|
ed489d17
|
2020-10-23T10:01:13
|
|
Roll SPIRV-Tools from 6fac705e7616 to 69f07da41b3b (24 revisions)
https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/6fac705e7616..69f07da41b3b
Also rolling transitive DEPS:
https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Headers from 3fdabd0da293 to 05836bdba63e
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/spirv-tools-angle-autoroll
Please CC jonahr@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: None
Tbr: jonahr@google.com
Change-Id: I702e8cfb0b2fd10f06e5c58ccf526e64c5d24884
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2495102
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
|
|
d54a551e
|
2020-10-23T07:01:47
|
|
Roll Chromium from cb0c1533ad91 to e203e4bcf072 (25 revisions)
https://chromium.googlesource.com/chromium/src.git/+log/cb0c1533ad91..e203e4bcf072
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-angle-autoroll
Please CC jonahr@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Changed dependency
* testing: https://chromium.googlesource.com/chromium/src/testing/+log/064aaa8346..d41923d558
No update to Clang.
Bug: angleproject:5124
Tbr: jonahr@google.com
Change-Id: Ie523a00c7b4f15c7975e7bec00162df50d64bd86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2493925
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
|
|
adc753db
|
2020-10-23T04:10:12
|
|
Roll Chromium from 8832c373d22b to cb0c1533ad91 (272 revisions)
https://chromium.googlesource.com/chromium/src.git/+log/8832c373d22b..cb0c1533ad91
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-angle-autoroll
Please CC jonahr@google.com,jmadill@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Changed dependencies
* build: https://chromium.googlesource.com/chromium/src/build.git/+log/d76cb5ed61..a9415691b8
* testing: https://chromium.googlesource.com/chromium/src/testing/+log/8c8e6c1928..064aaa8346
* tools/mb: https://chromium.googlesource.com/chromium/src/tools/mb/+log/3da11e35c1..9fb31b93b1
No update to Clang.
Bug: angleproject:5124
Tbr: jonahr@google.com,jmadill@google.com
Change-Id: Ibe3526562c15cb5ed6fe286148cebae43033634c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2493924
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
|
|
097f307e
|
2020-10-22T10:26:19
|
|
Vulkan: Fix segv referencing contextVk
Tests dEQP-EGL.functional.fence_sync.* can cause SyncHelper::clientWait
to be called with a null contextVk which we were trying to deference to
get to the renderer. We have a pointer to the renderer already so just
use that.
Bug: b/154030730
Change-Id: If64ec2c960f39b893d2e47a11638d16f830aecfd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2493181
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e89c8f7c
|
2020-10-22T13:16:29
|
|
Add run-time check in EVENT() to disable debug markers
To avoid a large performance impact from adding Vulkan debug-util
markers for every GLES entrypoint, the EVENT() macro needs a run-time
check that avoids constructing a ScopedPerfEventHelper object.
Test: angle_perftests -v --local-output --gtest_filter="TracePerfTest.Run/*nba*"
Bug: b/170249632
Change-Id: I422111cdf6f6f713800e7ac587e66582bd00359f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2491009
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fbec291e
|
2020-10-21T19:32:38
|
|
Allow rendering to half float in ES2 contexts when possible
According to the EXT_color_buffer_half_float spec:
"Dependencies on OES_texture_half_float
If OES_texture_half_float is not supported, then all references to
RGBA16F_EXT, RGB16F_EXT, RG16F_EXT, R16F_EXT, HALF_FLOAT_OES and
half should be ignored.
If OES_texture_half_float is supported, textures created with:
<internalformat> = RGBA
<format> = RGBA
<type> = HALF_FLOAT_OES
are renderable."
This fixes 4 viz_unittests when running with SwANGLE:
All/GLI420ConverterPixelTest.ScaleAndConvert/0
All/GLI420ConverterPixelTest.ScaleAndConvert/1
GLScalerPixelTest.Example_ScaleAndExportForScreenVideoCapture
GLScalerPixelTest.ScalesWithColorManagement
The original attempt at landing this change
(https://chromium-review.googlesource.com/c/angle/angle/+/2489726)
was reverted due to dEQP failures on the Metal backend. After some
investigation, it was decided to simply disable the 2 offending
tests for now.
Bug: angleproject:5174
Change-Id: Id1e382b72d91109e4718c729cc6c5f0a0f413d7d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2491930
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
|
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88c6218c
|
2020-10-22T16:06:26
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|
Roll Chromium from 72a62c652dc1 to 8832c373d22b (1033 revisions)
https://chromium.googlesource.com/chromium/src.git/+log/72a62c652dc1..8832c373d22b
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-angle-autoroll
Please CC jonahr@google.com,jmadill@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Changed dependencies
* build: https://chromium.googlesource.com/chromium/src/build.git/+log/2c9bdffb45..d76cb5ed61
* testing: https://chromium.googlesource.com/chromium/src/testing/+log/31fa90f083..8c8e6c1928
* third_party/abseil-cpp: https://chromium.googlesource.com/chromium/src/third_party/abseil-cpp/+log/9c0fc6713c..fde3620a8a
* tools/clang: https://chromium.googlesource.com/chromium/src/tools/clang.git/+log/4135c061fb..151bbd685f
* tools/mb: https://chromium.googlesource.com/chromium/src/tools/mb/+log/9b04f810d4..3da11e35c1
* tools/skia_goldctl/linux: Chou-EJOehSH7VP2sMHb5CcVaudNGgiqt2COC7NHh74C..STGouE9nmPhPvUv1KVauwIovsjIba4yq1HobYOsm2moC
* tools/skia_goldctl/mac: nws_KpUBlR5-sGre16ugsXYgccD6ySMcUkozwiyzoa4C..zglqXfuaXqShJjRK_8fR8Fo2N-hczeJASDUh4Vy2s4gC
* tools/skia_goldctl/win: 7thhl6meG4eUWxxLq14JUg9yW0VQ2TTwYwWaZxkp3E8C..uchtgU5o7fKP3pU3wO7xE_MCNW7vkUEfaG4V2ehVOv4C
No update to Clang.
Bug: angleproject:5124,angleproject:5196
Tbr: jonahr@google.com,jmadill@google.com
Change-Id: Ie96d86434c610f79cb4292e987a3849019ceab54
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2491108
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
|
|
9c8da026
|
2020-10-22T10:46:00
|
|
Revert "Tests: Add FIFA Mobile trace"
This reverts commit 2e1091e0ef699a39662f210abcb5af69750dcb38.
Reason for revert: Potentially flaky results, http://anglebug.com/5215
Original change's description:
> Tests: Add FIFA Mobile trace
>
> Test: angle_perftests --gtest_filter="*fifa_mobile*"
> Bug: b/171421051
> Change-Id: If50c6387a1a49fb6946d20279caf6470544a2b11
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2490279
> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Cody Northrop <cnorthrop@google.com>
TBR=jmadill@chromium.org,syoussefi@chromium.org
Bug: angleproject:5215
Change-Id: I6a332b126c6c54f189fd451725957d288ab6b76b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2491113
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
0f2542e1
|
2020-10-21T00:38:40
|
|
Vulkan: Validate SPIR-V transformer at link time
Using an ASSERT, the SPIR-V transformer is run at link time to catch
bugs in tests that link but don't draw.
