource instead of staging buffers for
texture data updates. It improves performance for highly dynamic
textures, especially in some benchmarks, eg the turbulenz particle
demo.
Re-land, with fix to the issue with glGenerateMipmaps.
BUG=angle:729
BUG=365078
Change-Id: I4c9398e0645176c296bf95e35eab97a44eae4319
Reviewed-on: https://chromium-review.googlesource.com/221493
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
dcd8f13d
|
2014-10-03T19:54:50
|
|
Revert "Enable TexSubImage workaround on D3D11."
Probably causing WebGL CTS failures:
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Release%20%28NVIDIA%29/builds/6148
This reverts commit 2d337ce0503db5f91fcf0a11591cd436dfb32cd7.
Change-Id: Ic032640f44adf337c4b3eedd4d7f3551d565a5cb
Reviewed-on: https://chromium-review.googlesource.com/221397
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2d337ce0
|
2014-10-03T11:50:56
|
|
Enable TexSubImage workaround on D3D11.
This workaround uses UpdateResource instead of staging buffers for
texture data updates. It improves performance for highly dynamic
textures, especially in some benchmarks, eg the turbulenz particle
demo.
BUG=angle:729
BUG=365078
Change-Id: Idd82c27845a772199caef3695111c96735e8843e
Reviewed-on: https://chromium-review.googlesource.com/219864
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
00e5452a
|
2014-10-02T10:44:17
|
|
Accept a second form of WARP Test renderer string.
On our Renderer test, we would be overly restrictive in the forms
of Renderer string we would accept for WARP. On this machine, it
returns a different string than the one we had in the test. Expand
the test to accept both.
BUG=angle:769
Change-Id: If27644d32d6d7d0eff77ff9cca81faee3b2be4e1
Reviewed-on: https://chromium-review.googlesource.com/221066
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
94203b36
|
2014-10-02T10:44:16
|
|
Restrict the tests that use ClearBuffer to ES3.
We had changed the configurations to run them in ES2 mode, while
ClearBuffer is an ES3-only method.
BUG=angle:769
Change-Id: I63d92af4702a133aa8bbf52444dfef59a4f602b0
Reviewed-on: https://chromium-review.googlesource.com/221064
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
bee59e03
|
2014-10-02T10:44:18
|
|
Disable broken D3D9 GLSL Varying tests.
Not sure at the moment if we can only disable tests in D3D9/etc,
but these tests are broken for D3D9 and hence we can disable them
to return angle_tests to passing.
BUG=angle:769
Change-Id: I3c13f985fde99c3d885f825de60af841c8f3f0f1
Reviewed-on: https://chromium-review.googlesource.com/221067
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
49f9dd45
|
2014-10-02T10:44:15
|
|
Don't run the DrawBuffers tests in D3D9.
We only support MRT on the D3D11 Renderer for now, so we can skip
running these tests entirely on the D3D9 back-end.
BUG=angle:769
Change-Id: I442936fe987ae1749d5ee7626f6a4737e824ac6f
Reviewed-on: https://chromium-review.googlesource.com/221063
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
5ac124b1
|
2014-10-02T10:44:13
|
|
Fix a bug in MaxTextureSizeTest.RenderToTexture.
This bug only presented itself in our D3D9 Renderer. In D3D11 we
would stretch the texture to fit -- this is behaviour correct in
ES3 but not in the ANGLE spec draft.
BUG=angle:769
Change-Id: Iddb8551c9645aa6f0841e2dc9d96fbd196bc6788
Reviewed-on: https://chromium-review.googlesource.com/221061
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b4fd0c96
|
2014-10-01T17:40:24
|
|
Replace usages of std::vector::data in most cases.
In some parts of ANGLE code, we were using std::vector::data to get
a pointer to the first element. Sadly, this is c++11 only, which
isn't currently supported on Chromium. This was causing a breakage
on Android. We should probably refrain from using data except on
D3D-only code, which we know will be Visual Studio.
BUG=angle:767
Change-Id: Ibc10577368435a13f62d74d77c95076482cd8f82
Reviewed-on: https://chromium-review.googlesource.com/220920
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
18b931d5
|
2014-09-29T12:58:31
|
|
Configure Google Tests to run against multiple renderers/GLES versions
BUG=angle:611
Change-Id: I7d43612171c439045038db9ae82fd8716c0b31c6
Reviewed-on: https://chromium-review.googlesource.com/220400
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
df647a2a
|
2014-09-19T13:13:40
|
|
Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9.
Looks like the D3D9 D32 format isn't available on most GPUs (and doesn't
exist in D3D11) so back GL_DEPTH_COMPONENT32_OES with D24S8 instead to
match D3D11.
BUG=angle:750
Change-Id: I0f7a124544c1c14ba21db20fbf6765d07e244966
Reviewed-on: https://chromium-review.googlesource.com/219080
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ee009b8e
|
2014-09-19T13:17:51
|
|
Fix a NULL dereference on buffer initialization.
In some cases, where the user would create a buffer with NULL (empty)
data, we would attempt to dereference NULL when drawing with the
buffer as a vertex attribute.
BUG=angle:749
Change-Id: Ied5ecbab4608c85890cdf7cc32a8dae46989e33b
Reviewed-on: https://chromium-review.googlesource.com/219090
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
c483326b
|
2014-09-18T16:18:26
|
|
Use ImageIndex in getRenderTargetSerial.
Also move getRenderTargetSerial to the TextureStorageInterface
base class, since it shares a common interface.
BUG=angle:741
Change-Id: I1bc1cfac6426e241ac91d373884a7dd8a1c5b188
Reviewed-on: https://chromium-review.googlesource.com/218313
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
02f18b88
|
2014-09-17T11:42:17
|
|
Don't skip draw calls on zero-sized viewports.
If transform feedback is active, primitives still need to be rendered even
if no pixels are written to the framebuffer.
Instead of checking for active transform feedback, simply remove the draw
call skipping optimization since it is most likely an application mistake to
draw with a zero sized viewport and we shouldn't optimize for this case.
This change doesn't affect the clear calls because the viewport is set to the
framebuffer size which is non-zero.
BUG=angle:743
Change-Id: I04af9d6de5aad3040e3c6b3c24990e107e21ad36
Reviewed-on: https://chromium-review.googlesource.com/218508
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
af875527
|
2014-08-25T21:06:07
|
|
Improve D3D11 varying packing when there are more varyings than registers.
BUG=angle:738
Change-Id: I0599840fc79d571230acf26105d512322bcffdcd
Reviewed-on: https://chromium-review.googlesource.com/214108
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e6256f87
|
2014-09-17T10:31:15
|
|
Fix the varying sort comparator in ShaderD3D.
The comparator was actually a <= operator, while sort requires a
strict < operator. This was causing a potential assertion failure.
Bug report from Kerim Borchaev.
BUG=angle:742
Change-Id: I37c2925ab0b85e70ee1b2be3c72c6ddc062e8d28
Reviewed-on: https://chromium-review.googlesource.com/218506
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9e16d40d
|
2014-09-08T17:36:33
|
|
Fix Win32Window::resize breaking angle_tests.
We were messing up the client rect on resize, which caused the
ReadPixels checks to mess up around the window edges. Disabling
the window styles on the test windows masked this bug. Fix this
by using a style-less child window inside the parent window.
This gives us access to window styles for the samples project,
along with the ability to use tiny 1x1 windows for testing.
BUG=angle:730
Change-Id: Ic6dd931df7b4e32fbbcacbb004d3bbc49917f658
Reviewed-on: https://chromium-review.googlesource.com/217024
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3f2e61de
|
2014-09-05T10:38:05
|
|
Enable MRT pixel shader rewriting.
Writing to all 8 pixel outputs was causing performance problems on
Intel and AMD. Enabling Geoff's work to rewrite our pixel shaders
solves the regression.
This patch also includes a workaround to the nVidia driver bug
where it would ignore NULL RT values in OMSetRenderTargets, by
compacting the RT list to skip NULL values.
BUG=angle:705
BUG=365078
Change-Id: Ia68af6f0ccd5f10c484d6f76297a0bec694948f0
Reviewed-on: https://chromium-review.googlesource.com/214852
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a502c749
|
2014-08-28T17:19:13
|
|
Use the specified Program instead of current in GetUniform.
This bug slipped in with the GetUniform validation refactor.
BUG=angle:571
Change-Id: I2b87e6fe98224ba99c5b21a71d66b197fd618741
Reviewed-on: https://chromium-review.googlesource.com/214872
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
5599c8f6
|
2014-08-26T13:16:39
|
|
Use shared compile helpers in the ANGLE tests.
BUG=angle:730
Change-Id: Ib3bd646c73355449105e6cf79bdcf0a14b391fd2
Reviewed-on: https://chromium-review.googlesource.com/213550
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5704d6e8
|
2014-08-26T13:16:38
|
|
Add some shared utility methods to the utils project.
BUG=angle:730
Change-Id: I268c7f76ee9a14ab82f646ae8ebf4eed100bf86d
Reviewed-on: https://chromium-review.googlesource.com/213509
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
62af5467
|
2014-08-26T13:16:37
|
|
Use EGLWindow in ANGLETests.
This completes the refactor to use the same code for EGL and OS
Window creation for samples and tests.
BUG=angle:730
TEST=angle_tests
Change-Id: Ib6de89f5bf83c0730a66f662cd1f87351f36a5f7
Reviewed-on: https://chromium-review.googlesource.com/213297
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8add0eb7
|
2014-08-26T13:16:35
|
|
Use OSWindow with angle_tests for Window management.
BUG=angle:730
Change-Id: I409fd4f4e00eb0d8d964b0ac199fa6f675a36df8
Reviewed-on: https://chromium-review.googlesource.com/213295
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
39e7bc05
|
2014-08-21T10:04:07
|
|
Fix "Reize" to "Re*s*izeWindow".
BUG=angle:730
Change-Id: I7d4e5a36cec2b3a5c61ae768ec4c816553031baf
Reviewed-on: https://chromium-review.googlesource.com/213292
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
db74f18e
|
2014-08-21T10:04:06
|
|
Make the EGLDisplay a non-static member of ANGLETest.
We would create and destroy the display with every test, as it
was not part of the environment.
BUG=angle:730
Change-Id: Iae003f13c8e975ae57d3af2d74f9f058a560046f
Reviewed-on: https://chromium-review.googlesource.com/213291
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4f2bf3a5
|
2014-08-20T16:03:52
|
|
Fix reversed shift in the huge SetData test.
BUG=angle:716
Change-Id: I1b621668b78373e0566f6eab6034993ec09aa4b9
Reviewed-on: https://chromium-review.googlesource.com/213221
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
18afd77e
|
2014-08-04T13:22:22
|
|
Make the HugeSetDataTest more robust.
By starting from a near-maximum size, and trying until we reach a
a valid allocatable size, we can guarantee the test can run.
Previously the allocation could fail under some systems and
succeded in others, leading to flakiness.
BUG=angle:716
Change-Id: If1690349f7028c4e6a88f20649fb255ea2dd2587
Reviewed-on: https://chromium-review.googlesource.com/210992
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
778d5279
|
2014-08-04T13:13:25
|
|
Fix a stray quote that snuck into GLSLTest.cpp.
This was causing a test failure in TwoElseIfRewriting.
BUG=angle:716
Change-Id: I75e21ff586cdef10f0c35985a97fbb7c4783d2fe
Reviewed-on: https://chromium-review.googlesource.com/210991
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1c28e1f0
|
2014-08-04T11:37:54
|
|
Fix shaders with invariant keyword.
We would trigger assertion failures in Debug mode, and fail to
parse and translate correctly in Release.
BUG=angle:711
Change-Id: Ibb7f33b288376617598578f48c7bbdbdec044279
Reviewed-on: https://chromium-review.googlesource.com/210822
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
5c1e58d0
|
2014-08-04T10:47:58
|
|
Add missing cache clears to D3D buffer classes.
BUG=angle:709
Change-Id: I93f92b916a0da26975cd459399cc2873cb4ab9f0
Reviewed-on: https://chromium-review.googlesource.com/210642
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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|
4fbd36ec
|
2014-07-29T15:20:48
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|
Add a test for multisampled PBOs.
