src/libANGLE/renderer


Log

Author Commit Date CI Message
Austin Kinross f01ac9fb 2015-11-19T15:48:22 Fix D3D static buffer cache cleanup logic BUG=angleproject:197 Change-Id: Ia71f4063fa13c72a3a8bd41ec8fe01a762543796 Reviewed-on: https://chromium-review.googlesource.com/313468 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jacek Caban 2302e69a 2015-12-01T12:44:43 Fixed compilation with mingw. Change-Id: I8102ce4dd934ac247a29e31140d3a1eca691802f Reviewed-on: https://chromium-review.googlesource.com/315060 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Dian Xiang 0e4c8e73 2015-11-16T19:19:34 Using dirty bit notification for D3D11 rasterizer state BUG=angleproject:1161 This is a continuation of the dirty bit refactor Change-Id: I78ab046aaeb7de6dd288433c86e6524dcb2d6a66 Reviewed-on: https://chromium-review.googlesource.com/312837 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Dian Xiang <dianx@google.com> Tested-by: Dian Xiang <dianx@google.com>
Dian Xiang 83af74f5 2015-11-13T16:39:53 Using dirty bit notification for D3D11 depth stencil state BUG=angleproject:1161 This is a continuation of the dirty bit refactor Change-Id: If7d523e6200fef631051cab0bde47fdec8385c17 Reviewed-on: https://chromium-review.googlesource.com/312722 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Dian Xiang <dianx@google.com>
Jamie Madill 8d9f35f1 2015-11-24T16:10:20 Re-land "D3D11: Fix Integer Texture Cube mip mapping." We were missing both the correct SRV parameter, as well as the full computation of the mip level in the HLSL. Re-land makes the mip computation only happen with implicit sampling. Before it would confuse the LOD0 computation. BUG=angleproject:1208 TEST=dEQP-GLES3.functional.texture.* Change-Id: I4b579033afe5cd1aca1f2d017e48a74c7fc324cc Reviewed-on: https://chromium-review.googlesource.com/314330 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 4029ad42 2015-10-29T10:14:47 Add and implement EGL_ANGLE_device_creation[_d3d11] BUG=angleproject:1190 Change-Id: I248935ef81803062cf9ba5776512cda456331f51 Reviewed-on: https://chromium-review.googlesource.com/309634 Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 5ac60fc2 2015-11-27T13:42:02 Revert "Implement EGL_ANGLE_x11_visual" Fails on Linux AMD: http://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20%28ATI%29/builds/43819 EGLX11VisualHintTest.InvalidWindowVisualID: ../../third_party/angle/src/tests/egl_tests/EGLX11VisualTest.cpp:183: Failure Value of: EGL_TRUE == eglInitialize(display, nullptr, nullptr) Actual: false Expected: true BUG=522149 This reverts commit b28e010aa10b3e4aec3207e767be10ee5ffb25fd. Change-Id: I9a02f2aa3caadd787eb0099c0ddf9d781084fa1c Reviewed-on: https://chromium-review.googlesource.com/314660 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez b28e010a 2015-11-16T13:38:47 Implement EGL_ANGLE_x11_visual This extension will be used by Chrome to advertise the visual it will use for its windows. Having ANGLE use the same visual will bring several benefits: - A blit will be avoided, and the content of the window might be rendered on the system framebuffer directly. - There will be less latency when resizing windows which will make it much less likely to see a black border when resizing. BUG=522149 Change-Id: Icd484c9a948ed5b5b9116247bb50560bffa30667 Reviewed-on: https://chromium-review.googlesource.com/312323 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
unknown aa16dd4a 2015-11-25T13:25:29 Hard-limit the number of uniform vectors in OpenGL. Using the real limits (usually 4096) can cause the uniforms/gl-uniform-arrays WebGL test to time out. This limit artificial limit can be lifted once the test is updated. BUG=407309 Change-Id: I17a0a963e606800ec4f6f1972c777b597976622f Reviewed-on: https://chromium-review.googlesource.com/314460 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
unknown b4a3af29 2015-11-25T15:02:51 Remove assertion that OpenGL program linking succeeds. This assertion is causing problems on the debug bots. While the assertion is nice for local debugging, causing the entire run of WebGL cts on the trybots to fail is too big of a drawback. BUG=angleproject:889 Change-Id: Ie86d2f0e84132bef8fb94a693440af7e9b7fc8e9 Reviewed-on: https://chromium-review.googlesource.com/314480 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 6328667d 2015-11-24T13:00:08 Add gl_FragDepth support for D3D11/ES3. An incorrect check was blocking existing support we added for the extension. BUG=angleproject:1226 Change-Id: I335053b1bebb37fd9296b36702031bd34c1bb59e Reviewed-on: https://chromium-review.googlesource.com/313992 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6b120b9f 2015-11-24T13:00:07 Add checks for FBO attachment layer. We would allow the app to attach layers that were out-of-bounds. Fix this by checking against the underlying resource dimensions. Also rework the code a bit to clean up the texture size query, which is available from the ImageDesc. BUG=angleproject:869 Change-Id: I984f1db16daea6ca650d795884d8ec2cb8f05ebb Reviewed-on: https://chromium-review.googlesource.com/313991 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ee322723 2015-11-24T20:42:48 Revert "D3D11: Fix Integer Texture Cube mip mapping." 