|
ec1ff8f5
|
2020-12-09T14:25:56
|
|
Add a scissored MSRTT test
Covers a bug Skia's implementation of unresolve uncovered. ANGLE's
implementation is slightly different (in that the unresolve pass is full
screen), so it's not affected by this bug.
Bug: angleproject:4836
Change-Id: Ibc8010b0b5ef6912a45fd5f2612fb8b619e4407e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582707
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f9f569e2
|
2020-12-09T11:37:10
|
|
Suppress test requiring VK_EXT_transform_feedback on Nvidia/win7
Bug: angleproject:5450
Bug: angleproject:5435
Change-Id: I1925a4f926d10c81e5c69cfc62fcb26da2cec81d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2581940
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
8789457d
|
2020-12-09T00:21:08
|
|
Fix varying packing of I/O block fields
The sorting algorithm didn't keep the fields in order, which made them
receive arbitrary locations. The SPIR-V transformer assigns the
location on the whole block instead of individual members, which was
incorrect in this situation.
The SPIR-V transformer could have been modified to decorate each field
of the I/O block with a location. This change instead sorts the fields
in such a way that I/O block fields are allocated contiguously, which
allows the SPIR-V transformer to function unchanged.
Bug: angleproject:3580
Change-Id: I27df9e8122dd4207835bad448ffb8015692a1635
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2581076
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
378653f8
|
2020-11-20T12:24:41
|
|
D3D: throw a perf warning for uniform block
We had translated an uniform block only containing a large array member
into StructuredBuffer instead of cbuffer on D3D backend for slow fxc
compile performance issue with dynamic uniform indexing.
This patch throw a warning if a uniform block containing a large array
member fails to hit the optimization.
Bug: angleproject:3682
Change-Id: I33459b559923f16a8dfb70c6f46ec52f68d96e06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552365
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
|
|
36f74334
|
2020-12-03T21:26:28
|
|
Vulkan: Fix query pause on framebuffer binding change
When a render pass is closed, render pass queries are paused. The code
that pauses queries however is conditioned to the render pass being
open. In ContextVk::syncState, when processing
gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING, `onRenderPassFinished()`
is called. Later on, when the render pass is actually finished, the
queries are not paused.
This change moves the logic to pause render pass queries to
onRenderPassFinished().
Bug: angleproject:5427
Change-Id: I3a87db2e4543ff698803ac5e154a370e85ac7985
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2573581
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
54d95994
|
2020-12-09T09:36:00
|
|
Enable ComputeShaderTest/DrawDispatchDispatchDraw on Intel/Win/Vulkan
This patch enables ComputeShaderTest/DrawDispatchDispatchDraw on
Intel/Win/Vulkan after the upgrade of Chromium try bots.
Bug: angleproject:3871
Change-Id: I3e8d36020cbb01304a7b024d5b74923640402b4e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2580112
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f691b3b5
|
2020-12-02T13:11:54
|
|
Vulkan: Support PrimitivesGenerated query
This query uses the Vulkan transform feedback extension. In GL,
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN and GL_PRIMITIVES_GENERATED
queries can be independently begun/ended. However, Vulkan requires that
queries from pools of the same type can only be active one at a time.
This forbids the two GL queries from being handled by two VK queries
when they are simultaneously begun.
This change makes these queries share their QueryHelper objects. The
Vulkan transform feedback queries unconditionally retrieve both results
anyway, so this is just a matter of making sure the two GL queries are
merged as one when they are simultaneously used.
The change fixes a number of issues as collateral:
- TransformFeedbackPrimitivesWritten queries when !emulated were not
released
- Stashed queries were never released
- If no render pass is open when a query ends, then getResult(no_wait)
ended up waiting
Bug: angleproject:5404
Change-Id: I8ce13ea76ffd31b3152ded7c713c6466d0315504
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2573580
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
158089fd
|
2020-12-07T16:58:26
|
|
Fix location validation for I/O blocks
I/O blocks can specify location for each member of the block separately,
in arbitrary fashion. This change fixes up the code that validates
varying locations to take this into account.
Bug: angleproject:3580
Change-Id: If883347fc5db9f18722e41938d1b61fa64650d0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2578047
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bcdd4e58
|
2020-11-03T13:33:44
|
|
Vulkan: Fix validation errors with YUV
Had several validation errors with YUV ImageTests using Vulkan back-end.
This corrects those issues and tests now pass.
Initializing YUV AHardwareBuffers requires Android API 29. The CI bots
are not yet to Android 29 so this must be tested locally by compiling
with the appropriate api level in args.gn:
android32_ndk_api_level = 29
android64_ndk_api_level = 29
Test:
ImageTestES3.SourceYUVAHBTargetExternalRGBSampleInitData
Note: Some tests can run at api 26:
ImageTestES3.ClearYUVAHB
ImageTestES3.YUVValidation
Bug: angleproject:4852
Bug: b/172649538
Bug: b/175021871
Change-Id: I383d24faa9911f77a71bd9b764232ad519b54e9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2530454
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
4f315dcc
|
2020-12-08T00:52:06
|
|
Suppress flaky multithreading swiftshader test
Bug: angleproject:5439
Change-Id: I218a4459897a9d543269effeea4caf05174e1589
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2577984
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3a8be140
|
2018-08-08T15:44:09
|
|
Enable some tests on Intel Windows Vulkan
The tests IndexBufferOffsetTest.UInt16Index and StateChangeTest.
VertexBufferUpdatedAfterDraw can pass 26.20.100.8141 now.
Bug: angleproject:2663
Bug: angleproject:2664
Change-Id: I0324767f5c538879d865cf12304da4625d49bd81
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1166598
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2c90a90a
|
2020-12-04T12:39:50
|
|
Geometry Shaders: Don't require 'flat' for integer varyings.
The 3.2 spec and the dEQP tests are quite clear in only requiring
the 'flat' on fragment shader inputs. This restriction remains on
older shader versions.
Bug: angleproject:5409
Change-Id: Icc4b113b404280c2867a3e0bf6f77256a4316bff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2574826
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a10d694e
|
2020-03-10T15:12:42
|
|
Remove StateChangeRenderTest suppression
The failed DepthRangeUpdates case can pass on 26.20.100.8141 now.
Bug: angleproject:2844
Change-Id: I1398ab6c4676c1a6bc8f9514b1559ac1e37ed086
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2096337
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
251ba5cb
|
2020-12-03T15:55:47
|
|
Vulkan: Fix transform feedback with in-render-pass clears
An in-render-pass clear now pauses transform feedback so it wouldn't
contribute to it. Since it's not possible to resume the transform
feedback in the same render pass (as it needs a memory barrier for its
counter buffer), the render pass is broken after the clear.