Bug: angleproject:4249
Change-Id: Icbeeb6e968f9901ba003918b1dd1d2eef0792469
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2488227
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
883276cc
|
2020-10-21T16:20:35
|
|
Fix end2end tests VertexAttribute* failure
VertexAttributeTests used 'mediump' precision to sample ushort
with 65533/65534/65535 which exceed the range defined in ESSL Spec.
(Spec "4.5.2 Precision Qualifiers")
Change precision of attribute 'test' and 'expected' to 'highp'
for numbers that exceed the minimum range.
Bug: angleproject:5211
Change-Id: I01e5c999ec43d17a7390835d2ac88ce2bc0b4c5b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2491621
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c550e3a2
|
2020-10-22T10:01:06
|
|
Roll Vulkan-Loader from 970c132746b1 to 91ce213a1d88 (3 revisions)
https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader.git/+log/970c132746b1..91ce213a1d88
2020-10-20 xantares09@hotmail.com Fix vulkan link to on cfgmgr32 case-sensitive fs
2020-10-20 rverschelde@gmail.com CMake: Fix libdir in pkg-config file, dehardcode includedir
2020-10-19 cstout@google.com Add Fuchsia support
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-loader-angle-autoroll
Please CC jonahr@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: None
Tbr: jonahr@google.com
Change-Id: I06493f2d3d9c5b4803c5f6f8468b6e92d99d8a79
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2491806
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
|
|
5641e3c1
|
2020-10-22T10:01:56
|
|
Roll SwiftShader from 84f5eeb6dd9b to e02d8938821a (3 revisions)
https://swiftshader.googlesource.com/SwiftShader.git/+log/84f5eeb6dd9b..e02d8938821a
2020-10-21 bclayton@google.com LLVMJIT: Fix memory leak
2020-10-21 natsu@google.com Update SwiftShader VK AHB to support generic gralloc
2020-10-21 amaiorano@google.com Fix when built against latest LLVM (11)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-angle-autoroll
Please CC jonahr@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: None
Tbr: jonahr@google.com
Change-Id: I9c0ae692a1a5a2cc3f27aa79e31c70033642bb8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2491807
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
|
|
1c7f0284
|
2020-10-21T01:40:08
|
|
Vulkan: Fix invalid clamping of ES3 clear stencil values
Added 3 new end2end tests
Bug: angleproject:5202
Change-Id: I95f9ffd989105f5bd3283676d6fa46e904503369
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2488481
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
d7475437
|
2020-10-20T15:04:18
|
|
Vulkan: Support vertex attribute aliasing for matrix types
This change builds on vertex attribute aliasing SPIR-V tranformation for
non-matrix types to add support for matrix attribute types. This is
done by turning every matrix attribute declaration into multiple vector
attribute declarations, and reusing the same mechanism for resolving
aliasing between non-matrix types.
Take the following example:
attribute mat4 a; // location 0
attribute vec3 b; // location 1
attribute mat3 c; // location 1
attribute vec4 d; // location 2
The shader is modified as such:
attribute vec4 a_0; // location 0
attribute vec4 a_1; // location 1
attribute vec4 a_2; // location 2
attribute vec4 a_3; // location 3
attribute vec3 c_0; // location 4
attribute vec4 d; // location 5
attribute vec3 c_2; // location 6
mat4 a;
mat3 c;
and in the beginning of main(), the following code is inserted:
a = mat4(a_0, a_1, a_2, a_3);
c = mat3(c_0, d.xyz, c_2);
The shader continues to use a and c as before.
Bug: angleproject:4249
Change-Id: Idfcb8c6037ca0c1f21de8203d7e2a1b66fed6e7e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2488128
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
2e1091e0
|
2020-10-21T14:53:40
|
|
Tests: Add FIFA Mobile trace
Test: angle_perftests --gtest_filter="*fifa_mobile*"
Bug: b/171421051
Change-Id: If50c6387a1a49fb6946d20279caf6470544a2b11
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2490279
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
ad222d1c
|
2020-10-20T16:29:08
|
|
Tests: Add KartRider Rush+ trace
Test: angle_perftests --gtet_filter="*kartrider_rush*"
Bug: b/171337677
Change-Id: I9a248ecf51e296a2b894b0951538842a7efde046
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2490277
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
3fb490a7
|
2020-10-19T23:33:47
|
|
Vulkan: Faster check for vertex attribute aliasing
In preparation for matrix attribute aliasing support, where
CalculateAliasingAttributes would get a bit more complex.
This change adds a fast-check function to determine if there is any
aliasing at all.
Bug: angleproject:4249
Change-Id: Ib2aa08b2da29a194baa905ba8f9aa2cdef0ae2c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2488127
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8feb5c82
|
2020-10-20T15:49:13
|
|
Tests: Add Marvel Contest of Champions trace
Test: angle_perftests --gtest_filter="*marvel_contest_of_champions*"
Bug: b/171334313
Change-Id: Ia1195a5647ad2805e3cabd23c15719eb1ebc3534
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2487764
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
032431a1
|
2020-10-21T19:32:38
|
|
Revert "Allow rendering to half float in ES2 contexts when possible"
This reverts commit 1dc0d3945e7f11506b9e3239bba7189d66a25a50.
Reason for revert: Causes a failure on the bots. See: http://anglebug.com/5206
Original change's description:
> Allow rendering to half float in ES2 contexts when possible
>
> According to the EXT_color_buffer_half_float spec:
>
> "Dependencies on OES_texture_half_float
>
> If OES_texture_half_float is not supported, then all references to
> RGBA16F_EXT, RGB16F_EXT, RG16F_EXT, R16F_EXT, HALF_FLOAT_OES and
> half should be ignored.
>
> If OES_texture_half_float is supported, textures created with:
>
> <internalformat> = RGBA
> <format> = RGBA
> <type> = HALF_FLOAT_OES
>
> are renderable."
>
> This fixes 4 viz_unittests when running with SwANGLE:
> All/GLI420ConverterPixelTest.ScaleAndConvert/0
> All/GLI420ConverterPixelTest.ScaleAndConvert/1
> GLScalerPixelTest.Example_ScaleAndExportForScreenVideoCapture
> GLScalerPixelTest.ScalesWithColorManagement
>
> Bug: angleproject:5174
> Change-Id: If8623b1edbc8f0bac83513ea202ef49ad388101c
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2489726
> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=sugoi@chromium.org,geofflang@chromium.org,sugoi@google.com
Change-Id: Iab2df8ac563661fcf270425408b17e7bbe48a255
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5174
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2490820
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
|
|
25bbf5d7
|
2020-04-03T11:58:13
|
|
GL: Use ANGLE_GL_TRY when setting pixel pack and unpack state.
Bug: angleproject:3020
Change-Id: Ifd36973d66c850d0d0520d9721ab9e5294489b39
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134424
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
1dc0d394
|
2020-10-21T10:09:10
|
|
Allow rendering to half float in ES2 contexts when possible
According to the EXT_color_buffer_half_float spec:
"Dependencies on OES_texture_half_float
If OES_texture_half_float is not supported, then all references to
RGBA16F_EXT, RGB16F_EXT, RG16F_EXT, R16F_EXT, HALF_FLOAT_OES and
half should be ignored.
If OES_texture_half_float is supported, textures created with:
<internalformat> = RGBA
<format> = RGBA
<type> = HALF_FLOAT_OES
are renderable."