2 tests failed: dEQP_GLES3.Default/functional_shaders_texture_functions_texture_isamplercube_vertex (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234) dEQP_GLES3.Default/functional_shaders_texture_functions_texture_usamplercube_vertex (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234) BUG=angleproject:1208 This reverts commit 5778557fe99e300f245a7bfc2200f6b0179e3fbf. Change-Id: I6f7441bdbfbf937680b0d572645edee8ece649a1 Reviewed-on: https://chromium-review.googlesource.com/314301 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill cc86d64e 2015-11-24T13:00:07 Make Framebuffer size check ES2-only. This is an ES2-only incompleteness check. We also need to require matching dimensions in D3D11, but make this an implementation specific check. Also make all implementation specific errors 'UNSUPPORTED' since that catches all "non-ES" framebuffer restrictions. Note that we can't be conformant here in D3D11 currently, since the spec only makes an exception for mismatching formats for UNSUPPORTED, not for size checks. However, we don't have an easy solution. BUG=angleproject:1225 Change-Id: Ic80a04bce397fc12643b010c874f432033babc5d Reviewed-on: https://chromium-review.googlesource.com/313990 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5778557f 2015-11-23T09:37:44 D3D11: Fix Integer Texture Cube mip mapping. We were missing both the correct SRV parameter, as well as the full computation of the mip level in the HLSL. BUG=angleproject:1208 Change-Id: I345b1e0895495654de3863c4ebcc395d9b7371b9 Reviewed-on: https://chromium-review.googlesource.com/312060 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 847638a6 2015-11-20T13:01:41 Re-land "D3D: Generate more shader debug info by default." Re-land with fix for shader size query. The debug info can be very useful to WebGL developers. Instead of hiding the feature behind an unsupported and broken flag, always enable it so that WebGL devs can access the useful translated info. Change the debug info policy to build the full info (including generated assembly) in Debug, and all info excepth the assembly in Release. BUG=angleproject:1179 Change-Id: I812b2c9ba98cb8c9d5ec95721441c70e8990b626 Reviewed-on: https://chromium-review.googlesource.com/313600 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Dian Xiang 451cb838 2015-11-11T10:45:57 Using dirty bit notification for d3d11 blend state BUG=angleproject:1161 This is a re-land for commit ff2ab57. Dirty bits didn't check for sampleMask, hence when sampleMask changed and nothing else, d3D states didn't update. This commit also focuses on blend state for d3d11 to make the cl change smaller and more manageable. This commit also some performance regression issues that were occuring in commit ff2ab57 Change-Id: I866066689911870a84125fa2150f9efbf1405ad0 Reviewed-on: https://chromium-review.googlesource.com/312468 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Dian Xiang <dianx@google.com> Tested-by: Dian Xiang <dianx@google.com>
Jamie Madill 57d116a4 2015-11-20T17:59:18 Revert "D3D: Generate more shader debug info by default." Has a bug where we would return the wrong size for the query. BUG=angleproject:1179 This reverts commit 6de4d49477986339a92b542a18df22c49d10cf14. Change-Id: Ib58aaf0b58d8f20765f7267b29acd8c62d287525 Reviewed-on: https://chromium-review.googlesource.com/313552 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6de4d494 2015-11-19T14:08:34 D3D: Generate more shader debug info by default. The debug info can be very useful to WebGL developers. Instead of hiding the feature behind an unsupported and broken flag, always enable it so that WebGL devs can access the useful translated info. Change the debug info policy to build the full info (including generated assembly) in Debug, and all info excepth the assembly in Release. BUG=angleproject:1179 Change-Id: I25656b76b8437cb2edc9d88cd33f2c4d19b6a3f0 Reviewed-on: https://chromium-review.googlesource.com/313160 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill c22fef94 2015-11-19T13:55:27 D3D11: Fix instancing draw with line loops. We were missing the implementation for the instanced draw for these. Implement them in the same way as for triangle fan. BUG=angleproject:1101 Change-Id: I444f3a23383c63b8df6f9ebe25b255c8890632a1 Reviewed-on: https://chromium-review.googlesource.com/313007 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a0537333 2015-11-19T13:55:26 D3D: Fix incorrect instanced vertex offsets. The spec says that DrawElements is equivalent to the instanced call with an instance ID of zero. This patch fixes a bug in our VertexDataManager where we would sometimes ignore the attribute divisor for DrawElements, and stream the wrong amount of data/wrong start offset. BUG=angleproject:1213 TEST=dEQP-GLES3.functional.draw.draw_elements.* TEST=dEQP-GLES3.functional.draw.draw_range_elements.* TEST=dEQP-GLES3.functional.draw.random.* Change-Id: I1c430a14ab3be68a24e233e9cdd1e4fd88c920a0 Reviewed-on: https://chromium-review.googlesource.com/312062 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 84b0c3b7 2015-11-05T15:15:28 Re-land "In D3D, cache static vertex buffers to prevent wasteful recreation" BUG=angleproject:197 Changes since first failed patch: - Optimized BufferD3D::getStaticVertexBuffer() - Removed loop to commit static buffers - Out-of-date static buffers (which are much rarer anyway after this patch) are marked for deletion at the *next* draw call, rather than searched for before each draw call. That search was expensive. The change should see a net improvement to DrawCallPerfBenchmark for D3D null. Change-Id: If4942e0afd9e8fefadce8820a1305e13636547ef Reviewed-on: https://chromium-review.googlesource.com/311115 Tested-by: Austin Kinross <aukinros@microsoft.com> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 55c25d0c 2015-11-18T13:08:08 D3D11: Fix varying packing with structs. Previously we would try to pass an entire struct through HLSL's shader interface. Instead, split this off as if each field was its own variable, which seems to be spec compliant (see ESSL 3.10). In the future we may want to fix register packing to use specific components of float4/int4/uint4 HLSL registers. This could also fix the remaining bugs in the SM3 packing. TEST=dEQP-GLES3.functional.shaders.linkage.varying.