|
36c3e0f5
|
2023-01-17T17:42:59
|
|
Implement "Shared Context Mutex" functionality.
Existing implementation uses single `GlobalMutex` for
- EGL calls
- GL calls for Contexts with concurrent access.
This CL introduces abstract `egl::ContextMutex` with two
implementations:
- SingleContextMutex;
- SharedContextMutex<Mutex>;
Note:
`std::mutex` is used in this commit. It is very easy to change mutex
type either at compile-time or at run-time (single type per Display).
When Context:
- is not Shared;
- does not use `EGLImage`s;
- does not use EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE
- does not use EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE
then it will be using `SingleContextMutex` with minimal overhead.
Before such Context is used as `shareContext` or uses `EGLImage`
its mutex replaced by `SharedContextMutex<Mutex>`.
The `GlobalMutex` is only used for EGL calls, while `egl::ContextMutex`
implementations for GL calls. Because some EGL calls use Context,
explicit `egl::ContextMutex` lock is required. This is implemented by
generating "egl_context_mutex_autogen.h" header, and insertion of
`ANGLE_EGL_SCOPED_CONTEXT_LOCK()` macro before `ANGLE_EGL_VALIDATE()`
in each EGL entry point. Implementation in "egl_context_lock_impl.h"
returns lock for required APIs. Special cases of `egl::ContextMutex`
lock handled separately. `std::unique_lock<>` is not used for
performance reasons.
`egl::ContextMutex` explicitly locked when capturing EGL calls.
Fixes EGLImage problem:
https://chromium.googlesource.com/angle/angle/+/e18240d136d15e5cdfa4fa4a6355ca21c8d807b6
Mark contexts as shared when importing EGL images.
Details:
- EGLImage inherits Context's mutex when created.
Mutex is used when the EGLImage accessed or destroyed.
- When EGLImage is used in Context with other `egl::ContextMutex`,
two mutexes are merged into one.
- After the mutex merge, Context Groups will remain separate,
but will not be able to run in parallel.
Fixes race when checking `context->isShared()` in the
`SCOPED_SHARE_CONTEXT_LOCK()` macro. One Context may start executing GL
call while not "Shared", but become "Shared" inside the call. New
(second) "Shared" Context may immediately start using GL and potentially
corrupt some "Shared" state.
Possible performance benefit: allows parallel execution in some cases,
when single `GlobalMutex` would block.
Important note:
Process of replacing the `SingleContextMutex` by
`SharedContextMutex<Mutex>` is not 100% safe. This mean that
original Context may still be using `SingleContextMutex` after
activating `SharedContextMutex<Mutex>`. However, this was always
the case before introduction of this CL. Old `Context::mShared`
member update was not synchronized in any way at all. In other
words, this solution does not 100% fix the original problem.
For 100% safe solution `SingleContextMutex` should not be used
(always pass `SharedContextMutex<Mutex>` to the `gl::Context`
constructor). See `lockAndActivateSharedContextMutex()` for more
details.
CL adds new build option:
angle_enable_shared_context_mutex = true
Behavior with other build options:
- When:
`angle_enable_shared_context_mutex` is disabled or
`angle_enable_share_context_lock` is disabled or
`angle_force_context_check_every_call` is enabled,
Contexts will always have `SingleContextMutex`, however it will be
only used in special cases. `SCOPED_SHARE_CONTEXT_LOCK()` will use
`GlobalMutex` when applicable.
- Otherwise, `SCOPED_SHARE_CONTEXT_LOCK()` will use `egl::ContextMutex`.
Some GFXBench "1080p Driver Overhead 2 Offscreen" performance numbers.
Tested on S906B (Samsung Galaxy S22+) on old ANGLE base:
https://chromium.googlesource.com/angle/angle/+/807c94ea85e046c6f279d081d99f0fb1bcf1191a
Capture/Replay: Adjust tests do adhere to capture limits
Each test result is an average frame number from 6 runs.
SingleContextMutex 6579 ( +0.13%)
(old) GetContextLock() (mShared is false) 6570
Forced `mShared = true` or NOT using `SingleContextMutex`.
SharedContextMutex<std::mutex> FORCE 5061 (-22.97%)
(old) GetContextLock() FORCE 4766 (-27.46%)
Bug: angleproject:6957
Bug: chromium:1336126
Change-Id: Idcd919f9d4bf482b9ae489bd8b4415ec96048e32
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374545
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e21ecd1b
|
2023-05-26T14:06:46
|
|
Vulkan: Add dirty bit processing for uniform buffer change
When app calls glBufferData for the uniform buffer, we may end up
reallocate the storage. This will set DIRTY_BIT_UNIFORM_BUFFER_BINDINGS
on the context, but the exact uniform block index gets lost along the
way. This CL sets mDirtyBits on the program for the corresponding block
index and then changed vulkan backend to utilize the program's
mDirtyBits and only update the buffer if it is dirty, instead of always
update all uniform buffers even if only one of the buffer is dirty. In
order to make this work, this CL also adds the reverse tracking from
buffer binding to uniform blocks. Previously we already have the
tracking of which buffer binding index is used for which buffer block
index. This CL adds mUniformBlockBindingMasks which is an array of
BitSets. Each array element tracks all the uniform block index that is
using this buffer binding index (you can have the same buffer bound to
multiple uniform block index). Then when a buffer binding index is
dirty, that BitSet gets added into program's uniform block dirty bits.
This CL and previous CL improves GfxBench gl_driver2_off score 1.8%
(from average 6797 to average 6919) on pixel 7 pro.
Bug: b/282194402
Change-Id: Ic5002643a5297907276fc9b20ca7d21af9bdc4fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4553136
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
7d4c6d1d
|
2023-05-09T12:19:54
|
|
Allow glDelete* while PLS is active
Banning glDelete* is extremely dangerous. It will almost definitely
cause memory leaks in client code, and it makes JS garbage collection
needlessly complex.
Instead, specify that PLS is implicity deactivated if the client deletes
anything that is attached to the current draw framebuffer during a PLS
rendering pass.
Bug: chromium:1421437
Change-Id: I3a18ee6b5d5567431e6fa3eccea58cb049845502
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4521436
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
80dd54f9
|
2023-05-17T22:16:59
|
|
Vulkan: Enable VK_EXT_image_2d_view_of_3d and set flag
Based on a change by Yiwei Zhang <zzyiwei@chromium.org>
Enabling the extension was missed from
https://chromium-review.googlesource.com/c/angle/angle/+/3648586, and
some implementations do rely on the feature enablement (e.g. RADV). This
also fixes the VVL violations on satisfied implementations.
Additionally, the VK_IMAGE_CREATE_2D_VIEW_COMPATIBLE_BIT_EXT flag is
always set on 3D images when this extension is supported; it is
needed for both sampled and storage images, not just storage images.
Bug: b/274478146
Change-Id: Ibc210275e2d39ac0c54d1ae4c2451a5402360972
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4544762
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
73f9cf00
|
2023-03-31T00:00:00
|
|
GL: Implement polygon mode extensions
* Implemented polygon mode extensions
on the OpenGL backend
* Supported capture and serialization
of the new commands and state
* Added PolygonModeTest end2end tests
Bug: angleproject:1791
Bug: angleproject:8132
Change-Id: I3bc08546a02f110dd739950129bee25ccc507bf6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4492683
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1810995c
|
2023-04-25T13:09:27
|
|
Capture/Replay: Initialize MEC alpha test state
Fixes Street Fighter IV CE rendering issues when capturing.
Test: angle_trace_tests --gtest_filter="*street_figher_iv_ce*"
Bug: b/278606770
Change-Id: Ifb44c45b19514e4cabed1e81be99bce5706ac4d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4475732
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mark Łobodziński <mark@lunarg.com>
|
|
c6ec59dc
|
2023-03-27T11:15:48
|
|
Explicitly pass the extended dirty bits to syncState.
Add a the extended dirty bits and bit mask to syncState instead of
calling gl::State::getAndResetExtendedDirtyBits when encountering
DIRTY_BIT_EXTENDED. It disallowed us from masking the extended dirty
bits and feels like an anti-pattern to modify the extended dirty bits
in gl::State from the backend.
This is a refactor only.
Bug: chromium:1410191
Change-Id: I66fdec3eb57e3426cf0fda9ccb759700eafdda14
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374100
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
e809e7bd
|
2023-03-13T00:00:00
|
|
Reland "Implement EXT_depth_clamp"
This is a reland of commit f8c1418319ac2aef4b3101e322005b1d0f73120f
Host GPU bugs are observable in iOS Simulator
Original change's description:
> Implement EXT_depth_clamp
>
> * Added depthClamp to the RasterizerState
> * Added DepthWriteTest end2end tests covering
> both clipped and clamped depth writes
>
> Capture
> * Updated serialized rasterizer state
> * Updated CaptureMidExecutionSetup
>
> OpenGL
> * Requires GL 3.2 or ARB_depth_clamp
> on desktop contexts
> * Maps to EXT_depth_clamp on ES
>
> D3D11
> * Maps to the opposite of
> D3D11_RASTERIZER_DESC.DepthClipEnable
> * The new tests uncover several edge cases where
> a workaround is needed to implement unextended
> OpenGL semantics on top of D3D
>
> Metal
> * Maps to the setDepthClipMode command
>
> Bug: angleproject:8047
> Bug: angleproject:8077
> Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: angleproject:8047
Bug: angleproject:8077
Change-Id: I8c5f8304276c97c51b2c3382cd2764592ee0c3fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4349938
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
4a77b0f5
|
2023-03-18T00:16:24
|
|
Revert "Implement EXT_depth_clamp"
This reverts commit f8c1418319ac2aef4b3101e322005b1d0f73120f.
Reason for revert: This change breaks angle_end2end_tests on Metal backend: https://ci.chromium.org/ui/p/chromium/builders/ci/ios-angle-intel/26035/overview
Original change's description:
> Implement EXT_depth_clamp
>
> * Added depthClamp to the RasterizerState
> * Added DepthWriteTest end2end tests covering
> both clipped and clamped depth writes
>
> Capture
> * Updated serialized rasterizer state
> * Updated CaptureMidExecutionSetup
>
> OpenGL
> * Requires GL 3.2 or ARB_depth_clamp
> on desktop contexts
> * Maps to EXT_depth_clamp on ES
>
> D3D11
> * Maps to the opposite of
> D3D11_RASTERIZER_DESC.DepthClipEnable
> * The new tests uncover several edge cases where
> a workaround is needed to implement unextended
> OpenGL semantics on top of D3D
>
> Metal
> * Maps to the setDepthClipMode command
>
> Bug: angleproject:8047
> Bug: angleproject:8077
> Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: angleproject:8047
Bug: angleproject:8077
Change-Id: I829add68c006c72b7b4acf03aee3efa8a9a16fac
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4350876
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
f8c14183
|
2023-03-13T00:00:00
|
|
Implement EXT_depth_clamp
* Added depthClamp to the RasterizerState
* Added DepthWriteTest end2end tests covering
both clipped and clamped depth writes
Capture
* Updated serialized rasterizer state
* Updated CaptureMidExecutionSetup
OpenGL
* Requires GL 3.2 or ARB_depth_clamp
on desktop contexts
* Maps to EXT_depth_clamp on ES
D3D11
* Maps to the opposite of
D3D11_RASTERIZER_DESC.DepthClipEnable
* The new tests uncover several edge cases where
a workaround is needed to implement unextended
OpenGL semantics on top of D3D
Metal
* Maps to the setDepthClipMode command
Bug: angleproject:8047
Bug: angleproject:8077
Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
1174582a
|
2023-03-06T00:00:00
|
|
GL: Implement EXT_clip_control
The extension is trivially exposed
if the current context supports it.
* Added packed clip control enums
* Removed unused state query code
* Aligned symbol names with the specs
Bug: angleproject:8066
Change-Id: I9d106f39800658ecc75f4525ee93cb534dc49f9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4306770
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1148a662
|
2023-02-15T08:25:51
|
|
Update GL_ARM_shader_framebuffer_fetch token support
These were missed during initial implementation because the target app
doesn't use them, and there are no tests for vendor extensions.
The implementation is basically a noop, but allows setting and
querying state, unblocking apps.
Also add a test that has basic usage.
Test: FramebufferFetchES31.BasicTokenUsage_ARM
Bug: b/269233744
Bug: angleproject:8025
Change-Id: Ic107150d4afd9c4c4984c58a1dafb1c18e608997
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4255965
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
ef0fe638
|
2023-01-16T00:00:00
|
|
Implement EXT_polygon_offset_clamp
* Added polygonOffsetClamp to the RasterizerState
* Adjusted State::setPolygonOffsetParams
* Added PolygonOffsetClampTest end2end tests
* Added StateChangeTestES3.PolygonOffsetClamp test
* Suppressed the affected dEQP test as it has a bug
Capture
* Updated serialized rasterizer state
* Updated CaptureMidExecutionSetup
OpenGL
* Rely on the EXT extension defined both
for desktop and ES contexts
* On desktops, might as well use the ARB extension
or GL 4.6 once ANGLE supports them
D3D11
* Requires FL10_0 or higher
* Maps to D3D11_RASTERIZER_DESC.DepthBiasClamp
* Drive-by cleanup of extensions init code
Vulkan
* Requires depthBiasClamp physical device feature
* Maps to the depthBiasClamp parameter
of the vkCmdSetDepthBias command
Metal
* Maps to the clamp parameter
of the setDepthBias command
Bug: angleproject:7957
Change-Id: If6b28df4084f0a81db29f75fb434e75d394c8730
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4169945
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
8f1a7190
|
2022-12-23T00:00:00
|
|
Accept clip distance enums for simple queries
State variables for which IsEnabled is listed as
the query command can also be obtained using any
of the simple queries.
Bug: angleproject:4452
Change-Id: I075db600b772e5370c72c0f4de9b35e007259987
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4158331
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
067ace47
|
2022-12-21T00:00:00
|
|
Add ANGLE_clip_cull_distance extension
Added an extension spec.
Trivially exposed it on GL, Vulkan, and D3D11.
Adjusted tests and validation to allow no cull
distance support for this extension string.
Removed extra built-in variable definitions.
Bug: angleproject:7904
Change-Id: Ic60772dfe28132c316eaa29aadc1afd66e3b0fa7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114290
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
8ee1b89f
|
2022-11-04T13:10:37
|
|
Refactor pixel local storage options
The various different PLS options were getting scattered and unruly. We
are also in need of more backend-specific PLS options that would be
difficult to add as-is. This CL refactors them into a single
"ShPixelLocalStorageOptions" struct that gets initialized all in one
place, and shared between the compiler and the backends.
Bug: angleproject:7279
Change-Id: Ic58dccb8d1ba350a0b6cc5848ce15bd687e30fad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4006715
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
66fda678
|
2022-11-14T11:10:54
|
|
Capture/Replay: Delete buffer after test support for coherent
The buffer created to test coherent and persistzent mapping is
not used later, so it should be deleted.
Since this buffer is created and deleted before any VAO is created,
we also have to check whether a VAO exists before the buffer may
be detached from it.
Bug: angleproject:7814
Change-Id: I875f845e592325093dd90b48ba9cd3c7228fad47
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4023047
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
44d8fef8
|
2022-11-01T00:00:00
|
|
Add ANGLE_provoking_vertex spec
Renamed provoking vertex enums to use _ANGLE suffix.
The newly defined enums alias those from the
desktop OpenGL extensions.
Updated tests to use the new enum names.
Bug: angleproject:2829
Change-Id: I72b686773536d3d54a653114cee5292007510a55
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4013700
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
9bda9a79
|
2022-10-22T22:05:11
|
|
Add Store Ops to pixel local storage
Browsers will need the ability to pre-empt pixel local storage, which
means every plane will need a backing store to dump to. Store Ops allow
the app to still avoid memory transactions at the end of PLS even if
their plane has a backing texture.
Bug: angleproject:7279
Change-Id: I3a3efa21773f87c03cd346a996e3c638028c68ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3974652
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
3605b399
|
2022-10-20T17:00:02
|
|
Move PLS clear values back into context state
The API that required packing raw data into a buffer was un-ergonomic
for developers and difficult to implement for WebGL vendors.
Bug: angleproject:7279
Change-Id: If7c98908c285462c5775e8e2d8811883be139f64
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3972376
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9f693aa3
|
2022-10-22T14:45:59
|
|
Implement an allow list for PLS
In order to guarantee no data is lost while using the
EXT_shader_pixel_local_storage extension, we need to restrict
applications to a small subset of commands while pixel local storage is
active. This CL implements the allow list for GL entrypoints using
wildcard matching inside the code generator, and adds custom validation
for the more specific restrictions that go into effect when PLS is
active.
Bug: angleproject:7279
Change-Id: I5dd48bd93c10e8775f32be32a4fcf17855eb2f0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3932552
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
9b9d8032
|
2022-10-19T14:57:03
|
|
Avoid mExtensions for initializing
mExtensions tracks the currently enabled extensions, while
nativeExtensions tracks which extensions are available on a platform.
This makes nativeExtensions more suitable for initializing data, as
extensions may be disabled at initialization and enabled later.
Bug: angleproject:7769
Change-Id: I9ee821a931045fc89091473f35e2b306ee653613
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3965610
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Sean Risser <srisser@google.com>
|
|
135022e4
|
2022-10-11T00:03:11
|
|
Vulkan: Create robust pipelines based on context state
Previously, pipelines were made robust based on whether any context in
the share group has so far been made robust. This means that pipelines
created on non-robust contexts would still be compiled as robust.
Inefficiency aside, this was buggy because robustness was not part of
the pipeline cache key, so if a pipeline was created as non-robust
first, then recreated in a robust context, it would reuse the non-robust
variant.
With VK_EXT_pipeline_protected_access, a similar situation arises for
context protected-ness. However, it is incorrect in that case to create
pipelines as protected unnecessarily.
This change makes pipeline robustness a part of the pipeline cache key,
in preparation for protectedness to be added similarly. Compute
programs may now generate multiple pipelines as a result too.
Bug: angleproject:7629
Change-Id: Ie95f10eff878f8c8b221c1018da44385c7aad15e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3943534
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
b5514bb2
|
2022-09-21T20:47:00
|
|
Support pixel local storage on ES 3.0
Now that the application-facing API is implemented, we don't have to
rely on ES 3.1 anymore. Expose and test the extension on ES 3.0.
Bug: angleproject:7279
Change-Id: I5635620b9088201c20bafd283813092a329225d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3915327
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Chris Dalton <chris@rive.app>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
8b2aff28
|
2022-09-12T10:27:28
|
|
Implement the ANGLE_shader_pixel_local_storage API
Implements the OpenGL ES API for ANGLE_shader_pixel_local_storage and
adds thorough validation and testing as outlined in the spec. This
feature is still implemented entirely in the frontend, but the extension
now works end-to-end with a passing test suite, and can be used
externally. Over time we can start gradually moving the implementation
into backends as appropriate.
Bug: angleproject:7279
Bug: angleproject:7647
Change-Id: I1c861a0fca96423be02e17bbe1fb7f57b99ea63f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3886462
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
2796cbfd
|
2022-09-15T16:18:47
|
|
GLES1: Implement logic op through ANGLE_logic_op
Bug: angleproject:7654
Change-Id: I88c784d87c1cb7cb7e5ccf8f020203553513bbb3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3899381
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
97926f80
|
2022-09-15T00:10:49
|
|
GL: Implement GL_ANGLE_logic_op
Enabled only on Desktop GL where logic op is available.
Bug: angleproject:7654
Change-Id: I3c17ffb5b21abf31aec247319a625526f1bec37d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898316
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d375547c
|
2022-08-12T15:54:39
|
|
Do not link program pipeline in glUseProgramStages
1. The commit 3a9f18f135fe82 caused a link to occur everytime
glUseProgramStages is called. This is redundant since the program
pipeline can be linked just before usage, thus allowing for multiple
stages to be bound before linking the executable.
2. Mark PPO as a dirty object and link the PPO in dirty object handler
3. Early return if the same program is being bound to the same stage
of the pipeline.
4. Added ProgramPipelineObjectBenchmark perf test that switches programs
before a draw and observed following data -
1. vulkan profile -
1. wall_time before patch - 102000 ns
2. wall_time after patch - 38000 ns
2. vulkan_null profile -
1. wall_time before patch - 125000 ns
2. wall_time after patch - 52000 ns
Bug: angleproject:5102
Bug: angleproject:6566
Test: ContextNoErrorPPOTest31.*Vulkan
Test: ProgramPipelineTest31.*Vulkan
Test: ProgramPipelineObjectBenchmark*
Change-Id: Idbc2fcb4875bbd040e9ec847eb2a8f96f287173c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3830170
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
c517463a
|
2022-07-28T00:00:00
|
|
Add NoUnclampedBlendColor limitation
Although ES 3.0 and ES 2.0 with floating-point color
buffer extensions must support unclamped constant
blend color, some drivers clamp it anyway.
To let applications know the effective behavior, ANGLE
state management has been expanded to simulate what
the OpenGL ES driver is doing.
So far, this bug has been confirmed only on Adreno GPUs.
Unconditionally enabled this limitation on D3D9 as it
cannot support unclamped blend color by design.
Bug: angleproject:7536
Change-Id: I7e28a5553e79669d8482d48c6e79bdd811971ade
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3791350
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
925ec6b5
|
2022-07-07T00:00:00
|
|
Clamp viewport dimensions on store
Bug: angleproject:7486
Bug: chromium:1130759
Change-Id: I6131baacc940b5df7e33ba10fca8e6e148cb8670
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3751056
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
785353fd
|
2022-05-24T12:40:16
|
|
Support Desktop OpenGL context creation in end2end tests
Validation of Desktop GL versions and profile masks is unimplemented.
Bug: angleproject:7360
Change-Id: Ifae94215b6aada895c2b02318a1d05c9515e9b96
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3664916
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
b186991a
|
2022-05-26T11:50:56
|
|
Vulkan: Remove non-current vertex array from buffer's observer list
When app binds a buffer to many VAOs, any buffer modification have to
loop over all VAOs that uses that buffer, even though all these VAOs are
not current except one VAO. That causes significant CPU overhead.
black_desert_mobile has this type of usage. This CL checks number of
observers on each binding and if there are excessive observers, it
removes VAO from the buffer's observer list when it becomes non-current
and adds back to observer list when it becomes current.
This CL reduces CPU overhead of black_desert_mobile (as measured with
--offset --minimumgpuwork) from 21ms to 3.69ms, on par with native GLES
driver. Note that this CL only touches glBindVertexArrayObject call code
path, so no impact to apps not using VAOs. There is also no measurable
CPU time regression on a few other app traces that uses VAOs.
