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kc3-lang/angle/src/build_angle.gyp

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  • Author : alokp@chromium.org
    Date : 2010-09-23 17:53:56
    Hash : 07620a58
    Message : - Moved the implementation for ShCompile to the compiler class so that internal details about compiler can be encapsulated. Now we do not need to expose built-in symbol table. - Fixed a few const violations. - Added CollectAttribsUniforms class. BUG=26 Review URL: http://codereview.appspot.com/2263041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@437 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/build_angle.gyp
  • # Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
    # Use of this source code is governed by a BSD-style license that can be
    # found in the LICENSE file.
    
    {
      'targets': [
        {
          'target_name': 'translator_common',
          'type': 'static_library',
          'include_dirs': [
            '.',
            '../include',
          ],
          'variables': {
            'glslang_cpp_file': '<(INTERMEDIATE_DIR)/glslang.cpp',
            'glslang_tab_cpp_file': '<(INTERMEDIATE_DIR)/glslang_tab.cpp',
            'glslang_tab_h_file': '<(INTERMEDIATE_DIR)/glslang_tab.h',
          },
          'sources': [
            'compiler/BaseTypes.h',
            'compiler/Common.h',
            'compiler/Compiler.cpp',
            'compiler/ConstantUnion.h',
            'compiler/debug.cpp',
            'compiler/debug.h',
            'compiler/InfoSink.cpp',
            'compiler/InfoSink.h',
            'compiler/Initialize.cpp',
            'compiler/Initialize.h',
            'compiler/InitializeDll.cpp',
            'compiler/InitializeDll.h',
            'compiler/InitializeGlobals.h',
            'compiler/InitializeParseContext.h',
            'compiler/Intermediate.cpp',
            'compiler/intermediate.h',
            'compiler/intermOut.cpp',
            'compiler/IntermTraverse.cpp',
            'compiler/localintermediate.h',
            'compiler/MMap.h',
            'compiler/osinclude.h',
            'compiler/parseConst.cpp',
            'compiler/ParseHelper.cpp',
            'compiler/ParseHelper.h',
            'compiler/PoolAlloc.cpp',
            'compiler/PoolAlloc.h',
            'compiler/QualifierAlive.cpp',
            'compiler/QualifierAlive.h',
            'compiler/RemoveTree.cpp',
            'compiler/RemoveTree.h',
            'compiler/ShaderLang.cpp',
            'compiler/ShHandle.h',
            'compiler/SymbolTable.cpp',
            'compiler/SymbolTable.h',
            'compiler/Types.h',
            'compiler/unistd.h',
            'compiler/VariableInfo.cpp',
            'compiler/VariableInfo.h',
            'compiler/preprocessor/atom.c',
            'compiler/preprocessor/atom.h',
            'compiler/preprocessor/compile.h',
            'compiler/preprocessor/cpp.c',
            'compiler/preprocessor/cpp.h',
            'compiler/preprocessor/cppstruct.c',
            'compiler/preprocessor/memory.c',
            'compiler/preprocessor/memory.h',
            'compiler/preprocessor/parser.h',
            'compiler/preprocessor/preprocess.h',
            'compiler/preprocessor/scanner.c',
            'compiler/preprocessor/scanner.h',
            'compiler/preprocessor/slglobals.h',
            'compiler/preprocessor/symbols.c',
            'compiler/preprocessor/symbols.h',
            'compiler/preprocessor/tokens.c',
            'compiler/preprocessor/tokens.h',
            # Generated files
            '<(glslang_cpp_file)',
            '<(glslang_tab_cpp_file)',
            '<(glslang_tab_h_file)',
          ],
          'conditions': [
            ['OS=="win"', {
              'sources': ['compiler/ossource_win.cpp'],
            }, { # else: posix
              'sources': ['compiler/ossource_posix.cpp'],
            }],
          ],
          'actions': [
            {
              'action_name': 'flex_glslang',
              'inputs': ['compiler/glslang.l'],
              'outputs': ['<(glslang_cpp_file)'],
              'action': [
                'flex',
                '--noline',
                '--nounistd',
                '--outfile=<(glslang_cpp_file)',
                '<(_inputs)',
              ],
              'message': 'Executing flex on <(_inputs)',
            },
            {
              'action_name': 'bison_glslang',
              'inputs': ['compiler/glslang.y'],
              'outputs': ['<(glslang_tab_cpp_file)', '<(glslang_tab_h_file)'],
              'action': [
                'bison',
                '--no-lines',
                '--defines=<(glslang_tab_h_file)',
                '--skeleton=yacc.c',
                '--output=<(glslang_tab_cpp_file)',