* BUG=angleproject:910 BUG=angleproject:1202 Change-Id: I1fd8b4505abc39bd2385ed5c088c316d55d0bc2c Reviewed-on: https://chromium-review.googlesource.com/311242 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9fc3682c 2015-11-18T13:08:07 D3D: Rework varying packing code. In D3D we pack varyings by making a register map, and using the recommended GLSL ES algorithm to reserve register space. We use this map to assign row and column slots to each varying and then produce a semantic index value. The existing scheme had a number of bugs, and was failing several angle_end2end_tests. The new design cleans up the code somewhat and uses a different counting scheme for the semantic indexes: just sort the varyings in packing order and use a simple incrementing semantic index per varying. In SM4+, the HLSL compiler sorts and packs the varyings correctly itself, and in SM3, handle the cases we don't support by returning an error instead of a D3D compiler link error. Also refactor how we store varying information for TF Feedback/ StreamOut. Only store the necessary D3D information, instead of extra information like the name and type. This fixes several tests in GLSLTest/*. This also will allow us to fix interpolation qualifier packing and the structure packing in HLSL, which seems to work differently than the rest of the varying types. BUG=angleproject:1202 TEST=bots,dEQP-GLES3.functional.transform_feedback.* Change-Id: Ie5bfbb4f71d8bf97f39115fc46d2e61b131df639 Reviewed-on: https://chromium-review.googlesource.com/311241 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill e39a3f0a 2015-11-17T20:42:15 ProgramD3D: Move some common code into a Metadata class. This metadata class captures some of our commonly referenced but also complex flats into a shared place. We can then re-use them in the semantic code, the DynamicHLSL linking code, and the program code. Refactoring patch only. BUG=angleproject:1202 Change-Id: I8b6088cfa5488c5173a6f06c15abab5a4ead4cb8 Reviewed-on: https://chromium-review.googlesource.com/311700 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 6218c80b 2015-11-09T11:14:47 Revert "Revert "renderergl_utils: Require explicit location qualifier for OpenGLES3"" This reverts commit 45a7d64fd84a7cb292ff71890a61f8d2b7609aa4. Change-Id: I7f94609fc7cf14220d98c61e73a13311d3cc4ecd Reviewed-on: https://chromium-review.googlesource.com/311245 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 50ff85e5 2015-11-11T14:22:21 DisplayGLX: add support for complete lack of extensions We thought we could rely on GLX_create_context_attrib being present but this is not the case with VM drivers. Instead we fallback to creating contexts with glXCreateContext that doesn't offer control on which version and profile the context will have. Likewise we may not always be able to use the multisample but we can safely assume that the number of samples and sample buffers are zero in this case. BUG=angleproject:1206 Change-Id: I888c69e609764994baf86386c9683b3edeb320f7 Reviewed-on: https://chromium-review.googlesource.com/312230 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Minmin Gong a37c6137 2015-11-11T17:06:53 D3D11: Fix GL_ETC1_RGB8_OES format. Passes all ETC1 related dEQP tests on Windows. BUG=angleproject:1212 TEST=dEQP-GLES2.capability.extensions.compressed_texture_formats.GL_OES_compressed_ETC1_RGB8_texture TEST=dEQP-GLES2.functional.texture.format.* TEST=dEQP-GLES2.functional.texture.wrap.* TEST=dEQP-GLES2.functional.texture.filtering.* TEST=dEQP-GLES3.functional.texture.format.compressed.etc1* TEST=dEQP-GLES3.functional.texture.filtering.* Change-Id: I937b039f90161bb5e8777766ea0c032ddfbbf159 Reviewed-on: https://chromium-review.googlesource.com/312416 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Minmin Gong <mgong@microsoft.com>
Jamie Madill 65345da4 2015-11-13T11:25:23 Re-land "D3D: Move some varying packing code into a new file." Re-land with fix for compile errors. Refactoring patch which moves code only. Work and full description will follow in a subsequent CL. BUG=angleproject:1202 Change-Id: Ib7c7dbd32491cdd9512dbecdc0e1e90303d8f28d Reviewed-on: https://chromium-review.googlesource.com/312481 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 67bc1021 2015-11-06T14:30:15 GLX backend: fallback to lesser swap_control extensions Re-reland with a warning fix. We would like to use the EXT_swap_control extension to specify the swap interval of each drawable independently. However open source drivers do not expose this extension and instead expose the MESA and SGI versions that have a global swap interval. This commit changes the code to use the best swap_control extension it can, potentially changing the swap interval on each swap buffers on lesser extensions. BUG=angleproject:1206 Change-Id: I7ecf1eed6808672f277d0242d65f90d7851d2a32 Reviewed-on: https://chromium-review.googlesource.com/312322 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 2075102d 2015-11-13T15:21:30 Revert "GLX backend: fallback to lesser swap_control extensions" This reverts commit a1393c59e9466dfe3a3ccaf710c272aa26045b85. Change-Id: I5da0f740a7073f14ad1ee7e2876a9cc71a706e7f Reviewed-on: https://chromium-review.googlesource.com/312231 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez a1393c59 2015-11-06T14:30:15 GLX backend: fallback to lesser swap_control extensions Reland with a compilation fix. We would like to use the EXT_swap_control extension to specify the swap interval of each drawable independently. However open source drivers do not expose this extension and instead expose the MESA and SGI versions that have a global swap interval. This commit changes the code to use the best swap_control extension it can, potentially changing the swap interval on each swap buffers on lesser extensions. BUG=angleproject:1206 Change-Id: I6c24217c7cfd5e09f60469cc7d6336cd68bc5c32 Reviewed-on: https://chromium-review.googlesource.com/312270 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez b2b6265b 2015-11-09T15:00:39 Display[GLX|CGL]: correctly set the config conformant bits Reland with a fix for a compilation that happened because of a bad rebase. Previously there was a TODO to check if we supported ES3 before setting the conformant bitfield. Now it is done. BUG=angleproject:1188 Change-Id: I3ef2bd2bc71fb61c465085d32cf08a633904caa6 Reviewed-on: https://chromium-review.googlesource.com/312271 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill bbdeeb18 2015-11-12T15:42:16 Revert "D3D: Move some varying packing code into a new file." Compile error: c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\libangle\renderer\d3d\dynamichlsl.cpp(508) : error C3861: 'getSemanticInfo': identifier not found c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\libangle\renderer\d3d\dynamichlsl.cpp(642) : error C3861: 'getSemanticInfo': identifier not found BUG=angleproject:1202 This reverts commit d992cde27ea6ffd71205399c3ddb88c7085c99b4. Change-Id: I11f34d2ac4cc047c397e45348cb9502676380be0 Reviewed-on: https://chromium-review.googlesource.com/312480 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d992cde2 2015-11-10T14:42:08 D3D: Move some varying packing code into a new file. Refactoring patch which moves code only. Work and full description will follow in a subsequent CL. BUG=angleproject:1202 Change-Id: I60346c516209a0517fc2bac38e0d04ff56bcbc3c Reviewed-on: https://chromium-review.googlesource.com/311260 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho f0eb5bbb 2015-11-12T12:50:32 Revert "Display[GLX|CGL]: correctly set the config conformant bits" Fixes build on Linux. This reverts commit 46439bae5d441e13abf071ac209f310f2b044256. Change-Id: Ie6da92e3ee6cc535f2c153a12af0aa63f6bea665 Reviewed-on: https://chromium-review.googlesource.com/312442 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez 0ed0d8ac 2015-11-11T21:24:31 Revert "GLX backend: fallback to lesser swap_control extensions" Compile error, whoops This reverts commit 10ad877c41c05aa0764748844244ead6ebca6c1c. Change-Id: Ic8c8b7945c7f702b91fc34ab6862e1aadb3e82e7 Reviewed-on: https://chromium-review.googlesource.com/312260 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 10ad877c 2015-11-06T14:30:15 GLX backend: fallback to lesser swap_control extensions We would like to use the EXT_swap_control extension to specify the swap interval of each drawable independently. However open source drivers do not expose this extension and instead expose the MESA and SGI versions that have a global swap interval. This commit changes the code to use the best swap_control extension it can, potentially changing the swap interval on each swap buffers on lesser extensions. BUG=angleproject:1206 Change-Id: I48e40e443ff9a258fc33b38efb0acf6b1f3db103 Reviewed-on: https://chromium-review.googlesource.com/311244 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 46439bae 2015-11-09T15:00:39 Display[GLX|CGL]: correctly set the config conformant bits Previously there was a TODO to check if we supported ES3 before setting the conformant bitfield. Now it is done. BUG=angleproject:1188 Change-Id: Iffe30ebb5538e205695acd619ca17918d8550f3c Reviewed-on: https://chromium-review.googlesource.com/311690 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 28afae5d 2015-11-09T15:07:57 Rename LinkedVarying to D3DVarying. Also move this type to D3D-only world. It was only used in the D3D renderer and has specific stuff like register/semantic indexes. Refactoring patch to clean up further work with Varyings. BUG=angleproject:1202 Change-Id: I4b1d6899e9eef356efc7d11e9cd6cf88b234aa76 Reviewed-on: https://chromium-review.googlesource.com/311240 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 076ca26f 2015-11-06T13:04:15 D3D11: Implement fixed primitive restart with tri fans. Similarly to line loops, we fully unpack the index data into a triangle list. BUG=angleproject:597 Change-Id: Icf91cb77df0a941640e34a975898543e1dac5752 Reviewed-on: https://chromium-review.googlesource.com/310501 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross a313f7aa 2015-10-28T12:58:03 Refactor EGLDeviceEXT to remove renderer dependency BUG=angleproject:1190 Change-Id: I38604de469c5f7efaf37bcebf20bc6425df35e62 Reviewed-on: https://chromium-review.googlesource.com/309512 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Corentin Wallez 84f505db 2015-11-09T13:16:45 Revert "GLX backend: fallback to lesser swap_control extensions" This reverts commit 26e3736fe30b9f67ee4b488d8a9d31ded1b679d3.
Corentin Wallez 0e39f492 2015-11-09T13:16:41 Revert "Revert "Revert "renderergl_utils: Require explicit location qualifier for OpenGLES3""" This reverts commit 24db86441d148eb6a497b70c015296422ab48470.
Corentin Wallez 26e3736f 2015-11-06T14:30:15 GLX backend: fallback to lesser swap_control extensions Ideally we want to use EXT_swap_control as the code currently does as it allows us to specify the swap interval of each drawable independently. However open source drivers do not expose this extension and instead expose the MESA and SGI versions that have a global swap interval. This commit changes the code to use the best swap_control extension it can, potentially changing the swap interval on each swap buffers on lesser extensions. BUG=angleproject:1206 Change-Id: I251c6edf400aeeae5359a4370020e74b8e6cae51
Corentin Wallez 24db8644 2015-11-09T11:14:47 Revert "Revert "renderergl_utils: Require explicit location qualifier for OpenGLES3"" This reverts commit 45a7d64fd84a7cb292ff71890a61f8d2b7609aa4. Change-Id: I2a8212c7507a7566baca200ed938d9e00f7103c2
Corentin Wallez a4ff7f45 2015-11-06T10:51:50 Revert "Revert "DisplayGLX: rework how glXCreateContextAttribsARB is called"" This reverts commit 2df979ed06df3be3785d179f5bbe12f85dee69dc. Change-Id: Iff4ec858b8f42a4749cfc55749eb8f57b419f98f Reviewed-on: https://chromium-review.googlesource.com/311271 Tested-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 5576734a 2015-11-06T14:43:37 Remove DynamicHLSL_unittest.cpp For some reason it cause compile errors with clang on Windows, potentially with a wrong include order. BUG=None Change-Id: I11e9ab4dcc9f601b7d61616c7f61786bec29df91 Reviewed-on: https://chromium-review.googlesource.com/311151 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 0d3537c2 2015-11-06T13:04:14 D3D11: Implement ES3 primitive restart with line loops. Unpack the index data into line strips, which can result in a dynamically number of indices. To this end use a scratch vector in Renderer11 so we don't end up allocating memory every draw call. BUG=angleproject:597 Change-Id: Id3270611023cb6d163cd024e078d30ba5556e2ad