Bug: angleproject:6371
Change-Id: I6b1589f3e3c768d56c1c95cebdb577e3e256737f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3669603
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
84a0b462
|
2022-05-20T15:51:11
|
|
Vulkan: Bug fix in GL_QCOM_shading_rate
A default value of _1x1 for mShadingRate interacts badly with sample
shading state on some vendors. Instead set the default to Undefined
and return early in such cases.
Bug: angleproject:7172
Change-Id: If0a280090e6611817d2f5d75929ef2b654ddb186
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3658245
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
2fdd7bfd
|
2022-05-17T13:31:58
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|
Vulkan: Support binding 2D slice of a 3D texture to an image unit
Support binding a 3d texture as a 2d texture by specifying that it is
non-layered during glBindImageTexture and expose support for
EGL_KHR_gl_texture_3D_image when VK_EXT_image_2d_view_of_3d vulkan
extension is supported.
Tests: ComputeShaderTest.BindImageTexture3D
dEQP-GLES31.functional.image_load_store.3d.*single_layer
Bug: angleproject:7320
Change-Id: Ie2f0dfcdf302a4aa58990f74329ca36e62cd3902
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648586
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
02b96848
|
2022-04-21T16:32:31
|
|
Vulkan: Add support for GL_QCOM_shading_rate
Layer GL_QCOM_shading_rate over VK_KHR_fragment_shading_rate
Test: ShadingRateQcomTest*
Bug: angleproject:7172
Change-Id: I3f040dbfad3906facd4349937fed2ce9a464b824
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3599874
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
62ca6449
|
2022-04-13T09:36:40
|
|
Reland "Fix BlendStateExt::mMaxColorMask initialization"
This is a reland of commit 50d008a7efcab80f34eb742148d05389b2ed247e
Besides fixing the BlendStateExt color mask initialization bug,
the following changes were made:
* All fields were made private with accessor functions.
* A new assertion was added that ensures 64-bit storage for factors
and equations. This allowed dropping one redundant mask.
* Two new helper functions were added.
* BlendStateExt::mMaxDrawBuffers was renamed to mDrawBufferCount.
* The BlendStateExt class is now aligned to 8 bytes with an assertion.
* Expanded test coverage.
Also fixed incorrect usage of BlendStateExt fields in:
* StateManagerGL::syncBlendFromNativeContext
* StateManagerGL::restoreBlendNativeContext
Original change's description:
> Fix BlendStateExt::mMaxColorMask initialization
>
> This variable should not have its unused bits set.
>
> To avoid confusion with other masks of the same class,
> the variable was renamed to mAllColorMask.
>
> Bug: angleproject:7200
> Change-Id: I72542d49ff8da3dbb8d61c5034ce37c1e8fcc6e1
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3581990
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: angleproject:7200
Change-Id: I87a5fe0f9dfbbf5e525b9120f772aa9adb39ce5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3593234
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
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4efc4ee6
|
2022-04-19T17:01:20
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|
Fix validate state cache after XFB buffer deleted.
Bug: chromium:1317650
Change-Id: Iec9f1167c3b2957091dd0f4ef3efcfcd7c4bf3c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594250
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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f4fc8e16
|
2022-04-20T04:32:48
|
|
Revert "Fix BlendStateExt::mMaxColorMask initialization"
This reverts commit 50d008a7efcab80f34eb742148d05389b2ed247e.
Reason for revert: Causes the win-trace bot to fail
Original change's description:
> Fix BlendStateExt::mMaxColorMask initialization
>
> This variable should not have its unused bits set.
>
> To avoid confusion with other masks of the same class,
> the variable was renamed to mAllColorMask.
>
> Bug: angleproject:7200
> Change-Id: I72542d49ff8da3dbb8d61c5034ce37c1e8fcc6e1
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3581990
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: angleproject:7200
Change-Id: Ib9a0927ba4e152d5b4ae4c034e6748faf6b5aa87
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594802
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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50d008a7
|
2022-04-13T09:36:40
|
|
Fix BlendStateExt::mMaxColorMask initialization
This variable should not have its unused bits set.
To avoid confusion with other masks of the same class,
the variable was renamed to mAllColorMask.
Bug: angleproject:7200
Change-Id: I72542d49ff8da3dbb8d61c5034ce37c1e8fcc6e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3581990
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
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cdd97fb8
|
2022-03-24T17:41:30
|
|
Reland "Vulkan: Fix invalid access with display texture share group."
This is a reland of 1099b5ef2279cfe1988a39c8e011aada59c650f1.
Original change's description:
> Vulkan: Fix invalid access with display texture share group.
> Create bufferpool that owns by RendererVk.
> If we are using EGL_ANGLE_display_texture_share_group
> extension, use the bufferpool owned RendererVk,
> otherwise, use the bufferpool owned by EGL::ShareGroup.
> The bufferpool lifetime will remain consistent with
> texture lifetime.
> Bug: chromium:1299211
> Change-Id: Ie4e87cea1dfd20dabab24e2afed6ddd92e469888
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3531155
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1299211
Change-Id: I4b8f5bcb30297f2c5f24e02404fd96011f9d843b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550038
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
73ec28af
|
2022-03-23T21:13:45
|
|
Revert "Vulkan: Fix invalid access with display texture share group."
This reverts commit 1099b5ef2279cfe1988a39c8e011aada59c650f1.
Reason for revert: suspect culprit of 1309304
Original change's description:
> Vulkan: Fix invalid access with display texture share group.
>
> Create bufferpool that owns by RendererVk.
> If we are using EGL_ANGLE_display_texture_share_group
> extension, use the bufferpool owned RendererVk,
> otherwise, use the bufferpool owned by EGL::ShareGroup.
> The bufferpool lifetime will remain consistent with
> texture lifetime.
>
> Bug: chromium:1299211
> Change-Id: Ie4e87cea1dfd20dabab24e2afed6ddd92e469888
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3531155
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1299211, 1309304
Change-Id: Ibdc119ef6bb52352858114d72a0f1c0edcd4da5e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3546288
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
1099b5ef
|
2022-03-17T17:20:44
|
|
Vulkan: Fix invalid access with display texture share group.
Create bufferpool that owns by RendererVk.
If we are using EGL_ANGLE_display_texture_share_group
extension, use the bufferpool owned RendererVk,
otherwise, use the bufferpool owned by EGL::ShareGroup.
The bufferpool lifetime will remain consistent with
texture lifetime.
Bug: chromium:1299211
Change-Id: Ie4e87cea1dfd20dabab24e2afed6ddd92e469888
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3531155
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d9002eef
|
2022-03-01T16:14:47
|
|
Protect against deleting a current XFB buffer.
Bug: chromium:1295411
Change-Id: I097f272c38e444e0af71aa55c0dc508a07aa0bd3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3498262
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
29e25468
|
2022-01-07T07:02:53
|
|
Account for EGL 1.5 version when dealing with robustness
EGL 1.5 spec allows for EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY
and EGL_CONTEXT_OPENGL_ROBUST_ACCESS enums to be passed in to
eglCreateContext. Update the validation layer and queries to account
for the new enums.
Bug: angleproject:6883
Tests: KHR-NoContext.es32.context_flags.*flag*
Tests: KHR-NoContext.es32.robustness.*reset*
Change-Id: I7088e0dca08cea2cfdcf1877b6d999c0e0336e5e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3373133
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
4a2446c6
|
2021-10-19T11:55:17
|
|
Vulkan: Implement robust shader outputs.
In this CL we change ANGLE to pass the mask of missing shader
outputs down to pipeline creation. We then use the color mask
bits to block SwiftShader writing to unused outputs.
This fixes the undefined behaviour present in Genshin Impact.