This fixes 4 viz_unittests when running with SwANGLE:
All/GLI420ConverterPixelTest.ScaleAndConvert/0
All/GLI420ConverterPixelTest.ScaleAndConvert/1
GLScalerPixelTest.Example_ScaleAndExportForScreenVideoCapture
GLScalerPixelTest.ScalesWithColorManagement
Bug: angleproject:5174
Change-Id: If8623b1edbc8f0bac83513ea202ef49ad388101c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2489726
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
089ef0fa
|
2020-10-14T11:31:56
|
|
Expose glGetTexLevelParameter{if}v before ES 3.1.
Add a new extension, ANGLE_get_tex_level_parameter which allows
users to query texture size and format information before ES 3.1.
This is very useful for re-using existing textures instead of
re-allocating.
Bug: chromium:1132514
Change-Id: I71f6bad8bdacb91875cc81b4884d4c3099235f3f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2469959
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cd88bccf
|
2020-10-21T08:44:32
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|
Test Runner: Command line sharding args override env.
Previously ANGLE would error out when both the enviornment and
the command line args are specified at the same time. Because
the perf bots use both at once we need to handle the conflict
in the same way as the prior test runner does. In this case
the command line takes precedence over the environment.
Bug: angleproject:5124
Change-Id: I1ba765b4e75759922bf9fe2db9f153cfc5995f85
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2489722
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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fb44e93b
|
2020-10-20T10:54:48
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|
Disable TransformFeedbackTest.NonExistentTransformFeedback*
This test hase begun failing consistently on the Arm based Apple DTK.
This adds a skip to the test for that config.
Test: TransformFeedbackTest.NonExistentTransformFeedbackVaryingWithGLPrefix:/ES3_OpenGL
Bug: chromium:1140113
Change-Id: I97612a073db20c99883908a19ac0013101061da0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486100
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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|
188a1fc7
|
2020-10-21T10:59:43
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|
Add dlopen_fuchsia.h as exception in export_targets.py
This was breaking the Vulkan-Loader autoroller after a Fuschia
related change.
Bug: chromium:1140531
Change-Id: I502bcf67c014a9c543cacc35b6e21b366aae1e1b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2490340
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6029e464
|
2020-10-21T10:01:05
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|
Roll glslang from 3ead01191215 to ea52b3c2d270 (3 revisions)
https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/3ead01191215..ea52b3c2d270
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/glslang-angle-autoroll
Please CC jonahr@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: None
Tbr: jonahr@google.com
Change-Id: Ia998ea27c8a1c50edba8b2fe1f2544b1d5849def
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2489170
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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99f9277c
|
2020-10-21T10:01:56
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|
Roll SwiftShader from df17a76102df to 84f5eeb6dd9b (3 revisions)
https://swiftshader.googlesource.com/SwiftShader.git/+log/df17a76102df..84f5eeb6dd9b
2020-10-21 amaiorano@google.com Fix Android build
2020-10-20 amaiorano@google.com Subzero: workaround bad codegen for Windows x86 at Om1 optimization level
2020-10-20 bclayton@google.com LLVM: Replace legacy ORC JIT with new API
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-angle-autoroll
Please CC jonahr@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: None
Tbr: jonahr@google.com
Change-Id: Id127c462bd81fa6f7e6298f572fa622ee8624350
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2489171
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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553726a4
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2020-10-20T11:29:17
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Vulkan: Add OES_shader_multisample_interpolation extension
Addition of 'sample' qualifier keyword and 'interplateAt*'
fragment shader builtin functions with autogen
Bug: angleproject:3589
Change-Id: If358eb371fbcefffa715c8da4ba5e96eefaf6f52
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477904
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d591ddff
|
2020-10-08T10:36:21
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Tests: Add Free Fire trace
Test: angle_perftests --gtest_filter="*free_fire*"
Bug: b/168049517
Change-Id: Ide772454fe5c602d92bf9c476d33da420b9dfa14
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461350
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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e2147a58
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2020-10-20T09:07:22
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Add missing condition_variable include.
This was breaking the ANGLE build in Skia.
Bug: angleproject:5195
Bug: angleproject:5168
Change-Id: I931150922114df5b381e6d226e3fcaab4c15c2e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2485580
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9091de43
|
2020-10-17T00:33:57
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Vulkan: Support vertex attribute aliasing for non-matrix types
Initial implementation that supports float and vecN types. In this
case, every attribute occupies a single location. When two attributes
alias, they are either the same size, or one is bigger than the other.
Take the following example:
attribute vec3 a; // location 0
attribute vec3 b; // location 0
attribute vec4 c; // location 1
attribute vec2 d; // location 1
The shader may access either a or b (but not both). Similarly, it can
access either c or d (but not both). The shader can be modified such
that:
- f(b) is replaced with f(a).
- g(d) is replaced with g(c.xy).
- b and d are removed
As a result, there are no longer any aliasing attributes. In other
words, when attributes alias, the larger attribute can be retained and
the other attributes can be replaced by selecting the appropriate number
of components from the retained attribute.
Bug: angleproject:4249
Change-Id: I7c5461f777d659c92977e2572091a8ce5e422704
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482286
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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26cd1cc6
|
2020-10-18T11:44:27
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|
Perf Tests: Add stdout printing arg to bot mode.
This can be useful for debugging and also for perf tests. The perf
tests output gets scraped from stdout.
Bug: angleproject:5124
Change-Id: Id5005df3f2b66be9497a9ba422abd47b95a1a330
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486097
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9d160b0b
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2020-10-16T08:31:18
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|
Tests: Add Brawl Stars trace
Test: angle_perftests --gtest_filter="*brawl_stars*"
Bug: b/171043467
Change-Id: Ide04fbbfd69145554c6dbb544d6ee4daa51df9cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481154
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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637786a9
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2020-10-15T16:23:12
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|
Tests: Add Arena of Valor trace
Test: angle_perftest --gtest_filter="*arena*"
Bug: b/170994774
Change-Id: I44c81c539da975fefcf085d6fc12f8508826277f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477440
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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d8529380
|
2020-10-20T13:55:23
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Generate CONTEXT_LOST errors on every GL call.
The robustness spec states that all GL calls should generate context
lost errors when the context is lost. This behaviour was lost due to
some context lookup optimizations but can be re-added at no cost by
updating the autogenerated entry points.
Updated the ContextLostTest to cover the repeated error generation
behaviour.
Bug: chromium:1137241
Change-Id: I0b8d1cf4d2a37f13c466c8dd0e66edfe852f7e59
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2488180
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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32f0dd6a
|
2020-10-15T10:08:51
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Add Queries and Setters for resource initialization state.
There are cases where we know that the next draw operation will fully
initialize a texture/renderbuffer and we can save the robust resource
init cost.
Default all resource init state to Initialized, any redefinition will
set it back to MayNeedInit.
After setting an individual texture image to initialized, check if
all images are now initialized and update the TextureState::mInitState
to match. The cost of this check is only performed after initializing
an image and allows future init checks to be faster.
Bug: chromium:1132514
Change-Id: Ia23664ae162559d1614f1eb5643e24a491d87f7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2475456
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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ed876984
|
2020-10-03T11:00:36
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Vulkan: functionally complete worker thread
Working on enhancing worker thread to completely own primary command
buffers. This will include not only processing SCBs from main thread
into a primary, but also submitting those command buffers to the queue.