Bug: angleproject:5426
Change-Id: I1eaf8c153d076bd912a4a08c65960c12f00341ef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2573579
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b22b1502
|
2020-12-03T16:25:14
|
|
Vulkan: Fix transform feedback spanning multiple render passes
When the render pass breaks while transform feedback is active, the
subsequent render passes didn't restart transform feedback because of a
missing dirty bit.
Bug: angleproject:5426
Change-Id: Icee79cbdabbceab96973cea124240ac7ced82d55
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2572878
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
8670d618
|
2020-12-02T14:18:27
|
|
Add support for GL_EXT_debug_label
Add support for labeling of GL objects for debug purposes.
Tests: DebugTest.ObjectLabelsEXT*
Bug: angleproject:5337
Change-Id: I792a27c69395ed62da70c3f619bef71776fba432
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568711
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
4301429b
|
2020-12-01T16:49:14
|
|
Skip MultithreadingTestES3 tests on Linux Intel Vulkan
MultithreadingTestES3.MultithreadFenceDraw
MultithreadingTestES3.MultithreadFenceTexImage
Fail with Mesa 20.0.8
Bug: angleproject:5418
Change-Id: Ie4254fe4a9c3f8b95fde30181065ddb31190fb99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568551
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
ccd0b7e1
|
2020-11-30T08:37:04
|
|
Add support for OES_framebuffer_object extension
Expose OES_framebuffer_object extension for GLES1 contexts.
Bug: angleproject:5401
Test: FramebufferObjectTest*
Change-Id: I63b504f580cdab4655b4bfbd3438bcd807b422ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561795
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
59aa1ef1
|
2020-11-27T15:08:26
|
|
Suppress TextureSampleShadingTest.Basic on Vulkan AMD
Fails on Windows and Linux.
Bug: angleproject:5412
Change-Id: I0a8a0d194c63a92ede0f10cd89eb3db703b93ea2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562756
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
5850c748
|
2020-11-20T22:14:27
|
|
Vulkan: Emulated RGB copies in compute
The copy between emulated RGB formats can take a number of paths:
- Sample from src (reinterpreted as UINT), output to dst
- Sample from src, output to temp buffer, copy to dst
- Copy src to temp buffer, output to dst
- Copy src to temp buffer, convert to another temp buffer, copy to dst
While directly sampling from src and outputting to dst is more
efficient, these are not always possible. The former may not have
SAMPLED_IMAGE usage bit for the reinterpreted UINT format, and the
latter may not have STORAGE_IMAGE usage at all.
This change takes the universal approach of using two temp buffers. The
ConvertVertex shader is used to transform between RGB and RGBA when
copying from the first temp buffer to the second.
Bug: angleproject:5278
Change-Id: I63d916cfdb4c389f5b817d89cd7348fdea703ce5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2556467
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Schade <b.schade@samsung.com>
|
|
113b7e63
|
2020-11-24T17:16:25
|
|
Add a sample shading test to verify FS invocation per sample
A test is added that uses the RedGreenGradient shader, which doesn't
include gl_SampleID, gl_SamplePosition or the sample qualifier, but uses
GL_SAMPLE_SHADING to perform per-sample shading. The samples from the
resulting image are copied to a buffer in compute and verified.
Bug: angleproject:5395
Change-Id: I3567329e4d567d149e4548eb12222b8dd5255bba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2559266
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
|
|
bc82325e
|
2020-11-24T21:58:30
|
|
Fix RedGreenGradient to not output 0 for half the image
The shader directly used v_position.xy as output color, but for half of
the image x and y are negative and the respective channel became zero.
This change makes the shader use v_position.xy*0.5+0.5. Additionally,
the tests that use this shader are changed to mathematically derive the
pixel colors instead of using magic numbers.
Bug: angleproject:5395
Change-Id: Ic11c362c22ca725aa173faa5fd6033a02a4303fd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2559265
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
23db7360
|
2020-11-17T12:22:01
|
|
Add test coverage of sampling YUV AHBs without API 29.
We can't initialize the data of a YUV AHB without Android API 29
but we can still add test coverage of sampling one without verifying
the results. This exposes some Vulkan validation errors.
Bug: angleproject:4852
Change-Id: I978cab84f325cededa2ac08f7c7cc083dbbb69b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2543298
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
105b43f9
|
2020-11-25T10:22:18
|
|
Skip Occlusion query tests on Metal.
Flaky on the bots.
Bug: angleproject:5400
Change-Id: Ibb6ef6e16f14ee45138b99f0f549d01017c84a4f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2560559
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
da1e4122
|
2020-11-24T14:36:49
|
|
D3D: Fix wrong visit mode
UniformBlockTranslatedToStructuredBufferTraverser needs InVisit
step when calling visitBinary.
Bug: angleproject:3682
Change-Id: I5c6cec1df52f94de24e1ea0ed13e4fe1e5674faf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2557557
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
10b22c11
|
2020-11-24T15:28:05
|
|
Skip failing tests on Win AMD RX 5500 XT
BlitFramebufferANGLETest.BlitStencil
ClearTestES3.ClearMaxAttachments
RobustResourceInitTest.MaskedDepthClear
RobustResourceInitTestES3.InitializeMultisampledDepthRenderbufferAfterCopyTextureCHROMIUM
RobustResourceInitTestES3.MaskedDepthClearBuffer
RobustResourceInitTestES3.MultisampledDepthInitializedCorrectly
RobustResourceInitTestES3.TextureInit_IntRGB8
RobustResourceInitTestES3.TextureInit_UIntRGB8
VertexAttributeTest.DrawArraysWithShortBufferOffsetNotMultipleOf4
Bug: chromium:1004356, angleproject:5396, angleproject:5397
Bug: angleproject:5398, angleproject:5399
Change-Id: I5a6f16b38696b7cf3bb007363160d2ecbb06ac9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2558932
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
35df41da
|
2020-11-23T21:34:13
|
|
Skip more tests on Linux AMD RX 5500 XT
Remove EGLFeatureControlTest suppression, which crashed due to calling
IsVulkan() without an initialized context.
angle_perftests:
MultisampledRenderToTextureBenchmark.Run/vulkan_multipass_ds
angle_white_box_tests:
VulkanPerformanceCounterTest.RenderToTextureDepthStencilRenderbufferShouldNotLoad
Bug: chromium:1004356, angleproject:5380, chromium:1097750
Change-Id: I38819374242b71fb57c54a9d0fb47b1547dda895
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2556445
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
56663dbf
|
2020-11-19T21:21:19
|
|
EGL: Expose device query as a client extension.
This matches the extension spec. Previously we were exposing the ext
as a normal display extension. The extension should work without
needing a display.
Because the extension requires a non-null device for every display we
also add a MockDevice class to handle back-ends which don't implement
any attribute query extensions. By default the device query ext does
not expose any way to use devices so this works fine.