Note that the other GLES implementations we tested don't seem
to modify outputs even if they're unused.
It was easier to mask out the color attachments in initialize
rather than set up the pipeline desc to mask out the attachments.
This was because we manipulate the color mask in a fairly complex
way before we initialize the pipeline desc.
Bug: angleproject:6566
Change-Id: Ie659fcd511cd286fa573fd25e3e6a0b9e123ebd6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3232435
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
3a9f18f1
|
2021-10-18T10:44:38
|
|
Refactor program pipeline handling.
In preparation for moving more code from gl::Program to
gl::ProgramExecutable so it can be shared with ProgramPipeline.
Bug: angleproject:6566
Change-Id: Icb7ecccb37ae8e0d7d5fef8968f0dd7ef6fe6150
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226305
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
eee3936b
|
2021-10-12T20:08:27
|
|
libANGLE: Assert on mExecutable when syncing images
In the loop in syncImagesInit mExecutable is dereferenced
and mProgram is not even touched, so assert on mExecutable
Bug: angleproject:6557
Change-Id: Icf482bda281c574e952113a97cbaf1e1d93fc1e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3220631
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
30878d2a
|
2021-09-24T09:23:56
|
|
Buffer: Notify contents changed in a separate observer list.
Buffer contents changed will only notify VertexArray. Also this
list is separated from the other observers because in the future
most of the time we won't need to notify the VertexArrays when
buffer contents changed, to avoid iterating over a large list of
VertexArray observers on simple SubData calls.
Bug: angleproject:6371
Change-Id: I6142a5757868caf33dc6594a1975f817f80553e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3182701
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
49ac15a5
|
2021-09-20T11:29:01
|
|
Optimize VAO bindings.
This CL makes the XFB binding tracking WebGL-only. That will
speed up VAO binding changes in non-WebGL considerably.
Also has a few inline micro-optimizations that may not have
a large effect.
Bug: angleproject:6371
Change-Id: Ib0a26a3b956dcd6ff78626e5cd6514b46270d882
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3170116
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e84b0154
|
2021-09-13T16:04:20
|
|
Update extension boolean names.
This is in preparation for auto-gen, which uses a simple naming
scheme. This fixes the bool names to be totally consistent with the
extension names.
Bug: angleproject:6379
Change-Id: Ia212449be04accb0e4f006b55b1813ab4481fa0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157417
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1ca1589f
|
2021-09-13T10:56:58
|
|
Give GLES extension bools a vendor suffix.
This is in preparation for auto-generation which will give all of
these bools suffixes.
Bug: angleproject:6379
Change-Id: I7e3f6c9b644c41a2165e6bf7b62d661fd352a250
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158503
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9ada074a
|
2021-09-10T16:18:19
|
|
Move capability values from gl::Extensions to gl::Caps.
Several extensions stored extra information in the wrong structure.
Move them to the Caps structure in prepraration for auto-generating
the Extensions struct.
Bug: angleproject:6379
Change-Id: If5643b72039e299cb0f7c49591d13b3c7cd8a36c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158403
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
df957576
|
2021-08-31T23:02:51
|
|
Avoid redundant blend state dirty bit setting
This change no-ops a number of blend-related state setting functions
when the state doesn't actually change given the parameters.
Bug: angleproject:6298
Change-Id: I156e20685089aa71bd64eae560153e5def891d63
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3133823
Reviewed-by: Sunny Sun <sunny.sun@arm.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b2238a3c
|
2021-08-16T08:23:00
|
|
Capture/Replay: MEC consistency improvements.
Fixes a few very small bugs in MEC. The current program wasn't always
captured correctly. Also texture bindings were not always left in the
right state. Fixes this by tracking the currently bound GL state
between the "shared" and "aux" MEC capture functions. Also updates the
vertex array capture to detect when to use ES 2.0 semantics. ES 3.1
is left unimplemented as it was before.
Bug: angleproject:5133
Change-Id: I5f03b8ffbdccec2664fda4698581b166a36fabdd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097809
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
7e040640
|
2021-08-16T08:43:17
|
|
libANGLE: Minor cleanups.
Removes a couple duplicated cached members in gl::State. Also a few
other small refactorings.
Bug: angleproject:5133
Change-Id: I0c6cd4c6544ef1690a4ce95d40dac70c688c7092
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097808
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
934ffac6
|
2021-08-05T15:43:32
|
|
Vulkan: Propagate BufferData changes to shader storage buffer binding
This CL adds context to the observer list of shader storage buffer. When
BufferData is called on the current bound shader storage buffer, context
gets notified and DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING gets set.
Bug: b/195678877
Change-Id: Id8a5266942e33f0a834d7c57fdde75f57e93d347
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076177
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e28fb127
|
2021-08-05T14:32:16
|
|
Vulkan: Propagate BufferData changes to atomic counter binding
This CL adds context to the observer list of atomic counter buffer
so that it gets notified when BufferData is called on atomic counter
buffer and set dirty bit accordingly.
Bug: b/195678877
Change-Id: I924cf12ef54b5986d5c56b9e3b71584039490206
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076170
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
217acac2
|
2021-07-21T12:42:56
|
|
Vulkan: Add support for EXT_primitive_bounding_box
1. Added support for EXT_primitive_bounding_box extension
2. Renamed shader variable gl_BoundingBoxEXT[] to ANGLEBoundingBox[]
Bug: angleproject:3576
Test: dEQP-GLES31.functional.primitive_bounding_box.*
Change-Id: I15fa9af50c6fd8e86d225670ddd8eb39f6e65d35
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3053618
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d2b659f9
|
2021-03-25T15:40:58
|
|
EGL: implement EGL_EXT_protected_content Context
Add Validation check to Contexts and Surfaces
Add Vulkan protected memory features and properties
Add protected member to Surfaces and Contexts
Implement hasProtectedContent in Vulkan
Add QueueFamily helper, extent DeviceQueueMap
Protected Swapchains always on for Android
Add EGLProtectedContentTest
Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
Bug: angleproject:3965
Change-Id: I9352b1e594f71bb4e89cee7137a468940d186b1b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2800413
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4901ac64
|
2021-05-06T15:15:57
|
|
FrameCapture: Capture GLES1 specific states.
Implement capturing GLES1 specific state by checking the difference to
the default state using getEnableFeature.
When getEnableFeature is called from a context version higher than 1 and
a GLES1 state is requested, an assertion is hit. Therefore the context
version needs to be determined before calling getEnableFeature.
Use the available isTextureTargetEnabled function to determine
GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP states in getEnableFeature.
Return false in isTextureTargetEnabled when mTextUnitEnables is empty,
so the vector is not accessed when not initialized, which was the case
for a default state.
Bug: angleproject:5893
Change-Id: I66ee41c3bf7a8e1f04a8a4ce0461fddc16f9a013
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2877237
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
|
0261b1d3
|
2021-03-31T10:48:08
|
|
PPO: Fix updating sampler uniforms between draws
Updating sampler uniforms when using PPOs is currently broken, since the
Context/State use the currently bound ProgramExecutable which belongs to
the PPO, but the updates only happen to the Program's executable that
the uniform belongs to.
This change updates Program::updateSamplerUniform() to update any PPO
ProgramExecutables with the updated texture information when a Program's
sampler uniforms are updated, so the Context/State use the correct data.
Bug: b/182409935
Test: ProgramPipelineTest31.SampleTextureAThenTextureB
Test: SamplersTest31.SampleTextureAThenTextureB
Change-Id: I3c4e156c6e0c781e706f321f0bd12baf484ff42a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2797951
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
716b2cba
|
2021-03-12T14:46:53
|
|
Use bitset masks for active shader buffers.