We don't allow ReadPixels from multisampled targets in GL.
Also update the assertions in Buffer11 to reflect our expectations.
BUG=angle:511
Change-Id: Ia3d5f796f5405fbae1187f3d45b0080d7f24b6d9
Reviewed-on: https://chromium-review.googlesource.com/210053
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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|
34b66f32
|
2014-07-23T15:09:50
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|
Use D3D11 Renderer for ANGLE Tests.
Many of our tests rely on extensions and ES3 support. Until we
have the ability to switch between Renderers for specific tests,
the D3D11 Renderer should enable many failing tests to pass.
Also fix a double-delete crash in the test cleanup routine.
BUG=angle:702
Change-Id: I5e615ca1a35bd109d9f7bcbb5fa90b88e09157bd
Reviewed-on: https://chromium-review.googlesource.com/209102
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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|
a09403c0
|
2014-07-21T10:03:36
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|
Fix masked ClearBuffer.
We were not properly setting the masked channels for these APIs.
Since we use a std::vector for tracking the render targets for
a particular ClearBuffer call, we lose the indexing into the
clear parameters. Fix this by storing the information in the
std::vector along with the Render Target.
BUG=angle:702
Change-Id: Ie3b1e870aa04054411c4f155682b86a340ec00cf
Reviewed-on: https://chromium-review.googlesource.com/209103
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4836d22a
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2014-07-24T06:55:51
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|
Fix ASSERT when rewriting else-if blocks with no else.
The code assumed an else-if would end in an else. We can also save a
few allocations in the cases where there is no else.
BUG=angle:699
Change-Id: I550857366775b4a34aea97e117ef732297d3f448
Reviewed-on: https://chromium-review.googlesource.com/208681
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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048c4fe7
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2014-07-23T15:28:33
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|
Fix buffer tests.
The names of the tests were not properly capitalized, and the huge
buffer test could fail unexpectedly when it was run after several
prior tests which allocated large amounts of memory.
Change-Id: Ied5d1b6f56354e748f0df9d52658d14de9a559ac
Reviewed-on: https://chromium-review.googlesource.com/209611
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f0955f15
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2014-06-20T16:07:07
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|
Update the samples and tests to use eglGetPlatformDisplayEXT.
BUG=angle:490
Change-Id: I5a685e42089377b5c600cd1f7ca8bd9a6654b3ba
Reviewed-on: https://chromium-review.googlesource.com/204939
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b759a748
|
2014-07-17T10:40:49
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|
Fix test class names to reflect their class-ness.
Style guide dictates a camel case scheme for classes. Since the tests
are actually classes, update their names to reflect that.
Change-Id: Ib7422b6d8c5de8414765439704fc103eae8b2d63
Reviewed-on: https://chromium-review.googlesource.com/208680
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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d4cfa57d
|
2014-07-08T10:00:32
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|
Move more draw call validation to the API.
The GL expects us to reject invalid draw calls before we start
doing any work, so we can prevent internal unnecessary state
changes.
Also update the program binary's cached sampler data when we
validate. The previous patch was breaking draw calls in Google
Earth WebGL.
BUG=angle:571
BUG=390412
Change-Id: I1c4e204ae2467afc36b76af975a3a49e26349639
Reviewed-on: https://chromium-review.googlesource.com/206482
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f51639a4
|
2014-06-25T16:04:57
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|
Use a common include for GL headers.
A common place to define required GL includes gives us a nice
point to centralize GL customizations. In the header currently
are the basic GLES headers with extensions, and a define
carried over from desktop GL.
BUG=angle:466
Change-Id: I6fc61947b4514654ec21355a786904eac04656c0
Reviewed-on: https://chromium-review.googlesource.com/204936
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
05b05028
|
2014-06-11T15:31:45
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|
Add support for EXT_sRGB.
BUG=angle:672
Change-Id: I001ff3dde7a39e545a535a399c02f3a6d91634c8
Reviewed-on: https://chromium-review.googlesource.com/203460
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2bf8b372
|
2014-06-16T17:18:51
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|
Fix link error when using varyings with "dx_".
Varyings beginning with "dx_" would not get decorated properly, or
at all, which could cause potential internal variables and certainly
caused link errors. Fix this by no longer treating the "dx_" prefix
differently.