Bug: angleproject:5372
Change-Id: I474310a86aff6a83bd6f9a6b21c8a07c649f306d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551543
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
03ace87e
|
2020-11-23T08:32:39
|
|
Vulkan: Enable floating point end2end tests.
The upstream issue was marked fix so these tests should be passing.
Bug: angleproject:2898
Change-Id: Ib5db7d3e06d2925730dcf691cf02d92b10983b99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2553790
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6f6504c9
|
2020-11-23T08:31:56
|
|
Suppress WebGL Mac end2end failures.
WebGLCompatibilityTest.R16FTextures/ES3_OpenGL
WebGLCompatibilityTest.RG16FTextures/ES3_OpenGL
WebGLCompatibilityTest.RGB16FTextures/ES3_OpenGL
WebGLCompatibilityTest.RGBA16FTextures/ES3_OpenGL
WebGLCompatibilityTest.RGBA32FTextures/ES3_OpenGL
Bug: angleproject:5357
Change-Id: I63a98fc1dc7316db0a5203e3bc814d8751c1bf58
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2553789
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a304f111
|
2020-11-22T18:47:39
|
|
Skip tests failing on Linux AMD RX 5500 XT
Crashes:
OpenGL:
MemoryObjectTest.MemoryObjectQueries
MemoryObjectTest.MemoryObjectShouldBeMemoryObject
MemoryObjectTest.ShouldFailValidationOnImportFdUnsupportedHandleType
UniformBufferTest.SizeOverMaxBlockSize
VulkanExternalImageTest.ShouldClearOpaqueFdWithSemaphores
VulkanExternalImageTest.ShouldDrawOpaqueFdWithSemaphores
VulkanExternalImageTest.WaitSemaphoresRetainsContentOpaqueFd
Vulkan:
MultisampledRenderToTextureTest.2DColorDepthMultisampleDrawTest
MultisampledRenderToTextureTest.DepthReadWriteToggleWithStartedRenderPass
MultisampledRenderToTextureES3Test.RenderbufferClearDrawCopyThenBlendWithDepthStencilSameProgram
MultisampledRenderToTextureES3Test.RenderbufferDepthStencilClearDrawCopyThenBlend
MultisampledRenderToTextureES3Test.RenderbufferDepthStencilDrawCopyClearThenBlend
MultisampledRenderToTextureES3Test.RenderbufferUnresolveColorAndDepthStencilThenTwoColors
MultisampledRenderToTextureES3Test.RenderbufferUnresolveColorAndDepthThenTwoColors
MultisampledRenderToTextureES3Test.RenderbufferUnresolveColorAndStencilThenTwoColors
SimpleStateChangeTest.RebindTranslatedAttribute
Failures:
OpenGL:
GLSLTest_ES31.MixedRowAndColumnMajorMatrices_WriteArrayOfArray
GLSLTest_ES31.MixedRowAndColumnMajorMatrices_WriteSideEffect
PixmapTest.BindTexImage
ReadPixelsPBONVTest.Basic
SimpleStateChangeTestES31.InvalidateThenStorageWriteThenBlend
StateChangeTestES3.DrawPausedXfbThenNonXfbLines
Bug: angleproject:5379, angleproject:5380, angleproject:5381
Bug: angleproject:5382, angleproject:5383, angleproject:5384
Bug: angleproject:5385, angleproject:5386, angleproject:5387
Bug: angleproject:5388, chromium:1004356
Change-Id: I73c6ba193ef230f576c804e8880f326ac5eabe0d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552940
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
46107d3e
|
2020-11-18T22:03:22
|
|
Vulkan: Delay defining D/S content to endRenderPass
Take the following situation:
1. Start RP with D/S undefined: loadOp = DONT_CARE, storeOp = STORE
* At this point, onDepthStencilWrite calls image->onWrite, setting
depth/stencil contents defined.
2. At endRP, observe depth/stencil is not used: storeOp = DONT_CARE
3. Start another RP with D/S: loadOp = LOAD, storeOp = STORE
Because the call to image->onWrite was done at startRP, the contents of
the depth/stencil image is marked as defined, and the next render pass
is loading these data. This change moves image->onWrite to
endRenderPass, and only calls it if storeOp = STORE, taking advantage of
all the opportunistic optimizations that try to set storeOp to another
value.
Bug: angleproject:4836
Change-Id: I9858e5caa6b1f67f841a5c6356e66927356ef469
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2548319
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e0619360
|
2020-11-18T11:13:11
|
|
Skip tracking non-preprocessor tokens in disabled if-blocks
ESSL1 states that it is an error to have a non-preprocessor token
before an extension pragma but ANGLE would mark a non-preprocessor
token as seen even if it was in a disabled if-block.
Bug: b/161716126
Change-Id: I782224bee211bc7214a2d1d98d4829b4c94101bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2547205
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
82e25682
|
2020-11-18T13:58:13
|
|
Skip one more test on Apple DTK (ARM)
Bug: angleproject:5360
Change-Id: I90651cfc9b60e21b1ea4c7f69350ddd9dce8ce8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2547984
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f98f18f6
|
2020-11-17T18:42:35
|
|
Remove Nexus 6P expectations
Bot decommissioned in crrev.com/c/2541579
Bug: chromium:1148989, angleproject:5280, angleproject:3726
Bug: angleproject:2641, angleproject:3264, angleproject:2114
Bug: angleproject:3464, angleproject:4991, angleproject:1415
Bug: angleproject:2407, angleproject:1427, angleproject:4215
Bug: angleproject:1429, angleproject:5069, chromium:998503
Change-Id: I1b268fdbcf6465aef447e90e470c1a011c7b3747
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2545892
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
61a117fa
|
2020-11-16T12:48:11
|
|
Vulkan: Fix aliasing format for non-layered image bindings
This was correctly handled for layered bindings by the change
anglebug.com/3885#c20. This change uses the same mechanism for
non-layered bindings.
Bug: angleproject:5347
Change-Id: Ida55b3589d0bdbe5d824c1614c9bf9f867a7f652
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2541182
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bacb8dfc
|
2020-11-17T11:31:49
|
|
Add TODOs for Apple DTK skips; update bug urls
Bug: angleproject:5360
Change-Id: Ibad5be256f08c893caebd6fa268668b966556d13
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2544907
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f197ebac
|
2020-11-16T15:16:56
|
|
Vulkan: Add EXT_external_buffer support
Addition of buffer support for external memory
Also adds new end2end tests for these usecases
* SubData update
* map/unmap buffer
* dispatch compute with external buffer
Bug: angleproject:5073
Test: ExternalBufferTestES31.*Vulkan
Change-Id: Ib3cccaca77b76830effe49d3731782552e7424ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525105
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
12804827
|
2020-11-17T10:50:01
|
|
Disable more tests for Apple DTK (macOS ARM)
Some of these new failures are on ES3-on-Metal and probably cropped up
because they weren't running before.
