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1904410a
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2023-04-26T19:37:04
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Vulkan: Add missing ASSERTs to QueueSerial relation operators
Bug: b/255414841
Change-Id: I46203a6f51bd43818cc8c136b47ed4420e7dd184
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4481249
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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3307e8d2
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2023-02-16T10:26:20
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Vulkan: Add ostream operator for ResourceUse/QueueSerial
This is some debug logging code I have been using in the past. Want to
land it for convenience.
Bug: None
Change-Id: Ife044dd7dc733d3d38283949bdfc11b203cbe429
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4177488
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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b96f3abd
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2023-02-03T13:12:29
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Vulkan: Make Context::mLastSubmittedSerial to QueueSerial
Right now Context::mLastSubmittedSerial and mLastFlushedSerial are all
Serial type instead of QueueSerial. Most places we do need QueueSerial.
This CL changes them to QueueSerial type. This simplifies and improves
code readability. No actual functional change is expected with this CL.
Bug: b/267806287
Change-Id: Ib00cae2637ee9ed95e5fc00060c63017b04e26c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4219944
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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ce8ce6f8
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2023-01-31T13:06:47
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Remove ASSERT from AtomicSerial, use static_assert
ASSERT is not constexpr, while the AtomicSerial constructor was.
This would cause compile errors.
Bug: angleproject:7989
Change-Id: Ib6a438d4c055378d4f2f667285b0d2e99f2522ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4205892
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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c4765732
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2022-12-16T18:07:18
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Revert "D3D: Remove ResourceSerial"
This reverts commit 214742be91b89087dd26acbae09a070a91730ecc.
Reason for revert: Regression https://bugs.chromium.org/p/chromium/issues/detail?id=1401503
Original change's description:
> D3D: Remove ResourceSerial
>
> The only difference between ResourceSerial and UniqueueSerial (formerly
> Serial) appears to be ResourceSerial is wrapper of object pointer. This
> CL removes ResourceSerial class and switched it to UniqueSerial class
> instead. (We may need to see why it needs to use pointer to initialize
> the serial, that sounds like the exact thing serial try to avoid.)
>
> Bug: b/262047600
> Change-Id: Ic8e1b26d7da9304ff02fd9a7e1b584bb70efcb77
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4102107
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Charlie Lao <cclao@google.com>
Bug: b/262047600
Change-Id: I757451a487839db17390dde18f1e2bc5eda36d37
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114273
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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a703eea4
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2022-12-09T15:55:03
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Vulkan: Remove Serial::valid() check
QueueSerial right now checks if serial is valid or not in various
comparison. This CL removes valid() method from class Serial and rely on
the fact that default constructor always constructs kZeroSerial and
kZeroSerial is always smaller than any serial, i.e, always appears as
flushed, submitted and completed. This removes one branch from critical
code path where we try to detect if a buffer/image is used by a
renderpass or not etc.
Bug: b/262047600
Change-Id: Ic76fe1409d9911dc7eb86107c9a930d8bb5eaa05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4089848
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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214742be
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2022-12-13T10:43:52
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D3D: Remove ResourceSerial
The only difference between ResourceSerial and UniqueueSerial (formerly
Serial) appears to be ResourceSerial is wrapper of object pointer. This
CL removes ResourceSerial class and switched it to UniqueSerial class
instead. (We may need to see why it needs to use pointer to initialize
the serial, that sounds like the exact thing serial try to avoid.)
Bug: b/262047600
Change-Id: Ic8e1b26d7da9304ff02fd9a7e1b584bb70efcb77
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4102107
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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b19d17b8
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2022-12-09T14:38:08
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Vulkan: Split Serial class into UniqueSerial and Serial
This CL splits Serial class into two classes: UniqueSerial and Serial.
UniqueSerial supports the object unique serial usage where there is ==
and != operator but no > or < comparison. UniqueSerial can have invalid
value, but Serial will not have invalid value (in next CL). The main
reason is for next CL we can further optimize out the invalid value
check in the QueueSerial comparison.
Bug: b/262047600
Change-Id: Ieaed2a0d5546b012a6d63aa18b6006595e4aee1b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4093557
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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816505f9
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2022-12-13T12:35:50
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GCC: Make some operators of QueueSerial non constexpr
Fix build breakage for GCC because of calling non constexpr function
from a constexpr function.