This switches the tracking for the uniform, shader storage, and atomic
counter buffers to use bitset masks to determine where there are
active buffers. This will make iterating these buffer sets faster.
Also renames the limit for atomic counter buffers to be consistent
with the other buffer types.
Also applies the implementation limit to atomic counter buffer
bindings. This fixes out-of-bounds access on some Linux platforms that
expose a large number of bindings.
Bug: angleproject:5736
Change-Id: Ice801645697592d1dda6aebf0cb69767594cc0c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757509
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
81dcf078
|
2021-03-08T11:21:31
|
|
Reland "Vulkan: Support EXT_sRGB_write_control"
This is a reland of 6073af536cf627742696823edc82c9b0a481a8bc
with 2 changes -
1. Don't enable the extension even in nonConformant mode
2. Don't enable VK_KHR_image_format_list for swiftshader
Original change's description:
> Vulkan: Support EXT_sRGB_write_control
>
> Implement support for EXT_sRGB_write_control. This extension
> requires VK_KHR_image_format_list to be supported.
>
> The spec requires this functionality to work with glBlitFramebuffer
> as well but support for that will be added in a follow up change.
> As such, this extension is only exposed in non-conformant mode.
>
> Bug: angleproject:5075
> Tests: SRGBFramebufferTest.*Vulkan*
> Change-Id: I59b38f6cd810a3d0d67ec29f4f19c25f65f70862
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617243
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:5075
Change-Id: I8e149d196a39c3c4769bfa8690792f3c53831299
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2762647
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
b27740f3
|
2021-03-09T16:15:15
|
|
Revert "Vulkan: Support EXT_sRGB_write_control"
This reverts commit 6073af536cf627742696823edc82c9b0a481a8bc.
Reason for revert: crbug.com/1186140
Original change's description:
> Vulkan: Support EXT_sRGB_write_control
>
> Implement support for EXT_sRGB_write_control. This extension
> requires VK_KHR_image_format_list to be supported.
>
> The spec requires this functionality to work with glBlitFramebuffer
> as well but support for that will be added in a follow up change.
> As such, this extension is only exposed in non-conformant mode.
>
> Bug: angleproject:5075
> Tests: SRGBFramebufferTest.*Vulkan*
> Change-Id: I59b38f6cd810a3d0d67ec29f4f19c25f65f70862
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617243
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:5075,chromium:1186140
Change-Id: Ib0d4d60fe7434fb950f99db2c210aab9af7d2d0e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743663
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
|
|
6073af53
|
2021-03-08T11:21:31
|
|
Vulkan: Support EXT_sRGB_write_control
Implement support for EXT_sRGB_write_control. This extension
requires VK_KHR_image_format_list to be supported.
The spec requires this functionality to work with glBlitFramebuffer
as well but support for that will be added in a follow up change.
As such, this extension is only exposed in non-conformant mode.
Bug: angleproject:5075
Tests: SRGBFramebufferTest.*Vulkan*
Change-Id: I59b38f6cd810a3d0d67ec29f4f19c25f65f70862
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617243
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f6784006
|
2021-02-08T16:39:04
|
|
Modify data type of ActiveTextureMask and ImageUnitMask
ActiveTextureMask and ImageUnitMask need more than 64bits. We
can now use the BitSetArray datatype and avoid the perf penalty
of using std::bitset
Bug: angleproject:3877
Tests: angle_perftests.exe --gtest_filter=TexturesBenchmark*
Change-Id: Ic82e09d1aa2c1904d06ad48ba6200f35896665ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2664734
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f1cbcaba
|
2021-02-07T13:37:49
|
|
Use const reference when possible
When retrieving BitSet masks return a const reference
of the mask to avoid invoking the copy-constructor.
Bug: angleproject:3877
Change-Id: I9f724a4864f3db17aa6f1ab74b81053c65313764
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2681767
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
54242b8f
|
2021-02-04T12:20:57
|
|
Vulkan: Leverage ExtendedDirtyBitType
Expand ExtendedDirtyBitType to include bit for clip distance,
mipmap generation hint and shader derivative hint. Handle these
dirty bits in ContextVk::syncState
Bug: angleproject:5611
Change-Id: If8d1646334e737f81ac72cdddb8fe3ba613b4b94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676173
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
89f50584
|
2021-02-03T08:51:04
|
|
Vulkan: Add ExtendedDirtyBitType bitset
ExtendedDirtyBitType qualifies DIRTY_BIT_EXTENDED dirtybit.
Clip control code path can now set the appropriate ExtendedDirtyBitType
when there is a change in state. Also remove the ClipSpaceOrigin member
in the Vulkan backend that cached front-end state.
Bug: angleproject:5471
Tests: dEQP-GLES2.functional.clip_control.*
Change-Id: I8dbb509ef940e7905439d32483fd67a8fc171a6e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2673062
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
80a4223e
|
2021-01-28T17:51:31
|
|
Vulkan: Handle changes to viewport when clip origin is modified
The expected view port is different from current viewport translation
when the clip origin is the upper left. So now, it has four different
view port translations based on clip origin and y-flip of framebuffer.
- add query and state management for EXT_clip_control
- add dirty bit for clip control
- change viewport, scissor and cull face when clip origin changes
Bug: angleproject:5471
Tests: dEQP-GLES2.functional.clip_control.*
Change-Id: I78dc752c3287b09f25496034e0d0d2724138010c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615863
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4921e457
|
2021-01-22T22:36:13
|
|
Vulkan: Avoid unnecessary pipeline rebinds
Bug: angleproject:5528
Change-Id: I5502498fa5d6767f55635fe9fff949d7fd644f4f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2645640
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b912eec5
|
2020-11-27T11:08:41
|
|
Vulkan: Support GL_EXT_tessellation_shader.
Shader translator changes done in http://crrev.com/c/2633936
Adds a new DIRTY_BIT_PATCH_VERTICES state to Context.
Supportes state query and transform feedback.
4 test suppressions remain as follow-up fixes.
Adds a new varying packing mode for a simple Vulkan rule set.
Based on work by Mohan Maiya (m.maiya@samsung.com).
Test: dEQP-GLES31.functional.tessellation.*
Bug: angleproject:3572
Change-Id: I4cad2cca30adb754fd12c83027673906541f566a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568234
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
043fcf18
|
2021-01-07T13:23:57
|
|
Support create ANGLE EGLContext from an external EGLContext
For Android WebView, Android creates an EGLContext, EGLSurface
and FBO, and makeCurrent on them, and then calls WebView draw
function to draw the WebView content on the current EGLSurface or
binded FBO. So to use ANGLE in WebView, this CL adds a way to
create ANGLE EGLContext from an external EGLContext, and save
and restore GL state in eglMakeCurrent().
Bug: angleproject:5509
Change-Id: I874986813117f125e23e975ea1adc51ac5b3a631
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615239
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
5b419533
|
2020-11-03T13:33:44
|
|
GL: Implement EXT_YUV_target
Add test coverage of YUV format sampling as RGB or directly as YUV and
rendering as YUV using layout(yuv).
Initializing YUV AHardwareBuffers requires Android API 29 so ANGLE must
be compiled with:
android32_ndk_api_level = 29
android64_ndk_api_level = 29
The following tests can still run with Android API 26 because they don't
need to initialize the buffer:
ImageTestES3.ClearYUVAHB
ImageTestES3.YUVValidation
Bug: angleproject:4852
Bug: b/172649538
Change-Id: I4fe9afb2a68fb827dc5a5732b213b5eb60d585ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2517562
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fbaae6ce
|
2020-07-24T11:47:12
|
|
GL: Add support for GL_OES/EXT_texture_buffer
This extension is core in 3.2
Based on a CL by Jonah Ryan-Davis.