Bug: chromium:1132295
Change-Id: I631c53f1e6cf1374b0f3af62c9713456c924c6a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2545122
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
|
|
ed87c16a
|
2020-11-15T11:30:47
|
|
Vulkan: Add GL_EXT_separate_shader_objects support
All the functionality needed for this extension has already been
implemented as part of core GLES31. Hook into that along with
changes to validation layer to allow non-GLES31 contexts to call
into these APIs as long as the extension is exposed.
Bug: angleproject:3570
Test: ProgramPipelineTest.GenerateProgramPipelineObjectEXT*
Change-Id: I92a61a47517c5cb9573874b2add6a744c9edb755
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2539121
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
b10a0dfc
|
2020-11-12T14:51:05
|
|
Fix flip info of colorBlit with pre-rotation.
Get wrong colorBlit results on android if there is
flip operation added by glBlitFramebuffer API.
Fix the implementation and add related end2end tests.
Bug: angleproject:5044
Change-Id: I797f8858b3943b5effe27261e954ca1405960ef0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2534210
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c669bf52
|
2020-11-09T21:39:04
|
|
Vulkan: Optimize PBO copy from depth xor stencil src
If the buffer format of the PBO does not contain both depth and stencil,
it already has packed data ready for upload, so this change allows the
GPU path to be taken.
Bug: angleproject:5315
Bug: b/172354898
Change-Id: I424c15951594f49ffc140f9cde9e7c73486512b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2526947
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5b419533
|
2020-11-03T13:33:44
|
|
GL: Implement EXT_YUV_target
Add test coverage of YUV format sampling as RGB or directly as YUV and
rendering as YUV using layout(yuv).
Initializing YUV AHardwareBuffers requires Android API 29 so ANGLE must
be compiled with:
android32_ndk_api_level = 29
android64_ndk_api_level = 29
The following tests can still run with Android API 26 because they don't
need to initialize the buffer:
ImageTestES3.ClearYUVAHB
ImageTestES3.YUVValidation
Bug: angleproject:4852
Bug: b/172649538
Change-Id: I4fe9afb2a68fb827dc5a5732b213b5eb60d585ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2517562
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5b52afae
|
2020-11-11T15:26:39
|
|
Fix texture buffer width query
If glTexBuffer is used, the width should be calculated based on the
buffer size. Since ES doesn't have immutable buffers,
EXT_texture_buffer allows mutable buffers to be attached to the texture.
This means that updates to the buffer must update the image description.
This is done by having the texture observe the attached buffer.
Bug: angleproject:3573
Bug: angleproject:5334
Test: dEQP-GLES31.functional.state_query.texture_level.texture_buffer.width_*
Test: TextureBufferTestES31.QueryWidthAfterBufferResize
Change-Id: I7d9e5344a3d4ea70da7ba525f13b5876481a70a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2533495
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
617f8ca6
|
2020-11-13T15:41:15
|
|
Metal: Suppress TransformFeedbackTest::BufferOutOfMemory()
Suppress TransformFeedbackTest::BufferOutOfMemory() for Metal on Intel
and AMD.
Bug: angleproject:5345
Test: TransformFeedbackTest.BufferOutOfMemory/ES3_Metal
Change-Id: Ic873e2e83786d610db891e92cd3b9ac3057ec0ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2536903
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0fc47fdc
|
2020-10-29T13:13:50
|
|
Vulkan: Fix deferred clears vs swap
If a clear is deffered on the swapchain image, then the clear should be
applied before swap takes effect.
Bug: angleproject:5262
Change-Id: I61aa8ab2983258a02c25a150e6d8c2d2bdbdf97a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2506780
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e4acbac6
|
2020-11-12T15:57:52
|
|
Revert "Suppress RenderbufferBlitFramebufferTest"
This reverts commit 4a74427ee30e0e0c9eaf0ddb1eb7dc7a6171d5a4.
Reason for revert:
Need to suppress VUID-VkSubpassDescriptionDepthStencilResolve-stencilResolveMode-parameter entirely:
https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/2311
Original change's description:
> Suppress RenderbufferBlitFramebufferTest
>
> The test
> MultisampledRenderToTextureES3Test::RenderbufferBlitFramebufferTest() is
> generating VVL errors with the latest VVL roll:
> VUID-VkSubpassDescriptionDepthStencilResolve-stencilResolveMode-parameter
>
> Suppressing the test rather than the VVL error, so the VVL can still
> catch any new cases of this error while the test is investigated.
>
> Bug: angleproject:5331
> Test: MultisampledRenderToTextureES3Test.RenderbufferBlitFramebufferTest
> Change-Id: I473ee57fe16c1f5cf325004912ef2bc5b9ced0d7
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532658
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org
Change-Id: I70a869453c4a42106204e3d9a1b63e59d649b483
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5331
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2535072
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
e5030b5b
|
2020-11-12T15:56:56
|
|
Revert "Suppress Additional MultisampledRenderToTextureES3Test"
This reverts commit 3c3edc3b761e3ac6543827d41b97f7e0861ac75e.
Reason for revert:
Need to suppress VUID-VkSubpassDescriptionDepthStencilResolve-stencilResolveMode-parameter entirely:
https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/2311
Original change's description:
> Suppress Additional MultisampledRenderToTextureES3Test
>
> The following tests are generating the VVL error
> VUID-VkSubpassDescriptionDepthStencilResolve-stencilResolveMode-parameter
>
> MultisampledRenderToTextureES3Test
> - BlitFramebufferTest()
> - RenderbufferUnresolveColorAndDepthThenTwoColors()
> - RenderbufferUnresolveColorAndStencilThenTwoColors()
>
> Suppressing them for now.
>
> Bug: angleproject:5331
> Change-Id: Ia97def4a798677e0b5f663ba7679de61c673b0c8
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532710
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tim Van Patten <timvp@google.com>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org
Change-Id: I7a941acbf94cc9e4dab662aa32a236c09a7d021d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5331
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2535071
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
3c3edc3b
|
2020-11-11T11:49:56
|
|
Suppress Additional MultisampledRenderToTextureES3Test
The following tests are generating the VVL error
VUID-VkSubpassDescriptionDepthStencilResolve-stencilResolveMode-parameter
MultisampledRenderToTextureES3Test
- BlitFramebufferTest()
- RenderbufferUnresolveColorAndDepthThenTwoColors()
- RenderbufferUnresolveColorAndStencilThenTwoColors()
Suppressing them for now.
Bug: angleproject:5331
Change-Id: Ia97def4a798677e0b5f663ba7679de61c673b0c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532710
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
15d5965d
|
2020-11-10T15:59:37
|
|
Vulkan: Support VK_KHR_image_format_list for PbufferSurfaces
PbufferSurfaces are now created with VK_KHR_image_format_list
extension support enabled.