Reviewed-on: https://chromium-review.googlesource.com/310500 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4dd1e55f 2015-11-06T14:23:24 D3D11: Implement basic primitive restart. D3D11 handles primitive restart similarly to OpenGL's fixed index, with a couple differences. It can't be toggled off, so we need to restrict the max element index (handled in a prior patch), and for smaller buffer types we need to rewrite the index data. BUG=angleproject:597 Change-Id: Ib890ce9b3f5511784138ea3953a384b1c483ca9e Reviewed-on: https://chromium-review.googlesource.com/309639 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 63e4e724 2015-11-06T19:15:11 Revert "Using dirty bits notification for blend state" Failing the dEQP-GLES3 tests: http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/4036/ 3 tests failed: dEQP_GLES3.Default/functional_multisample_fbo_4_samples_sample_coverage_invert (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234) dEQP_GLES3.Default/functional_multisample_fbo_8_samples_sample_coverage_invert (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234) dEQP_GLES3.Default/functional_multisample_fbo_max_samples_sample_coverage_invert (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234) BUG=angleproject:1161 This reverts commit ff2ab571b00023926ce39a91bfe20e13578d1281. Change-Id: Ibf61fc2c64ffc31778645bfe0292516b1f107397 Reviewed-on: https://chromium-review.googlesource.com/311243 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 45a7d64f 2015-11-06T16:19:21 Revert "renderergl_utils: Require explicit location qualifier for OpenGLES3" Causes angle_end2end_tests failures on Mac This reverts commit d63243f5be2ac7d8dafa6aea5b23e036074af397. Change-Id: Idf25d7fe9f4162813a4fc67927191747f660fceb Reviewed-on: https://chromium-review.googlesource.com/311041 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez d63243f5 2015-10-29T14:23:37 renderergl_utils: Require explicit location qualifier for OpenGLES3 BUG=525930 Change-Id: I591308078c5a392a527291419567a11241a8be17 Reviewed-on: https://chromium-review.googlesource.com/309636 Tested-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 121ea584 2015-11-04T17:00:33 DisplayGLX: validate configs against the backing context's config This is a step required before adding an ANGLE extension that will allow passing the Visual ID to use for the context at display creation time: the configs will have to be compatible with it even if the visual has non-standard sizes. BUG=522149 Change-Id: I85e8ee3b9072934c665bddfa2b461d26f8903ff3 Reviewed-on: https://chromium-review.googlesource.com/311220 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang bf8a72f6 2015-11-03T16:34:45 When doing a LUMA blit, render to an intermediate texture. Instead of rendering the swizzled result to the destination texture, render to another intermediate texture and then CopyTexImage it into the destination texture. Rendering to arbitrary mip levels of the destination texture is not always supported but CopyTexImage-ing is. BUG=angleproject:1113 Change-Id: I352a1fcc769ce92268744d3e7a6265dd2bfddb37 Reviewed-on: https://chromium-review.googlesource.com/310570 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 5b58cae2 2015-11-05T14:51:47 Revert "In D3D, cache static vertex buffers to prevent wasteful recreation" Perf bisect traced performance regression to this CL: 8.1% regression in angle_perftests/DrawCallPerf_d3d9_null/score 6.2% regression in angle_perftests/DrawCallPerf_d3d11_null/score BUG=angleproject:197 This reverts commit 868651d334d060458af13c7ff9211c2f72be0cad. Change-Id: Iaba7eb4e574eb886496361e61fd5fe78ca14dcb8 Reviewed-on: https://chromium-review.googlesource.com/311150 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Dian Xiang ff2ab571 2015-10-05T16:48:06 Using dirty bits notification for blend state BUG=angleproject:1161 Dirty bit notifications are used in GL for state tracking, but not D3D. Before, D3D would use memcmp to check a change in state for every call. This showed up as a hot spot in the perf test runs. Hence, switching D3D over to the dirty bit system similar to GL backend will help. Change-Id: I482edc852f1dcc888af3038ff3a61916496a02bc Reviewed-on: https://chromium-review.googlesource.com/305295 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Dian Xiang <dianx@google.com> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill e79b1e14 2015-11-04T16:36:37 D3D11: Restrict use of MAX_UINT element indexes. We need to block the app from using MAX_UINT on D3D11 because we can't disable primitive restart on this platform. Instead generate an INVALID_OPERATION error, which is spec-compliant in ES3 because the result is undefined behaviour. This is also compliant with WebGL which explicitly defines an error here. BUG=angleproject:597 Change-Id: I7ebc5371b63ff860dc6dddf79939e9629ebb2a3c Reviewed-on: https://chromium-review.googlesource.com/309638 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 72028778 2015-10-30T10:31:54 DisplayGLX: on mesa only expose configs with the same depth-stencil BUG=angleproject:1188 Change-Id: I19516cf3d037245144dfbe6fa2eed13a57aa6800 Reviewed-on: https://chromium-review.googlesource.com/309635 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 0b2e7461 2015-10-28T17:29:15 RendererGL: only support ES3 when GLSL packing builtins are available BUG=angleproject:1188 Change-Id: I07638c52ef09ffc96d91eec25c32dd905207c49f Reviewed-on: https://chromium-review.googlesource.com/309650 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho f0915a89 2015-11-03T11:15:36 Fix standalone build in MSVS 2013 Range-based for loop saves the end iterator by assigning it to a variable, so the iterator class needs to have a copy constructor at least on some C++ compiler implementations. The issue got introduced by a chain of three commits, so it's better to just fix the issue rather than revert them all. TEST=build on Windows Change-Id: Ib6d8d7e97559838eaac44279454197445535f256 Reviewed-on: https://chromium-review.googlesource.com/309723 Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez 2df979ed 2015-11-02T22:08:57 Revert "DisplayGLX: rework how glXCreateContextAttribsARB is called" Breaks dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_alpha BUG=angleproject:1188 This reverts commit 31e60cf221801a60c052112b5a0bbcfad9b5f705. Change-Id: Icf1fcd984832a813536fe63e385b3cf9f667d66b Reviewed-on: https://chromium-review.googlesource.com/309801 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill c7a92fdb 2015-10-29T10:08:09 D3D11: Fix provoking vertex for flat triangle strips. Triangle strips alternate the provoking vertex based on the primitive, so use the primitive ID in the GS to determine this. This might interact poorly with primitive restart, so we might have to use a slow path for that. BUG=angleproject:754 Change-Id: I4f6f520887d4c4c52d2ad020e6db148607f68325 Reviewed-on: https://chromium-review.googlesource.com/309156 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 31e60cf2 2015-10-28T16:09:03 DisplayGLX: rework how glXCreateContextAttribsARB is called This patch adds handling of the EGL ANGLE platform api version display attributes for better testing. It makes the code more resilient by ignoring X11 errors that could crash our program in the call to glXCreateContextAttribsARB. It also makes sure that we always choose the most recent OpenGL version available on the system. BUG=angleproject:1188 Change-Id: I26e1bf6733215db6f5841b54c471f644e2b15e89 Reviewed-on: https://chromium-review.googlesource.com/309633 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 3e14e2b1 2015-10-29T14:38:53 D3D11: Fix basic provoking vertex flat shading cases. The enables geometry shaders that correct for the flat shading on provoking vertexes. It does not fix it for triangle strips, or in conjunction with primitive restart (which is not yet implemented in D3D11). Also ensure we do not regress with flat shading enabled and transform feedback. In cases where we use flat shading, do a double draw call, first with an untransformed vertex stream, and no geometry shader, then with the geometry shader enabled. This also fixes the dEQP fragment output tests with ints. BUG=angleproject:754 Change-Id: Ib37e8ec32d19db17ea5d4dc88158cdae0c956bfc Reviewed-on: https://chromium-review.googlesource.com/309155 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f4b2c4fd 2015-10-29T14:38:54 Refactor DynamicHLSL geometry shader code more. This refactor adds a typed iterator class for helping to iterate over varying registers from packed varyings. We use the same iteration logic in several places and it has a triple loop, so encapsulating this into an iterator class keeps it cleaner. The other change is to use std::stringstream in places where we would return a std::string. These refactorings will aid in subsequent work to implement provoking vertex fixes and to refactor our varying packing algorithm. BUG=angleproject:754 Change-Id: Id44a1f68ccd4edc3458f1cf514f5eab4b8cd4151 Reviewed-on: https://chromium-review.googlesource.com/309811 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 62c49f5d 2015-10-30T10:34:17 PbufferSurfaceGLX: avoid creating (0, 0)-sized pbuffers It crashes on Mesa. BUG=angleproject:1188 Change-Id: I1e1e3e696bfda0c127b683a620cbaf302087e43b Reviewed-on: https://chromium-review.googlesource.com/309630 Tested-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4e31ad55 2015-10-29T10:32:57 D3D11: Add dynamic geometry shaders. The geometry shader we want will depend on our current draw mode, and if we're using flat shading in the shader. Without flat shading, we'll still be using them only for point sprites, but for other primitive types with flat shading enabled, we'll be using them to correct the provoking vertex order with D3D11. Note: no new features in this CL, those are turned on in follow-ups. BUG=angleproject:754 Change-Id: Iabf13ffd582f5a7200ee0df5aa9c3671aa7b6ed4 Reviewed-on: https://chromium-review.googlesource.com/309154 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 76f8fa66 2015-10-29T10:32:56 Refactor Geometry Shader support to enable pass-through. This should be a refactoring change only. The new code is exercised in follow-up CLs. BUG=angleproject:754 Change-Id: I99285e1e7772cae467013102f25c911ebc9f54a9 Reviewed-on: https://chromium-review.googlesource.com/309153 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 1cf66a8d 2015-10-28T10:59:50 platform_glx: Add support for ARB_create_context_profile BUG=angleproject:1188 Change-Id: I5a72ff3521c01b4da661a90f6d761da61b3aad60 Reviewed-on: https://chromium-review.googlesource.com/309631 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Austin Kinross 868651d3 2015-08-31T15:31:18 In D3D, cache static vertex buffers to prevent wasteful recreation BUG=angleproject:197 Change-Id: I66cd10609b2edbcf12b99530eafe1727511fe515 Reviewed-on: https://chromium-review.googlesource.com/296503 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 42590dd7 2015-10-28T11:16:41 Fix a typo in DisplayWGL BUG=None Change-Id: Ib9d43ced80f38c61f5936fb027433d9f2b4c7f98 Reviewed-on: https://chromium-review.googlesource.com/309632 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cooper Partin 7c89d248 2015-10-13T12:45:59 Reland Fixed FL9_3 shaders that use glPointCoord without glPointSize. This change fixes a Shader error on FL9_3 that reports Vertex/Pixel Shader linkage signatures between stages being incompatible when glPointCoord is used without glPointSize. Change-Id: I107d06692c5375c07544038f5f4429c1e8d6e313 Reviewed-on: https://chromium-review.googlesource.com/305395 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez e3f3cf7b 2015-10-27T10:17:07 DisplayGLX: make the dummy pbuffer of size (1, 1) This works around a Mesa crasher bug. BUG=angleproject:1188 Change-Id: Ief7e6e841715cc04dea696bc1919d7a2d6fbc78d Reviewed-on: https://chromium-review.googlesource.com/309141 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez c8947ea2 2015-10-27T10:16:39 FunctionsGLX: add glXGetCurrent(Drawable|Context) support