The CommandProcessor is a vk::Context so it can handle errors in the
worker thread. When the main thread submits tasks to the worker
thread it also syncs any outstanding errors from the worker.
Include asynchronousCommandProcessing feature that will control
whether the worker thread task does it's work in parallel or not. If
false, we wait for the thread to complete it's work before letting the
main thread continue. If true, the thread can execute in parallel with
the main thread.
Bug: b/154030730
Bug: b/161912801
Change-Id: I00f8f013d6cbb2af12a172c4f7927855db2f0ebf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2328992
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2882e1af
|
2020-10-20T09:45:23
|
|
Fix missing validation cache update on VAO binding.
Bug: chromium:1139398
Change-Id: I85a0d7a72bc2c97b07ebc5f86effd8e36aefd544
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2485581
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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6e125937
|
2020-10-20T10:30:14
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|
Suppress timing out GLES 31 tests on GL/Linux.
dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.large_offset
dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.large_offset_multiple_invocations
Bug: angleproject:5197
Change-Id: I379799565850fd2002c1f708bfa58d1e886c7fba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2485284
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1bf0b917
|
2020-10-16T12:13:24
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|
Vulkan: Pull generic SPIR-V transform functionality into base class
This is in preparation for adding another transformation for vertex
attribute aliasing. This transformation is not merged with the existing
one, because in practice vertex attribute aliasing is rare so this
transformation would be rarely done. This makes sure the efficiency of
the main transformer is not affected, and avoids complicating it
further.
Bug: angleproject:4249
Change-Id: I9c3f6cefbec99a355596579f4471d7ada810927e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482285
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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c55cd6b4
|
2020-10-14T23:06:27
|
|
Vulkan: Remove dead path in clear
If the clear is not mid render pass, clearWithLoadOp was used to either:
- modify the current render pass loadOps, assuming no rendering has been
done, or
- defer the clears by staging them in the attachment images.
The former path however is dead code. It's impossible to start the
render pass without recording any commands. In other words, if the
render pass has already started, the clear must be mid RP.
Bug: angleproject:4836
Change-Id: Idb1cb37b8a0e56b897ac69cf435f9a52be4bd2f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2473764
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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c90faa71
|
2020-10-18T20:38:54
|
|
Metal: Auto detect parent layer's contentsScale change
Currently when user passes a CALayer to create WindowSurface, Metal
back-end will create a child CAMetalLayer to render to.
However, when this CALayer's contentsScale is changed, the
CAMetalLayer's contentsScale wasn't updated accordingly.
This CL fix this.
Bug: angleproject:2634
Change-Id: I20411aa8b81a30c6353e595680f1de00a4a24da7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482407
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
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3d6df964
|
2020-10-19T14:38:23
|
|
Metal: Skip redundant clamp of stencil ref value
Bug: angleproject:2634
Change-Id: I36b2303366f67dc7d35489dc44c495db4ab530c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483844
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ba12a1d3
|
2020-10-18T17:20:58
|
|
Metal: Remove no longer needed precompiled shaders
Bug: angleproject:5186
Change-Id: Ic5a029ba20852843b909cec26517c03eb738bff5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482406
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
|
|
b1ac88b6
|
2020-10-20T10:01:13
|
|
Roll SPIRV-Tools from 7e1825a59619 to 6fac705e7616 (6 revisions)
https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/7e1825a59619..6fac705e7616
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/spirv-tools-angle-autoroll
Please CC jonahr@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: None
Tbr: jonahr@google.com
Change-Id: I81a39ce366e82029cba4cebd323b4a08d4d58c67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2487062
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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1c6ca340
|
2020-10-20T10:01:05
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|
Roll glslang from f4f1d8a352ca to 3ead01191215 (2 revisions)
https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/f4f1d8a352ca..3ead01191215
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/glslang-angle-autoroll
Please CC jonahr@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: None
Tbr: jonahr@google.com
Change-Id: Ia020f2809067789d51858f820c741438df578c26
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2487061
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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0c84d564
|
2020-10-20T07:01:25
|
|
Roll Chromium from 7501f2454376 to 72a62c652dc1 (438 revisions)
https://chromium.googlesource.com/chromium/src.git/+log/7501f2454376..72a62c652dc1
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-angle-autoroll
Please CC jonahr@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Changed dependencies
* build: https://chromium.googlesource.com/chromium/src/build.git/+log/c44d024474..2c9bdffb45
* testing: https://chromium.googlesource.com/chromium/src/testing/+log/3a89edfa61..31fa90f083
* tools/clang: https://chromium.googlesource.com/chromium/src/tools/clang.git/+log/3a982adabb..4135c061fb
* tools/skia_goldctl/linux: VmHdV6-yVqwj-ADGTGWTpbP4nIDpDzLHKgQq-B7KKCQC..Chou-EJOehSH7VP2sMHb5CcVaudNGgiqt2COC7NHh74C
* tools/skia_goldctl/mac: aaumPfBnl9wmnaRNjWDmktxWKk7iB7h3VYDlC8nRGXIC..nws_KpUBlR5-sGre16ugsXYgccD6ySMcUkozwiyzoa4C
* tools/skia_goldctl/win: tNDNsPkF0Z-epC61GUCYNBjIMrq1IwzBctk8W1ySG2YC..7thhl6meG4eUWxxLq14JUg9yW0VQ2TTwYwWaZxkp3E8C
No update to Clang.
Bug: angleproject:5124
Tbr: jonahr@google.com
Change-Id: Iff9a84056c2594df80a13bc9a4739b9313def69e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2485454
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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f0dcaca2
|
2020-10-08T22:44:22
|
|
FrameCapture: Image Texture binding in MEC
Test: LEGO MEC
Bug: b/161716126
Bug: angleproject:4048
Change-Id: If5890638dfc6a8cc07aece584a5742b055007db0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462164
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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1323e2fd
|
2020-10-17T18:17:33
|
|
FrameCapture: Implement Gen/DeleteVertexArraysOES
Test: FIFA Mobile MEC
Bug: angleproject:4048
Change-Id: I9725c9b9aba98a10ef2fa11b05f0459b3d8cc9d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486404
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
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8061002b
|
2020-10-16T11:24:04
|
|
Perf tests: Bump replay ES version to 3.1
Required to run traces of newer apps.
Test: LEGO MEC
Bug: b/161716126
Bug: angleproject:4048
Change-Id: Ie135fc1ce461460e1bc0978ceca4ba8c9cff68e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481153
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
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0d3b84ef
|
2020-10-17T17:56:52
|
|
FrameCapture: Fix GLSync creation for MEC on 64-bit
GLSyncs created during MEC were getting garbage for the high order
bits when when run on 64-bit applications. That's because the
iterator is 32-bit and was being bitcast to 64-bit. This change
zero extends the iterator before converting to a GLSync.
Test: Lots of traces were hitting this
Bug: angleproject:4048
Change-Id: Ia22da945e014de0caad2a3663a33f996bb781b19
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486403
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
5eebf3a7
|
2020-10-18T11:44:27
|
|
Perf Tests: Call finish every step in calibration.
Calibration is only supposed to take one second of warmup time.
Instead we were queuing up a large amount of GPU work and then janking
on the finish call at the end of calibration.