Bug: angleproject:2514
Bug: angleproject:5281
Test: PbufferTest.ClearAndBindTexImageSrgb*Vulkan
Change-Id: I8977484c958328d00f688faa7adffff85a37a3b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2530535
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4a74427e
|
2020-11-11T09:28:14
|
|
Suppress RenderbufferBlitFramebufferTest
The test
MultisampledRenderToTextureES3Test::RenderbufferBlitFramebufferTest() is
generating VVL errors with the latest VVL roll:
VUID-VkSubpassDescriptionDepthStencilResolve-stencilResolveMode-parameter
Suppressing the test rather than the VVL error, so the VVL can still
catch any new cases of this error while the test is investigated.
Bug: angleproject:5331
Test: MultisampledRenderToTextureES3Test.RenderbufferBlitFramebufferTest
Change-Id: I473ee57fe16c1f5cf325004912ef2bc5b9ced0d7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532658
Commit-Queue: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
89653b97
|
2020-11-11T09:23:18
|
|
Suppress VulkanPerformanceCounterTest::DepthStencilTextureClearAndLoad
The test
VulkanPerformanceCounterTest::DepthStencilTextureClearAndLoad() is flaky
on the Windows AMD bots, so suppressing for now.
Bug: angleproject:5329
Test: VulkanPerformanceCounterTest.DepthStencilTextureClearAndLoad
Change-Id: I546cd18e319c0b73554fb3ce1e70c75be2168015
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532703
Commit-Queue: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
38016632
|
2020-11-11T08:04:45
|
|
Vulkan: Enable async feature in end2end_tests.
This adds a new async-command-queue-enabled config that we run against
most of the GLES tests in angle_end2end_tests. The tests now test
both with and without the threaded command queue.
Bug: b/172704839
Change-Id: Ife75f8328f23ac150cddf8ad8a6c4b8fc2d83986
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532655
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
246de6ba
|
2020-11-11T12:32:39
|
|
Revert "Created test and fixed texture storage bug in d3d11"
This reverts commit 03f3ba5b1454ee7c15cd9391e77307cf1d274b48.
Reason for revert: Suspected for causing Dawn tests failure:
SharedImageGLBackingProduceDawnTest.Basic
https://chromium-review.googlesource.com/c/chromium/src/+/2530246
Original change's description:
> Created test and fixed texture storage bug in d3d11
>
> Bug: b/172489285
> Change-Id: If7d88cf50d99da3380082c60fb3936ae0b20c4e5
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519876
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,vantablack@google.com
Change-Id: Ic0be42e070c9b9b986b724d2aa74cfdeff375245
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/172489285
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532654
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
03f3ba5b
|
2020-11-04T13:16:31
|
|
Created test and fixed texture storage bug in d3d11
Bug: b/172489285
Change-Id: If7d88cf50d99da3380082c60fb3936ae0b20c4e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519876
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8305ebd4
|
2020-11-03T18:42:04
|
|
Add tests to show bad waitSync/flush behavior
Add the following tests to show ANGLE's poor behavior with
glWaitSync/glFlush leading to a vkQueueSubmit each time:
FenceSyncTest::MultipleFenceDraw
MultithreadingTestES3::MultithreadFenceDraw
MultithreadingTestES3::MultithreadFenceTexImage
Bug: angleproject:5306
Test: FenceSyncTest::MultipleFenceDraw
Test: MultithreadingTestES3::MultithreadFenceDraw
Test: MultithreadingTestES3, MultithreadFenceTexImage
Change-Id: I16f653af028677e3c621c3b9a7fd5963fa03d656
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519092
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
a391674c
|
2020-11-09T16:16:49
|
|
Vulkan: Support VK_KHR_image_format_list for RenderBuffers
RenderBuffers are now created with VK_KHR_image_format_list
extension support enabled. We only enable those tests where
the EGL image's source is a RenderBuffer but not those tests
where the EGL image's target is a RenderBuffer. There are some
corner cases related to glReadPixles that need to be resolved
to unblock those tests.
Bug: angleproject:3756
Bug: angleproject:5281
Test: ImageTest.SourceRenderbuffer*Vulkan
Change-Id: I643a9d74d14473cc7df59fa6e25acab7d1c9aad1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2528475
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
36787dcb
|
2020-11-04T23:06:47
|
|
Vulkan: Fix PBO assuming color images
Bug: b/172354898
Change-Id: I777eaa33ddac853492d38a03c16caeddad0c2d16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2520108
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
72001c7d
|
2020-11-07T12:33:01
|
|
Vulkan: Bug fix in texture respecification code
When a target texture is created from an EGL image, respecification
of the texture needs to take into account the fact that it din't own
the ImageHelper. Refactor copy and stage code to account for this
possibility as well.
Bug: angleproject:3756
Bug: angleproject:5281
Test: ImageTest.Source2DTarget2DTargetTextureRespecify*
Change-Id: I2e3bd5d1d64e85da521a841423cfe24673efe88f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524703
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a5e0a4bc
|
2020-11-08T11:10:12
|
|
Vulkan: Support VK_KHR_image_format_list for AHB backed EGL image
AHB backed EGL images create the VkImage through external sibling
images. Create those images with VK_KHR_image_format_list extension
support enabled.
Bug: angleproject:3756
Bug: angleproject:5281
Test: angle_end2end_tests.exe
--gtest_filter=ImageTest*SourceAHB*Colorspace*Vulkan
Change-Id: I28c22f9d2f2423daa9228e4d42772b380ab7b8b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525109
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
18fcb4ad
|
2020-11-06T07:22:17
|
|
Vulkan: Enable a subset of ImageTest colorspace tests
This patch does the following -
1. Expose EGL_KHR_image_gl_colorspace only if the underlying
ICD supports VK_KHR_image_format_list extension
2. Create VkImageViews from EGLimage's format
3. Fix bugs in ImageTest colorspace tests
Bug: angleproject:3756
Bug: angleproject:5281
Test: angle_end2end_tests.exe
--gtest_filter=ImageTest*Colorspace*Vulkan
Change-Id: I618ae009e83d0a6b27a0a50165f736784717e404
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2523670
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2d964a47
|
2020-10-30T16:46:30
|
|
Vulkan: Defer clears even if following command is scissored
Take the following scenario:
1. glClear
2. glScissor(half of framebuffer)
3. glDrawArrays
The clear in step 1 is deferred. When FramebufferVk::syncState is
called in step 3, the deferred clear was applied using
vkCmdClearColorImage because the draw call is scissored. This causes
loadOp=LOAD to be used after the clear because the render pass is
started too small (the same size as the scissor).
This change makes scissored operations also take advantage of
loadOp=LOAD with deferred clears. A number of changes are made to this
effect:
- FramebufferVk::syncState no longer limits collecting deferred clears
to no-scissor.
- FramebufferVk::startNewRenderPass automatically expands the render
area to full size if it's clearing any attachment.