Bug: angleproject:3573
Bug: angleproject:4933
Change-Id: Ib5ce038414075a5cdce36e9404e25d7af33fb39c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519401
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
39b777c6
|
2020-10-29T16:55:06
|
|
Capture/Replay: Two cleanups.
This changes from returning a vector to directly returning a
pointer to the binary data for the serialized state.
The second cleanup is to use a ContextID as a wrapped type
which simplifies the output formatting code.
Bug: angleproject:5247
Change-Id: Ieb8afdb9326a12968dd2d69c05e1ed811b93abff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2506198
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5c1d21a1
|
2020-10-28T10:14:21
|
|
Vulkan: App-compat for apps that disable validation & don't link
As seen on Android, when PUBG MOBILE rebuilds all of its shaders, it:
- Disables validation
- Tries to link two shaders that can't be linked
- Calls glUseProgram() for the un-linked program
- Never uses the program
Because validation was disabled, the appropriate error isn't produced
and ANGLE ASSERT's in the post-validation code. For
application-compatibility, this case is recognized and avoided.
Bug: b/168839960
Change-Id: I521785c741d57d6c228bb60c81abe638d95e8d2d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2505547
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8f57f60f
|
2020-10-08T22:38:25
|
|
Add ES 3.1 check to ValidateBindImageTexture
This fixes a crash that occured in the Lego trace when run with
an ES 3.0 context.
* At the end of each frame it unbinds all the image units using
glBindImageTexture, which is an ES 3.1 call.
* During validation, we verify things using ANGLE's internals,
but they are only set up when the context is >= ES 3.1.
* This led to a crash.
* The fix is to check the ES context early and bail, which
aligns with other entry points.
Test: LEGO MEC
Bug: b/161716126
Bug: angleproject:4048
Change-Id: I9aee2ee173436f5de5062758a70e0909f6fc9a7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462163
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
7bbe497a
|
2020-10-16T14:46:45
|
|
Vulkan: Implement EXT_texture_sRGB_decode
Implement EXT_texture_sRGB_decode. This builds on the existing
functionality from EXT_texture_sRGB_override, with 2 major edge
cases:
1. sRGB_decode allows the texture state to be overridden by
sampler state, which is implemented by forcing a a texture state
sync during updateActiveTextures if a texture is bound to the same
unit as a sampler with that state
2. texelFetch calls require us to reenable decoding, regardless
of decode state. We add a new compiler pass
(FlagSamplersWithTexelFetch) to mark samplers that are used with
texelFetch in order to support this.
This change also re-enables EXT_texture_sRGB_R8, which was disabled
due to a dEQP bug that this change will bypass.
Bug: angleproject:3609
Bug: angleproject:4503
Test: dEQP.GLES31/functional_srgb_texture_decode_skip_decode_*
Test: GLES31/functional_state_query_texture_*_srgb_decode_*
Test: GLES31/functional_state_query_sampler_*_srgb_decode_*
Test: GLES31/functional_debug_negative_coverage_*_srgb_decode_*
Test: GLES31/functional_android_extension_pack_extensions_ext_texture_srgb_decode
Test: angle_end2end_tests --gtest_filter=SRGBTextureTest.*Vulkan*
Change-Id: I4a67e487dc82e2f57c8c87d4bcd8ef442b6fe220
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2359481
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
0f55e3e5
|
2020-09-11T01:15:18
|
|
Reland "Remove redundant BlendStateArray tracking"
Rebase the original CL and update capture/replay state
serialization
Original CL reviewed-on:
https://chromium-review.googlesource.com/c/angle/angle/+/2169093
Bug: angleproject:4394
Bug: chromium:1085996
Bug: chromium:1086582
Bug: chromium:1086585
Bug: chromium:1086586
Change-Id: If0fba8b6e185540aed57d22eaf0ff79ec142209e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404442
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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9f5eb0b8
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2020-10-05T08:18:05
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Vulkan: Add OES_sample_shading extension support
Support OES_sample_shading extension if the underlying
Vulkan ICD supports sampleRateShading.
Bug: angleproject:3587
Tests: dEQP-GLES31.functional.sample_shading.*
Change-Id: I1b324c1ad3ea3b2157d3cbe0abcdf7085aa4231b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444213
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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001c7e8c
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2020-09-21T13:25:46
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Vulkan: Link PPO during draw validation
From the OpenGL ES 3.1 spec:
11.1.3.11 Validation
It is not always possible to determine at link time if a program object
can execute successfully, given that LinkProgram can not know the state
of the remainder of the pipeline. Therefore validation is done when the
first rendering command which triggers shader invocations is issued, to
determine if the set of active program objects can be executed.
For draws, this CL moves the PPO link operation to ValidateDrawStates()
to generate PPO link failures within ANGLE's validation layer, so we
fail any rendering commands during command validation.
For dispatch, PPOs are linked during Context::prepareForDispatch(),
where the PPO is converted from draw to compute, since that conversion
requires a re-link. This re-link shouldn't fail due to errors that would
have been caught during validation, since the compute shader must have
successfully linked before it can be included in the PPO in the first
place. We don't re-link when converting back to draw, since it's
possible there are validation errors (which we want to catch during
validation of the next rendering command).
Bug: angleproject:5064
Test: dEQP.GLES31/functional_separate_shader_validation_es31_*
Test: ContextNoErrorTest31.DrawWithPPO
Test: ProgramPipelineTest31.VerifyPpoLinkErrorSignalledCorrectly
Change-Id: Ibb249e893c007a83cc6b813f848a660bfa34ecb0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422375
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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41c93c55
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2020-09-01T11:34:32
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Vulkan: Bug fix in atomic counter buffer count calculation
When binding a new atomic counter buffer to a slot it is
necessary to take into account the previous binding of that
slot. This rectifies a bug introduced in f7b607c63c
Bug: angleproject:3566
Test: angle_unittests.exe --gtest_filter=AtomicCounterBufferTest31.AtomicCounterBuffer*
Change-Id: If78954d27c3345e8620294a84e839058d7dd7b9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2388431
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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f7b607c6
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2020-08-29T16:34:30
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Vulkan: Optimize atomic counter buffer offset calculations
Call writeAtomicCounterBufferDriverUniformOffsets method
only if there are valid atomic counter buffers
Bug: angleproject:3566
Change-Id: I03c3fd2095e30381597bfc66acae0ccbf828d401
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2383787
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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4f7edbe1
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2020-06-03T14:51:50
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State: Add dirty object for active textures.
Checking sampler completeness after every sampler related
state change is inefficient. Defer sampler completeness
check to draw time.
Based on a CL by hckim.kim@samsung.com.
Bug: angleproject:4765
Tests: angle_perftests.exe --gtest_filter=TexturesBenchmark.*
Change-Id: I7e971371e40b3044ca3d5ca39bfe7fc600620c3e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2268577
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ea3f501e
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2020-08-18T11:13:33
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Feedback Loop Redesign 3/3: Remove feedback loop tracking.
We now we detect feedback loops by tracking the Framebuffers that the
Texture is bound to. We still have the old tracking method that counts
sampler and image bindings in the code as well.
This CL removes the old front-end tracking for feedback loops. It's no
longer used by any back-ends. This removal should reduce CPU overhead
around Texture and Program binding changes. Reverts the image binding
tracking to the simpler scheme that tracks if a Texture has ever been
bound as an Image. This should practically have little or no perf
effect and we can reinstate some simpler tracking in the future if
required.
Bug: angleproject:4500
Bug: angleproject:4959
Change-Id: Idc625d6e4c519919f97a4dc72dd9c35d262706fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2363210
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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48ba75ac
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2020-08-06T15:26:53
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Remove TextureCommand
TextureCommand::GenerateMipmap can be moved into gl::Command allowing us
to remove TextureCommand.