Fix this by calling glFinish repeatedly during calibration.
Bug: chromium:1136900
Change-Id: Idb2fefe17fcb9acbe688cff5a36f051732fc5b59
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483462
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8f57f60f
|
2020-10-08T22:38:25
|
|
Add ES 3.1 check to ValidateBindImageTexture
This fixes a crash that occured in the Lego trace when run with
an ES 3.0 context.
* At the end of each frame it unbinds all the image units using
glBindImageTexture, which is an ES 3.1 call.
* During validation, we verify things using ANGLE's internals,
but they are only set up when the context is >= ES 3.1.
* This led to a crash.
* The fix is to check the ES context early and bail, which
aligns with other entry points.
Test: LEGO MEC
Bug: b/161716126
Bug: angleproject:4048
Change-Id: I9aee2ee173436f5de5062758a70e0909f6fc9a7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462163
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
babce049
|
2020-10-16T16:32:17
|
|
iOS: Disable worker contexts, and use sized formats
Kimmo Kinnunen made this change downstream in WebKit.
https://bugs.webkit.org/show_bug.cgi?id=215908
Disable ANGLE workers until EAGL implementation is more complete.
Current implementation fails to compile any shader, since the
compilation happens in the worker thread and worker EAGL context
which does not use the same sharegroup as the main context.
The shader objects are created in the main context but the shader
source setting and compilation happens in the worker context.
EAGL needs a flush between state changes, and adding that
correctly is a bigger change to be done later.
Use sized formats when calling [EAGLContext -texImageIOSurface]
from EGL_ANGLE_iosurface_client_buffer code. The texImageIOSurface
accepts parameters with glTexImage2D logic. On ES3, some of the
internal formats must be sized formats. The EAGLContext instantiated
by ANGLE is ES3, even if the ANGLE context would be ES2.
No tests added since this should be caught with the many video
related tests. It's unclear why this is not the case -- at
least on real hw. This is to be investigated later, too.
Bug: angleproject:5104
Change-Id: Iebf1a04488c5137d55a278d973a34511e8dc46bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481850
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
3c8f582b
|
2020-06-19T17:39:08
|
|
Build fixes for MacCatalyst
WebKit needs these preprocessor directives because they can't
selectively compile files per platform.
Bug: angleproject:4613
Change-Id: Ie549cd734c74b50666f3d7e142b885bc78077fc2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2255701
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
916ad955
|
2020-10-16T16:22:52
|
|
No need to check for Catalyst in the iOS build
Dean Jackson made this change downstream in WebKit.
https://bugs.webkit.org/show_bug.cgi?id=215249
Bug: angleproject:4938
Change-Id: Ic5abbf56dabbafdb88e9dae0ecffa36f75329abb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481617
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
4720cfb7
|
2020-10-19T19:02:56
|
|
Disable TransformFeedbackTest.SwitchProgramBeforeDraw/ES3_OpenGL
This test hase begun failing consistently on the Arm based Apple DTK.
This adds a skip to the test for that config.
Test: TransformFeedbackTest.SwitchProgramBeforeDraw/ES3_OpenGL
Bug: chromium:1140113
Change-Id: Ie9499f4f90327429c02b3e690d4059838ad835d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2485296
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
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61ab3819
|
2020-10-19T14:50:38
|
|
Expand ProgramBinaryTest.SRGBDecodeWithSamplerAndTexelFetchTest skip
Also Mac ARM64 GL and Nexus 6P GLES.
Bug: angleproject:4991
Change-Id: Ie4b1e76c2a804256970829431e8d85a140b22387
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486091
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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2072ce50
|
2020-10-18T16:44:09
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|
Rename "NonLinear" to "SRGB".
In OpenGL parlance there are really only two color spaces:
Linear and SRGB. Vulkan is much more complicated with linear and
nonlinear SRGB, and multiple non-SRGB linear color spaces. Keep
things simple by working with OpenGL nomenclature.
Bug: angleproject:5176
Change-Id: Ia730a9a666a2b3325194b86dc588e7fd226c4183
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483466
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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e5590288
|
2020-10-18T12:40:14
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|
Rename "texelFetchInvoked" to "texelFetchStaticUse".
Technically more precise because something could be statically used
and never invoked. Also more consistent with the spec.
Bug: angleproject:5176
Change-Id: I70dd0787d67d9f046b7359abb24107cb430f5cae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483465
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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|
00a49766
|
2020-10-14T10:27:56
|
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EGL: Implement EGL_KHR_reusable_sync
Add extension string and flags
Add EGLReusableSync files to libANGLE and gni
Test: angle_deqp_egl_tests
--deqp-case=dEQP-EGL.functional.reusable_sync.*
--deqp-case=dEQP-EGL.functional.fence_sync.*
Bug: angleproject:5168
Change-Id: I967a10cf387047c9ee1963acfc854a8288325a8e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477293
Commit-Queue: Jeff Vigil <j.vigil@samsung.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5f7eeb93
|
2020-10-17T11:52:40
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|
Add isSRGB flag to angle::Format.
Bug: angleproject:5176
Change-Id: I85fc78206456439ba7dab55c093187fb94364823
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482290
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
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6d3d381e
|
2019-08-23T16:45:05
|
|
GL: Update BufferGL to use ANGLE_GL_TRY.
Refactor the check for keeping shadow data into a feature so it's only
initialized once.
Bug: angleproject:3020
Change-Id: I45575c246afa7cd54e3a07d7a8464f4d4f45b3be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769064
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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556d812a
|
2020-10-18T11:48:45
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|
Test Runner: Disable watchdog when debugger attached.
Bug: angleproject:3162
Change-Id: I3685a4fe068b6e82b8bb04448c212788f563ab8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483463
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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6883db53
|
2020-10-19T10:01:56
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|
Roll SwiftShader from 52c1a859d9eb to df17a76102df (4 revisions)
https://swiftshader.googlesource.com/SwiftShader.git/+log/52c1a859d9eb..df17a76102df
2020-10-16 srisser@google.com Make abort on LOG_TRAP opt-in
2020-10-16 cwallez@chromium.org MetalSurface: correctly handle the window resizing.