Also fix our naming of "dx_Position" to be consistent with our other
internal types.
BUG=angle:678
Change-Id: I03da0494a3d934d82ae7b3f8f12a576ff9bc3869
Reviewed-on: https://chromium-review.googlesource.com/203777
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
e09f1c82
|
2014-06-12T11:10:12
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|
Fix crash on zero size but non-NULL bufferData.
Could cause a crash when running the WebGL CTS with Firefox.
BUG=angle:675
Change-Id: I58bf9eed622660d4702b775f368ff9cbd693197a
Reviewed-on: https://chromium-review.googlesource.com/203456
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|
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b6a673a0
|
2014-06-05T14:19:16
|
|
Report zero bit sizes for channels that shouldn't exist.
If the actual format has more channels than the internal format of a
framebuffer, bits counts greater than zero will be returned for channels
that should not exist. While it is not against the spec to return more
bits than exist in the format, it can be confusing for users or break
tests. get*Bits will now only return greater than zero bit counts when
the format should have the given channel.
Since this is the only location that we return information about the
"real" internal format we're using, it's safe to only make the
modifications here.
BUG=angle:653
Change-Id: I43ef4c6290c8c70737d579d7e9a2dd30d653330b
Reviewed-on: https://chromium-review.googlesource.com/202594
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
bfa91f47
|
2014-06-05T15:45:18
|
|
Redesign HLSL scoped structures to a unique ID.
A unique ID gives a more flexible renaming scheme than our
current method of using nested scope identifiers. The reduced
complexity allows for fewer points of breakage and fixes an
outstanding bug with scoped structures (with added test).
BUG=angle:618
Change-Id: I6551248bb9fa2d185ab67248721f898dd50151f0
Reviewed-on: https://chromium-review.googlesource.com/202183
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
96509e47
|
2014-05-29T14:33:27
|
|
Fix edge case scoped structures name conflict.
Structures with names ending in "_#" such as "_0" could conflict
with the internally rewritten scoped structures. Fix this by using
a prepending rule instead of appending.
Also includes a test, and fixes a WebGL test in Firefox. (Chrome is
not affected because of the variable hashing step.)
BUG=angle:618
Change-Id: I3d441f1de268b6d7e74a0834b43e889b7bfe578c
Reviewed-on: https://chromium-review.googlesource.com/201468
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
5fedd017
|
2014-05-08T10:19:36
|
|
Implement copies from pack buffers to native buffers.
Full support for using pack buffers as vertex buffers or other
binding points requires us to copy through the staging buffer.
BUG=angle:511
Change-Id: Ife0f5390a1a83dfbe0fa0b19db72f3a8b82b6b83
Reviewed-on: https://chromium-review.googlesource.com/198435
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
14764a09
|
2014-05-08T10:19:20
|
|
Implement internal copies from pack buffers.
Pack buffers used in different binding points when combined
with other buffer operations require us to be able to read
from the pack buffer then write to the native buffer.
BUG=angle:511
Change-Id: I2e859695235eb649ddd5dfc1332ecb19b57c1933
Reviewed-on: https://chromium-review.googlesource.com/198434
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6b6fd54a
|
2014-05-06T17:09:19
|
|
Adds the PBO extension test
BUG=angle:581
Change-Id: I50a1181d0547c5629c9037f6d8e989c505c7e5ed
Reviewed-on: https://chromium-review.googlesource.com/198239
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
80b9528d
|
2014-05-06T13:57:43
|
|
Handle buffer memory allocation failures gracefully.
When we would allocate huge buffers, we would not always gracefully
fail and return a GL error back to the application. We should be able
to better handle buffer allocation failures with this patch.
BUG=angle:634
Change-Id: Ic3edce6d22b731ec52666a2a0e82f9a4fbbb23ae
Reviewed-on: https://chromium-review.googlesource.com/197994
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2b5c9cbc
|
2014-04-29T16:17:22
|
|
Store current pack operation as a queued command.
The pack pixels operation is split in two halves: a GPU
copy then a CPU readback. We defer the CPU readback until
we can't wait any longer. That is, we do the readback when
the user maps the buffer, or there's another readback or
internal operation.