Bug: angleproject:4753
Test: CQ
Change-Id: Idc546df519e199ffd3a8b8e03b9868cd9152e9ef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2338823
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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81370214
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2020-07-29T12:54:02
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Pass the Command when sync'ing dirty objects
A new enum is being created that contains command types, which are then
passed to each dirty object when they are synced. This allows the
syncState() methods to perform special handling for each command type.
This change is in preparation for optimizing resolving multisample
images with glBlit, since the render pass needs to be updated before
it's ended.
Bug: angleproject:4753
Change-Id: I77701f79418d35cff689e864c8a8b47b6fca0255
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327335
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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4cf2501c
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2020-07-27T13:19:27
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Add extension EGL_ANGLE_display_semaphore_share_group
For sharing semaphores globally.
Bug: angleproject:4877
Change-Id: I472e0902fd04ca8350d74e6c0ae6925ee930ccf9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2319370
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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80d7725d
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2020-07-15T15:14:17
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Use Subject/Observer pattern for Programs/Executables in PPOs
This CL updates the frontend to use the subject/observer pattern for
Programs and ProgramExecutables in PPOs.
This allows us to remove the hack that iterated through all PPOs and
marking them all dirty when a Program is re-linked. Instead, just the
PPOs the Program is bound to are signalled, and only when the Program
is in a PPO.
Additionally the necessary PPOs are signalled when an Executable's
textures are updated, rather than iterating through all PPOs and
signalling them.
Bug: angleproject:4559
Test: CQ
Change-Id: Iaefb88c64c13259e921c8dfe95cf640247d17f85
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2300705
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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e0a2bd5e
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2020-07-15T18:07:45
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Remove ProgramPipelineState::mHasBeenBound
The member ProgramPipelineState::mHasBeenBound is unused and should be
removed.
Bug: angleproject:3570
Test: CQ
Change-Id: Idc41574f79e665ac36bef5b206704c667c49dadb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2301101
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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cf63d872
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2020-07-02T09:59:58
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Vulkan: Use mipmap hint when generating mipmaps
If the application asks for GL_FASTEST, this uses VK_FILTER_NEAREST
instead of VK_FILTER_LINEAR.
Bug: angleproject:4551
Change-Id: I6c10758104bd63dd477ea853a3b0464665f371ed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2279132
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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b772a955
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2020-06-16T23:32:47
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Vulkan: Make texture syncState aware of upcoming generateMipmap
By letting TextureVk::syncState know it's being called for
generateMipmap, it can make a better decision to initialize the image:
- Staged updates to mips that are going to be overwritten are dropped
- The image is created with full mipchain to avoid a redefine in the
following generateMipmap() call.
Bug: angleproject:4551
Change-Id: Ic70ee6c0a0b29c7bd62beaff612b2f2d5276defb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2249340
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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ec010006
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2020-06-15T16:36:05
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Revert "Remove redundant BlendStateArray tracking"
This reverts commit c746ac65e9d64aa74065ee30d7e7e810088c429c.
Reason for revert: Possible performance regression
BUG=chromium:1085996
Original change's description:
> Remove redundant BlendStateArray tracking
>
> Keep legacy BlendState for now.
>
> Bug: angleproject:4394
> Change-Id: Icba2b2f3a071d0f838a5480ff94869d35b776d94
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2169093
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
TBR=geofflang@chromium.org,kbr@chromium.org,jonahr@google.com,jmadill@chromium.org,lexa.knyazev@gmail.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:4394
Change-Id: Id05b382e951a7256805cffe696325b6b6d940e96
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2246719
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c39d25ae
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2020-06-01T12:42:33
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Update State to check mExecutable
A user may be using Program Pipelines, rather than monolithic Programs,
so State should check if mExecutable is valid, rather than mProgram,
since that indicates the presence of either a PPO or a Program.
Exercising these paths requires additional tests:
SimpleStateChangeTestComputeES31PPO::DeleteImageTextureInUse()
Texture2DTestES31PPO::TexStorage()
Texture2DTestES31PPO::SingleTextureMultipleSamplers()
These new tests exposed bugs in the PPO implementation where updates to
the active Program's ProgramExecutable were not being propagated to the
Executables of the PPO's containing that Program. In these particular
cases, updates to the active samplers/images/textures were not being
copied to the PPO's Executable.
Bug: angleproject:3570
Test: end2end tests listed above
Change-Id: I297cac2d0367f180dd7fa01a1ee7ba53996867c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2225417
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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29bb612e
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2020-05-28T10:32:26
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Add egl::ShareGroup class to abstract the share context group
Vulkan backend has a barrier tracker that tracks memory barrier needs of
all shared resources. Because the buffer/texture objects are shared
resources within a shared group, the tracker can not live in a context.
Putting it in a device/renderer requires locks. It fits perfectly in a
shareGroup object. The work is already done at API level to handle the
mutex lock for shared context access so that no extra lock needs to be
taken in the backend. This CL adds egl::ShareGroup class that represents
the object that are shared among all share context group. At the front
end this usually will include all the shared resource managers (not done
in this CL). The ShareGroup object is accessible from gl::State object.
This CL also adds ability for backend driver to allocate implementation
specific ShareGroupImpl object. Vulkan backend will then use it to keeps
the barrier tracker and other things that naturally fits the share group
concept.
Bug: angleproject:4664
Change-Id: Ifcd975cbdf5130022e21c41397894afc28f572e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2217252
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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7fde3673
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2020-05-25T15:48:06
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GL: Support GL_OES_texture_cube_map_array in frontend/GL backend
GL_OES_texture_cube_map_array is core in 3.2. This CL adds the
necessary validation for the frontend, as well as support for this
extension on the GL backend. The next step is to add the changes
to the translator.
Bug: angleproject:3584
Change-Id: I751a9c9f71a553b05fdf6673250290806d8cfbff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2215306
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c746ac65
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2020-04-27T03:55:20
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Remove redundant BlendStateArray tracking
Keep legacy BlendState for now.
Bug: angleproject:4394
Change-Id: Icba2b2f3a071d0f838a5480ff94869d35b776d94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2169093
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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4f343f3e
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2020-05-13T14:11:51
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Reland "Add support for GL_CHROMIUM_texture_filtering"
This is a reland of 38780ae3921d2570316119a881adfb9520e7e296 modulo the
changes to disable VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT, as
this was causing problems. With this landed, the extension will not work
on SwiftShader until we find a way to allow this extension through the
validation layers.
Bug: b/146423360
Bug: b/154620295
Change-Id: Ie09fc507c01a47be3bb227bc78771660170ba5d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2199639
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d34ab323
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2020-05-04T10:48:48
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Vulkan: Save linked ProgramExecutable data
PPOs need to support drawing with Programs that failed their last
linkProgram() if they had previously successfully linked. This requires
saving the ProgramExecutable when linkProgram() succeeds, and not
overwriting it with subsequent linkProgram() calls unil the next
successful one.
To achieve this, the new member ProgramState::mLinkedExecutable will
point to the last successfully linked ProgramExecutable and
ProgramState::mExecutable will point to a new ProgramExecutable when the
next linkProgram() is attempted. If the link fails, the newly allocated
ProgramExecutable will be delete()'ed and mExecutable will point to the
previous 'good' ProgramExecutable still being tracked by
mLinkedExecutable. If it succeeds, the old mLinkedExecutable will be
delete()'ed and mLinkedExecutable will be updated to point to the ne
one.
Bug: angleproject:4514
Test: KHR-GLES31.core.sepshaderobjs.StateInteraction
Change-Id: I0677602a6d652a055404667ec9e9305fed5b4177
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2181450
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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