- A number of bugs are fixed where FramebufferVk::flushDeferredClears is
called with the scissor area. Instead, flushDeferredClears now
unconditionally uses the complete render area. Note that these bugs
didn't have symptoms as "scissor" and "deferred clears" were mutually
exclusive.
Bug: angleproject:4988
Change-Id: I24fc3d88bf9c8998869b36c863692d0f0acce994
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2511371
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
56ea854e
|
2020-10-13T15:57:07
|
|
Metal: Allow unswizzled BC1 RGB
Refine DXT1CompressedTextureTest.DXT1Alpha to pass on more
configurations.
Fix the test's payload so that all 16 pixels use code 3.
Refine texture swizzling detection.
Bug: angleproject:2634
Bug: angleproject:5049
Change-Id: If9e1ab63220170a54954234ea205e19583b0df0a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2467896
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
1e494cae
|
2020-10-07T19:26:01
|
|
Vulkan: Add support for EXT_copy_image
Add support for GL_EXT_copy_image which allows
image data transfer between image objects.
This is implemented by using the vkCmdCopyImage
API call.
Bug: angleproject:3593
Test: dEQP-GLES31.functional.copy_image.*
Change-Id: I30a34a8711b5d2e5834064d7453e03d6ec0df478
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2393955
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
658ede5d
|
2020-11-04T15:53:09
|
|
LuminanceWorkaroundTextureSwizzleBug test bug fix
This test would create an sRGB format texture without
checking for the GL_EXT_texture_sRGB extension. Skip
the test if it is not supported.
Bug: angleproject:5281
Change-Id: I491e874201c26c9f828772a0fbebaea307ab57a0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519865
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fa616931
|
2020-09-03T14:58:03
|
|
Mark uniform samplers in an array unused per element
https://bugs.webkit.org/show_bug.cgi?id=215630
Fix an issue with the OpenGL backend where entire arrays of
uniforms would be marked as unused if a single element was
reported as unused by the driver.
Bug: angleproject:5006
Change-Id: I9bbb75a5f113472393e8d9f1fb60a7865aa9529a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486540
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
a0e91016
|
2020-10-30T10:01:36
|
|
Vulkan: Don't break the render pass on scissor change
Prior to this change, the render area was decided when the render pass
was started, and remained fixed. If a small scissor was initially used,
this created a render pass with a small area. If then the scissor
region was expanded, the render pass was broken.
This change instead expands the render area on scissor change to avoid
breaking the render pass. If glInvalidateSubFramebuffer previously
successfully resulted in storeOp=DONT_CARE, this optimization may need
to undo that. As a result, the invalidate area is stored in the render
pass and if the render area grows beyond that, invalidate is undone.
Bug: angleproject:4988
Change-Id: I4e8039dec53a95a193a97cb40db3f71e397568d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508983
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8a275449
|
2020-10-25T03:22:10
|
|
Metal: Add ES3_METAL to ANGLE_ALL_TEST_PLATFORMS_ES3
Bug: angleproject:2634
Change-Id: Iacc3aaf17565c7b16879897db4b9dac16826d829
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494526
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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9ff063e9
|
2020-10-25T03:08:25
|
|
Metal: fix max varyings, copyImage between mips, depth fmt
- GLSLTest_ES3.MaxVaryingWithFeedbackAndGLline failed before because
gl_Position takes up one slot from max varyings on Metal back-end.
FIXED
- Previously, copyImage() between mips of the same texture would fail.
Due to the read RenderTargetMtl is released before the copy happens.
FIXED
- GL_DEPTH_COMPONENT24 texture data upload didn't work due to the source
32 bit depth data wasn't handled properly. FIXED
- D24S8 format will be disabled on AMD for now, it will be converted to
D32S8 instead.
Bug: angleproject:2634
Bug: angleproject:5235
Bug: angleproject:5242
Change-Id: Ie7082f0545c0885ce5ec72df8a7ec4ee5d5de4b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494525
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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cb6176f3
|
2020-09-29T01:08:00
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|
Metal: Support tri-fan & line-loop with primitive restart
Triangle fan:
- If primitive restart is NOT enabled and there is no active render
pass, use Compute Shader to generate indices.
- If primitive restart is enabled, use CPU to generate indices.
Line loop:
- If draw non-instanced without primitive restart, generate and
draw only one additional last segment (fastest).
- If draw instanced, primitive restart is NOT enabled, and there is no
active render pass, use Compute Shader to generate indices (OK).
- Otherwise, use CPU to generate indices (slowest).
Also Disable OcclusionQueriesTest.ClearNotCounted failure on NVIDIA.
Bug: angleproject:2634
Bug: angleproject:5307
Change-Id: Ia5529825807a964f5fcb2a4af8844778896cd42a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2435859
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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265c5fa9
|
2020-11-02T21:50:25
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Vulkan: Fix scissor update in FramebufferVk::syncState
A previous change [1] made FramebufferVk::syncState update scissor and
rasterization samples only when the DRAW framebuffer is synced. This is
incorrect as the READ framebuffer is synced before the DRAW framebuffer,
and if the two are the same, the latter is discarded.
Very few functions sync both READ and DRAW framebuffers when they are
identical. A test is tailored to expose this bug.
[1]: https://chromium-review.googlesource.com/c/angle/angle/+/2510013
Bug: angleproject:4988
Change-Id: I6123ac18dded938171bc90a04d4d81f1b42a1694
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2515742
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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8afe3f17
|
2020-11-03T10:55:31
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Vulkan: Fix use of uninitialized data in staged clears
When depth/stencil data are staged, only the depthStencil field of
VkClearValue is initialized. However, when comparing staged clears,
memcmp is used which also compares the extra bytes in the aliasing color
field.
Bug: chromium:1144491
Change-Id: Ic384ba792e9fd199d8e9c3e534ccdc6ea65ee9b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2517244
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3fcf17e6
|
2020-11-02T12:51:35
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|
Vulkan: Bug fix in sRGBDecode logic
When a sampler's GL_TEXTURE_SRGB_DECODE_EXT state
was toggled between GL_DECODE_EXT and GL_SKIP_DECODE_EXT
VkImageViews of the TextureVk object were not being updated.
Add sRGB_decode state as part of ImageViewSubresourceSerial
so we retrieve the correct VkImageView from the texture cache.
Bug: angleproject:3609
Tests: angle_end2end_tests
--gtest_filter=SRGBTextureTestES3.SRGBDecodeSamplerParameterToggle*Vulkan
Change-Id: I897e461957d408b5a5b4f03fefc05f2e9684c7b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514900
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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7dc92430
|
2020-10-30T13:05:05
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|
Noop clear of non-existing attachments.
Bug: angleproject:4988
Change-Id: Ib6ff9756ec7ae5aa2b11f4d12932829fe05656d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2511369
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
57f7c9b5
|
2020-10-29T16:31:46
|
|
Vulkan: Fix prerotation bug with glInvalidateSubFramebuffer
The area passed to FramebufferVk::invalidateSub is not rotated, but was
being compared with the rotated framebuffer dimensions / render area.