The error example:
third_party/angle/src/libANGLE/renderer/serial_utils.h:214:40:
error: call to non-'constexpr' function 'rx::Serial
rx::AtomicQueueSerialFixedArray::operator[](rx::SerialIndex) const'
Bug: chromium:819294
Change-Id: Ic09be54ce9418ab3f7d947eaa27c97b55c3c2bab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4098527
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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8181c056
|
2022-11-22T15:34:48
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Vulkan: Remove RenderPassSerial
RenderPassSerial was introduced to uniquely identify a
RenderPassCommands. With the work of per current context queue serial,
now every started RenderPassCommands already have a unique QueueSerial.
This CL removes RenderPassSerial and use renderPass's queueSerial
instead.
Bug: b/255414841
Change-Id: Id0a87319a9132cdb74aba195f1f05aa31454592b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4049966
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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2e5ca217
|
2022-11-18T10:44:49
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Vulkan: Let each current context has its own QueueSerial.
This CL makes every current context has its own queueSerial. At context
creation time or when context becomes current, it allocates a QueueIndex
from renderer. When it becomes non-current, it releases QueueIndex for
others to reuse. This way we significantly reduces the max number of
QueueIndexs for reasonable usage. Each CommandBuffer has its own unique
QueueSerial and we use that to determine if a resource is being used by
the given CommandBuffer. The QueueSerial for RenderPassCommands is
deferred until renderPass starts, and when we generate queueSerial for
renderPassCommands, we also reserve a range of serials for
outsideRenderPassCommands so that we can do incremental submission of
outsideRenderPassCommands without need to close renderPassCommands. In
rare situation, if that reserved serials runs out, we also close
renderPassCommands to ensure the ordering of serials matches ordering of
command buffers.
With per current context queue serial, this CL is able to set resource
queue serial as it is being used. This CL completely removes usage of
ResourceUseList class since it was introduced due to deferred setSerial.
This CL also get rid of refCount from ResourceUse since there we no
longer add it to a ResourceUseList. With that, we also able to remove
SharedResourceUse class since access to ResourceUse itself is now thread
safe since we are able to make a copy of it when we add it to
GarbageList.
Because RenderPassCommands now has its own unique QueueSerial as it
encodes command, we can use it to detect if a resource is being used by
it or not, thus this CL also removes usage of CommandBufferID.
Bug: b/255414841
Change-Id: I36dcbeaa7bc996f04e6c04bf9ad44cd0d630f61a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4038096
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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7dd8478e
|
2022-11-17T10:11:02
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Vulkan: Make ResourceUse::serial an FastVector of Serials
In preparation for per context queue serial, this CL makes
ResourceUse::serial a FastVector of Serial. Right now we still limited
to one serial index so that it still work the same way as before. This
CL adds necessary data type and change the function names to reflect
that tracking GPU progress needs a ResourceUse object instead of a
single Serial number.
Bug: b/255414841
Change-Id: Ic60cdf5ec8da45d1821f65a55947f5c553f65737
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4034548
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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b9cd542e
|
2022-09-15T17:31:35
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Vulkan: Use serial to check which FBO has open RP
In preparation for the scenario where an imageless framebuffer is
shared, checking whether the started render pass belongs to a certain
framebuffer is tweaked to use a serial-based method instead of checking
the framebuffer handle.
* Added the last render pass serial to ContextVk, which increments
every time a render pass begins. The serial is also stored in the
FramebufferVk object invoking it.
* Added the type RenderPassSerial for this purpose.
* Serials are generated through a serial factory in ContextVk.
* Updated hasStartedRenderPassWithSerial() to match the serials
instead of the handles.
* Removed the getFramebuffer() calls from FramebufferVk and UtilsVk
that are now unused.