2020-10-15 amaiorano@google.com Add unit tests for arithmetic ops with constant args
2020-10-15 eholk@chromium.org Handle mul instructions with two immediates on x86-32 and x86-64
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-angle-autoroll
Please CC ynovikov@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: None
Tbr: ynovikov@google.com
Change-Id: I237b2220ffc3e0ed907db85e85927236c6cd91b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2484751
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
|
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f066e9ec
|
2020-10-19T10:01:12
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|
Roll SPIRV-Tools from 5c64374dd6cb to 7e1825a59619 (7 revisions)
https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/5c64374dd6cb..7e1825a59619
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/spirv-tools-angle-autoroll
Please CC ynovikov@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: None
Tbr: ynovikov@google.com
Change-Id: I6de05707fbba1f766d6bb7b610c459a7f98d19c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2484734
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
|
|
2e3490f3
|
2020-10-19T10:01:17
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|
Roll Vulkan-Headers from 04306fa5d673 to 320af06cbdd2 (1 revision)
https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Headers.git/+log/04306fa5d673..320af06cbdd2
2020-10-19 oddhack@sonic.net Update for Vulkan-Docs 1.2.158
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-headers-angle-autoroll
Please CC ynovikov@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Change-Id: I0ca016f42bc32492ec609a9c5ca54ae4c604046b
Bug: None
Tbr: ynovikov@google.com
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2484334
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
|
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e2e37e74
|
2020-10-19T07:01:20
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Roll Chromium from 7e36b15b99a7 to 7501f2454376 (405 revisions)
https://chromium.googlesource.com/chromium/src.git/+log/7e36b15b99a7..7501f2454376
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-angle-autoroll
Please CC ynovikov@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Changed dependencies
* build: https://chromium.googlesource.com/chromium/src/build.git/+log/0a3d03b92f..c44d024474
* testing: https://chromium.googlesource.com/chromium/src/testing/+log/16f793c6e0..3a89edfa61
* tools/mb: https://chromium.googlesource.com/chromium/src/tools/mb/+log/eef787ed93..9b04f810d4
* tools/skia_goldctl/linux: sEWxSos77EKQLWziVoCV6Sa52qijVB0fz9uN1EGoUd0C..VmHdV6-yVqwj-ADGTGWTpbP4nIDpDzLHKgQq-B7KKCQC
* tools/skia_goldctl/mac: rp50J-ChpY5Dyvjwl71mK28FOzgevSspS8YE1qxgkrAC..aaumPfBnl9wmnaRNjWDmktxWKk7iB7h3VYDlC8nRGXIC
* tools/skia_goldctl/win: 6eX8c167sU_avc61blSZpNkSEa5HwWNYfWCk-88QTNsC..tNDNsPkF0Z-epC61GUCYNBjIMrq1IwzBctk8W1ySG2YC
No update to Clang.
Bug: None
Tbr: ynovikov@google.com
Change-Id: I35db172bfbebdf0a7fe3391b2033080ece2bbaab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2484198
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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c69ef8bf
|
2020-10-14T10:30:38
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Add the ES31 status on d3d11 document.
Bug: angleproject:1944
Change-Id: Id1ca994c1dcebb851c68cec7d623ac96172aa56b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2469605
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2be35682
|
2020-10-18T10:37:52
|
|
Add sRGBOverrideFormats end2end test
Addition of a new end2end test to verify that all
supported formats can be overridden for the
GL_EXT_texture_sRGB_override extension.
Bug: angleproject:4561
Test: angle_end2end_tests
--gtest_filter=SRGBTextureTestES3.SRGBOverrideFormats*Vulkan*
Change-Id: I93c4eab0489a1daadeb27c70ba1f755ed2e58fc4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483564
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7bbe497a
|
2020-10-16T14:46:45
|
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Vulkan: Implement EXT_texture_sRGB_decode
Implement EXT_texture_sRGB_decode. This builds on the existing
functionality from EXT_texture_sRGB_override, with 2 major edge
cases:
1. sRGB_decode allows the texture state to be overridden by
sampler state, which is implemented by forcing a a texture state
sync during updateActiveTextures if a texture is bound to the same
unit as a sampler with that state
2. texelFetch calls require us to reenable decoding, regardless
of decode state. We add a new compiler pass
(FlagSamplersWithTexelFetch) to mark samplers that are used with
texelFetch in order to support this.
This change also re-enables EXT_texture_sRGB_R8, which was disabled
due to a dEQP bug that this change will bypass.
Bug: angleproject:3609
Bug: angleproject:4503
Test: dEQP.GLES31/functional_srgb_texture_decode_skip_decode_*
Test: GLES31/functional_state_query_texture_*_srgb_decode_*
Test: GLES31/functional_state_query_sampler_*_srgb_decode_*
Test: GLES31/functional_debug_negative_coverage_*_srgb_decode_*
Test: GLES31/functional_android_extension_pack_extensions_ext_texture_srgb_decode
Test: angle_end2end_tests --gtest_filter=SRGBTextureTest.*Vulkan*
Change-Id: I4a67e487dc82e2f57c8c87d4bcd8ef442b6fe220
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2359481
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
e3a57381
|
2020-10-18T15:42:58
|
|
Fix VertexAttributeTest.DrawArraysWithBufferOffset.
This test was reading past the end of a buffer into undefined data.
Bug: angleproject:3951
Bug: angleproject:4163
Bug: angleproject:4258
Bug: angleproject:4269
Change-Id: I54ab9aa0cd1442184692e60c7f99f2139a855d63
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483842
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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188d0fe6
|
2020-10-18T14:33:28
|
|
Make Metal shader-gen cross platform.
This switches the generator script use the hermetic Clang instead
of the system gcc/clang. It also uses common Python routines to
manage the temporary file so that it works consistently on Win.
Bug: angleproject:5186
Change-Id: I52906d1a708db8b925061a9d5578b3d54a6dc862
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483464
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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5b7c5b34
|
2020-10-18T17:19:51
|
|
Metal: don't precompile default shaders.
Default shaders will be compiled from source at runtime, this is because
they depend on ANGLE format table and there is currently no way to
pre-compile metal shaders in a cross-platform manner.
Using default shaders' source instead of pre-compiled form seems to
reduce the libGLESv2's binary size. However, the startup time will be
increased due to runtime cost of compilation, thus the compilation now
will be done asynchronously.
Bug: angleproject:5186
Change-Id: I0e1987d6c76692d5169255736fbb8e215185c33b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482405
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
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9047954c
|
2020-10-17T20:35:31
|
|
More Mac/AMD/GL dEQP suppressions.
These tests became flaky with multi-process.
Bug: angleproject:5172
Change-Id: I6ede6b33f8c2ddfb3970fbc2b7586c7622b79a09
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482293
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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07ea804e
|
2020-10-17T08:57:28
|
|
Change Android atomic counter tests to skip.
These tests were running into LowMemoryKiller issues on the Pixel 2.
Disable them until we can switch to a newer OS/Device.
Bug: angleproject:5185
Change-Id: Id33d0f6347961e216a471af2e3614f0fb18d28d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482288
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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da09d08f
|
2020-10-16T00:02:34
|
|
Regression tests for vertex attribute aliasing
Tests for the upcoming implementation of vertex attribute aliasing in
Vulkan.
Bug: angleproject:4249
Change-Id: Ic87e44b1815b376da4cda5e8887dd3a05c9cc35f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477051
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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128ffe4a
|
2020-10-16T14:35:16
|
|
Roll VK-GL-CTS from 618e41c871d6 to 483a71c5130e (11 revisions)
Suppress new dEQP-GLES3 tests on Nexus 5X:
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.*
https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/618e41c871d6..483a71c5130e
2020-10-16 alexander.galazin@arm.com Update vk.xml revision
2020-10-16 lionel.g.landwerlin@intel.com Replace incorrect undefined->transfer-dst-opt layout transfers
2020-10-16 michal.m.pawlowski@mobica.com Add cube compat. to array image copy tests
2020-10-16 mikko.tiusanen@siru.fi Tests for pipeline laoyut early destroy
2020-10-09 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.4 into vk-gl-cts/master
2020-10-09 mika.vainola@siru.fi Modify/add GLES XFB tests without element capture
2020-10-09 afdx@google.com Add a batch of GraphicsFuzz tests
2020-10-08 siglesias@igalia.com Fix wrong access flag for depth/stencil resolve
2020-10-08 lionel.g.landwerlin@intel.com Fix wsi tests using disallowed image usage
2020-10-08 siglesias@igalia.com Output depth image in case of failure
2020-10-08 karolina.palka@mobica.com Check SparseResidency flag before OpImageSparseRead
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
Please CC ynovikov@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: angleproject:5184
Tbr: ynovikov@google.com,angle-bots+autoroll-info@google.com
Change-Id: Ie46c0306830871d605b15cfcd3abc580989f104f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2480002
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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16102e8b
|
2020-10-17T01:15:05
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|
Reland "Vulkan: Fold deferred clears into current clears"
This reverts commit 37c400146e59f718b516eb58e16fa53c8a88bf21.