Bug: angleproject:5264
Change-Id: I2de181bf77ad650418b757a3848395bbdab13d8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508978
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f34ba646
|
2020-10-30T14:40:22
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|
Fix maxShaderAtomicCounters value.
Set maxShaderAtomicCounters to zero when atomic operation is not
supported. Some cts tests will only check maxShaderAtomicCounters
instead of vertexPipelineStoresAndAtomics before run.
Test: dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.*vertex
Bug: angleproject:5272
Change-Id: Iceb4fc13eb26548ccbfaa430501d88f5ba3dfcc3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2507280
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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6c618ce3
|
2020-11-01T16:39:36
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|
Metal: Suppress UniformBufferTest.ManyBlocks on Intel
Also slightly modified UniformBufferTest.ManyBlocks to add 2nd draw call
with modified uniform buffer.
Bug: angleproject:5283
Change-Id: Ib192a9143ce7c492537dfcfee7af2ae17220815a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2512625
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8a50b42b
|
2020-10-24T19:29:12
|
|
Metal: Convert index & vertex format on GPU when possible.
- When converting vertex buffer:
- if there is no render pass active, use compute shader to convert.
- if there is a render pass active and device supports explicit memory
barrier then convert the buffer in vertex shader with direct buffer
write and insert a memory barrier.
- if there is a render pass active and device doesn't support explicit
memory barrier then convert the buffer on CPU.
Bug: angleproject:2634
Change-Id: I5346e3a2adb855f40e46a3912d9db404a4482e0f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2434025
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
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ed23dc84
|
2020-10-24T19:12:32
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|
Metal: default integer attribs & offset mod for idx conv.
- Support default integer attributes.
- When converting index buffer, use offset modulo instead of offset to
reduce number of conversions if application uses many different
offsets to the index buffer.
Bug: angleproject:2634
Change-Id: I97aa9ea1826ffc9dbe5784fe5b5af2f99df63e2c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494524
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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83539557
|
2020-09-27T16:27:16
|
|
Metal: Implement texture swizzle
Only enabled on macOS 10.15 and iOS 13.0 for now.
Bug: angleproject:2634
Change-Id: Ic44a245198e32f076e429312cae844c510e864d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433333
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
|
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8f36b846
|
2020-10-29T15:13:55
|
|
Vulkan: Optimize glFramebufferSubInvalidate
If glFramebufferSubInvalidate() is called with an area that covers the
whole framebuffer, behave as if glFramebufferInvalidate() is called.
This allows deferred clears to be removed for example, and attachment
contents to be marked undefined.
Bug: angleproject:4988
Change-Id: Iff3f291ea6c07abccc2740174d0451b432ac5da8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508977
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
04d7be3f
|
2020-10-29T20:40:48
|
|
Skip InstancingTest.NonIndexed* with non-zero Offset on Mac Mini 8.1
Bug: angleproject:5271
Change-Id: I644b28670ce0501407797f7ae7e749a66a63d84e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508975
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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646cf5b2
|
2020-10-29T20:22:38
|
|
Skip EXTMultisampleCompatibilityTest.DrawAndResolve on Mac Mini 8.1
Bug: angleproject:5270
Change-Id: I11ec5f9eef3989ac99a618bf5ab707484710a254
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508972
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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655aca7b
|
2020-10-29T20:13:23
|
|
Suppress 2 DepthStencilFormatsTest.DepthStencilReadback on MacMini8.1
DepthStencilFormatsTest.DepthStencilReadback_Float/ES2_OpenGL
DepthStencilFormatsTest.DepthStencilReadback_UInt/ES2_OpenGL
Bug: angleproject:5269
Change-Id: I223c80d8c8ac47176d5a4ecdff34f6ce27286284
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508971
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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e77b7624
|
2020-10-29T19:36:05
|
|
Skip ReadPixelsTextureTest.*LayerAttachment*PBO on Mac Mini 8.1
Bug: angleproject:5267
Change-Id: I41a7c7c07701e0236a85becd93f2d23db2cdaa8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508538
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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2bb6a5d1
|
2020-10-29T20:00:06
|
|
Skip WebGLCompatibilityTest.EnablePixelBufferObjectExtensions
Crashes on Mac Mini 8.1
Bug: angleproject:5268
Change-Id: I18cab39a8b6a8703e798cd8fb14d498a3a611eec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508969
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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fcd35965
|
2020-09-29T14:15:51
|
|
Vulkan: Make DescriptorPoolHelper a Resource
Descriptor pools need to live as long as the descriptor sets that are
allocated from them. Using Serials while building a command to judge a
pool's lifetime is prone to errors, since a command's Serial value
isn't known until the command is submitted, leading to deleting pools
too early relative to when the descriptor set is actually used.
This CL updates DescriptorPoolHelper to inherit from Resource, so the
descriptor pools can be retain()'ed. This allows the Resource's counter
to indicate that a pool is in use until the command's Serial is known
and can be recorded to indicate when the command completes. This
prevents descriptor pools from being destroyed before the command
completes (while the descriptor sets are still in use), or even before
the command has been submitted. Destroying a descriptor pool resets all
of the descriptors that were allocated from it, which can trigger a
variety of VVL errors depending on when it's erroneously performed.
This CL also adds the necessary retain() calls for the descriptor pools.
In particular, the pools need to be retained each time a cached
descriptor set that was allocated from it is re-used. This is relatively
simple with the current design, since we always clear the descriptor set
caches whenever a new pool is allocated, so the descriptor pool binding
is always accurate.
Bug: angleproject:5030
Test: VulkanMultithreadingTest::MultiContextDrawSmallDescriptorPools()
Change-Id: Iac9e7efef338f169a6bf8ac3b2140e03dd326641
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2504457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
1070802c
|
2020-10-29T17:02:45
|
|
Skip Instanced MultiDrawTest.MultiDrawArrays on Mac Mini 8.1
Bug: angleproject:5265
Change-Id: I1d3f1802398472c0da2d00526bd7eb52f6596bea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508532
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
f02a6e0c
|
2020-10-26T14:35:14
|
|
Work around Mac glGenerateMipmap with missing levels bug.
Some Mac GL drivers fail to generate mipmaps if level zero is not set
before the texture is first used, all mipmap data is black.
To work around this, whenever a texture level is allocated, ensure that
level zero is also allocated with at least a 1x1 image.
Bug: angleproject:5223
Change-Id: If1a728e017dec600c77a54f7ae185b719aaaae84
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2497569
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
04b7277e
|
2020-10-28T11:45:31
|
|
Fix unintialized data in VertexAttributeTest.