Bug: angleproject:7553
Change-Id: Id60dcbf7973558d35e55ff4af4c71e50c6853bba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3897970
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
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394fb0d3
|
2022-04-26T17:17:58
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Vulkan: Don't take lock for getLastCompletedQueueSerial
getLastCompletedQueueSerial() is simply returning a uint64_t serial
number. There is no need to take a mutex lock. This CL uses atomic for
mLastCompletedQueueSerial and removed the lock as well as removed the
virtual function call. This also avoid the annoyance with mutex lock,
that if you call getLastCompletedQueueSerial in places that has other
lock held, you may end up with deadlock. This CL avoids that trouble all
together other than improves performance.
Bug: b/230759914
Change-Id: I9dc688d410e4c6bca7fc70ae4f9fe0c3acc2e005
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3607500
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6e2ab29d
|
2022-01-11T22:39:05
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Avoid data race in overflow check.
`mSerial + 1 > mSerial` involves reading the value multiple times
which results in a data race.
Bug: angleproject:6633
Change-Id: Iae289ba2ee54190703f16f60319d10988da46cb9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3381854
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
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22e6fc03
|
2020-07-31T15:58:28
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Vulkan: Move Resource Serial gen into Renderer.
Putting Serial allocation in the Renderer allows the Helper
classes to manage allocating its own Serial. The init functions for
ImageViewHelper only have access to a vk::Context/RendererVk, not a
ContextVk. This will be updated in a future CL.
Re-uses the Serial Type X-Macro to do more code generation.
Serial allocation now uses an atomic because of its now Renderer
shared location.
Bug: angleproject:4911
Change-Id: I2d5d3d0bbf613d5468de795a700f66164291bc79
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332884
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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67980f13
|
2020-07-08T08:51:02
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Vulkan: add Buffer/Texture/ImageViewSerial class
In a few places we need a unique ID to represent that object and use
that to compute hash key. Right now we are using Serial for that purpose
but it creates confusion with QueueSerial which we are using Serial to
track GPU progress. This CL changes these usage of Serial to
TextureSerial, SamplerSerial, ImageViewSerial type so that compiler can
perform type checking. It also adds BufferSerial in preparation for next
CL.
Bug: b/159457348
Change-Id: I8e2da69c2029e4ddbcf163981ae46f85e19f751b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2287426
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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6328caf3
|
2020-03-24T19:31:02
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Vulkan: Avoid renderpass break for occlusion query
This ensures beginQuery and endQuery only get inserted into renderpasses
and will not close renderpass because of query call
Bug: angleproject:4381
Change-Id: I690f096b9e8e4b7ea9a67045d1be0fd7a319c98c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2119246
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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ce4918f1
|
2020-02-19T09:39:44
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Vulkan: Sanitize Images & Buffers with non-zero values.
Only enabled for specific tests at the moment. This CL allows our tests
to sanitizes memory for the robust resource access extension. It is
quite slow so should not be enabled by default.
Only works for 1 level 2D color textures and buffers. Makes several
flaky robust resource initialization tests consistently fail.
Controlled via an angle::Feature in FeaturesVk.
It works by initializing memory to an abitrary non-zero value:
- if newly allocated memory is mappable, we map it in init and set it
- if a buffer or texture can be a transfer destination, we use a
staging resource
- otherwise we don't attempt to initialize the resource.
Bug: angleproject:4384
Change-Id: I9b4f347bfcddf3096f491ed0243bef86837feaa0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2043271
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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cf2ec3b1
|
2020-01-31T16:55:50
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Vulkan:Add FramebufferVk cache
This adds a FramebufferVk cache. Cache signature is based on unique Serial
values that are assigned to ImageHelper objects backing all color and DS
rendertargets as well as level/layer values unique to the imageView.
Update the Serials and cache signature at FramebufferVk::syncState() time.
L0 cache is a currently active framebuffer.
L1 cache retrieves previously created framebuffer from new cache.
If neither of those hit, create new FramebufferVk and add to L1.
Bug: angleproject:4322
Change-Id: I3f585271798ddfb9e5f194020adca8cf8a6b19dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033869
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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d50151d3
|
2019-12-17T13:57:12
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Move Serial utils to their own file.
This will let the front-end access them without pulling in the rest
of renderer_utils. The Serial class in particular will be useful for
capture/replay.
Also adds a very minimal unit test.
Bug: angleproject:4223
Change-Id: I9e63b8a8227a245b20a8f024b960fcf60c7840db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954611
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|