Reason for revert: Need to clear the package cache when bisecting.
Original change's description:
> Revert "Vulkan: Fold deferred clears into current clears"
>
> This reverts commit e416c92a81c9ef01d633ec5c05e81c2551b6c5d6.
>
> Reason for revert: Reverted parent:
> https://chromium-review.googlesource.com/c/angle/angle/+/2481612
>
> Original change's description:
> > Vulkan: Fold deferred clears into current clears
> >
> > If there are clears prior to a glClear() call, those clears were
> > flushed (starting a new render pass) and then the clear call's clears
> > would be applied (essentially modifying the loadOps of said render
> > pass).
> >
> > The main downside of the above is that the current glClear() clears
> > don't get a chance to be deferred. This was observed in Chrome which
> > clears an attachment with an emulated format, then switches
> > framebuffers.
> >
> > Additionally, if the render pass had already been started, the deferred
> > clears could have become inlined instead of breaking the render pass.
> > Although, it's unlikely for there to be deferred clears when the render
> > pass is already open.
> >
> > This change first identifies which clears need to go through the draw
> > path (scissored, masked or as workaround for driver bug). It merges the
> > rest of the clears (that don't need the draw path) with the deferred
> > clears. It then checks deferred clears and applies them by either:
> >
> > - vkCmdClearAttachments if mid RP
> > - Start a new render pass and use loadOps, if any draw-based clear needs
> > to follow.
> > - Modify current RP loadOps / defer the clear
> >
> > Afterwards, the draw-based clears are applied.
> >
> > Bug: angleproject:4836
> > Change-Id: Id4992c78983b199734508c9d4bb18ed3195c91ec
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2455167
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Reviewed-by: Charlie Lao <cclao@google.com>
>
> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
>
> Change-Id: I85733b3594409df9b96e3d5b34933522c97c42cf
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:4836
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481613
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tim Van Patten <timvp@google.com>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
# Not skipping CQ checks because this is a reland.
Bug: angleproject:4836
Change-Id: I702cd510f39ee46feab27d4efbf61ae5da10d4e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481856
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
d3e7ed93
|
2020-10-16T21:30:58
|
|
Suppress Mac/AMD/GL GLES2 failures with standalone mode.
Bugs due to test ordering.
Bug: angleproject:5172
Change-Id: If7e0c93a470bf2338347d484735f1b3691dd9ad5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482283
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
37c40014
|
2020-10-16T22:19:20
|
|
Revert "Vulkan: Fold deferred clears into current clears"
This reverts commit e416c92a81c9ef01d633ec5c05e81c2551b6c5d6.
Reason for revert: Reverted parent:
https://chromium-review.googlesource.com/c/angle/angle/+/2481612
Original change's description:
> Vulkan: Fold deferred clears into current clears
>
> If there are clears prior to a glClear() call, those clears were
> flushed (starting a new render pass) and then the clear call's clears
> would be applied (essentially modifying the loadOps of said render
> pass).
>
> The main downside of the above is that the current glClear() clears
> don't get a chance to be deferred. This was observed in Chrome which
> clears an attachment with an emulated format, then switches
> framebuffers.
>
> Additionally, if the render pass had already been started, the deferred
> clears could have become inlined instead of breaking the render pass.
> Although, it's unlikely for there to be deferred clears when the render
> pass is already open.
>
> This change first identifies which clears need to go through the draw
> path (scissored, masked or as workaround for driver bug). It merges the
> rest of the clears (that don't need the draw path) with the deferred
> clears. It then checks deferred clears and applies them by either:
>
> - vkCmdClearAttachments if mid RP
> - Start a new render pass and use loadOps, if any draw-based clear needs
> to follow.
> - Modify current RP loadOps / defer the clear
>
> Afterwards, the draw-based clears are applied.
>
> Bug: angleproject:4836
> Change-Id: Id4992c78983b199734508c9d4bb18ed3195c91ec
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2455167
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: I85733b3594409df9b96e3d5b34933522c97c42cf
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:4836
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481613
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
5a9827d2
|
2020-10-08T13:17:16
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|
FrameCapture: Move shader and program source to shared cache
These are local copies of source seen earlier in the trace.
Centralize them so they can be tracked across contexts.
Test: PUBG MEC
Bug: b/165824228
Bug: angleproject:4048
Change-Id: If414826b0280c61507812c2fd92706b7f095cc4b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462162
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
51ff0d05
|
2020-10-16T11:54:04
|
|
Trace Tests: Add vsync-limited mode with a GPU timer.
Local testing on Linux shows that ANGLE and native have
the same wall-time, and ANGLE has a 10 ms vs native 6 ms
GPU time.
Bug: angleproject:5183
Change-Id: I26da678b984af916bfb40e1db6416f5df4f85c08
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2480782
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ecbac31c
|
2020-10-16T10:36:06
|
|
Perf Tests: Add offscreen mode.
This lets the trace perf tests run configurable number of frames
within a single swap. The offscreen config is similar to how
gfxbench works. It renders to a user FBO (by overriding calls to
BindFramebuffer) and then composits multiple frames into the real
backbuffer. This allows us to get a perf measurement with less
overhead from composition and display.
Adds emulation for some APIs that operate on Framebuffers like
BindFramebuffer, Invalidate, DrawBuffers and ReadBuffer.
Bug: angleproject:4845
Change-Id: I1044c1d52c82f1c215a68a6c46d74c52ed0f3d2a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2300207
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
50348a8a
|
2020-10-16T10:01:16
|
|
Roll Vulkan-Loader from 14ad927e679a to 970c132746b1 (1 revision)
https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader.git/+log/14ad927e679a..970c132746b1
2020-10-12 shannon@lunarg.com build: Update known-good files for 1.2.157 header
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-loader-angle-autoroll
Please CC ynovikov@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: None
Tbr: ynovikov@google.com
Change-Id: Idc4988d80af175c57d8e4708235fb3a042adb19f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2479382
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
|
|
e1d8dab2
|
2020-10-16T10:01:15
|
|
Roll Vulkan-Tools from 1abaced34b84 to ee0de094ddff (1 revision)
https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Tools.git/+log/1abaced34b84..ee0de094ddff
2020-10-15 shannon@lunarg.com build: Update known-good files for 1.2.157 header
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-tools-angle-autoroll
Please CC ynovikov@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: None
Tbr: ynovikov@google.com
Change-Id: I6708380b01fadca63cf95379ca583350de59df92
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2479224
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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|
2402c336
|
2020-10-16T13:56:08
|
|
Suppress Mac/AMD/GL dEQP failures with standalone mode.
These tests appear to flake based on different batch sizes. Disable them
for now until we have time to investigate. See issue for more details.