This offers the benefits of doing as much GPU work as
asynchronously as possible, and only doing the readback
work on related API calls (map or subsequent pack calls).
BUG=angle:511
Change-Id: I95a01da2b0e842438b180e8cdbb382c9a46ae210
Reviewed-on: https://chromium-review.googlesource.com/197836
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7a29e4ae
|
2014-05-02T10:41:48
|
|
Stop generating duplicate vertex binaries.
We would generate multiple vertex binaries that result in the same
HLSL code, eg for vec2 and vec3 vertex attributes. Eliminate
duplicates by using the converted attribute type for testing
for matching binaries.
BUG=angle:599
Change-Id: I061588164577ff9fa69ebb7d8a3f2bf6bb6fe013
Reviewed-on: https://chromium-review.googlesource.com/197830
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8a7bed8c
|
2014-05-01T14:51:07
|
|
Add tests for pack buffer corner cases.
BUG=angle:511
Change-Id: I72ff4f8fa83d9dda4d186d727035085ecc39a9dc
Reviewed-on: https://chromium-review.googlesource.com/197703
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
a836e48a
|
2014-04-28T10:08:27
|
|
Allow non-4x4 compressed blocks for small mip layers.
CompressedTexSubImage would disallow 1x1 or 2x2 mips being set for any mip
level except 0. This made it impossible to set the data in the lowest mip
levels.
BUG=angle:623
Change-Id: I623414ae4fd5d6b051579285160296b03fd36486
Reviewed-on: https://chromium-review.googlesource.com/197250
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
(cherry picked from commit cc84a853eb5ab63a744657da704f84905565ab9e)
Reviewed-on: https://chromium-review.googlesource.com/197654
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c93d6f37
|
2014-04-15T16:12:41
|
|
Add an ANGLE test for the permissive blit fix.
BUG=361931
Change-Id: Ib44667422f524e5dcc3035692e8f725c24e92821
Reviewed-on: https://chromium-review.googlesource.com/194981
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
(cherry picked from commit 6795ca48559cedbc94c2a5c1e24ce9bd0139571a)
Reviewed-on: https://chromium-review.googlesource.com/197251
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c41e42d4
|
2014-04-28T10:58:16
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|
Early-out of *TexSubImage* calls when the width, height or depth is zero.
BUG=angle:622
Change-Id: I74ef5b684151895b24a15fa8f799a633174622c2
Reviewed-on: https://chromium-review.googlesource.com/197270
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
06bcde59
|
2014-04-24T17:05:40
|
|
Remove gmock the dependency from angle_tests and compiler_tests.
BUG=angle:611
Change-Id: Ieb250bda25d62cda3e0690d05d814a4a39062d92
Reviewed-on: https://chromium-review.googlesource.com/197042
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
a56a86e6
|
2014-04-22T13:14:06
|
|
Update the VertexAttribute test expectations.
When we switched from converting 8-bit normalized signed int from a
full 32-bit float expansion to a 4-channel 8-bit format, we broke an
ANGLE test. Giving the test a slightly looser bound produces the correct
output, due to floating point rounding.
BUG=angle:612
Change-Id: I8781e6efe83341e22d31d35b35e0048889bcd540
Reviewed-on: https://chromium-review.googlesource.com/196532
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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f67115ce
|
2014-04-22T13:14:05
|
|
Fix validation in TexSubImage.
We weren't properly checking the x and y offsets against the texture
boundary, and were in some cases producing D3D errors with out-of-bounds
writes. This was popping up in IncompleteTextureTest. The test itself
was also bugged.
BUG=angle:610
Change-Id: Id58cac088fed03cae2aabbf00bce234f17208753
Reviewed-on: https://chromium-review.googlesource.com/195410
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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1eb5bd76
|
2014-03-28T10:43:39
|
|
Clamp ReadPixels calls to unsigned limits in D3D11.
GL allows reads beyond the defined pixel rectangle, although their
resultant values are undefined. D3D11 gives an error when reading
out-of-bounds, hence clamping the area satisfies both APIs.
This fixes a Renderer crash in our ReadPixels out of bounds test,
and also fixes the test to test the correct area of pixels.