BUG=angleproject:1188 Change-Id: Ibf0fb4be3ec08cc43b2d9aba03a3d0fc12adce9d Reviewed-on: https://chromium-review.googlesource.com/309140 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 81820494 2015-10-26T13:18:51 Don't use static const & locals for format tables. This hits an unimplemented feature in Clang. Work around this by using values instead of references. BUG=angleproject:1160 Change-Id: I94b08d8fd9a09bbbfbe4bcd1b6f9d7f0031ce18d Reviewed-on: https://chromium-review.googlesource.com/308910 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross bc781f31 2015-10-26T09:27:38 Re-re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers" + Include fixed validation logic for GL_UNPACK_SKIP_IMAGES and GL_UNPACK_ROW_LENGTH + Include fix for Clang build break BUG=angleproject:1186 Change-Id: I403a066e29614f532db6931755265d2ee088d442 Reviewed-on: https://chromium-review.googlesource.com/308746 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5296141b 2015-10-26T15:33:27 Revert "Re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers"" Fails build on Clang because Caps.cpp defines a constructor initializer out-of-order with the member variable order in the header. BUG=angleproject:1186 This reverts commit 7432321e03a70a99639b149f44cf80086feb4ea2. Change-Id: I2840d02e6e7b6bbc76eb495b5462c43116a5c4a6 Reviewed-on: https://chromium-review.googlesource.com/308800 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 587f3c35 2015-10-22T14:00:30 Refactor RendererD3D::applyShaders. Reduce the argument count to make future refactorings easier. BUG=angleproject:754 Change-Id: Ia8acfc2bc8f922ad6a115e198ea51a62710a422c Reviewed-on: https://chromium-review.googlesource.com/307873 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 334d615f 2015-10-22T14:00:28 Fix up the style in DynamicHLSL a bit. Use std::stringstream when possible, and use Context's caps instead of the Renderer's. BUG=angleproject:754 Change-Id: I2dc773709bbd612ab7ea372a358337c0a81869a3 Reviewed-on: https://chromium-review.googlesource.com/307872 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jacek Caban b2e2425a 2015-10-05T16:03:10 Fixed compilation on mingw. BUG=angleproject:1184 This is reland of parts of commit 566273222683314d. It also adds <algorithm> include in FunctionsWGL.cpp, which is needed for std::find on GCC. Change-Id: I852008087afa6b12da6e7e29934fa83390fded21 Reviewed-on: https://chromium-review.googlesource.com/308090 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Dian Xiang 0450dfcc 2015-09-17T11:25:27 Changed GetTextureFormatInfo to use static switch BUG=angleproject:1160 The find of the map table in GetTextureFormatInfo is showing up as a hotspot in draw call perf benchmark. Switching the map into a static switch should make it more efficient. Other tables that only GetTextureFormatInfo uses is also converted into static switching instead of maps for performance. Other tables include swizzle_format_table and load_functions_table which are both only used by GetTextureFormatInfo to generate the TextureFormat for a given internalFormat and d3d device caps. The static switches for each table is generated using a python script named gen_*.py. The data for each table is stored in JSON files. This makes it more flexible for additions and deletions. Change-Id: I0f40fcc2a215c85661863ea225891071cb2f2c71 Reviewed-on: https://chromium-review.googlesource.com/301770 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tryjob-Request: Dian Xiang <dianx@google.com> Tested-by: Dian Xiang <dianx@google.com> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 7432321e 2015-10-23T10:07:18 Re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers" Include fixed validation logic for GL_UNPACK_SKIP_IMAGES and GL_UNPACK_ROW_LENGTH BUG=angleproject:1186 Change-Id: I9910a67733702a05991f62129d200ea39adb910c Reviewed-on: https://chromium-review.googlesource.com/308421 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 023a290e 2015-10-23T16:43:24 Revert "Add GL_OES_vertex_array_object to D3D11 and GL renderers" This is failing the WebGL 2 test: WebglConformance.conformance2_state_gl_get_calls http://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Debug%20%28NVIDIA%29/builds/9807 Also the dEQP-GLES3 tests: dEQP-GLES3.functional.state_query.integers.unpack_skip_images_get* BUG=angleproject:1186 This reverts commit eb36e275b8f63ebd442a2580e858ef671ddfe1be. Change-Id: If903c471f4610ac0b33a268df42f3329d672f429 Reviewed-on: https://chromium-review.googlesource.com/308460 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
hendrikw bb7740cc 2015-10-20T15:30:53 angle: prevent huge allocations when GL_MAX_VERTEX_ATTRIBS fails I'm not sure why yet, but when using angle in skia, getIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs) sometimes fails, and when that happens we attempt to allocate and array with the size of maxVertexAttribs, which is uninitialized, which could be huge. Prevent this by initializing the variable. Also sweep through other similar calls and ensure that these use initialized values (test code has not been updated) BUG=skia:4380 Change-Id: If1f3cf72f2b2829ad3933637af8778d574a20f61 Reviewed-on: https://chromium-review.googlesource.com/307239 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Dian Xiang <dianx@google.com> Tested-by: Hendrik Wagenaar <hendrikw@chromium.org>