The test was initializing an extra element at the end of a vertex
buffer and never initializing it. I fixed this for one test but
the bug was actually replicated into several. This fixes the bug
by inializing the last vertex to the zero vertex value.
Bug: angleproject:3951
Bug: angleproject:4163
Bug: angleproject:4258
Bug: angleproject:4269
Bug: angleproject:5258
Change-Id: I226406475340d756bfb7624d163abeca7b807f20
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2505551
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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46075937
|
2020-10-28T10:30:44
|
|
Expand DrawArraysWithAlignedAndUnalignedBufferOffset supression
VertexAttributeTest.DrawArraysWithAlignedAndUnalignedBufferOffset/ES2_D3D11
flakes on all Windows platforms. Supressing the failure while we
investigate.
Bug: angleproject:5258
Change-Id: I25dbdd4201d02fe32d37c4ca9527f86093f1c243
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2505480
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
f69fe097
|
2020-10-14T16:44:37
|
|
Create test Texture2DTestES3::ChangeTexSizeWithTexStorage()
Create the test Texture2DTestES3::ChangeTexSizeWithTexStorage() which
confirms that releaseImage() needs to be called by
setStorageMultisample() to re-allocate the Image after ensuring the
ImageHelpers has been created correctly.
Bug: angleproject:5254
Bug: angleproject:5256
Test: Texture2DTestES3::ChangeTexSizeWithTexStorage
Change-Id: I7ede9f7360b73bc445125b2a99efd60c9c4c110d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2472999
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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59df1545
|
2020-10-21T17:04:46
|
|
Refactor uniform block test cases
The patch refactors cases that test a uniform block only containing
a large array member, which will be translated to StructuredBuffer
on D3D backend.
Bug: angleproject:3682
Change-Id: I3170a4c82896ce8895909db87c70b80656300383
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2489482
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
|
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b0db7cca
|
2020-10-23T17:37:41
|
|
Vulkan: Initial emulated prerotation support
This is currently only supported for end2end tests (those which use
ANGLETestBase, excluding those that use WithNoFixture) and Vulkan. Use
WithEmulatedPreoration(*_VULKAN(), degree) where degree is either 90,
180 or 270.
With emulated prerotation, the window dimensions are physically swapped
if 90 and 270 degrees, while the width and height is still reported as
requested by the test. In the Vulkan backend, the width and height are
swapped after getting queried from the surface, and prerotation is
assumed.
Bug: angleproject:4901
Change-Id: I294436be4c7015d2a63463c4d61de7b67f38c95d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2495544
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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9a47fe71
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2020-10-26T10:43:45
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Use 4 colors in Checkered test shader
This shader previously output red and green in a checkered pattern (with
four regions). This makes it hard to verify that the output is not
rotated / flipped.
This change makes the shader output:
+--------+--------+
| red | blue |
+--------+--------+
| green | yellow |
+--------+--------+
Bug: angleproject:4901
Change-Id: I02723306dec17d1419f11d9f76e96b1cefc3bf06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2498261
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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9e3eec54
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2020-10-25T15:44:09
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Revert "Vulkan: Make DescriptorPoolHelper a Resource"
This reverts commit 5dcd29a6e532e4bd617af8767d488120b57f3b2c.
Reason for revert: Breaking the ANGLE -> Chromium roller:
https://chromium-review.googlesource.com/c/chromium/src/+/2496281
Original change's description:
> Vulkan: Make DescriptorPoolHelper a Resource
>
> Descriptor pools need to live as long as the descriptor sets that are
> allocated from them. Using Serials while building a command to judge a
> pool's lifetime is prone to errors, since a command's Serial value
> isn't known until the command is submitted, leading to deleting pools
> too early relative to when the descriptor set is actually used.
>
> This CL updates DescriptorPoolHelper to inherit from Resource, so the
> descriptor pools can be retain()'ed. This allows the Resource's counter
> to indicate that a pool is in use until the command's Serial is known
> and can be recorded to indicate when the command completes. This
> prevents descriptor pools from being destroyed before the command
> completes (while the descriptor sets are still in use), or even before
> the command has been submitted. Destroying a descriptor pool resets all
> of the descriptors that were allocated from it, which can trigger a
> variety of VVL errors depending on when it's erroneously performed.
>
> This CL also adds the necessary retain() calls for the descriptor pools.
> In particular, the pools need to be retained each time a cached
> descriptor set that was allocated from it is re-used. This is relatively
> simple with the current design, since we always clear the descriptor set
> caches whenever a new pool is allocated, so the descriptor pool binding
> is always accurate.
>
> Bug: angleproject:5030
> Test: MultithreadingTest::MultiContextDrawSmallDescriptorPools()
> Change-Id: I5fdeeb46159448dfd679d7169e423048348be5ab
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2437609
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
TBR=courtneygo@google.com,timvp@google.com,jmadill@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:5030
Change-Id: I0fd6d9a0e1b0989b22368ef98652281288699deb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2497222
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2d6b6026
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2020-10-25T13:15:09
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Skip flaky tests on Win7/NVIDIA/GLES.
CopyTextureVariationsTest.CopyTexture/ES2_OpenGLES__AToRGBFlipYUnmultiplyAlpha
CopyTextureTest.CopyOutsideMipmap/ES2_OpenGLES
Bug: angleproject:5246
Change-Id: I388df27c690d2a082741f2018690bf2fa24a7594
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2497224
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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6422d3b4
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2020-10-25T04:36:53
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Metal: Fix 2D array texture's robust resource init
2D array texture's robust resource init didn't work due to
mtl::InitializeTextureContents() expects one slice at a time, however
TextureMtl::initializeContents() created entire layers index via
GetZeroLevelIndex() before passing to mtl::InitializeTextureContents().
Fixed by changing to GetLayerMipIndex() instead.
Bug: angleproject:2634
Change-Id: Ie8d80d927a987c2b393d913fda8288b6e06e97d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494527
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
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9ff58e26
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2020-09-27T15:27:12
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Metal: Implement sampler object & shadow compare mode
Note: GL_TEXTURE_COMPARE_MODE=GL_NONE is not supported on shadow sampler
for now.
Bug: angleproject:2634
Change-Id: I470bad6322e78ef1408e4334e1e778821df7cbf1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433332
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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f037cdc4
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2020-10-23T17:12:21
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Check for precision match of uniforms only if there is static use
There are legacy apps that have uniforms declared with
different precisions across shaders. There is some wiggle
room in the ESSL spec to accommodate such cases as long as
the uniforms are not statically used in shaders. We choose
this lenient interpretation since it allows for more apps
to be compatible with ANGLE.
This change allows BADLANDS to progress past a black screen.
Bug: angleproject:4971
Tests: angle_end2end_tests
--gtest_filter=GLSLTest_ES31.UniformPrecisionMatchValidation*
Change-Id: Icdd2056c8415803eb34f2840b0758e1acf53c23a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2495493
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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