kc3-lang/angle/src/build_angle.gyp

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Author Commit Date CI Message
07620a58 2010-09-23 17:53:56 - Moved the implementation for ShCompile to the compiler class so that internal details about compiler can be encapsulated. Now we do not need to expose built-in symbol table. - Fixed a few const violations. - Added CollectAttribsUniforms class. BUG=26 Review URL: http://codereview.appspot.com/2263041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@437 736b8ea6-26fd-11df-bfd4-992fa37f6226
d3bd0ad3 2010-08-30 18:55:36 Implemented GL_NV_fence extension. I believe I have implemented all features according to the spec. The application is to allow the Chrome command buffer scheduler to be smarter about deciding which command buffer to process. For example, if a WebGL app issued a call to ReadPixels, the scheduler will issue a fence and defer executing the ReadPixels until the status goes true. It can continue to work on other command buffers in the meantime. I tested by modifying the vertex shader demo. After issuing the SwapBuffers i made issue a fence and loop until the status went true and verified it looped several times. I also tested that by calling FinishFence before going into the loop that is did not loop at all. Review URL: http://codereview.appspot.com/1965043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@405 736b8ea6-26fd-11df-bfd4-992fa37f6226
94e1934d 2010-08-17 22:19:58 Fixed crash on context lost. This fixes the crash on lost context for vista and windows 7 if suitable drivers are available. It now uses D3D9Ex when available and this only reports lost contexts for hardware failures and suchlike. Testing procedure was: - run simple_vertex_shader without this change. - ctrl+alt+del to lock machine. - return to desktop. - observe that simple_vertex_shader crashes. - repeat with this change and check that simple_vertex_shader is still animating. - simulate the code path that an XP machine would take using the debugger and check that old behavior is preserved. I decided to load D3D9.DLL at runtime for a couple of reasons. First, I didn't want to assume that older implementations of D3D9 would have the Direct3DCreate9Ex entry point. Second, it might be advantageous for some applications to not have a load time dependency on D3D9. I didn't address this for D3DX9 because it's a little harder - there's no clear way to determine which D3DX9_x.DLL library to open. At least D3DX9_x.DLL does not seem to import D3D9.DLL and D3DX is separately redistributable so there is still some advantage to be had. Review URL: http://codereview.appspot.com/1951044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@384 736b8ea6-26fd-11df-bfd4-992fa37f6226
257e8d0f 2010-07-28 23:07:39 Added missing sources to build_angle.gyp. Review URL: http://codereview.appspot.com/1907043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@367 736b8ea6-26fd-11df-bfd4-992fa37f6226
9ecb9f9d 2010-07-28 19:21:12 Sharing for buffer, texture and renderbuffer objects. TRAC #12496 Derive Renderbuffer, Texture and Buffer from RefCountObject. This class keeps a reference count for all objects that need cross-context reference counting, and also the object id. Restructure Renderbuffers to create a wrapper object and a storage object. Use BindingPointer for all binding points instead of binding by object id. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@364 736b8ea6-26fd-11df-bfd4-992fa37f6226
774d7063 2010-07-21 18:55:45 Cleaned up translator API. Deleted unsupported dead code. BUG=9 Review URL: http://codereview.appspot.com/1665050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@348 736b8ea6-26fd-11df-bfd4-992fa37f6226
84a96288 2010-06-02 22:26:52 Moved windows-only targets into OS==win conditional. Review URL: http://codereview.appspot.com/1473043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@325 736b8ea6-26fd-11df-bfd4-992fa37f6226
91b72320 2010-06-02 15:50:56 Removed the dependency of compiler on common. This is done to make compiler self-sufficient so that it is easier to consume by external developers. I tried to replace all instances of assert by simply redefining assert(x) to ASSERT(x), but was getting a lot of compile errors. I still need to investigate that. Review URL: http://codereview.appspot.com/1461041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@323 736b8ea6-26fd-11df-bfd4-992fa37f6226
92680f9c 2010-05-10 15:14:11 The script for flex and bison was not being generated properly on linux. Extra quotes were being generated in the command-line around output-file path. This change gets around the problem by expanding string variables instead of list. This has another nice side effect that output file path need not be repeated twice. Review URL: http://codereview.appspot.com/1163041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@253 736b8ea6-26fd-11df-bfd4-992fa37f6226
eab1ef12 2010-04-23 17:33:49 Removed unnecessary include paths. Removed the dependency on unistd.h. Moved the generated files to intermediate directory so that the source is not polluted. These changes only affect the gyp build system because they required flex-bison options that are not supported by old binaries in compiler/tools. Another reason to switch to gyp build system. Review URL: http://codereview.appspot.com/994041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@186 736b8ea6-26fd-11df-bfd4-992fa37f6226
277ec183 2010-04-23 16:07:34 Added support for building glsl translator on posix platforms. Review URL: http://codereview.appspot.com/958043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@184 736b8ea6-26fd-11df-bfd4-992fa37f6226
6e49740d 2010-04-20 20:34:15 Added DX SDK search paths to libGLESv2. Now it builds if these aren't in the default search path. Should it support x64 targets as well? Review URL: http://codereview.appspot.com/949041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@175 736b8ea6-26fd-11df-bfd4-992fa37f6226
b587598c 2010-04-15 20:44:53 Implemented short-circuiting behavior for the ternary operator TRAC #11444 This is achieved by turning the ternary operator into conditional code. The UnfoldSelect intermediate code traverser places this conditional code before the statement containing the ternary operator (aka. select). The computed value is assigned to a temporary variable. On outputting the actual statement the ternary operator is replaced by the temporary variable. Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@148 736b8ea6-26fd-11df-bfd4-992fa37f6226
b8c28edd 2010-04-13 03:26:32 Implement CopyTex(Sub)Image2D TRAC #11474 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@132 736b8ea6-26fd-11df-bfd4-992fa37f6226
cf2560dd 2010-04-07 20:39:57 Always build libEGL and libGLESv2 as shared libraries. They do not work as static libraries so there is no point in parametrizing the library type. Review URL: http://codereview.appspot.com/810045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@104 736b8ea6-26fd-11df-bfd4-992fa37f6226
403c9e59 2010-04-06 17:53:31 Added libGLESv2, libEGL, and all samples to GYP. Review URL: http://codereview.appspot.com/878042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@100 736b8ea6-26fd-11df-bfd4-992fa37f6226
29d56fbb 2010-04-06 15:42:22 Added GYP build files. GYP files are needed for integration with chromium and cross-platform build for glsl translator. It would really be nice if we did not have to maintain two build systems. For now I have only moved the GLSL translator to gyp build system. Please note that the gyp files awkwardly have build_ prefix so they do not conflict with the manually-maintained sln files. Review URL: http://codereview.appspot.com/885043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@98 736b8ea6-26fd-11df-bfd4-992fa37f6226