Austin Kinross eb36e275 2015-10-20T13:44:10 Add GL_OES_vertex_array_object to D3D11 and GL renderers BUG=angleproject:1186 Change-Id: I7c685084b42f977902228cadca3263064881ba77 Reviewed-on: https://chromium-review.googlesource.com/307038 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell e4bd0418 2015-10-21T17:00:06 Enable EXT_discard_framebuffer in ANGLE's D3D11 backend. This doesn't seem to cause the video-related WebGL test failures anymore that were previously seen. BUG=497445 Change-Id: I705ae8735823ab7f4b26cf7696cdb746936e4447 Reviewed-on: https://chromium-review.googlesource.com/308001 Tryjob-Request: Kenneth Russell <kbr@chromium.org> Tested-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 6ea6f942 2015-09-11T13:11:22 Support GL_ETC1_RGB8_OES. Passes all dEQP tests related to etc1. Reland: Updated to work with the D3D11 renderer and re-tested with chromium's gles2_conform_test. Change-Id: Id2ce1b0eb58129152f67016ce2dc3ab19208269c Reviewed-on: https://chromium-review.googlesource.com/299770 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang aa71b58c 2015-08-27T13:11:20 Lazily load the Blit11 buffers and state objects. BUG=angleproject:1014 Change-Id: I46629253d164a7522c3a97574fcf591f395b04ea Reviewed-on: https://chromium-review.googlesource.com/295144 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 1a683460 2015-09-29T15:09:59 Implement TransformFeedbackGL. Reland with supression for TransformFeedbackTest.MultiContext on Linux AMD. BUG=angleproject:889 Change-Id: I6f2a2e856dacf16308de222dd0936bedbb3b175c Reviewed-on: https://chromium-review.googlesource.com/307871 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang a9ca8e20 2015-10-22T14:34:20 Revert "Implement TransformFeedbackGL." Failing on AMD Linux bots. This reverts commit a9c5288192f90ebf03b0d26d86964b4fbce74bcb. Change-Id: I2a2db8c3d96c4b927d7d784486c6df772ae63084 Reviewed-on: https://chromium-review.googlesource.com/308130 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang a9c52881 2015-09-29T15:09:59 Implement TransformFeedbackGL. BUG=angleproject:889 Change-Id: I347ac21cfd0a56654a75fb41ac24c6c67ede3a05 Reviewed-on: https://chromium-review.googlesource.com/302351 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang d470f472 2015-10-20T13:34:25 Don't ASSERT shader compilation success in ShaderGL. This assertion was useful for debugging the initial implementation but it is becoming an issue in tryjobs where tests will hang instead of fail due to driver bugs. BUG=angleproject:882 Change-Id: Ib23a0d16dfe250ea175a166b5e277bf07d80a2fa Reviewed-on: https://chromium-review.googlesource.com/307460 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jinyoung Hur 85769f0d 2015-10-20T17:08:44 Re-land "Only require that the stencil masks are same as many effective bits set" It seems reasonable to validate the equality between stencilWriteMask and stencilBackWriteMask only by comparing the effective bits. An existing dEQP test[1] and a WebGL test[2] also use the max size of stencil bits for checking the stencil mask values. [1] StencilWriteMaskSeparateTestCase (gles3/functional/ es3fIntegerStateQueryTests.cpp) [2] https://www.khronos.org/registry/webgl/sdk/tests/conformance/state/ gl-get-calls.html (Search for "minimumRequiredStencilMask ") Re-land with fix for Clang warning. Change-Id: I4cadaffced04ca55fa6daf7ac6a462368e0cfeec Reviewed-on: https://chromium-review.googlesource.com/307530 Reviewed-by: Jinyoung Hur <hurims@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1220bbbd 2015-10-20T21:04:11 Revert "Only require that the stencil masks are same as many effective bits set" Reverting temporarily, causes a compile warning with Clang: ..\..\third_party\angle\src\libANGLE\renderer\d3d\d3d11\Renderer11.cpp(242,7) : error: field 'mDebug' will be initialized after field 'mCurStencilSize' [-Werror,-Wreorder] mDebug(nullptr), ^ 1 error generated. ninja: build stopped: subcommand failed. http://build.chromium.org/p/tryserver.chromium.win/builders/win_clang_dbg/builds/98 This reverts commit 685aa4b87d2c6a3f13134c77af8690e5f3d6aa6d. Change-Id: I9dab08b26e2eddf508a7bcde7813c25be350bf31 Reviewed-on: https://chromium-review.googlesource.com/307520 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang de6144f1 2015-10-20T10:55:44 Add support for EAC and ETC2 texture formats with D3D11. Passes: * dEQP-GLES3.functional.implementation_limits.num_compressed_texture_formats * dEQP-GLES3.functional.implementation_limits.compressed_texture_formats * dEQP-GLES3.functional.texture.*eac* * dEQP-GLES3.functional.texture.*etc2* BUG=angleproject:598 Change-Id: Iaec1756b540f8f44c821fd8b9ba63f115ebe6de0 Reviewed-on: https://chromium-review.googlesource.com/305520 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross fe7e9ed4 2015-10-13T14:36:00 Make DebugAnnotator::getStatus work on Windows 10 (WinRT) Change-Id: I860a814490ac643eb3d7d1b770c956f0dce3e39e Reviewed-on: https://chromium-review.googlesource.com/305309 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d2c52e3b 2015-10-14T17:07:05 Fix debug annotations and shaders. The Program refactor inadvertantly broken Debug annotations. Fix this by correctly passing the path to the temporary shader source in the first "C" string argument to ShCompile, instead of as the first part of the source string. BUG=angleproject:1177 TEST=manual testing with MSVS Change-Id: Ie77bb11b51645a474b542ddd2ae0f391e019e341 Reviewed-on: https://chromium-review.googlesource.com/306210 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jeff Muizelaar 27746966 2015-10-14T18:53:35 Add missing include guard to FunctionsWGL.h Change-Id: I603eb99219234bb0292432ec41ede011c9c7d3ca Reviewed-on: https://chromium-review.googlesource.com/305830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jinyoung Hur 685aa4b8 2015-09-29T00:58:02 Only require that the stencil masks are same as many effective bits set It seems reasonable to validate the equality between stencilWriteMask and stencilBackWriteMask only by comparing the effective bits. An existing dEQP test[1] and a WebGL test[2] also use the max size of stencil bits for checking the stencil mask values. [1] StencilWriteMaskSeparateTestCase (gles3/functional/ es3fIntegerStateQueryTests.cpp) [2] https://www.khronos.org/registry/webgl/sdk/tests/conformance/state/ gl-get-calls.html (Search for "minimumRequiredStencilMask ") Change-Id: I68cefbe8a9f69c5a9ebcb30027a05581e3024add Reviewed-on: https://chromium-review.googlesource.com/302703 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jinyoung Hur <hurims@gmail.com> Commit-Queue: Jinyoung Hur <hurims@gmail.com> Tryjob-Request: Jamie Madill <jmadill@chromium.org>