BUG=angle:590
Change-Id: I12439c22d53ec6a2d69e1b8cf80f53e9c18e11f7
Reviewed-on: https://chromium-review.googlesource.com/191080
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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496123fd
|
2014-02-12T11:33:51
|
|
Implement EXT_blend_minmax.
BUG=angle:555
Change-Id: I1ae6a9783e718d16ee08bda5463f11cd52ad0967
Reviewed-on: https://chromium-review.googlesource.com/186123
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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4b8c3eba
|
2014-01-14T16:09:43
|
|
Fix build on Visual Studio 2013.
A breaking change in VS2013 necessitates we include <algorithm>
to use std::min/max.
BUG=angle:547
Change-Id: Ia1b21e61d22148ab6d268b34dbfe9a707ca3e59d
Reviewed-on: https://chromium-review.googlesource.com/182512
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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2c254d8f
|
2014-01-15T14:51:23
|
|
Add swizzle tests.
Change-Id: If04bc249b9da8306896c89c28bb057c2cf4da511
Reviewed-on: https://chromium-review.googlesource.com/181771
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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d701ea12
|
2014-01-10T15:53:35
|
|
Replaced Stanford model images.
Change-Id: I76d568ce7b1acb84aba99adf8e6ca921e0933ac4
Reviewed-on: https://chromium-review.googlesource.com/182190
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f11dbdb3
|
2013-10-23T14:37:58
|
|
Added a read pixels test.
Change-Id: Ia4c5a0290e62e2c312d86fa18ef4e76d782a4a41
Reviewed-on: https://chromium-review.googlesource.com/179357
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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066230a8
|
2013-10-30T12:59:30
|
|
Added compressed texture tests.
Change-Id: Id6090b134b957ca195afa615d61a10f8b008208e
Reviewed-on: https://chromium-review.googlesource.com/179358
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2e475a5a
|
2013-10-23T14:37:44
|
|
Added tests for maximum texture size.
Change-Id: I3bce6ce2a04a3347933bfe515bcaa9b5eaebf255
Reviewed-on: https://chromium-review.googlesource.com/179356
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1f12fa0b
|
2013-10-23T13:24:53
|
|
Added line loop tests.
Change-Id: I77a8997ccdf1b0918127d6d46a145039a941ce06
Reviewed-on: https://chromium-review.googlesource.com/179355
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0ddab0c8
|
2013-10-23T13:24:41
|
|
Added incomplete texture tests.
Change-Id: Ie223404eb3b36664a6fbaefc45d9ff24d0be5cb1
Reviewed-on: https://chromium-review.googlesource.com/179354
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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bb134678
|
2013-10-23T13:06:46
|
|
Added a gtest environment class to initialize the ANGLETest class window.
Change-Id: I6fa59201364960cc8fe1cb44e2d09a14cf61dd8a
Reviewed-on: https://chromium-review.googlesource.com/179352
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f8c2f5cb
|
2013-12-05T13:52:33
|
|
Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9.
bug=angle:535
Change-Id: I5b86874cddbd3b90fe141e94085f5a4afb9f3db3
Reviewed-on: https://chromium-review.googlesource.com/179101
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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|
efc551f0
|
2013-10-31T10:20:28
|
|
Fix incorrectly named test class members and wrong shader compilation
function being used.
TRAC #23776
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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7ff01044
|
2013-10-18T16:15:39
|
|
Added unpack alignment tests.
TRAC #23776
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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219ed797
|
2013-10-18T16:15:24
|
|
Added occlusion query tests.
TRAC #23776
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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d191317e
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2013-10-18T16:15:10
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Added tests for clear issues.
TRAC #23776
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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d990f8e2
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2013-10-18T16:14:52
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Added tests for NULL buffer data.
TRAC #23776
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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e8a1f78c
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2013-10-18T16:14:30
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Added BlitFramebufferANGLE tests.
TRAC #23776
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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f95c046e
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2013-10-18T16:13:55
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Added vertex attribute tests.
TRAC #23776
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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8a079e5e
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2013-10-18T16:13:33
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Added an angle_tests project and base class for tests.
TRAC #23776
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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