Bug: angleproject:5172
Change-Id: I90fff3b3400cbd5a5aa0d5e9a23364320fba7e4d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2480785
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5025d781
|
2020-10-16T08:50:56
|
|
Remove flaky check in TimerQueriesTest.
We cannot guarantee that a shader with more instructions will
always take more time than a smaller shader.
Bug: angleproject:5178
Change-Id: Icf48a7b73ad482237cf3161667d75a25e36dd643
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2479682
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d83f6792
|
2020-10-08T09:41:11
|
|
Capture/Replay: Fix GL_HALF_FLOAT_OES vertex attrib type name
The string for VertexAttribType::HalfFloatOES was missing. The output
would contain GL_INVALID_ENUM instead of GL_HALF_FLOAT_OES.
Detected when capturing Free Fire.
Test: Free Fire MEC
Bug: b/168049517
Bug: angleproject:4048
Change-Id: Ib9efbb8cee1ae9f679ff20f4182f7dd428000d5b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461349
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
b620ca9e
|
2020-10-16T13:10:28
|
|
Suppress fragment out int tests on Intel/Mac/GL.
These tests started failing when run in larger batches. The test order
caused determimnistic failures. See the issue for more details.
Bug: angleproject:5172
Change-Id: If5be66b843c1e0fccba962ff55e5064cbee60859
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2480784
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
09ac7d90
|
2020-10-16T16:57:19
|
|
Roll Chromium from 20073b8681d2 to 7e36b15b99a7 (145 revisions)
https://chromium.googlesource.com/chromium/src.git/+log/20073b8681d2..7e36b15b99a7
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-angle-autoroll
Please CC ynovikov@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Changed dependencies
* build: https://chromium.googlesource.com/chromium/src/build.git/+log/53ad43e619..0a3d03b92f
* testing: https://chromium.googlesource.com/chromium/src/testing/+log/14abbc061e..16f793c6e0
No update to Clang.
Bug: None
Tbr: ynovikov@google.com
Change-Id: Idc9a99a2569a244b8e0305978f5ea96b7e33e65e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2480987
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
|
|
119d867c
|
2020-09-26T18:27:39
|
|
Metal: autogen blit & clear shaders for integer textures
Bug: angleproject:2634
Change-Id: I20d0bf3fca354a7964ce5893a605ab72a8a9012d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433328
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
46f8db4b
|
2020-10-16T07:00:52
|
|
Roll Chromium from 312a2b1c9d05 to 20073b8681d2 (419 revisions)
https://chromium.googlesource.com/chromium/src.git/+log/312a2b1c9d05..20073b8681d2
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-angle-autoroll
Please CC ynovikov@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Changed dependencies
* build: https://chromium.googlesource.com/chromium/src/build.git/+log/d6e2fedeed..53ad43e619
* testing: https://chromium.googlesource.com/chromium/src/testing/+log/a990bf47a4..14abbc061e
* third_party/abseil-cpp: https://chromium.googlesource.com/chromium/src/third_party/abseil-cpp/+log/66b870c3b1..9c0fc6713c
* third_party/zlib: https://chromium.googlesource.com/chromium/src/third_party/zlib/+log/26211a5a8e..8cd0fc1ed5
* tools/clang: https://chromium.googlesource.com/chromium/src/tools/clang.git/+log/d4827bfe10..3a982adabb
* tools/mb: https://chromium.googlesource.com/chromium/src/tools/mb/+log/d3ce77fdae..eef787ed93
No update to Clang.
Bug: None
Tbr: ynovikov@google.com
Change-Id: Icc812bec41ee938d95725e9763823526e83422ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2478071
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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|
27e7e446
|
2020-09-27T00:00:35
|
|
Metal: Support 2D array textures and base & max levels.
Bug: angleproject:2634
Change-Id: If9e50cec46bdf5f472f1e58c6e82a67b524e2408
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433327
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
b4fb7cc9
|
2020-10-15T08:58:06
|
|
Test Runner: Print reproduction steps on a batch failure.
This prints out a large gtest_filter of the tests in a batch. Makes
reproducing a particular failure much easier.
In the future we could potentially look at using an encoding to
reproduce a specific batch: e.g. a flag that acceps a batch / shard
number and runs those tests based on using the same internal counts.
Bug: angleproject:5172
Change-Id: Iefad8f5ca23761417ad1ceb11fd664c9cf23c8be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2475455
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
78822603
|
2020-10-14T20:54:49
|
|
Add priority to trigger.py jobs.
Use a default priority of 30 to match CQ jobs and not starve.
The user can also carefully add a higher priotity for small tasks.
Bug: angleproject:5177
Change-Id: I8e8460f096102423429b19e2107673f58d73805a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2475454
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
2aaa38e9
|
2020-10-15T23:29:34
|
|
Roll Vulkan-Headers from 94ff600cc862 to 04306fa5d673 (2 revisions)
https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Headers.git/+log/94ff600cc862..04306fa5d673
2020-10-12 oddhack@sonic.net Update for Vulkan-Docs 1.2.157
2020-10-12 oddhack@sonic.net Update for Vulkan-Docs 1.2.157
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-headers-angle-autoroll
Please CC ynovikov@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Change-Id: I8efa0f86caea1b6cb1abfcfa93f9cb21b28c2639
Bug: None
Tbr: ynovikov@google.com
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477443
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
|
|
089eac22
|
2020-10-11T12:40:07
|
|
Perf tests: remove redundant null naming.
Bug: None
Change-Id: I9e3e0d8b160a438c9001d9dbd4bb067355b9e562
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2475457
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e416c92a
|
2020-10-06T23:29:02
|
|
Vulkan: Fold deferred clears into current clears
If there are clears prior to a glClear() call, those clears were
flushed (starting a new render pass) and then the clear call's clears
would be applied (essentially modifying the loadOps of said render
pass).
The main downside of the above is that the current glClear() clears
don't get a chance to be deferred. This was observed in Chrome which
clears an attachment with an emulated format, then switches
framebuffers.
Additionally, if the render pass had already been started, the deferred
clears could have become inlined instead of breaking the render pass.
Although, it's unlikely for there to be deferred clears when the render
pass is already open.
This change first identifies which clears need to go through the draw
path (scissored, masked or as workaround for driver bug). It merges the
rest of the clears (that don't need the draw path) with the deferred
clears. It then checks deferred clears and applies them by either:
- vkCmdClearAttachments if mid RP
- Start a new render pass and use loadOps, if any draw-based clear needs
to follow.
- Modify current RP loadOps / defer the clear
Afterwards, the draw-based clears are applied.
Bug: angleproject:4836
Change-Id: Id4992c78983b199734508c9d4bb18ed3195c91ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2455167
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
96a49a48
|
2020-10-06T13:34:09
|
|
GLX, EGL: Support NV_robustness_video_memory_purge
Chrome is showing rendering issues on Linux/Nvidia after returning from
the lock screen. This could be related to the fact that Nvidia drivers
are not able to guarantee conformance after certain events.
By exposing this extension, we can instruct Chrome to reinitialize
contexts after they are purged by the driver. If this is not explicitly
requested, we can still generate an UnknownContextReset to tell apps
to discard the invalid context anyway.
Bug: chromium:1113040
Change-Id: Ie99b6356cc27fea33643d61b1d74f4f68a271d70
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2453689
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|