                '<(_inputs)',
              ],
              'message': 'Executing bison on <(_inputs)',
            },
          ],
        },
        {
          'target_name': 'translator_glsl',
          'type': 'static_library',
          'dependencies': ['translator_common'],
          'include_dirs': [
            '.',
            '../include',
          ],
          'sources': [
            'compiler/CodeGenGLSL.cpp',
            'compiler/OutputGLSL.cpp',
            'compiler/OutputGLSL.h',
            'compiler/TranslatorGLSL.cpp',
            'compiler/TranslatorGLSL.h',
          ],
        },
        {
          'target_name': 'translator_hlsl',
          'type': 'static_library',
          'dependencies': ['translator_common'],
          'include_dirs': [
            '.',
            '../include',
          ],
          'sources': [
            'compiler/CodeGenHLSL.cpp',
            'compiler/OutputHLSL.cpp',
            'compiler/OutputHLSL.h',
            'compiler/TranslatorHLSL.cpp',
            'compiler/TranslatorHLSL.h',
            'compiler/UnfoldSelect.cpp',
            'compiler/UnfoldSelect.h',
          ],
        },
      ],
      'conditions': [
        ['OS=="win"', {
          'targets': [
            {
              'target_name': 'libGLESv2',
              'type': 'shared_library',
              'dependencies': ['translator_hlsl'],
              'include_dirs': [
                '.',
                '../include',
                '$(DXSDK_DIR)/include',
              ],
              'sources': [
                'common/angleutils.h',
                'common/debug.cpp',
                'common/debug.h',
                'libGLESv2/geometry/backend.cpp',
                'libGLESv2/geometry/backend.h',
                'libGLESv2/geometry/dx9.cpp',
                'libGLESv2/geometry/dx9.h',
                'libGLESv2/geometry/IndexDataManager.cpp',
                'libGLESv2/geometry/IndexDataManager.h',
                'libGLESv2/geometry/vertexconversion.h',
                'libGLESv2/geometry/VertexDataManager.cpp',
                'libGLESv2/geometry/VertexDataManager.h',
                'libGLESv2/Blit.cpp',
                'libGLESv2/Blit.h',
                'libGLESv2/Buffer.cpp',
                'libGLESv2/Buffer.h',
                'libGLESv2/Context.cpp',
                'libGLESv2/Context.h',
                'libGLESv2/Fence.cpp',
                'libGLESv2/Fence.h',
                'libGLESv2/Framebuffer.cpp',
                'libGLESv2/Framebuffer.h',
                'libGLESv2/libGLESv2.cpp',
                'libGLESv2/libGLESv2.def',
                'libGLESv2/main.cpp',
                'libGLESv2/main.h',
                'libGLESv2/mathutil.h',
                'libGLESv2/Program.cpp',
                'libGLESv2/Program.h',
                'libGLESv2/RefCountObject.cpp',
                'libGLESv2/RefCountObject.h',
                'libGLESv2/Renderbuffer.cpp',
                'libGLESv2/Renderbuffer.h',
                'libGLESv2/ResourceManager.cpp',
                'libGLESv2/ResourceManager.h',
                'libGLESv2/Shader.cpp',
                'libGLESv2/Shader.h',
                'libGLESv2/Texture.cpp',
                'libGLESv2/Texture.h',
                'libGLESv2/utilities.cpp',
                'libGLESv2/utilities.h',
              ],
              'msvs_settings': {
                'VCLinkerTool': {
                  'AdditionalLibraryDirectories': ['$(DXSDK_DIR)/lib/x86'],
                  'AdditionalDependencies': ['d3dx9.lib'],
                }
              },
            },
            {
              'target_name': 'libEGL',
              'type': 'shared_library',
              'dependencies': ['libGLESv2'],
              'include_dirs': [
                '.',
                '../include',
              ],
              'sources': [
                'common/angleutils.h',
                'common/debug.cpp',
                'common/debug.h',
                'libEGL/Config.cpp',
                'libEGL/Config.h',
                'libEGL/Display.cpp',
                'libEGL/Display.h',
                'libEGL/libEGL.cpp',
                'libEGL/libEGL.def',
                'libEGL/main.cpp',
                'libEGL/main.h',
                'libEGL/Surface.cpp',
                'libEGL/Surface.h',
              ],
              'msvs_settings': {
                'VCLinkerTool': {
                  'AdditionalLibraryDirectories': ['$(DXSDK_DIR)/lib/x86'],
                  'AdditionalDependencies': [
                    'dxguid.lib',
                  ],
                }
              },
            },
          ],
        }],
      ],
    }
    
    # Local Variables:
    # tab-width:2
    # indent-tabs-mode:nil
    # End:
    # vim: set expandtab tabstop=2 shiftwidth=2: